[Inactive]Wu, Shen

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

[Inactive]Wu, Shen

Post by Archives » Wed Jun 06, 2018 5:48 pm

Username: Ivory Peacock
Points: 80/80
Prestige Perks: 0/0
Stat Trainings: (0/50)
The Divided
The Collective
The Peerless
The Hydra
The Fractured Child Wu Shen
"Many minds as one or one mind as many...I will let you decide"Sunagakure
[Lightning]B-Rank MN19yrs
Male5'5"102lbs
ChestnutCarmine
General Information
Personality
Pre-ConditioningShow
Birth to Age 10
Shen is complex, mostly due in part to how he was raised and conditioned. He is extremely intelligent like his true mother, except while she chose to lower her intelligence in an attempt to blend in with others Shen didn't. As a result he comes across as distant simply because he looks like any adolescent, yet uses diction advanced for his years and acts like an adult which is disconcerting to most. He doesn't bother trying to act his age nor does he want to and is quite content with not hiding his intelligence, and engaging in things which will occupy his time most effectively. He is studious and is something of a book worm, preferring to read and train with his “family” above all things. He is rather determined to prove his worth to his parents and fulfill their hopes for their experiments. He is very open minded to new ideas and new philosophies on life, he prefers not to judge but he dislikes associating with “stupid” people, though it has been drilled into his mind that anyone below his own level of intelligence should be classified as such.

Perhaps the most interest he has in anything is technology, seeing as he was born within the village known for their puppeteers and their advancements with mechanisms used in the creation of their tools. He is obsessed with it all and thus loves going over magazines detailing the latest advances in it. He enjoys tinkering with puppets and the like immensely, preferring doing such over the company of others more often than not. When in combat he is quite vicious, and is prone to using excessive force on his opponents as he was trained to do so by his parents in order to reach their goal of molding the perfect weapon. As he was young, highly intelligent and blessed with an eidetic memory, he was trained into the ground and eagerly came back for more. Throughout all of his training he had learned to use his intelligence to plan ahead and take apart an opponent with surgical precision.
Post-ConditioningShow
Age 11 to 14
Entering the period of his life where he could be considered a “pre-teen”, Shen’s parents finished his formative conditioning and began the more complex process of completely molding his personality to their liking. They ran several psychological tests and exercises in order to make him express specific character traits they desired, using his “mother” as a base template and his original personality for additional filler traits. The process was a success though his father decided to modify key-traits mainly to further cement his loyalty to their village and “family” above all others. While successfuly, the process was distorted due to Shen’s eidetic memory. While he retained all memory of his old life, their conditioning transcribed a new outlook over all his life experiences. Thus, rather than all the traits they desired being integrated into Shen’s being, few were fused and others were altered completely while still resulting in a mix that satisfied the goals of the experiment:

Mother's Traits: Lewd, Thrill-Seeking, Vicious, Blunt, Loyal
Shen’s Traits: Aloof, Quiet, Studious, Innovative, Awkward
Father’s Conditioning: Cold, Callous, Racist, Proud, Obedient
Final Result: Pragmatic, Audacious, Innovative, Loyal, Vicious, Sultry, Self-Serving, Charismatic

Shen’s resultant personality is someone who fights for the thrill of the battle and also likes inflicting pain on his foes. He also has some “femme fatale” elements inherited from his mother, as he sometimes makes provocative and suggestive remarks toward his opponents, and leaves those he was working with for his own reasons. Although he possesses an extremely high intellect perhaps one of the highest in the world, often it isn't shown during normal interactions or outside of battle. This is due to him typically to be a cunning and a somewhat reckless fighter with an angry urge to cause destruction to those who earn his scorn. He is a calculating individual, callous to his arch enemies at times, and treats his allies as pawns only if it is necessary. Towards his enemies he is rather vicious, as he is the type of person who is capable of distancing his own personal feelings from his actions and if motivated enough is rather vengeful often repaying those who have wronged him many times over. While typically rule abiding he has no qualms with ignoring the rules at times to achieve his own goals however he is loyal to the his village and family above all others and seeks to protect and serve them no matter the cost.

