[War - Suna Invasion] Zao

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Niro
Tsuchikage
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[War - Suna Invasion] Zao

Post by Niro » Mon Feb 12, 2024 10:24 am

Saisuko Zao

[Dasu Juu]

[The Spirit Saint]

[One can only try to be a good person and live a good life.]

General Information Age: 38 (Appears 16)
Gender: Male
Height: 6'
Weight: 170 lbs.
Physical Features:
  • Face/head: Flowing down from the top of the man's head is short, spikey lengths of snow white hair that reach around three to four inches in length. The bright hair framing his lovely set of bright, piercing, sky blue eyes that look out from beneath a few stray strands of hair that will normally drifts in front of Zao's face. Other than his distinctive eyes the rest of the man’s face is some what ordinary, being neither good or bad looking but instead having rather common features that wouldn't cause him stand out in a crowd. Someone you might see or pass on a daily basis but never really commit to memory.
  • Body: Zao's body is one of athletic appearance, appearing toned overall but not with any large amount of bulk. But upon closer observation of the man's body one can see his seemingly pristine skin that could almost be confused with that of a woman's with its softness and well kept appearance. Seeming to just be coming into a maturing body with the young Dasu's body he has taken over.
  • Notable Features: [His snow white hair and mesmerizing bright blue eyes are the only noticeable features about the man unless one were to include his woman-like skin.
Clothing/Accessories: The man’s attire has reverted back to normal shinobi attire as he has taken on the embodiment a young man at the rank of chuunin. Sporting traditional tan ninja sandal-like boots with a open toes, loose legged tan cloth pants that are wrapped with bandaging at the lower calf into the ankle of each foot. A long sleeve light tan kimon style top wi worn under hisnissued chuunin vest.

Lastly, a set of small red and white prayer beads that are kept wrapped around his left forearm and extends up around the palm. Remnants of his past love, a reminder of his late wife Wei.


Picture:
New Zao LookShow



Zao's EyesShow
Personality:
  • General: The man has found himself in somewhat of a daze after somehow having his soul end up in the body of a young Dasu chuunin, when it should have moved on to the afterlife with his late wife and other friends. His mind a mix of his old memories and those of the Dasu boy, Juu. Back within his home village in what feels almost like a surreal time as he has memories of so many people and places but none of them real whom he is. Nor would they probably believe him even if he was to tell the.who he really was, but neither would he want them to know after the crimes he committed against not only his home village but against their alliance of Konoha.

    So he tries to keep a distance when it comes to talking about himself, as he tries to figure out his place in this new life...
  • Hopes/Dreams: The man wishes to understand why his soul was returned back into the world of the living, into his homeland no less.
  • Fears: That his past will eventually be revealed once more.
  • Combat Mentality: Zao's combat skills in the past revolve around utilizing his ability in Tenkujutsu to summon his spirits and spirit pets, along with the handful of spirit puppets that he's created in order to fight for him at mid to closer range while he utilizes long range offensive and supporting techniques.

    To not make it evident whom he is the man refrains from exposing his summons or puppets by posing as a medic shinobi that was the past of his current body who also has a lobe for studying about the spirits. Something both of them have in common.

Battle Information Village: Sunagakure no Sato
Rank: Chuunin (S-Rank)

Stats: 200/250
  • Chakra Pool: 40
  • Endurance: 30
  • Control: 50
  • Strength: 30
  • Speed: 40
  • Willpower: 10
  • Swarm Sync: 50
EquipmentShow
Pouches and ScrollsShow
  • Left Hip Pouch – Contains thirteen kunai with [Fuuinjutsu • Flash Step Tag] inscriptions
  • Left and Right Bicep - Secured to the left bicep is a True Link Kunai who's original is stored within Zao's personal realm and on the right is a True Link Kunai with an original within the Suna village in the man's new home.
  • Lower Back Pouch – Contains five ‘True Link’ original Kunai and their recycled copy kunai, each separated by a divider inside the pouch for each set of kunai.
  • Right Hip Pouch – Contains ten kunai, each having a single 2x2 inch [Fuuinjutsu • Flash Step Tag] attached to the loop with a short piece of wire.
Zao's Armory within his Personal RealmShow
  • Large Stone x5 - A twenty five meter stone slab ranging from one to two meters in thickness. Engraved on the large stone's surface is Zao's [*Augment Fuuinjutsu • Strengthen and Enhance] that takes up over 90% of the stone's surface. This stones are stored within the man's personal realm until needed. Marked with [Fuuinjutsu: Marked in Space] seal.
  • Giant Explosion Stone x13 - A twelve (12) meter square stone ranging from one to two meters in thickness. Engraved on one side of the large stone's surface is Zao's [Force Fuuinjutsu • Directional Explosive Release] that takes a 10 meter by 10 meter area with the fuuin inscription on one side of the stone. This stones are stored within the man's personal realm until needed. Marked with a [Fuuinjutsu: Marked in Space] seal.
Tools of the Spirit SaintShow
*Note: All of his spirit weapons are marked with the [Marked in Space] fuuin. Stored within Zao's personal realm.
TsukumogamiShow
KazanganShow
Description: A chakra tempered sword with an 2-3 inch wide blade that extends a meter in length coming to a sharp center point sporting a cutting edge along both sides of it's blade and a six inch hilt wrapped in thin, blackened leather straps. The blade itself is a fiery red color with fuuin engravings taking up both sides of the blade, the unique blade color is a side effect that occurred during the sealing of the lava spirit Tenson, who is a Grand Level Soul based elemental spirit, was conducted in order to create the Tsukimogami.
Ability #1 - Lava Construct - Sending their chakra into the fuuin on the weapon, the user is able to manifest a lava construct that is sixty meters tall with [Control] speed and [Control] strength. This lava construct wields a gnarled staff in it hands for a weapon and is capable of fighting for [Control/5] posts.

Ability #2 - The user gain's access to the lava technique *Youton • Apocalyptica.
Flaming Phoenix FanShow
Description: A chakra tempered, two and a half foot long, folding metal war fan that is two inches thick. The fan itself is a bright fiery red color with flakes of a golden hue mixed in with the red, fuuin engravings take a good portion of the surface area on both sides of the fan, the unique color is a side effect that occurred during the sealing process of the fire phoenix spirit, [Miao], who is a Grand Level Soul spirit. The sealing was conducted in order to create the Tsukimogami known as the Phoenix Fan.

Effect #1 - Phoenix Rebirth - After imbuing chakra into the fan, golden flames cover the surface of the fan, then the flames will leap from the fan forming into a grand phoenix construct with a one hundred and sixty meters wing span and one hundred meter long body including its long tail feathers, having [Control] speed and [Control] strength. The legendary flaming bird is able to exist for the next [Control/5] Posts.
PuppetsShow
*Stored in personal realm for the time being.
JuukiShow
General Info
Description: The current puppet resembles that of a three headed Oni, having a large three meter wooden framed body with no legs but instead eight thick human like arms, four on each side running down the body like inside or spider legs with an additional three meter long, segmented tail protruding from the bottom of the puppet. At the top of the body a large demon-like skull shaped head with functioning mouth with two rows of yellow hue iron teeth inside, also the head features cylinder like horns protruding from each temple of the wood carved skull that is painted in a dark red with a black strip down the middle and yellow eyes serves as the man head being about two feet in size. Off each side is a smaller head about one foot in size and of similar shape and color except with a handful of the cylinder shaped nubs protruding about two-to-three inches off the top and sides of each skull head, each having the same paint style of functioning mouth full of yellow iron teeth.

Covering the body of the puppet is a ragged looking baggy piece of black fabric that acts like a cloak held onto the puppet by thick dark ropes and being draped over the puppet's frame in such a way that is gives the large puppet a rather bulky appearance as it can hide its entire body, spare its three heads, beneath this covering. The stomach region of the puppet is a hollowed out area large enough to store a normal sized person and is designed for the slates on the bottom belly of the demon puppet to open up allowing for it to capture a target inside. Along the stomach region of the puppet are eight smaller slats that can open up to reveal small blade width holes that allows for the puppet to impale itself stabbing any captured target inside its stomach with its melee weaponry. Juuki's limbs are designed to be detachable at a moment's notice to increase the combat effectiveness of the user as need.


Puppet Stats
  • Strength: 50 (Base 10 + 40 Enhanced)
Total Previous Mechanisms: 14 (140 Ryo worth to spend)
Enhanced Strength (20 Ryo)Show
Through his own hand, Zao has used various materials, chakra tempering, chakra reinforcement, engineering methods, and forging techniques to increase the base strength of the puppet frame by [40] forty points.

(40/2 = 20 Ryo Cost due to crafting discount)
Reaping Blade Set (12 Ryo)Show

Weapon Strength: 10

A set of eight Odachi style swords, one to be used by each hand of the puppet, each measuring two meters in length with a one and a half meter long blade and half a meter long hilt. Same blades as in the puppet image above.

(Cost 3 per blade. 8x3 = 24/2 for crafting reduction = 12 Ryo)
Senbon Blaster (65 Ryo)Show
Description: A senbon launcher built into the large main head of the demon puppet capable of launching a blast of fifteen senbon in a small cloud of the steel needles from the open mouth of the puppet skull shaped head, when the mouth is opened wide the barrel of the launcher will extend forward. The launcher operates in a cylinder style manner rotating through 'ammo pods' that contain [10] senbon within each. Capable of firing its projectiles at a speed and strength equal to the weapon's [Strength]. After firing the cylinder rotates feeding a new pod into the firing mechanisms, leading it to only be able to fire one pod per post because the reload time. Currently the weapon cylinder holds [10] of the senbon 'ammo pods'.

Launcher Cost - 10 Ryo /2 (with crafting discount) = 5 Ryo

Senbon are 10 for price of 5 with crafting technique. 10 sets of senbon are 10 x 1 = 10 ryo

15x2 (with discount) for attaching 'effect' to puppet = 30 points

40 strength enhancement = 40 Ryo = 40/2 for crafting discount = 20 ryo

30+20+15 = 65 Ryo total price
Fuuin Inscribed on Puppet:
  • Storage Fuuinjutsu • Depth Seal - Placed upon the chest region of the puppet and stores the eight Odachi swords of the Reaping Blade Set when not in use.
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Taikobara OniShow

General Info
Description: A puppet frame crafted by the master craftsman Zao. The metal forged puppet frame frame standing three meters in height, the majority of its body made up of its potbelly torso region as it has two short arms and a small head with a large spike tooth filled mouth with beady blood red eyes. The pot belly torso is hollow inside and is able to split down the middle to open up in order to store objects inside or even trap opponents. There is eight small slits on either side of the puppet body's belly that can open to allow blades to be plunged into the gullet of the puppet to impale targets captured inside. Engraved upon the stomach is a demonic scene that appear to be demons rising up from the bottom towards a crimson backdrop in the center as it has what appears to be flames engraved on the top part of the belly. The short legs appear to be chained together with a set of shackles while the long, thick arms are concealed from sight by a oversized robe where the sleeves drop down past the length of the arms but the robe is left open in the front revealing the potbelly of the puppet body. The dark is secured around the neck as a black wolf fur has been sewn into around the collar giving it a slightly rugged look. Lastly, atop the bald metal cranium of the puppet can be found a red and black oriental style hat from which a demon sealing charm is hung directly from the brow of the hat and flows down in front of the massive maw of the puppet as if there to seal the demonic puppet away.

