Points: 0/160
VP: 33
Okure, Daisuke
the Trickster's Son
[Light only exists to cast a shadow.]
General Information Age: 26
Gender: Male
Height: 6'3''
Weight: --
Physical Features:
- Face/head: Taking very little from his father Daisuke has very little in the way of obscure features. Brown hair meeting brown eyes leaves a rather average man. His hair is always kept short, more as a way of not having to deal with it than anything else.
- Body: To a quick glance, Daisuke is nothing out of the ordinary, even in terms of his body. Scrawny in almost every way, the ninja is not intimidating. However, due to some experiments and his own elemental body, Daisuke's entire body is made out of a misty type of poison, called [Bargaining]. While mostly held under check, this gives Daisuke a near weightless body, with the exception of his [Core].
- General: A big ball of emotions, Daisuke has many differing and sometimes conflicting ideals. Being born to the Hachidaime Mizukage lead to him having great access to all that Water Country had to offer. Kyuuri, being the trickster that he was, was rather hands off approach on his son, leading Daisuke to learn to rely only on himself. From that, he tends to keep a lot of secrets, making his use of an elemental body a secret from all that he can keep it from.
- Hopes/Dreams: A bit of an underdog complex, Daisuke feels like he should be the one to defeat his father, as cliche as it is. Because of this, he constantly studies and improves his abilities, hoping to one day kill the Mizukage.
- Fears: As any with an elemental body, Daisuke fears for the destruction of his core, keeping it safe whenever possible.
- Combat Mentality: Like most Kirigakure ninja, Daisuke always wants to keep battles as short as possible, ignoring any chance for a target to escape without any lasting wounds. As a tactic from his father, though, he does have a goal of laying traps for targets, letting them set up their own grave.
Historical AccountsShow
Born to one of the strongest ninja of Kirigakure no Sato, Okure Kyuuri of House Shiimu, Daisuke had his life set out for him on a golden road. Born second, Daisuke was originally a twin, with an older brother named Jubaku. The two grew up rather spoiled, ignoring the blights and needs of those less well off than them. With just their father, though, this lead to them mainly being taken care of by differing caretakers of the village. This let them absorb the 'perfected' culture of the village, seeing it in the most grand light. Because of such, even the bare knowledge of the slums was outside of their grasp, as they kept to their own lives.
Being the Mizukage, Kyuuri kept a rather hands off approach to the boys' ninja abilities, believing that if they weren't strong enough to survive on their own, then they wouldn't be fit to be sons of the Mizukage. This, however, lead to the two feeling as if they were ignored by their father. After enrolling into the academy, the two boys found that they didn't inherent the amazing abilities of their father, failing at every step.
Of course, to the two boys, that was unacceptable. Looking for any way to complete their genin training the easy way, the two turned to poisons. Looking towards a recently passed chuunin as inspiration, they worked and worked on developing different kinds of poisons to use. Getting funding from their father, they swiftly worked on their taijutsu abilities to deliver poisons to the best of their abilities, debilitating their enemies in any way possible.
The two boys continued growing and utilizing more and more poisons as they climbed through the ranks. While, for the most part, their genin lives were rather unexciting. Learning that they gained almost none of their father's prowess in the arts of ninjutsu, they focused even harder on their poisons. When it came for the chuunin exams, Kyuuri thought that he would personally put his sons to the test. Pitting the twins against one another, they battled on and on, knowing that any nick or slash would be the end the fight immediately. Due to the nature, medics were constantly on watch, making sure that any slip up would immediately be caught.
Eventually, Jubaku landed the first actual blow, injecting his poison into Daisuke's torso. Attempting to keep fighting, the poison progressed throughout his body, as he eventually landed a blow on Jubaku. In a twisted sort of irony, both of the genin fell as the fight was called a draw. Daisuke's faster acting poison, allowed for them to both end at the same time. As the medical ninja tried to cure both of the genin, it seemed as the slower acting poison of Jubaku's was able to do much more permanent damage to his brother. Unable to fully cure him, Daisuke was left paralyzed from the waist down, effectively ending his life as a ninja.