When it comes to his goals, he intends to accomplish them no matter what hurdles he may face; willing do anything: lie, steal, kill and even betray to do so as he has no express moral compass. Those who manage to endear themselves to him do have his loyalty as he would do anything for his loved ones assuming they do not cross him or try to undermine his goals. Those that do he cuts all affection off and treats them as if they were his enemies. At the crux he is rather self-serving. He can be regarded as a highly functional sociopath with a twist as he genuinely cares about his family more than even his own life but other than that he puts himself first, loved one's second and allies third until they either cross him or are no longer useful after which they are lumped with everyone else or, even worse, his enemies.
Post-SplitShow
Age 15 to Current
Due in part to brain trauma he received as a result of a mission, the conditioning he underwent to form him into a dangerous tool and his own eidetic memory, Shen’s mind was fractured and essentially broken into many different parts. These parts expressed themselves as different personalities, each one seemingly in opposition of all others. This fracturing rendered Shen almost completely mentally unstable, though through the efforts of psychological treatment and the workings of his “original” mind, he was able to reintegrate his mind into five distinct personalities. He was incapable of fully repairing his mind, though he found he was able to function decently with his multiple personalities. Despite this, the stress of multiple personalities weighed heavily on his mind, an almost constant threat of fracturing into many minds looming over Shen’s head. Through the use of a unique ability he had inherited from his true mother, he managed to learn how to rearrange his mind in a way that was most suited towards him so that he didn't go insane the pressure of his own mind. This split his psyche even further, allowing him to direct those personality traits which he no longer identified with to his Splits so they could express them and allow him to shut them off without missing out on whatever benefits those traits gave him.

Shen - The Original's Traits: Self-Serving, Innovative, Callous
Shen - The King’s Traits: Vicious, Lewd, Audacious, Thrill-Seeking
Shen - The Ranger's Traits: Aloof, Proud, Blunt, Loyal
Shen - The Assassin's Traits: Charismatic, Quiet, Sultry, Pragmatic
Shen - The Scientist's Traits: Cold, Studious, Obedient, Awkward

Shen (The Original) is a sociopath, who is capable of mimicking feelings and social cues only due to the memories of housed within his mind, he cares for no one, other than himself and will use anyone to accomplish his goals. There is no limit to what he is willing to do to obtain the things he wants regardless of the ethical or political ramifications that may result due to his actions. He has no loyalties in fact the only reason he follows the few rules he does is because of exceptions which were laid before he split his mind fully. These exceptions are those belonging to his family and those who are current citizens of Sunagakure, everyone else are just puppets for him the manipulate and use accordingly whether they know it or not. Things in his life are categorized as “Personal Belongings”, “Beloved Puppets”, “Potential Threats”, “Harvest Materials” and “Useless Fodder”. To that end he has recognized that society as a whole is not acceptable to his goals and has become somewhat of a recluse preferring to spend his time building his puppets rather than interacting with others. The only time he personally interacts with others is for his own benefit, as no one in the world could ever make him do anything that he doesn't want to do anymore.
Appearance
In the Eye of the BeholderShow
Shen is a rather effeminate youthful male with chestnut brown hair cut short into a style much akin to a bob that frames his face and accentuates his dark red eyes. His skin is like porcelain and nearly flawless however, it is marked by the four Digitized Storage seals placed upon the insides of his wrists, the back of his neck and the small of his back, and a small beauty mark on the right hand corner of his mouth. His limbs are willowy but not without their own strength to them. His fingers are long and dexterous, like a musician or a painter, and he moves his body with the grace of someone well accustomed to dancing. In his casual attire, he wears a white button up shirt, a black vest with golden buttons, black slacks, a long jacket with golden trim and floral designs on the lapel, a crimson scarf about his neck and his trusty skates on his feet.

While out on covert operations or when in combat situations, he has taken to wearing a sleeveless mid-riff shirt over a fishnet one that covers about half his stomach. He wears a wrap around his waist that is much like a skirt, with a slit down the front in order to allow his legs free range of movement. Under this "skirt" he wears black biker shorts. His calves, lower abdomen and forearms are often wrapped in white cloth, while his skates adorn his feet and fingerless gloves cover his hands.