Total Mechanisms: 3 previously (30 Ryo to spend)
Puppet Stats:
  • Strength: 50 (Base 10 + 40 Enhanced)
Enhanced Strength (20 Ryo)Show
Through his own hand, Zao has used various materials, chakra tempering, chakra reinforcement, engineering methods, and forging techniques to increase the base strength of the puppet frame (10) by [40] forty points to an enhanced total of [50] strength. (40/2 = 20 Ryo with crafting discount)
Sword Fingered Gauntlets (10 Ryo)Show
Where the hands would normally be on the arm of the puppet can be found specially made gauntlets where the fingers have all been replaced with one foot jagged claws that have a hook tip. These claws are the only thing that can be seen protruding from the oversized sleeve of the puppet's robe. See puppet image above for reference. (Gauntlets = 10/2 = 5 Ryo (discounted) x2 For attaching to puppet (crafting discount) = 10 Ryo)


Fuuin Inscribed on Puppet:
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Amaterasu-ŌmikamiShow

Goddess of the Sun

Description: A puppet body crafted in the holy image of the Sun Goddess from the main religion of those from the Sand village. Standing around forty meters tall, the with a shiny golden body that radiates light when exposed to the sun light. The body stands on a single pair of legs but sports ten pair of multi-sectioned puppet arms that each are fifty meters in length and have two meter wide and five-meter-long palms. Wrapped around the upper and lower torso are a single robe like garb that flows down covering the feet of the puppet frame and up to the slender neck of the puppet. The puppet's head is a beautifully carved version of the Sun Goddess's face with a halo like helm that wraps around from the back of the puppet's head up to her forehead. Large hoop style earrings can be found in each of the puppet's slightly large ear lobes and long golden hair appears to grow from the puppet's head flowing down halfway down its back.

*Note 1: Because of the puppet's size, it is counted as controlling three puppets against the total number the user is able to control at one time.
*Note 2: Zao has placed his [Fuuinjutsu: Marked in Space] fuuin jutsu on the puppet as the puppet is too large to store normally within a scroll and is in turn stored within his personal realm.

Stats and Effect
Strength: 50Show

The frame and exterior of the puppet body has been crafted with wood fused with a golden alloy through chakra crafting to create a highly resilient exterior against being damaged.

10 base str + 40 = 40x 1/2 = 20 /2 (craftsman discount) = 10 ryo
Blinding ArmorShow
A special jutsu sealed with the chest of the large goddess puppet, when activated the entire body will glow with a blinding light as the body is covered with a golden light for the next six posts.

Effect: C rank Hiton Armor
4x6 = 24
Spd = 20 x1/2 = 10
Strength = 50 x1 = 50

Total = 84/2 (Crafting Discount) = 42 Ryo
Hiton Passive for Reference InfoShow
Hiton:
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super-heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.
  • 1-14 Strength: Uncomfortable heat, spotting in vision
  • 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
  • 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
  • 35+ Strength Third degree burns, blindness 3 posts
The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
  • Blinding Passives default reach: 0-10 meters
  • Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
  • No effect after 20 meters
Total Ryo Price = 52 Ryo

Companion Slot: 13/14

Affinity: Raiton

Abilities and Concentrations
Abilities
First Ability
Souma no Kou:

Due to their genetic abilities, clan members are able to break down the molecules of their own body and fuse with other living beings. This fusion is heavily dependent on their endurance. While fused, they take all damage that the host body takes, so if the host dies, there is a very high chance that the parasite will die. Due to the fusion, if one is affected by a genjutsu, the other is as well, as they both have interconnected chakra systems and bodies.

Second Ability
Death Guard Swarm:
After being released from the grips of the Demon Hegemon, Zao was able to steal away one of the demon's personal guards: a powerful swarm of demon crows. Binding the spirit to his personal realm through his Tenku skills, the level of control that Zao holds over the demon swarm is indicated by his sync stat.
Third Ability
Takeover:

Zao's soul, through some unknown method and means has been thrust back into the human realm after his death and into the body of a Dasu clan member, and young chuunin by the name of Juu. Strangely the same clan his late wife Wei belonged to, giving him full control of this body.
Concentrations
Ninjutsu[Advanced Channeling, Charge and Augment Fuuinjutsu, Storage & Force Fuuinjutsu, Sensory, Jikukan, Iijutsu, Kugutsu]
Taijutsu[Deft Hands, Medicine, Sword, Perception, Stealth, Weapons Crafting]
Genjutsu[Sight, Sound]
Other[Tenku]

History
Historical Accounts of the Traveling Spirit SaintShow

In a lavish looking family complex on the northern side of the village the cries of a newly born son to Saisuko Hitachi was born, given the name of Zao. This was his fourth child with him and his second wife and tallied up to six in total between both wives. The Saisuko was a successful family with ties mainly in trade operations of the village. Only a few members of the family ever ventured into the shinobi world and were instead focused more on the economic side of the world where money was everything. Even a few of the distant members of the family had managed to climb to the proud rank of jounin of the village. But Hitachi wished to begin to establish his family's name in the village as one that also was able to produce quality shinobi, as well.

The man utilized his connections and money to secure the aid of an elder shinobi whom would become his youngest son's tutor. From the day that the boy turned five he was placed fully under the tutelage oh the senior shinobi, learning the basics of being a shinobi and being taught the pride of being a Sunagakure ninja and being a part of the village itself. Being from a somewhat privileged family the boy was afforded not only lectures and training from the older man whom began by strengthening the boy's mind, but also tutors for educational purposes as well. Studying ninjutsu and reading about the past is shinobi's who had made their mark in the village's history. But there was something that from an early age that had drawn the boy into these books were spirits and beasts, something you truly didn't find out in the desert.

These were the type of things that truly intrigued the soon to be ninja, but he didn't want just one...they were all so interesting, how could someone choose just a single one! During this time the boy grew a bit distant from his family as his focus was entirely upon training to become a shinobi and acquire the strength to search out and study spirits and demons. His tutor being a strong Fuuinjutsu and Tenkujutsu user would also help guide the boy towards his goal after discovering that the child seemed to have an almost natural affinity toward the Ether arts.

At the age of eight, just before entering the ninja academy the master of the young boy would impart upon the young Zao a number of low ranking Fuuin techniques for him to begin learning to develop a baseline from which he would be to grow. When he joined the academy soon after he was extremely focused on a singular goal. That no matter what he would push to achieve the strength to leave these walls and search the outside world for its rare spirits and beasts that he had only been able to read about in books or had been told about through stories from older shinobi.

From a mental aspect the standard paper test were exceptionally easy for the boy who had a bit of a leg up from being mentored and maybe even more so from being a big book worm, too. Yet, his tutor had spent so much time on the arts of fuuin and Tenkujutsu that it was easy for anyone to see that he was lacking in physical attributes and/or ability. But at the age of eleven the boy would still manage to overcome his short falls and graduate the academy and join the rank of its shinobi, the first step toward achieving his own personal goals. Though he was still struggling to slowly attempt to bring his Taijutsu up to the level that it needed to be, partially because he wishes to spend time on other things which he felt held more importance.

This would force himself into the mid to long range support role for the genin team that he was placed into after graduation. As the genin begin to mature and bring his pair of skills up to a rather respectable level for the boy's age, he also began to learn more of the world around him and had his eyes opened by the tales of his tutor and the jounin and chuunin that were placed in charge of supervising the training and mentoring his team, team 31. At fourteen he would begin another three year enlistment as a Suna shinobi and attempt the chuunin exams for the first time but failed to pass this time

After becoming a chuunin at the age of fifteen though on his second attempt, the boy was able to soon after witnessing his first encounter with an actual spirit beast in the wild while on a c-ranked mission with two other chuunin. The sheer power of the beast was enough to leave the junior shinobi in awe as he knew that one day he would subdue such a creature as this enormous earthen based spirit beast, but sadly he lacked the necessary skills or strength to deal with such a creature as the kids that they were at the time were forced to flee in fear at that time. This would become one of the driving forces that Zao had been lacking through out his ninja career up to this point...after all without something to drive a person they are only destined to be mediocre.

Afterwards the young man began to truly create his own style of fighting, utilizing his every expanding knowledge during of the art of Fuuinjutsu. Plus his Fuuinjutsu skills were often called upon by others who needed different fuuin arrays created, it felt food to be needed. It was around the age of seventeen that the up and coming chuunin began to also study the other side of Ochiiru, spirits possession alongside the sealing portion, feeling that both would be able to improve his strength as a long range type of ninja.

It was at the age of seventeen that he was witness the sealing of a spirit into a weapon, helping his Tenkujutsu mentor/master, though sadly it wasn't a spirit he had personally captured. Yet, being able to see the battle capabilities that the weapon inherited from the spirit sealed within it when chakra was applied to the seal by the fellow Suna nin's while he had helped to seal the spirit for them was amazing. He would also be witness to the birth of a Jinchuuriki as well, being part of three group ergo sealed the spirit, spirits were like symbols of power amongst the shinobi community. Having just a single spirit seemed amazing but wouldn't having more than one be even better? The young man wondered if there was even such a method to be able to obtaining such a lofty goal? There had to be...once more the young Suna nin swore another three years to his beloved village as he continued to grow as a shinobi.

Over the next three years the man continued to hone his Fuuinjutsu and Tenkujutsu while mediating and continuing to study on the vast amount of knowledge found within Sunagakure about spirits and ways to capture and utilize them in combat. At the age of twenty the young man now finally made the break through into the prestigious rank of jounin, though a bit behind his peers, yet even so his father held a family celebration and feast to celebrate the occasion. But being a jounin was not enough for the young man, he still wanted to help lift his families name up in the shinobi world. But for him this was honestly a third or fourth priority in his life, thought this was something he would never speak aloud to his father. Spirits puppetry and perfecting his fuuin arrays...while side beginning his studies into Iijutsu while also putting his high control of chakra into doing some study of the art of sensory techniques which helped strengthen his Tenkujutsu as well.

At the age of twenty one he decided not to enlist once more as a Suna nin's in order to allow for himself to focus completely on his goals without outside distractions. Reading all the time and experimenting with spirit related sealing techniques, often day dreaming looking up at the desert sky searching for inspiration when pondering ideas. Planning soon to depart on his travels to go out into the world to adventure and temper himself while searching for powerful spirits, spirit beasts, and unique beasts in general that he could tame while increasing his personal Skills.

For the next four years the young man traveled many countries, allowing for him to experience my different cultures...though not through the eyes or perspective of a shinobi but as a simple wanderer or perhaps more so an adventurer. During this time the man also progressed in his art of Tenku and Space-Time, finding certain similarities between the two were the two schools could overlap with one another. At the end of those short feeling four years the man returned and was soon reinstated to the previous rank of jounin as things kicked off for the newly returned shinobi.

Shortly after returning he was tasked out with a young special jounin by the name of Nori, the pair accompanied a group of Tenku users to deal with a sudden corruption of a neighboring mountain village within Wind country were the pair were exposed to the truly malicious nature of a demon spirit who had plagued the town. Under the combined efforts of all the shinobi present the mission was a success as they were able to seal away the powerful Grand Level spirit. Through out the mission Zao had learned enough about the special jounin that he felt they could become good friends and that he could be a trusted ally. After returning to the village the two men met with the Naegi clan leader as Zao spoke to Nori about the connections between himself and the Naegi clan.

They had been quietly working on creating a spirit plant capable of increasing the battle capacity of the clan members in hopes of elevating the clan to high level of power within the village. The experiment was successful, but the strength of the spirit fused with the golden thorn plant was unexpected allowing for the unprepared group being unable to prevent its escape. Shortly afterwards it was rounded up by Nori and Zao as the white haired shinobi was forced to use his own enslavement style sealing technique to bind the creature.

The pair's series of adventures was only just beginning as through researching through the vast libraries of the Scribes of the Sand he was able to uncover the location to a hidden temple that supposedly contained information from the time when the spirits were still ruling over the land as Gods. The pair and a handful of chuunin set off on a mission to explore the ancient ruins that were concealed atop a treacherous mountain filled with its own natural dangers. After a great effort the group managed to discover the entrance to the place which felt more like a tomb than a temple. It was here that the group encountered a strange teleporter that was triggered accidently sending them into the spirit worlds.

Their first stop was the land of the Minotaur which was a world locked in conflict with various tribes conducting large scale sorties with one another to claim dominance, the group was captured upon arriving by one of the tribes and dragged along with them across the lands as the army marched to a holy place. This place was a sacred mountain that two other armies had already encamped as all were attempting to claim this place as their own. A fierce battle ensued and not every shinobi who entered the realm managed to escape as their medic nin was killed during the conflict. The fighting so intense that the group was unable to even retrieve the body of their fallen comrade before entering the mountain. Inside the group found a strangely similar teleportation array like the one which had sent them to this war-torn world. Hoping to be sent back to their own world the group managed to activate the relic and were sent through the fabric of space-time once more.

