World Map & Countries Guide

These are the archives that contain important information about the world, various countries, religions, historical events and historical figures.
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Ace Trainer
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 5:57 pm

The Known World of Naruto Saigen
Numbered Political MapShow
Biome MapShow

List of Countries:
1. Land of Tides
2. Land of Floods
3. Land of Monkeys
4. Land of Heaven
5. Land of the Tiger
6. Isle of Serpants
Country 7
Country 8
Country 9
Country 10
Gold Country
Country 12
Country 13
Country 14
Country 15
16. Earth Country
Country 17
18. Iron Country
19. Pebble Country
20. Wind Country
Country 21
Country 22
Country 23
Country 24
25. Fire Country
Country 26
27. Steam Country
28. Water Country
Country 29
30. Lightning Empire
Country 31
Country 32
Country 33
Country 34
Country 35
The ContinentsShow
There are three continents in the world of Saigen. The main continent, or 'Honshu Taishuu', which contains the bulk of the countries of the world. The frozen continent, or 'Reikou Taishuu', which contains little more than frozen tundra. Finally, there is the shrimp continent, or 'Ebi Taishuu', named after its shape, which contains a culturally distinct group of people.
Shrimp ContinentShow
Cultural differences of the Shrimp continent:

Largely isolated except through sparse sea-travel, the Shrimp continent is culturally distinct from the mainland in several ways. The most apparent to any visitor is the shift in language and accent; while the mainland primarily follows Japanese culture, the Shrimp continent does so with Chinese. While the mainland-tongue is spoken and understood by at least some in most large towns, the primary language spoken among the people is different. Thus, the locations on the Shrimp continent - countries, towns, notable features of the land, et cetera - are primarily named in Pinyin. Rough translations of the countries are outlined below.

The local population are generally darker-skinned, shorter and stockier than those on the mainland, with very dark hair and eyes being common traits. There are a number of local religions, although only one has risen to dominance within recent generations; Jindàoism, or The Golden Way. With its spiritual centre in Tianguó (Country 4), the religion teaches of a spiritual "counter-world" to our own, and many other paired mortal-spirit worlds existing in dimensions beyond discovery. These 'female' spirituaal realms are the source of 'good' energy and benevolence in the world, including chi (chakra), spirits and good fortune. The 'male' mortal-world is the natural counterbalance, where all that exists is susceptible to evil and corruption over time. As such, anything 'spiritual' -- including ninja capable of utilising chakra -- are seen as fragments of divinity who have been in contact with the spiritual world.

It follows from this that practitioners of the ninja arts are exceedingly rare in the Shrimp continent. Those that exist typically do so in secret, and reject the theories of Jindào. Those that have exposed themselves openly as ninja have, in the past and whether intentional or not, sparked turmoil and war across the continent as faithful and faithless assumed allegiances and clashed. Despite this contrast in beliefs with much of the mainland, foreigners and their trades are typically welcomed in the Shrimp continent, and the people are known for their general lack of xenophobia.


Recent history and Political Climate:

Thirty years ago, the Shrimp continent was a prosperous, peaceful land. All nations on the Shrimp continent were once unified beneath one nation known as the Golden Empire, or Jīn Dìguó. The Shénzhèng, chief priest of Jindào in the city-state of Jīnshān, worked for the happiness of the citizens of the continent as head of state. He both ruled above and consulted with the Junfá of the 8 internally autonomous states to maintain peace. A brutal coup d'état in Laohudì and a conspiracy to assassinate the Shénzhèng, however, soon plunged the continent into a fierce and agonising decade of war, creating the countries and borders that we see today.

The war ended in a fragile, tenuous peace, and although further war has thus far been avoided, skirmishes and minor conflicts between neighbours are still a common occurrence; the old wounds are far from forgotten. The land and its peoples have yet to recover, and while many strive to stabilize their nations and restore peace to the land, there are those among the citizenry and nobility alike that believe a second full-scale war will soon consume the continent again. Borders are unsafe, many smaller villages have ceased to exist in the face of continual invasion, and tensions remain high in the face of political, economic and militaristic turmoil.

In the east, the Junfá of Xùntudi now seeks to reunite the continent in a web of diplomacy and alliances to return the land to peace, as it had been in decades past. The central and western powers, however, are concerned only with their own survival - often through dominance before all else. The armies of Guólóng grow year by year, and Laohudì responds with equal preparations. The border between the two is now a wide stretch of no-mans-land, dominated by half-rebuilt towers and fortifications, outposts and strategically positioned military camps.
Terminology:
Country #English TranslationPinyinRomaji
ContinentShrimp ContinentLù XiaEbitaishu
1Land of TidesCháodìShio no Kuni
2Land of FloodsXùntudiKozui no Kuni
3Land of MonkeysHóuzidìSaru no Kuni
4Land of HeavenTianguóEnmansujo
5Land of the TigerLaohudìTora no Tochi
6Land of the Dragon's TouchGuólóngHiryuu no Tochi
7Isle of SerpentsDaoshéJanoshima
8Isle of the Great MountainDàshanzhouOoyamatou

Junfá; A warlord or leading figure of a country; essentially the local title for a Daimyo.
[
Alliances and Intermediaries:

Many of the countries have minor trade agreements, or lack the military or governing power to prevent their lands from being used for trades. However, some countries do have great military strength, or strong alliances with other countries. These are worthwhile to know both as shinobi and minor country characters as wandering into the wrong land could prove to be consequential to you if anyone decides to come looking. Below is a list of countries who have agreed upon alliances. You should assume any country your village has an alliance with is a safe place for you to wander, and treat places with alliances elsewhere with caution. Additionally, some countries are listed as Intermediaries, these are countries that are not directly aligned with any major villages, but instead consider themselves peaceful grounds. Countries that act as intermediaries do not permit shinobi activity within their borders unless previously approved, and should be looked at as safe havens for those wishing to avoid persecution.

Iwagakure no Sato
  • Fur Country
Kirigakure no Sato
  • Sea Country
Konohagakure no Sato
  • Tea Country
  • Whirlpool Country
Kumogakure no Sato
  • Tree Country
Sunagakure no Sato
  • Oasis Country
Iron Country
  • Intermediary
Land of Stars
  • Intermediary
Pebble Country
  • Hostile towards Iwagakure and Sunagakure
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
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User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:05 pm

Country 1
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Rank 2
Cháodì - Shio no Kuni - The Land of Tides Geography
Cháodì is a small nation forming the eastern peninsula of the Shrimp continent, far to the south of the mainland. Its terrain is relatively flat, forming lowland plains that gradually rise towards rolling foothills to the west that lead into a pass of low mountains at the border of Xùntudi.

The majority of Cháodì's land is covered by varying densities of temperate, mixed broad-leaf forests. Open plains roll down to the south-western and the north-eastern coasts, the latter of which become dense mangrove swamps for a small distance. The countries northern coast is composed of a series of cliffs and sheltered bays, broken by occasional beaches and off-shore reefs.

Much of the nation's population resides in coastal towns, preferring to live close to their source of income and resources. While none of these towns could ever truly be called a city, the capital Haizhong is a quite large town. The further one travels inland, however, the further they get from human civilization. One may walk across ruins of entire towns, abandoned since the collapse of the Empire that once ruled the entire shrimp continent, and the ruined statues which mark the main pass between the mountain range separating Cháodì from Xùntudi are a grand reminder of the peaceful rule that the country once enjoyed.

Ecology, Climate and Resources
Despite its potential in expansive grasslands, the soil of Cháodì is relatively poor and provides little agricultural wealth for the nation beyond basic sustenance. While the forests are rich in wildlife, particularly grazing herbivores, the small population of the nation are uncommon hunters and largely prefer instead to survive on fishing, marine aquaculture and other maritime endeavours.

The coasts of Cháodì are rich in life, providing a diverse and sustainable source of food for its people. Fishing also provides the country with its chief export, and farming for oyster pearls provides a rare luxury resource. In addition to this, the expansive forests provide a steady supply of lumber, much of which is traded over the border to Xùntudi, Tianguó, and beyond.

The weather patterns over Cháodì are mostly as expected from a coastal region; high winds and rain are frequent with the occasional storm, however as one moves inland the forests and low-lying basins provide a degree of natural shelter, and year-round the climate can be considered fairly mild.

Politics and History
Cháodì is known to have a very small population, about a quarter of which reside in its capital town, Haizhong, situated on its southern shore. The remainder generally live in small coastal fishing communities and trading ports. A man named Yu Fei currently rules in Haizhong, and claims to be Junfá of the country but in truth his power does not extend far beyond sight of the capital. The other communities of Cháodì are lead by magistrates or mayors, generally who rule either by acceptance from the people or through some measure of force or wealth. Those communities are left to organize and defend themselves from raiders and lawlessness, and take care of themselves the best they can. This leads to an exceptionally high crime rate in the incredibly unstable political climate of Cháodì.

The land is overwhelmingly poor despite the prevalence of natural resources available for trade, and this is almost entirely due to frequent raiding. Daoshé to the north are a plague upon the coasts of Cháodì, seizing whatever prizes they can find - whether they be gold, resources, or the helpless citizens themselves. Captives are often sold into slavery or kept for labour. Many of the trade deals between Cháodì and Xùntudi to the west are heavily in favor of the latter, who regard Cháodì as uncivilized and desperate. With such a small population, no central leadership, and little to no supporting infrastructure, the nation is powerless to resist either drain on its society, leading the people to continue to suffer on quietly year by year as their country slowly declines into deeper and deeper poverty.

Despite their situation, the people are known as optimistic and cheerful. They treat outsiders warily at first, but accept them with open arms if they're perceived to not be a threat. While attitudes shift from community to community, the Cháodì people are open and kind. As a people, they are more focused on doing what it takes to survive to the next day, but predominantly don't enjoy getting involved in anything like politics. Instead, they form strongly knit and usually familial communities and take care of each other as much as possible.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:05 pm

Country 2
Return to Index
Rank 3
Xùntudi: Kozui no Kuni: The Land of Floods Geography: Separated from the eastern peninsula of the Shrimp continent by the Shíkuò Range, Xùntudi contains terrain that is greatly envied by its neighbors to the west. The Shíkuò Range serves both as a physical barrier against any future threat from Cháodì and as a meager source of ores and minerals for use by the nation's tradespeople. Much of both the northern and southern coastlines are protected by steep cliffs and treacherous undersea rocks, making them easily defensible against naval assault. The southern half of the country is dominated by very dense mixed broad-leaf forest, which gradually thins and gives way to tropical grasslands and savannah to the north.

