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Kenitsuna, Ken'ichi
The Samurai's Right Hand
It's truly a shame, you will meet the gods before I do.
General Information
Ken wears an extra layer of cloth over his upper chest. The cloth, which is a myriad of colours as a result of the wear accumulated over the years, extends over Ken’s arms and also has a hood attached. Strapped over the cloth is a leather pauldron on Ken’s left shoulder, as well as leather wrist guards on both of his wrists. He also keeps a small bag in which he keeps food items and other survival equipment, usually slung over his right shoulder and hanging by his left hip. Finally Ken wears two necklaces. The first is a simple piece of bone carved into the shape of a tooth that he uses as a conduit for prayer, while the second is a gold coin with the number “1” carved into it. This denotes Ken’s position in the first family of the Kenitsuna. Personality:
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Battle Information
SpecialtiesShow
Taijutsu Specialist
Having devoted his life to mastering the art of taijutsu, Ken'ichi is classified as a Taijutsu Specialist. Taijutsu specialists are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu. As a Taijutsu Specialist, Ken'ichi is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats are: Taijutsu, Stamina, Instinct, and Strength. Abilities: 0/3Show ConcentrationsShow Ninjutsu (0/1)Show Genjutsu (2/5)Show Sight Initiation: Sound Initiation: Taijutsu (10/10)Show Upper Body: Lower Body: Deft Hands: Rigid Structure: Medicine: Perception: Sword Weapons: Polearm Weapons: Projectile Weapons: Heavenly Body Control: EquipmentShow
The Three BladesShow The Gift of The SmithShow
Forged by Ken's father when he was named on the Council of the Kenitsuna, the Gift of The Smith is a large double edged Sword. The Hilt measures 20 centimeters, with a large guard separating the Hilt and the blade. The blade measures 120 centimeters when fully extended. It is Forged from the strongest steel available in Iwagakure, and as such has a strength of 50. The Gift of The Smith is unique in that it is rarely seen fully extended. Instead the end of the blade fits over the rest of the blade, shortening the length to 80 centimeters when not fully extended. Through channeling a small amount of chakra into the blade, a series of catches holding the blade together are released. The release of the catches is not all that is required for the blade to extend, however, as it must be swung for it the outer layer of the blade to move. when it is swung, the blade will extend as a speed of Ken's [(Speed+Strength)/2]. Once the blade is extended, another set of catches will hold it in place, until they are released through channeled chakra. The Gift of The SamuraiShow
A versatile blade used by Ken in the majority of his taijutsu, the Gift of the Samurai consists of a hilt that measures 10 centimetres, as well as a leaf shaped blade that measures 70 centimetres. The hilt itself is telescopic in nature, meaning that by twisting it and drawing it back Ken is able to extend the hilt to a full meter in length. This allows him to use the sword as if it were a glaive.
The Gift of The GuardianShow
Used by Ken alongside The Gift of The Samurai in his development of his Niten Style, this short sword breaker has a hilt that is 8 centimeters long, as well as a 40 centimeter blade.
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Jutsu Taijutsu
ShindenShow
Shinden Kenjutsu:Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Upper], [Rigid Structure], [Sword or Hafted] Concentrations
E Rank: 2
Shinden • Activation
E-Rank Nintaijutsu Maneuver
Requires: 5 Control
By channeling a small amount of his chakra into the Gift of The Smith, Ken will release the catches that hold the two layers of the blade together, allowing it to expand to its full length. After this channeling is complete, Ken will then swing the blade (either as part of another maneuver or simply at random) in order to extend it.
Shinden • Contraction:
E-Rank Nintaijutsu Maneuver
Requires: 5 Control
By channeling a small amount of his chakra into the Gift of The Smith, this Jutsu will release the catches that hold the blade in it's extended form. After the channeling is complete, Ken will then thrust his blade into the ground in order to push the blade back into its unextended form. Once this jutsu is complete, the [Activation] technique must be used to expand the blade.
D Rank: 2
*Shinden • Fake Out
D-Rank Kenjutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.
