[Dead] Kaguya, Aimi

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[Dead] Kaguya, Aimi

Post by Archives » Sat Feb 11, 2017 5:31 pm

Kaguya, Aimi
"Daimyo of Gold Country, Sage of Ego"

[I Am, therefore I'll Think]

General Information Age: 100
Gender: Male
Height: 5'8"
Weight: 180 lbs.
Physical Features:
  • Face/head: Aimi's face is nothing short of beautiful for a male. His face is oval shaped, ending in a rounded, lightly cleft chin that juts out slightly, giving his jaw a strong look. He is clean shaven. His golden blond hair is long, soft and light in the wind, reaching down to just past his shoulders. His eyes are a sad blue color. His eyebrows are thin and curved downward slightly, only implicating more that happy\sad look upon his face. His nose is a smaller one, barely even extending out past his face. It is almost flat, but in an over all complimentary way. His mouth, a moderate size, houses a pair of small oval shaped lips. Upon his forehead is the distinctive symbol of his clan, the two red circles encompassed by black, which he wears proudly.
  • Body: Aimi stands at a tall five feet eight inches with a slender, toned body and pale skin, as though he still had the skin he had worn when he was first born. His shoulders are broad and dip inward slightly, making a sort of U shape between themselves and his slender neck. He is very well in shape, his body an almost perfect balance of muscle and leanness. Certain features are quite feminine in nature - his long legs, curvy hips and smooth skin being the most prominent of these features.
  • Notable Features: Aimi has perfectly smooth skin all over his body, unmarred by any scars thanks to his regenerative ability. The bottoms of his feet are very tough, almost like leather.
Clothing/Accessories: Aimi wears as little as possible. The only thing he wears is a white cloak which he normally wears around his waist, tucking the material into itself to make it into a sash which, when need be, can be undone and worn as a normal cloak with long sleeves and a hood. Around his waist he wears a black leather belt, using for holding his sword and butt-bag, which holds all of his equipment. He goes around barefoot wherever he goes, having shed the wrappings he once wore.
Picture:
SpoilerShow
Personality:
  • General: Aimi Kaguya's personality has undergone a radical change from his time in the spirit world. No longer governed by deadly sins or heavenly vices, Aimi is now a man who has achieved something akin to enlightenment. He is calm, quiet, stern, driven and assertive. He has a focus and a wisdom about him that his young looking face would never give away. He carries himself with such an absolute moral assurity that it's infectious; he practically radiates an attitude of 'knowing what is best'. This does not mean that he is constantly telling others that they are wrong or that he believes he knows everything, but rather that he feels he has found the only proper way for a human being to carry themselves and there is nothing that can sway him from this belief.

    Aimi is a selfish man, but this does not mean that he disregards others. Rather is means that he is self centered, caring primarily about his own needs and feelings before extending to any friends, allies or compatriots he might have. He is also a man of unmatched ego. His sense of individuality simply cannot be challenged and he believes wholeheartedly in the individual first and foremost. Individual ability, thus, is extremely important to him and he accepts nothing less than what he considered nearly perfect from himself. He stresses this virtue of selfishness towards others as well, encouraging them to be the best that they can possibly be. In this way he is very much a mentor or father figure. He lives life creating his own rules and refuses to live for the sake of someone else. By prioritizing his own happiness above all others, he has rejected and thus prevented himself from being emotionally unbalanced. He smiles often, he sees the good in things, he's happy to interact with others, to help those as he sees fit - so long as it is his decision to do so, and not the whim of another.

    All this to say that Aimi has matured - but that doesn't mean he has abandoned who he was either. In a way he is a man split into two distinct personalities. Though no longer ruled by them, he is just as prideful, wrathful, lustful of power and so on as he ever was. These aspects of his personality are simply subdued and suppressed by the now more dominant parts that he has had much longer to cultivate. In short, his 'fuse' to who he used to be is simply much, much longer than it once was. Reaching the point where he is as angry and murderous as he once was constantly is quite the struggle, but should someone push him to that point, they should pray to whatever higher power they believe in, for holding back such volatile personality traits does not come at a light cost.
  • Hopes/Dreams: Having obtained many of his previous hopes and dreams, Aimi now dreams of the day that his Land of Gold is considered a major world power like the Great Five, of making Kingakure as village to be feared and be in awe of, to create a new generation of shinobi that are more driven, more inspired, more excellent than any other ninja village! He dreams, also, of the day when the whims of spirits are no longer a cause for concern in the life of human beings, of the utter exile or utter extinction of the spirits, including the Genma, and secretly, in his heart of hearts, the day that humanity can be united as one in this cause of Exterminatus.
  • Fears: Aimi Kaguya fears very little anymore. The eradication of his village? The loss of his people? His nation? All would sting, but temporarily. So long as he remains living, he knows he can rebuild. No, instead what Aimi fears is a loss of his identity, of his sense of self, and of a certain shadow roaming about the world...
  • Combat Mentality: Anymore, Aimi attempts to avoid combat when at all possible, preferring to talk things out and try to come to some sort of understanding with the person he is facing rather than bringing it to blows. Once. If this one chance is rejected, he will not hesitate to become the most dominant force on the battlefield by any means necessary. This 'one chance' mentality does not apply to spirits, however. In the matter of all things kami, Aimi's policy is expel or exterminate first, ask questions later. He does not tolerate a spirit to live under any circumstances if he can help it.

Battle Information Village: Kirigakure Kingakure
Rank: Bannin Daimyo
  • Chakra Pool: 45 (50-5)
  • Endurance: 50
  • Control: 45
  • Strength: 50
  • Speed: 50
  • Willpower: 5
  • Enlightenment: 1
Equipment: Aimi carries a simple long sword on his left hip, sheathed with a simple black leather sheath and held on his waist by a black leather belt. On his right hip, also attached to his belt, is a butt-bag containing 15 explosive tags, 45 shuriken and 45 senbon needles.
A multiple sword holster, capable of holding up to 20 standard long sword style blades in a 4x5 grid pattern, this holster is 35 inches in height, 8 inches long and 12 inches wide. 20 simple long swords, contained within a multiple sword holster. A 1 meter tall scroll, 2 feet in length, inscribed with the Underwater Basket Weaving Storage fuuinjutsu.
WorldslayerShow
[WORLDSLAYER]
S-Ranked Special Weapon

Description: A weapon to end worlds. A fragment of creation itself. A left-over mistake by the gods. A twisted mockery of anything living. All could be said of the Worldslayer. It’s origins are a mystery, ultimately to never be truly known but what is known is thus: It is ancient, far older than the creation of the first blade. It would not be unreasonable to assume that this is what all blades were based upon, in fact. There is a presence to it, a force or entity unknown which has no name, is silent and is malevolent in nature but subdued. It is a relic recognized only by the oldest and most powerful of spirits, it’s true nature and origin perhaps known only by the Genma themselves. Whatever it truly is, wherever it truly came from, whatever its’ true purpose might be, it is in the hands of Aimi Kaguya now, to do with what he wills.

Worldslayer is a “sword”, in that it is a bladed weapon with a singular handle. This is where the similarities end, however. The handle of Worldslayer is solid metal, as is the rest of the weapon, and twisted into a loose coil that ends in a ring. The guard is triangular in shape with dull, short, rounded arms hanging downward. At each angle of the triangle there is a thin blade that, like the handle, is twisted into a spiral. Each spiraling blade is further twisted over each other while never touching one another. Each blade is exactly 91 centimeters long and ends in a tapered point. The entire weapon is dark like unpolished iron with bits of what appears like red rust on either end of it and along the edges of the blades in patchy, uneven amounts. Despite its’ shabby appearance, Worldslayer does not have any rust upon it nor does it seem able to accumulate rust.

Worldslayer as a weapon has 50 Strength, making it nearly indestructible save for the strongest of forces known.

Abilities: Everlasting - Worldslayer is a leftover fragment of creation. It has always been, since the beginning, long before any life existed in the world and it will remain long after life has ceased. Should Worldslayer break for any reason or by any means the broken parts will turn to ash and vanish, fading into the void from whence it came. Then, over the next few days, Worldslayer will reform itself. So long as a part of it exists, the rest will reform around it. Should for any reason the weapon be completely "destroyed", it will reform again somewhere in the world, waiting to be found. Should the weapon break in a thread it remains broken for the remainder of the thread only to reform at the start of another thread.
Companions: (0/1)
Primary Affinity: Katon
Abilities and Concentrations
Abilities
First Ability Regeneration - Through various medical experiments, triggered by his initial surgery and the knowledge of it, Aimi has gained the ability to passively regenerate his body, following the standard Regeneration Abilities rules. This ability of regeneration is potent enough to even regrow limbs and internal organs given enough time. Additionally, his body no longer ages in the conventional sense, giving him a form of pseudo immortality but causes a permanent -5 Stamina determent.
Second AbilityDeath Bone Pulse - A byproduct of the treatment for a congenital disorder, Death Bone Pulse is a Kaguya’s ability to control the ossification of their bodies to rapidly replace, grow, or produce bone from their bodies. This process is able to be consciously controlled as if it was a muscle. This allows the Kaguya to not only turn any part of their bodies into bone, but to grow new bones, or additional bones, or simply fashion things out of bone. This skill is actually a natural process that can be consciously controlled, making it a form of taijutsu, meaning all Kaguya techniques utilize the users Speed and Strength.
Third Ability
Sage of Ego:
Senninka • Jiga no Kenja [Sage Mode Transformation • Sage of Ego/Identity]
After spending nearly a century trapped within the world of spirits, Aimi Kaguya has emerged permanently changed. His hair has reverted back to its’ original, natural color of golden blond and his chakra, too, has permanently changed colors from blue to metallic gold. In addition to these physical changes, Aimi has gained the ability to create and manipulate Sage Chakra, or nature energy, for the purposes of utilizing senjutsu and entering Sage Mode. When in Sage Mode, red tattoo-like lines appear on his body – namely his torso, right arm and left leg. Additionally, when gathering or utilizing nature energy for jutsu, the natural world around him reacts to his presence. This can be as subtle as grass bending away from him in his presence to causing stones to quake or the local weather to momentarily change.

In addition to these physical changes to his body and surroundings, Aimi gains the ability to utilize Ichimonji [One Written Character]. This release is one formed of pure sage chakra and thus has no elemental passive of its’ own, making it uniquely resistant to other forms of elemental jutsu while not being more effective against any other as well in the same way that Ninpou is. Finally, Aimi's chakra was changed on a fundamental level beyond the use of senjutsu as a "prank" of sorts by the Blind Idiot God. This change in chakra allows Aimi to use Kuuton ninjutsu without the need for Fuuton. These releases, and the use of senjutsu, are all linked to a new stat - Enlightenment. The amount of Enlightenment Aimi has determines both his Sage Mode forms and what rank of Senjutsu and Kuuton ninjutsu he can use, though in both cases jutsu are still primarily linked to his Control stat.
  • Sage of Ego Forms
  • Form 1 – 10 Enlightenment: +5 Willpower
  • Form 2 – 20 Enlightenment: +5 Willpower, +5 Strength
  • Form 3 – 30 Enlightenment: +5 Willpower, +5 Strength, +5 Speed
  • Form 4 – 40 Enlightenment: +5 Willpower, +5 Strength, +5 Speed, +5 Endurance
  • Form 5 – 50 Enlightenment: +5 Willpower, +5 Strength, +5 Speed, +5 Endurance, +5 Control
  • Enlightenment
  • 10 Enlightenment: Access to Sage Chakra
  • 20 Enlightenment: Access to C-ranked Senjutsu Techniques
  • 30 Enlightenment: Access to B-ranked Senjutsu Techniques
  • 40 Enlightenment: Access to A-ranked Senjutsu Techniques
  • 50 Enlightenment: Access to S-ranked Senjutsu Techniques
Concentrations
Ninjutsu (9)
Ninjutsu: Advanced ChannelingShow
Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
IijutsuShow
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Katon ConcentrationShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Suiton ConcentrationShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Napalm ConcentrationShow
Napalm:
Napalm Affinity
A character with this concentration is able to utilize Napalm, and can make and use any custom jutsu that require the Napalm affinity. Napalm has a passive sticky effect.
NapalmShow
Napalm release is an extension that combines Katon and Suiton. The user will typically use this to give themselves a field advantage and burn opponents with rapidly worsening burns, if left untreated. Napalm is a gelatinous fuel that is sticky and flammable. Its gelatinous nature also gives the fuel buoyancy, allowing it to float on water and other liquids as well as resist being snuffed out by them. Because of this gelatinous nature, Napalm is not weak to Suiton based releases but rather to Doton based ones, since burying Napalm is the most effective way of quashing the gelatin-fueled flames. Napalm is sticky by nature, and will cling onto surfaces with a Strength equal to 1/2 the Strength of the technique rounded down. Additionally, when ignited, the gel itself causes burns which range from excessively minor to 3rd degree in addition to creating a green flame.