In both instances, he can be seen wearing nail polish in shades of red and black. He also chooses to wear his forehead protector as a belt around his waist, due to the article possessing an extra long sash for just that purpose. His forehead protector is a reminder of his time as a proud citizen of Sunagakure, despite the large slash through the village symbol.
History
Experiment 7436-97Show
Shen was born to a young mother that could not support a child, due to her own health issues as well as the fact that she would have to do so without any support whatsoever. Thus she made the decision to put him up for adoption, to allow another family, another mother, give him what she couldn’t. After his birth she held him for what seemed like days and gave him a name, the name she had wanted to give her firstborn son since she started dreaming of having children of her own. Then he was gone, whisked away to something better than her. Shen, unlike many orphans, had the luck to be adopted rather soon after his birth. Shin and Ai Osuna took him into their growing family to raise him as their own.

The new loving parents that taken him in were, unbeknownst to those who handled the orchestration of adoptions, scientists specialized in behavioral modification, predominantly in children. They belonged to a group that had constructed a project that was designed to mold children into the perfect defenders, the perfect weapons for their village. Due to the views of the village as a whole, the children were not modified on a genetic level, but many were given supplements to enhance their natural capabilities. Many of the children were average and unremarkable, however there were a select few that showed certain gifts that warranted special attention. From his birth, it was assumed that Shen would be one of the former, rather than the latter. But they were to be proved wrong.

Shen met his developmental milestones much quicker than any other child, his brain soaking in knowledge like an endless vaccuum, always ready to take in more. It was obvious that his intellect was far beyond what was normal even for a gifted child. More and more attention was paid to him as discoveries were made about his mind, such as his eidetic memory and his ability to replicate that which was being taught to him with little more than one showing of it. While he was being trained, his mind was also being molded to bear unwavering loyalty to his village and “family”, so that if the time ever came their tool would not turn against them.

His obsession with puppetry began when he was training young, as many puppeteers existed in the village of his birth, seeing as the art was invented there. He would watch with rapt attention as a puppeteer moved their creation about, designing schematics for his own puppets in his mind and imagining what it would be like to actually create one. His favorite reading subject became that of puppetry and puppets themselves. The history of the art, the intricacies of making a puppet, the work that goes into designing each component and so on. He would spend hours and hours simply reading all that was offered on puppets, knowing he would one day design his own.

While he would interact with the other children, his social skills were rather stiff and strained. His “parents” had trained him to believe that intellect was the defining factor in a person, and that anyone who wasn’t as smart or smarter than he weren’t worth his time, after all “why waste your intellect on those too stupid to understand?”. This made him awkward and oftentimes condescending when he tried to socialize with his “siblings”, though they still came to forge bonds as family.
The Perfect SoldierShow
Upon reaching the age at which many children would enter the academy, Shen had already developed the skill set of a Genin that had been trained extensively in their craft. However, before he was officially entered into the academy to be “trained”, his parents wanted to make sure that the second phase of their experiment was completed so others wouldn’t be able to easily catch onto the change in their son. He was submitted to a variety of psychological tests and conditioning exercises, many of them including the use of mind-altering illusions to gain the desired effect. For months, Shen went through these processes in a form of haze, barely remembering what happened to him from day to day. This began to worry him, as his brain was wired to remember every detail of everything he ever saw or did, but his caretakers were quick to eliminate the worry through various...means.

The conditioning was an overall success, resulting in Shen becoming an exemplary killing machine, the perfect tool primed for use during any conflict the village may face. He was entered into the academy, though was only there for a few short months before he passed and exited. He was placed on a team composed of other members of his “family” and instructed to work alongside them as though they had never actually met before. They did so, completing missions and training as normal, while also completing the regimens set forth by their parents. Shen trained in Kugutsu and build his First Era collection of puppets, based on a story he had been told as a child. While on missions he discovered that more than a few changes had occurred in his psyche after his conditioning, including the development of rather strong sadomasochistic urges and tendencies.

