Jutsu
-- D Rank --
[Hisomujutsu • Trip]
D-Ranked Hisomujutsu
Spark: User: "Didn't mean to trip you up."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will immediately fall down as if by accident.
[Hisomujutsu • React]
D-Ranked Hisomujutsu
Spark: User: "Get ready."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, he subject immediately becomes combat ready. While the effects of this vary from subject to subject, it normally prepares them for whatever combat will be occurring. This state lasts for 3 posts, unless actual combat happens, in which case, the subject is already ready.
[Hisomujutsu • Bright]
D-Ranked Illusion Hisomugenjutsu
Spark: When the subject is unable to see due to light conditions
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, he will implant the [Hisomu] into his subject, lasting for up to [Control] posts. When triggered, this causes the subject to see a light on the end of each of their index fingers, appearing to light everything up in a 10 meter radius. In reality, this forces the subject's eyes to take in more light, making it easier to see in dim light or darkness, even if only a bit. This lasts for 10 posts.
[Hisomujutsu • Messenger]
D-Ranked Hisomujutsu
Spark: The subject meets with intended target
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will repeat the message verbatim. While carrying the message, the subject does not remember whatever the message was.
[Hisomujutsu • Escape]
D-Ranked Hisomujutsu
Spark: User/Subject: "Be the snake."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, this causes the subject's body to loosen up, letting them relax and slip through bonds with greater ease. This lasts for 4 posts.
[Hisomujutsu • Mirorred]
D-Ranked Illusion Gen-Hisomujutsu
Spark: Harmful jutsu is aimed at the subject
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, an illusionary clone of the subject will appear within 2 meters of the subject, as long as the attacker was within [Control] meters of the subject. While not exact in any means, this can cause smaller projectile attacks to be aimed at a fake target, rather than the real one. This illusion lasts for two posts.
[Hisomujutsu • Avoidance]
D-Ranked Hisomujutsu
Spark: "Dodge *direction*!"
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, this will cause the victim's body to instinctively dodge in the direction that was stated, if possible, making every effort to move away out of harm.
[Hisomujutsu • Memory Surge]
D-Ranked Hisomujutsu
Spark: User: "You remember X, right?"
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will remember major and minor details of an event that occurred to them prior, even if they had forgotten about them before. Anything that purposefully erased these memories, however, cancels this jutsu.
-- C Rank --
[Hisomujutsu • Tug]
C-Ranked Hisomujutsu
Spark: User: "Don't let me tug you down."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, their body pulls themselves down. If the subject resists through with a strength of 10 the hisomu ends, otherwise lasting for 4 posts.
[Hisomujutsu • Gaslight]
C-Ranked Hisomujutsu
Spark: User: "Of course, you remember *event*, right?"
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will vividly remember whatever event happened whenever implanted, even if it was completely imagined by the user.
[Hisomujutsu • Reflecting Fear]
D-Ranked Status Gen-Hisomujutsu
Spark: Subject: "You don't scare me."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, those that hear the command will immediately become frightened of the subject for the next 4 posts. For example, if the subject took a step forward, those that heard the command will be more inclined to take a step back, threats will have higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the subject.
[Hisomujutsu • Flanking]
C-Ranked Illusion Gen-Hisomujutsu
Spark: "You're surrounded."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, this causes two clone-like entities of the subject to appear around each hostile target within 20 meters of the subject. These clones are purely illusions and attempt to attack the targets until hit. Once touched by a foreign body, they burst into a small cloud of smoke. If not destroyed sooner, they dissipate in 3 posts.
[Hisomujutsu • Mounted Combat
C-Ranked Hisomujutsu
Spark: Subject: "I've rode a horse before."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject suddenly "remembers" how to ride a horse their body suddenly "remembers" how to ride a horse or other mount, as their body completes the motions without their input. This lasts until the action is completed or the subject tries to manually take over the task.
[Hisomujutsu • Freedom]
C-Ranked Hisomujutsu
Spark: Genjutsu being cast on the subject
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will automatically form the hand seals for [Basic Jutsu • Kai Release].
[Hisomujutsu • Liar]
C-Ranked Hisomujutsu
Spark: Subject taps their left foot twice in quick succession
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, they will immediately forget whatever event was described when this Hisomu was implanted. They are unable to recall any information about that event and are able to fool almost any lie detector.