The strength of burns on organic material from napalm jutsu is determined by the Strength stat of the technique. If no Strength stat is present, then the passive defaults to the normal Strength of a technique based off of it's rank.
  • 1-14 Strength: Inconsequential burns
  • 15-24 Strength: First Degree Burns
  • 25-34 Strength: Second Degree Burns
  • 35+ Strength: Third Degree Burns
Storage and Force FuuinjutsuShow
Storage and Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment FuuinjutsuShow
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ranged FuuinjutsuShow
Ranged Fuuinjutsu:
Ranged Fuuinjutsu
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
IchimonjiShow
Ichimonji:
Senpo • Ichimonji [Sage Art • One Written Character]
Aimi is able to utilize Ichimonji, a ninpou release that can only be used during sage mode. This release allows him to manipulate identity, reshaping reality in unique ways that are tied to names, the lack of a name and words for a variety of purposes, allowing him to manipulate the properties of of people, objects, jutsu or even the environment around them by way of writing on them. The ways in which reality can be altered can be categorized into three different forms: Curses, Commands and Compassions, detailed further below. However, much like Jikukan, Space/Time, ninjutsu, the universe is self correcting and these changes to reality rarely if ever have lasting effects. Additionally, the majority of Ichimonji senjutsu must be initiated by way of writing, much in the way of Fuuinjutsu, unless specifically stated otherwise. All Ichimonji senjutsu which requires writing to be activated have the same general characteristics; those characteristics include the following:
  • All Ichimonji senjutsu consist of a single calligraphic character. This means that full sentences cannot be written out, such as "Will break in 3 days". They are restricted to a single word. The only exceptions to this rule is when names themselves are written or erased, or when no writing is required for the jutsu in question.
  • Writing the word or name is not enough to initiate the jutsu fully. In order to fully initiate an Ichimonji jutsu, a circle must be drawn around the character or name as well, creating a seal that initiates the jutsu like the symbols used in Fuuinjutsu.
  • Once the character is encircled, the jutsu is activated and thus takes sage chakra from the user.
  • Ichimonji jutsu can only be one of the three types - Curses, Compassions or Commands. They cannot be "curse commands" or "command compassions" for example.
  • The reality altering effects of these senjutsu can be resisted to a degree in a similar manner as genjutsu, meaning that all Ichimonji senjutsu that impose an effect on a sentient, individual character can be resisted with the [Willpower] stat.
  • Ichimonji is an advancement on regular Fuuinjutsu and thus follows all of the same rules for each type of Fuuinjutsu as a base on top of its own unique rules.
  • As Ichimonji is a "super concentration" of Fuuinjutsu, Ichimonji senjutsu are subject to any sort of Fuuinjutsu removal techniques with the important difference being that should a form of ninjutsu be utilized the user must have greater than or equal [Willpower] than Aimi's [Control] to remove the seal. This does not mean that a specific variant of a Fuuinjutsu removal technique must be created and used but rather that an additional stat check is placed on the existing technique on top of any other conditions of the jutsu.
Because of the seal-like nature of Ichimonji as a medium for senjutsu, Aimi is also required to have Storage and Force Fuuinjutsu, Charge and Augmentation Fuuinjutsu, and Ranged Fuuinjutsu concentrations. Below are descriptions of the types of Ichimonji senjutsu.
  • Curses: Ichimonji senjutsu which can change the material makeup of the surface the character is written on temporarily. This enables the user to change the nature of objects and body parts that the user writes the single character on. Examples of this include allowing the user to change the makeup of their own skin into something harder to increase its defensive strength, or transforming a wall of earth into paper to reduce its strength. These changes typically last only as long as each individual technique allows, and techniques which affect stats will apply buff and debuff rules as normal. These changes can be resisted through the regular Willpower resistance applicable to all Ichimonji techniques.
  • Compassions: Ichimonji senjutsu which can alter the properties that something possesses. This enables the user to change the way that a surface interacts with the world without changing the nature of the surface itself. Examples of this include using a single character Ichimonji seal to cause a sheet of ice to be hot to the touch, or causing a feather to be as hard as rock. These changes do not change the nature of the object itself, meaning if external heat were applied to the ice sheet it will still melt because it is still ice, and the feather remains flammable despite being as hard as rock, because it isn’t rock it’s just been given that hardness. These changes typically last only as long as each individual technique allows, and techniques which affect stats will apply buff and debuff rules as normal. These changes can be resisted through the regular willpower resistance applicable to all Ichimonji techniques.
  • Commands: Ichimonji senjutsu which can alter the capacity that something has. This type of Ichimonji seal primarily is for use on sentient creatures. Commands are capable of sealing away certain capacities that a person possesses, with the rank of the technique creating the seal reflecting the importance of the capability that is hampered. Examples of this includes inscribing a command seal with the character fire to seal away the ability to manipulate flames, which may weaken a person’s katon techniques or possibly remove them entirely depending on rank and resistance. Another example may be the ability to remove the target’s capacity to tell friend from foe, causing them to forget whose side they are on. These changes typically last only as long as each individual technique allows and can be resisted through the regular willpower resistance applicable to all Ichimonji techniques.
The following is a list of all styles of Ninjutsu, with or without stipulations, which Ichimonji senjutsu can affect:
SpoilerShow
Ash
Chalk
Chiton
Doton
Fuuton
Katon
Kouton
Mist
Raiton
Salt
Sand
Sankaton
Suiton
Youton
Garaton
Hyouton - specifically anything that's ice, rather than something temperature based purely
Yugeton
Mokuton
Webbing
Ranton
Fuuinjutsu - being a 'super extension' of Fuuinjutsu it only makes sense to me that Ichimonji could be used, potentially, to interact with the lesser forms
Shouton
Mud
Ink
Taijutsu (8)
Bone ControlShow
Bone Control:
A member of the Kaguya clan, this shinobi has mastered the gift of their clan and can consciously control their bone as if they were a muscle, forcing their body to ossify and grow as they see fit.
Close Quarters CombatShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Deft HandsShow
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Rigid StructureShow
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
MedicineShow
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
PerceptionShow
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Sword WeaponsShow
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Heavenly Body ControlShow
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Endurance, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration
Guanyin Bodhisattva:
Guanyin Bodhisattva
A character with this concentration is able to utilize Guanyin Bodhisattva ninpou, and can make and use any custom jutsu that require the Guanyin Bodhisattva affinity. This concentration, like ninpou, has no passive effects.
Guanyin BodhisattvaShow
Guanyin Bodhisattva release is an extremely advanced extension of Ninpou, requiring not only advanced knowledge of ninjutsu but also taijutsu – Heavenly Body Control specifically. The use of these jutsu cannot be done without both the Heavenly Body Control and Advanced Channeling concentrations as they are all intrinsically linked to use of not just chakra and handseals but also the body. Guanyin Bodhisattva release is a union of both ninpou and taijutsu and as such occupy places in both pyramids. Guanyin Bodhisattva release allows the user to not only perform these jutsu but to do so without the use of handseals, replacing this instead with a very specific set of movements done with the arms and the hands to initiate each and every jutsu related to this release. These movements of arm and hand can only be used when performing Guanyin Bodhisattva release jutsu and are not a substitute for the standard handseals of any other concentration.
Genjutsu(0)---


History
Historical AccountsShow
The Life and Times of Aimi Kaguya

Aimis' story begins like most Kaguya's stories do, within the Kirigakure village. He was born to an ordinary set of miners who lived within the village, though they worked outside of it. The day that Aimi was born was the happiest day of their lives, though it was quickly snuffed out as they realized not long after his birth that he had the deadly congenial disease of the Kaguya clan.

For months his parents agonized over the choice, knowing the sort of life he would be forced to live if he were to be given over to the clan. Eventually, they could wait no longer as the disease approached it's critical point and took their child before the Kaguya elders. Aimi's parents made the hardest decision of their life to give up their child. Aimi was taken in. The surgery took place on his first birthday. His present that year was the gift of life.

Aimi was quick to recover from his surgery, getting up and walking within weeks after having temporarily lost the use of his legs. The Kaguya elders took it as a good sign, and as he grew up, they were pleased to see that he was a strong boy in both spirit and body. They trained him, molded him, made him into a boy warrior as all members of the clan were required to do. He was never told about his mother and father living within the village and was raised throughout his childhood in believing that his adoptive parents were all that he had. But, Aimi's one 'weakness' in the eyes of the Kaguya was his kindness.

This kindness was assassinated by the end of his academy exams, where he was forced to kill a prisoner, condemned to die. The event devastated young Aimi, and for many years as he was struck by puberty and he rapidly grew into the man he became, he would view the world as dark and twisted, full of potential but entirely out of his reach. He channeled his energy, his anger, his suffering into his work and the perfection of his mind and body, growing strong and staying strong. At thirteen he picked up a sword seriously for the first time and dedicated himself to learning how to use it. Years before this, he had been assigned to a squad and regularly went on missions with them. On his off time, when he wasn't sent out for a mission or wasn't working on perfecting his body, he would read; books, scrolls, newspapers, anything he could get his hand on. He learned quickly that a mind needed books like a sword needed a whetstone.

At fifteen, he participated in the chunin exams, and failed. He lost his match against the genin that he'd been paired up against to fight and so failed his exams, while his team mates went on to pass. He was later paired with another team and, a year later, put through the exams again. He failed once more, for the same reason. For the third time he was put onto a new team of genin, now the oldest member at seventeen. During the year between exams, though, he trained more furiously and became more adept at the art of being a shinobi than either of his team mates could hope to become at their age. On his third try, when once again faced with another genin, he was victorious. Overwhelmingly so.

He beat them into submission by beating them within an inch of their life, using guile, skill and raw power to his advantage. The Jounin watching him later told him that "He should have killed the poor sap; it would have been kinder." It was these words that sparked a second metamorphosis in him, though this one much slower burning. Over the course of the next 4 years, as he continued to train and work and, eventually, take and pass the Jounin exams, an idea was brimming in the back of his mind that grew like cancer. Then, not long after his twenty first birthday, the cancerous ideal burst forth in his mind like a paper bomb, and suddenly everything was clear to him. This explosion of thought is what lead to his current state of mind, as well as being reunited with his parents.

Of his own volition, on his own time, Aimi began to seek out his birth parents, having been told years back that his real parents lived, or at least had lived when he was a baby, in the Kirigakure. It took him a little over a week to find them, and the reunion was touching, to say the least. His mother was outside of her home, sweeping the walkway when she looked up and saw him. He saw in her eyes his own, and she froze when she saw him. When she ran forward and hugged him, Aimi thought it was the happiest moment of his life.