Shen put all that his mind kept reminding him was different about him onto a permanent back burner and completed his trainings and missions as instructed, delving deeper and deeper into his work with his puppets as a form of coping mechanisms. He had to convince himself that his parents knew best, that they wouldn’t do anything to purposely hurt him or break him in any way. He eventually convinced himself and was able to move forward on the path that was laid out for him. He completed the Chunin Exams with ease, though “completing” is the modest word for it. He had been able to pick his opponent’s style apart within the first thirty seconds of the match, from that point on avoiding all of their strikes and drawing the match out as a way of showing off. Once he had felt the match had gone on for long enough, he defeated his opponent within a minute flat, with both hands clasped behind his back and without the use of any of his puppets.

Others began to view him as a particularly efficient monster, but his parents merely saw their greatest success story...
Divided We Rise, United We StandShow
Shen had fallen into a routine that included training, going on missions when he was told, and then tinkering with puppets when he didn’t have to train or do missions. Of course, there was time allotted for eating and sleeping but no more than strictly necessary for his survival and keeping his body working in top shape. He was promoted to a Special Jonin due to “excellence that far exceeds what is expected of the average Chunin”, and started being sent on harder missions on his own more frequently. He relished the challenge, as it meant he would be able to push himself to his limits and eventually surpass them.

His life’s normalcy was brought to an end after a particularly taxing mission. It wasn’t too much for him, but his opponents had gotten in a lucky shot that lead to minor brain trauma that threw him off his game. From there on, he was barely able to put up defenses against their barrage of attacks and was more susceptible to their mental assaults. Though he defeated them, all of what had transpired culminated in mental damage that set his brain into a downwards spiral. His mind attempted to correct itself with the aid of his eidetic memory, though the trauma and the conditioning he underwent made the process impossible and thus, instead of correcting the itself, Shen’s mind was split into many different fragments. All of these fragments manifested as independent and often opposing personalities.

In an effort to save their greatest creation, his parents and a group of their top psychologists attempted to correct his mind themselves. They used many methods similar to that of their conditioning, with several genjutsu aimed towards stabilizing one’s mental state thrown in. After extensive work, they were able to reintegrate Shen’s mind, though it was only a partial success. Instead of returning him to one, whole mind, they were only able to consolidate the different fragments into five distinct personalities. They simply didn’t want to waste any more time trying to fix a tool that would work just as well with the repairs they had already made.

Despite his pleading, Shen was assured that there was nothing else they could do and that even so he would be fine. After all, living with five voices in your head where there used to be one should be a cakewalk...Shen’s core personality tried to reassure himself that his parents knew best but the others were quick to push forward arguments to the contrary. He quickly came to the realization that they cared only for keeping the tool they worked so hard to form in working shape. They had never truly cared for him, no matter what they professed.

Five minds of great intelligence were greater than one, and with all of his personalities agreeing on the fact that they no longer held a place in Sunagakure, deciding on escaping was easy. Shen disguised himself as a puppet with a well honed use of the transformation technique and hid away in a merchant caravan, making their way easily from the village from there. Shen has since made his way across the lands, finding a method of splitting his mind even further so that his other personalities may work separately from his core and exist on their own. They would all work together to achieve the goals of the collective, refusing to let anyone control or lie to them as their beloved “family” once had….
Combat Information
Stats
Ninjutsu:
25
Taijutsu:
20
Genjutsu:
15
Stamina:
20
Control:
20
Strength:
15
Speed:
25
Instinct:
20
EquipmentCastillion
Castillion is a pair of special skates forged specifically at Shen's request. These skates appear to be more like boots, extending to just below Shen's knees. The skates are solid black, with royal purple wheels and accents. The wheels bear black designs upon them much akin to curling, multi-headed snakes. These are simply the base skates. They appear to have metal bindings attached to them, holding it snuggly against the male's legs though not chaffing in the slightest. The attachment also places blades like ice skates over the wheels, still allowing for rotatory movements but also adding a deadly edge to the weapons. The true purpose of these skates are not just for ease of movement, they also hold the ability to conduct chakra through them. This allows Shen to channel his chakra into them in order to use technique such as Water or Tree Walking without fear of it failing.
Skills
Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Shen is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control and Instinct.
Abilities [2/3]Doppelganger
This is a specialized ability, passed down through Shen's bloodline on his mother's side, though it has remained in obscurity for many decades. It allows the user to split their body into identical, yet entirely independent duplicates of themselves. Unlike techniques that only make visual copies of the user, this ability initiates an actual physical separation that makes permanent duplicates, equipped with their own personality and ability to reason, think and feel. The creation of a duplicate means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones merely killed like a normal individual. The duplicates are identical to the user in appearance, however their similarity ends there as their abilities, physical attributes and even chakra affinities are capable of being changed from the original's, the duplicate being modified to gain capabilities based on their own personality and preference (i.e. stat allocation, concentration choice etc). The user's innate affinity is carried over to any duplicate, though they do not need to utilize that affinity and may have access to others.