At least, that would've been the case, if it hadn't been for Piku and Risu, two of Okane Kyuuri's kappa summons. Taking Daisuke to the Land of Kappa, they worked their ninjutsu and fuuinjutsu abilities, using Daisuke's knowledge and supply of poisons as the basis for their contract. Kyuuri, as the original signer of the contract, was required to swim down to the bottom of the Great Cucumber Lake and find a suitable gem to fit Daisuke's soul. While relatively new at the time, Kyuuri trusted his summons to not do anything to harm the boy, at least, while he was gone. Delving deep into the water, he took a great while picking and choosing from a giant crystal that was near identical to Kyuuri's own blessed crystal. The kappa went hard at work, manipulating the boy, requiring Kyuuri to leave as they worked their magic, forbidding him from returning for three months.
During this time, Jubaku continued training as Daisuke was recovering, eventually reaching full chuunin status. Whenever Kyuuri was finally able to return, Daisuke was almost as good as new, or so it appeared. The kappa explained what they did, sealing the boy's body and soul, effectively, into the crystal, as an elemental body. At first, Kyuuri was confused on what element that Daisuke was able to use, seeing as his ninjutsu ability was one of the worst in the village, for all the currently active genin. Piku then explained how they utilized his poisons and created a new type of element: Dokuton, the poison release. Using the poisons that the boy had used to form his new body, they utilized his natural affinities of Fuuton and Suiton to mesh together, making the new element. Surprised at their ingenuity, Kyuuri thanked the kappa, as they waved him off, saying that they would ask for their price at a later date.
With his new abilities, Daisuke, with Kyuuri's advice, hide the fact of obtaining an elemental body, just playing it off as learning and completing Dokuton, because of a freak accident with the poisons that were injected into his body, keeping the Land of Kappa a secret. Easily able to obtain chuunin rank, he continued on, completing missions, learning how to use Dokuton, and crafting new and better poisons.
Once Basuta was fit to be Kage, the kappa then called in their debt, requiring Kyuuri to return to the Cucumber Lake and help them with differing tasks. While Kyuuri was gone, Daisuke worked even harder, thinking that once he became strong enough, he would be able to go to the Land of Kappa and learn more about his arts. With Basuta's mysterious disappearance, Kyuuri was called back once more, for only a small period of time, only to be replaced again, as the Kappa called him back, only loaning out his power for a tiny amount of time.
Seeing how much stronger that Kyuuri had become, this pushed Daisuke even harder, becoming a jounin in very little time, mastering his elemental body.
Being the Mizukage, Kyuuri kept a rather hands off approach to the boys' ninja abilities, believing that if they weren't strong enough to survive on their own, then they wouldn't be fit to be sons of the Mizukage. This, however, lead to the two feeling as if they were ignored by their father. After enrolling into the academy, the two boys found that they didn't inherent the amazing abilities of their father, failing at every step.
Of course, to the two boys, that was unacceptable. Looking for any way to complete their genin training the easy way, the two turned to poisons. Looking towards a recently passed chuunin as inspiration, they worked and worked on developing different kinds of poisons to use. Getting funding from their father, they swiftly worked on their taijutsu abilities to deliver poisons to the best of their abilities, debilitating their enemies in any way possible.
The two boys continued growing and utilizing more and more poisons as they climbed through the ranks. While, for the most part, their genin lives were rather unexciting. Learning that they gained almost none of their father's prowess in the arts of ninjutsu, they focused even harder on their poisons. When it came for the chuunin exams, Kyuuri thought that he would personally put his sons to the test. Pitting the twins against one another, they battled on and on, knowing that any nick or slash would be the end the fight immediately. Due to the nature, medics were constantly on watch, making sure that any slip up would immediately be caught.