They caught up, the two of them, while they waited for his father to get home. His father, he learned, worked as an ore miner in a mine roughly fifteen miles away from the village. He learned that she had given up mining after having him and worked as a habachi chef in the village these days, having been freed from slavery some years back. He was told how they had watched him grow up from afar, seeing him after he graduated from the academy, when he'd run around the village with his team mates growing up, how they'd witnessed him passing the chunin exams, hearing of him from a couple of shinobi she served that he had passed the Jounin exams and everything else that she could get when she could get it. It was around the end of this explanation, well into the night, that Aimi's father came home, and what a giant of a man he was! His father easily towered over him by a foot, his mother by a foot and a half! Aimi had never felt more secure in his life than when his father held him in his arms for the first time.

From that day on, Aimi would meet with his family whenever he could. Being a Jounin, as well as a full grown man, he paid little mind to if the Kaguya clan elders cared that he saw his family or not. He was loyal to the clan who had saved his life and made him strong, and he had found a love for his family he never knew he had. He grew to know them, and they to know him, and all the while he continued working as a shinobi, his efforts now fueled with the idea that in going out on missions he was protecting not just the village and the clan but also his mother and father.

As a Jounin he went on many different missions of all sorts and, now feeling secure in his position of power within the village, started to branch out more in his social life. He took on several younger shinobi under his wing, teaching personally the likes of Shinjiro Karagata, Nishiki Tsukino, Mondai Yūgana and others, even going so far as to occasionally share a jutsu he personally developed with his students!

Yet, as he grew older, a growing since of unease filled his being. Something that he didn't yet know how to describe but could be summarized as this; he did not belong in or to Kirigakure. As such he grew ever resentful of the system that surrounded him, particularly as he grew closer with his parents. This all changed, though, when he participated in a tournament in Star Country. As fate would have it, he signed up for a Ninjutsu exhibition match and was paired up first and foremost with none other than Kasai Yami, the current Mizukage! Their match was intense but ultimately the Mizukage was declared the winner, but at the end of the fight, the Reaper declared that Aimi would be made the next Bannin of Kirigakure!

When the tournament was over the promotion was formalized and Aimi was given leave to travel the world for a year under the condition that he come back stronger than he had been before. Eager to stretch his wings, so to speak, Aimi said his goodbyes and ventured out into the world. At first he merely traveled to new places and trained, indeed growing stronger, but as time went on he would encounter new individuals and a path would be set before him: He would visit every other ninja village and see what they were like in comparison to Kirigakure.

Thus began a tour across the mainland that lead him to all sorts of different places and scenarios, making his way into Konohagakure, Sunagakure, Iwagakure and Kumogakure and receiving massive culture shock! He could not believe how different the other ninja villages were, though none more so shocked him than Konohagakure. Along the way, he even helped a former Kirigakure kunoichi and Genma host of Vorashu, Katsu Artemisu, conquer the Land of Rivers for their own!

Shortly after this, the Great War erupted. Aimi was not aware of the war at first because he was in the Land of Plains and Sea, discovering and getting to know the Kinoko clan. When word did reach him, the war had already been raging for several weeks. With the arrival of this news, Aimi saw an opportunity. In secret, he defected from Kirigakure, vowing to never return. He then began to gather all of the scattered members of the Kinoko clan and unite them under a single banner, attempting to throw a coup of the local powers that be of the Land of Plains and Sea in order to set up a base and military power to join the war. Alas, his efforts were ultimately unsuccessful and, having suffered losses deemed too much, Aimi and the Kinoko clan retreated to fight another day.

He then traveled north, conquering as he went. Over the coming five years he would conquer and lose Dungeon Country to Wind, conquer a smaller country further north of Dungeons, then Gold even further north before heading back south and successfully conquering the Land of Plains and Sea, at which point his military might was powerful enough to split into two separate directions, attacking and conquering simultaneously the Land of Steppes to the west and the Land of Beasts back north. By this time, the Great War was declared to have come to an end, and Aimi found himself at the head of a new nation on the world stage: The Land of Gold.

From here, he began development on the military village of Kusagakure, intending to make it a stepping stone towards industrializing the mostly wild and untamed lands of his new nation. During the construction he had a fateful encounter with a child afflicted with the heterotropic ossification, the same disease all Kaguya suffered from. It was then that he decided that he must return to Kirigakure. Planning a one man invasion, he went back to the Bloody Mist village in secret to take what supplies he could carry, the Kaguya clan scroll, and his parents. However, not all went as planned and during the ensuing chaos, his parents were lost, at which point his secret invasion turned into a short lived assault. When there could be nothing more to gain, Aimi left the misty village for the last time and returned back, vowing now to begin building a new village; a shinobi village: Kingakure no Sato.

After his return, he would have yet another fateful encounter certain laughing jackal and was banished to the world of spirits for, what was to him, seventy years, while in reality hardly any time had passed at all. The banishment changed him on multiple fundamental levels and when he returned he was a changed man. With new found direction and conviction, he hastened the construction of Kingakure and set to work gathering the clans that would populate it.

So it was, so it goes.

The Finding of the Slayer of Worlds...

Midway through his life's journey, Aimi found himself upon a dark road in a wooded forest, for the clear path was lost. He was in transit, heading towards his mission in the fire country when he came across an unusually quiet, unusually still piece of forest. Immediately he could tell that something was wrong, the air was different here. He hadn't seen a sign of civilization for miles beyond the road he'd been travelling on, and in an episode of absent-mindedness, he'd strayed from the path and ended up there. The trees, the further he went in, were dead or dying, gnarled and twisted. Nothing seemed to be growing. The ground seemed to grow harder with each step, until all was seemingly dead.

Turning around a tree, he was stunned by what he saw. There, in the ground, buried almost to the hilt was a sword on fire with blue flame. Wrapped around the blade, the guard, the hilt and the pommel were scrolls, unwrapped, filled with writing. Sealing jutsu he was able to identify, but not what sort. Intrigued by this, he moved to approach and was repelled by pain, his flesh falling from his bones. That was when he noticed the red mist that surrounded the blade, making all smooth and death, repelling all life. It was only by the grace of his quick reflexes and regeneration that he was spared the same fate.

Aimi marked this location in his head, back tracking out of the dark wood to find where he had been on the road and remembering it well, going so far as to mark his passing on a tree. He went about his mission, doing it dutifully but his mind was on the sword and the mystery surrounding it. He found himself desiring the blade and it's mysterious power, wanting to unravel it's mystery and why it was sealed away there. With his mission a success, he sought out a blacksmith and requested a special sheath, claiming that his was only a temporary measure and not when he normally used. His own sheath was in disrepair, he claimed, and paid the blacksmith handsomely to get it done as quickly as possible. He requested that it be made of pure, heat treated, tempered iron.

Once the sheath was completed, he went back to the dark wood and there found the sword once again. He'd spent days thinking of how to retrieve it properly, and he put the plan into motion as swiftly and elegantly as he possibly could. He removed the seals from the rotted earth, he drew the blade from it's tomb, he sheathed the flaming sword and he coated the iron sheath in the myriad of complicated fuuin jutsu, using his own chakra to keep it in place. He feared that it was only a temporary measure, though, and so quickly spirited the blade away from that dead place.

On his way back to the Kirigakure, Aimi hid the blade where only he would know where to look, thoroughly covering it up and disguising its presence as best as he could. Once he was certain that it would not be disturbed, he left that place and returned back to the village, keeping the sword in the back of his mind for the day he might need it, naming it The Worldslayer.

So it was, so it goes.

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Last edited by Nafan~ on Mon Aug 30, 2021 7:56 am, edited 2 times in total.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

IijutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.
KatonShow
Katon • Pin-point
D-Ranked Ninjutsu
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites a small area up to a 1x1x1 meter area in size in flames. An instant before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • Ghost-Light
D-Rank Ninjutsu
The user makes the handseals and creates a small ball of flame in the air in front of them. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the user’s [Control]. The flame lasts for 5 posts.

Katon • Will-O-The-Wisp
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small ball of flame in the air in front of them. Visually the same as Ghost-Light, the ball of flame differs in that it is immobile, remaining stationary even if someone aside from the caster approaches it. When someone other than the caster comes within a meter of it, the ball will rapidly heat up and explode outwards at [Speed] and [Strength] equal to the users' [Control]. The flame lasts for 4 posts.

Katon • Foxfire
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and gathers chakra in their hand, igniting it in a cool, dull flame that lines the palms of their hand. The user can then wipe their hand across a surface, such as stone, wood, or the earth, and leave a smear of fire that burns continuously with the users' chakra acting as an adhesive on the surface. The user could also write messages or draw pictures even – any form of written communication is possible. These flames are cool to the touch, being exactly normal body temperature. The chakra imbued in the flames lasts for up to 5 posts before burning away completely and the flame fading.

Katon • Popping Foxfire
D-Rank Ninjutsu
Prerequisite: Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to explode outwards. This explosion has [Strength] equal to the users' [Control]. Because the force is all directed outwards, the surface that the message was written on remains unharmed.

Katon • Vanishing Foxfire
D-Rank Ninjutsu
Prerequisite: Must know Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to burn through its chakra prematurely and fade away within a post.

Katon • Ghost-light: Stalking Tonberry
D-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Death Curse
After the user performs the handseals they can either stop or start the tiny balls of flame from surrounding the small flame of Katon • Creeping Ghost-Light: Tonberry Death Curse. This means that the user of this jutsu has control of how long or how quickly the flame engulfs what it is stuck onto. Every time the user wishes to start or stop the advance of the flames they must perform this jutsu.

Katon • Flash-bang
D-Ranked Ninjutsu
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites an area equal to the user’s [Control] in meters in size in flame, causing an explosion within this area. A brief moment before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

Katon • Fire Coming Out of the Monkey's Head
D-Ranked Ninjutsu
The user channels their katon chakra into their eyes and mouth, setting both ablaze. This fire rages for a total of 5 posts, causing no burns to the user nor impairing their ability to speak or see. This jutsu does little aside from act as an intimidating display for the user’s foes.

Katon • Ghostly Hand of Flame
D-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light
The user channels their katon chakra and creates a replica of their own hand made out of flame. This hand doesn't give off much heat at all and is not as hot as other fire. Touching this hand of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This hand is able to move away from the user up to 10 meters.

Katon • Wick
D-Ranked Ninjutsu
Prerequisite: Storage & Force Fuuinjutsu Concentration, *[Basic Jutsu • Chakra Kai]
The user channels katon chakra and sends it to a Storage or Force Fuuinjutsu seal close to them, up to 10 meters. Directly above the seal a small ember will appear briefly before erupting into a tiny flame. This flame burns away the seal and simultaneously activates it, releasing any Fuuinjutsu within. To use this jutsu on a Fuuinjutsu that is not the users’, the users’ [Control] must be greater than the opposing seals’ users’ This flame is ephemeral and dissipates after burning the seal away.

Katon • Visions of Fire
D-Ranked Ninjutsu
The user closes at least one eye and focuses on a flame within 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to see through the selected flame, giving them vision of anything that is going on around the fire but no other sensory information up to a range of 10 meters. While using this jutsu the user is blind in whatever eye they used to perform the jutsu and cannot perform any other ninjutsu.

Katon • Listen to Flame
D-Ranked Ninjutsu
The user focuses on a flame with 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to hear through the selected flame, giving them hearing of anything around the flame but no other sensory information up to a range of 10 meters. While using this jutsu the user is deaf and cannot perform any other ninjutsu.

Katon • Ghost-light Curse
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user performs the handseals and creates thirteen floating balls of fire in front of them. These flames will move forward away from the user and spread out gradually, covering a total of 25 meters in a line beside each other. Should anything with a normal body temperature or higher come within five meters of these flames they were begin to converge towards the source of heat with [Speed] equal to the users' [Control], burning whatever they come into contact with with [Strength] equal to the users' [Control]. If they come into contact with something inanimate (A tree, a rock, etc.) they will simply disappear. The user must be within the range of Katon • Ghost-Light to perform this jutsu.