Each split is treated as a normal henchman companion and thus take a companion slot to make. As such the user is only capable of making as many splits as they have companion slots. They start at user's current rank at the time of their creation (i.e. If the user is a B-rank MN, the split forms a B-rank Henchman), gaining starting stats and points to allocate based on that rank. A split must be created through an appropriately ranked Plotboard dedicated to creating the split, with the user and the newfound split being treated as though they possess the user's [Stamina/2] for the duration of the plotboard, due to the strain of the split weakening them greatly. The process of splitting is rather simple, with the split emerging from some point on the original's body (back, side etc) and happens nigh instantaneously, though it takes most of the user's energy to perform once. The user is capable of recombining with their splits at any time, gaining all of the knowledge and memories of that split, however jutsu the split possessed aren't able to be accessed unless the original possesses the prerequisites (stats, concentrations etc.) for said jutsu, though the split retains them if the splitting process occurs again. Weapons and items the split had are transferred to the original upon recombination, so long as they are capable of storing the items on their person. Anything other than jutsu and weapons as listed above (start up jutsu points, stat increases, abilities etc) are completely unable to be accessed by the original upon recombination, only being available to the split if they are created once more. After recombination, the user is capable of splitting again, the process being the same as the first split, though due to the nature of the Doppelganger, they maintain the same personality, stats, concentrations, jutsu, memories and experiences that they had before the recombination. Due to the nature of a split, they exist even when recombined, and thus occupy a henchman slot until their death.
Companion Master
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Ninjutsu ConcentrationsStorage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Kugutsu
The Kugutsu [Puppetry] style is an old, tradition-bound style limited to Sunagakure ninjutsu only, due to the secret techniques. The user learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control. Those with this concentration lose their free companion, and must use the companion ability to gain companions.
Human Puppetry
Having educated themselves in the human body, the user has learned how to control the human body through Kugutsu. Additionally, they have learn how to transform a dead body into a puppet, retaining it’s unique concentrations from when they were still alive.
Sensory
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu Concentrations[Lower Body]
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
[Acrobatics]
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
[Deft Hands]
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
[Medicine]
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
[Upper Body]
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Genjutsu Concentrations----------

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

Wu, Shen

Post by Archives » Wed Jun 06, 2018 5:48 pm

Jutsu
TaijutsuShow
Momentum StepsShow
Momentum Steps
Momentum Steps is a fighting style that Shen formulated for use alongside his chakra skates. This style focuses mainly upon the riding aspect of the skates, rather than attacking. This makes it unique amongst other Taijutsu styles based around purely fighting. This style uses one's legs, momentum as well as their acrobatic prowess in order to perform skating feats that seem to defy gravity.
Requires: [Lower Body] and [Acrobatics]

D-Rank
Run
D-Rank Taijutsu Discipline
In order to use his skates to their full potential, Shen trained most of his life, though it has been a rather short one. In that he has trained his flexibility and conditioned himself in order to be able to maneuver whilst in mid-air. This training allows him to be able to fight at distances of [Taijutsu+Instinct/2] meters in the air. This grants him somewhat of an edge against those capable of flight, as whilst he is incapable of such a feat, he is fully capable of fighting whilst suspended in mid-air. So long as he isn't restrained, of course.

