Legendary Beasts and Legendary Objects

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Legendary Beasts and Legendary Objects

Post by NSRP » Wed Dec 02, 2015 7:37 pm

The Genma Long before man ruled this plane, the spirits did, and among their greats were the Genma. Ten spirits of incalculable power that are said to have been the reason mankind would develop the ability to manipulate chakra and inspire the creation of shinobi. In the present day, the legend of the Genma has fallen to thick texts in the back of libraries and mythos among the common people, but the shinobi know the truth of the creatures. Since, the genma have been conquered and sealed away, controlled by the villages as weapons of great power and sealed into human Jinchuuriki - who control them by their own right.

There are a total of 10 genma, each with a unique ability. When sealed into a human, the genma grants some aspect of that ability to the human, and the human is able to transform to tap even deeper into that ability. However, each human’s physical and spiritual makeup interacts with the genma differently, and one host is never like another. Below, the most important aspects of each genma are detailed, including an explanation of their power. How that power manifests in each host is different, and while someone will get one portion of a genmas power, the other may get a different portion. As such, once a person comes in control of a genma it is up to them how they want that genma’s abilities to manifest in their character.
Current Genma Hosts
Hachiya, Kotori - Life Genma
Ryuusei, Tokato - Order Genma

Tsukino, Nishiki - Basics Genma
Karagata, Shinjiro - Body Genma

Sarutobi, Taiga - Earth Genma
Hitoke, Ibuku - World Genma

Jinrai, Yukina - Hell Genma
Ishiguro, Akihiko - Chaos Genma

Hizashi, Ashura - Heaven Genma
Gekko, Indra - Soul Genma

Specifics about each genma can be seen on the sheets below, or by clicking the link to their current host.

Legendary Objects Hyuuga, Takeshi - Anger
Aisu, Naohiro - Desire
Komiya, Shizuo - Envy
Hyuuga, Takeshi - Ignorance
Karagata, Shinjiro - Malevolence

Ikanbi, Liivuduntiz - Emperor Nintoku's Crown
Nara, Chikara - Emperor Reizei’s Pauldron
Sarutobi, Taiga - Emperor Jingu's Chest Piece
Mistaki, Shio - Emperor Hanzi's Fists
Karagata, Shinjiro - Emperor Ankan's Greaves

Warrior Spirits Claimed - Soldier of Fortune
Kyudo-ite, Kasuri - Weaver of Fate
Last edited by Valkier on Tue Jan 02, 2024 5:07 am, edited 8 times in total.
Reason: Updated order jinch to Tokato

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Legendary Beasts and Legendary Objects

Post by NSRP » Wed Dec 02, 2015 10:39 pm

Yoshimitsu no Etaigenma
The Etaigenma, commonly referred to as the Basics Genma, is a Genma sealed away and controlled by [Kirigakure no Sato]. The Etaigenma is named as such, to its distaste, due to its ability to control the basic elements inherent to most beings on the planet. The Etaigenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Etaigenma always gains access to the ability of basic elements, most typically controlling them via kinesis and other types of expanded control that many shinobi can only dream of.

Influences: The Etaigenma is a one of the largest genma, and vaguely humanoid in shape. Most notable are the black rods that penetrate its hands and the bony protrusions that stick out of various parts of their body. Hosts are often skeletal or morbid in appearance, but each is influenced differently.

Personality: Yoshimitsu is a very pompous creature. He feels as though he’s better than everyone else, mostly because of the many elements he is capable of using. He feels that since he can use so many more than everyone else, he’s automatically better than they are. He tends to not listen to what anyone else has to say, and even once he’s proved wrong, he still believes he’s right. Basically, there is no reasoning with him and if you wish to do things your way you would simply have to find a way to outsmart him. For the most part, he believes no one is even worth fighting, because they’re all so much weaker than he is. Question his strength or such though, and he will quickly jump to proving you wrong.

Transformations: Like most of the genma, Yoshimitsu does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 12 Mastery +4 Chakra Pool, +3 Speed.
  • Stage 2 Ascended: 22 Mastey +5 Chakra Pool, +4 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:30 Mastery +7 Chakra Pool, +5 Speed, +3 Strength.
  • Stage 4: 40 Mastery +8 Chakra Pool, +7 Speed, +5 Strength
  • Stage 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Speed, +5 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
[/spoiler]

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 12:57 am

Ryeunso no Shigogenma
The Shigogenma, commonly referred to as the Chaos Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Shigogenma rules as sole inheritor of a separate plane of existence: Limbo. Unlike Jikukan, Limbo overlaps with the human realm, allowing the Shigogenma to move into Limbo and access a unique array of abilities granted by being in Limbo. The Shigogenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Shigogenma always gains access to Limbo, and how they utilize Limbo varies from host to host.
Influences: Ryeunso’s influence is easy to recognize as it often causes the host to gain golden feathers or golden scales. One host once even grew an entire tail. Hosts often become more rugged in appearance, with more physically toned features.