[Hisomujutsu • Reverse Tic]
C-Ranked Hisomujutsu
Spark: Subject touches their index finger to their thumb twice in rapid succession
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will be able to speak without giving away any tics that would reveal them to be lying for the next post, while also being able to fool same ranked or lower lie detecting jutsu/abilities.
[Hisomujutsu • Insomnia]
C-Ranked Hisomujutsu
Spark: Subject starts to fall asleep
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body will cause a spasm and speed up the process of making adrenaline, instantly forcing their body awake and active. This adrenaline proceeds to keep their body awake for at least 3 more posts after the Hisomu had been triggered.
-- B Rank --
[Hisomujutsu • Braindead]
B-Ranked Hisomujutsu
Spark: If the subject would fall under mind control of some sort
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will instantly gain control over their own body for [Control] posts. Once these posts end, the subject will go back to the control as if no time has passed for the subject.
[Hisomujutsu • Replacement]
B-Ranked Illusion Gen-Hisomujutsu
Spark: Subject is hit by a melee attack
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will appear to use an unnamed transformation technique to transform into a bird and fly away to the person triggering the [Hisomu], while the subject is invisible to that target for 9 posts or until the subject takes a hostile action. The subject is only able to move at half speed, however.
[Hisomujutsu • Reflect]
B-Ranked Illusion Gen-Hisomujutsu
Spark: Subject: "Look at what you've done to yourself."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, this causes any opponents within 20 meters of the subject to visualize any damage that they have caused to the subject onto themselves. While able to feel and see the pain for four posts, the illusion fades shortly after, making the shock of the pain subside as well.
[Hisomujutsu • Pull]
B-Ranked Hisomujutsu
Spark: User: "Don't let me pull you down."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, their body pulls themselves down. If the subject resists through with a strength of 20 the hisomu ends, otherwise lasting for 5 posts.
[Hisomujutsu • Lock Picking
B-Ranked Hisomujutsu
Spark: Subject: "I knew I could pick locks."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject suddenly "remembers" how to pick locks, as their body completes the motions without their input. This lasts until the lock is picked or the subject fails at their task.
[Hisomujutsu • Bravery]
B-Ranked Status Hisomu-Genjutsu
Spark: Whenever the subject feels fearful.
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked,the subject becomes invigorated with joy, happiness, and self-worth, making themselves 'ignore' fearful states of mind. This feeling lasts for five posts.
[Hisomujutsu • Sturdy, Now]
B-Ranked Hisomujutsu
Spark: Subject/User: "Bulk up."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body focuses on becoming more durable at the expense of speed. This causes the subject to gain +9 [Strength], but only for the purpose of withstanding damage, while causing them to lose 9 [Speed]. This lasts for 4 posts.
[Hisomujutsu • Speed Runner]
B-Ranked Hisomujutsu
Spark: Subject/User: "Gotta go fast."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body focuses on becoming faster at the expense of reaction time. This causes the subject to gain +9 [Speed], while losing 9 [Instinct]. Because of this, their reaction time goes down, making it more dangerous for them to not notice obstacles.
-- A Rank --
[Hisomujutsu • Death]
A-Ranked Illusion Gen-Hisomujutsu
Spark: Subject: "My heart!"
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will become invisible as those who see the subject will become the targets. The targets will see the subject fall over dead as if from a heart attack. For the next 7 posts, the subject is completely invisible to all targets.
[Hisomujutsu • Juggernaut]
A-Ranked Status Hisomu-Genjutsu
Trigger: Subject: "I'm the juggernaut."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will then be unable to feel pain, letting them act unhindered by the feeling. While in the long run, this causes greater damage to their body, in the short run, it allows them to overcome a greater number of tasks while being hurt. This lasts for seven posts.
[Hisomujutsu • Drag]
A-Ranked Hisomujutsu
Spark: User: "Don't let me drag you down."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, their body pulls themselves down. If the subject resists through with a strength of 25 the hisomu ends, otherwise lasting for 6 posts.
[Hisomujutsu • Enter Sandman]
A-Ranked Status Gen-Hisomujutsu
Spark: Subject: "You all need to just go to sleep."
After completing the implantation on the subject, this [Hisomu] will last for [Mastery] days. Once sparked, those that hear the command will start to feel exhausted. If they do not remove the genjutsu by the end of the post, they will then fall asleep. Those that have above 10 genjutsu are unaffected by this jutsu.