On the border between the two biomes and roughly following the curve of the Shíkuò Range footprint rests a long and thin lake. The city of Húzhèn has been built up on the lake's western shore and is the only major settlement that remains in the nation. Xùntudi's western border meets that of Hóuzidì along its full length, from the seas in the north to the coast of the southern ocean, and while many areas are disputed and fought over between the two, the actual border has not moved since the end of the last war.
Ecology, Climate and Resources:
The broad-leaf forest in the south of Xùntudi is teeming with a diverse range of flora and fauna and many local populations thrive through trapping, hunting and logging alone. The tropical savannah to the north is much more sparse, but provides a natural habitat to many larger mammals and free-roaming cattle. The land that meets the shores of the lake in the center of the country is largely dedicated to farming, providing a sustainable year-round supply of food to the nation's citizens.

Weather patterns across the country are relatively mild, with cold winds blowing down from the eastern mountains and from across the southern seas, and warmer air circulating from the north and west. Rainstorms are incredibly common, with clouds rising from the mountains in Hóuzidì and rolling eastward, or coming in from over the oceans.

In terms of resources, Xùntudi is largely self-sufficient, with supplementary support and resources traded to and from Cháodì. The main revenue of the nation is earned through craft secrets, created using locally sourced ore and lumber which provides a reliable source of income from overseas trade routes. Xùntudi ironwork and furnishings have circulated in rare cases as far away as the great nations away to the east, primarily the lands of Wind and Water where they can fetch incredible prices.
Politics and History:
Given the small size of the country, Xùntudi is a surprisingly prosperous place. With plenty of fertile land for expansion and natural resources, it has become a very stable nation among those of the Shrimp continent. Although it lacks the great military strength required to compete wholly with the larger nearby nations, its borders are entrenched and fortified enough to remain secure. Such a reliable economy and military is complimented by an expansive feudal system, with a Daimyo at its head and many tiers of organisation below. Raids from Daoshé to the north are rare given the strength of arms and danger of Xùntudi's coast, with the attackers generally preferring the easier pickings elsewhere on the continent. Hóuzidì, to the west, frequently attempts to test the borders of Xùntudi with small organised forces, but outside of these minor disputes there are have been no large conflicts in recent history.

The Junfá of the country is an expert in diplomacy and aims to use the stability and security of his nation to push the rest of the Shrimp continent closer towards a lasting peace. With a cabinet of over a hundred advisors (many of whom are relations by blood to some degree), he has a firm grasp on all aspects of his nations internal and external policies. Under his rule, the country has enjoyed a generation of relative happiness.

The citizens of Xùntudi tend to be optimistic and cheerful like their neighbors to the east, but with a far more privileged and patronizing tone. They often look down on their neighbors, believing them to be brutes that bring their own problems upon themselves.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 3
Return to Index
Rank 3
Hóuzidì: Saru no Kuni: The Land of Monkeys

Geography:
Relative to others on the Shrimp continent, Hóuzidì is regarded as a large nation, stretching from mangrove swamps along its southern shore to the mountains and grasslands that dominate the northern coast. The eastern reaches of the great central desert occupy the middle of the nation and create a geographical barrier that almost splits the country into two smaller states. Nestled between the foothills of two peaks in the north, and along the shores of a small inland sea, lies the capital city, Zhōngyǎn.

In the south, the Jìntóu mountains tower up at the edges of the desert and block access to the coast. The only passage through these mountains also leads directly to the town of Chéngmò, beyond which lie much more temperate Mediterranean forests which thrive between the shadow of the mountains and the great sea to the south.

Another span of rocky highlands rise from the desert's northern edge, marking a change in conditions. Beyond this, the desert gives way to sparse tropical savannah, fed by mountain run-off streams, lakes and rainfall coming in from the seas to the north. A small inland sea forms a bay on the northeastern coast, on the south of which lies the capital. To the west of there, the land rises steeply into rocky and grassy highlands, before eventually ending in a border on the slopes of Fù Shan, the second highest peak on the Shrimp continent.
Ecology, Climate and Resources:
Hóuzidì is host to a diverse range of ecological regions, ranging from temperate forests and coasts in the south to the arid deserts through the center of the nation and the tall Jìntóu mountains, as well as plains of savannah and shrubland in the north. With the exception of the great desert region, life is abundant and varied, and the people of Hóuzidì enjoy commons sights of a wide range of flora and fauna.

The mountains of Hóuzidì contain scarce resources, and much of the nation's trade resources lie in crops from its arable northern plains. Economically, the country benefits greatly from taxation on trade routes passing through their lands and through previous diplomatic agreements with Tianguó, however this latter source of income ceased with the war thirty years ago. Since then, Hóuzidì have exercised military might to secure the resources and riches they require, raiding wherever they see opportunity.
Politics, People and History:
Hóuzidì occupies a crucial position in the center of the Shrimp continent, and has had to defend its borders against the press of invasion many times throughout its history. Although Xùntudi to the east has never officially attacked the nation, Hóuzidì's Junfá is ever cautious of their strength and suspicious lack of open aggression; they are a threat to nation, and one which is always being tested and gauged by small skirmishes along the border. Xùntudi's rich and fertile lands are highly desirable to Hóuzidì, and the Junfá is keen to push for aggression and conquest in the region as soon as the opportunity presents itself, however thus far their neighbor is proving staunch and stable against both investigation and assault. Such a conquest, if it could be achieved, would establish Hóuzidì as a major power on the Shrimp continent, securing themselves against present threats and granting them the strength to expand further and on to greatness.

Historically, Tianguó was never a concern; the small city-state did not have the military ambition to cause problems for Hóuzidì, and although the lands were exceedingly wealthy, much of that fortune came to Hóuzidì through diplomacy and trade. Further west, Laohudì have always been a clear and substantial threat, and much of Hóuzidì's strength has been exchanged many times over with that country. Were it not for Laohudì's priorities elsewhere, Hóuzidì might well have been conquered generations ago. With the outbreak of war thirty years previous, however, Tianguó came into their own as a military power and arose as a threat to Hóuzidì, and the nation lost a lot of ground to the former city state. Although some of that land has since been reclaimed and firmly fortified, the present-day borders of Tianguó still largely consist of seized friendly territory.

The people are known as a little crazy. They're generally a good people, but they have a tendency to be very passionate about what they care about, and also being very goal oriented. Almost all of their industries are conducted on a master-apprentices format that results in a constant competition between apprentices for the best masters in their field. The average citizen is ambitious and pragmatic, also leading many of them to be suspicious of others by default. The country is also known, however, for having some of the continent's biggest parties. The nation has many holidays and plays as hard as it works.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 4
Return to Index
Rank 2
Tianguó: Enmansujo: The Land of Heaven

Geography:
At the heart of the Shrimp continent, Tianguó is a nation landlocked on three sides, spanning approximately two hundred and fifty kilometers at its widest point. Its southern coast is dominated by a range of tall mountains which the pious locals have for long generations called the Pillars of Heaven. On their far slopes the land falls quickly and sharply away into the vast ocean that lies beyond. The lower reaches of the inland northern slopes are swathed with sparse Mediterranean forest which extends for several leagues, before thinning out and disappearing as the land becomes more dry and arid. From here, the country stretches north out into the large desert that runs through the majority of the Shrimp continents length. A number of canyons and hills are scattered through the desert regions, however the continually shifting sands make accurate mapping or exploration of the area nigh impossible.

Halfway along the mountainside on the northern side, a large plateau juts out for some thirty kilometers and creates a wide shelf approximately two and a half thousand meters above sea level. In a wide basin on this shelf lies a great lake known as Jinhú, the Goldwater, created through run-off from the nearby peaks. On its western shores lies the Divine City of Jīnshān, the capital of the nation and former jewel of the Shrimp continent. Far to the north, amid the shifting desert sands, rests the only other remaining large town of the once prosperous country; a trading-post turned military compound, Lù'dào.
Ecology, Climate and Resources:
The desert that occupies the central reaches of Tianguó provides only rare cases of life, usually in the form of small insects and reptiles. Beetles, scorpions and snakes are the most common, with rodents and carrion birds emerging by night. As the desert gives way to dry shrub-land and eventually Mediterranean forests, life becomes far more abundant. Rainfall and run-off from the nearby mountains create a fertile region where woodland species can thrive and the land is rich enough to support many types of crop farming, while the summer heats are still significant enough to support the culturing of exotic fruits and spices. Where the deserts are brutally hot during the day and freezing by night, the sheltered regions near the mountains provide a much more stable, temperate zone. Cold ocean winds passing over the mountains and mixing with the arid air of the deserts often results in fierce storms, although these are usually far enough away from the few major settlements to be of little concern. The main consequence of these is the continual picking-up and depositing of sand across large stretches of the desert, giving the region the nickname of the "shifting sands".

In these forests, and on the slopes beyond the mountain shelves, many larger mammals thrive. Mountain goats and birds of prey are common sights, but are both dwarfed in quantity by the diversity of other life. Bears, monkeys, tigers and antelope are commonly hunted for sustenance or the fur trade, and there is a large local profit in the growth and processing of many herbs, spices and lumbers.
The main wealth of the nation stems from veins of gold discovered within the mountains themselves, which have for many years been exploited by Tianguó, boosting it to be one of the wealthiest and grandest nations on the continent. It is incredibly common here, and in years past people have successfully led extravagant lives through nothing more than panning along the shores of Jinhú or the rivers that feed into it.
Politics and History:
Tianguó began as a small, yet stable and prosperous city-state in the shadows of the mountains, famed for its religious freedom and piety. The city of Jīnshān, on the shores of Jinhú, housed one of the greatest temples in the known world; a vast shrine of Jindào, and the nation was led by a religious figurehead: The Shénzhèng, messenger and representative of their divine pantheon. The entrepreneurial spirit of the free peoples of the city soon discovered the vast wealth of gold in the nearby mountains, and very quickly the small nation erupted with untold fortunes.
Thereafter, for many generations, Tianguó was known across the Shrimp continent as the jewel of the south. Its vast fortunes in gold and its strong religious ideals created what many believed to be a seat in paradise, with gleaming white-and-gold walls encircling their plateau-city and multitudes of shrines reaching out across the desert. Their wealth was so great that they conquered the shifting sands of the desert to the north, establishing within it a rich and vibrant trading outpost to better access and draw their neighbours' interests.

But thirty years ago, their prosperous political climate came to a dramatic, brutal change. Unrest and war brewing in the west erupted, and for reasons very much still speculated over, the Shénzhèng of Tianguó was assassinated. At once the veil of peace and prosperity over the country vanished, and it became a nation of panicked and helpless citizens. Wars between Laohudì and Hóuzidì almost crushed the peaceful state, consuming many of its former lands and pushing Tianguó to the brink of destruction; it quickly became a lucrative prize for whichever neighbouring country could seize it first and hold it against the other.

After a few months of terror, a resistance faction arose in the rubble of Jīnshān, amassing their influence and wealth to gain control over the remaining peoples. Years of internal strife were revealed as this new government seized power over the nation and established themselves as firm military dictators; those citizens who resisted disappeared, and those who didn't resist became oppressed and abused to the point where submission became the natural way of life. Confusion and treachery triumphed, transforming the once peaceful religious state into a reborn, hardened military regime, hell-bent on its own survival - at any cost.