Personality: The Shigogenma’s name as the Chaos Genma is apt, as the creature is notoriously chaotic and hard to predict. It seems to flourish off of being unpredictable, and catching people off guard. In fact, the Shigogenma will happily go against it’s own desires or benefits in order to trick people (though it will often retract whatever its done as quickly as it did it). This childish and prankish nature, combined with it’s ability to seemingly pop in-and-out of existence makes Ryeunso one of the more frustrating genma to interact with. And unfortunately, the more frustrated you become with him, the more frustrating he gets.

Transformations: Like most of the genma, Ryeunsu does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 12 Mastery +3 Chakra Pool, +4 Speed.
  • Stage 2 Ascended: 22 Mastey +4 Chakra Pool, +4 Speed, +3 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:30 Mastery +5 Chakra Pool, +5 Speed, +5 Strength.
  • Stage 4: 40 Mastery +7 Chakra Pool, +7 Speed, +6 Strength
  • Stage 4 Ascended: 50 Mastery +7 Chakra Pool, +7 Speed, +6 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright Limbo Realm - Shigojutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 4:45 am

Shizen no Sekaigenma
The Sekaigenma, commonly referred to as the World Genma, is a Genma sealed away and controlled by [Konohagakure no Sato]. The Sekaigenma is named as such due to their ability to control the world as it. It is capable of terraforming, calling storms, or any other means of manipulating nature itself. The Sekaigenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Sekaigenma gains access to nature control, and grants an array of abilities based on controlling nature such as but not limited to, terraforming, calling weather affects, and manipulating existing natural objects.

Influences: Shizen is considered beautiful by many, and will often imbue their hosts with the essence of nature. Due to the sealed Shizen, the hosts chakra often takes a swirling green, brown, and blue hue, and the host gain things like an overwhelming earthy scent, their eyes will change from a normal iris and pupil to a replication of the earth, or they will have patches of bark replacing their skin.

Personality: Sizen is a quiet creature. They are quite the neutral genma, much different to other genma in that they don't seek to dominate humans or subject them rather they seek to only protect the world as it is. Shizen is a quiet genma, however will interact with humans and the host answering questions providing guidance, but will become perturbed if nature is disturbed or damaged. Even with its seemingly apathetic personality, Shizen does hold itself in high regard believing itself to be the wisest of the beasts due to their "enlightened" nature. They're a bit too confident and indifferent to the plight of others. Most of the time, they believes in the most pragmatic resolution that supports nature regardless if it harms people or spirits. Overtime Shizen has the capacity to learn and grow an appreciation of its host and those around it, being the most capable of the genma to break from its holier-than-thou attitude.

Transformations: Like most of the genma, Shizen does not always turn their hosts into replicas of themselves, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 12 Mastery +4 Chakra Pool, +2 Control.
  • Stage 2 Ascended: 22 Mastey +5 Chakra Pool, +5 Control, +1 Speed. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3: 30 Mastery +7 Chakra Pool, +5 Control, +3 Speed.
  • Stage 4: 40 Mastery +8 Chakra Pool, +5 Control, +5 Speed, +2 Strength
  • Stage 4 Ascended: 50 Mastery +10 Chakra Pool, +5 Control, +5 Speed, +5 Strength. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Previous IncarnationShow
Aturasu no Sougenma
The Sougenma, commonly referred to as the Fusions Genma, is a Genma sealed away and controlled by [Konohagakure no Sato]. The Sougenma is named as such due to her ability to combine any of the natural elements into the various fusions that exist in the world. The Sougenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Sougenma gains access to the 10 fusion elements that exist in the world, and grants an array of abilities based on these elements, from creation to control.

Influences: Aturasu is considered beautiful by many, and will often imbue her hosts with some aspect of her beauty. Due to the sealed Aturasu, the hosts chakra often takes a purple hue, and the host gain things like rings that circle their wrist, or a cloak they seem to never be able to shed.

Personality: Aturasu is a quiet creature. He doesn’t have much of a goal other than to become stronger and protect the things that are dear to it him, usually being his host and his territory. The beast is quiet, but friendly when spoken to and usually warms up to his host. Even with its seemingly selfless personality, Aturasu is rather arrogant in nature and believes he is the strongest and wisest of beasts. He’s a bit too confident, even, and proud. Most of the time, he believes he can do anything and does not consider the possibility of being able to fail.