*[Shinden • Sword Shield]
D-Rank Kenjutsu Maneuver
Prerequisite: 10 Strength
As most Shinden users wield rather large blades, The user of this technique has trained himself to use the width of their blade as a sort of shield, using it to deflect most small weaponry and block blows reliably. Users should be very liberal with the use of this technique, as too strong a blow could damage their weapon and render it useless, while too thin a weapon makes the use of this technique more difficult than one with a wider blade.
C Rank: 3
*Shinden • Form Improvement
C-Rank Kenjutsu Stance
Prerequisite: 15 Strength
The user assumes a somewhat curved stance by drawing one elbow down and bending it back so that the sword points straight up above the user with the left hand at cheek level and the right hand at eye level. This shifts the sword into pointing straight up instead of curved in any direction, allowing for firm and quick slashes and thrusts. This stance also allows the user to recover from an attack at a greater speed, preserving the user's defensive position without sacrificing the power behind their attacks.
*Shinden • Shield of Swings
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Strength, 15 Taijutsu
The user will swing their blade in a seemingly wild fashion without truly aiming to connect with a target, at least not with any real accuracy. While it seems to be totally uncalculated to the untrained eye, the user is in fact swinging their weapon in such a way to protect themselves from other attacks while making their approach. By swinging the blade in large circles around their body, they create a whirlwind of strikes that not only serve to bat away blows of lesser strength, but can easily tear apart an opponent on a direct hit.
*Shinden • Grounding Blade
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Strength
The user he blade of their sword into the ground and then slashes sideways creating a fairly deep crater, around five inches, in the ground in front of them, kicking up a splash of rocks and dust to blind and harry foes. The user then lunges into their foe with an attempt to knock them over or slash at their legs. Foes with at least equal Strength to the user can avoid being knocked over and can maintain ground, preventing the follow-up slash.
B Rank: 1
*Shinden • Titan's Grip
B-Rank Kenjutsu Stance
Prerequisite: Shinden • Form Improvement, 25 strength, 25 Taijutsu
A stronger version of the Form Improvement technique, a user of this stance is capable of using their oversized weapon with such ease that the usual encumbrance of such large weapons are as if nothing to them. This allows a Shinden user to use their weapon with the same speed and control as a smaller, more easily controlled weapon, such as a ninjato or katana. The benefits of this are incredibly useful, as this allows a Shinden user to attack with incredible speed and accuracy without sacrificing their power, as well as block efficiently between blows.
A Rank: 3
*Shinden • Feel No Pain
A Rank Kenjutsu Discipline
Prerequisite: 35 Stamina, 35 Strength
A mindset that many of the more berserk shinden users train themselves to maintain, A user with this technique has trained themselves to ignore even the most painful of wounds. This isn't to say that the damage of the wound is ignored; a grievous wound will still cause damage to the shinden user's body and could inhibit their abilities or kill them outright. This discipline simply allows a shinden user to treat pain as if it doesn't exist through sheer force of body and will, allowing them to charge straight through attacks and jutsu to deliver their onslaught of attacks.
Shinden • Circulation
A Rank Kenjutsu Discipline
Requires: Heavenly Body Control
Using immense control over his body, Ken has been able to stop the blood flow to one of his extremities at will in case of serious injury. This technique functions as a tourniquet of sorts. It is more effective, however, as Ken is able to prevent blood flow to more specific areas than simply an entire body part, minimizing the risk of damage as a result of a loss of blood to the body part.
*Shinden • Hand of the Titan
A-Rank Kenjutsu Stance
Prerequisite:Shinden • Titan's Grip, 35 Strength, 35 Taijutsu
Taking the Titan's Grip stance one last step farther, a Shinden user with this technique has become so adept at using his oversized weapon that he can do so one handed with no penalty. The Shinden user can perform any Shinden technique of A rank or lower single handedly, and can maneuver their weapon fluidly and accurately with only one hand. This has the added benefit of freeing up their other hand, allowing them to use their other hand for a variety of purposes while maintaining an offensive advance with the Shinden style.