Whatever the price, the new government was successful in its efforts to save the country. The white walls of Jīnshān are now stained and decrepit, and no one remains who sees the country for what it once was - but its borders are now at least relatively stable and the country remains.

The people are generally described as solemn, dedicated and... sad. The current government is almost entirely focused on sustaining itself, abandoning almost every aspect of their religion to focus only on security and maintaining of power. The majority of individuals within the country were alive when their religion was what fueled and maintained society, not fear and power.

If not struggling to survive and hiding in fear of their government, citizens are usually very honest and passive. They're often the calmest ones in the room and have a large aversion to conflict on principal.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
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Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 5
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Rank 3
Laohudì: Tora no Tochi: The Land of the Tiger

Geography: One of the largest countries of the Shrimp continent, Laohudì is sandwiched between Tianguó to the south-east, Hóuzidì to the north-east, and Guólóng to the west. Daoshé lies to the immediate north, only a short sail away across the Daoshé Straits. As with its neighbours, the nations central landmass is almost entirely desert and xeric shrubland that provides little domestic value to its inhabitants. There remain many stories and tales of ancient cities and countries that once existed among its sands, but nothing now remains save occasional rumours of ruin sightings or unearthed trinkets. Many deep canyons and crevasses run through the desert beneath the surface of the sand, adding additional peril to those who try to cross.

The real land wealth of the country lies in the northern and southern extremes of its borders. To the north, it meets Hóuzidì by a border that crosses the peak of Fù Shan, the second highest point on the continent. East of this the land falls steeply into a fertile lowland, sheltered from the elements by a second set of highlands further east, and Daoshé to the north across the Daoshé Straits. In this valuable patch of arable land lies the nations capital, Bófeng, as well as its vast seaport through which the majority of the countries' trade flows.

Far to the south a large mountain plateau rises, the west side of which is so steep and impassable that it creates a natural border with neighbouring Guólóng. This region is filled with mineral wealth, and a sizeable portion of Laohudì's military and economical strength is sourced here in iron, silver and other resources both strategical and luxurious. The high altitudes are utilized by the people to escape the searing heat and inhospitability of the deserts below, and as such they contain various small communities and military camps. Together, they secure most of the mountains against ongoing attempts by Guólóng to push the residents of Laohudì out. In a small valley situated in a nook just to the east of the plateau is a large town, Lèyuán. A rare stream flows from the heights down here, creating an unlikely paradise tucked away in the shadow of a steep gorge, where dwellings are built clinging onto cliff-like walls and infrastructure is composed of networks of hanging bridges and ropes.

Along the foot of the southern plateau, running from the eastern border with Guólóng and following the coast to the edge of Tianguó lies a stretch of thinning Mediterranean forest. Although it is a region that is vital to the survival of the nearby population due to the source of foodstuffs provided, it is growing smaller through logging year by year which adds continual strain to the local ecosystem. A number of small ports dot the coast, although they are largely military fortifications that act as a deterrant to Guólóng. A large wall and fortress occupies the southwestern coast between the end of the mountain plateau and the start of the sea.
Ecology, Climate and Resources: Given that Laohudì is dominated by the great central desert that runs through the heart of the continent, it is therefore no surprise that its range of flora and fauna is fairly small. In these regions one can travel for many days without witnessing life, although a trained eye may discover tracks of rodents, insects and some small subterranian species that, as a rule, prefer not to be disturbed. Most of the ecological value in Laohudì follows its northern coastline, where cooler air and moisture from the Daoshé Straits provides better conditions. Unlike neighbouring regions of this coastline, the mountain Fù Shan and another range of highlands provide a good degree of shelter against storms and create an almost idyllic river-fed envionment in which the nation's capital is seated.

The Mediterranean forests in the far south of the country have for many generations provided a valuable source of food and raw lumber for the developing nation, however the region is now overcultivated and is at increasing risk of vanishing entirely. However, as with the ores and minerals of the mountain plateau on the west border, these are not prime source of the country's prosperity; that comes from silk. A rare and prized species of silkworm is found among the deserts of Laohudì, and is heavily exploited to produce some of the finest fabrics in the known world. The "silk road" is a network of traderoutes that run the length of the country from its origin in the southern sands, through the great desert and to the sprawling ports of the northern coast, where the valuable products are widely exported. This rare and luxurious resource grants Laohudì a wealth almost comparable to that of Tianguó's gold industry, and allows the nation to field an impressively large military.

Politics and History: Laohudì has a very turbulent, wartorn history. Holding a prominent and lucrative central position on the Shrimp continent, it has throughout the past been targeted by nations on all sides and this has created a country whose people are constantly on high alert. With the wealth of the silk trade beginning within its southern deserts, it is a tempting target; however the value of such a resource is sufficient to employ and support a sizeable military counterweight.

Local traditions suggest that the origins of the nation lie in conflicts between previously nomadic desert tribes, however few reputable accounts remain of such times and these beginnings are rarely supported by histories of the surrounding continent. One fragment of these origins does remain, however, in that all young men and woman are encouraged to cross the great desert and emerge safely on the far side before they can be considered adults; walking the path of their ancestors and facing the hardships of the desert is said to forge their bodies and minds ready for the challenges of adulthood in such a rough country. The beginning of recorded history starts many centuries after the supposed era of these nomads, however a warlike and aggressive culture has always been firmly rooted in the country's people.

The ruling warlord of Laohudì fits this demographic well. An ambitious yet paranoid man, he is widely regarded as a confident and talented military commander. He sees enemies on every side, and dreams of expanding his nation at any cost; he is the type of leader who has a vision of a better future, and will chase it through any hardship. He rose to power thirty years ago when he orchestrated the assassination of the previous Junfá in a brutal coup d'état, seized control of the military assets of the nation and immediately began killing off his opposition; the event is recorded today as the Night of the Hundred Wolves for the (supposedly) one hundred assassins and their targets.

One such target was the Shénzhèng, the religious leader of Tianguó, an advocate of peace and prosperity who had been working closely with the previous Junfá of Laohudì. It was this assassination that plunged the continent into a bloody war that rewrote the borders visible today. Laohudì spent much of its military strength in the war, but in doing so claimed large tracts of land from both Tianguó and Hóuzidì, and prevented any advance from Guólóng to the west. The conflict only ended when each nation realised that no further ground could be gained, and the combatants were forced to turn their attentions to broiling internal strife or else be shattered from within.

Citizens are generally known as high energy, hard-working people. Their aggressive government is a bit at odds with their citizens tendency to want to keep their heads low and work. It makes more sense once citizens feel threatened in any way. A history of contested lands has created a culture of people that are very proud and protective of both their land, their materials and their families. They don't take kindly to most outsiders.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
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[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 6
Rank 3

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Daoshé: Janoshima: The Isle of Serpents

Geography:
Daoshé is a small island, little larger than nearby Cháodì, which lies sandwiched between the spires of Dàshanzhou and the rugged shores of the northern Shrimp continent. Most of the island is covered with flourishing temperate broad-leaf and mixed forests, which reach from the central areas of the island up to and along the highlands on its northern coasts. A thin strip of xeric shrubland runs close to the southern coast in the unsheltered region that is scoured of rich plant-life from the rough Daoshé straits. The land rises up to the north, before suddenly falling away into the sea in a range of steep cliffs.
The coasts of Daoshé are very varied, with many sheltered bays, inlets and natural cave systems close to the shore that make it a haven for raiders and smugglers alike.
Ecology, Climate and Resources:
Daoshé generally receives very fair weather, likely due to the relative shelter provided by Dàshanzhou to the north and the rest of the Shrimp continent to the south, although rough seas along the Daoshé straits often carry storms over the coast. These stretches of the southern coast are mostly devoid of all but the hardiest grasses and trees due to the harsh salty winds, but further inland the ground becomes much more fertile. By the time one reaches the mixed forests the ground becomes nutrient rich and ideal for farming, although that is only rarely done so by the local population who prefer other means of sustenance.

Aside from the land quality, Daoshé offers little in the form of exploitable resources. Fishing is a strong food industry and used to feed the various villages, but it has never been performed at a level that would allow much in the way of exports. Many people speculate that it is this lack of natural raw materials that first drove the peoples of Daoshé to raiding and piracy, although it is more likely now a tradition and heritage among the citizens rather than their only option to survive. These activities account for almost all of the nations collective wealth, with riches plundered from anywhere they can be seized.
Politics and History:
The peoples of Daoshé compose a strong and fierce warrior society, with personal standing and importance based on skill in battle and victories won. This creates a very fractured, unstable relationship between neighbouring communities as more often than not there is no single leader among the people. Typically each village or region is ruled and organised by those within with the most influence over their peers. Local folklore frequently alludes to past or future "kings" of warriors who were, or will be, so great so as to unite the land; however in practise it is doubtful that this has or ever will happen due to the inherent nature of the people to fight one another and defy order in pursuit of more immediate gains.

This, of course, leads to the nation having a long and bloody history of warfare, much of which is not well documented. Since the prime concern of the people is war, little thought is given to cultural or personal development; education is minimal, healthcare is crude and the only crafts of major renown are those of martial relevance, such as shipbuilding and practical weaponsmithing. The ability to read and write is scorned by most individuals, meaning histories, treaties, news and other information is primarily passed only through word of mouth from parent to child.

With each community being independent of the others, all but the smallest fishing villages venture out to raid the various shipping lanes and port towns of the Shrimp continent to bring in the supplies and wealth needed for daily life. Cháodì and Laohudì are the main targets due to their vulnerability and richness, respectively. An unusual point of note is that the residents of Daoshé, warriors included, revere the secret peoples of Dàshanzhou and deliver tribute frequently to the safest shores of their northern neighbour. It is believed that they consider the peoples of Dàshanzhou to be heralds, messengers or descendants of a God or Gods; although their exact religious beliefs appear to vary wildly between different communities, and is the source of much in-fighting. On one thing they all agree - if they do not pay sufficient tribute, be it in gold, exotic goods, supplies, slaves or prized possessions (typically weapons) to their "superiors" on the northern island, they will retaliate with divine fury, bringing the storms and seas against Daoshé.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
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Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
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[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 7
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:06 pm

Country 8
Rank 4

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Juu no Kuni Geography
Once there was a land, filled with buildings the likes of which had never been seen before, filled with people who spoke a strange, and foreign language. No matter how many times people tried to invade this small country, no one could ever get past their stone walls. Over a mile high, and half a mile thick, the walls were rumored to be impenetrable, except by sea and air. These giant walls surrounded the entire country, except for a mile wide gap on the coast that allowed ships to come in and out of the biggest city's harbor. The strange rulers of this ancient country were so protective of their land that their walls extended out roughly around a mile and a half into the ocean, which had allowed them to dig out a massive harbor on the coast, allowing for even greater ships to come into the harbor. While the walls are over a four hundred years old, they were built so well that they still stand in all of their original glory, except for the fact that they are now covered almost completely in vines, and moss that have grown on them since the fall of the once great country. Along the walls giant gates were constructed to allow the country's military force to enter and leave the country. Rather than be constructed of wood or steel, the gates were made of the same granite as the walls, and were created in such a way that they blended into the wall seamlessly.