Transformations: Like most of the genma, Atursa does not always turn his hosts into replicas of herself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 10 Mastery +3 Chakra Pool, +2 Speed.
  • Stage 2 Ascended: 26 Mastey +6 Chakra Pool, +5 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:30 Mastery +7 Chakra Pool, +5 Speed, +3 Strength.
  • Stage 4: 38 Mastery +9 Chakra Pool, +6 Speed, +4 Strength
  • Stage 4 Ascended: 50 Mastery +9 Chakra Pool, +6 Speed, +4 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Last edited by Niro on Tue Oct 24, 2023 9:38 pm, edited 1 time in total.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 7:28 am

Otsukoki no Teimeigenma
The Teimeigenma, commonly referred to as the Order Genma, is a Genma sealed away and controlled by [Iwagakure no Sato]. The Teimeigenma is named as such due to her ability to create rule and law and force those around her to obey. The Teimeigenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Teimei genma is modify the natural order of the world around her, and while this most commonly manifests as creating barriers, Otsukoki has been creative in how she shares her power.

Influences: One of the most middling of genma, Otsukoki sits squarely in the average among her peers in size and influence. Her hosts are often distinguishable by patterning she will create on their skin, or the impossibly black color she will change some of her features to.

Personality: The Teimeigenma is perhaps the most human of all the genma, she speaks with polite manners, and seems to respect those she interacts with. Otsukoki believes in order above all else, and despises those who break order or disrupt peace. She tends to be quite passive aggressive when she is upset or unhappy with people, but is likely one of the only genma that is content with her role within a jinchuurinki. The Teimeigenma recognizes above all else that there is a “proper way” things should go, and will often compel others to behave in a way she believes is the proper way.

Transformations: Unlike most of the genma, Otsukoki will almost exclusively turn her host into a replica of herself as they go through the stages. Though an improved relationship may find her grip more lax, Otsukoki does not like variation and believes her form to be adequate for her hosts.
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 12 Mastery +5 Chakra Pool, +2 Endurance.
  • Stage 2 Ascended: 22 Mastey +5 Chakra Pool, +4 Endurance, +1 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:30 Mastery +7 Chakra Pool, +5 Endurance, +3 Strength.
  • Stage 4: 40 Mastery +8 Chakra Pool, +7 Endurance, +5 Strength
  • Stage 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Endurance, +5 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Law Effects - Teijutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 8:54 pm

Janesisu no Toukougenma
The Toukougenma, commonly referred to as the Heaven Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Toukougenma is named as such due to its claim to have made the heavens, with the unique ability to create matter from chakra and reshape the matter it creates through touch. The Toukougenma has Four Forms that it grants upon its host, and with mastery of each form comes access to new aspects of it’s power. The host of the Toukougenma always gains access to the ability of creation, but the process of creation and what it creates varies from host to host. Some hosts only gain the ability to reform matter while others create like never before.

Influences: The Toukougenma is a massive beast, humanoid in shape; its empty stomach seems to be a portal to another world. While darkness and stars dot its skin, bandages seem to unfurl from its limbs and fade away into the etherium. Most interesting, the genma’s eyes are black, filled with nebulae and cosmos that seemed impossibly deep. Each host is influenced differently by these traits, but the Toukougenma is often regarded to create the most beautiful of hosts.

Personality: In spite of her appearance that seems almost unfathomable in form, Janesisu is one of the smaller and cuter of the Genma and her personality matches her appearance. She is generally in a cheery mood and is known for being a little flirtatious from time to time. She uses her flirtatious demeanor and her sheer intelligence to manipulate those around her into getting what she wants. She is prone to insulting those around her, but disguising them as jokes in her cheerful demeanor. Getting away with manipulating and insulting people has caused Janesisu to become arrogant. Her arrogance causes her to show off her talents frequently. Long exposure to this personality shapes her hosts in different ways.

Transformations: Like most of the genma, Janesisu does not always turn her hosts into replicas of herself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 16 Mastery +4 Chakra Pool, +2 Speed, +2 Strength.
  • Stage 2 Ascended: 20 Mastey +5 Chakra Pool, +3 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:25 Mastery +6 Chakra Pool, +5 Speed, +1 Strength.
  • Stage 4: 38 Mastery +8 Chakra Pool, +7 Speed, +4 Strength
  • Stage 4 Ascended: 50 Mastery +9 Chakra Pool, +7 Speed, +4 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Free form matter creation - Toukoujutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 9:41 pm

Sukairaa the Deigenma [
The Deigenma, commonly referred to as the Earth Genma, is a Genma sealed away and controlled by [Konohagakure no Sato]. The Deigenma is named as such due to the unique ability to absorb and pass through any form of matter. The Deigenma has Four Forms that it grants upon it’s hosts, and with the mastery of each form comes new skills built around assimilating matter into it’s own body. While most hosts gain the ability to take on properties of things they touch, some will gain abilities that are focused around phasing, while others may have a more offensive form of manipulation. The Deigenma is compatible only with those who have Raiton Affinity.