NitenShow
Niten Ichi-Ryū
A Style devised by Ken, Niten Ichi-Ryū focuses on the art of wielding two blades together. The Style was originally created so that Ken would be able to better fight single, highly skilled enemies (as opposed to weaker, more numerous enemies against whom he uses Shinden). The Style Requires [Upper Body]; [Sword Weapons]; and [Deft Hands] for the wielding of the blades; [Lower Body] for the precise footwork associated with the Style;[Perception] for the focus needed while using the Style; and [Heavenly Body Control] for the most difficult of Niten Jutsu.
D Rank: 3
Niten • Ambidexterity
D Rank Kenjutsu Discipline
Requires: 10 Taijutsu
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.
Niten • Single Focus
D Rank Kenjutsu Stances
Requires: 10 Instinct
A master of this discipline has gained the ability to keep their focus on one single person during combat. Any attempts to distract the user away from this target will be met with failure, and the user of this discipline will be able to better analyze the movements and attacks of the given foe. On the other hand, however, once the user has begun focusing on one opponent, they will be more susceptible to attacks from other opponents.
Niten • Distance awareness
D Rank Kenjutsu Discipline
Requires: 10 Instinct
Ken has learned to skillfully calculate the distances between himself and any object of his focus at a glance, despite only having one eye. This allows him to determine quickly and easily how far he needs to move in order to make an attack or avoid an enemies attack, allowing for a great amount of utility in battle.
C Rank: 2
Niten • Mobile Guard
C Rank Kenjutsu Stance
This Stance sees Ken moving his two blades in seemingly wild swinging motions, allowing him to keep his blades at their max speed and keeping his body as protected as possible. The motion of the blades is designed to allow Ken to defend any part of his body from attacks with a minimum of movement and yet still appear to be entirely random. This stance also allows Ken to move onto the attack with hardly a wasted movement.
Niten • Sideswipe
C Rank Kenjutsu Maneuver
After blocking an opponent's strike with his off hand, Ken will turn the strike away from him whilst moving past the foe. As he does this, he will follow through with his blade, aiming to deliver a cut to the Foe's arm or chest. He will then push away the opponent, before repositioning himself for another maneuver.
B Rank: 2
Niten • The Samurai's Parry
B Rank Kenjutsu Maneuver
Requires: Sword Breaker; 20 Instinct; Speed
An advanced maneuver within the Niten Style, The Samurai's Parry uses a Sword Breaker to effectively "trap" an opponent's blade in their own. By timing the parry perfectly, and then rotating the blade of the Sword Breaker outwards, the user attempts to break the opponents blade, which will be successful as long as the strength of the user is higher than the average of the opponent's strength and the strength of the opponents blade. Even if the target's blade is not broken, this technique still allows for a number of follow up attacks.
Niten • Arm Guarding
B Rank Kenjutsu Discipline
As Ken is unable to use his hands in hand to hand combat, he has learned to use his arms and elbows to block attacks made by those without blades. He has become able to recognize whether it would be more beneficial to use his blades or his arms, and will be able to defend himself without a use of his hands as he would have otherwise been able to do.
A Rank: 1
Niten • Maintenance
A Rank Kenjutsu Discipline
Ken has learned how to deflect blows with his blades in a way that will prevent them from suffering any more damage than necessary through using the momentum of the attacking strikes to his advantage. As long as the opponent is not using an attack designed to break swords, Ken's (Instinct+Speed+taijutsu/3) will be tested against the opponents (strength+Speed/2), as long as Ken's stats are equal or higher than the opponents, he will be able to avoid damage to his blade.
S Rank: 1
Niten • Ultimate Focus
S Rank Kenjutsu Stance
Requires: 40 Taijutsu; 45 Instinct
After focusing his thoughts for half a post, Ken is able to enter into a trance of sorts. This trance allows him to focus so entirely on a single opponent that all actions made by the opponent seem to be at 2/5ths of their usual speed. This trance effectively allows Ken to react at an entirely inhuman speed, seemingly countering blows before they have even begun. This trance can be maintained indefinitely.
D Rank: 3
Niten • Ambidexterity
D Rank Kenjutsu Discipline
Requires: 10 Taijutsu
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.
Niten • Single Focus
D Rank Kenjutsu Stances
Requires: 10 Instinct
A master of this discipline has gained the ability to keep their focus on one single person during combat. Any attempts to distract the user away from this target will be met with failure, and the user of this discipline will be able to better analyze the movements and attacks of the given foe. On the other hand, however, once the user has begun focusing on one opponent, they will be more susceptible to attacks from other opponents.