Just past the great walls are the rolling hills and farm lands of Juu no Kuni. As far as the eye can see is lush grasslands, occupied only by the occasional small village, and more frequently, large farms. With the lack of forests in Juu no Kuni, the only trees within the great walls are the massive orchids, each filled with various types of fruit, including new fruit that are the result of the trees being pollinated with pollen from other trees. This, however, is only are the outer most regions of the Land Of Curses. As one get closer to the main city the more evidence they find of a great war that had been fought within the borders of the country. The land surrounding the city is blacker than a moonless night, forever lifeless due to the taint of the human blood spilled upon it. It is not only the massive amount of blood that had been shed that has mutated the land, and the city. No, the main source of the mutation, and devastation upon the land were the various jutsu that had been used there, jutsu so powerful that their affects left a permanent imprint on the land they were used on.

Among the various mutations of the land are chunks of earth, stretching a mile long and a half mile wide, that float fifty feet in the air, suspended by massive amounts of magnetism. Not only are there floating plateaus, but there are also fields of lightning, where arcs of Raiton erupt from the ground at varying speeds, strengths, and sizes, and yet those are the tamest of the mutations housed within the country. Other forms of the mutations can been seen in the winds circling the city, winds that never fall below forty miles and hour, as well as a giant golem, created from the granite city, standing lifeless in the center of the once great city, waiting to be brought to life once more. The once elegant, and powerful, city of granite had been all but destroyed completely, and the strangest mutation among all of the others were the melted buildings inside the city, evidence of a once great fire.

The buildings of the once great city had been made solely of granite, though in varying colors. The most prominent stone that had been used to build the largest city in the country was Black Diamond Granite. As most of the outer most buildings had been built with the black granite it gave the city a very dark, but elegant feeling. As one drew closer to the harbor, they would come upon the speckled blue of the Blue Bahia granite, which had been the second most common color within the city. The buildings closest to the harbor, and what appears to be the Daimyo's palace had all made of the black and blue granite, though the most prominent building material had been Emerald Green Marble. These had been, by far, the most elegant buildings, displaying the former wealth of the city. While the city was beautiful enough to take your breath away, if was far from being in its prime, as most of the city was in shambles, more evidence to the great war that had taken place within the city, and its outskirts. In the dead center of the city was a massive, perfectly square, hole with crumbling stairs leading down into a pitch black darkness. The city is no more than a disgrace to what it once was, a hollow shell of a former great civilization. The harbor of the once great city stretched two miles straight down, and was three miles wide, easily allowing for large shipping vessels to dock within it. Should one decide dive into the harbor, not only would they find themselves face to face with the terrors of the sea, but would find the wreckage of ancient sailing boats, large pieces of the city, and even more evidence of the great war.

Due to the city above them excavating the earth for all of the stone they needed to build their city, and the wall protecting their country, the earth under the country was all but hollow. The enormous caverns that had once been mine shafts had been converted into the city's military compound, a compound so large it had actually become its own city. The city had been created over a giant geothermal lake, suspended in air by braces that secured the city to the sheer cliffs around them. The heat from the lake below was the main source of energy for the militant city, was literally the power source for everything they used, including their massive amounts of Fuuin. While the city held a wide variety of Ninja, all specializing in different things, every ninja was proficient in the Fuuin of their homeland. These Fuuin were used for everything. They were used from converting the geothermal energy into the electricity they needed to power their city, to converting it into chakra. Then from chakra, they were used to power the countless number of Fuuin that filled their tunnels, protecting them from potential invaders.

The city was constructed mainly of steel, and other such metals. Fuuin were, once again powered by the Geothermal energy, used to keep the city from over heating, while tunnels that led up to the surface were used to funnel in fresh air. To help keep the Shinobi from dying due to toxic fumes, and massive build ups of CO2 the tunnels that led up to the surface were consisted of two types; intake and outtake. Both tunnels were filled with large fans that blocked anyone from using them while the fans were active, fans that were so strong they actually created artificial winds when the right amount of fans were active. The city itself is just what one would expect of a militant compound, every inch of the city is designed to keep its Shinobi in top condition and ready for battle at a moments notice. There are countless training facilities, different types of armories, each being devoted to either weaponry, or, armor, but never both. Aside from the training facilities and armories, there were barracks that housed the Shinobi, with each barrack being used for only one rank, while the coed barracks were only used when married couples wished to be intimate with each other. There were no houses to speak of in the compound, and as such there was only one place to eat which was the galley, also referred to as the mess hall. Due to the lack of personal homes Shinobi were forced to bath in group showers, and use rest rooms that were designed for the large amount of people in the city.

Surrounding the compound was a countless amount of tunnels, all of which had a purpose. Not only were these tunnels filled with Fuuin that were filled with various types of jutsu designed to hinder and kill invaders, but they were also designed in a way that would keep invaders wandering for days as they went in circles. There were tunnels that led down to underground lakes, as well as tunnels that led up to the surface as to allow the Shinobi to protect their country should the need ever arise, not to mention gather the fruit from the orchids when they wanted it. There had even been tunnels constructed that led to large granite doors, which opened up into the countries around their own. These doors were never more than a half mile into the other countries. Another notable aspect of the tunnels were the tunnels that led to massive animal pens, which were the source of all of their meat.

Ecology, Climate and Resources

Juu no Kuni, as it's name suggests, is thought to be cursed, though it is not only the land itself that holds the curse, but the plants and animals as well. Among the massive orchids of apples, pears, peaches, and other fruits is an odd grouping of trees not found in other places. Seemingly alive in it's own right, the trees will attack any large creature that come to close by whipping them with vines, and their branches. Within the middle of the orchid of what many have called the Akuboku tree, the "Evil Tree," is an incredibly large tree bearing fruit that was once known as the "Golden Apple," though it is now known as the orange.

The animals of Juu no Kuni have also adapted to the mutations of the land, such as the flying snake that haunts the branches of Juu no Kuni's trees. Felines, and canines that were once domesticated have, through generations of living untamed, grown wild, and fierce. The canines have all seemed to form packs, each breed keeping within their own kind, where as the felines once deemed "house cats" have formed a single, giant, "pack," and seem to protect something dark hidden within the Akuboku orchid. It is said that the eldest, and most powerful of not only the feline pack, but of each canine pack are able to speak as humans do, and command those under them to protect what is left of the once great country, though what they are protecting it from no one knows.

There are other animals within Juu no Kuni, such as a unique breed of fox, rabbits, bovine, ferrets, and even mice that have gained the ability to use, and control chakra as a result of living with the mutations of Juu no Kuni for so long. To say the animals of this country are not to be taken lightly would be an understatement. Though there are no confirmed sightings of it, there is rumored to be an extremely large Hydra living within the bay of Juu no Kuni's captial city.

The land of curses has a mild temperate coastal climate, which means that the temperature changes around twenty degrees year round, though it rains more than one would think it to. While the climate for Juu no Kuni is a mild coastal climate above ground, the climate within the underground fortress stays seventy five degrees year round, with humidity added to the air by special fans at the end of tunnels leading to the ocean.

People and Culture
No one knows what happened to the inhabitants of the Land of Curses, though the evidence of an epic battle is obvious. The Densetsu, the name historians gave to Juu no Kuni's people, did not seem to care for jewels, or other such things, but rather seemed to prefer the beauty of stone over anything else. Some have suggested that their love for granite means that the Densetsu originated in the Rock country, while others believe that their love of stone came from the ease of access they had to it.

Many historians have died trying to uncover the secrets of Juu no Kuni, though their deaths have not all been in vain. It is known that the inhabitants came from another country looking to increase their own power, and that it had been ruled by a royal family, though why the wall was built is still unknown. Though little is known about the time prior to the war, historians have found remnants of an old painting depicting what is believed to be the country's final ruler: a sixteen year old girl.

Some believe the country was raided by incredible armies from the ninja villages long ago, while others think there may have been a very long, very deadly civil war. Documents have been found that suggest the military that occupied the fortress beneath the country had planned to take over Juu no Kuni, however, it is unknown whether they are the reason for it's destruction.

Politics
Juu no Kuni is a lawless land awaiting to be taken over by an organization strong enough to tame it.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
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Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:07 pm

Country 9
Rank 4

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The Land of Runes
Seventeen
Etymology and History
Little is known about the Land of Runes' ancient history. Hardly anything remains, aside from the Runes themselves and the writings they bear. Some of the connecting pathways between cities do show sign of ancient and elegant architecture, however. Many of these passages are also riddled with artistically placed runic script.

The country was gradually settled by peoples from across the Western Ocean, long before any of the neighboring countries were ever founded. As the valley and its caverns were discovered, a government over eleven cities began to rise. The city with the greatest stone, a sundial, was elected as the capital after the cities were united under Rí Uamhnach, a great commander who arrived on the last of the ships from the west. A stable government soon emerged, and the academics system was born to educate citizens and create skilled laborers. A short time later, the additional military training was added as the country feared that it may be threatened by the much larger surrounding countries. While farming was developed in the initial phases of population in the valley between the mountains, subterranean farming wasn't begun until the end of the feudal era as the more adventurous began to explore the caverns and discover new ores and plant life. About this time The Darkness was also discovered, and is rumored to have been the end of the country's forerunners.

The Land of Runes is known as such for its prevalence of vertical stones, on which strange runes are carved. They are placed throughout the interior of the valley, and even atop some of the mountain peaks. There is enough superstition surrounding the country and its inhabitants, however, that few are willing to venture forth without a guide. The country was thought to be devoid of life until it was found by a neighboring shepherd who was chasing after a man who had stolen one of his sheep. He followed the man up into the mountains, but eventually lost sight of him and could not find him. When he told his friends and the authorities about the man, he described him as "ghostly pale and dirty, with his body entirely covered in tattoos." This mounted a search, which lead villagers to the discovery of the Runes. It was a long time, however, before any outsider stepped foot through the Gate of Cairdeas.

Some time after the discovery of the Darkness, the country’s leaders deemed it necessary to allow foreign trading, but decreed that no foreigner should pass beyond the city of Cairdeas. The influx of foreign influence led to a slow adoption of some of their culture, including their style of names. While many are still named in the runic tongue, far more have begun to use more basic names.

As the country entered the modern era, its rulers recognized that academic advancement was becoming far more important. While everyone was a trained warrior, few pursued their intellectual inclination. The government promptly add the second and third specialization to the academy: Scribe-school and Hybrid learning.