Influences: On the smaller side for genma, Sukairaa is notoriously hard to keep track of. His hosts often gain traits from him that make them hard to discern, translucent features, producing smoke, or otherwise deceptive and obscurificating traits.

Personality: A very frustrating individual, Sukairaa is hardheaded and stubborn, believing that anything he can be right about, he is right about. A somewhat malicious being, he doesn't have much faith in humans, and is typically pretty tough on the jinchuurinki, talking poorly of the jinchuurinki and the people around them. Any time the jinchuurinki attempts something, Sakairaa will likely be the first to antagonize them about their potential failure. If the jinchuurinki succeeds, Sakairaa will likely still act as if they failed, insulting them for even the smallest mistakes.

Transformations: Like most of the genma, Sukairaa does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 14 Mastery +4 Chakra Pool, +3 Speed
  • Stage 2 Ascended: 20 Mastey +5 Chakra Pool, +3 Speed, +1 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:26 Mastery +6 Chakra Pool, +4 Speed, +3 Strength.
  • Stage 4: 40 Mastery +8 Chakra Pool, +7 Speed, +5 Strength
  • Stage 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Speed, +5 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Free form assimilation - Deijutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 11:31 pm

Shishire no Shigenma
The Shigenma, commonly referred to as the Soul Genma, is a Genma sealed away and controlled by [Sunagakure no Sato]. The Shigenma is named as such due to it’s ability to manipulate the souls of others. The Shigenma has Four Forms and with the mastery of each comes access to new soul based abilities. The wide breadth of the Shigenma’s powers means a single host rarely touches on everything, and while some may focus on the resurrecting of lost souls, others will focus on the manipulation of souls currently on this plane. The Shigenma is compatible with only those who have a Katon affinity.

Influences: Shishire’s deathly appearance is apt for it’s skills, and the beast shares these features with its host. While it will often vary, the hosts of the soul genma usually look to be somewhere between the plane of the living and the dead, with features that would indicate poor health...or worse.

Personality: The Shigenma is a very snooty, self-important being. It views itself as much better than everything else, and is quite hypercritical of the host and anybody with whom it interacts. The Shigenma has a tendency to be rather shallow, placing great importance on things such as appearances and reputations. When it finds something that it truly dislikes, it will go to great lengths to hurt it in any way possible, just out of spite; Shigenma holds grudges for quite a long time. Also, when the Shigenma comes across something that it is confident it is superior to, it will be playfully sadistic and sinister for the sake of its own amusement.

Transformations: Like most of the genma, Shishire does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 14 Mastery +4 Chakra Pool, +3 Speed
  • Stage 2 Ascended: 28 Mastey +7 Chakra Pool, +5 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:30 Mastery +7 Chakra Pool, +5 Speed, +3 Strength.
  • Stage 4: 40 Mastery +9 Chakra Pool, +7 Speed, +4 Strength
  • Stage 4 Ascended: 50 Mastery +9 Chakra Pool, +7 Speed, +4 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Soul Manipulation - Shijutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Dec 03, 2015 11:53 pm

Nolosha no Ukiyogenma
The Ukiyogenma, commonly referred to as the Life Genma, is a Genma sealed away and controlled by [Iwagakure no Sato]. The Ukiyogenma is named as such due to it’s ability to create and manipulate life energy. The Ukiyogenma has Four Forms and with the mastery of each comes access to new abilities in controlling life energy. The host of Nolosha can gain a wide array of abilities surrounding life, not only absorbing or bestowing life energy, but even rapidly aging or de-aging others, among other skills. Nolosha tends to be very discerning with how she shares her power, and each host’s application of her gift tends to be different. The Ukiyogenma is compatible with only those who have a Suiton affinity.

Influences: Nolosha’s nurturing nature is visible when looking at her, despite her enormous size she tends to bring a peaceful energy to those around her, in spite of her personality which often does the opposite. Her hosts will often gain softer features, and perhaps more “plump” ones as well, and it is not unusual for them to be adorned with gold chakra and patterns on their skin.