[Hisomujutsu • Protective Servant]
A-Ranked Hisomujutsu
Prerequisite: 30 Ninjutsu
Spark: User: "Protect your lord."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will blank out and do their best to protect the user of this jutsu in any means possible, without doing anything that would obviously end in their own death. This can include things such as utilizing jutsu to defend the user or attempting to take down a target that is harming them. This lasts for four posts.
[Hisomujutsu • Basic Soldier]
A-Ranked Hisomujutsu
Spark: User: "You will fight for me."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body will temporarily go tense until they near instantly go into an offensive stance. For the next 4 posts, the subject will gain +6 [Strength] and +6 [Speed], however, this is the cost of 6 [Stamina] from the subject immediately, and then 3 more stamina for each post that it continues on.
[Hisomujutsu • You're a Ninja]
A-Ranked Hisomujutsu
Spark: Subject: "I'm hiding."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's tenketsu slow their release of chakra into their body, completing a few different objectives. The first is that all of their active and ongoing techniques will end, unless consciously enacted once more. Secondly, to sensors, it appears as if their [Stamina] stat is one-forth of what it truly is, normally allowing them to appear as a non-ninja. If the subject continues an ongoing technique or uses a jutsu, this jutsu is cancelled. Otherwise, this lasts for 7 posts.
-- S Rank --
[Hisomujutsu • Soldier]
S-Ranked Hisomujutsu
Spark: User: "You will kill for me."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body will temporarily go tense until they near instantly go into an offensive stance. For the next 6 posts, the subject will gain +8 [Strength] and +7 [Speed]. Additionally, during the technique, they will be unable to tell friend from foe, attacking and bashing anything near them. After the duration, they will lose 6 [Strength] from exhaustion for the rest of the thread.
[Hisomujutsu • Willing Servant]
S-Ranked Hisomujutsu
Prerequisite: 40 Ninjutsu
Spark: User: "Serve your lord."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject will blank out and do whatever the user wishes of them, as long as it wouldn't immediately result in their own death. This lasts for up to 6 posts.
[Hisomujutsu • Suicide]
S-Ranked Hisomujutsu
Prerequisite: 45 Ninjutsu
Spark: User: "Your use is over with."
After completing the implantation on the subject, this [Hisomu] will last for [Mastery] posts. Once sparked, this will cause the subject to immediately take any sharp item on their possession and attempt to kill themselves as swiftly as possible. Unlike other [Hisomu] jutsu, this jutsu is much easier to break out of, requiring only 25 [Genjutsu] to break out of, unless they are able to also do the normal method.
[Hisomujutsu • Dominiated Servant]
S-Ranked Hisomujutsu
Prerequisite: 50 Ninjutsu
Spark: User: "You are mine."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] posts. Once sparked, the subject will completely follow any command given to them by the user, including turning on allies, killing themselves, or simply doing nothing and watch. This is able to last for 10 posts.
[Hisomujutsu • Kamikaze Soldier]
S-Ranked Hisomujutsu
Prerequisite: 50 Ninjutsu
Spark: User: "You will die for me."
After completing the implantation onto the subject, this [Hisomu] will last for [Mastery] days. Once sparked, the subject's body will temporarily go tense until near instantly go into an offensive stance. For the next 8 posts, the subject will gain +12 [Strength] and +12 [Speed], while also be able to shrug off hits as if they had an armor that protected them at 3/4ths of their new [Strength]. However, at the end of the duration, the target will collapse upon themselves and die.
-- D Rank --
Doton • Sacred Ground
D-Rank Ninjutsu
After doing the needed hand seals, Oohazure loads a group of four senbon/arrows/kunai with doton chakra. Proceeding to then shoot/throw/launch them, he attempts to form a rectanglular shape with them. If he succeeds, this sets up the space needed for his Remember: jutsu, that use the area as a basis. The max distance that this area can cover depends entirely on how far he can throw/launch/shoot the projectiles.
Doton • Remember: the Soldier
D-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a featureless rock clone at any space within his Sacred Ground. This rock clone has no special abilities and has the following stats: (Taijutsu 1)(Stamina 3)(Strength 4)(Speed 4). It is created with a rock sword in constructed in its hand, which is dull and shares the stats of the clone.