Niten • Distance awareness
D Rank Kenjutsu Discipline
Requires: 10 Instinct
Ken has learned to skillfully calculate the distances between himself and any object of his focus at a glance, despite only having one eye. This allows him to determine quickly and easily how far he needs to move in order to make an attack or avoid an enemies attack, allowing for a great amount of utility in battle.
C Rank: 2
Niten • Mobile Guard
C Rank Kenjutsu Stance
This Stance sees Ken moving his two blades in seemingly wild swinging motions, allowing him to keep his blades at their max speed and keeping his body as protected as possible. The motion of the blades is designed to allow Ken to defend any part of his body from attacks with a minimum of movement and yet still appear to be entirely random. This stance also allows Ken to move onto the attack with hardly a wasted movement.
Niten • Sideswipe
C Rank Kenjutsu Maneuver
After blocking an opponent's strike with his off hand, Ken will turn the strike away from him whilst moving past the foe. As he does this, he will follow through with his blade, aiming to deliver a cut to the Foe's arm or chest. He will then push away the opponent, before repositioning himself for another maneuver.
B Rank: 2
Niten • The Samurai's Parry
B Rank Kenjutsu Maneuver
Requires: Sword Breaker; 20 Instinct; Speed
An advanced maneuver within the Niten Style, The Samurai's Parry uses a Sword Breaker to effectively "trap" an opponent's blade in their own. By timing the parry perfectly, and then rotating the blade of the Sword Breaker outwards, the user attempts to break the opponents blade, which will be successful as long as the strength of the user is higher than the average of the opponent's strength and the strength of the opponents blade. Even if the target's blade is not broken, this technique still allows for a number of follow up attacks.
Niten • Arm Guarding
B Rank Kenjutsu Discipline
As Ken is unable to use his hands in hand to hand combat, he has learned to use his arms and elbows to block attacks made by those without blades. He has become able to recognize whether it would be more beneficial to use his blades or his arms, and will be able to defend himself without a use of his hands as he would have otherwise been able to do.
A Rank: 1
Niten • Maintenance
A Rank Kenjutsu Discipline
Ken has learned how to deflect blows with his blades in a way that will prevent them from suffering any more damage than necessary through using the momentum of the attacking strikes to his advantage. As long as the opponent is not using an attack designed to break swords, Ken's (Instinct+Speed+taijutsu/3) will be tested against the opponents (strength+Speed/2), as long as Ken's stats are equal or higher than the opponents, he will be able to avoid damage to his blade.
S Rank: 1
Niten • Ultimate Focus
S Rank Kenjutsu Stance
Requires: 40 Taijutsu; 45 Instinct
After focusing his thoughts for half a post, Ken is able to enter into a trance of sorts. This trance allows him to focus so entirely on a single opponent that all actions made by the opponent seem to be at 2/5ths of their usual speed. This trance effectively allows Ken to react at an entirely inhuman speed, seemingly countering blows before they have even begun. This trance can be maintained indefinitely.
IaidoShow
Iaido Kenjutsu:Iaido Kenjutsu is a sword style originating from the Land of Tea that focuses on the fact that when first drawn, the linear motion and force of pulling a katana from its sheath are able to generate unusually fast slashes. Iaido capitalizes on this, it's samurai equally skilled in close range hand-to-hand fighting and then being able to switch to single fast slashes and stabs before returning to previous combat, making them unpredictable fighters.
Requires [Sword], [Perception], and [Upper Body] Concentrations
D Rank: 2
*[Iaido • Block]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A technique developed out of need to protect himself from other weapon users, Block is simple in its use, but highly effective when used right. By partially drawing their sword, the user of this technique is able to use the back of their blade to block incoming weapon attacks should they time it correctly. The user must be careful when using this technique, should the attacker have a high enough strength, this technique could very well shatter the user's weapon.