Personality: The Ukiyogenma is an overbearing mother type personality. She is very possessive of her host, and is constantly preaching to the host about the dangerous decisions it makes. The Ukiyogenma feels that it’s the most important genma, and has a very uppity attitude. If there was a phrase that perfectly explained the Ukiyogenma personality it would be 'What would you do without me?'. She has a tendency to act very annoyed and frustrated with the host whenever they need to call on her abilities, scolding them as if she warned them against being reckless, even if the jinchuurinki wasn't doing anything dangerous.

Transformations: Like most of the genma, Nolosha does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 14 Mastery +5 Chakra Pool, +2 Speed
  • Stage 2 Ascended: 20 Mastey +6 Chakra Pool, +3 Speed, +1 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:28 Mastery +7 Chakra Pool, +5 Speed, +2 Strength.
  • Stage 4: 38 Mastery +9 Chakra Pool, +6 Speed, +4 Strength
  • Stage 4 Ascended: 50 Mastery +9 Chakra Pool, +6 Speed, +5 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Copyright: Life Energy - Ukiyojutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Sat Dec 19, 2015 6:08 am

Konegu no Okigenma
The Okigenma, commonly referred to as the Hell Genma, is a Genma sealed away and controlled by [Kumogakure no Sato]. The Okigenma has the ability to freely control chakra in limitless ways, and bestows this power to the host in the form of an aura. The Okigenma has Four Forms and through it’s forms the host gains the ability to program new skills into the cloak granted by the Okigenma. Unlike most hosts, the power of the Okigenma remains the power of the Okigenma, and it manifests these powers at the behest of it’s host through the cloak. The Okigenma tailors it’s many abilities to the strengths of it’s hosts, meaning the nature of a hosts cloak is rarely seen again when a new host is named. The Okigenma’s power comes from the ability for it’s chakra to act independently of the host. The Okigenma is compatible with only those who have a Fuuton affinity.

Influences: Konegu’s crystalline white skin and blood red tendrils are such strong features that they almost always manifest in it’s host in some way. Often this is via red spikes forming in various places on the hosts body, or blood red chakra.

Personality: This creature is incredibly controlling, but not in a power sense of the word. He's controlling in the fact that he likes everyone to do everything he says, in order for them to stay safe. He dislikes people going off on their own and doing whatever they wish, which he believes always puts them in harm's way. He will do everything to keep people close to him, and this involves bargaining, manipulating, and even blackmailing if he's very desperate. When he gets really close to someone, he will go so far as to use brute strength to keep them near him, not wanting to let them do anything alone for fear of them getting hurt or put in danger. In order to maintain a sense of control, the Okigenma is often more than willing to work alongside it’s host, though it will often try to make it seem like the host is the subordinate.

Transformations: Like most of the genma, Konegu does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery +2 Chakra Pool
  • Stage 2: 14 Mastery +5 Chakra Pool, +2 Speed
  • Stage 2 Ascended: 20 Mastey +6 Chakra Pool, +2 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:28 Mastery +7 Chakra Pool, +5 Strength, +2 Speed.
  • Stage 4: 36 Mastery +8 Chakra Pool, +6 Strength, +4 Speed
  • Stage 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Strength, +4 Speed, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
[/spoiler]
Copyright: Autonomous chakra - Okijutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Tue Jan 12, 2016 4:55 am

Vorashu no Katagenma
The Katagenma, commonly referred to as the Body Genma, is a Genma sealed away and controlled by [Kirigakure no Sato]. The Katagenma is named as such due to it’s ability to manipulate the body into many forms, including those not of human shape. The Katagenma has Four Forms and through those forms the host gains various transformation type abilities. While Vorashu often grants it’s host the ability to transform themselves, some hosts have specialized instead in manipulating the bodies of others - or even creating them. The Katagenma is compatible with only those who have a Doton affinity.

Influences: Despite the Katagenma’s rather disturbing appearance, its influence on it’s host is hard to trace due to their ability to transform. Any trait the Katagenma would manifest in it’s host, the host could simply transform away. However, the Katagenma is often able to force changes in pigmentation and give the host the appearance of being coated in ash somewhere on it’s body.

Personality: Vorashu believes himself to be the physical manifestation of nature. As such, he has a profound hatred of all things that impede on the natural course of nature, namely: humans. Vorashu despises all things human, and all humans. He resents mankind for trapping him within his hosts, and speaks negatively of most, if not all, humans. He's incredibly protective of natural things, and animals, and speaks down on anyone who doesn't appreciate them.