Doton • Remember: the Archer
D-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a featureless rock clone at any space within his Sacred Ground. This rock clone has no special abilities and has the following stats: (Taijutsu 5)(Stamina 2)(Strength 4)(Speed 1). It is created with a bow constructed in its hand and has 5 arrows in a quiver on its back, allowing for it to shoot them out.
Doton • Remember: the Wall
D-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a wall at any space within his Sacred Ground. This wall forms with a speed of 3 and has 7 strength and stands 3x3x1 meters large.
*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.
-- C Rank --
Doton • Remember: the Caves
C-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a 8 meter wide, 25 meter deep hole within his Sacred Ground. The top of the hole is completely normal, having a bit of dirt and earth stabilized with Doton chakra, but only barely. Almost any pressure is enough to cause to crumble. The hole forms at a speed of 20.
Doton • Remember: the Marshes
C-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to alter the space inside of his Sacred Ground. At a speed of 20, the ground begins to transmute itself, starting from the outer portions, into a mess of quick sand. This quick sand pulls at a strength of 20, and lasts for 6 posts before turning back to normal ground.
Doton • Sinking Feeling
C-Rank Ninjutsu
After doing the needed hand seals, if Oohazure has already used Doton • Sacred Ground, he causes the projectiles used to sink further into the ground at a speed of 10, while gaining a rock covering with a strength of 10. This allows for Oohazure to use his Sacred Ground jutsu without fear of opponents easily tampering with the corners.
Doton • Remember: the Squadron
C-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create four featureless rock clones at any space within his Sacred Ground. These rock clones have no special abilities and have the following stats: (Taijutsu 1)(Stamina 3)(Strength 4)(Speed 4). They are created with a rock sword constructed in their hands, which are all dull and share the stats of the clone.
Doton • Remember: the Warrior
C-Rank Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a featureless rock clone at any space within his Sacred Ground. This rock clone has the ability to use any of his Doton jutsu, up to C rank, and has the following stats: (Taijutsu 1)(Stamina 5)(Strength 1)(Speed 2). It is created with two katars constructed on the top of each of its hands, which don't interfere with its own hand seals.
Doton • Decent Wall
C-Rank Ninjutsu
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 5. The wall has a strength of 15 and is 5x5x1.5 meters large, curving moderately concave to the user.
-- B Rank --
Remember: the Plains
B-Ranked Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to normalize the space inside of his Sacred Ground. At a speed of 25, starting from the outer portions, to become 'regular' solid ground, that is perfectly stable for standing, fighting, or other such activities. This causes any traps, potholes, or other such challenges to be removed.
*Doton • Great Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user.
Remember: the Army
B-Ranked Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to create a group of 20 featureless rock clones at any space within his Sacred Ground. These rock clones have no special abilities and have the following stats: (Taijutsu 1)(Stamina 3)(Strength 4)(Speed 4). They are created with a rock sword constructed in their hands, which are all dull and share the stats of the clone.
-- A Rank --
Doton • Earth Sink
A-Ranked Ninjutsu
After performing the needed handseals, Oohazure places his hand on the ground. If the ground is sand, this technique moves much faster, taking half a post, otherwise taking a full post. The ground below the target that's within 20 meters of Oohazure starts to 'decay' and 'fall out' from under them, at a speed of 10, causing them to sink. The heavier that the target is, the faster they sink into the mess that's created. Once Ishiki feels that the target is 'deep' enough, he can release his hand from the ground, causing it to fully harden around the target. It takes a strength of 40 to break free from the ground once trapped.
Remember: the Caverns
A-Ranked Ninjutsu
After doing the needed hand seals, Oohazure uses his doton chakra to alter the ground inside of his Sacred Ground. By holding the last seal, he is able to have the ground form multiple stalagmites rise up from the ground at a speed of 15, but a strength of 25. Over the next 4 posts, as long as the last seal is held, he can cause multiple stalagmites to rise up, to a maximum of 3 per post.
-- S Rank --
Doton • Weaken Ground
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After performing the correct hand seals the user will place their hands on the ground, channeling their chakra into it. Beyond a 2 meter diameter radius around the user, the earth in a 30 meter radius around them will soften into extremely fine dirt at a speed of 35 and to a depth of 1.5 meters. Anyone caught in the pit will begin to sink rapidly, however those with at least 40 taijutsu will have good enough body control to lighten their steps and resist sinking.