Sadly, they were not sent back to the human world but instead to the realm of Primates, luckily for the group however the realm was a rather peaceful one as the various species got along and the group traveled to a massive temple that they had spotted in the distance. After traveling for several days the group had managed to encounter a guide who led them up to the temple. They were treated as special guest and the elder monkey spirit spoke of a human like figure who had also once traveled to the realm, his powers were truly oppressively as none of the spirits were his match here, in the end he borrowed their help in constructing an array to leave the world. Placing their hope in being able to use this array to return home the group was escorted by a red furred ape to the array, only to be caught off guard as the ape attacked them seeming to hold extreme resentment from his defeat at the hand of the previous human, planning to exact his revenge on them. Luckily the group was strong enough to fight back and in the end managed to suppress the beast with Zao's sealing skills as the young man claimed another spirit under his charge.

This time the array cast the group out into a dark, swampy realm which they would discover to be the realm of the serpents. A dangerous place were every creature lived in isolation, only the strong survived and the weak perished here...that appeared to be the only rules governing the realm as the group attempted to find their way through the dark realm. Sadly two of the party members who had managed to make it this far were poisoned after being attacked by two powerful silver snakes. Without their medic to help with the poison Nori and Zao could only watch as the pair continuous grew worse and worse until they finally succumbed to the poison within and died. At least the man was able to seal away their bodies so that they would not become the meal for the hungry predators that called this wretched world their home. After weeks of traveling the pair were pale and ragged looking, but they had discovered another array but this one seemed to be guarded by a massive cobra like snake by the name of Apep.

They would discover that the same man had easily defeated this serpent many years in the past and as a punishment for the serpent princess she was bound to the array to protect it from all intruders who seek to use it, be that spirit or humans. This spirit unleashed all of its pent up rage upon the two Suna-nin in an attempt to find release from her imprisonment but in the end the pair prevailed and Zao sealed the beast away and broke her binds from the array. But too the two men's disarray the platform would not activate. While Zao felt that in time he would be able to use his own Space-Time skills to escape this place it would require them to spend an extended amount of time in this dangerous place. Just as their hopes had been splashed with cold water a strange portal tore the fabric of space revealing a bright light. With no other choice the pair chose to take the risk and used the portal.

On the other side the pair found themselves in what seemed to be some sort of endless library in its own space, Zao recognized it as a type of personal domain much like his own but it was so massive with seemingly no visible end...how was such a thing real? The massive book shelves floated from place to place as the pair found themselves on a floating pathway that lead them towards a bright light. The light itself was illuminating a man to the point where one could only make out his shape but no distinct features, as though he was some form of angle or god. He spoke to them revealing that everything had been a trial for those who might stumble upon old world, yet he was a bit disappointed in their current strength and with a wave of his hand sent them away, speaking as though he would call to them in the future when they were stronger and could be of some use to him. Had they just been some fucked up form of entertainment for him as they had barely managed to escape with their own lives not to mention the comrades that they had lost in the process.

Their adventure had taken three to four years worth of time in the spirit world but in an instantly they were thrown back into the human world and managed to find that only a few weeks had passed there, how was that possible?!?!? Opening a portal to the village Zao sent his friend home while he traveled back to his own personal realm in the stars to deal with the events, only being able to reflect on his inability to protect everyone. When he finally returned to the village the man through himself into researching the strange, powerful figure only to find clues that he might be related to the former owners of the country of Juu no Kuni. The place cut off from the world by its nigh unpassable walls and strange chakra beast that were claimed to live within those wall. He also found some help in studying the art of medical ninjutsu at the hospital in order to become less useless, or at least that's how he felt and what was driving him.

It was around this time that the spirit outbreak that affected the countries of both Wind and Fire occurred as the man was forced to battle them as the Tenku user's from both villages were brought to the forefront to help deal with the threat, Zao himself bouncing around the battlefield to aid were he could. It was during this time that he was able to encounter the Hokage for the first time in person, witnessing his strength for himself. Takeo was truly a powerful shinobi worthy of the title of the leader of the Leaf village. He also encountered a handful of other shinobi whom he would meet again in the future.

After the dust settled from the man returned to the village and his studies were he met a friend from his past, Xiao Li, the pair had graduated from the academy together and were friends as genin but had drifted apart due to their paths as shinobi but the two found themselves united in something: the exploration of the mysterious country of Juu. But before the pair could arrive at their destination they were notified that a prison break had occurred!!!! Immediately Zao tore through space with his friend as the pair arrived not long after the event had occurred to find the village itself in chaos. It took all day to settle things within the village but numerous prisoner's had escaped, and many had died in the exchange between the prisoners and the shinobi to include the man's father who was a merchant and not even a shinobi.

After things had begun to settle that night, a man he knew well from his time as a genin approached Zao, the older man was the father of a girl he had been very close to during his younger years of being a shinobi. Wei, his friend and the man's daughter, was missing as her body couldn't be found. Remembering his feelings that had been pushed aside for so long the man put aside his personal matters and personally gathered a few tracker shinobi and set out. Later that evening, through the help of a tracking team the man managed to locate the young girl in the custody of a handful of men who had captured her as a hostage to help in their escape and at the moment they felt they had safely evaded the hunter's of the village and were debating what to do with the little flower before them. Just as they were about to decide they heard a pair of soft footsteps walk into their small cave they were using as shelter from the desert's cold night winds. Unleashing his spirit companions the man covered the walls of the cavern with blood splatter leaving none of the villainous men to live past that night. Zao had rediscovered his feelings for the young woman that night, it was a personal vendetta that he released upon them for his father and for the young woman he had come to save.

The pair of men once more prepared themselves a few weeks later and set off to discover a way past the guarding walls that had kept so many other explorers and adventures from breaching the border and discovering what secrets lay within. After searching along the walls for a few weeks the pair discovered a pair of strange relics that spawned a powerful guardian spirit, after dealing with the spirit with their combined strength they were able to activate the arrays and create a pitch black portal.

The pair had come this far and wouldn't be dissuaded as they both entered the port to find themselves in a labyrinth like maze full of traps and spirits that guarded each area within, they weren't completely sure but one could only assume that they had managed to access the interior of the chakra resistant border walls of the country. But who would have thought something like this was hiding within them? The pair, added by their Tenku skills, and Zao's amassed spirit companions began to hack their way through, their first major battle being after traveling several days worth of time and effort as the pair found themselves in a type of battle arena that was both water and land with two spirits. It was in this battle that the pair managed to barely survive, but Li was morally wounded and on the verge of death.

Putting every ounce of his strength and knowledge into saving his friend, Zao was forced to convert his friend into a partial puppet just to stave him from death, a sin within the village and its strict rules but the man had no problem or second thoughts about breaking those iron rules to save the man. He would personally take any punishment when they returned, if they managed to return. After some recovery time, and the mental trauma that Li faced losing his limbs in his fight with the water spirit, the pair pulled themselves together for one last push up the 'Stairs of Death', escaping them by a littler hair's width to arrive upon the final stage. Here the two men and their spirit companions were greeted by the leader of this death trap, a spirit who appeared in the shape of a young man but who's chakra was similar to that of a Genma.

He sat upon a throne that was much to large for him and at his feet a crimson furred beast that looked like a canine with golden bone like protrusion from its body, the powerful spirit simply told the pair that his master left one challenge, for those that managed to luckily survive to this point they had to prove their strength by claiming the beast before him. A powerful battle ensued as it took both the combined might of the two jounin and their spirits to subdue the beast, Zao borrowing power from his comrade in order to break the intricate fuuin seal upon the beast before claiming it as his own. Just as the two exhausted men were about to question this spirit further they were cast aside with a simple wave of his hand, the spirit's control over space-time exceeded even his own and seemed to only fall below the mysterious man that Nori and himself had encountered.

The pair were through space into the country of Juu, but due to everything that had led up to this point the pair decided to allow Zao to place a marker fuuin in a safe place away from the strange beasts that could be seen roaming the area in the distance and return home to recover. Tearing his own portal in the fabric of space the pair teleported directly the hospital where Zao collapsed from chakra exhaustion. Waking up in his room he couldn't help but wonder just what would happen next for the man, as Li was rolled into the room in a wheelchair were the pair discussed their journey and pondered together what lay ahead for them. After his release the man took time to himself for a bit in order to recover and study more history about the time before when the spirits still ruled the land. It was also during this time that he proposed to Wei, which she said yes, as the two looked forward to planning their marriage for the coming spring.

That was still a year away and during that time the man began to travel more and more frequently to the various spirit realms with the new techniques he had developed after all his experience and after studying the array that had teleported him and Nori discovered on the first trip to the spirit worlds. Slowly the man was increasing his knowledge and power, along with acquiring a few more spirit companions to his side in the process. The strength it brought to him would lead the man to being promoted to the prestigious rank of Bannin in the process. With some of the village's restrictions lifted with his new Title, the new Bannin began to fully devote his time, alongside his newly married wife Wei, to exploring the human and spirit realms searching for clues to the blurry past of human's and spirits.

This would lead to the man and woman to a strange tomb that was located in the depths of the cursed lands of Juu no Kuni, this seemingly far advanced culture of people who completely disappeared without a trace leaving only the ruins of this former great country and city behind as clues. Within the depths of the vast excavated caverns and past numerous traps and roving spirits Zao thought they he'd found what he had been ultimately looking for within this crazy land. But as he worked for several days to disarm traps and unlock the fuuin covering the tombs entrance he had no idea the chaos that was about to envelop him in the near future. Finally after just over a weeks worth of effort that man and woman were able to unlock the stone gates and enter to discover a type of alter or shrine with mention old symbolic text that was hard to decipher even with Zao's thorough knowledge of different ancient languages. It made references to a Demon Realm, the Death God, and lastly the Demon Hegemon who was one of the many spawn of the all powerful Death God.

While attempting to investigate the ruins further the young woman triggered something and it activated the altar which they would discover was a method that the people there had been creating in order open a portal to the demon realm. Their intentions had been to subjugate demon spirits to increase the strength of their spirit armies but they had found at that true demons were far too hard to control and some were to strong leading to them to seal away this creation of theirs. With no warning the powerful Demon Hegemon who had been waiting for such an opportunity escaped from his homeworld and into the human world were he used his natural ability of taking over the body of another to possess Zao. It happened so quickly that not even the great bannin with his powerful skills in the Spirit arts could defend against leading to his soul being sealed away and the rebirth of the Demon Hegemon in his own body.

The Demon Hegemon's dark chakra has the ability to corrupt the body and mind of those infected with it, turning them into demonic versions of their former selves that served as the demon's personal slaves as he sought to bring chaos to the world around him after escaping from his own. Afterwards he would proceed to turn all of Zao's companions into his slaves, even his innocent wife who was caught up in the tragedy. This would continue for nearly two years that the bannin was sealed away and his body and former companions rampaged various parts of the world as the Hegemon sought out rare materials and objects to increase his strength and build strange altars within the continent of shrimp. His actions known to many but with the war of the great nations raging on at that time the other counties had to much on their plate to chase after the demon at that point in time allowing him to carry out a number of devious actions against several countries, even some of the great five as he killed human's to perform dark rituals. One of his grandest acts being the slaying of one of Kumo's Bannin, Arashiyama Toushi, who became a powerful tool at his disposal. This combined with being able to bring forth one of his four kings into this world, the old yellow King, it seemed that he was about to unleash his demonic army onto the world.