Government and Politics
Cairdeas is the seat of the Land of Runes’ government, but each city has its own Fear D'aois, or Elder, all of whom report weekly to the Sovereign in Cairdeas. A new Sovereign is elected every ten years, and new elders every five. Since the time of Rí Uamhnach, there have been twelve Sovereigns, the most recent being Rialóir, who has brought great economic prosperity to the region through trade with other nations. There is currently no conflict between The Land of Runes and its neighbors, although there have been several in the past. Even though this is so, the Land of Runes’ government is slow to trust, and keeps its military on standby at all times.
  • Organizations
Na Hiarrthóirí, or The Seekers, is a rebel organization that thinks the Land of Runes is held back by all the religious superstition, and want to explore The Darkness, but are not doing so carelessly. They are trying to better themselves and move slowly, knowing that there must be some backing to the claims about The Darkness, and not wanting to be caught unawares. Their research has not been criticized by the majority of the cities greater scribes, and is in fact secretly supported by many. Even the most superstitious of the scribes cannot deny their own curiosity entirely.

Na Seamsúir, or The Chanters, are a faction of self-dubbed monks who worship The Darkness, and are by far the palest of them all, as they live farthest from the surface in the city of Beinn. To reach their city, a traveler has to traverse nearly a mile of The Darkness itself, and it is known to be a fatally perilous journey. They claim that they can communicate with the Darkness, and that it blesses their prayers, but any who venture to their village disappear, said to be lost to The Darkness without the Chanter's blessing.


Military
The Land of Runes’ military system spans the entire country. Cairdeas houses The Legion Headquarters, and each city has its own separate ‘Chapter’ of The Legion. Each Chapter reports to Cairdeas weekly, using the same harbinger that the Elders do. Harbingers, messengers between cities, are always accompanied by an escort of two scouts, as scouts are trained to run for both speed and distance, and can easily keep up with the fleet-footed harbingers.

Aside from Scouts, the main intelligence gathering service for The Legion, there are Guardians and Sentinels. Guardians are heavily armored behemoths, selected for their size, strength and ferocity. The Guardians provide the first line of defence in any battle, and are tasked with watching over the gates day and night. Guardians commonly wield shields, but many are known to carry Greatswords, Battleaxes, and Warhammers. Regardless of the armament, few Guardians are found without their thick steel battle armor, decorated with Runic engravings.

Sentinels wield long range weapons primarily, but always keep a dirk or short sword close at hand. Sentinels are mainly stationed on rooftops within the city, and handle most of the petty crime with an arrow to the back. As a result, crime is usually not a big problem. During wartime, warbands of Sentinels accompanied by a pair of Guardians would patrol the mountain passes, and were capable of shooting down enemies before they were ever seen, as a result of their skill and familiarity with their own Country. This gave rise to rumors in the neighboring countries that evil spirits roamed the high places of the mountains, stealing away the souls of any who ventured there.

Aside from providing escort for swifter persons, scouts handle infiltration and intelligence gathering. They are trained in the art of disguise, and they have the easiest peacetime job of the three. They are simply tasked with keeping on the lookout for crime and other dangers whilst going about their daily lives. This does not mean that everyone pursues this branch, however, as it is one of the most difficult to master and is in the greatest danger should war erupt.

Geography
  • Terrain
The Land of Runes is extremely mountainous around its borders, but as it slopes down towards the valley it gives way to gentle rolling green hills. The centermost area of the valley is the lowest, but not much more so than the feet of the mountains.

Cities in the Land of Runes are almost entirely subterranean, using the shelter of the caves to protect them from weather and notice. The entire country houses a labyrinth of caves and caverns, every one of which is connected to the others, allowing denizens to travel the length and breadth of the country without needing to set foot above ground.
  • Climate
Summer brings variable warmth to the Land of Runes, sometimes reaching temperatures high enough to melt some of the snow off of the lower mountain peaks. During the Harvest Season the temperatures slowly decline, and snow almost always arrives before it is fully winter. As winter rolls in, heavy snows layer the entire valley in many feet of snow. The torches and fires’ heat keep the caves warm, and the caverns return the favor by sealing in most of the heat. As a result, most of the cities are not faced by deadly cold, except in the worst of winters. In the deepest caves, most specifically the city of Beinn, the temperature maintains a cold, clamminess that brings chills to anyone not sufficiently dressed.
  • Biodiversity
The valley between the Land of Runes’ mountains houses all manner of plant and animal life. While fir trees are predominant, some others grow as well, but weaker trees cannot survive the cold winters in the valley. Voles, hare, caribou, and squirrels make up the majority of the herbivorous life, but there are also large wolfpacks, foxes, and bears, all of which are known to prey on the cities’ sheep-herds. ravens, snow buntings, falcons, loons, ravens, sandpipers, terns, snow birds, and various types of gulls make up the species pool for migratory birds. Rarely an owl can be found, but they usually tend to avoid humans altogether.
  • Environment
The valley is host to a number of lakes, rivers, streams, and smaller pools that encourage migration during the spring and summer, and a large river flows from the mouth of the cavern the houses the capital city of Cairdeas, flowing down the mountainside to feed into a larger river. Cairdeas itself contains a small lake, at the center of which rises the small island with the city’s Rune: The Sundial. Trees are most common near the foot of the mountains, but the majority of the valley could be described as a sparse forest.

Economy
The Land of Runes initially ran on a barter economy, and still does to some extent today. However, commodity money began to take over as the dominant form of payment around the time of the fifth Sovereign. The current commodity money is compressed tea leaves, but in the past rare mushrooms and pelts have also been accepted by merchants.
  • Science and Technology
Many rare subterranean plant species that grow only in the deep caves and along certain rock formations are used to make unique and potent medicines, potions, and poisons. The rise of alchemy in the Land of Runes came when people first began to venture deeper, and the discovery of such plants was first made. Alchemical materials and products are now made widely by many skilled alchemists and scribes, and some soldiers tip their weapons with poisons made by these. The same materials and products are sold to other villages for high profit, as they can be found nowhere else, but the sale of ingredients for the most potent potions and poisons is strictly prohibited: they are kept for the sole use of the village and its people.

Demographics
  • Religion
A Rune is a standing stone, completely covered in the engravings of an ancient and lost language. There are eleven known Runes, each at the center of a city. When they were found, they were each inside their own massive cavern, and seemed to cast out the fear brought upon by The Darkness. The people found refuge in its embrace, and settled by each of them, eventually forming the eleven cities. They are said to protect and strengthen the people around it, and repel The Darkness. It is customary to isolate it from the population, but once per year, the father of each family may go in a boat to the stone to pray for protection.

The Darkness is considered to be any part of the caves that is not within two miles of a Rune. It is said to consume all who enter. Many believe it is a tear between the living world and the afterlife, and any who enter risk being called through the rift. Some believe The Darkness is one entity comprised of the souls of all who failed to escape. Even others believe it is a deity to be worshipped, and provide human sacrifices to it, though these are kept secret. Regardless of what it really is, all that is known is that anyone who does not fear The Darkness perishes. Any who venture too deep, whether in the name exploration or science, never return.

The people believe that the caves are sacred, and therefore do not do anything to 'harm' them. They do not mine the precious ores and gems, especially in The Darkness. It is said that anyone who tries to harm the caves will be consumed by The Darkness, never to be seen again. To date, not one has dared challenge this superstition.

Burial rites are fairly simple. Since many believe that the Darkness is a gate to the afterlife, they request that their body be carried into the darkness and left there when they die. This is done by a few of their closest friends and relatives, and the rites are performed with no light to guide the way. Alternatively, some prefer to be cremated, and are given a pyre atop one of the mountain peaks.
  • Languages
For many years, the people of the Land of Runes spoke a Runic tongue, a cousin to the Runic Writings found on the Runes themselves. Around the time of the fifth Sovereign, however, they began to slowly convert to using the Basic tongue, to improve foreign relations and expedite trade between the Land of Runes and neighboring countries. Even to this day, however, many names remain Runic, for both cities and people, and the denizens of the Land of Runes speak with a unique highland accent.
  • Education
All citizens of the Land of Runes undergo training in one of the three academies. The largest is in Rathúnas, but there are also facilities in Teacht Aniar and Misneach. Basic education to teach citizens to be of service to their community and to read and write, among other things, lasts until the students reach their sixteenth year of age. At this time, their specialized education begins. Specialized education trains the students in their chosen field: Soldier, Scribe, or a Hybrid, until age 19. Afterwards, students serve on standby for the military or the scribes, but it is not unknown for some to seek further mentoring by a skilled master of their field. At age 24, they are given the choice of whether to remain in service, or pursue farming, herding or other personal pursuits. Military school involves training the students in a variety of fighting styles, as well as handling most weapons to at least basic proficiency, after which they are encouraged to further pursue their personal preference. Scribe-school raises up the great minds of the village, teaching everything from recording history to medical training. The Hybrid specialization is responsible for producing the village's tacticians, officers, and combat medics.
  • Health
Many of the deeper cities are too far down for sunlight to penetrate, and as a result anyone who lives in them and does not make regular trips to the surface tends to have pale skin and more sensitive eyesight. Both can be countered by some of the region’s unique potions, but many who never venture to the surface at all are content with the normality of pale skin. The Runics are a hardy people, in both body and mind, and they tend to have greater fortitude against both bodily and mental illness, but for some the constant darkness surrounding them is too much, and they are driven mad by the unknown and in rare cases, claustrophobia, but most villages are housed by enormous open expanses of cavern, so it is almost like simply living in a darker world.

Culture
  • Cuisine and Agriculture
While the majority of the region’s crops are grown in the valley during the warm months, some of the deeper cities carefully nurture a harvest of much different plants: ranging from alchemical ingredients to exotic edible fungus, these subterranean plants bring variety to the area’s food vendors and are a popular sales item to foreigners. Moon Crops are species of subterranean plants that do grow in the surface, but are too delicate for the sun's burning rays, so they are covered during the day.

Aside from fruits and vegetables, both lamb and mutton are highly popular for the more carnivorous Runics, and the sheep-herds in the valley provide more than enough for both meat and wool for clothing.

Fréamh Gealach, or the Moon-Root, is the rarest of subterranean treasures. When in proximity to other life, the Moon-Root releases a steady silver light from its leaves and emits a tenor humming sound. While it is incredibly uncommon, and is known to grow farther into the Darkness than is safe to pursue, its uses are nearly infinite. Moon-Root is used to create the most potent potions for both healing and harming, depending on what it is mixed with. Only the greatest of the region’s alchemists are permitted to handle the plant, and it is strictly prohibited to sell the unique leafed item to foreigners.