*[Iaido • Hilt Strike]
D-Rank Kenjutsu Maneuver
Prerequisite: 8 Speed
A simple technique, Hilt Strike is designed for moments when the target is to close for the user to fully draw their sword. Gripping their hilt in a downward dagger position, the user will quickly draw their blade out as far as they can, and use the butt of the hilt to strike their target in an attempt to push them back and set them up for their other attacks.
C Rank: 1
*[Iaido • Beheading Draw]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Speed
The user draws their katana with one hand and slams their palm into the back of their blade to increase the force behind the swing made in any direction. This works with blunted side of a sword, but it can also draw out their strength and the blade's cutting power in full to quickly slash apart obstacles. Re-sheathing after this technique may take a bit longer; the placement of the hands following this technique makes it difficult to re-sheath properly.
B Rank: 3
*[Iaido • Iai Beheading Draw]
B-Rank Kenjutsu Maneuver
Prerequisite: *Iaido • Beheading Draw, 25 Speed
With a Variation of the Beheading Draw technique, the user forces a very quick snap of tension and torque through their arm as they draw their sword sending it vertically or across with great speed. With its speed, the strike takes on a blur, many times not even appearing to be drawn from its sheath. This slash is also incredibly powerful with its speed, able to slice through stone in most cases with enough power.
*[Iaido • Breakneck Sheath]
B-Rank Kenjutsu Maneuver
Prerequisite: 25 Speed
Through incredible amounts of practice the user of this technique has gained such a vast knowledge of Iaido and their sheath in particular that they have perfected the art of sheathing their sword. As such, they can sheath their weapon single handed if need be, and can do so with the same blinding speed that they would deliver a slash with, allowing them to chain together attacks with even more speed than before.
*[Iaido • Reverse Beheading Draw]
B-Rank Kenjutsu Maneuver
Prerequisite: *Iaido • Beheading Draw, 25 Speed
By building tension in two places in their body, the user unleashes a spin and then draws their katana in a swift motion without pause until returning to face their original direction, sword sheathing in the process. The attack has incredible destructive power, though lacks the visual blur in speed. The attack is still fast enough, however, to disorient opponents greatly.
A Rank: 1
*[Iaido • Backlash Draw]
A-Rank Kenjutsu Maneuver
Prerequisite: 30 speed, 30 strength, *[Iaido • Reverse Beheading Draw[/i]
Taking the concept of the Reverse Beheading Draw a step further, the user builds a large amount of torque within their arm and hip before yanking the sword from their sheath with such force that it creates a destructive wave of force that follows behind the path of the blade. The user slashes in a 360 degree rotation with incredible, blurring speed, sheathing the blade as soon as the rotation is complete. After the sword has been sheathed, the wave of force follows the same path that the initial slash took, delivering a second slash with equal power to the first. This makes the technique perfect for dealing with opponents on all sides.
ToryuShow
Toryu Kenjutsu:Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarter's style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarter's fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
D Rank: 2
*[Toryu • Close Quarters]
D- Ranked Kenjutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from its signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.
*[Toryu • Lunging Feint]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.
C Rank: 1
*[Toryu • Disregard of Fear]
C-Ranked Kenjutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.
*[Toryu • Subversion Grappling]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.
B Rank: 3
*[Toryu • Grappling Counter]
B-Ranked Kenjutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.
*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed, 25 Taijutsu
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head; slamming them headfirst into the ground and leaving them open for a further attack.
*[Toryu • Dirty Assault]
B-Ranked Kenjutsu Maneuver
Prerequisite: 15 Instinct, 25 Speed, 25 Taijutsu
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.
A Rank: 3
*[Toryu • Reckless Fortune]
A-Ranked Kenjutsu Maneuver
Prerequisite: 30 Taijutsu, 35 Strength
A patient technique user must first initiate with a signature position, putting one of the user's own legs through the opponent's own leg opening at an angle to block off escape. Once initiated they immediately wrap their arm around the opponent's shoulders and latch on tightly. At this point the finishing touch of a swift head-butt at the opponent in conjunction with a stab or slash is used to finish off the movement and likely the battle, the combination of the stunning head-butt and locking making the opponent unlikely to move while the weapon lashes out at them. What makes this technique difficult and conversely so potent is its simplicity mingled with the focus required. A single miss-used movement can open the user up for a devastating counter attack.