But the creature's ego was to grand as he attempted to enslave his own father, the very God of Death, as he sacrificed hundreds of innocent that he had gathered from around the Shrimp continent using their blood and souls as fuel to summon forth the God into a trap. Planning on sealing a part of his father's absolute power to become equal to him and use that power to connect the two worlds and unleash untold destruction and chaos into the human world. Yet, the God's power was to great for even the Demon Hegemon with his dark arts to subdue leading to the Death God's rage as he ripped the Demon's soul from the Bannin's body tossing him back far into the depths of the Demon Realm which allowed for Zao to retake control of his body. At the rage of the God the personal army of the Hegemon broke down and the old king also managed to escape as all the memories of the past two years flooded into the awakened mind of the spirit saint, filling him with anger, rage, grief.

Barely able to control his own body let along his emotions the man managed to tear open a hole in spacetime and retreat to his personal realm to recover, at least physically as he attempted to understand what had happened during his two years of being locked away within the darkness of a cage within his own body and what was currently happening within the world that was at war. Three months later, after the man had managed to digest everything that had happened and to let his emotions come back under control, at least to a manageable level, Zao moved through several countries as he captured his former companions that had been out causing chaos in various parts of the world after they had fled during the altercation with the Death God. Sealing each of them away within tenku barriers within his personal realm as he attempts to find a method to deal with the vile chakra that had transformed them into nothing more than simple minded slaves that only wished to serve the Demon Hegemon and saw him only as an enemy.

They only way that he found to be able to save the soul's of his spirit companions was to literally strip them of their physical body and have them possess a chakra tempered item, more or less turning them into Joruri. Better to at least have back the souls of his spirit companions than to have them lost to the madness of the Demon Hegemon's devouring chakra. Though it would bring quite a blow to the man's own strength that he held through his strong companions, but it was an acceptable loss to return what was one his friends back to him. Yet, this type of solution was something that would only work on spirit's as the human soul was vastly different and something that would require much more research and possibly the help of the Soul Genma from his home village to pull off. But for now he did not wish to expose any of this to the world as he kept both Wei and Toushi placed in special barriers within his personal realm that combined the aspects of Tenku and Spacetime to create.

Zao worked his way and planned how he would be save his love, but he knew that sacrifices on his part and those of whom he called friends or even other allies would be required of him. And so, the great spirit saint was put into a time of hesitation and indecisiveness at what he should and shouldn't do...the lines of morality becoming blurred as he fell into what some might call dark madness. Coming to the conclusion that no matter how devilish he needed to become, he needed to try and save Wei from her fate. With his plan in motion he began his hunt on a Genma from Konoha.

A vulnerable target as she was pursuing a secret relationship with a bannin of Suna and friend of Zao himself. He needed the nigh limitless power of the spirit's chakra to power his space-time fuuin engravings. But would that even be enough? If not he'd hunt another and another to reach his end goal. After months of planning and tracking, he would ambush them and kill the Suna-nin and take the woman with her Genma back to his realm. There he extracted the gems and would there u use it in his insane quest only to completely exhaust the spirit's powers and get only temporarily bring a reprieve to Wei's suffering.

But it was in the brief window she held her lover's face and kissed him, telling him that this wasn't something she wanted for either of them, but she was glad to hold and kiss him one last time, to tell him how much she loved him. Using a secret forbidden technique she then ended her own life to prevent Zao from doing this again and again, to become the true monster that both of them had seen in the demon realm. This was truly the cutting of the last thread the bannin had been holding on to as he fell further and further into a dark abyss.

No matter what he wanted to do he could not bring himself to go against the last wishes of Wei, her body was placed inside a specially designed glass coffin and placed within s menorah within his personal realm. Then the man left his realm, leaving behind all his tools and spirits spare his closest ones and returned to the hostile desert of wind country. Spending day and night drinking in an attempt to forget, but how could he. Sometime later he was visited by afriend from his past, one of the only shinobi he knew that had Abilities faster than his own, the son to be new Hokage of the Hidden Lead. Zao didn't resist, sending his spirits back to his realm and allowing himself to be subdue without fighting back. Seeing the pain the man was suffering from, Fanho gave the man merciful death deserving of a warrior.

His conscience facing to nothing but darkness, but then the darkness seemed to begin to have specks of light twinkling in the distance, the sight was familiar to the man. He felt and of sensation, as if he was wrestling with thoughts, memories, and emotions that didn't belong to him... Zao found himself blinking his eyes as the world seemed to come into focus. The man was laying down on his back and could see a sky full of beautiful stars above him in the clear night sky, it was so familiar, the sight, Sound, even this angel in the air.

His left hand raised up but as he went to touch his face to rub his eyes he stopped, where there was once an artifical puppet arm was now a flesh and blood one. But it was smaller than his, slowly he came to the realization that this wasn't his original body, but the body of a Dasu clan member named Juu. What kind of fate or curse or divine intervention has caused this phenomenon? Who could really say, he'd never heard or read about anything like it before. As he wrestled with this new reality the boy's memories flooded in and mixed with his own, a chuunin medic with a stormy pain for spirits much like himself at that age. For the time being he would try to keep his true identity hidden and steel to decode why he was given a second chance in this life as he slowly regained his original strength...

Username: Zao
Ryo: 34/1411
Prestige Perks: [8/8] - Beast Master, Evolve (Hitohana), Beast Master, Beast Master, Beast Master, Beast Master, Evolve (King), Evolve (Tako)
TenkujutsuShow

*Kuchiyose • [Those From My Realm]
C-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a single spirit that is bound within his personal realm. The spirit is able to fight for their master for up to six posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Shizumeru • [Jouri Senses]
C-rank Tenkujutsu
Required: An active Jouri]
Having an innate chakra connection with each Jouri the user creates, the user is able to transfer their senses from their body to any of the Jouri under their command with [Control] meters from the user. This allows the shinobi to ‘see’ and ‘hear’ from the perspective of the spirit.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

Kuchiyose • [Those From My Realm]
B-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth a single spirit that is bound within his personal realm. The spirit is able to fight for their master for up to seven posts, after the post they are summoned from the user's personal realm. After that post if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Hang Out]
B-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional four posts. This does not effect spirits summoned after the user of this technique.

*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Kuchiyose • [Numa Seitai]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Snowy Dream]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters meters that lasts for 5 posts. This barrier creates a snow filled area engulfed in a blizzard overlay transferred from the spirit realm, that is layered with a thick heavy blanket of snow, and the roaring sound of the strong winds of the concurrent blizzard limiting visibility and hearing slightly. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Ocean Abyss]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a ocean overlay transferred from the spirit realm, that is layered with a thick dark ocean that looks like a sheet of shiny glass as it is completely still when summoned. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Pit of Hell]
B-rank Tenkujutsu
Pre-Requisite: Charge Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20x20x20 meters that lasts for 5 posts. This barrier creates a bubbling lake of lava overlay with small rock islands about two meters wide where any individuals were standing during the transfer from the spirit realm. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

Kuchiyose • [Those From My Realm]
A-rank Tenkujutsu
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to [2] spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to eight posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Hang Out a Bit]
A-Rank Tenkujutsu
Pre-Requisite: One or more summoned spirits and Jikukan Concentration
Channeling chakra Zao will focus on the bonds between his currently summoned spirit(s) on the battlefield and his personal realm, using the ability of Jikukan to [Expand Time], he is able to increase the number of posts that the currently active spirits are able to remain summoned for an additional five posts. This does not effect spirits summoned after the user of this technique.

Kuchiyose • Joruri Possession
A-rank Tenkujutsu (Nin)
An advaned technique for spiritual possession of items, allowing the user to create Joruri. This specialized version of the basic Spiritualism Technique allows users to bring one of their contracted spirits, up to S-rank, into this realm and force them to possess an item/weapon of the users for the next eight posts. Using the item as they would their own body.

Merger of Spirit and Man
A Rank Tenku
Zao pulls one of his bound spirits from his realm or one currently with him, using this possession technique to temporarily force the spirit in question to merge with his own soul/spirit. This method of possession leaves Zao in control of his body but allows the man to have access to one of the spirit's concentrations and jutsu set belonging to that concentration during the merger but not any of the spirit's stats or other concentrations. This merger last for eight posts before the two separate naturally. This merger can often cause physical transformations of the user's body during the spirit merger depending on the spirit they are merging with, and abilities possessed by the spirit.


Ochiiru • [Minor Spirit Possession]
C-rank Tenkujutsu
After performing the needed hand seals, the user will draw one of their bound spirits from the spirit realm into their body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their body. This is accompanied with changes to their physical body, taking on appearance traits of the spirit possessing them. Allowing temporary acces to one jutsu style of the spirit for the next eight posts.


Ochiiru • [Intermediate Spirit Possession]
B-rank Tenkujutsu
After performing the needed hand seals, Zao will draw one of his bound spirits from his personal realm into his body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their own body. This is accompanied with more drastic changes to their physical body than the previous technique, taking on more of the appearance traits of the spirit possessing them (formation of horns, growing of claws/larger teeth, tails, scales, increases/decreases in body size, and changes in eye or skin color). This merger allows Zao temporary access to two jutsu styles of the spirit. Every six posts the user can pay the jutsu cost to maintain the possession.


Ochiiru • Major Spirit Possession]
A-rank Tenkujutsu
After performing the needed hand seals, Zao will draw one of his bound spirits from his personal realm into his body, fusing the two into one. This causes the user to become possessed by the spirit while remaining in control of their own body. This is accompanied with more drastic changes to their physical body than the previous technique, taking on more of the appearance traits of the spirit possessing them (formation of horns, growing of claws/larger teeth, tails, scales, increases/decreases in body size, and changes in eye or skin color). This merger allows Zao access to the ability of the possessing spirit and two jutsu styles. Every seven posts the user can pay the jutsu cost to maintain the possession.

Ochiiru • [Major Spirit Possession - Possessing the Beast]
A-rank Tenkujutsu
After performing the needed hand seals, the user will draw one of their bound spirits from the spirit realm into their body, fusing the two into one. Unlike the previous techniques that allow the user to acquire physical traits and size of the spirit in question, this technique works more like a form of reverse possess that allows for the user to summon the spirit in question and then possess their spiritual body. Allowing temporary access up to the spirit's ability, and up to two jutsu styles of that spirit. Any weapons or equipment the spirit would normally have access to when summoned are also useable by the user. Every seven posts the user can pay the jutsu cost to maintain the possession. While possessing the spirit the stats of the spirit become that of the user.

Ochiiru • [Major Spirit Possession - Full Beast Mode]
A-rank Tenkujutsu
Prerequisites: Possessing the Beast
After performing the needed hand seals, the user flood their possessed form with Tenku chakra allowing for it to increase in size up to the size limits of a normal spirit with gigantism. If the spirit possessing the user's body in the "Embrace the Beast" jutsu has the gigantism ability, then the user will be able to temporarily increase their size up to the limit of gigantism ability and the Hyper perk stacked together. Every seven posts the user can pay the jutsu cost to maintain the possession.


Ochiiru • [Spirit Realm Binding]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Bound Spirit
Using this technique Zao is able to bind one or more of his bound spirits to his personal realm. The spirit then may be called forth by Zao through other techniques that allow for the spirit or spirits to leave the personal realm in order to do battle on their master's behalf. These bound spirits are unable to cause a burden on the personal realm they are bound within.

Kuchiyose • [Those From My Realm]
S-rank Tenkujutsu (40)
Pre-Requisite: Bound Spirit
Forming hand seals, Zao is be able to summon forth up to four spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to [10] posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Kuchiyose • [Army of Darkness, Mass Summon]
S-rank Tenkujutsu (50)
Pre-Requisite: Bound Spirit(s)
Forming hand seals, Zao is be able to summon forth up to eight spirits that are bound within his personal realm. The spirit or spirits are able to fight for their master for up to [15] posts after the post they are summoned from the user's personal realm. After that post, if the spirit has not yet returned to it's realm of it's own accord then it will be automatically pulled back in to the ninja's personal realm.

Spirit Claiming • [Supremacy Over the Beast]
S-rank Tenkujutsu
Prerequisite: 40 Control
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a [Control] stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be bound to the user like contractual summon/spirit companion, and able to be summoned at any time at the will of the user. Forcing the spirit to obey their every willful commands.