Katon • Will-O-Wisp Circle
C-Rank Ninjutsu
Prerequisite: Katon • Will-O-The-Wisp
The user performs the handseals and creates thirteen balls of dull flame, similar in every way to Katon • Ghost-Light and sends these 13 balls over towards their target. These orbs of flame will encircle the target in a 5 meter circumference and begin to spin, almost like they're dancing. Occasionally these flames will wink out of sight only to reappear again a few moments later. The bright, moving lights along with the blinking are designed to confuse and disorientate foes, leaving them dizzy and addled. These flames last for 5 posts before fading.

Katon • Will-O-Wisp Death Circle
C-Rank Ninjutsu
Prerequisite: Katon • Will-O-Wisp Circle
After Katon • Will-O-Wisp Circle has been cast, the user performs the hand seals and sends chakra into the thirteen balls of flame, causing them to rapidly heat up into actually damaging flames and all rush inward all at once towards the center of the circle to catch anything they touch on fire. Should these flames miss and not hit anything within their circle, they will collide together and burn with [Strength] equal to the users' [Control] and form a single, large flame that will expand and catch everything within the original circle's circumference on fire.

Katon • Ghost-Light: Tonberry Curse
C-Ranked Ninjutsu
Prerequisite: Katon • Foxfire
The user performs the hand signs and gathers chakra into their hand, forming a small dull ball of flame. This ball of flame is distinct in that it has two bright spots on it that give it the look of eyes. The user then sticks this ball of flame onto a target, transferring the chakra over so that the fire will stick to the target. This flame does not burn in the slightest and is exactly normal body temperature. The chakra that sticks to the target as well as its temperature draws in various Ghost-Light jutsu which home in on temperature. The flame requires a Strength of equal to the users’ [Control] to remove physically.

Katon • Creeping Ghost-Light
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user forms the handseals and holds their hands just above the ground. The user channels their chakra into their hands and creates a thin layer of dull flames that spread out over a wide area. The fire covers a circular area of 25 meters in circumference in total. The fire hovers just above the ground and will move over objects that are on the ground such as fallen logs or boulders. The flames by themselves do not harm anyone or anything as the fire is cool.

Katon • Creeping Ghost-Light Trap
C-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user performs the handseals and presses their hands down to the ground, sending their chakra through the ground towards the circle of fire created by Katon • Creeping Ghost-Light. When the chakra makes contact with the circle, it causes the fire to spring up and rush inward and upward with [Speed] equal to the users' [Control], effectively surrounding anything within the circle in flame. The chakra sent to activate the jutsu also changes the properties of the fire, causing it to burn whoever or whatever it touches with [Strength] equal to the users' [Control]. This jutsu is primarily meant to harm three or more targets at once, as any less and the user risks the target escaping the trap.

Katon • Creeping Ghost-Light: Tonberry Wildfire
C-Ranked Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Dance
The user makes the handseals and sends their chakra into each ball of flame created by the Katon • Creeping Ghost-Light: Tonberry Dance. The flames slowly move with 5 [Speed] forward through the air in all directions, seeking out sources of heat. When they come within five meters of a heat source of normal body temperature or higher, they will move towards it as though drawn by a magnet with [Speed] equal to the users' [Control]. Once they come into contact with a source of heat, they rapidly heat up and burn whatever they came into contact with with [Strength] equal to the users' [Control].

Katon • Hinkypunk
C-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small, wispy being with a large, flaming head and stubby 'arms and legs' made of flame. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This flame moves semi-autonomously, seemingly independent of the user's will when in actuality it's movements are directed by the user. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the users’ [Control]. The flame lasts for 5 posts.

Katon • Wildfire
C-Ranked Ninjutsu
Prerequisite: *Katon • Heated Blade
After the user has set their blade aflame using the Katon • Heated Blade ninjutsu, the user again channels katon chakra; this time in the flames themselves, causing the flames to jump about on the weapon wildly. Afterward, every strike of the user's blade will cause flames to jump and fly from the blade, spreading the fire about and causing environmental damage. The flames can leap out away from the sword equal to a distance of 1/2 the user's Strength and similarly moves at 1/2 the user's Strength.

Katon • Smoldering Embers
C-Ranked Ninjutsu
The user channels a small amount of katon chakra throughout their entire body, giving them an orange glow. Afterwards, the next katon ninjutsu that the user performs will be enhanced with an additional 5 Strength and Speed. This jutsu lasts until the user performs another katon ninjutsu or 5 posts have passed.

Katon • Ghost-light: Nilbog
C-Ranked Ninjutsu
Prerequisite: Katon • Ghost-light Curse
The user performs the handseals and sends chakra into a number of fireballs created through Katon • Ghost-light ninjutsu equal to the users’ [Control/2]. This chakra alters the fireballs subtly, making it so that if they come into contact with an inanimate object – such as a tree, a rock, a wall etc. - the fireball with split into two of equal size and bounce off of the object they came into contact with rather than vanish. The amount of times that they can do this is equal to the user’s [Control/5]. Aside from this they retain all other properties of the original jutsu in how they behave.

Katon • Message in the Flames
C-Ranked Ninjutsu
Prerequisite: Katon • Visions of Fire
The user closes their eyes and focuses on a flame within 25 meters of themselves, channeling katon chakra as they do. This chakra allows the user to both see and speak through the selected flame. This is signified by a pair of fiery eyes appearing within the flame through which the user can see up to a range of 15 meters and their voice can carry up to 15 meters away. While using this jutsu the user is completely blind and cannot perform any other ninjutsu.

Katon • Creeping Ghost-Light: Tonberry Dance
B-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user makes the handseals and sends chakra into the circle of flames created by the user's Katon • Creeping Ghost-Light. Using this chakra, the user forms a number of balls of flame equal to the users’ [Control]. These fireballs simply float in the air, waiting for the user's follow up jutsu. This jutsu is a prerequisite for other jutsu and must be performed before others. The fireballs last for 7 posts before vanishing.

Katon • Creeping Ghost-Light: Tonberry Death Curse
B-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light: Tonberry Curse
After the user has placed the flame of Katon • Ghost-Light: Tonberry Curse on a target, the user forms the handseals and creates a tiny flame directly above the small one. For every post that passes, three tiny balls of flame are created. These balls of flame continue to form in a circle around the central fire until twelve are around it in a circle (four posts). Once this happens, the central flame rapidly begins to grow and spread over the target at a [Speed] equal to the users' [Control], burning them severely with [Strength] equal to the users' [Control].

Katon • Combustion Sniper
B-Rank Ninjutsu
The user channels and compresses a large quantity of katon chakra at a single chakra point along the head, arms or legs with the exception of the eyes and any point that would allow for "backwards shooting" (such as the back of the head). This compression creates an unstable chakra mass. The user MUST expel this blast directly after creating it or be struck by its full effect instead. The user can "expel" this chakra in various ways depending upon where in the body the user compresses the chakra. The visual effect of this technique is a rapidly moving distortion in the air, like a tightly compressed "stream" of air sent forward. As the blast travels it "crackles" the air around it leaving a small but still audible boom every 5 meters it travels. On impact the marble of chakra explodes in a fiery bloom in a 6x6x6 area.

Katon Death Bone Pulse • Ember Bone Clone (Basic)
B-Ranked Nintaijutsu
Prerequisite: Death Bone Pulse • Bone Clone (Basic), Katon Concentration
By channeling katon chakra and ossifying bone throughout their entire body, the user creates an entire skeletal structure that is identical to their own at a speed equal to the users’ [Speed]. The bones come out burnt and black with a large ball of fire burning in its rib cage and a smaller ball burning in its skull. The clone can utilize any katon ninjutsu the user can up to B rank. In addition, any contact with the skeleton will result in a burn as per the katon passive based on the users’ [Control]. The clone lasts for a maximum of [Control/5] posts before falling apart.

Katon Death Bone Pulse • Cremation Reanimation
B-Ranked Ninjutsu
Prerequisite: Katon Death Bone Pulse • Ember Bone Clone (Basic), user must have an inactive Death Bone Pulse • Bone Clone to perform this jutsu on.
The user weaves a quick series of seals and sends their chakra into a Bone Clone which has fallen apart by reaching the end of it's life span or being defeated in combat, drawing the bones back together and reassembling them. In addition, the user's chakra ignites the bones, turning them into a Katon Death Bone Pulse • Ember Bone Clone (Basic). The user must be within the range of the clone that they created to use this jutsu.

Katon • Ignition
B-Rank Nintaijutsu
Prerequisite: *Katon • Heated Blade, Katon • Flash-bang
After the user has set their blade aflame using the Katon • Heated Blade ninjutsu, the user again channels katon chakra; this time in the flames themselves, causing the flames to jump about on the weapon wildly. Afterwards, the next swing of the sword that the user lands on a target, the flames will transfer from the blade itself to whatever was struck, engulfing the target in fire that burns with [Control] strength. These flames are ephemeral, however, and quickly burn out after their initial combustion. Once used, the flames present on the blade are used up and will have to be created anew.

Katon • Shepherd of Fire
A-Ranked Ninjutsu
The user channels their katon chakra into any preexisting fire within 35 meters of them. This chakra feeds the fire, making it both larger and more intense, flaring it up so that it burns hotter and grows in size. Using this technique, the user is able to increase the passive strength of any fire around them by 13. This increase in Strength lasts for 10 posts before cooling down and returning to it's original Strength.

Katon • Exterminatus
S-Rank Ninjutsu
Prerequisite: 45 Control, Advanced Channeling
The epitome of katon ninjutsu, an expression of fire so pure and so righteous that it can only be described as holy. The user channels katon chakra and breaths in deeply as they do, inhaling through the nose and exhaling out of the mouth, gathering heat within their body. When the user is ready they spit out the gathered chakra in the form of a tight, brightly burning fireball and moves with [Speed] and impacts with [Strength] equal to the users’ [Control]. This tightly condensed fireball is no larger than a baseball when it leaves the users’ mouth. This fireball travels until it collides with something or until it has reached a range of 80 meters, at which point it will rapidly implode upon itself before expanding outwards in an explosion that covers an 80 meter radius in all directions that has [Strength] equal to the users’ [Control]. So hot are these flames that they have a transformation effect on whatever matter they touch. Earth and sand are turned to glass, water and ice evaporate into steam, plants and flesh are turned to ash, metal is melted, even the air itself is burned away leaving a breathless void in its’ wake that lasts for 1 post before air from outside the blast radius is able to fill in the space. These transformations are beyond the users’ control and happen regardless of the users’ will, nor are they able to effect the temperature of the flames once it has left their body. In order for these effects to take place on opposing ninjutsu (suiton, doton, kouton, etc.) the [Strength] of this jutsu must be greater than the [Strength] of the opponents’ jutsu. The user must be careful not to get caught within the blast radius of this jutsu or else they will be will be affected by it as well.

Katon • Glass the Fields
S-Rank Ninjutsu
Prerequisite: Katon • Exterminatus
Building upon the tower of destruction that is Katon • Exterminatus, this jutsu seeks to take the raw unbridled burning power of the aforementioned jutsu and change its' shape to be more versatile. The user channels katon chakra and extends their arm forward, creating a small, hissing torch of flame directly in front of the palm of their hand. The user pours chakra into this torch and creates a massive burning cone of flame that extends outwards from the users’ hand 80 meters in both length and width at a [Speed] and with [Strength] equal to the users’ [Control]. So hot are these flames that they have a transformation effect on whatever matter they touch. Earth and sand are turned to glass, water and ice evaporate into steam, plants and flesh are turned to ash, metal is melted, even the air itself is burned away leaving a breathless void in its’ wake that lasts for 1 post before air from outside is able to fill in the space. These transformations are beyond the users’ control and happen regardless of the users’ will, nor are they able to effect the temperature of the flames once it has left their body. In order for these effects to take place on opposing ninjutsu (suiton, doton, kouton, etc.) the [Strength] of this jutsu must be greater than the [Strength] of the opponents’ jutsu. The user must be careful not to get caught within the wake of this jutsu or else they will be will be affected by it as well. The user may maintain this jutsu indefinitely, each post taking 5 [Chakra Pool] away from the user for as long as they hold the jutsu.

