Atsushi, Cho

User avatar
Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

Atsushi, Cho

Post by Kabu » Thu Feb 24, 2022 11:17 am

Username: Aes Sedai
Ryo: 0/20
Prestige Perks: 1/1 [Inheritance: 100], Accountant (Scaled)
Stat Trainings: (0/75)
Companions: (1/4) Kantai
Theme Song 【ATSUSHI CHO】
˜”*°•.˜”*°• The Witch of the Wilds •°*”˜.•°*”˜

"𝕀'𝕞 𝕟𝕠𝕥 𝕒𝕗𝕣𝕒𝕚𝕕 𝕥𝕠 𝕣𝕖𝕒𝕕 𝕪𝕠𝕦𝕣 𝔽𝕒𝕥𝕖, 𝕒𝕣𝕖 𝕪𝕠𝕦 𝕒𝕗𝕣𝕒𝕚𝕕 𝕥𝕠 𝕙𝕖𝕒𝕣 𝕚𝕥?"

🄶🄴🄽🄴🅁🄰🄻 🄸🄽🄵🄾🅁🄼🄰🅃🄸🄾🄽
Age: 19
Gender: Female
Height: 5'5''
Weight: 120 lbs
Physical Features:
  • Face/head: Cho has very pale skin and light green eyes. Her hair is a light red, tending towards a strawberry blonde. She keeps it long, often with small braids complimented by colorful beads.
  • Body: Cho's figure is thin and lean, she isn't much of a physical working type of person though she does have a share of lean muscle. Her assets have sufficient curvature to make her gender clear, but she is not overly endowed. Average in height and smaller in her assets, her skin is pale though healthy.
  • Notable Features: Cho has a few tattoos. Right Hand. Left Hand. Back of Neck/Shoulders. Left Shoulder. Right Shoulder. Mid-Back/Spine. On Either Leg.
Clothing/Accessories: Cho typically wears a black long-sleeved shirt, and a deep green long skirt with slits up the side to her mid-thigh. She also wears a baggy hooded layered sleeveless cloak of shades of earth and green over it. For shoes she wears brown sandals that are relatively simple that have straps wrapping up her ankles to her calves. She often wears layered necklaces with various colored stones and earrings that dangle. She also typically carries with her typical tools of her trade such as Tarot cards, rune stones, and similar items.
Personality:
  • General: Cho is fairly quiet, generally listening more than she talks and assessing the language of those around her whether they're actually speaking or not. She's extraordinarily kind-hearted and hospitable, willing to open her doors to guests and friends alike. She cares for the sick and the needy, not caring about their origins, only for how they treat others in the here and now.
  • Hopes/Dreams: Peace is her ultimate hope, an innate kindness in her fellow man, but is not blinded by a naivety.
  • Fears: Betrayal
  • Combat Mentality: She is a support at her core, preferring to manipulate from the background than from the front.

🄱🄰🅃🅃🄻🄴 🄸🄽🄵🄾🅁🄼🄰🅃🄸🄾🄽 Village: Tea Country (Heart Empire)
Rank: Akibushi (Fall Samurai) 秋
Power Rank: D Rank
  • Chakra Pool: 5
  • Endurance: 5
  • Control: 5
  • Strength: 10
  • Speed: 10
  • Willpower: 5
Equipment:
  • x1 Fighting Staff, 6 ft. long, made of a hardwood with metal ends and a metal middle.
  • x1 Medkit, Contains: 1-5 ft. roll of bandage, 1-3 ft. roll of medical tape, 1-3 oz. burn ointment, 1-3 oz. antibiotic ointment, 1-5 ft. roll of thread, 3-suture needles
Affinity/Specialization: Medicine
🄰🄱🄸🄻🄸🅃🄸🄴🅂 🄰🄽🄳 🄲🄾🄽🄲🄴🄽🅃🅁🄰🅃🄸🄾🄽🅂
Abilities
First Ability
Kakome Doujutsu:
Kakome
Kakome is a Kekkei Genkai inherited by an immemorial bloodline, originating from Miracle Country. Those with this ability inherit the power to sense into the past. As a result, transforming their eyes into a pair of a spinning arcane symbol. It can range from touching an object to being within an area and understand what had happened or who was there before. Throughout history, bearers of this bloodline have been known to give birth the names of a few worldly known detectives. Many times utilized in secrecy. This Kekkei Genkai falls under Ninpou/Sensory Style. Costs +5 more control when Channeling.
Second Ability
Companion Master:
Companion Master
This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
Third Ability
Concentrations
Ninjutsu[Place them here]
Taijutsu
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

🄹🅄🅃🅂🅄 🄺🄽🄾🅆🄻🄴🄳🄶🄴
Secrets of the Witch (Taijutsu):
Reading the so-called future is as simple as reading the person in front of the Witch. People give away far more than they realize in every part of their physical being, and so with a combination of their own perceptive prowess and taijutsu skills the user may read more than thought possible of them. Requires: Perception & Medicine Concentrations
Secrets of the Witch • Minor Divination
D-Ranked Taijutsu Discipline
The user has studied the concept of micro expressions, and trained themselves to recognize and understand the meaning behind such momentary slips of emotion in their targets. This allows them to better understand what their target truly feels or thinks, despite what they might say or do, provided their opponent does not have a jutsu designed to hide such things from others.