*Ochiiru • [Temporary Housing]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*Ochiiru • [Spiritual Extraction]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a grand soul host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of stamina is not met, the participants will all die. It only takes one individual in the group to know this jutsu. This takes 10 whole posts to complete.

*Ochiiru • [Tsukumogami Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a greater soul spirit within an object. By writing a seal onto the object, the spirit will then be sealed within the object. This takes a total of 10 posts to complete.

Ochiiru • [Tsukimogami: Living Puppet]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, 40 Control
This technique can be considered the pinnacle of Tsukimogami, Zao has created a technique to create living puppets through sealing a spirit into the puppet permanently, creating a Joruri. After creating an artificial core and inscribing it with fuuin, the user will channel a massive amount of chakra throughout their body while having a spirit within a container (Shizumeru • [Temporary Housing]) or a spirit close by, the user will seal a spirit of Grand soul level or lower spirit within a prepared puppet body.

These Joruri are permanently anchored to the puppet and no longer cause a drain on their master, as a Joruri now the spirit will forfeit their stats, and in turn have their stats (minus Chakra Pool) spread out through a set of 4 stats like a puppet, with their Chakra Pool directly carrying over as a 5th stat, which also now acts as their [Control] stat. The spirit will remain sealed within the puppet as a Jorui until the fuuin or the core is damaged and/or destroyed. Also, the puppet body may also continue to be modified and ranked up as normal.

Ochiiru • [Demon Hegemon's Secret Seal: Demonic Anchoring]
S-rank Tenkujutsu (Nin)
Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a demon spirit close by, the user will first attempt to seal away the host body's soul before then sealing the demon within that same living host. Allowing the demon spirit to completely take possession of the body as their own. This process is often accompanied by transformations of the original body to a form closer to the demon's true form due to the demons chakra influence on the new body. With the human body serving as an anchor, the demon spirit is able to exist in the human realm for as long as the body they are sealed within isn't destroyed. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use the additional personnel to supplement the Chakra needed as long as the grand total equals 40 Chakra Pool.

Ochiiru • [Enhanced Joruri: Living Weapons Seal]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration, Ochiiru • [Tsukimogami: Living Puppet], 50 Control
This technique can be considered the pinnacle of Zao's Joruri creation techniques combining his vast knowledge of Fuuin and Tenku with his high levels of chakra and control the Suna Bannin has created a technique to enhances the Joruri ability to control a weapon that they are sealed into. Through a special sealing method the spirit is now allowed to permanently possess the weapon of their owners choice and have it completely under their control as if it was their original body, creating a powerful Joruri.

These spirits become permanently anchored to the weapon until their vessel is broken or the seal on the weapon release and no longer cause a drain on their master, as a Joruri now the spirit will forfeit their normal stats and in turn have their stats (minus Chakra Pool that is carried over directly) spread out through a set of 4 stats like a puppet, with their Chakra Pool directly carrying over as a 5th stat that acts as their [Control] stat now, as well. With the weapon becoming their body it is able to be wielded with the full strength and speed (based on the spirit's stats in the Joruri) as if it was their original body. IE: A spirit that was a strong sword user being sealed into a sword compatible to their sword style would be able to wield the blade and use techniques it was able to before being sealed through the blade, ect.


NinpouShow

[Ninjutsu • Chakra Rope]
D-Ranked Ninjutsu
A offensive binding technique used to create a rope of chakra, this technique begins with a short set of hand seals. Once these have been completed, the user will hold their arms apart and form the rope between them. The rope of chakra extends to 10 meters in length and half an inch in diameter. The rope has a strength of [Control] and is capable of being manipulated by the user’s speed of [Control]. The chakra rope lasts for four posts.

[Ninjutsu • Bursting Chakra Orb]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, forming a two inch diameter orb of chakra the user launches the orb under their control at a speed of 5 and a range up to 10 meters from the user. Upon the user willing it or it impacting something the chakra orb explodes with the force of a D-Rank explosion. If the user does not strike a target within 3 posts the jutsu will explode on its own.

[Ninjutsu • Extended Vision]
D-Ranked Ninjutsu
After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to ten meters away as if they were standing directly upon it. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in which they are looking.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

[Ninjutsu • Chakra Spear]
D-Ranked Ninjutsu
A offensive technique used to create a spear of chakra, channeling chakra the user creates a spear directly in front of them that is two meters in length and simple in appearance. After creating the spear the user can send the spear flying towards a target at speed and strength of [Control] out to ten meters. Last three posts.

[Basic Weapon Multiplication]
C-Ranked Ninjutsu
The user will form hand seals then channel their chakra into a weapon they are in contact with that is no larger than one meter in size, after releasing/throwing the weapon a puff of smoke will burst outwards from the weapon before revealing a 10x10x10m cloud of the identical weapon moving at the same speed and strength as the original. These new weapons disappear after two posts.

*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
  • D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
[Ninjutsu • Master Key]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into the tip of their right hand and out the point of the index finger. The chakra is very malleable and can be inserted into various types of locks and/or padlocks that are not protected through fuuin or other special means, allowing the user to manipulate the chakra to open most locks with ease. Last two posts.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

[Ninjutsu • Simple Barrier]
C-Ranked Ninjutsu
After channeling their chakra, the user forms a 10x10x10 meter square barrier of chakra around themselves or a target up to 25 meters away from their position. The barrier forms at a speed and strength of [Control], and lasts 4 posts before fading away.

[Ninjutsu • Descent from the Heavens]
C Rank Ninjutsu
Channeling chakra through their body, the user then releases this chakra into an area within 25 meters of themselves. This chakra quickly takes the form of a 25^3 meter cube barrier, materializing at a speed of [Control] in the air above said target before being sent crashing down upon the area with a speed and strength of [Control] to crush everything underneath.

[Ninjutsu • Chakra Blast]
C-Rank Ninjutsu
After the user has channeled chakra into the palm of their hand, the user releases a blast wave of raw chakra outward from their hand in a 25 meter long, 35 meter wide cone at a speed and strength of [Control]. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

[Repulse]
C-Rank Ninjutsu
After channeling chakra for a moment, an explosion of chakra will expand from the user's body at a Speed and Strength of [Control]. This explosion is capable of physically pushing away any substance, including living beings, which are unable to resist, up to 25 meters away.

[Advanced Weapon Multiplication]
B-Ranked Ninjutsu
The user will form hand seals then channel their chakra into a weapon they are in contact with that is no larger than two meters in size, after releasing/throwing the weapon a puff of smoke will burst outwards from the weapon before revealing a 25x25x25m cloud of the identical weapon moving at the same speed and strength as the original. These new weapons disappear after two posts.

[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed and strength of [Control and when done, will have formed thick layers of rigid hair to protect the user from attacks. Upon completely cocooning the user, the user can choose to have the spikes of hair on the cocoon fire outwards in all directions with [Control] Strength and Speed. The user can disconnect their hair from the newly ground hair at any time, leaving it at its original length. This guardian cocoon of spiky hair holds its strength for up to four posts.

[Stuck]
B-Rank Ninjutsu
Channeling chakra into the ground at their feet, the user creates a glowing area 40 meters radius that spreads at [Control] speed. This area lingers for the next 6 posts, during which time anything that touches the affected area apart from the user will find itself immobilized if their strength is below the [Control] used for the next 5 posts.

[Constrict]
B Rank Ninjutsu
After channeling chakra through their body, the user will focus chakra into any one of their barriers within 25 meters. Upon doing so, that barrier will begin to shrink in size with a speed of 10 and a strength of 30 until everything inside of it is tightly constricted by the barrier. The barrier will continue to shrink inwards until it has crushed everything inside it to the smallest shape it can take.

*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[Chakra Wings]
A-Ranked Ninjutsu
After channeling chakra the user will focus on making the chakra collect around their back as the chakra is shaped into four large wings, these end up looking similar to feathery angel wings. The wings each measure just over two meter in length and just under and one meter wide at their widest point. These wings are able to flap and are strong enough to allow the user to fly for up to 8 posts. The user can only fly up to 30 meters in combat but higher outside of combat. The user is able to fly at a speed equal to their [Control] stat, up to a maximum of their [Speed] stat.

[Ninjutsu • Greater Concealment]
S-Ranked Ninjutsu
After channeling chakra throughout his body the user is able to turn their body completely invisible and allows the user to hide their chakra signature against up to S-rank sensory techniques without the need to limit their movement speed. This lasts for up to seven posts before fading.

[Ninjutsu • Chaotic Chakra Blast]
S-Ranked Ninjutsu
After forming hand seals, the user condenses an enormous amount of chakra into the palm of their hand, causing the space around the palm to tremble with the raw power contained within the palm of the user's hands. From there the user is able to push the palm forward instantly releasing the chakra in the form of an outwards explosion of chakra without any form of manipulation, the explosion covering up to a one-hundred-and-sixty-meter area in size in front of the user at [Control] strength. Can be held in the palm for four posts before it must be released.

[Chaotic Sundering Rasengan]
S-Rank Ninjutsu
Prerequisite: 50 Control
One of the ultimate techniques created by Suna Bannin Zao that demonstrates the true peak of Ninjutsu. By channeling an immense amount of chakra throughout his body the user will then funnel it into a single hand. Doing so he will manifest a swirling orb of terrible, destructive power, incredibly dense this orb of rotating chakra causes the spacetime to tremble around it. This orb fits comfortably in the palm of Zao's hand and is noticeably thick with an oppressive feeling coming from the chakra, so much so that it is entirely opaque and crackles with unbridled power. When the shinobi attacks pushing his palm and the godly orb of destruction forward towards a target it will expand to encapsulate the enemy as long as the enemy is within a diameter of 160 meters before ravaging their entire body with [Control] strength, shredding their bodies with sharp force strong enough to rip even the heartiest of shinobi apart from all sides.

Finally, after eviscerating the target over the course of three posts, the orb will blast the last of its power into the target, pushing their remains away from Zao with [Control] strength. The damage caused physical and internally is to the point regeneration abilities are unable to heal the wounds sustained, the target also suffers a debuff of [-7] Speed, Strength, and Control until they have received medical treatment. Zao can hold on to this orb for 5 posts before it dissipates on its own. He can also choose to launch it as a projectile at [Control] Speed, if he so wishes, doing so he can choose to Kai it is causing the orb to expand and go through its full actions as if it had been thrust out from his palm.

*[Ninjutsu • Advanced Shadow Clone Technique]
S-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
*[Ninjutsu • Reflect]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.

[God's Wrath]
S-Rank Ninjutsu
Prerequisite: 50 Chakra Pool and 50 Control
A technique meant solely for complete and total destruction, Zao begins by performing a lengthy set of hand seals before ending on the Snake Seal. From here he has two options available to him; The first being to release the jutsu like normal, or secondly he can instead to hold the seal and continue to funnel more chakra into the technique. In doing so, he can overcharge the technique, causing it's range to grow exponentially in size with each post. In addition, for each post of channeling/charging, Zao loses -3 stamina for the duration of the thread, to a maximum of 5 posts of channeling and -15 stamina. Once this channeling is finished, he will them hold his hands to the sky and release his chakra into the air above him, creating a pitch black orb of pure concentrated chakra. This crackling orb will hover above the earth for a single post, giving Zao and his allies the opportunity to escape before it falls to the earth on the next post at [Control] speed, detonating on impact. This detonation ravages the landscape with [Control] strength. It's range is based on the chart below.
  • Normal Cast: 110 meter diameter explosion,
  • 1 Post Charging, -3 Chakra Pool: 150 Meter Diameter explosion
  • 2 Posts Charging, -6 Chakra Pool: 200 Meter Diameter explosion
  • 3 Posts Charging, -9 Chakra Pool: 300 Meter Diameter explosion
  • 4 Posts Charging, -12 Chakra Pool: 400 Meter Diameter explosion
  • 5 Posts Charging, -15 Chakra Pool: 500 Meter Diameter explosion
TaiShow

D-rank

[Opening Thread]
D-Rank Taijutsu Discipline
After years of training and study, the user has learned how to more quickly recognize openings and weaknesses in their opponent's defenses and fighting style. This Discipline represents the user's reduced reaction time required to take advantage of an opening that presents itself in the middle of combat, thus increasing the likelihood they will score a successful hit when targeting the vulnerable area. This does not grant them any protection against falling for feints or traps sent by the opponent.