Because there are exposed gold and diamonds in many caves, there are plants that thrive there that would never be found elsewhere. They have special properties because they siphon some of what they sprout on, giving them many different applications. Some of the stones shimmer lightly when combined with the plants that grow on them, creating an eerie glow some places in The Darkness that are thought to be the souls of those lost in the caves.
  • Sports and Entertainment
Many cities, Cairdeas included, house gladiatorial arenas. While fights to the death are forbidden, the matches in these arenas are extremely popular among citizens and foreigners alike. Students are most often the ones to test their skills against both each other and their mentors in the arenas, but sometimes mock battles will be staged for entertainment and hosted by the city’s ‘Chapter’ of The Legion.
  • Taverns
While drunkenness is frowned upon, it is not openly discouraged. Nearly every city has a large Inn or Tavern, sometimes several. Most nights see the taverns packed with Runics eager for some laughter and a drink after a long day of hard (or not so hard) work.

Cities of Note
  • Cairdeas
Cairdeas is the capital city and is the seat of both the region’s current Sovereign, and the Legion headquarters. It is the only city open to foreigners, and is guarded most fervently.
  • Beinn
Beinn is the deepest of the eleven cities. It lies so far secluded from the others that there is an expanse of The Darkness that must be crossed to reach it. It is the home of a mysterious and wicked cult, and most tend to avoid it if at all possible.
  • Rathúnas
Rathúnas is the nearest city to Cairdeas, only set about a half mile from it. The tunnel to reach it opens up to a large cliff overlooking The Darkness for a large section where the ancient wall is broken away. Since the two cities are so close, there is a large area where the influence of two Runes overlaps. This same place is where the break in the wall is, and is where the headquarters for the Scribes was constructed. Rathúnas is also the home of the largest and greatest of the country’s academies.
  • Other Cities
Other minor cities include Misneach and Teacht Aniar, homes of the second and third academies, Righneas, Gra, Dilseacht, Pirinne, Saoirse, and Deiridh. Each is located within the mountainous perimeter of the country, connected by a system of catacombs.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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RichardUnknown
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RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:07 pm

Country 10
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:07 pm

Country 11
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A country quite literally forged in the fires of the Great War, Gold Country is a nation vast, wealthy, powerful in military might and industrious. Ever growing, ever evolving, ever learning, the citizens of Gold Country are united under the leadership of their Founder and Daimyo, Aimi Kaguya, despite being of vast distance and cultural differences. Through his guidance the people have risen, and continue to rise, from nomadic horsemen clans, pillaging raiders, cowering hunters and squabbling warmongers into a nation new and powerful. Powerful enough, perhaps, to rival the so called "Great Five".
Geography Divided by a wide expanse of land owned by Wind Country, Gold Country's geography is as varied as it is separated. To the south is a land of vast plains, an ocean of grasses of two different sorts constantly vying for supremacy over one another, one green and one yellow, that stretches for hundreds of miles to the north, south, east and west. The coast is lined with sea cliffs, beaches, mangrove forests and coral reefs while just beyond that are hills dotted with exotic tropical fruit trees that bleed into miles of large hills that descend below sea level into a large marsh in the south western portion of the land. To the northeast lies a massive volcano, Mt. Tletl, 4000 meters at the base and rising 5,859 meters above sea level, dormant but still smoking from time to time, and towards the center of the southern lands is a huge salt water lake which is duotoned - pink during the spring and summer, blue during fall and winter, Lake Blomst. The northern most portion of this southern half of the country is dominated by xeric scrubland that reaches to the base of the mountains at the southern portion of what used to be Dungeon Country while the west is largely dominated by grass save for a single large river cutting from the northwest to the southeast, the river Nibun, where it spills off of the seaside cliffs as a great waterfall into the ocean below.

The northern portion of Gold Country is no less varied. From south to north this portion of the land begins with a series of large manmade hills built in a tropical grassland with a river flowing through it. Beyond this is what is known as "The Scorched Lands". Mostly flat with now sparse amounts of vegetation and animal life as it once had, The Scorched Lands refer to the massive flatland ravine that, during the Great War, was set ablaze to combat the infestation of wild beasts that once dominated the land. Stretching from the manmade hills in the south to the gigantic stalagmite caverns to the north, hundreds upon hundreds of miles of land remain blackened and smoldering, seemingly permanently scarred. Despite this side effect of the ravages of war, nature survives. In particular the red grass known as "blood grass" which once grew in overabundance has taken the burning in stride and though the old forests that were once scattered across this portion of the country are now no more, new forests have already begun to grow in their place. Further north beyond the great stalactite/stalagmite ravine lies the deserts that make up a large portion of the country itself. At first rocky scrubland with less and less vegetation the further north you go the desert bleeds into a shifting sand sea that rises into great dunes that further give way to the dangerous Glittering Sand Sea or Gold-Dust Sea as some call it, a treacherous expanse of desert littered with quicksand pitfalls and plagued with harsh haboobs that make traversing this portion of the land constantly dangerous. The desert is also littered with numerous oases that make travel easier and life for people possible. Beyond the Gold-Dust Sea lies yet more grasslands in the northernmost part of the country, capping the country off with grass from top to bottom.
Climate, Ecology and Resources Just as the geography of Gold Country varies wildly depending on your location, so too does the climate and ecology of the land. In the south the land is lush and completely dominated by grass, the semi-volcanic soil allowing for the growth of two separate plains of grass of opposing colors, green and golden yellow, known as Cozauhqui and Groen respectively, the former of which is the larger of the two and expands as far east as the country goes creating an ocean of thick, wavy green grass while its' opposite stretches out as far as Mt. Tletl. The rich soil allows for various types of farms from tropical fruit to wheat that help sustain the population while the mangrove forests along the coast help protect from the weather. Said weather varies from tropical storms during the summer months to harsh, below freezing temperatures during the nights at certain parts of the land in the west while simultaneously supporting a near constant year-round temperature in the northern portion of the south thanks to the geographical makeup of the land. This makes the climate in the south difficult to manage but produces a sturdy people as a result.

In the south the types of animals that can be found is, of course, varied. Herbivores such as cattle, bison, antelope, deer, horses, sheep and llama that can be found both domesticated and in the wild. Carnivores include wolves, coyotes, foxes, badgers, leopards and various species of raptors. In addition to these land based animals, the sea provides an infinite variety of fish, mollusk, fungi, sea faring avian and other marine predators that live along the coast, in the mangrove clusters and further out at sea. Lake Blomst has it's own unique ecosystem independent of the sea, full of unique species that are believed to have been separated from the sea in an age gone by and adapted to their more limited environment. The apex predator within the southern portion of Gold Country is the blind jackal. This species of pack hunting jackal gets its name from the milky white color of its eyes. Despite their appearances, they do in fact have sight yet neither sight nor scent is the main sense which they use to hunt. The blind jackal's sense of hearing is especially potent, due largely in part to their enormous ears. Incredibly sensitive, they are able to hear even the slightest movement in either grass or water giving them the capabilities to hunt on both hand and sea. The indigenous people consider the blind jackal to be at once a sacred animal and the ultimate prize in hunting, as their incredible sense of hearing makes them quite difficult to hunt. In addition there are various sorts of snakes, insects, rodents and avian life that can be found if one were inclined to look.

In the north herbivores include cattle, bison, antelope, horses and a species of tuskless elephant. For carnivores there is namely the pale lion who is the apex predator of the north, a species of small white lion that live in large prides and hunt furiously and voraciously. In the Glittering Desert are giant scorpions, spiders and snakes as well as all manner of venomous predatory insects that call the sands home. Because of the lack of major rivers, lakes or any other form of water the wildlife is much less varied, but the species found here are more hardy and stubborn. The climate varies from a dry/wet season in the southern portion of the north to the harsh desert conditions found throughout the majority of the northernmost portion of Gold Country. Despite the lack of variety as compared to the south the climate is mostly stable as compared to the southern counterpart of the land which, arguable, makes living in the north easier overall.

In terms of resources, Gold Country has an overabundance of riches within its' borders. Though it may not appear so at first glance, with the country being as vast and as diverse as it is gives it a massive advantage in economic resources. Animal leathers, pelts, meats, milks, furs make up a significant but ultimately lesser portion of the trade between other countries and the citizens themselves. Farms in the north and the south produce all manner of staple foods and exotics from wheat, rice, other grains and root-based vegetables to fruits and of course the endless bounty of the sea. By far the greatest resource that Gold Country has at its' disposal is its' namesake however - gold. Gold, chiefly, and other ores and minerals of great value are supremely abundant within Gold Country. In the north the once closed gold mines have been reopened, leading to a resurgence of excavation in raw gold ore. Additionally, by order of the Daimyo Aimi Kaguya, efforts are continuously made to tame the desert in order to recover the Lost City of Rysambo and all of the treasures that it holds. Subsequently, ancient treasures are constantly being pulled from the sands - if at great effort - and the search for the city itself is continuous and ongoing. On top of all of this, Damiyo Aimi Kaguya has mandated a policy of desert reclamation leading to an entirely new industry of planting, cultivating and harvesting trees in the desert that supply building materials for civilization, jobs and an engress of the Gold-Dust Sea itself.

In the south, Mt. Tletl was found to be rich in ores and precious gems as well. Experts from the north were brought to the south shortly after to excavate and set up mines burrowing into the side of the volcano and into the earth surrounding it in search of, coincidentally, further and fresh caches of gold, which is the primary metal found near and within the mountain, as well as lesser metals such as silver and copper and gems, namely diamonds, emeralds, sapphires and rubies. The work is dangerous, exhaustive, extensive and time consuming... but the rewards are incalculable. Because of the excavations of, mostly, gold ore in the north and south as well as the rediscovery of the treasures found buried within the Glittering Desert in the ongoing search for the Lost City of Rysambo, Gold Country, although newly a major nation on the world scale, is an economic powerhouse, self sustaining because of the vast amounts of land useable for farming and the riches found in the earth below for use internally and externally as trade fodder with other nations. All of this has resulted in the newly christened Gold Country becoming one of the richest and most industrious countries in the world practically over night.
Politics and Economy As stated, Gold Country is an economic powerhouse on the world stage. Between the valuable gold mines in the north and south, the excavated treasures of Rysambo and the abundance of food available to all peoples, to say that the country was rich would be an understatement. Despite this, much of the country would still be what would widely be considered "impoverished". Most people in the south live in huts and makeshift houses of mud bricks and wood as well as grass, both out of tradition and culture as well as necessity, while in the north the majority of people still live either within the manmade hills or stalagmite/stalactite caverns. The deserts have always been inhospitable and, despite ongoing efforts to reclaim land from the desert, few people can live outside of the two majority cities within the area - Ohkazaki, the former capital of Gold Country before the Great War, and Ōnamazu, the oasis village south of this former capital that serves as a hub for the desert reclamation project, mining operations and the search for Rysambo. True economic growth takes time and despite the abundance of precious metals available within the country, enough time simply has not passed for the overall quality of life for people to have improved very much. The wealth of the nation is, as of now, mostly on the macro level.