Secrets of the Witch • Casting Bones
D-Ranked Taijutsu Discipline
The user has studied the concept of body language, and trained themselves to recognize and understand the meaning behind major shifts in the body and motions. This allows them to better understand what their target truly feels or thinks, despite what they might say or do, provided their opponent does not have a jutsu designed to hide such things from others.

Secrets of the Witch • Palmistry
D-Ranked Taijutsu Discipline
The user has studied how to use signs of the body to discern truth from lie, such as heart rate & pulse, sweating, nervous ticks, and similar signals. This allows them better understand of whether or not their target is telling the truth or telling a lie, and discerning one from another, provided their opponent does not have a jutsu designed to hide such things from others.

Secrets of the Witch • Reading the Signs
D-Ranked Taijutsu Discipline
The user has learned to make astute observations of their target to gather more information about them. This can be dirt on their clothes, calluses on their hands, scars, just about any small details they can observe from looking over their target and making simple observations, based on time the user has taken to study what similar small tidbits of information might mean.

Secrets of the Witch • See Through the Veil
D-Ranked Taijutsu Discipline
The user has learned to recognize patterns, put together gathered information, and make informed inferences based on a information already available, allowing them to more efficiently and accurately delve into theories and hypotheses. This allows them to follow a line of thought with surprising accuracy, giving the impression that they know far more than they actually do by filling in details and using generalizations to fill in the gaps of their knowledge.
Arts of Medicine (Taijutsu):
While many medics have the luxury of chakra to treat their wounds, some lack that gift, and many others prefer to supplement themselves with more traditional means. The Medicinal Arts are a series of disciplines and maneuvers that display a mastery of traditional healing techniques and treatments. While anyone can learn them, true mastery of the Arts of Medicine demands a thorough knowledge of both these, Iijutsu, and surgical techniques.

Requires [Medicine] and [Deft Hands] concentration.
*[Medicinal Style • Bandage Wrapping]
D-Rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Injury Assessment]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.
Oin's Wrath (Taijutsu):
Oin's Wrath is a style focused around the use of Cho's staff weapon. With superior range, Cho seeks to control the flow of battle with the use of this weapon, pressuring opponents from safer distances or releasing momentous blows by twirling and spinning it around for extra power. It also encourages the use of this weapon for various vaults and stands, allowing her to position herself out of harm's way or attack in unorthodox ways.
Prerequisites: [Close Quarters Combat], [Polearm Weapons], [Acrobatics]
[Oin's Wrath • Peck]
D-Rank Taijutsu Maneuver
One of the simplest and most basic of strikes, Cho will grip her staff with one hand near the center and one hand towards the back end of the staff. She will then aim her staff at an opponent before pushing forward with the back hand, sliding the staff forward in a thrusting strike. This is an incredibly safe and versatile strike, as it can be used from almost any position and in almost any situation with little risk to Cho.

[Oin's Wrath • Wing Buffet]
D-Rank Taijutsu Stance
A staple technique of any polearm style, Cho is capable of maintaining incredible momentum with her staff by twisting and twirling it in her hands. By rotating her hands, arms and body in various ways, Cho can spin her staff around her body in large circles. Doing this works as a functional defense capable of slapping away blows and mundane projectiles of a lesser strength than her own. This also acts as a powerful offense, delivering sweeping strikes backed by the momentum of the spins.

[Oin's Wrath • Flying out of Reach]
D-Rank Taijutsu Discipline
A staple of Oin's Wrath, Cho is well trained in the effective range of her staff, and is capable of maintaining proper distance from her opponent to keep them within the range of her staff but outside of the range of their attacks. This training has taught her to backpedal and deliver feints and strikes to prevent rush attempts as well as to advance when necessary, all the while doing her best to stay within the sweet spot where he can strike without being struck.

🄷🄸🅂🅃🄾🅁🄸🄲🄰🄻 🄰🄲🄲🄾🅄🄽🅃🅂
Atsushi Cho grew up the youngest of five children, but without a single home. Her family was part of a group that constantly traveled, never staying in one place for long. They often kept a caravan, two or three generations of family traveling together at a time, moving from place to place. Every member of the family had their own share of talents, and from an early age Cho always had a knack for reading people. She dove into studies on people and behavior from the moment she was old enough to learn how to read, and her mother in particular spent time teaching her how to hone her skills and her gifts.

She loved her life, and loved spending her time travelling with her family. Yet then the war came when she was a young teen. They were travelling through Tea Country at the time, when Kiri attacked. Her family were working with locals, selling supplies and crafts, and of course Cho was using her talents to make money as well as helping others in her own way. They were seen as allies to local samurai and her family's caravan was attacked. She managed to escape the destruction, one of the locals saving her life, but her family couldn't be saved. She fled with refugees from the area and did her best to stay away from the rest of the war, but she never forgot what happened to her family or the man who saved her life. After all, it wasn't just a man who saved her life, but a Jinchuriki and Genma host, Karagata Shinjiro. Enraged by the sight of innocent children killed by his men, he killed them in turn and allowed her to flee, with the promise of a favor later owed.