Transformations: Due to the nature of Vorashu’s ability, how the host looks will invariably change. Additionally, their ability grants them the ability to freely distribute ½ of their mastery (based on jutsu) when they transform while in the heightened (boosted) state.
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 4 Mastery
  • Stage 2: 14 Mastery
  • Stage 2 Ascended: 20 Mastey Additionally the host may now use skills from Form 1, and 2 while in Form 0.
  • Stage 3:28 Mastery
  • Stage 4: 36 Mastery
  • Stage 4 Ascended: 50 Mastery Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Form 0
Creations: Kaerujutsu used to create bodies are subject to the following size restrictions:
Kaerujutsu RankMaximum Creation Size Limits
D–Bup to 15x15x15 m (standard companion size limits)
Aup to 50x50x50m (companion size limits with either Gigantism ability or Hyper perk in effect)
Sup to 100x100x100 m (companion size limits with both Gigantism ability and Hyper perk in effect)
Copyright: Freeform transformation - Kaerujutsu

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Aug 11, 2016 8:27 am

Five Great Evils of Mankind Legendary Weapons that are thought to have been in this world before the age of man, the Five Great Evils are 5 weapons of legendary value. The Great Evils are each weapons that are wielded by a user and controlled through their chakra in a manner similar to kinesis or a swarm. All of the Great Evils have untapped abilities beyond their shared ability, and are often used as conduits for powerful, and dangerous fighting styles. Below is the description, and mythos, of each weapon.

Ignorance
“Ignorance is Bliss”

A ring worn by the user, Ignorance is considered to the greatest of the Evils. Once per post, by focusing chakra into Ignorance, the user can simply hold their hand up. Any non-living (i.e. excluding humans, spirits, and pets) entity within direct alignment of their hand, up to 10 m away from it, will lose momentum. The amount of speed lost is equal to the 'Ignorance' weapon stat.

Anger
“Harness It”
Anger is a rather simple looking sword approximately 3 feet in length, with a single bladed edge, and a hilt that appears to vary in size to fit the user’s hand perfectly. Unlike the other Great Evils, Anger in this form cannot be controlled, though has a strength equal to the weapon stat. However, by running their free hand along the blade, the blade will split into 1,000 tiny blades that fill a 2x2x2m area. The blades can be controlled like a swarm, and the user is granted an 'Anger' weapon stat which functions as the “swarm's” synch stat.

Desire
“The world is yours for the taking.”
What is best described as a cloak, Desire is a large piece of fabric woven with an indistinguishable material. It has a corded border, and several points that join together that can be utilized to join it around a neck like a cloak. However, if all the points are brought together, it functions as a bag. The cloak can be manipulated with the user’s 'Desire' weapon stat, and has strength equal to the weapon stat, allowing it to be effective for capturing. However, Desire also masks the chakra signatures of anything within it, and muffles all sound. This makes it very good at reconnaissance, and sometimes, smuggling. The cloak is 2m x 3m in size, but through focus can be expanded up to double that to 4m x 6m in size.

Malevolence “For nobody is curious, who isn't malevolent.” An arrow, approximately 2 feet in length, with a steel tip and flayed bottom. Malevolence is a single weapon, and is controlled often through the user’s voice, though variations have existed throughout history. The speed in which Malevolence moves, and the strength in which it strikes is equal to that of the user’s 'Malevolence' weapon stat. Its slim body and simple design makes it difficult to see coming, and even harder to dodge, and its ability to be controlled makes it able to make sharp turns, simply stop in mid air, and easily alter its course. Additionally, the arrow is capable of splitting itself, creating 2 individuals that can all be controlled independent of each other.
Envy
“What’s mine is mine, what’s yours is mine”
A beaded necklace most often worn around the neck, Envy is a precarious weapon. By snapping the string that holds the beads and channelling chakra through them at the same time these beads quickly increase in size and mass, becoming 18 lbs. each, which float behind and can be controlled by the user. The beads can be controlled as if like a swarm, functioning via the user's 'Envy' weapon stat as the Sync stat. The beads can be destroyed with a strike greater than the weapon stat; however, they can repair themselves, taking [100/'Envy'] posts to repair, rounded up, with a maximum of 7 posts. The beads can only extend up to 20 meters from the user; any further and they immediately return to orbit behind the user's back. These beads all have an almost gravitational like pull to them, pulling things towards them with a strength equal to 3/4 the 'Envy' stat.


The 'Evil' Stat The Five Great Evils of Mankind grant the user an additional stat, named after the weapon. This 9th stat is used to determine the strength of the weapon's abilities as outlined above. This 9th 'Evil' stat, or Weapon stat, does not contribute to the character's stat total, and is instead a separate stat. This stat remains the same even when transferred between users.

There is only one exception to the Weapon stat rule: if the weapon is re-lotto'd then it loses 50% of its stats.