Damnatus
S-Rank Ninjutsu
Prerequisite: Katon • Exterminatus
Building upon the utter destruction that is Katon • Exterminatus, this jutsu seeks to take the raw unbridled burning power of the aforementioned jutsu and cover it over an extremely large area. The user channels katon chakra and extends their arm skyward, sending a spark of flame flying up towards the clouds at [Speed] and [Strength] equal to the users’ [Control]. While channeling their chakra the user has two choices; release the jutsu immediately or channel more chakra for up to 5 posts. For each post the user channels chakra into this jutsu the range increases exponentially at the cost of a [Chakra Pool] debuff for the remainder of the thread as listed below. While the user channels this jutsu they are unable to perform any other ninjutsu or genjutsu until it is completed. Once the spark has reached the clouds it will burst into a ring of flame that spreads out over a projected area listed below, heating up the atmosphere in that immediate area intensely. Over the course of a number of posts equal to the number of posts the user channeled this jutsu for, enormous, dark, cumulonimbus clouds will form and gather, flashes of red heat lightning clearly visible from the ground below. Once the clouds are fully formed they will begin to rain fire down over the projected area with [Speed] and [strenght] equal to the users’ [Control], lasting for a number of posts equal to how long the user channeled this jutsu. So hot are these flames that they have a transformation effect on whatever matter they touch. Earth and sand are turned to glass, water and ice evaporate into steam, plants and flesh are turned to ash, metal is melted. These transformations are beyond the users’ control and happen regardless of the users’ will, nor are they able to effect the temperature of the flames once it has left their body. In order for these effects to take place on opposing ninjutsu (suiton, doton, kouton, etc.) the [Strength] of this jutsu must be greater than the [Strength] of the opponents’ jutsu. The user must be careful not to get caught within the area of effect of this jutsu or else they will be will be affected by it as well. The size of this jutsu is listed below.
  • Normal cast: 80 meter radius flamefall
  • 1 post channel: -5 [Chakra Pool], 240 meter radius flamefall
  • 2 post channel: -10 [Chakra Pool], 560 meter radius flamefall
  • 3 post channel: -15 [Chakra Pool], 680 meter radius flamefall
  • 4 post channel: -20 [Chakra Pool], 900 meter radius flamefall
  • 5 post channel: -25 [Chakra Pool], 1000 meter radius flamefall
Katon • Warmth
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]
A blending of katon ninjutsu and Iijutsu, this jutsu, and those like it, allow the user to heal in a non-conventional sense – using fire. The user performs the handseals and breaths out a small ball of flame no larger than a meter in diameter. This flame hovers in the air and radiates a soft, cool warmth. The flame itself does not burn when touched and glows with a faintly green hue. Those who are within the users’ [Control/5] meters of this flame are healed as though by *[Iijutsu • Mystical Palm], allowing for continuous regeneration without the use of the users’ hands. This healing is indiscriminate. This jutsu lasts for 4 posts. While active, the user is unable to use any other ninjutsu or genjutsu. The user may end the jutsu at any time.

Katon • Poison Eater
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique], Katon • Warmth
A blending of katon ninjutsu and Iijutsu, this jutsu allows the user to cure a body of any poisons, bacteria or toxins that may have entered it. The user performs the handseals and creates a small swirling mass of fire in the palm of their hands. This flame radiates a soft, cool warmth and does not burn when touched, glowing with a faintly green hue. The subject of this jutsu needs to ingest the flame and swallow it, allowing it within their body and down into their stomach. From there the fire disperses throughout the bloodstream, burning away any poisons or toxins that are within the subjects’ body. This process takes three (3) full posts to complete. While the jutsu is burning away the poisons or toxins, the subject will feel an intense, uncomfortable internal heat that is akin to an acute fever.
NapalmShow
[Napalm • Hellish Weapon]
D-Ranked Ninjutsu
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Fire Walking
D-Ranked Ninjutsu
Prerequisite: *[Basic Jutsu • Act of Water Surface Walking]
A variation of *[Basic Jutsu • Act of Water Surface Walking], this jutsu allows the user to walk over the surface of napalm, burning or otherwise, without having napalm stick to their feet. This jutsu lasts for a number of posts equal to the user's Stamina stat.

[Napalm • Surprise Mine]
D-Ranked Ninjutsu
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Clone]
C-Ranked Ninjutsu
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Puddle]
C-Ranked Ninjutsu
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].

[Napalm • Fire Swimmer]
C-Ranked Ninjutsu
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.

[Napalm • Water Converter]
C-Ranked Ninjutsu
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 103 meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Dragon Fire]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Grenade]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Unending Smoldering]
B-Ranked Ninjutsu
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 303 meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Steady Progress]
B-Ranked Ninjutsu
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].

Napalm • Napalm Transportation
A-Ranked Ninjutsu
Prerequisite: Napalm • Puddle
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user performs the hand seals and sinks down into the napalm at a Speed of 25. The user then appears out of another, separate puddle of napalm up to a distance of 40 meters away from the first. Using this jutsu takes away from one of the user's teleportation uses in a thread.

[Napalm • Napalm Rain]
S-Ranked Ninjutsu
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.
NinpouShow
[Ninpou • Sealless Chakra Kai]
E-Ranked Ninjutsu
The user will channel chakra into a single object or fuuinjutsu seal, activating them without any need for a hand seal of any kind. The range on this technique is 20 + (control/2) meters.

[Ninpou • Protect]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.

[Ninpou • Shell]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[Ninpou • Sealless Multiple Chakra Kai]
D-Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters.

[Ninpou • Pressure]
C-Ranked Ninjutsu
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.

[Ninpou • Delayed Multi Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Any seals activated via this jutsu will release their effects on the following post, as opposed to activating immediately on the same post the Kai takes place.

[Ninpou • Sequential Multi Chakra Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Upon using this Kai, the user specifies a sequence of seals, causing each seal to activate one after another as opposed to all at once. The second seal will activate after the first is finished, the third will activate after the second, and so on until all seals are activated.

[Ninjutsu • Invisible Ink]
C-Ranked Ninjutsu
Prerequisite: 15 Control
The user makes the handseals and then swipes their hand over a written fuuinjutsu seal, sending their chakra into the seal and making it invisible to the naked eye as if it were never there in the first place. While this jutsu is active, any fuuinjutsu that is affected by this technique is inactive and cannot be activated in any way, shape or form. In order for the fuuinjutsu to be activated, [Ninjutsu • Invisible Ink] must be broken. This jutsu lasts until the user performs it a second time, touching the seal and making it visible once more.

[Ninjutsu • Pressure]
B-Ranked Ninjutsu
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 15 meter radius. Those within this area of effect will suffer a 6 Strength Debuff for 1 post.
Storage and Force FuuinjutsuShow
*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

Fuuinjutsu • Underwater Basket Weaving Storage
C-Rank Storage Fuuinjutsu
By inscribing this seal on a scroll or surface, the user may store anything that is 1m3. When kai'd the fuuin releases the item to be used ontop of the surface. This fuuin must be at least as large as the item being sealed to a maximum of 1m3.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

Kaguya TaijutsuShow
~Death Bone Pulse • Lockpick
E-Ranked Taijutsu
The user will place their finger against a lock, ossifying the tip of their fingers, and then forcing it forward into the lock. The produced bone will fill into the lock, producing a key that can then be used to open the lock, or saved for the future. The bone is brittle, and will break rather easily if under too much pressure.

Death Bone Pulse • Steel Feather
D-Ranked Taijutsu
Prerequisite: Death Bone Pulse • Skeletal Wings
After the user has performed the Death Bone Pulse • Skeletal Wings jutsu, the user plucks a feather from their wings and throw it as though it were a kunai. After the feather is plucked from the users’ wings, a feather grows back to replace itself. The feather has strength equal to the users’ [Strength].

~Death Bone Pulse • Proximal Phalanx Bone Senbon
D-Ranked Taijutsu
The user will ossify the tip of their fingers, then make a throwing motion. Causing the ossification to fly off of their hands as if thrown.

~Death Bone Pulse • Mend
C-Ranked Taijutsu
The user causes the bones injured to ossify, completely fixing minor breaks and fractures over the course of a single post.

Death Bone Pulse • Bone Clone (Pygmy)
C-Ranked Nintaijutsu
By ossifying bones throughout their body, the user creates an entire skeletal structure at a speed equal to the users’ [Speed] that is no bigger than twenty one inches tall before pushing it outside of their body. This tiny construct is able to perform simple tasks the user tells it to and has [Strength] and [Speed] equal to the user's [Control]. The construct lasts for up to 5 posts before falling apart.

Death Bone Pulse • Bone Clone (Basic)
C-Ranked Nintaijutsu
By ossifying bones throughout their entire body, the user creates an entire skeletal structure at a speed equal to the users’ [Speed] that is identical to their own before pushing it outside of their body. This construct is able to perform simple tasks the user tells it to and has [Strength] and [Speed] equal to the user's [Control]. The construct lasts for a maximum of 5 posts before falling apart.

Death Bone Pulse • Bone Armor
C-Ranked Taijutsu Maneuver
By ossifying bones through their own body the user is able to create a thin yet durable layer of bone over their muscles and beneath the skin over their entire body at the users’ [Speed] and has Strength equal to the users’ [Strength].

Death Bone Pulse • Dance of the Willows
C-Ranked Taijutsu Maneuver
Prerequisite: 20 [Speed]
A technique meant to be used against groups of enemies, the user will ossify bone in their arms, creating two 1 meter long lance-like bones out of the palms of their hands that have strength equal to the users’ [Strength]. The user then rushes forward into a crowd of enemies, striking at them with thrusts and slashes. This technique is difficult to master, in that the user's movements must be swift, fluid, flexible, and precise. With each strike, the user aims for a vital point of an opponent before moving on to another. Once the user begins the technique, it is imperative that they maintain continuous motion so as to maintain a delicate balance of offense and evasion.

~Death Bone Pulse • Ten Finger Drilling Bullets
B-Ranked Taijutsu
The user will ossify the tip of their fingers, then force it forward with a throwing motion, sending forward 10 sharp bone pieces flying forward. Each strikes with individual strength.

Death Bone Pulse • Dance of the Camellia
B-Ranked Taijutsu Maneuver
Prerequisite: Death Bone Pulse • Dance of the Willows, 35 Speed
The user will ossify bone in their arm, pushing the bone out of their shoulder and creating a short, 1 meter long 'sword' of bone. The sword has strength equal to the users’ [Strength]. The user rushes towards the opponent with bone in hand and thrusts it at them repeatedly, their arm moving so fast that it appears as a blur. The user's arm is impossible to track unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. To use this technique effectively, the user must keep up the pressure on the opponent, continually attacking them with the eventual outcome that the opponent leaves an opening in their defenses that the user can strike at.

Death Bone Pulse • Dance of the Larch
B-Ranked Taijutsu Maneuver
A defensive technique, the user will ossify bone throughout their body. When an opponent moves to strike at the user with taijutsu, rib-bones will jut out of the user's body on either side of the on coming attack equal to the users’ [Speed], clasping onto the limb or weapon of the opponent and stopping it from reaching the user. These bones have strength equal to the users’ [Strength]. Alternatively, the user may have these rib-like bones emerge from every part of the user's body. When an opponent moves to strike at the user with taijutsu, the user will stand upon their toes and rapidly spin on the spot, becoming a deadly whirl of sharp bones which can rip an unwary opponent to shreds.

Death Bone Pulse • Dance of the Clematis: Vine
B-Ranked Taijutsu Maneuver
The user will ossify bone in between their shoulder blades, pushing the top of the user's spinal column out of their back at speed equal to the users’ [Speed]. The user may grip this top portion and pull it out of their body, creating a 1.5 meter long weapon out of their spine. The user modifies the protrusions on the vertebrae so that they are sharper. In between each vertebrae is a section of cartilage which give this weapon flexibility and can extend the reach of it up to 3 meters. This spinal column has strength equal to the users’ [Strength]. The user may use this spinal column as a whip, polearm or sword. The user wraps the spinal column around an opponent within 3 meters of them, restraining the opponent. The user is able to make the sharp protrusions grow and stab into the restrained opponent.