[Airway Expansion]
D-Rank Taijutsu Discipline
After years of training and study, the user has mastered basic breathing techniques to fully oxygenate their bloodstream with minimal effort. This Discipline allows the user's body to reach homeostasis with less energy expended, thus reducing the number of physical stamina used while attacking and defending in combat, making them able to last longer in a fight. This Discipline also doubles the amount of time the user can spend underwater or holding their breath for any reason before having to surface for air [Endurance].

[Seamless Skill]
D-Ranked Taijutsu Discipline
A skill realized by those on the path to mastery of their particular weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.

[Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.


D-rank

*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.


C-rank

[Penetrating Gaze]
C-Rank Taijutsu Discipline
After years of training and study, the user has significantly increased their visual acuity. They can now accurately see out to a [15] of meters in foggy, misty, or cloudy conditions (such as while in the effect of a smoke bomb), at night or other low light vision, or through the natural distortions caused by water. Their normal range of sight is doubled in normal or favorable conditions.


[Anti-Shinobi]
C-rank Taijutsu Discipline
Prerequisite: [Perception]
Trained in opposing shinobi, this user has learned to recognize when other shinobi are about to use jutsu, instantly recognizing chakra channeling intuitively, even as the glow of chakra is forming or movements that signal towards forming hand seals. This allows the user to adapt their attack, may it be through whatever weapon they have available at the time, to prevent the execution of such jutsu.


B-rank



A-rank

*[Yoshin • Crushing Grip of the Great Serpent]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
A technique designed to utterly maim and debilitate one's opponent, the practitioner will launch a flurry of strikes, all targeting key muscle groupings, tendons, joints, and gaps in the skeletal structure such as the ribs and spine. As the strikes make contact and sink into the opponent's flesh, the practitioner will violently twist the blade upon entry and upon exit. The violent twist will cause miniature air pockets to form and violently expand in the wound with a Strength equal to half of the practitioner's Strength stat, rounded down. These air pockets worsen the damage and bleeding, rendering the affected parts of the body and any parts of the body directly connected to them immobile and paralyzed unless the opponent has a Rigid Structure technique of equal or higher rank than this technique that protects bones, muscles, or skin against damage. For example, a blow to the shoulder would render the entire arm below it limp, and a blow to the spine would render anything below the affected vertebrae paralyzed. This paralysis is permanent until the opponent seeks highly skilled medical attention.


[All Might]
A-Rank Taijutsu Stance
Drawing in a deep breath the user focuses their mind and body, sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand as the practitioner shifted into a strength-based stance that allows for effective attacking and blocking without any detriment. While in this Stance, the practitioner can effortlessly ignore non-critical distractions, focusing solely on the opponent(s). While in this Stance, the practitioner is conferred with a +10 increase to Strength but suffers a -10 penalty to Control. The practitioner may end this Stance whenever they so wish.


S-rank

[Perfected Chakra Thread Aim]
S-Rank Taijutsu Discipline
Having mastered the art of ranged combat with his chakra threads, the practitioner is capable of calculating all outside factors while controlling their weapons at range via their chakra thread techniques. Ambient factors such as temperature, winds, moisture, terrain, and even lack of sight on their target cannot hinder their aim as long as the shinobi has a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in the attacks way. Allowing the practitioner's attacks to strike their target with pinpoint accuracy without fail, causing those without a Visual Perception technique of equal or higher in rank to be unable to clearly perceive the practitioner's attacks. Making it more difficult to completely avoid or defend against these attacks without some sort of additional defense.


[Vision of the Master]
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Taking one's situational awareness to the next level, Zao has become constantly aware of his surroundings to such a degree that his eyes seem to automatically track any movements made within his range of vision. While this allows for him to be able to track the movements with an indefinite amount of precision, as long as the speed of the movement doesn't exceed his own level of [Speed]. This does not allow for him to simply automatically dodge or block attacks. The man must still have the physical capabilities to keep up with his mind's processing power but allows for him to see movement that might escape the eyes of others.



Space-TimeShow
Jikukan Ninjutsu:

Practitioners of this art are able to manipulate [Space/Time] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Zao's Former Personal RealmShow
Zao's personal realm consist of a small twenty meter diameter island that appears to truly be floating in the middle of space, as it is surrounded by numerous starts and even planets hover around the edges of the 200^3 area that has been shaped by the inner workings of the former Suna-nin's mind. On the small island is a single floor structure that appears to be made of age bamboo but the aged wood. While the outside of the structure only takes up around twenty meters of the island the inside has been permanently affected by the flux in space causing the inside of the structure to actually encompass over 50^2 worth of space split between a meditation area, training area, living are, kitchen area, and an armory area.

Outside the structure and the island in general the starts and planets seem to be in a slow constant rotation around the section of space containing Zao's personal realm and this space actually breaks a few of the laws of physics. Allowing anyone who enters the realm to be able to fly at a speed equal their control within the confines of the spaces barrier. Despite the appearance of everything outside being outer space, as long as one does not leave the boundaries of the personal realm then they area able to breath as normal and the temperature remains at a comfortably cool feeling. Though if one was to leave the border of the personal realm they would be sucked into the nothingness of true space with no air and temperatures that would rapidly freeze their lungs and bodies.

Despite their not being a nearby star to assume the role as a constant source of light like the sun, the orbiting planets and stars as easily able to illuminate the small area that Zao's realm encompasses here. While secondly the island upon which the strange, aged bamboo structure is built gives off a soft golden light that also serves to gently illuminate that pierce of space that has come to form its own realm independent of any other. Zao has added the personal touch of a white obelisk into each corner of the realm in which to anchor spirits to and they are able to be used with other space-time techniques to affect the flow of time within the realm. The personal realm also has the special attribute of being able to adapt a portion of the realm surrounding a spirit to better fit the spirit's natural habitat.

Shadow World Personal RealmShow
The Shadow world is the personal realm of the Demon Hegemon and is located with the depths of the Demon Realm. A 200x200x200 meter fortress crafted of dark metals found only with the spirit realm take up the entirety of the realm. (See image) It is divided inside into four quadrants situated around a center area which contains the Throne room of the Hegemon. Each of the quadrants is home to one of the lower demon kings who serve under the Hegemon and his conquests. Aside from the surface layers their is also a hidden subterraineon layer that holds a dungeon like prison where the Hegemon keeps his prisons and captives, leaving them to starve and be tortured either into servitude or death.
Throne RoomShow
Entrance Throne Room

*Erase Space - Sound
C-Rank Ninjutsu
The user will form hand seals before a hazy veil of space time chakra expands out a few inches from their body. For the next five posts this shroud of spacetime chakra erases any sound waves or vibrations (even if they are not audible to the user's range of hearing) that come into contact with it. As a consequence, it also renders the user "deaf" for the duration of the technique as they are unable to hear any sound because of the veil.

Expand Space: Squeezing Through The Gap
C-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area within 30 meters of themselves where there is a small gap between two points that is too small for them to normally move between. This technique allows for the user to expand the space in question, creating a gap in space using Spacetime's ability to 'Expand Space', doing so for up to five meters for up to two posts. After which the area that was expanded will reduce back to its normal size, closing the distance between them as if it had never happened. Allowing for the user and others to move past objects and spaces that they would not normally be able to.

[Recycle & Open Space: True Link - Notification]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item causing it to notify the holder of the original. This simply allows the holder of either item to know that the other has active the item, nothing more. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

*[Close Space: Anchor]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

*[Open Time: Resume]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[Tighten Space: Ambush Strike]
C-rank Jikukan Ninjutsu
By channeling in front of the user they can tighten the space directly in front of them in a single, linear direction up to 25 meters in length and the space tightens with a speed of [Control]. When the user then performs a jutsu, launches a projectile, or throws a strike this allows the technique or projectile to immediately traverse that distance and surprise the enemy.

Expand Space: Looks Are Deceiving]
C-rank Jikukan Ninjutsu
The user will channel chakra, focusing on the area immediately around them causing the area within a ten meter radius around them will expand now doubling in distance to twenty meters. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to its normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to dodge or evade an attack that they normally wouldn’t have been able to normally.

[Tighten Space: Slight Displacement]
C-rank Jikukan Ninjutsu
The user will channel their chakra into a 25x25x25m area within 25 meters of them. Anything within this space will become slightly distorted. Any time in the following 2 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of [Control]. After a brief moment, the area will return to its original form, but anything that was passing within the area can be displaced from its original location end up to the left or right of the user’s position. This allows the user to change the trajectory of weapons, or even people.

[Open Space: Within One’s Grasp]
C-rank Jikukan Ninjutsu
By channeling chakra into the area directly in front of them and into another area within twenty five meters of the user’s position the user is able to open up two connected portal in space at a speed of [Control]. The portals can be up to one foot in diameter and last for up to two posts. During this time the user is able to reach through, utilize projectiles, or any techniques that can fit through the portal in front of him as they instantly transverse the distance and space between the other portal appearing front it.

[Tighten Time: Corrode]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 2 posts. Should this go beyond the limit for that ninjutsu, it will end as it would have it reached completion.

*[Erase Time: Small Wound]
C-rank Jikukan Ninjutsu
When the user or a comrade have been recently injured in which the wound is no larger than the size of their hand the user can perform a series of hand seals, then focus on the event placing their hand over the wound. So long as the injury occurred in the past 2 posts, the user can Erase time on that portion of the affected target’s body, removing the past 2 posts from ever happening, removing the wound.

[Erase Space: Doton]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a section of earth (dirt, stone/rock), if the area is larger than 10x10x10m in size then only the section of the area the user is touching up to the previously designated size will be affected and removed. The moment they come in contact with it, the section of earth will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a pile of earth will appear from nowhere within five meters of where it vanished after 2 posts. The targeted body can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself. When dealing with jutsu or doton with active chakra in it, there's a control battle between the user and the opponent

[Open Space: Flash Step]
C-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • FlashStep Tag's which act as a conduit for this technique. As long as they focus on a specific object or place tagged with this fuuinjutsu they can open space around themselves and anything they are touching to teleport there instantly as long as it’s within 40 meters of their current location.

[Expand Space: Complete Redirect]
C-Rank Jikukan Ninjutsu
After channelling chakra and forming an orb of Jikukan chakra within one of the user’s hands the size of a baseball, they can launch it up to twenty five meters away at a Speed of [Control]. This orb will then expand into a ten meter wide sphere that gives the air within a wavy, almost warped look. If someone or something enters the warped space it will turn on an axis and perform a complete 180° rotation, returning along the path it came and consuming the distorted Space orb.

[Open Space: Shadows Arise]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals before a portal opens up on the ground within 25 meters of the user. The portal can have a diameter of up to twenty-five meters and is connected to the Hegemon's shadow realm. Unlike a normal portal, this is a one-way portal allowing for any of the Hegemon's slaves, demon Kings, or demon pets (Henches and pets) to move from his realm through the portal. Demon spirits (spirit companions) however cannot use this as a means to enter the owner's current realm. Forms at a speed of [Control] and last for two posts, cannot be used as a means to travel into his shadow realm.

Expand Space: Buffer Space
C-Rank Ninjutsu
The user will form hand seals as the air with one meter of the user becomes slightly hazy in appearance, affected by the aspect of Expand Space. The one-meter area surrounding the user on all sides, though it still appears to be one meter to those looking at it, the space inside has actually to thirty meters worth of space within. This prevents attacks with a range less than thirty meters from reaching the user within the warped bubble of space and provides the user within extra distance and time to react to attacks. Lasts three posts or until canceled by the user.