*[Toryu • Earthshaker]
A-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength
A devastating dash attack known for its ability to cause tremors in the earth, the user will take a brief moment to ready themselves, digging their foot into the ground and building up power in their leg. Then in a burst of movement, the user will kick off into a dash so hard that the force they put into the earth actually causes the ground to rumble with tremors radiating out to 15 meters, causing anyone with a Taijutsu stat 10 or more underneath the user’s strength to struggle with standing or moving even at a walking pace. This makes the perfect cover for the Toryu user to charge into battle headfirst as it makes it more difficult for those who aren’t taijutsu practitioners to retaliate against their advance.
*[Toryu • Earthbreaker]
A-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength
With a swift punch to the earth the user shatters a large chunk of earth beneath their feet, allowing them to reach down and grab hold of a huge chunk of earth no larger than 5 meters in diameter. The user holds this rock with one hand and can toss the chunk of earth as if it were ranged weapon. After doing so, the user follows the earth for a moment while delivering multiple slashes to it, cutting the one chunk into several that scatter around a 5 meter diameter area. This is mainly meant to cover their charge but the chunks of earth are quite capable of damaging wounds on direct hits.
Kushou-RyuShow
Kushou:D Rank: 2Kushou-Ryu Soujutsu, or spear techniques, are a collection of Taijutsu techniques focussed around the use of polearms. The techniques can be used interchangeably for users of spears, staves, glaives and similar weapons. These techniques were developed by the military of the Holy City of Towers, rumoured to have been passed from the Holy Mother herself to the males of her land centuries ago. Those who wish to learn the secret techniques of the style must travel there and convince them to teach them. The style itself revolves around keeping the user’s weapon and body moving in order to manoeuvre around an opponent’s guard, or beat their way through it. Requires: [Polearm Weapons], [Deft Hands], [Lower Body]
* Kushou・Low Wind Rising
D-Ranked Taijutsu Stance
The foundational stance of the Kushou style, Low Wind Rising involves the spinning of the user’s spear or polearm around their body constantly whilst remaining in motion. While in this stance, the user will be able to deflect projectiles with less strength than their own, while also making unpredictable movements of their spear.
* Kushou・The Swallow Takes Flight
D-Ranked Taijutsu Manoeuvre
The user will vault themselves into the air using their polearm and then unleash a powerful blow from above. This technique is used to disorient and surprise foes as well as overpower them as it strikes with all of the user’s body weight and momentum from the spin they perform in the air in order to strike with the spear that was touching the ground moments before.
C Rank: 3
* Kushou・Folding the Fan
C-Ranked Taijutsu Stance
Prerequisite: [Sword Weapons] concentration
A supplementary stance of the Kushou style, Folding the fan involves pulling back the user’s polarm and using only a portion of its length in order to engage briefly in shorter range with opponents. This sacrifices the user’s range advantage, but also allows them to more properly deal with those who get inside their range. This allows the use of a polearm weapon like a sword weapon.
* Kushou・Twisting the Wind
C-Ranked Taijutsu Manoeuvre
Prerequisite: * Kushou・Low Wind Rising
This is the core technique of the Kushou Style. The user will begin in the Low Wind Rising stance and then approaches their opponent. They will begin with a wide arcing blow to begin this combination of blows. Following this they will spin their polearm and their body as they follow their opponent across the battlefield, chasing them down as they block and evade. This technique takes the user’s entire post, and can strike a number of times equal to half their speed. Those who block more than one blow will suffer a -3 to Taijutsu for 3 posts as the weapon’s momentum and force jars their body.
* Kushou・Bundling Straw
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
This technique is a kind of mental preparation for the constant movement and spinning involved in the Kushou style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within Instinct/3m of their person, able to recognise when attacks are coming and the body positions of opponents.
B Rank: 2
* Kushou・Threading the Needle
B-Ranked Taijutsu Manoeuvre
After either blocking an opponent’s strike or having one of their strikes blocked, the user will flick their weapon. Using their great leverage and range to their advantage, the user is able to skilfully dart their weapon around the opponent’s existing guard for a quick thrust at their opponent providing their Taijutsu is greater than the opponent’s.