Death Bone Pulse • Reach
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Strength
The user will ossify bone in their arm, holding their arm out and extending from their palm a skeletal hand and arm, segmented by many joints which allow it to bend, turn and curve. This skeletal arm moves at a speed equal to the users’ [Speed] and grabs onto objects with strength equal to the users’ [Strength]. This arm has strength equal to the users’ [Strength]. The distance that this arm can travel is 60 meters.

Death Bone Pulse • Skeletal Wings
A-Ranked Taijutsu Maneuver
The user will channel to ossify bone in their shoulders, growing a pair of skeletal wings at a speed equal to the users’ [Speed]. These wings have strength equal to the users’ [Strength]. These wings then ossify further as thin, hollow bones are added, mimicking the structure of keratin in the feathers of birds. These wings allow the user to fly, giving them a maximum speed equal to the users’ [Speed] while in the air and a maximum height of 30 meters.

Death Bone Pulse • Bone Clone (Mass)
A-Ranked Nintaijutsu
Prerequisite: Death Bone Pulse • Bone Clone (Basic)
By ossifying bones throughout their body, the user is able to make a number of complete skeletal structures at a speed equal to the users’ [Speed] that is identical to their own before pushing them outside of their body. This number is 9. These constructs are able to perform simple tasks the user tells it to and has [Strength] and [Speed] equal to the user's [Control]. These constructs last for a maximum of 5 posts before falling apart.

Death Bone Pulse • Heterotopic Ossification
A-Ranked Nintaijutsu Maneuver
The user creates a spike of bone with three hook like prongs in the palm of their hand then rams it into the target's flesh. Pulling their hand away, the user leaves behind a skull shaped "plug". Over the course of 10 posts, this plug will spread a layer of bone throughout the target's soft tissues, gradually spreading out from the point of origin until the entire body is covered at a speed of 1. This technique acts as a paralytic as it spreads through the limbs of the victim. This is only effective if the users [Control] is greater than the targets [Endurance]. At any time, the person afflicted by this jutsu may forcefully remove the plug, stopping the jutsu, or break off sections of ossified flesh at the cost of massive physical trauma. Removing the plug or breaking ossified flesh requires 20 [Strength].

Death Bone Pulse • Master of Disguise
A-Ranked Taijutsu Maneuver
By ossifying bones throughout their entire body, the user is able to change their entire skeletal structure. With this jutsu, the user is able to drastically alter their facial structure, allowing them to change the look of their face. With enough practice, the user can even take on the appearance of others. In addition, the user may also change the skeletal structure of their body, allowing them to grow or shrink by inches. This kind of change is limited, however, as the user must be careful not to loosen their musculature from their bones too much or else cause sever damage due to severed muscles. Because of this, the user may only change their height by 6 inches in either direction. The user is able to make these changes at a speed equal to their [Speed].

~Death Bone Pulse • Bone Healing
A-Ranked Taijutsu
By focusing on breaks in their own body or those of another the user causes the bones of those affected to ossify, completely fixing even the worst breaks in a short time, by concentrating for an entire post the user is even able to replace lost bones though this comes with the risk of being left incomplete if interrupted before then.

Death Bone Pulse • Hecatoncheires
A-Ranked Taijutsu
Prerequisite: Death Bone Pulse • Bone Clone (Mass)
A devastating surprise attack of a technique, the user will ossify bones throughout their body, creating a number of partially complete skeleton structures at a speed equal to the user’s [Speed] that is identical to their own before pushing them outside of the body, specifically from the back. A number of skeletal torsos, heads and arms complete, equal to the user’s [Chakra Pool] are created this way, branching off of each other if necessary. These skeletons have a [Strength] and move at [Speed] equal to the user’s [Endurance] and [Speed] respectively. Once formed, the user will have a number of new limbs at their disposal that they may use for a multitude of purposes, or the user may simple lash out, unleashing a flurry of blows equal to the user’s [Speed] in number.

Death Bone Pulse • Dance Macabre
A-Ranked Ninjutsu
Prerequisite: 35 Control
In order to utilize this jutsu, the user must have some form of loose-lying bones around to use. By channeling chakra into these bones the user is capable of shaping, directing and manipulating them. The range at which the user is capable of manipulating is equal to the user’s [Control x 2] in meters. While the user may freely manipulate loose bones within range, they are not able to manipulate those still within a living body.

Death Bone Pulse • Dance of the Seedling Ferns
S-Ranked Taijutsu Maneuver
The user will ossify the bones in their body, creating and sending the bones underground where they will form a lattice and spread over a 80 meter radius at a speed equal to the users’ [Speed]. The bones will then jut out from out of the ground in huge, rib-like spires up to 10 meters tall at the users’ [Speed] and a [Strength]. These spires are capable of impaling even the largest of creatures when they erupt from the ground.

Death Bone Pulse • Life's Finale
S-Ranked NIntaijutsu Maneuver
Prerequisite: Death Bone Pulse • Heterotopic Ossification, Death Bone Pulse • Dance of the Seedling Ferns
A variation of Death Bone Pulse • Dance of the Seedling Ferns, the user will ossify the bones in their body, creating and sending the bones underground where they will form a lattice and spread over a 80 meter radius at a speed equal to the users’ [Speed]. The bones will then jut out from out of the ground in huge, rib-like spires up to 10 meters tall at the users’ [Speed] and [Strength]. These spires are capable of impaling even the largest of creatures when they erupt from the ground. Structurally different from the spires created with Death Bone Pulse • Dance of the Seedling Ferns, these are jagged, sharp and twisted. Once impaled, a creature's soft tissues will rapidly begin to be converted into a layer of bone at a speed of 5 until all that remains is a mummified corpse over the next 5 posts. This is only effective if the users [Control] is greater than the targets [Endurance]. This ossified flesh can be forcefully removed, requiring a [Strength] of 35 to do so - though at the risk of catastrophic bodily harm.
Arts of MedicineShow
*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.
IaidoShow
*[Iaido • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed, 8 Instinct.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Mantra]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[Iaido • Last Rites]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[Iaido • Clouding Eyes]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[Iaido • Fading Touch]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[Iaido • Deathly Weight]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.

[Iaido • Art of Drawing the Blade Posture]
D-Ranked Kenjutsu Stance
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.

*[Iaido • One with the Sword]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath].
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with an average of their Taijutsu and Speed stats, rounded up, higher than the practitioner's Speed stat.

[Iaido • Flying Dragon Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed, Projectile Weapons
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.

[Iaido • Upper Slash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[Iaido • Sakura Twister]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.

[Iaido • Dragon Howl Flash]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.

[Iaido • Purple Lightning Flash]
B-Ranked Taijutsu Manuever
Prerequisite: 30 Speed
The user stands with their hands on their weapon, body hunched forward and feet lined up with each other, facing the opponent. The user dashes at full speed towards their target, waiting until they are right in front of them before falling. Using the momentum of their fall to their advantage, the user will unleash their blade in a diagonal slash that runs from hip to shoulder at the very last moment. In that moment, the user twists their body when drawing the blade to add more torque to the attack as well as end up behind their target, where they will sheath their blade. This attack is so fast that it can be perceived as a blur .

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

[Iaido • Posture Master]
B-Ranked Kenjutsu Stance
Prerequisite: 25 Taijutsu
Some practitioners of Iaido wear their blades horizontally on their lower back. Others wear their blades vertically on their back. For these practitioners, there is this stance. Using this stance, so long as the user has a perceptible sheath to return their blade to, even if that sheath is the earth itself, the user may use Iaido maneuvers from any stance.

[Iaido • Dragon Strike]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength and Speed
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 1/2 the user's Strength and travels up to a distance equal to the user's Strength in meters.

*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

[Iaido • Judgement Cut]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a low, imploding hum. The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].

[Iaido • Dragon Strike]
A-Ranked Kenjutsu Maneuver
Prerequisite: B-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 3/4 the user's Strength and travels up to a distance equal to the user's Strength in meters

[Iaido • Rapid Slash]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.

[Iaido • Dragon Strike]
S-Ranked Kenjutsu Maneuver
Prerequisite: A-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 4/5 the user's Strength and travels up to a distance equal to the user's Strength in meters.

[Iaido • Growing Dragon Strike]
S-Ranked Kenjutsu Maneuver
Prerequisite: S-Ranked [Iaido • Dragon Strike], 40 Speed
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the user's [Speed]. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 4/5 the user's Strength and travels up to a distance equal to the user's [Strength] in meters. Additionally, as this wave of air travels it increases in length by approximately 1 meter for every meter it travels up to a maximum length equal to the user's [Strength[ in meters.
Strong FistShow
[Strong Fist Style • Snake Pit]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user will swing their arm wide, aiming their fist for the target's kidneys. Once the blow has connected, the user will spin their torso around on the spot, bringing their opposite arm up and around in a hook shot to the face of the opponent, always on the same side as the kidney strike. This combination of punches is meant to sent an opponent reeling backwards.

[Strong Fist Style • Elbow Grease]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and spinning on the spot, bringing their elbow up and around to connect with the opponents' temple. The user throws their entire body weight into this strike with the intention of knocking an opponent prone in the process.

[Strong Fist Style • Snake Edge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before dropping down low to the ground on one leg with the other extended outwards and spinning on the spot, knocking their leg against the opponents' ankles, knocking them off balance and tripping them. The user throws their entire body weight into the kick so that when the opponent is tripped, if the user's Strength stat is higher than the opponent's, their bodily position will be inverted and their head makes contact with the ground.

[Strong Fist Style • Charge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user dashes forward with their dominant arm reared back, ready to strike. The distance the user can dash forward is equal to 1/2 the user's Speed stat. Once at the end of this dash, using their momentum, the user will throw their arm forward in a punch that is capable of sending a target flying backwards.

[Strong Fist Style • Rising Star]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and/or ducking out of the way and performing a strong upper cut punch aimed at the gut with all of their strength.

[Strong Fist Style • Star Fall]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
This technique can only be used while the user and their target are in the air. Ideally used in combination with a technique that sent an opponent up into the air, the user will rise up into the air after their opponent through whatever means and raise both of their fists up into the air above their head before bringing them both forward, hammering their arms into the target and sending it falling towards the ground.

[Strong Fist Style • Spin]
D-Ranked Taijutsu Maneuver
A simple close range evasive maneuver, the user waits for an opponent to attack them before moving their dominant leg behind the opponents' back leg followed by the user's other leg as they spin their body around the side of the opponents', ending with the user facing the opponents' back. This technique is used to make an opening for the user to attack the opponent.

[Strong Fist Style • Chokeslam]
C-Ranked Taijutsu Maneuver
A grappling slam technique, the user reaches out and grabs the opponent by the throat, squeezing tightly. The user then lifts the opponent up into the air by their throat and slams them down onto the ground, keeping a hold of them until the technique is complete.

[Strong Fist Style • Rising Dragon]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user crouches down on the ground with their arm reared back and tensed up, waiting for an opponent to try and strike them before springing up into the air and throwing their arm upwards in a spiraling upper cut. The distance the user rises in the air is equal to 1/2 the user's Speed in meters.

[Strong Fist Style • Snake Bomb]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A feinting strike, the user draws their fist back as if to throw a punch before taking a half step back, leaning backwards and putting distance between them and their opponent. The user then throws their body forward and uses their full body weight to augment their punch. Aiming for the solar plexus, if the user's Strength is greater than the opponent's, the user knocks the opponent back on the ground so hard that they bounce off of the ground a measurement of 1/2 the user's Strength in inches.

[Strong Fist Style • Fisherman Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[Strong Fist Style • Knee Blast]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A grappling technique, the user must first grab a hold of the opponents' head. Then the user pulls the opponents head down while bringing their knee up, driving it into the opponents' head. As their knee makes contact, the user lets go of the opponents head, allowing the force of their knee to send them falling back.