-- D Rank --
-- C Rank --
[Ninpou • Minor Swap]
C-Ranked Ninjutsu
After completing the needed hand seals, Oohazure concentrates on a target within [Masteryx2] meters of himself. If that target has an implanted Hisomjutsu, Oohazure is able to swap that Hisomu with a same-ranked Hisomujutsu. This can only be used on D ranked or lower Hisomujutsu.
-- B Rank --
[Ninpou • Swap]
B-Ranked Ninjutsu
After completing the needed hand seals, Oohazure concentrates on a target within [Masteryx2] meters of himself. If that target has an implanted Hisomjutsu, Oohazure is able to swap that Hisomu with a same-ranked Hisomujutsu. This can only be used on C ranked or lower Hisomujutsu.
-- A Rank --
[Ninpou • Major Swap]
A-Ranked Ninjutsu
After completing the needed hand seals, Oohazure concentrates on a target within [Masteryx2] meters of himself. If that target has an implanted Hisomjutsu, Oohazure is able to swap that Hisomu with a same-ranked Hisomujutsu. This can only be used on B ranked or lower Hisomujutsu.
-- S Rank --
[Ninpou • Supreme Swap]
S-Ranked Ninjutsu
After completing the needed hand seals, Oohazure concentrates on a target within [Masteryx2] meters of himself. If that target has an implanted Hisomjutsu, Oohazure is able to swap that Hisomu with a same-ranked Hisomujutsu. This can only be used on A ranked or lower Hisomujutsu.
[Ninpou • Perfect Swap]
S-Ranked Ninjutsu
Prerequisite: 45 Ninjutsu
After completing the needed hand seals, Oohazure concentrates on a target within [Masteryx2] meters of himself. If that target has an implanted Hisomjutsu, Oohazure is able to swap that Hisomu with a same-ranked Hisomujutsu. This can only be used on S ranked or lower Hisomujutsu.
-- D Rank --
[Genjutsu: Cognitive Bias • Pareidolia]
D-Ranked Illusion Genjutsu
After doing the needed hand seals, the user will say "Do you see that there?" Those that hear this will start to see faces inside of different objects, as normal paredolia. This lasts for 5 posts.
[Genjutsu: Cognitive Bias • Anthropomorphism]
D-Ranked Illusion Genjutsu
After doing the needed hand seals, Oohazure will say, "Would you like to meet my friend, Mister/Misses *object*?" Those that will hear this will be caught in the genjutsu. As long as that object is within 20 meters of them, they will hear that object call out for help in various ways. This lasts for four posts.
[Genjutsu: Cognitive Bias • Backfire Effect]
D-Ranked Illusion Genjutsu
After doing the needed hand seals, the user will then start another jutsu. If the target sees the hand seals, they will fall under this genjutsu. They will see that whatever offensive or defensive jutsu that Oohazure casts appear stronger than it actually is. For example, a fireball will seem hotter and more dangerous, even if it doesn't actually gain anything. This can cause opponents to use higher level defensive jutsu or offensive jutsu. This lasts for 3 posts.
[Genjutsu: Cognitive Bias • Decoy Effect]
D-Ranked Illusion Genjutsu
After doing the needed hand seals, the user will act as if a clone-type jutsu went off. Those that see this will be inducted into the genjutsu. Those inducted see a clone of the user and each of the user's teammates appear next to them, using jutsu. The jutsu that they are casting is completely meaningless, though. These clones stay there for 4 posts or until they are damaged.
-- C Rank --
[Genjutsu: Cognitive Bias • Cheerleader Effect]
C-Ranked Status Genjutsu
After doing the needed hand seals, the user will say "Which of you is the strongest?" to a group of opponents. Those that hear this will start to believe that, out of their group, they are the strongest of their teammates. While this may not cause too much of an issue, it may cause some infighting. This lasts for five posts.
[Genjutsu: Cognitive Bias • Continued Influence Effect]
C-Ranked Status Genjutsu
After doing the needed hand seals, Oohazure will speak out a phrase. As long as nothing to the contrary is done, any who hear this phrase will tend to believe it. This can include things such as saying that he is a taijutsu fighter, making it a good plan to stay away from him, or something to that sort. This lasts for five posts.