Expand Space: Expanding Strike
C-Rank NinTai
The user will form hand seals with their free hand, allowing spacetime chakra to flow into one of their limbs or a weapon they are holding. When the user attacks with that said limb or weapon it will activate with the spacetime aspect of expand space. This causes for the limb or weapon to grow up to thirty meters in length as it strikes before retracting back to its normal size at the end of the post, doing so at [Control] Speed. This can affect can be activated once per post for next three posts before the chakra fades.

Tighten Space: Spatial Crush
C-Rank Ninjutsu
The user will form hand seals, pulling them apart to create a small hazy cube of spacetime chakra that can be launched under the control of the user. Growing after it leaves the hands of the user growing up to thirty meters in size at [Control] speed. This hazy space of fluctuating spacetime allows objects and people to move through it without resistance until the user's target enters the space. At the user's will, the space inside will instantly 'Tighten' as the space attempts to crush whatever is inside with [Control] Strength for the next five posts. This can be resisted with [Strength = Control] or by destroying the barrier using the rules for defense jutsu. The technique will continue to constantly try to tighten space on the target over the course of the next five posts.


*Expand Space - Forth Wall
B-Rank Ninjutsu
The user will form hand seals allowing for them to manipulate the space around themselves up to sixty meters away from their current position, allowing the user to expand the selected area up to an additional sixty meters. From the outside the space appears normal but those outside the affected space are unable to see or hear anything inside the space with the naked eye or normal hearing alone as the space is warped causing them to see and hear what is on the other side of the spatial barrier. Formed at [Control] speed and strength, to enter or exit the barrier one must have strength equal to the user's [Control]. Those who attempt to enter without the appropriate amount of Strength will find themselves warped around to the opposite side of the barrier. Last for eight posts.

Open Space: Black Hole
B-Rank Ninjutsu
The user will form hand seals allowing for them to open a pitch-black portal within sixty meters of themselves, the portal itself growing up to thirty meters in diameter. This portal has natural vacuum/sucking power resonating from within its dark core that draws in anything within range with [Control] strength, the vacuum pulling on anything within a sixty-meter cone before the black hole. Anything drawn into the black hole is transported into the user's personal realm.

[Tighten Time: Cutting the Illusion]
B-rank Ninjutsu
By focusing chakra the user can channel enough chakra to speed up any genjutsu on themselves by 4 posts, assuming that the user is able to perform ninjutsu, and the user must of course be aware that they are within a Genjutsu to use this jutsu.

Open Space: Body Portal
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come allow their spacetime chakra to flow through their body. This allows their body to act temporarily just like a portal would for the next two posts. When an object or person touches the user, it or they will pass into the user's body and reappear through a portal that the user will manifest within 65 meters of their current location at the same speed and strength that it was moving prior to entering the portal.

[Open Space: Enhanced Flash Step]
B-rank Ninjutsu
Pre-Requisite: Fuuinjutsu • Flash Tag
The user will channel chakra to their body as they focus upon on one of their Fuuinjutsu • Blink Step Tag's which act as a anchor for this technique. As long as the use can focus on a specific object or place tagged with this fuuinjutsu, they can open space around themselves and anything they are touching to teleport there instantly as long as its within 60 meters of their current location.

[Open Space: Slipping In-between Space and Time]
B-Rank Jikukan Ninjutsu
The user will begin by channel chakra through their body, sending their physical body into space in between the realms to avoid physical damage, displacing themselves from dimensional space and time as a speed of [Control] . An ethereal form of their body will remain in the physical world revealing their position and is unable to interact with or be interacted with anything or anyone physically as it moves about. Techniques designed to affect chakra can damage the user and break them out of the technique. If allowed the user can maintain this phased form for up to three posts.

[Recycle & Open Space: True Link - Long Distance]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. This allows for the holder of the duplicate object to channel their chakra into the item before channeling a message into the object that will then be sent to the original. This can be used by the original object holder to send a message to the duplicate holder or respond in turn to a message in the same manner. The duplicate item can be used as a mark for the user to travel to via other space-time techniques.

[Open Space: True Link - Seeker]
B-rank Jikukan Ninjutsu
Prerequisite: True Link Original Item, Sensory Concentration
The user will grasp hold of a True Link object in one hand before then closing their eyes to concentrate on the object in order to locate where in space the copy of the object is located. Then the user will channel chakra into their other hand allowing them to tear a hole in space before them directly to the recycled objects location in order to travel to the True Link Item that they are holding. This tear in space last for a single post before closing.

[Open Space • Into My Hand]
B-rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Marked in Space]
The user will channel chakra through one of their hand as if grasping something. After doing so, their chakra will reach out through space itself to grab hold of anything bearing the [Fuuinjutsu: Space Marker] Seal, bringing the object or person in question to the user's hand regardless of distance or who's possession it is currently in. For people, this can be resisted with [Control] equal to or greater than the user's.

*Tighten Space: Displacement]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 30x30x10m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed of [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

Tighten Time: Deteriorate]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40 meters of their person. Any posts counts on that ninjutsu will be depleted by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*Expand Space: Tail
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, focusing on the area immediately behind them. As the user moves, a 20m wide stretch of area behind them will expand at half the rate they’re moving, for as far as they travel. This jutsu lasts only for 2 posts, after which the area that was expanded will reduce back to it’s normal size, closing the distance between them. Oftentimes, however, this additional distance can be enough to allow the user to escape before it’s closed. Because it expands at half the rate they’re moving, anyone or anything within the space is slowed down by half the user’s speed capped at a maximum speed equal to their [Control]. (i.e; 40 speed reduces everything by 20 speed).

[Open Space: Homeward Bound]
B-ranked Jikukan Ninjutsu
After channeling Jikukan throughout his body, the user will essentially phases their body through space and time to their personal realm instead of creating a full portal. This phasing happens at a speed of [Control] and with direct contact the user can also perform this jutsu along with other people, so long as they are willing.

[Open Space • Specific Destination]
B-Rank Jikukan Ninjutsu
Prerequisite: [Fuuinjutsu: Destination Marker]
After channeling a large amount of chakra through his body, the user will picture the location of one of their [Fuuinjutsu: Destination Marker] Seals. Once the image of the area is in his mind, The user will force this chakra into their hands and rip space in front of then, creating up to a three meter diameter rift that connects to the Fuuinjutsu. This allows User to transport themselves instantaneously across vast distances. The rift only remains open for a single post or until used, whichever comes first.

[Close Time: Small Haze]
B-rank Jikukan Ninjutsu
The user will channel their chakra then throw their arms into the air. For the next two [2] posts, everything airborne within a 20 m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is closed by its strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. After two posts, Time will open and everything will resume as it was.




*Tighten Time - Hyper Acceleration
A-Rank Ninjutsu
The user will target a jutsu or person within one hundred meters of themselves after forming a series of hand seals. That jutsu or person will have time accelerated on it/them by six posts. This will cause for jutsu affected that have six or less posts remaining to expire as it would have upon reaching completion. For targets affected with a buffing or debuffing effects, it will cause the effect to advance forward six posts worth of time in a single post.

[Open Space • Come To My Hand]
A-rank Jikukan Ninjutsu
The user will channel chakra through one of their hand, after doing so their chakra will stretch out their hand palm first in order to 'reach out through space' to grab hold of anything bearing their [Fuuinjutsu: Space Marker] Seal, bringing the object in question to the user's palm regardless of distance or who's possession it is currently in, up to maximum item size of 35 meters.

[Open Space • Into the Void]
A-rank Jikukan Ninjutsu
Zao will gather chakra within himself before channeling this chakra towards a trace of Jikukan chakra located through the use of his (Small Details) Technique. This chakra will interact with the remnants of the spacial transition created by someone else, creating a portal in space that allows him to follow the same path of travel and arrive within 5 meters of the same place the original caster arrived at. If the user enters the personal realm of another using this technique the user of the technique will have to pay the chakra pool penalty for being there, not the user whoms realm was invaded. This portal closes after two posts.

[Expand Time: Slowed Effects]
A-rank Jikukan Ninjutsu
Forming hand seals, the user changes the flow of time in their body and the area of five meters around them, altering the flow of time of the body and any debuff that they may be suffering from, be that poison or chakra related. Being able to slow that debuff to as little as [-1] over the course of the next six posts. After which it will revert back to its normal debuff ratio.

*[Recycle Time: Replay]
A-rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This allows them to attack again, with the knowledge of how their opponent intends on dodging.

*[Open Space: Seeking Truth]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*[Recycle & Open Space: True Link]
A-rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

Open Space: Heavenly Armory Meteor Shower
A-Rank Jikukan Ninjutsu
The user will chakra spacetime chakra into the air within fifty meters of themself to open a special portal up to forty meters across that is linked to the man's personal armory within his personal realm. All items in the personal realm marked with the [Marked in Space] fuuin will respond to this technique and the weapon will partially emerge from the portal exposing itself to the user. This portal last for five posts and allowed the user to fire off one weapon or up to the entire lot of weapons from his personal armory at targets with [Control] speed and strength like a rain downward onto the battlefield below the portal with the only true safe spot safe being a one meter spot where the user is standing.

Open Space: Heavenly Armory Return
A-Rank Jikukan Ninjutsu
The user will chakra spacetime chakra into the ground below them to open a special portal up to forty meters across within fifty meters of the user that is linked to the man's personal armory within his personal realm. This portal will absorb any of the weapons in contact with the ground that are marked with his [Marked In Space] seal. Absorbing them back into the man's personal armory within his personal realm at [Control] speed and strength. Lasts for up to four posts.

[Open Space: Spiritual Travel]
S-rank Jikukan Ninjutsu
Though his experiences traveling through various spirit realms and the knowledge that he gained about the spirit realms and space-time, Zao has developed a technique to move from our realm to any spirit realm. The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them forming a portal up to 3x3 meters. This portal lasts for up to two posts, allowing for Zao and anyone traveling with him to enter the spirit realm of his choosing, that he's previously made contact with, this technique can also be used to return to our realm from a spirit realm, as well.

[Close Time • Water realm]
S-rank Jikukan Ninjutsu
Prerequisite: 40 Control
An altered, more powerful version of the original technique, the user will channel chakra throughout his body before dispersing it throughout a 80 meter radius from the user. The affected area will appear somewhat wavy and distorted, as if looking through a thin veil of water, though it does not obscure or hamper vision. Within this area, they effectively become a master of time, and can selectively Close Time around anything within the area by simply focusing their attention on it for a brief moment. The thing(s) in question will then remain closed in time until the end of the technique's duration. Everything he closes is closed by its strength, requiring more than its strength to move it or move through it. This area lasts for 7 posts.

*Erase Time: Death
S-rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.
Erase Space: Suiton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Water. The moment they come in contact with it, the body of water will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a short rain will appear from nowhere for the next 2 posts. The targeted body of Water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Doton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Earth. The moment they come in contact with it, the body of earth will vanish, up to 100x100x100m worth, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of varying size rocks and hills of dirt will appear from nowhere in a hundred-meter area from where the jutsu was cast over the course of 2 posts. The targeted body of Earth can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Raiton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Lightning. The moment they come in contact with it, the body of lightning will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of lightning will strike violently across the sky above the user over the course of the next two posts. The targeted body of Lightning can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Katon
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Fire. The moment they come in contact with it, the body of Fire will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of strong gusts of hot wind will flow through the area over the course of the next two posts elevating the temperature slightly within a hundred-meter area. The targeted body of Fire can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

Erase Space: Fuuton
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of Wind. The moment they come in contact with it, the body of wind will vanish, up to 100x100x100m worth, regardless of its speed, strength or temperature, having absolutely no impact on the user. Five posts after the application of this technique, a series of strong gusts of Wind will flow through the area over the course of the next two posts. The targeted body of Wind can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Close Time: Mist
S-rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by its strength and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will Open, and everything will resume as it was.

Puppetry TechniquesShow

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed hand seals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [Zao] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.

*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].

*[Puppetry Style • Puppet Senses]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.