[Strong Fist Style • Broken Toy]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and throwing technique, the user must first drive their fist into an opponent's stomach. Once connected, if the user's Strength is greater than the opponent's, the user will use their great strength to lift them up off of the ground just enough that the user may turn around while carrying them and throw the opponent away.

[Strong Fist Style • Heaven's Wrath]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user waits for an opponent to kick them before grabbing onto the opponents leg and holding on to it. At the same time, the user lifts up one of their own legs and presses their foot against the opponents' chest. Pulling both their's and the opponents' legs back, the user will kick forward, letting go of the opponents' leg at the same moment, with all of their strength and send the opponent flying backwards.

[Strong Fist Style • Denial]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then pulls their arm back, pulling the target's head as they do, before thrusting their arm forward, sending them flying backwards.

[Strong Fist Style • Rejection]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step forward and forces the opponents' head downward, slamming it into the ground below.

[Strong Fist Style • Disavowal]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and slings the opponent away to the side.

[Strong Fist Style • Dismiss]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and tosses the opponent back behind them violently.

[Strong Fist Style • Refute]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will attempt to extend their arm forward and grab a hold of the targets' face. The user then lifts the opponent up off of the ground with their immense strength before throwing a punch to their gut, letting go of the opponent and sending them flying backwards.

[Strong Fist Style • Triplicate]
C-Ranked Taijutsu
Prerequisite: 15 Strength
A simple combination technique, the user will start by drawing their less dominant arm back high and throwing a punch aimed towards the target's chest, followed by their dominant arm swinging an uppercut aimed at their chin, finishing off with a rising kick to the head meant to send the target flying backwards in an arch.

[Strong Fist Style • Requiem]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user will wait for an opponent to strike at them before ducking below the strike and quickly ramming their elbow into the opponents' stomach with all of their strength, throwing their entire body weight into it and sending the opponent flying backwards. The target is only moved if their [Strength + Stamina/2 is less than or equal to the user's Strength stat.

[Strong Fist Style • Demon Shout]
B-Ranked Taijutsu
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.

[Strong Fist Style • Primary Lotus]
B-Ranked Taijutsu Maneuver
Prerequisite: 20 Strength
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them, jumping up into the opponents' blind spot behind them. Once behind the opponent, the user restrains them with their arms and legs or through other means and flips themselves and the opponent upside down, diving them head first towards the ground. While diving, the user spins themselves and the opponent around at ferocious speeds. At the last possible instant, the user separates themselves from the opponent, letting them smash into the ground and creating a small 5 meter sized crater plus 1 meter for every 5 Strength the user is above the required Strength to use this technique.

[Strong Fist Style • Hidden Lotus]
A-Ranked Taijutsu Maneuver
Prerequisite: 25 Strength, [Strong Fist Style • Primary Lotus]
A variation of [Strong Fist Style • Primary Lotus], the user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user follows up this jump with repeated strikes to the opponents' torso before spinning the opponent in the air so that the user is on top of them, where they will deliver a devastating final blow that sends both them and the opponent hurtling towards the ground. The impact causes a crater that is 15 meters wide plus 3 meters for every 5 Strength the user is above the required Strength to use this technique.

[Strong Fist Style • Morning Peacock]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[Strong Fist Style • Afternoon Tiger]
S-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.
Miscellaneous TaijutsuShow
Restraint
D-Ranked Taijutsu Stance
There is a time and a place to show off one's full potential, and a time for Restraint. Using this Stance, every strike that the user makes will only hit with half of the user's Strength. This applies to all Taijutsu Maneuvers that the user uses while maintaining this Stance. This Stance can be maintained indefinitely, or broken after as much as a single post.

[Sensory Arts: Superspeed]
C-Ranked Taijutsu Discipline
Prerequisite: 45 Speed
Over time, as the user gets faster, their ability to sense the world around them at high speeds grows sharper and more capable. With this Discipline, the user is able to see things moving at extreme speeds as easily as if they were standing still or walking. Maneuvers of excessive speed that would throw off the sight of less capable individuals do not hamper the user. They can see things that can hardly have been said to have occurred at all. The only exception to this are those moving at greater speeds than the user’s [Speed] total.

Unworthy
B-Ranked Taijutsu Stance
Some foes are worth going all out again, others are Unworthy. To assume this Stance, the user simple folds their arms behind their back, grabbing a hold of their dominant wrist with their less dominant hand. Using this Stance, the user is able to use any Taijutsu Maneuver that requires the use of the user's arms with their legs instead, within reason of course. Certain grapples and techniques are simply impossible to perform with the legs, as feet do not have the capabilities of grabbing things in such a way that hands do. But, with enough skill, most techniques can be performed with the legs as a substitute as a testament to the user's superior taijutsu prowess.

[Synesthesia: Touch to Sight]
A-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control]
Synesthesia is a disorder in which a person perceives one sense as another. With this Maneuver, the user may temporarily inflict this disorder on themselves so that they may detect touching sensation as visual stimuli; meaning that vibrations become visible. This allows the user to ‘see’ in conditions that would normally hamper sight such as extreme darkness, hazardous weather, etc. as well as being able to visualize what would normally be invisible to the naked eye so long as there are objects which can be vibrated. This does not allow the user to see things which cannot have vibrations pass through them, such as fire. Additionally, while it is possible to detect things which are airborne, discerning exact locations is much more difficult than people or objects which are tethered to the ground and are viewed as being ‘fuzzy’ or out of focus. The user may see things with this maneuver up to a distance equal to the user’s [Endurance x 2] in meters. The user may use this maneuver for as long as they wish but may only have one [Synesthesia] maneuver active at a time.

[Synesthesia: Sound to Sight]
A-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control]
Synesthesia is a disorder in which a person perceives one sense as another. With this Maneuver, the user may temporarily inflict this disorder on themselves so that they may detect noise as visual stimuli; meaning that sound becomes visible. This allows the user to ‘see’ in conditions that would normally hamper sight such as extreme darkness, hazardous weather, etc. as well as being able to visualize what would normally be invisible to the naked eye so long as there is sound which can bounce off of the person or object. This does not allow the user to see things which cannot have sound waves bounce off of them, such as heat or light. The user may see things with this maneuver up to a distance equal to the user’s [Endurance x 2] in meters. The user may use this maneuver for as long as they wish but may only have one [Synesthesia] maneuver active at a time.

[Ignorance Is Bliss]
S-Ranked Taijutsu Stance
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affected's [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.

[Regeneration Arts: Asceticism]
S-Ranked Taijutsu Stance
Prerequisites: [Medicine], [Rigid Structure], [Heavenly Body Control], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.

[Regeneration Arts: Soul of Fire]
S-Ranked Taijutsu Discipline
Prerequisite: [Rigid Structure], [Heavenly Body Control] S rank pyramid of Katon ninjutsu, Regenerative ability
Fire is the element of progress, destruction and the human spirit as a whole. Very few have gained a true mastery over this most volatile of elements, but for those who have there is this Discipline. Through repeated exposure to flame of varying intensity the user has gained a tolerance for the lashing tongues of fire that they are so familiar with. This Discipline makes it so that the burn degrees of Katon based ninjutsu are reduced by two degrees, causing fourth degree burns to become second degree, third degree to become first degree, and second and first degree burns to become little more than minor irritations on the skin. Additionally, burn based injuries no longer cause the user's physical capabilities to suffer, meaning neither the impact of their strikes nor their physical speed are reduced by such afflictions.
MugenShow
[Mugen • Infinite Sword Attack]
D-Ranked Taijutsu Maneuver
The basic technique of Mugen Ittoryu, and one of the hardest to start to learn properly. The user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/3 the user's Strength stat and fall down with 1/3 the user's Strength, turning each sword into a temporary projectile upon using this technique. The swords land on the ground in a random pattern, surrounding the user in a 10 meter circular area.

[Mugen • Legged Strike]
D-Ranked Kenijutsu Discipline
Using this discipline, the user is able to grab onto swords with their feet. By grabbing onto the hilt of a blade with their toes, the user is able to hold onto and lift up a bladed weapon with the same strength as their hand, allowing them to strike in unorthodox ways. This discipline can be used in conjunction with other kenjutsu techniques, allowing for a truly doubling of capabilities with the user's body and their swordplay.

[Mugen • Child Safety]
D-Ranked Kenjutsu Stance
This discipline was developed specifically for the causes of mercy and to avoid taking life. While using this stance, the user fights with the thick of the blade rather than the edge, not using the sword to cut but rather to beat opponents. All sword strikes delivered by the user are reduced to half Strength as the user controls not just in what position the blade strikes an opponent but how hard it strikes as well.

[Mugen • Taking a True Naked Sword]
D-Ranked Kenjutsu Maneuver
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.

[Mugen • Hilt Spear]
C-Ranked Kenjutsu Maneuver
The user smacks the hilt of their blade with a powerful strike which releases the blade inside the sheath to launch forwards, either sending the sword flying forward pommel first or spinning the blade around, aiming down to stab into the first surface it comes across. The user may use this technique from multiple angles to form multiple ways of attacking. The distance that the sword can travel is equal to the user's Strength in meters and strikes equal to the user's Strength.

[Mugen • Standing Path]
C-Ranked Taijutsu Maneuver
A technique that allows the user to stand on a sword stabbed either vertically or horizontally on a surface, this maneuver allows the user to stand on a stabbed sword without losing balance along either the hilt or pommel of the blade. This technique could be used to set up other techniques, to dodge low attacks, or can be used to put the user in a more favorable position during combat.

[Mugen • Running Path]
C-Ranked Taijutu Maneuver
Prerequisite: Mugen • Standing Path
Using this maneuver, when on a sword handle by using Mugen • Standing Path, the user is able to run from sword handle to sword handle that is near them as long as the blade is stabbed into the ground. With this technique the user is able to bend down and pick up any stray swords nearby as well.

[Mugen • Three Shining Paths]
C-Ranked Taijutsu Maneuver
Prerequisite: Mugen • Standing Path
The user grabs onto 3 of their swords and throws them onto the ground creating a path. The user jumps up and lands on one of the sword hilts before running along these swords. The user then grabs onto a 4th sword and uses it to directly attack the opponent.

[Mugen • Stairway to Heaven]
C-Ranked Taijutsu maneuver
Prerequisite: Mugen • Three Shining Paths
A technique that allows the user to get to higher ground by using swords around them. The user takes hold of 3 or more swords and throws them against a vertical surface going up, thrown at their discretion for optimal results. The blades stab into the vertical spacing with enough holding strength to support the user's weight. The user is then able to use this as a ladder to get up vertical surfaces.

[Mugen • Catching Blade]
C-Ranked Kenjutsu Maneuver
Prerequisite: 20 Speed, Projectile Weapons
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

[Mugen • Addition]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
The user takes hold of a sword and slashes the opponent before releasing the sword and taking hold of another sword to attack again. The user repeats this a total of twelve times. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. With each strike the sword is left behind attached to the opponent, the user grabbing a hold onto another sword and striking before the blade can be removed from the flesh. Each time the user strikes with a new blade, it is at a different angle, making the technique unpredictable and very difficult to defend against.

[Mugen • Infinite Raining Swords]
B-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Infinite Sword Attack, 35 Taijutsu
A more advanced version of the Mugen • Infinite Sword Attack maneuver; after the user has performed the technique a number of times and learned of the intricacies of the relation of each blade between each slot of the specialized multiple sword holster, they can more accurately control the way in which the blades are thrown and thus how they are positioned. Using this technique, the user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/2 the user's Strength stat and fall down with 1/2 the user's Strength, turning each sword into a temporary projectile upon using this technique. Due to the user's intimate knowledge of the structure of the holster and its relation to the blades, they are able to flick their wrist in such a way that they can control where each blade lands within a 20 meter circular area.