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Legendary Beasts and Legendary Objects

Post by NSRP » Thu Aug 11, 2016 8:28 am

The Emperor's Armoury Legend speaks of a civilization many years ago made of 5 empires, each ruled by a different mighty and immortal Emperor. One day, a witch came from the ocean and wandered across the Empires, gifting each ruler with a special weapon that empowered the, in exchange for only 3 gold coins. Once each Emperor wore her gifts, the witch melted down the coins into one and cursed it, giving her control over the Emperor's. With her new found control over the 5 mightiest men in the world, the witch would run the Empires into the ground and watch the civilization burn, only to disappear back into the ocean. Of the once mighty civilization, only 5 things remain, the gifts the witch granted each of the rulers. Now, they are controlled by the shinobi villages, and regarded as some of the most powerful weapons in the world: The Emperor's Armoury.

Emperor Hanzi's Fists
A pair of gloves made of a special, chakra enhanced material, the wearer of Emperor Hanzi's Fists can interact with anything as if it were solid, without detriment to their bodies. The wearer of these gloves could hold a hand out and block a raiton blast, or slap away a fireball, or catch and throw back a wind blast, even grabbing water or mist as if it were a solid object is possible with the gloves. This however does not supplement the user's strength, they merely give the user the ability to physically touch and move chakra as they please.

Emperor Nintoku's Crown
A headpiece that sits atop the user's head, this crown is adorned with multiple jewels along the frame, with a single 1 inch diameter ruby sitting in the center of the piece. As long as the wearer wears the crown, the wearer can read the minds of anyone looking at the crown that has less Willpower than the user as long as the target is within 50 meters of the crown.

Emperor Jingu's Chest Piece
This Chest Piece has been hand crafted from the finest metals, with the most pristinely treated leather straps. Jingu's Chest Piece has been heavily passed down from generation to generation, in the ninja era seeing battle underneath several different countries flags. It has a base strength of 30. This chest piece has a special ability however to take on the passive of any 12 elements sealed in orbs located on the back in a grid formation. These passives are based on the user's control stat. By focusing chakra into one of the orbs, the passive remains active until discontinued by the wearer.
Emperor Jingu's Chest Piece's Sealed PassivesShow
  • Katon
    Can cause burns based of the user's Control stat, the burns based off of the katon passive table.
  • Fuuton
    Can cause lacerations with a strength of the user's Control stat.
  • Raiton
    Can cause electrifying paralysis based on the user's Control stat, the paralysis based off of the raiton passive table.
  • Suiton
    Can cause 8m^3 waves that envelop opponents at a strength of 2/3'rds of their Control stat.
  • Kouton
    Causes the chest plate to not be affected by other element's passives.
  • Sankaton
    Causes objects/organics striking the plate to be ate away based off of the user's Control, follows the Sankaton table for eating materials.
  • Kuuton
    Can push or pull away or towards the chest piece with a strength equal to their Control stat.
  • Jikiton
    Can push or pull metallic objects towards the chest piece with a strength equal to their Control stat.
  • Salt
    Can cause a debuff in stamina for the remainder of the thread based off of the user's Control stat, follows the Salt table for stamina debuffs.
  • Hyouton
    Can cause frostbite to the limbs/appendages that strike the chest piece without proper protection.
  • Hiton
    Can cause blinding bright flashes as well as a burning effect. Based off of the user's Control stat, follows the Hiton table for burns and blinding effects.
  • Garaton
    Coats the chest piece in a plate of glass that can shatter forward at a strength based off of the user's Contro stat. The shattered glass causes deep lacerations that induce heavy bleeding.

Emperor Ankan's Greaves
Emperor Ankan's Greaves
These shin guards of black steel have been famed throughout history for their use by the notorious thief Minkai. The greaves allow the user to walk on air as though it were solid ground, following the flight rules using the wearer's [control]. When not flying the wearer can move at any speed in utter silence and their footsteps leave no visual trace. It is said the greaves allow their wearer to teleport through the air instantly. This can be used once per thread and does not count towards the restriction of two teleports per thread.

Emperor Reizei’s Pauldron
A pauldron often worn over the right shoulder with an attachment that actually clamps into the body to function. When engaged with an opponent, the pauldron acts as a stat shifter. Splitting the users stats into two groups: Control and Willpower versus Speed and Strength. Every post the Pauldron reduces the highest stat on the wearer in the first group, by 2 points, and increases one of the stats in the second group, whichever is highest on the opponent, by 2 points, until the second stat matches that of the opponent. Then it continues on with the 2nd highest stat for the wearer and opponent, so on for 10 posts. At the end of 10 posts, the user’s stats become locked as they are until they are disengaged from combat with that opponent. In battles with multiple opponents, the Pauldron elects a target with the highest stat total, should it be tied the user can select a target, but cannot change it unless the chosen target disengages.