Dash
D-Rank Taijutsu Discipline
Shen has trained extensively with his skates, figuring out that when using his skates he is able to pick up more speed than usual. With this discovery, he has trained so that he is able to build up speed over prolonged periods of time so long as he doesn't stop. Every 3 posts of constant movement whilst wearing his skates, Shen's speed gains a +1 boost to a maximum of +3. Should he stop, the counter for this speed increase will reset. However, due to his increased speed, he is unable to target as well, giving him a -1 to Taijutsu for every boost to Speed, to a maximum of -3 to the stat.

C-Rank
Hurdle
C-Rank Taijutsu Discipline
Using his skills on his skates, Shen has found that he is able to maneuver around obstacles as well as avoid projectiles. By calculate topology or flight trajectory and adjusting accordingly in advance, Shen is able to cause those who see him skating to think that he has an uncanny sense of dodging. As long as objects or obstacles are approaching him at speeds below his [Instinct+Taijutsu/2], he is capable of dodging them as long as the conditions are optimal for said dodge.
NinjutsuShow
FuinjutsuShow

D-Rank
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

Barrier Seal • Digitized Code - First Entry: Storage Space
D-Rank Storage Fuinjutsu Add-On
This is an add on to Shen's Digitized Storage Fuinjutsu. At the cost of only being able to have a maximum of four (4) seals upon his body, Shen is able to increase the number of slots within each seal a great amount. 5 Slots are added to each seal and the slot capacity is also increased, now being able to store 20 of the same item in one slot.

Barrier Seal • Digitized Code - Second Entry: Storage Area
D-Rank Storage Fuinjutsu Add-On
This is an add on to Shen's Digitized Storage Fuinjutsu. By adding an additional layer to the barcode that comprises his Digitized Storage, he has made this add-on to his Storage Network. This generates a localized area of effect in which he can remove items from his Storage. This allows Shen to remove objects from his storage and place them anywhere within a 15m radius around his person, allowing him to finely control the positioning of the objects he unseals.

C-Rank
Barrier Seal • Digitized Storage
C-Rank Storage Fuinjutsu
Prerequisites: Fuuinjutsu • Tool Storage, Fuuinjutsu • Tattoo
Shen created this custom seal by mixing his knowledge of Fuinjutsu with his knowledge of barriers created by Ninjutsu. By using Tattoo and Tool Storage as a base, he was able to make a seal that is able to seal objects within his own body in a very unique way. This seal, when touched, generates a 30cm x 15cm screen hovering above Shen's arm or in front of him that shows the slots available within this seal. This screen is a projection of chakra that is visible to those around Shen, but only he is capable of deciphering what the screen shows. By selecting an empty slot and touching an object, he is able to seal said object into the slot. If he wants to summon an object, all he needs to do is select the slot the object is in. Objects sealed cannot be any bigger than two feet taller than Shen himself, and he must touch them in order to seal them. Objects are summoned at a speed of 10 and no force, with the summoned object simply appearing in an area near Shen. He also possesses a set number of slots within his seals, being 10 slots that are able to hold up to 15 of the same item. If this seal is placed upon his body multiple times, all the seals are connected into a single network. When he summons the screens, he is able to view the contents of each seal individually or all of them together. The maximum amount of items the network can hold is based upon how many seals are within said network (2 Seals have 20 slots). This seal takes the form of a bar code, making it unique amongst Fuinjutsu.
KugutsuShow

D-Rank
*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, Shen is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

Rhythm Puppetry: Rhythm Channel
D-Rank Ninjutsu
Prerequisites: Initiate Puppetry Technique
With this technique, Shen is able to channel his chakra into his legs and his chakra skates before sending out his chakra in pulses that change purposes and frequencies based on the movement of his leg muscles. These pulses are then picked up by the Treck System Mechanics within his puppets, with the different frequencies determining the movements said puppets make. This in turn constitutes the entirety of his Rhythm Puppetry. The distance Shen is able to control his puppets with this form of puppetry is equal to [Controlx2] meters away from his person, much like the regular puppetry technique.