Eventually, Jubaku landed the first actual blow, injecting his poison into Daisuke's torso. Attempting to keep fighting, the poison progressed throughout his body, as he eventually landed a blow on Jubaku. In a twisted sort of irony, both of the genin fell as the fight was called a draw. Daisuke's faster acting poison, allowed for them to both end at the same time. As the medical ninja tried to cure both of the genin, it seemed as the slower acting poison of Jubaku's was able to do much more permanent damage to his brother. Unable to fully cure him, Daisuke was left paralyzed from the waist down, effectively ending his life as a ninja.
At least, that would've been the case, if it hadn't been for Piku and Risu, two of Okane Kyuuri's kappa summons. Taking Daisuke to the Land of Kappa, they worked their ninjutsu and fuuinjutsu abilities, using Daisuke's knowledge and supply of poisons as the basis for their contract. Kyuuri, as the original signer of the contract, was required to swim down to the bottom of the Great Cucumber Lake and find a suitable gem to fit Daisuke's soul. While relatively new at the time, Kyuuri trusted his summons to not do anything to harm the boy, at least, while he was gone. Delving deep into the water, he took a great while picking and choosing from a giant crystal that was near identical to Kyuuri's own blessed crystal. The kappa went hard at work, manipulating the boy, requiring Kyuuri to leave as they worked their magic, forbidding him from returning for three months.
During this time, Jubaku continued training as Daisuke was recovering, eventually reaching full chuunin status. Whenever Kyuuri was finally able to return, Daisuke was almost as good as new, or so it appeared. The kappa explained what they did, sealing the boy's body and soul, effectively, into the crystal, as an elemental body. At first, Kyuuri was confused on what element that Daisuke was able to use, seeing as his ninjutsu ability was one of the worst in the village, for all the currently active genin. Piku then explained how they utilized his poisons and created a new type of element: Dokuton, the poison release. Using the poisons that the boy had used to form his new body, they utilized his natural affinities of Fuuton and Suiton to mesh together, making the new element. Surprised at their ingenuity, Kyuuri thanked the kappa, as they waved him off, saying that they would ask for their price at a later date.
With his new abilities, Daisuke, with Kyuuri's advice, hide the fact of obtaining an elemental body, just playing it off as learning and completing Dokuton, because of a freak accident with the poisons that were injected into his body, keeping the Land of Kappa a secret. Easily able to obtain chuunin rank, he continued on, completing missions, learning how to use Dokuton, and crafting new and better poisons.
Once Basuta was fit to be Kage, the kappa then called in their debt, requiring Kyuuri to return to the Cucumber Lake and help them with differing tasks. While Kyuuri was gone, Daisuke worked even harder, thinking that once he became strong enough, he would be able to go to the Land of Kappa and learn more about his arts. With Basuta's mysterious disappearance, Kyuuri was called back once more, for only a small period of time, only to be replaced again, as the Kappa called him back, only loaning out his power for a tiny amount of time.
Seeing how much stronger that Kyuuri had become, this pushed Daisuke even harder, becoming a jounin in very little time, mastering his elemental body.
Battle Information Village: Kirigakure no Sato
Rank: Jounin
Stats: (0/50)
- Ninjutsu+: 35
- Taijutsu-: 25
- Genjutsu-: 10
- Stamina+: 30
- Control+: 38
- Strength-: 15
- Speed+: 30
- Instinct-: 17
CoreShow
Being a Shiimu, Daisuke takes his religious practices fairly seriously. Because of such, Daisuke used a combination of necklace and weight to be his core. To those viewing it, the necklace portion always is above his clothing, glowing a light blue in its rectangular prism shape. However, this is only part of the full core. For the back of the necklace is another, larger crystal prism (4 inches cubed) that is very hard to damage, requiring hits greater than his [Stamina] to break. This is normally kept inside of his mist body, letting it be a counterweight to the blessed jewel to keep him safe from Oni.
PoisonsShow
[Denial]
D-Ranked Injection Poison
A rather simple poison used by Daisuke. Denial takes the form of an injection-based light green liquid poison that must reach a target's blood before taking effect. Once doing so, the poison lightens the mind of the target, lessening their reaction time. Additionally, it makes it harder for the targets to realize that they have actually been poisoned, making it harder for them to focus on multiple things at once.