Mugen • Subtraction
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
A technique for disarming one or more foes, the user takes a hold of a sword and makes a careful, precise slash aimed for an opponent's wrist to slash the tendons there in and force an opponent to lose their grip on their weapon. Should the opponent have more than one weapon, the user will let go of their held sword after making the cut and grab a second blade before slashing at the opponents' other wrist with the same intention, striking from a different angle. This can be repeated for any number of opponents/arms an opponent has until they are disarmed or the user is otherwise forced to cease attacking.

Mugen • Infinite Strike
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.

Mugen • Division
A-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor.

[Mugen • Multiplication]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Mugen • Addition], 35 Strength
A technique expanding upon the concept of Mugen • Addition, after the user as performed the aforementioned Maneuver they will grab onto a thirteenth blade and proceed to strike each blade embedded into the body of their target again, driving the twelve blades even further into the body and effectively doubling the damage caused to their opponent. After the final strike all of the blades will be dislodged from the opponents' body, impaling themselves into the ground around the target in a 1 meter radius.
Quake FistShow
Quake Fist • Severe Tremor
S-Ranked Taijutsu Maneuver
Prerequisite: 50 Strength, [Rigid Structure], [Heavenly Body Control]
A more direct variant of Quake Fist • Redraw the Maps, the user pulls their arm back over and across their body and balls up their fist, building up tremendous stress and tension in the muscles of their body. When the user chooses they will slam their arm forward with such incredible force that the air they strike visibly shatters as if made of glass. The resulting shock-wave radiates outwards from the user in a 110 meter cone, ripping through anything that it comes in contact with at [Strength] equal to the users’ [Strength]. Earth, trees, buildings, boulders, etc. are all shaken to the point of breaking apart or collapsing, huge chunks of the upper crust of the earth jutting upwards in jagged hunks up to 110 meters tall. If used over water the water will roil and rage as if by a severe storm or earthquake, creating tidal waves that rise as high as 110 meters before they come crashing down. This maneuver boasts not only incredibly raw power but versatility as well as the shock-waves created from the initial strike can be used like a shield or a wall, blocking or ‘striking back’ against oncoming offensive techniques as they rip and tear through the land and thus deflecting or otherwise interrupting them so long as the [Strength] of the shock-wave is greater than the [Strength] of the technique used.

Quake Fist • Helm Splitter
S-Ranked Taijutsu Maneuver
Prerequisite: Quake Fist • Severe Tremor
A variation of Quake Fist • Severe Tremor, the user will attempt to reach out and grab a hold of a targets’ head before forcing it against a surface, be it a wall, the ground, etc. The user will then build up such tremendous stress and tension in their arm that it forms a visible bubble in the air around their hand and the head of their target. With a final push the user will unleash all of that built up tension at once, resulting in a shock-wave that rattles the entire skull of the target – especially the brain. The resulting trauma is so severe that it will result in immediate unconsciousness if the targets’ [Endurance] is less than the users’ [Strength] for a number of posts equal to the difference. Additionally, while this maneuver is not necessarily lethal, immediate medical is required to stave off any potential permanent damage that may be caused.

Quake Fist • Natural Disaster
S-Ranked Taijutsu Maneuver
Prerequisite: Quake Fist • Helm Splitter
A variation of Quake Fist • Helm Splitter, the user reels their fist back and creates tremendous stress and tension in the muscles of their body, forming a ‘bubble’ of pressure around their fist. The user then punches with all of their might, the force of which is so great that it causes space itself to distort and bend around the bubble as it comes in contact with it. The pressure from this punch acts almost as a drill, boring through whatever it comes into contact with at [Strength] equal to the users’ [Strength]. At the apex of the punch the bubble bursts, causing the air to visibly crack as though it were made of glass, releasing a shock-wave that radiates outwards from the user in a 110 meter radius, ripping through anything that it comes in contact with at [Strength] equal to the users’ [Strength]. Earth, trees, buildings, boulders, etc. are all shaken to the point of breaking apart or collapsing, huge chunks of the upper crust of the earth jutting upwards in jagged hunks up to 110 meters tall. If used over water the water will roil and rage as if by a severe storm or earthquake, creating tidal waves that rise as high as 110 meters before they come crashing down. This maneuver boasts not only incredibly raw power but versatility as well as the shock-waves created from the initial strike can be used like a shield or a wall, blocking or ‘striking back’ against oncoming offensive techniques as they rip and tear through the land and thus deflecting or otherwise interrupting them so long as the [Strength] of the shock-wave is greater than the [Strength] of the technique used.

Quake Fist • Unspeakable Wrath
S-Ranked Taijutsu Maneuver
Prerequisite: Quake Fist • Natural Disaster, 50 Endurance
A cataclysmic technique to be used against the most heinous of enemies, the user pulls their arm back over and across their body and balls up their fist, building up tremendous stress and tension in the muscles of their body, forming a bubble of pressure around their fist. This bubble is different from others like it in that it is visibly larger and unstable, roiling with the latent physical energy being poured into it. When the user chooses they will slam their arm forward directly into a target, bursting the bubble with such incredible force that the air the strike visibly shatters as if made of glass. The resulting shock-wave radiates outwards from the user in a 200 meter radius, ripping through anything that it comes in contact with at [Strength] equal to the users’ [Strength]. Earth, trees, buildings, boulders, etc. are all shaken to the point of breaking apart or collapsing, huge chunks of the upper crust of the earth jutting upwards in jagged hunks up to 200 meters tall. If used over water the water will roil and rage as if by a severe storm or earthquake, creating tidal waves that rise as high as 200 meters before they come crashing down. This maneuver boasts not only incredibly raw power but versatility as well as the shock-waves created from the initial strike can be used like a shield or a wall, blocking or ‘striking back’ against oncoming offensive techniques as they rip and tear through the land and thus deflecting or otherwise interrupting them so long as the [Strength] of the shock-wave is greater than the [Strength] of the technique used. The effect that this has on a living body is catastrophic. The force from the initial impact as well as the shock-waves passing through utterly destroys the body, rupturing organs, shattering bone, shredding muscles. In order for this Maneuver to be considered nonlethal, the target must either have some form of defense to block or lessen the impact or an [Endurance] of 50. This amount of physical devastation is not without its’ cost to the user as well. After performing this Maneuver the user suffers a -5 [Strength] debuff for 5 posts and must spend a minimum of 1 post resting from the sheer physical exertion brought on by this technique.
Guanyin BodhisattvaShow
Guanyin Bodhisattva:
Guanyin Bodhisattva
A character with this concentration is able to utilize Guanyin Bodhisattva ninpou, and can make and use any custom jutsu that require the Guanyin Bodhisattva affinity. This concentration, like ninpou, has no passive effects.
Guanyin BodhisattvaShow
Guanyin Bodhisattva release is an extremely advanced extension of Ninpou, requiring not only advanced knowledge of ninjutsu but also taijutsu – Heavenly Body Control specifically. The use of these jutsu cannot be done without both the Heavenly Body Control and Advanced Channeling concentrations as they are all intrinsically linked to use of not just chakra and handseals but also the body. Guanyin Bodhisattva release is a union of both ninpou and taijutsu and as such occupy places in both pyramids. Guanyin Bodhisattva release allows the user to not only perform these jutsu but to do so without the use of handseals, replacing this instead with a very specific set of movements done with the arms and the hands to initiate each and every jutsu related to this release. These movements of arm and hand can only be used when performing Guanyin Bodhisattva release jutsu and are not a substitute for the standard handseals of any other concentration.
[Nintaijutsu • Welcoming Approach: Humble Prayer]
B-Ranked Nintaijutsu Stance
The basics of all Guanyin Bodhisattva jutsu, this Stance is required in order to perform any and all jutsu related to it and indeed must be known to perform any of it. This Stance, less about the movement of the body, is intended to calm and focus the mind so that the user may make manifest the various buddah and control their actions. To assume this stance the user must hold their arms out to either side, palms flat, and bring them down in a semi-circular motion towards the center of the users’ body, their hands meeting at the center, before moving their arms up in unison to hold their hands in front of them as though in prayer. While the user is doing this they will simultaneously channel their chakra, creating a massive buddah behind them of pure chakra that has 100 arms, standing at 100 meters tall with each arm measuring approximately 50 meters. From this position the user may perform any number of Guanyin Bodhisattva jutsu.

[Nintaijutsu • Welcoming Approach: Seventy Years of Prayer]
A-Ranked Nintaijutsu Discipline
Prerequisite: [Nintaijutsu • Welcoming Approach: Humble Prayer], [Nintaijutsu • Welcoming Approach: One Hand Prayer], 50 Speed
Perhaps the pinnacle of all Guanyin Bodhisattva jutsu, this Discipline is a testament of the users’ endless hours of training, focus, commitment and sacrifice for the power of these jutsu. With the Discipline, the user is able to enter and exit the Humble Prayer stance as close to instantaneously as possible as well as executing all follow up jutsu with the same godly speed regardless of the condition the user finds themselves in. A testament to willpower and resolve, no amount of bodily or mental harm can prevent the user from performing Guanyin Bodhisattva jutsu at their maximum speed, so practiced are they in the simple yet precise movements of this style of jutsu.

[Nintaijutsu • Welcoming Approach: Thousand Hand Murder]
C-Ranked Nintaijutsu Maneuver
Prerequisites: [Nintaijutsu • Welcoming Approach: Humble Prayer]
From the Humble Prayer stance, the user stands in one position with their feet together, drawing their left hand up and holding it as if in prayer, finger tips upward and palm flat, while holding their right arm straight down in front of them with their palm parallel to the ground. When the user wishes, the buddah will unleash a flurry of punches onto opponents. Each punch strikes with [Strength] and [Speed] equal to the users’. The number of strikes the figure delivers per post is equal to the user's Speed/5. The user is able to perform this technique at a distance of 50 meter radius centered on the user. The duration of this technique lasts for until the user breaks the stance.

[Nintaijutsu • The First Hand]
C-Ranked Nintaijutsu Maneuver
Prerequisite: [Nintaijutsu • Welcoming Approach: Humble Prayer]
From the Humble Prayer stance, the user will move one of their arms in a downward chopping motion, causing one of the arms of the buddah to strike down in the same motion with [Speed] and [Strength] equal to the users’. The range of this jutsu is 50 meters radius centered on the user. Once performed, unless the user returns to the Humble Prayer stance, the buddah will vanish.

[Nintaijutsu • The Second Hand]
C-Ranked Nintaijutsu Maneuver
Prerequisite: [Nintaijutsu • Welcoming Approach: Humble Prayer]
From the Humble Prayer stance, the user will move one of their arms in a sweeping motion across the front of their bodies, causing one of the arms of the buddah to sweep in the same motion with [Speed] and [Strength] equal to the users’. The range of this jutsu is 50 meters. Once performed, unless the user returns to the Humble Prayer stance, the buddah will vanish.

[Nintaijutsu • The Third Hand]
B-Ranked Nintaijutsu Maneuver
Prerequisite: [Nintaijutsu • Welcoming Approach: Humble Prayer]
From the Humble Prayer stance, the user will cross both of their arms across their body, palms flat, causing two of the arms of the buddah to strike in a clapping motion with [Speed] and [Strength] equal to the users’, grasping with the intent of crushing whatever is caught between the hands. The range of this jutsu is 50 meters. Once performed, unless the user returns to the Humble Prayer stance, the buddah will vanish.

[Nintaijutsu • The Fourth Hand]
C-Ranked Nintaijutsu Maneuver
Prerequisite: [Nintaijutsu • Welcoming Approach: Humble Prayer]
From the Humble Prayer stance, the user will thrust one of their arms forward in a punching motion, causing one of the arms of the buddah to punch in the same motion with [Speed] and [Strength] equal to the users’. The range of this jutsu is 50 meters. Once performed, unless the user returns to the Humble Prayer stance, the buddah will vanish.

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Kaguya, Aimi

Post by Archives » Sat Mar 25, 2017 11:32 am

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