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Legendary Beasts and Legendary Objects

Post by NSRP » Tue Oct 04, 2022 9:50 pm

Warrior Spirits
Warrior spirits are a result of humans with powerful abilities beyond the norm of mortals passing away, whether in battle or from old age. Their energy and abilities are often condensed into the form of a weapon, creating a nearly unbreakable, sentient weapon. These weapons bind to people of their choosing and grant their abilities to their wielders. These weapons will have a preferred form, usually based on the spirits weapon of choice, but can change on the fly to suit their wielders.

These warrior spirits sometimes possess humans or animals instead, but can still share their abilities with bound partners when such is done. The two most well known are controlled by the [Heart Empire], and are showcased below.
Soldier of Fortune Hideyoshi [秀吉], otherwise known as the soldier of fortune, is a warrior spirit that has sworn fealty to the [Heart Empire]. In life, Hideyoshi was a mercenary who sold his services to the highest bidder, but in death wishes to repent for his greedy lifestyle. Having possessed great luck up until the very moment of his death, Hideyoshi passes on this luck to those that are bound to his weapon, allowing the user to manipulate the probability of things happening, causing even seemingly impossible events to occur as though they were commonplace.

Preferred form: Having started life as a bandit, Hideyoshi prefers to take the form of a very simple hand axe but will morph to whatever weapon his bound user desires.

Influences: Those Hideyoshi has bound himself to will find their chakra turning to a bright gold color, and they will find that any time they reach into an empty pocket, they'll be able to retrieve one last Ryo.

Personality: Hideyoshi rarely takes anything seriously, least of all his bonded partners. He will casually insult and make fun of anyone in his senses, and only straightens up when his blood boils during a particularly exciting fight.

Mastery: Mastering Hideyoshi's powers allows one to access increasing levels of his great luck and offers the following boosts in strength.
  • Base Stage: 0 Mastery +3 Chakra Pool always active (this counts against your max stat total)
  • Stage 1: 7 Mastery +5 Chakra Pool
  • Stage 2: 17 Mastery +7 Chakra Pool, +3 Speed
  • Stage 2 Ascended: 27 Mastey +7 Chakra Pool, +5 Speed
  • Stage 3:37 Mastery +7 Chakra Pool, +7 Speed, +3 Strength.
  • Stage 4: 47 Mastery +7 Chakra Pool, +7 Speed, +7 Strength
  • Stage 4 Ascended: 50 Mastery +7 Chakra Pool, +7 Speed, +7 Strength, +4 Endurance.

Weaver of Fate Ayago [綾悟], otherwise known as the weaver of fate, is a warrior spirit that has sworn fealty to the [Heart Empire]. In life, Ayago was the first Shogun who once ruled over the entire continent, and in death laments over the division of the world and wishes her webs to be used to unite it once again. The Weaver of Fate uses her webs to connect the past, present, and future, and allows its bonded warrior to do so as well. These jutsu mostly involve perceiving what happened in the past, what is happening in the present, or a possibility of what could happen in the future, but more advanced versions can effect how the present plays out, replay the past, or even attempt to rewrite the future.

Preferred form: In life, Ayago's favored weapon was an oversized yumi bow, and prefers such forms, but will morph to whatever weapon her bound user desires.

Influences: Those Ayago have bound herself to will find their chakra turning a pearly white color, and will start to see echoes of the past, from small things like someone walking down the street an hour ago, to larger ones like battles from years long gone.

Personality: Ayago is shrewd and calculating. She makes quick estimations of people based on what she sees of their recent past and soon-to-be future, and can seem cruel and cold to those she has deemed as having no value, but grandmotherly and kind to those she sees potential in.

Mastery: Mastering Ayago's powers allows one to access increasing levels of her time cognition, and offers the following boosts in strength.
  • Base Stage: 0 Mastery +3 Chakra Pool always active
  • Stage 1: 4 Mastery +5 Chakra Pool
  • Stage 2: 14 Mastery +8 Chakra Pool, +2 Endurance
  • Stage 2 Ascended: 20 Mastey +8 Chakra Pool, +5 Endurance, +1 Control
  • Stage 3:28 Mastery +8 Chakra Pool, +5 Endurance, +2 Control
  • Stage 4: 38 Mastery +8 Chakra Pool, +7 Endurance, +4 Control
  • Stage 4 Ascended: 50 Mastery +8 Chakra Pool, +7 Endurance, +5 Control, +5 Willpower.

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