D-Ranked Inhaled Poison
An airborne poison, [Taste] is a lilac gas has a pleasant smell of freshly brewed tea. Whenever exposed to the air, it expands outward up to 1 meter in each direction and lasts in the air for 2 posts before dissipates into the rest of the surrounding air. Once inhaled, this poison takes a near immediate effect. Making the tongue a bit numb, the poison dillutes any sensations that the target's tongue has, preventing them from tasting anything and making their speech slightly slurred, but still understandable.
C-Ranked Inhaled Poison
An airborne poison, [Anger] can be used in a variety of ways. When exposed to air, [Anger] expands outward, normally reaching 3 meters in diameter and lasts for 3 posts and looks like a light red mist. Once inhaled, it has an almost immediate effect, causing victims to become irrationally angry at whatever they can see, hear, or experience. Because of this, the victims do see a temporary bonus to their physical power, at the cost of their subtlety. Normally this manifests as their bodies not being as fancy with their movements, as attacks come at a rather straightforward manner.
C-Ranked Abrasion Poison
A rather strange light blue poison that can be introduced into the bloodstream through any sort of cut or through getting it into the target's bloodstream. Once the poison takes effect, the target's nose will start to produce an excess of mucus, preventing them from smelling anything besides their own nose, while also making it slightly harder for them to breathe normally, resulting in a stamina drop for the duration, if they do anything that would require heavy breathing.
B-Ranked Inhaled Poison
Daisuke's most used poison, [Bargaining] is actually the main poison that he utilizes as his [Elemental Body]. While the main body of the liquid poison is a light blue color, the vapors of the poison are the main ways to succumb to the poison. The colorless vapors themselves tend to extend out to a total of 5 meters from the main body of gas, yet smell slightly of fresh rainwater. Inhalation of the vapors causes an intense feeling of trust of all those around them, while slowly deadening their body's ability to react.
B-Ranked Abrasion Poison
A red liquid poison that can be applied to any abrasion or be swallowed, this poison is a slow and steady poison, taking a bit longer to take effect compared to Daisuke's other poisons. Once the target has been introduced to the abilities of the poison, their ear drums start to falter, preventing them from hearing anything besides the blood flow of their nearby veins and arteries. Once the poison has run its coarse, the target will have a massive build up of earwax in their ears, making it hard to hear anything at all. Additionally, the poison offsets the target's sense of balance, for the duration, causing a loss in aiming, balance, and any direct and dexterous movements.
A-Ranked Inhalation Poison
An inhalation based poison utilized by Daisuke that aims to destabilize opponents. This dark blue gaseous poison, after the initial onset period, the target will find it harder and harder to move and keep going on. After the secondary onset time, the target will fall asleep. While able to be awoken from this state, it takes a great deal to finally rouse them (around three posts of activity), they will still suffer from the speed loss.
A-Ranked Injected/Consumed Poison
A rather specialized poison crafted by Daisuke that is a clear liquid that reeks of bleach. Whenever consumed by a target or introduced to their bloodstream, it starts to cause an immense amount of stress towards their eyes, with a build up of blood gathering around the optic nerves. Over the duration, their eyesight becomes cloudier and cloudier until the final run time, in which their blood vessels burst, resulting in permanent blindness unless fixed through Iijutsu. The amount of stress in that region for the onset time causes their body to react much slower.
S-Ranked Injection Poison
Daisuke's deadliest poison, it has the added benefit of being hard to detect, due to the long onset period and the lack of symptoms and clear color, with an exception of a light maple smell. Being a clear liquid that can coat nearly anything sharp, it is introduced to the victim through any sort of cut or abrasion to the victim. The poison then starts to spread, doing very little at all to almost anyone that notices. Keen opponents can notice that something is off, however, as their limbs become colder to the touch. The more effort that they exert seems to speed this process up, notifying them that something is wrong. Reaching the heart through the onset period, the poison then causes the target to have a violent heart attack as it causes the blood in the heart to harden into a jello-like substance, normally causing immediate death. If known and removed before the onset period, death can be avoided, though this is very hard to accomplish.