When the Heart Empire was founded, Cho was among the refugees who quickly made it her home and sought out the new Tea Country. She dedicated time to try and learn about ninjutsu and other basic techniques from the newly founded schools and the like, in spite of being older than the usual audience for them. But just as she still studies how to read people as she did when she was a kid, she decided to dedicate herself to what was becoming a basic education for those in her new home.

She still feels out of place in her new home, missing her old life of travel, but seeking her own place in this new world.
Last edited by Valkier on Thu Nov 30, 2023 11:41 am, edited 2 times in total.
Reason: Accepted mod: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8345991
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

Atsushi, Cho

Post by Kabu » Sun Mar 13, 2022 5:35 am

Username: Aes Sedai
Owner: Atsushi Cho
Stat Trainings: (0/25)
Stat Total: 40
Type: Summon
Gender: Female
Age: 30
Appearance:
  • Face/head: As a part of her unique ears, Kantai has a beautiful multi-colored plumage of feathers that fans out when in use to fly or glide. Her eyes are dark but somehow sparkle with young life and mischievous intent.
  • Body: Kantai is a unique creature that appears to be some kind of cross between rabbit and bird. Much of her fur is a light grey, but the plumage that decorates her collar, upper arms, back upper thighs and backside is a beautiful array of greens and blues. Her body shape is that of a rabbit with the feather accents, her long years merging into great wings that allow for natural flight. Kantai measures about 15 inches from nose to tail, and her wings measure about ten inches each.
  • Notable Features: Kantai’s most unique feature is probably her winged ears, but in truth as a creature almost all of her is notable and unique.
Personality:
  • General: Kantai is actually quite a cheerful little creature. She is almost always upbeat and hopeful, glad to be around friends and those she trusts. She is high energy and bouncy always.
  • Hopes/Dreams: Being the critter she is, Kantai’s hopes and dreams often revolve around where her next treat is coming from or where she lays her head. But at her core she cares deeply about her friends and her hope is to aid them in any way possible.
  • Fears: Kantai’s greatest fear is to be totally useless to those around her, too weak to be of any help.
  • Combat Mentality: In combat Kantai operates almost entirely as support. She knows she has no physical prowess and so often sticks to the background, helping to support her friends and allies with her ninjutsu.
Rank: C Rank
Stats:
  • Endurance: 5
  • Chakra Pool: 10 (15-5)
  • Control: 5
  • Strength: 5
  • Speed: 5
  • Willpower: 5
Equipment:
  • x2 wings (Natural - 10 inches each)
  • x1 Dagger (2 inch hilt, 5 inch blade - sheathed across her back)
Elemental Affinities: Grass (Kusa)
Abilities and Concentrations
Abilities
Mother Nature’s NurtureKantai's nurturing nature manifests itself in the form of an aura of health and positive feelings that ease pain and promote well being, allowing her chakra to passively flow into anyone in contact with her. This results in Kantai being able to passively regenerate the wounds of anyone in direct contact with her, utilizing Kantai's control to determine the speed of the regeneration. This passive ability requires 5 chakra pool from Kantai permanently, but it requires nothing from the beneficiary of her regeneration aura. It must also be noted that Kantai herself does not benefit from this regeneration; only a target in contact with her will experience the effects of her aura.
Concentrations
Ninjutsu
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Grass:
Grass (Kusa) Affinity
A character with this concentration is able to utilize Grass (aka, Kusa), a ninpou style wherein the user is able to force sudden growth and recession of grass-related life. This does not carry an inherent passive but applies too to substances related directly to grass such as thin vines, bamboo, and others.
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
IijutsuShow
D Rank:
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.
Kusa NinjutsuShow
D Rank:
Kusa • Lingering Track
D-Ranked Ninjutsu
Pre-requisite: Sensory Concentration
The user will touch the ground and infuse a ten meter radius with chakra using this technique to see if any grass in that area has been recently stepped on or trampled in the last few hours.

Kusa • Bamboo Lego
D-Ranked Ninjutsu
The user will touch the ground and infuse a ten meter radius with chakra using this technique, causing four inch spikes of bamboo to suddenly shoot up out of the ground when the target steps anywhere in that radius, often resulting in stabbing up into the feet of the target. This technique has a duration of three posts and hits at a speed and strength equal to the user's control.

History Kantai comes from a family of Mother Earth spirits and like the others she is a unique creature unto herself. All of them serve different roles and look different. Kantai herself is young compared to the rest, as many of them are not considered as ‘reaching adulthood’ until somewhere past 100. Kantai is a spirit of the plains, meant to be guarding the many creatures who make grassland type plains their home. As a young and impulsive creature she struck a deal with a traveling samurai, curious about the young woman she dove head first into the bargain to the point where she has become best friends with Atsushi Cho. Though naturally the bargain struck is for summoning in battle related use, it isn’t uncommon for Cho to summon her simply as a companion to speak to or someone to spend time with.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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