[Puppetry Style • Chakra Thread Transfer]
C-Rank Ninjutsu
Required: *[Puppetry Style • Initiate Puppetry Technique] or high-level Puppetry Technique
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to use the thread in a supplementary manner to transfer Fuuinjutsu through the chakra thread from the user to the target as though it was their hand touching the target. Allowing for the user to apply fuuin techniques at range through their chakra threads.

[Puppetry Style • String Toggle Transfer Technique]
C-Rank Ninjutsu
By releasing less chakra into his chakra strings, [Zao] is able to utilize the ability of the original string toggle technique. When an object the user is using in combination with their chakra thread techniques clashes against another person or another person's weapons/tools they can transfer one or more of the chakra threads onto to them or their item. These threads effectively appear to have been to 'turned off' turning them invisible to the naked eye as they transfer to the person or object, in turn giving them no ability to pull or retract anything in this state. In order to accommodate this, the strings will lengthen and shorten automatically so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control..

*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible. This is a good technique for setting up an ambush or hiding the puppet.

*[Puppetry Style • Puppet Separation Technique]
B-Rank Ninjutsu
Prerequisite: Puppet with detachable parts.
This is a Ninjutsu technique used by puppet masters. The ability to control a multitude of separate objects with chakra strings is a difficult one, but once mastered it can be most useful. That way, the puppeteer is able not only to give his puppet a better chance to avoid attacks by simply separating its various parts, but also the ability to attack an enemy from several angles all at once.

*[Puppetry Style • Perfection of Puppetry Technique]
A-Rank Ninjutsu
Prerequisite: *[Puppetry Style • Advanced Puppetry Technique]
Perfection of Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their Tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 100 meters away. This jutsu allows the puppeteer to attach their chakra strings to human or animal arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and have at least [Control] strength to resist the puppeteer’s control. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any way.

[Puppetry Style • Advanced Puppet Invisibility Technique]
A-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as the puppet is moving at a maximum speed equal the user's [Control] or less. Lasts for up to five posts.

*[Puppetry Style • Human Puppet Technique]
A-Rank Ninjutsu
Prerequisite: 10 Iijutsu, Human Puppetry Concentration
Human Puppet is a Ninjutsu technique used by a Puppet Master. This technique allows the user to make a puppet which can contain and use chakra. The user does this by making a dead shinobi into a puppet. This puppet will maintain the same chakra its original body held when alive. If the original ninja was highly skilled, its puppet can retain these abilities as well. Even the ninja unique body traits will be passed on to its puppet form. Thus, the puppeteer can learn jutsu to use through the puppet.
SensoryShow

*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: 10 Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakra outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.



[Sensory Style • Small Details]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Evaluation: Jutsu] and Control
The user begins by performing a sensory technique such as [Beyond Senses] or some variant that grants them sensory capabilities. Then the user will activate this technique by flaring out their chakra, allowing them to sense the traces of any jutsu used in the area as long as the jutsu was used during the current thread, the user can then use other techniques to interact with these small traces. This technique was developed specifically to allow Zao follow someone who has opened a portal to their realm or other forms of teleportation by combining this technique with his Jikukan. This lasts for as long as the currently sensory technique lasts.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation:Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], 20 Control
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

Sensory Style - Lingering Evil
B-Rank Ninjutsu
Prerequisite: Active Mind Eye Sensory Technique
Zao has been exposed to the feeling of true evil during his time being possessed by the Demon Lord, allowing for him to detect the faint traces of evil that lingered within his own Evil Weapon, the ring of ignorance. Using this realization, the shinobi has used his adept intelligence and creativity to develop an extension of his sensory techniques which allows for him to search and detect the traces of evil associated with another Evil Weapon that may be out in the world. While a normal sensory technique the user is able to activate this tracer technique which allows the user to sense traces of evil qi given off by the weapons the man is unable to sense regular chakra signatures. Lasts five posts.


FuuinjutsuShow

Fuuinjutsu • Mind Altering Kai
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches.After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed onto falls under theal effect of a Genjutsu for more than one post. Used mostly in conjunction with [Reality Check].

Fuuinjutsu • Unconscious Kai
D-Rank Augment Fuuinjutsu
Prerequisite: Any Charge or Force Fuuinjutsu
This Fuuin is approximately 2x2 inches. After being tattooed/inscribed on the surface of a person/object and channeling a bit of chakra into it, this Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.

*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

Force Fuuinjutsu • Directional Explosive Release
C-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself in a single direction instead of around the seal. This seal's explosive force is released through the use of Kai

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Secret Seal
C-Rank Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

Fuuinjutsu • Flash Step Tag
C-Rank Augment Fuuinjutsu
Prerequisite: Open Space: Flash Step or Enhance Flash Step, 35 Control
After channeling chakra to one hand causing it to glow, the user can touch the target inscribing this 2x2 inch seal onto the target or tag, this creates a marking in space through which the user can move to with designate Space-Time techniques. This tag will act as a conduit for the technique which sends them to a tag that they are actively focused on. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. The user can have a max of 15 number of these seals/tags active at one time during a thread.

*Force Fuuinjutsu • Explosive Reversal
C-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking explosive strength in one seal, and expanding it back out the other seal effectively sling shotting the attack back in whichever direction the seal is pointed.

Fuuinjutsu • Reality Check
B-Rank Charge Fuuinjutsu
Prerequisite: Jikukan Concentration
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this Fuuinjutsu is activated it will deliver a flush of Tighten Time chakra to speed up any existing genjutsu to the person that this is inscribed on when Kai is used on the seal by 4 posts. This fuuinjutsu is 6x6 inches in size.

Fuuinjutsu • Wake Up Time
B-Rank Charge Fuuinjutsu
After inscribing this on a person, the user will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state when Kai is used. This fuuinjutsu is 4x4 inches.

[Fuuinjutsu: Destination Marker]
B Rank Augment Fuuinjutsu
Prerequisite: Space-Time Concentration
After performing hand seals, the user will have their hand glow with a palm sized seal before making contact with their target transferring the seal to the target. Thereafter, they can use the seal as a target for certain space-time teleportation techniques, allowing him to be anywhere that one of these seals exists. There is no distance limitation on a space time technique that targets this seal as it's teleportation point, but the space time technique must be made specifically to teleport to this seal.

[Fuuinjutsu: Marked in Space]
B-Rank Augment Fuuinjutsu
Prerequisite: Jikukan Concentration
A fuuin that covers up about a hands worth of space, this fuuin acts only as a marker that keeps track of a location within space. By itself, it does nothing, but it allows Zao to utilize specific Jikukan techniques to interact with whatever this fuuin is attached to, regardless of distance. Zao cannot use this as a means of teleporting himself to a location. This seal has been placed on every Tsukimogami and Puppet in the man's arsenal.

Fuuinjutsu • Life Line
A-Rank Charge Fuuinjutsu
Prerequisite: Iijutsu Concentration
After performing hand seals, the user will have their hand glow with a palm sized seal before making contact with their target transferring the seal to the target befire arming it with chakra. When this Fuuinjutsu is activated it will deliver a flush of Iijutsu chakra to the target's body. As the chakra interacts with the cells and tissues, the wound will begin to regenerate and heal over time until there's no remnant of it ever being there or the seal runs out of chakra. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts after Kai is used on the seal.

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Charge Fuuinjutsu • Doppelgänger Trap
A-Rank Fuuinjutsu
Prerequisite: *[color=#s][color=#s]Shadow Clone Technique[/color][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's Chakra Pool, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at its, making it hard to land blows on.

Augment Fuuinjutsu • Chakra Disruption Area Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will cause for a series of fuuin for form at their feet contained five seals different seals within it. This series of seals then expands outwards at [Control] speed out to fifty meters in radius. Those that enter the area and come into contact with the seal, will find their chakra disrupted by the seal for one post, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long they remain within the boundary of the sealed area. Leaving the boundary of the seal or contact with the seal will allow for the user's chakra flow to return after the one post disruption duration. The seal lasts for up to six posts and has a two-meter circle in the middle of it where the user is standing during creation that is not affected by the seal's chakra disruption.
IijutsuShow
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single hand seal. Any intensive or strenuous movements will cause the stitches to break.


*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.
*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.


*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
Weapon Crafting TechniquesShow

D-rank Techniques

[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Discipline
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapon for the price of 5.

[Weapons Crafting • Bladed Weapons]
D-rank Weapon Crafting Discipline
A common weapon among shinobi and civilian fighters alike, swords can be a valuable piece of equipment. This smith has specifically learned how to craft various type of blades weapons including various swords (Daggers, short swords, katana, ect.), reducing the production cost for them by half.

[Weapons Crafting • Shields]
D-rank Weapon Crafting Discipline
Somewhat rare among shinobi, shields can be a valuable piece of equipment. This smith has specifically learned how to craft them, reducing the production cost for a shield by half.

[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the structural integrity of the equipment by -3, requiring less strength to break or destroy them.

[Weapons Crafting • Integrity]
D-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. This smith has learned to protect weapon points of their own weapons and equipment. When wielding weapons they’ve made, this crafter’s weapons are able to remain in-tact when they receive a strike that would break them, but will break if they continue to be used. For example, if they have a sword with 15 strength that blocks a 40 strength strike, it would not shatter, but if they used it to block another strike it would immediately shatter. This allows the crafter to avoid losing weapons.

[Weapons Crafting • Corded Weapons and Chains]
D-rank Weapon Crafting Discipline
A uncommon weapon among shinobi, corded weapons such as whips or whip swords, chains, and traditional ninja wire, can be a unique and hard weapon set to fight against. This smith has specifically learned how to craft various type of corded weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Armor Forging]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Hafted Weapon Forging]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master, the user has learned the method of producing different types of Hafted weapons such as maces, bo staffs, flails, and hammers. This smith has specifically learned how to craft these various type of blunt force weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Puppet Frame Crafting]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft these various type of frames through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all weapons made by this crafter are tempered and do not require a static strength.

[Weapons Crafting - Reforge: Strengthening]
D-Rank Weapon Crafting
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency they are able to perform this crafting enhancement at half the normal cost.

[Weapons Crafting • Projectile Launcher]
D-rank Weapon Crafting Discipline
Though the tutelage of a forging master and researching various types of launching devices within the Suna puppeteer archives, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft these various type of weapons through diligent practice, reducing the production cost for them by half.

[Weapons Crafting • Jewelry]
D-rank Weapon Crafting Discipline
Though the user's own efforts, the user has learned the various production methods off different type of jewelry, both for simple wear and others that can be transformed into weapons. This smith has specifically learned how to craft these various type of weapons through diligent practice, reducing the production cost for them by half.


C-rank Techniques

[Weapons Crafting • Refined Faults]
C-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A highly skilled smith is able to recognize and strike effectively against the weak points in other weapons during armed conflict. At this level, striking against these weak points reduces the structural integrity of the equipment in question by -6, requiring less strength to break or destroy them.

[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them, but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it would not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

[Weapons Crafting • Puppet Engineering Knowledge]
C-rank Weapon Crafting Discipline
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other techniques to enhance the capability of a puppet frame through the installation ofhidden weapons and mechanisms. This allows the crafter to add such enhancements and other hidden weapons to a puppet frame at half the normal price. (At 2x the weapon price instead of the standard 4x)


B-Rank Techniques




A-Rank Techniques




S-Rank Techniques

[Weapons Crafting • Master of Alchemy]
S-Rank Weapon Crafting Technique
Prerequisite: Art of Medicine
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct various types of beneficial and harmful concoctions which includes various types of potions, tonics, toxins, venoms, and poisons up to S-rank in strength/complexity. This crafter is able to do so at 1/2 the standard price, needing only to buy or acquire the materials to craft it concoction.

[Weapons Crafting • Master of Enhancements]
S-Rank Weapon Crafting Technique
The smith has learned a numerous variety of methods and techniques on how to add additional enhancements to a weapon and objects, reaching the peak level allowing for him to create enhancements up to S-rank in strength/complexity. Due to this outstanding level of knowledge and tremendous skill, they are able to forge these enhancements on a weapon or item for half the normal production price.

#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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