D-Ranked Injection Poison
A rather simple poison used by Daisuke. Denial takes the form of an injection-based light green liquid poison that must reach a target's blood before taking effect. Once doing so, the poison lightens the mind of the target, lessening their reaction time. Additionally, it makes it harder for the targets to realize that they have actually been poisoned, making it harder for them to focus on multiple things at once.
- Onset Time: 3 posts after introduction
- Run Time: 4 posts
- Effect: -3 Instinct per application
D-Ranked Inhaled Poison
An airborne poison, [Taste] is a lilac gas has a pleasant smell of freshly brewed tea. Whenever exposed to the air, it expands outward up to 1 meter in each direction and lasts in the air for 2 posts before dissipates into the rest of the surrounding air. Once inhaled, this poison takes a near immediate effect. Making the tongue a bit numb, the poison dillutes any sensations that the target's tongue has, preventing them from tasting anything and making their speech slightly slurred, but still understandable.
- Onset Time: 1 post after introduction
- Run Time: 4 posts
- Effect: Nullify sense of taste and slurred words.
C-Ranked Inhaled Poison
An airborne poison, [Anger] can be used in a variety of ways. When exposed to air, [Anger] expands outward, normally reaching 3 meters in diameter and lasts for 3 posts and looks like a light red mist. Once inhaled, it has an almost immediate effect, causing victims to become irrationally angry at whatever they can see, hear, or experience. Because of this, the victims do see a temporary bonus to their physical power, at the cost of their subtlety. Normally this manifests as their bodies not being as fancy with their movements, as attacks come at a rather straightforward manner.
- Onset Time: 1 post after introduction
- Run Time: 6 posts
- Effect: +6 Strength, -6 Taijutsu
C-Ranked Abrasion Poison
A rather strange light blue poison that can be introduced into the bloodstream through any sort of cut or through getting it into the target's bloodstream. Once the poison takes effect, the target's nose will start to produce an excess of mucus, preventing them from smelling anything besides their own nose, while also making it slightly harder for them to breathe normally, resulting in a stamina drop for the duration, if they do anything that would require heavy breathing.
- Onset Time: 2 posts after introduction
- Run Time: 6 posts
- Effect: -1 Stamina, if the target exerts themselves and loss of smelling capabilities
B-Ranked Inhaled Poison
Daisuke's most used poison, [Bargaining] is actually the main poison that he utilizes as his [Elemental Body]. While the main body of the liquid poison is a light blue color, the vapors of the poison are the main ways to succumb to the poison. The colorless vapors themselves tend to extend out to a total of 5 meters from the main body of gas, yet smell slightly of fresh rainwater. Inhalation of the vapors causes an intense feeling of trust of all those around them, while slowly deadening their body's ability to react.
- Onset Time: Immediate
- Run Time: 4 posts from last dosage
- Effect: -2 speed per post, while inhaling the vapors and increased trust in those around them.
B-Ranked Abrasion Poison
A red liquid poison that can be applied to any abrasion or be swallowed, this poison is a slow and steady poison, taking a bit longer to take effect compared to Daisuke's other poisons. Once the target has been introduced to the abilities of the poison, their ear drums start to falter, preventing them from hearing anything besides the blood flow of their nearby veins and arteries. Once the poison has run its coarse, the target will have a massive build up of earwax in their ears, making it hard to hear anything at all. Additionally, the poison offsets the target's sense of balance, for the duration, causing a loss in aiming, balance, and any direct and dexterous movements.
- Onset Time: 4 posts
- Run Time: 6 posts
- Effect: Deafness and -3 Taijutsu
A-Ranked Inhalation Poison
An inhalation based poison utilized by Daisuke that aims to destabilize opponents. This dark blue gaseous poison, after the initial onset period, the target will find it harder and harder to move and keep going on. After the secondary onset time, the target will fall asleep. While able to be awoken from this state, it takes a great deal to finally rouse them (around three posts of activity), they will still suffer from the speed loss.