Rhythm Puppetry: Rhythm Step
D-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to move. He lightly stomps downwards with a foot, causing his puppets to jitter and jolt a bit before moving forth at their top speed. With their movement active, he is able to shift his leg in any direction in order to cause his puppets to move in the same direction his foot has shifted. He is also able to control the movements of the puppet's individual limbs this way, with his right hallux controlling the movement of the right arm of the puppet, his left hallux controlling the movement of the left arm, his right heel controlling the movement of the right leg and his left heel controlling the movement of the left leg. He is able to cease the puppet's movements by simply stomping downwards and dragging his foot backwards.

Rhythm Puppetry: Rhythm Operate
D-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to operate. He lifts his knee before lightly stomping downwards, causing his puppets to jolt before moving. This move allows him to queue movements before activating his puppets, giving them the illusion of moving autonomously. This is done by Shen setting in the commands from Rhythm Step or any of the Triggers before activating this technique. In order to completely stop the movement of the puppet or to override an order, Shen must simply repeat the initial movement for this technique. To insert a new command into the queue, he must only tap his foot twice before performing the commands for the action.

Rhythm Puppetry: First Trigger
D-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet, rather than all of it. With this technique, Shen is able to activate the first or second mechanism within his puppet. To activate the first mechanism, he must twitch his foot. To activate the second mechanism, he must clench his foot.

Rhythm Puppetry: Second Trigger
D-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet rather than all of it. With this technique, Shen is able to activate the third or fourth mechanism within his puppet. To activate the third mechanism, he must clench his calf muscle. To activate the second mechanism, he must clench his buttocks.

Rhythm Puppetry: Third Trigger
D-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet, rather than all of it. With this technique, Shen is able to activate the fifth or sixth mechanism within his puppet. To activate the fifth mechanism, he must arch his foot. To activate the sixth mechanism, he must clench his thigh muscles.

C-Rank
*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

Rhythm Puppetry: Fourth Trigger
C-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet, rather than all of it. With this technique, Shen is able to activate the seventh or eight mechanism within his puppet. To activate the seventh mechanism, he must wiggle his toes. The eight mechanism is triggered by the hyperextension of his knee backwards, though it doesn't cause pain as he possesses hypermobility in his knee joints.

Rhythm Puppetry: Fifth Trigger
C-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet, rather than all of it. With this technique, Shen is able to activate the ninth or tenth mechanism within his puppet. To activate the ninth mechanism, he must point his foot forwards. To activate the tenth mechanism, he must flex his toes.

Rhythm Puppetry: Sixth Trigger
C-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to use their mechanisms. This is a more fine-tuned version of Rhythm Step, as it is focused upon activating a specific part of the puppet, rather than all of it. With this technique, Shen is able to activate the eleventh or twelfth mechanism within his puppet. To activate the eleventh mechanism, he must curl his toes inwards. To activate the twelfth mechanism, he must press his toes downwards.

Rhythm Puppetry: Rhythm Step Duality
C-Rank Ninjutsu
Using his Rhythm Channel upon his specially designed puppets, Shen is able to cause them to move. He lightly stomps downwards with a foot, causing his puppets to jitter and jolt a bit before moving forth at their top speed. With their movement active, he is able to shift his leg in any direction in order to cause his puppets to move in the same direction his foot has shifted. This move is different from it's predecessors as it possesses two new commands, being center toe and center heel. These commands control both hands and both feet of the puppet respectively. This advancement was created for the express purpose of dealing with quick and tricky enemies.

Rhythm Puppetry: Rhythm Melody
C-Rank Ninjutsu
This technique grants Shen the ability to memorize queues he has performed before as well as recall them perfectly. Using this he is able to input a specific queue or "melody" into his puppet from his memory, using his Rhythm Operate to carry said queue out. This enables him to input and change his puppets movements quickly in order to conform to his enemy's fighting style as it unfolds before him. This gives the illusion that he is one step ahead of his enemy, when in actuality he is simply adapting at a rapid rate.
IijutsuShow

D-Rank
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

C-Rank
*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

B-Rank
*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.
SensoryShow

C-Rank
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

B-Rank
*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

REPLY

Return to “Inactive Archives”

×