* Kushou・Watered Silk
B-Ranked Taijutsu Manoeuvre
The user of this technique will strike the ground with one end of their weapon hard, dragging it in a line. This will fling a cloud of dirt, rock and dust up into their opponent’s eyes as if the user had thrown it. The use of one end of their weapon in this enables the immediate return of the opposite end for a follow up strike at either a blinded opponent or an opponent that is quite predictably dodging the debris.
A Rank: 2
Kushou・Low Wind Striking
A-Rank Taijutsu Manoeuvre
Prerequisite: Kushou・Low Wind Rising; 35 Speed
While within the Low Wind Rising Stance, the user will increase the speed with which they spin their spear or polearm in front of them to near superhuman levels. Once the user is ready, they will increase the speed of the spear or polearm even more, and the sheer force of its movement will create blade of wind equal to the length of the polearm that fly forwards at a speed and strength equal to 3/4 of the user's strength. The maximum amount of blades that can be created by any single use of the jutsu is defined by the user's stamina/5. Blocking a projectile while performing the manoeuvre will throw off the user, however, making him unable to complete it; and they will also be unable to move while in the process of creating the wind blades.
* Kushou・Kingfisher Circles the Pond
A-Ranked Taijutsu Manoeuvre
Prerequisite: 30 Speed
The user of this technique will take a moment to prepare themselves before dashing full speed around an opponent in order to strike them from behind. The strength of this technique comes from the extreme acceleration used in it, causing those with 5 less Taijutsu+Instinct/2 than the user’s speed to be unable to follow the user’s movement at all. The user will then make a powerful thrust at the opponent from their new position.
IllusionShow
D Rank: 5
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.
[Genjutsu • You Can Never Have too Many Blades]
D-Ranked Illusion Genjutsu
After forming hand seals and drawing his blade, Ken will channel chakra into it and say "You can never have too many blades", with the phrase being the trigger for the genjutsu. The target will be a second blade grow out of Ken's weapon and move as if it were going to swing at the target. The blade is entirely intangible and will not have any effect on the target, but this genjutsu can serve as an effective distraction. The blade will exist for three posts, or until it first makes contact with the target.
*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.
*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
[Genjutsu • Holy Circle]
D-Ranked Illusion Genjutsu
Ken will form a series of hand seals, the sight of which being the trigger for the Genjutsu. Following this, the target will see a ring of kunai appear in a circle around him, poised as if about to fly at the target. This can serve to distract the opponent, and lasts for 3 posts.
C Rank: 2
*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.
[Genjutsu • Feel That?]
C-Ranked Illusion Genjutsu
After performing the correct hand seals, Ken will speak a phrase that ends with "Feel that?", which acts as the trigger for this Genjutsu. For the next 4 posts, the target of the Genjutsu will feel as if a blade is being run slowly across the back of their thighs, causing discomfort and pain to the target.
B Rank: 2
*[Genjutsu • Scatter and Run]
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.
*[Genjutsu • Heaven Earth Swap]
B-Ranked Illusion Genjutsu
After forming the needed hand seals and making eye contact with the opponent, the user will initiate this genjutsu. For the following four posts, the target’s vision will seem to be flipped, so that up is down and down is up.
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.
[Genjutsu • You Can Never Have too Many Blades]
D-Ranked Illusion Genjutsu
After forming hand seals and drawing his blade, Ken will channel chakra into it and say "You can never have too many blades", with the phrase being the trigger for the genjutsu. The target will be a second blade grow out of Ken's weapon and move as if it were going to swing at the target. The blade is entirely intangible and will not have any effect on the target, but this genjutsu can serve as an effective distraction. The blade will exist for three posts, or until it first makes contact with the target.
*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.
*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
[Genjutsu • Holy Circle]
D-Ranked Illusion Genjutsu
Ken will form a series of hand seals, the sight of which being the trigger for the Genjutsu. Following this, the target will see a ring of kunai appear in a circle around him, poised as if about to fly at the target. This can serve to distract the opponent, and lasts for 3 posts.
C Rank: 2
*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.
[Genjutsu • Feel That?]