- Onset Time: 2 posts/4 posts
- Run Time: 10 posts
- Effect: -5 speed/sleep
A-Ranked Injected/Consumed Poison
A rather specialized poison crafted by Daisuke that is a clear liquid that reeks of bleach. Whenever consumed by a target or introduced to their bloodstream, it starts to cause an immense amount of stress towards their eyes, with a build up of blood gathering around the optic nerves. Over the duration, their eyesight becomes cloudier and cloudier until the final run time, in which their blood vessels burst, resulting in permanent blindness unless fixed through Iijutsu. The amount of stress in that region for the onset time causes their body to react much slower.
- Onset Time: 3 posts
- Run Time: 4 post
- Effect: Blindness and -6 Instinct for the onset time
S-Ranked Injection Poison
Daisuke's deadliest poison, it has the added benefit of being hard to detect, due to the long onset period and the lack of symptoms and clear color, with an exception of a light maple smell. Being a clear liquid that can coat nearly anything sharp, it is introduced to the victim through any sort of cut or abrasion to the victim. The poison then starts to spread, doing very little at all to almost anyone that notices. Keen opponents can notice that something is off, however, as their limbs become colder to the touch. The more effort that they exert seems to speed this process up, notifying them that something is wrong. Reaching the heart through the onset period, the poison then causes the target to have a violent heart attack as it causes the blood in the heart to harden into a jello-like substance, normally causing immediate death. If known and removed before the onset period, death can be avoided, though this is very hard to accomplish.
- Onset Time: 5 posts
- Run Time: 1 post
- Effect: Violent heart attack
EnvyShow
Envy
“What’s mine is mine, what’s yours is mine” A beaded necklace most often worn around the neck, Envy is a precarious weapon. By snapping the string that holds the beads and channeling chakra through them at the same time these beads quickly increase in size and mass, becoming 18 lbs each, which float behind and can be controlled by the user. The beads can be controlled as if like a swarm, functioning via the user's Control as the Sync stat. The beads can be destroyed with a strike great than the users stamina; however they can repair themselves, taking 5 posts to repair at the cost of 3 Stamina per bead to the user. The beads can only extend up to 20 meters from the user, any further and they immediately return to orbit behind the user's back. These beads all have a almost gravitational like pull to them, pulling things towards them with a strength equal to ½ the control of their user.
“What’s mine is mine, what’s yours is mine” A beaded necklace most often worn around the neck, Envy is a precarious weapon. By snapping the string that holds the beads and channeling chakra through them at the same time these beads quickly increase in size and mass, becoming 18 lbs each, which float behind and can be controlled by the user. The beads can be controlled as if like a swarm, functioning via the user's Control as the Sync stat. The beads can be destroyed with a strike great than the users stamina; however they can repair themselves, taking 5 posts to repair at the cost of 3 Stamina per bead to the user. The beads can only extend up to 20 meters from the user, any further and they immediately return to orbit behind the user's back. These beads all have a almost gravitational like pull to them, pulling things towards them with a strength equal to ½ the control of their user.
Affinity: Suiton and Fuuton
Specialist: Ninjutsu: Elemental Specialist
Having devoted their lives to mastering the Elemental affinities, Daisuke is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.
As a Ninjutsu Specialist, Daisuke is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], and 2 of [Control] and [Stamina].
Abilities and Concentrations
Abilities | |
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Poison Body | After achieving unparalleled mastery of ninjutsu, Daisuke is able to become one with poison. After undergoing the grueling process of sealing themselves into an object they were able to gather poison around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of poison at almost all times. Any damage sustained by the body is able to be recovered by gathering more of the same element, and is incapable of bleeding. While this gives Daisuke a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death. Takes one Ability Slot. Requires 15 or more Control |
Second Ability | -- |
Third Ability | -- |
Concentrations | |
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Ninjutsu |
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Taijutsu |
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Genjutsu |
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