In terms of politics, Gold Country is situated on a precarious balance. During the Great War, Daimyo Aimi Kaguya conquered many lands and was able to unite many peoples for the cause of protection against the larger world powers that surrounded the vulnerable and uneducated peoples that made up the various countries that were once separate from Gold. Now that the Great War is over, Daimyo Aimi Kaguya is constantly trying to balance political power between himself, who represents modernization and progress, the various Samurai clans from different lands who now must work together to form a single cohesive military, who wish to at once retain a level of autonomy and independence as they have always enjoyed, and the various cultures of the peoples he conquered. To say that this is a struggle would be an understatement.

This being the case, however, the over all political climate is... stable. This is due to Daimyo Aimi Kaguya's active presence within country and its' affairs. Not content to model himself like other Daimyo found within the Great Nations, Aimi Kaguya is constantly on the move, taking advantage of his speed and mobility to go from location to location within Gold Country as is needed to sort out issues and details as they arise rather than delegate these issues to another. In this way, while not perfect, he is able to help direct the country in the direction that he sees is best. To deal with the various samurai clans he need only remind them of their oaths that they took and the promises he made to make them into powerful clans on par with the Great Nations, as well as the occasional forceful flex on his part and show them the benefits of unification and modernization. He often relents in allowing their local customs and traditions so long as they do not actively work against industrializing the country as a whole. Examples would be allowing a yearly spring festival hosted by a specific samurai clan at a specific location while disallowing any activities that would disproportionately benefit the samurai "upper class" and keep the "lesser" citizens from improving their lot.

As far as dealings with other nations goes, considering that Gold Country is neighbor to both Wind and Fire territories, dealings with outside nations were inevitable. Particularly in the case of Wind, Daimyo Aimi Kaguya has managed to work out a dealing with the Daimyo of Wind to allow safe passage from the northern and southern parts of the country in exchange for part of the lands in the north and the subsequent return of any citizens who wished to return to their homes in these territories. As for Fire, political dealings are currently tenuous and perpetually in a state of limbo. To put it bluntly, there is simply too much to do within the borders of Gold to openly deal with Fire or even Wind beyond what is absolutely necessary. Thus a tenuous neutrality is in place with the three nations that has yet to evolve beyond the initial dealing with Wind. As for the other Great Nations, and indeed any other nations beyond, Gold Country has had no contact and will continue to do so until such time that the structure of government is more firmly in place.
Culture and People Just as balancing the political and economic situation within the newly formed Gold Country is an ever present challenge, so too is managing and indeed dictating the cultures of the various peoples who live within the country. This challenge, however, is ultimately made easier by the singular unified goal that the country was founded upon: Progress. Many of the people and cultures of Gold Country before the Great War were tribal, nomadic or classist, either stuck in the past in forgotten corners of the world or so entrenched in war and debt that moving forward was impossible. After the Great War and the unification that Daimyo Aimi Kaguya brought, efforts have been made to both unify the various cultures and modernize them in the name of progression.

The tribal peoples enjoy the quality of life increases brought on by modern applications of electricity, plumbing and the onset of non-rudimentary architecture. Those who were at the mercy of nature were given the tools necessary to fight back and expand beyond the stationary forts they were forced to inhabit out of necessity. The class differences of the samurai military, isolated elites and poor civilians is no more. Now there is an exchange of cultures and ideas between all peoples as samurai from all corners of Gold Country patrol and help to maintain infrastructure, as once nomadic peoples and warriors bring their art and religion to bear with more modern sensibilities that help translate them into formal institutions and, most importantly of all, the help and guidance of the Daimyo to model not just any one village or city after the comparative extravagance enjoyed by the Great Nation major cities and ninja villages but instead the entire country! It is the joint effort of all of these things and more to make the country as modern and industrial as possible, to improve the lives of all rather than some.

There are still cultural hubs in the form of cities and villages that serve as flocking points of familiarity for people as well as stations of expansion and progress. In the south is the city of Ulvengrad, built upon a wooden platform and functioning as a stationary boat sat upon Lake Blomst, with it's long huts and single small pyramid make for an already well established settlement that the people visiting from the north can come to. It is here and in smaller settlements around the lake that people come to build villages out of proper materials as well as live periodically when not at the mining operations at Mt. Tletl. Additionally, positioned more in the center of the southern part of Gold Country, is Kusagakure, a military village established during the middle of the Great War that serves as a military hub for all forces, samurai, warriors and pseudo-shinobi who work to patrol the country's borders, help in building efforts and all around participate in the progression of of the country.

Further north are the hill villages that were once heavily defended against the ravages of beast and bandit. Now more free to expand these people have begun to build outwards, living at the foot of the hills rather than solely high up them. Farming and cattle keeping efforts have expanded to such that corals are now possible and the need for banditry has dropped though a few roving bands still exist. Due to the "Great Burning" that occurred during the Great War that culled many of the beasts, it is now possible to continually expand outwards as the numbers of animals has dropped to such a manageable level that, with the help of military personnel, hunting parties are able to keep on top of the demands of nature. Similarly, further north still, the peoples of the stalagmite villages have been able to expand outwards as well from living within these caves to living in the flatlands beyond further south. Communications between these once separate peoples and beyond has never been better! While the 5 year cycle of the Flourishing, Bloodshed and Dying are still present, the "Great Burning" has made it so that, with the help of peoples from other parts of Gold Country and the various military units stationed there, this cycle is for the first time manageable by people and expansion can continue on.

Yet further north are the cities of Ohkazaki and Ōnamazu. The once spoiled people of Ohkazaki have since been greatly humbled by the events of the Great War. No longer isolated from the struggles of the world outside, they have been demoted in status given to them by the formerly corrupt politicians and Daimyo and given a shovel or a pick to help in the efforts to grow the nation. They are now miners, farmers, builders and restorationists, treasure hunters and city finders. They are helped by the people in the oasis city of Ōnamazu who, cheerful and friendly as ever, knew how to ease the sheltered residents into a life of comparative hardship. Together, the two cities serve as important historical and communal sites for the entire country. As the most advanced cities in Gold Country, much of their architecture is used as a building block in terms of societal structure for the rest of the lands further south. Historically speaking there is little more important cities than these two as well as the people who inhabit them and the historical records they have may yet help in rediscovering the Lost City of Rysambo which, once found, would undeniably creature a cultural resurgence that would echo all throughout the newly formed Gold Country.

The peoples and cultures of Gold Country are as that of a machine coming online. Each part of the country is utilized for the betterment of all. Farmland in the south is used to feed the people in the north who have less land to farm, people in the north send wealth and infrastructure down to the south so that they may better flourish, in all parts of the country modernization is currently in progress and the military presence helps to protect and monitor the nation as a whole. In all ways, Gold Country is a new nation that is still in the fires of a forge. People and cultures are mixing, the economy is growing and political aspects are being set in stone. This comes with the growing pains of any country, but the advantages of leadership, wealth and land give the peoples of Gold Country an edge that other nations do not have; they are progressing as one towards a better future that was promised to them, and very quickly rising to become a world presence, isolated no longer.
Religion
There is only one true religion within all of Gold Country, and that is the worship of En Framförallt, the Blind Idiot God. Once the dominant religion within the former Land of Plains and Sea, this religion has now become a minority in the much wider expanse of Gold Country but is never the less an important part of the people living there. Harbored mainly in the southern portion of Gold Country, though tendrils of influence have begun to stretch out further north as the people and cultures mix, worship of the Blind Idiot God is a polytheistic religion with a singular chief deity, En Framförallt, and a host of lesser deities all collectively referred to as Tlamatini.

What was once a state mandated religion has become just another piece of culture for the people of Gold Country to share. It has a complex history that enforces most aspects of the native Plains and Sea people's ways of life including their warrior ways, history of raiding, jewelry making and much, much more. Now just a small part of the world at large its' role has been greatly diminished though not forgotten. In the same way that samurai are allowed to continue their own unique festivals, worship of the Blind Idiot God is allowed and indeed, from a certain perspective, it has never been more flourishing. Yet the overall attitude of progression and modernization that permeates Gold Country largely leaves the religion as a relic of an isolated past. Despite this, the minority of people who worship En Framförallt, their jackal headed god, still do so fiercely, believing that their god walks among them to this day.

Sadly, it seems, much of the price of progress is the abandonment of old ways. Rituals and sacred rites are still observed by believers, but it is widespread worry that the religion is being left behind in favor of the new. This has lead to a surge in religious activity in the south that, while not necessarily disruptive, is looked on by "foreign natives" with ire, confusion and misunderstanding. Seen largely as a primitive religion by most people of Gold Country at best and a cult at worst, the fact remains that, much like many other aspects of Gold Country, not enough time has passed for understanding to be had. As such the religion is a point of contention, pride, cultural zeitgeist and mild division between those who worship and those who do not. Time will tell how this religion mixes with the industrial state.
Further Details For further details on the histories and cultures of the individual parts of Gold Country, see the following links.

Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
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RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:07 pm

Country 12
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:07 pm

Country 13
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:08 pm

Country 14
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:08 pm

Country 15
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:08 pm

Country 16
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:08 pm

Country 17
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
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RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:08 pm

Country 18
Rank 4
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鉄の国
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Geography and Ecology The Iron Country is located in the north eastern hemisphere, and is made up of around 220 square miles making it a relatively small country. The country itself is covered in vast mountains, and, due to its position in the globe, appears to be covered in snow almost all year, with the only exception being the area near the borders of the Rock Country which is, despite still incredibly cold, a whole lot warmer than the interior. Due to its temperature, the fauna and flora of this Country is not incredibly varied in terms of families and species, though natural selection has made sure to make them among the strongest and most apt for survival in the world itself.

The entire land is covered in large conifer and fruit trees, such as peaches and pears. Surprisingly there is more fruit and vegetables growing in this country that would be expected such as turnips, parsnips, beetroot, potatoes and other fruit and vegetables that seem to be able to grow in the harsh weather.

There is quite a rich wildlife in the Iron country, such as Foxes , Hare, Puffin, Bald eagle, Bighorn Sheep, Goose, Chipmunk, Bison, Squirrels, Moose, Goose, Beaver, Blue Jay, Flying Squirrel, Heron, Grizzly Bear, Owls, Horses, Wolves, Falcons, Ox, Wolverines, Pigs, Chickens.

The country itself is loaded with Iron beneath its mountains, however no mines have been created in attempts to collect this resource due to the lack of civilians. Despite this, there are still personal mines. Iron Country did not receive its name just for kicks. Each Samurai and Blacksmith family has their own personal mine below their Compound, with their own personal purities of Iron and ways of treating it to make the best of steel. In times of need, these families may sell said Iron, but prefer not to, as they consider it to be only theirs by birth right.
People and Culture The people of the Iron Country are nothing but Samurai Families, Black Smith Families and a good amount of civilian hunters, fishers and chicken/Ox farmers living among them. Every man, woman and child who lives in said families lives by the principles and rules of a Samurai of course, the civilians are influenced by this rigorous philosophy as well. Few make it past childhood without basic training in the art of the sword, even if they don't have one. Bred to be powerful warriors and unmatched with a Katana, many styles have been trained and taught here. It is said that the Samurai Sabre was developed here as a way to counter shinobi.