[Genjutsu: Cognitive Bias • Pareidolia]
C-Ranked Illusion Genjutsu
After doing the needed hand seals, the user will say "Do you see that there?" Those that hear this will start to see faces inside of different objects, as normal paredolia. This can cause major distractions, as it appears as if the faces are staring at them, calling out to them. This lasts for five posts.
[Genjutsu: Cognitive Bias • Social Desirability Bias]
C-Ranked Status Genjutsu
After doing the needed hand seals, Oohazure says "You can trust me." Those that hear this will feel as if Oohazure is a friend that is trying to help them out, as long as he doesn't do anything to the contrary. This makes them more willing to listen to him, assuming it isn't harmful to themselves. This lasts for six posts.
[Genjutsu: Cognitive Bias • Ambiguity Effect]
C-Ranked Status Genjutsu
After doing the needed hand seals, Oohazure throws one of his smoke bombs. Those that see this action will be caught in the genjutsu. Once caught, the genjutsu skews their ability to select options. Normally, people will favor options and choices where the probability of the favorable outcome is known. However, while under the effect of this jutsu, they will instead favor the options with unknown results and effects, which can cause them to use more risky jutsu, options, and ideas. This lasts for six posts.
-- B Rank --
[Genjutsu: Cognitive Bias • Anchoring]
B-Ranked Status Genjutsu
After doing the needed hand seals, Oohazure will say, "Don't you think you rely on *strategy* too much?" Those that hear this will be caught in the genjutsu. If the target uses the strategy or ability described in their battle style, they will become aware of how often that they rely on that type of jutsu and try to use other strategies/jutsu instead. This lasts for twelve posts.
[Genjutsu: Cognitive Bias • Willing Placebo]
B-Ranked Status Genjutsu
After doing the needed hand seals, Oohazure says "This will help you out, y'know." Those that hear this will think that his [Hisomujutsu] are entirely beneficial to them, for whatever reason, accepting them as if they were willing targets. However, if Oohazure acts hostilely to them before the [Hisomujutsu] is placed, this genjutsu automatically ends, otherwise lasting for five posts.
[Genjutsu: Cognitive Bias • Base Rate Neglect]
B-Ranked Status Genjutsu
After doing the needed hand seals, the user will ask out "Are you sure that's right?" Those that hear will be inducted into the genjutsu. While under the effects, they will only believe that actions that have been made in the current combat is correct, possibly ignoring the more 'common knowledge' that is known to them. For example, if a jutsu weak to another in the current battle was able to beat that jutsu, they might feel as if the relationship between weakness/strengths were reversed. This lasts for six posts.
-- A Rank --
*[Genjutsu • Alzheimer’s]
A-Ranked Status Genjutsu
This jutsu can be extremely useful when used at the right time during battle. After performing this jutsu and making eye contact, the opponent forgets how to use all of the ninjutsu and genjutsu they know, except basic jutsu. They don’t realize they have forgotten though and if they try to use one of the jutsu they will just flounder with it confused and nothing will happen. Lasts 2 posts.
[Genjutsu: Cognitive Bias • Bias Blind Spot]
A-Ranked Illusion Genjutsu
After doing the needed hand seals, Oohazure will reach into his pocket, and act like he is throwing a smoke bomb. Those that see this action see a smoke bomb go off, and completely and near instantly covering their vision entirely, preventing them from seeing any attacks or people. This lasts for five posts.
-- S Rank --
-- D Rank --
-- C Rank --
-- B Rank --
-- A Rank --
-- S Rank --
-- D Rank --
-- C Rank --
*Shizumeru • [Flare]
C-rank Tenkujutsu
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.
Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu
After doing a set of one handed hand seals, the user focuses chakra in their hand held bow. A chain-like arrow of
Maroon chakra will then shoot from their bow towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.
*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
-- B Rank --
Shizumeru • [Chains of Authority]
B-rank Tenkujutsu
After doing a set of one handed hand seals, the user focuses chakra in their hand held bow. A chain-like arrow of
Maroon chakra will then shoot from their bow towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.
-- A Rank --
Shizumeru • [Grasp of Authority]
A-rank Tenkujutsu
After doing a set of one handed hand seals, the user focuses chakra in their hand held bow. A chain-like arrow of
Maroon chakra will then shoot from their bow towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.
-- S Rank --