C-Ranked Illusion Genjutsu
After performing the correct hand seals, Ken will speak a phrase that ends with "Feel that?", which acts as the trigger for this Genjutsu. For the next 4 posts, the target of the Genjutsu will feel as if a blade is being run slowly across the back of their thighs, causing discomfort and pain to the target.
B Rank: 2
*[Genjutsu • Scatter and Run]
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.
*[Genjutsu • Heaven Earth Swap]
B-Ranked Illusion Genjutsu
After forming the needed hand seals and making eye contact with the opponent, the user will initiate this genjutsu. For the following four posts, the target’s vision will seem to be flipped, so that up is down and down is up.
StatusShow
C Rank: 3
*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.
[Genjutsu • Confidence]
C-Ranked Status Genjutsu
After performing the correct hand seals, Ken will begin speaking. The speech acts as the initiator for the Genjutsu, and ends with the phrase "It looks like you're more powerful than I imagined." For the next 6 posts, the user will feel a sense of overconfidence, and will be more likely to press the attack in the belief that they will be able to end the fight quickly. This will in turn make the target more likely to use draining attacks and expend their stamina more quickly.
[Genjutsu • What Have I ever Done To You?]
C-Ranked Status Genjutsu
After performing the correct hand seals, Ken will say something that ends in the phrase "What have I ever done to you?", this phrase is the trigger for the Genjutsu. For the next 5 posts, or until Ken performs what could be seen as a blatantly hostile action, the target will feel as if Ken is a very likable person, and may wonder why it is that they ever disliked Ken to begin with. They will find it more difficult for them to argue with or fight such a paragon, and may hesitate or even stop entirely as a result of their indecision. This Genjutsu can also prove effective in a variety of circumstances, from combat to situation where Ken may be trying to convince another to aid him.
B Rank: 2
[Genjutsu • Wear and Tear]
B-Ranked Status Genjutsu
After performing the correct hand seals, Ken will point at the target, the sight of this action acting as the trigger for the Genjutsu. For the next 6 posts, the target will feel as if they had undergone an incredible amount of strenuous activity. This effect is amplified if the target is already tired by the time that the Genjutsu is cast. This will have the effect of slowing the target down as a result of the imagined exhaustion, making each action ever so slightly slower than it might have been otherwise.
*[Genjutsu • Fear]
B-Ranked Status Genjutsu
The user will do a series of hand seals, the wink at their target. Should the target see them wink, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.
*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.
[Genjutsu • Confidence]
C-Ranked Status Genjutsu
After performing the correct hand seals, Ken will begin speaking. The speech acts as the initiator for the Genjutsu, and ends with the phrase "It looks like you're more powerful than I imagined." For the next 6 posts, the user will feel a sense of overconfidence, and will be more likely to press the attack in the belief that they will be able to end the fight quickly. This will in turn make the target more likely to use draining attacks and expend their stamina more quickly.
[Genjutsu • What Have I ever Done To You?]
C-Ranked Status Genjutsu
After performing the correct hand seals, Ken will say something that ends in the phrase "What have I ever done to you?", this phrase is the trigger for the Genjutsu. For the next 5 posts, or until Ken performs what could be seen as a blatantly hostile action, the target will feel as if Ken is a very likable person, and may wonder why it is that they ever disliked Ken to begin with. They will find it more difficult for them to argue with or fight such a paragon, and may hesitate or even stop entirely as a result of their indecision. This Genjutsu can also prove effective in a variety of circumstances, from combat to situation where Ken may be trying to convince another to aid him.
B Rank: 2
[Genjutsu • Wear and Tear]
B-Ranked Status Genjutsu
After performing the correct hand seals, Ken will point at the target, the sight of this action acting as the trigger for the Genjutsu. For the next 6 posts, the target will feel as if they had undergone an incredible amount of strenuous activity. This effect is amplified if the target is already tired by the time that the Genjutsu is cast. This will have the effect of slowing the target down as a result of the imagined exhaustion, making each action ever so slightly slower than it might have been otherwise.
*[Genjutsu • Fear]
B-Ranked Status Genjutsu
The user will do a series of hand seals, the wink at their target. Should the target see them wink, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.