Speaking of the Samurai Sabre, the only belief that these people hold is that of Spiritual Energy, also known as Qi. They believe that one is only as strong as they attempt to become. Anyone may practice with their Qi via meditation and practice. The Samurai Sabre style was developed as the Samurai practiced channeling their spirits into their weapons in order to increase their power. Needless to say, it worked fairly well.

While historically, the samurai of Iron have held an oath of neutrality, vowing not to intervene in the matters of shinobi villages unless it risks upsetting the balance of the world, a particularly greedy Taisho betrayed this oath during the Great War and opened Iron up to attack. The Taisho that replaced him learned from the mistakes of his predecessor and actually fueled a change in the political landscape, causing Pebble Country to replace them as a neutral force and allowing Iron to become even more self-isolated, focusing entirely on themselves and not engaging with external forces in any way.

The only liveable area within Iron Country is Sanrou or as it is also known, The Three Wolves Mountain. Inside is a complex building built with stone, designed for combat training. There are multiple living accommodations within this mountain as well as a mess hall. It is somewhat ran like a military base but functions as much more. Market, hospital, training grounds, military outpost, living quarters and relaxation center, all in one. It was designed with the idea of creating a safe haven in such a harsh place.

Lastly, even after the growth of the Samurai families in this Country, it is still considered very dangerous and most travellers tend to try and avoid it. After all, it is a freezing cold place inhabited by expert hunters who can barely see through the snow, wolves, bears, longhorn sheep, ox and much more. Spending more than a day in this country is almost a request for damage and injury.

A recent Taisho called for the creation of a secondary village, deep within the wilds of Iron Country. Named Seikoujo, this military facility is used as a training outpost to truly test their samurai. At a point in every samurai’s training, they are sent out to Seikoujo, forced to exist in the harsh climate for a month with nothing but their blade. In this time, the samurai’s Qi is refined, and their resolve tested, those who fail are lost to the harsh outdoors and those who survive are made greater for it. The incredibly harsh and expectant nature of Iron Country’s culture has made for this to be a moment most look forward to.
Politics and Government The Land of Iron unlike other countries does not have a Daimyo. It is too small a country to have one, with this fact being only worsened as it only has one hospitable place.

However, the Land of Iron does however have a Taisho, who is the leader of the Samurai army. The Taisho’s word is law. If they suddenly decide on mass murder, the Samurai follow the orders and that's final. This system functions on the basis that the Samurai's leader is the Taisho, and the Taisho's leader is his or her people, therefore bounding them to make the best and most just of decisions, becoming a way to avoid said mass murder

There is no council to vote, but before any major decisions, every Samurai, man and grown woman has the right to participate in one large appointment in the Three Wolves Mountain's great hall. There, they may express their opinion.

The Taisho is chosen on one thing alone, by strength. This being physical strength and spiritual strength. Anyone may become the Taisho. They must face three tests: The Test of Honour and Loyalty, which consists of having to wear a blindfold and follow instructions no matter the dangers their other senses may detect. Second, the test of Wit, where they must defeat the Land of Iron's current champion of Go and Shogi. Lastly, the test of Sharpness, where they must simply challenge the current Taisho and defeat them in one on one battle. This however doesn't have to be a fight to the death, as the Samurai want as many strong warriors as possible.

Iron was a major force that allowed for Pebble Country to rise to its immense international strength and play such a strong role. Neither country have any need for each other, given their individual strength and ability to produce any resources they need for themselves, however they do share an alliance by merit. It’s incredibly unlikely Iron would ever call for Pebble for support, but the countries do occasionally exchange pleasantries, or send samurai to each other to do additional training.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
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RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:09 pm

Country 19
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:09 pm

Country 20
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
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SlaptasitcOnu

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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:09 pm

Country 21
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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Ace Trainer
Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:10 pm

Country 22
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Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:11 pm

Country 23
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:11 pm

Country 24
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
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Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:11 pm

Country 25
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
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Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:11 pm

Country 26
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:11 pm

Country 27
Rank 5
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Steam Country

Geography
Situated on land previously controlled by Fire Country, Steam Country consists largely of lush, green forests. Due to its placement surrounded on two sides by warm ocean water, there are countless rivers that flow through the region. Contrary to the expectations of its name, Steam lacks any sort of major hot springs or geysers, making it a bit of a misnomer. There are some open field areas that are covered in healthy green grass, and any regions with cities and people are surrounded by a wide variety of plants and greenery. The beaches the extend up and down its east and west borders are sandy, and almost exclusively at sea level, with very few cliffs or high-altitude areas. As one moves more central to the country, there is an occasional larger hill, but its uncommon for the region to be considered mountainous. While Steam Country has small refugee camps dotted all over the country consisting often of fewer than 20 people, the vast majority of its population lives within it's only village, Amegakure no Sato, which sits at the geographical center of the country.

Ecology, Climate, and Resources
The weather in Steam Country is considered to be comfortable, temperatures rarely drop below 65 degrees farenheit, or above 95 degrees. The oceanic winds that flow over the country keep it cool, but draft in warm winds that prevent it from being too cold. Due to its position, Steam Country experiences year-round rainy seasons, making it incredibly rare that a week passes without some sort of rainfall. However, only during a short period on the tail end of the year - typically 2 to 3 months at most - do they experience more powerful storms that involve lightning and thunder. Otherwise, the rain is light and comfortable, often not even needing an umbrella to be out in.

This constant rainfall keeps the ground soft and healthy, and is likely what encourages such healthy and continous plant growth in the region. The massive trees reach high into the sky and have wide expansive branch networks that are covered in enormous wide leaves that collect rain water and direct it to the trees center. Plants flower into bucket-like blooms that capture and store water for extended periods to slowly nourish them over time. Small ground animals have evolved to either be amphibious and able to sleep in burrows unconcerned with the potential of rain, or various ways of climbing and staying in the tall vegetation. Larger animals tends to be mammals that sleep in the tall tree branches as well, or are big enough to sleep on the ground un-concerned with flooding.

This creates the ability to easily both obtain wood, and deep-ground ores. The trees can be cut down with new trees regrowing to replace them faster than most any region, and the soft soil makes it easy to dig deep down into the earth. However, it is rare for the people of Steam Country to do this extensively due to their economic situation.

Politics and Economy
Steam Country and Amegakure were created as a part of a treaty at the end of the Great War. As a part of it, the countries leadership is an official selected in mutual agreement by the 4 Daimyo of Earth, Water, Fire and Wind. The selected official - called simply the 'Elect' - is expected to select a successor upon his selection. Should the Elect pass or step down, his selected successor raises to Elect, and chooses a successor of his own. Only by the 4 Daimyo agreeing can a successor be overriden an a new Elect selected. This is to ensure Steam Country always has a leader. Steam Country was created to be a safe haven for the refugees following the Great War, making it a cultural melting pot. The unifying trait among these people is that they were displaced by the actions of the Grand 5, making the general attitude towards their creators less than favorable. Earth, Water, Fire and Wind are expected to provided financial and other economic support to Steam Country, but politically the Elect tends to keep the countries distant due to this attitude among the people. The Elect is typically the only political body that interacts with the external forces, otherwise laws, policies, and rules are made internally. One of the major laws within Steam Country is that shinobi activities is strictly forbidden, the Grand 5 are not permitted to dispatch any forces within the country, and likewise the country is expected not to enable the creation of a shinobi force within it. Steam Country and Amegakure have one singular purpose, to be a safe haven.

Due to the external support it receives economically, Steam Country is quite well off. While people within the country work, they are not taxed in any way, and receive support in many forms from the government. This does not mean people do not go without struggles, due to the cultural variety within it, there is a lot of political nuance that has to be managed within it. Because of this, the country does not appear to be nearly as rich as it is. The leadership within the country is well intended, and doesn't intentionally hoard its riches, but distributing support in a fair manner is difficult, and policing forces within the country only have the ability to cover but so much area.

Culture and People
As mentioned, Steam Country and Amegakure is a refugee safe haven following the Great War. As a cultural melting pot, it is very difficult to say there is any sort of singular overreaching cultural norms within the country. The only standard is a general distaste and dislike for the Grand 5 and shinobi in general. Unlike most of the countries where knowledge of shinobi and chakra is not widespread, the people of Amegakure are well aware of what some people are capable of. While there may be some desire within the people to grasp that power, the general consensus seems to be that with that power comes nothing good, and a general disdain for those who use it.

As the refugees are from so many different places, there tends to be a lot of social friction within Amegakure. While there aren't any official delineations of countries or people within the village, refugees from like-regions tend to stick together. This makes navigating Amegakure quite simple, if you are in need of specific crafts or foods from a specific region, you simply gravitate towards where those people live and invariably their shops, store and smitheries are there as well. However, this also means that former enemy countries are now neighbors. This doesn't make it uncommon for there to be clashes and issues. The police force with Amegakure consists of samurai from the various countries, perhaps the only unified organization within Amegakure. Even still, there is implicit favoring of allies and the inverse, but typically they act not only as a police force but also peacekeepers, mediators, and otherwise balancing and managing the tensions. Perhaps the greatest thing to come from this multi-national union is the coming together of so many craftsmen and skilled workers. Consequently, Amegakure is a marvel of engineering and manual labor. Towering buildings that don't even so much as creak when hurricane force winds come through, complex underground and above ground sewage and water systems that not only manage the enormous amounts of rain but filter and sterilize both rain and seawater as well. In a very short window of time, Amegakure transformed from what was effectively ground level refugee camps into one of the greatest marvels of the modern era.

Despite being a safe haven, the energy within Amegakure is hardly one of safety or prosperity. In spite of all thats afforded to them, the people are struggling for obvious reasons. Displaced, often injured and traumatized, the people seem to be just holding on and barely managing in many ways. The near constant rain within the village seems almost appropriate then, dampening any sort of joy, and hiding tears of those who are barely managing. Religion is incredibly present within the people, the numerous different religions and denominations mean there are churches and religious symbolism all throughout Amegakure, and various small temples and altars throughout the great forests of the country.
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
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Posts: 14571
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World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 28
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 29
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 30
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 31
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 32
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:12 pm

Country 33
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:13 pm

Country 34
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 14571
Joined: Sun Nov 23, 2008 7:00 pm

World Map & Countries Guide

Post by Ace Trainer » Fri Mar 05, 2021 6:13 pm

Country 35
Return to Index
Hizashi IkinariKenketi TentekiMistaki Shio
Sunagakure No Sato
Jounin
Kumogakure No Sato
Special Jounin
Kirigakure No Sato
Jounin A Rank Missing-Nin
The Revolutionary
Past CharactersShow
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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