Maho, Ishizuka

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Kabu
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Maho, Ishizuka

Post by Kabu » Mon Feb 12, 2024 6:56 pm

Ishizuka The Noble
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Maho, Ishizuka
Zuka



A unite can easily become a family.

General Information Age: 30
Gender: Male
Height: 182
Weight: 103 kg
Physical Features:
  • Face/head: Scarred face, medium-length wavy hair worn in a ponytail matching his stylish black goatee, giving him a stern look. His dark eyes match his vicious attitude.
  • Body: Muscular and toned down, he has multiple battle scars, his upper body is quite large which makes him appear like he has a massive frame, his lower body is proportionate to the rest of the body.
  • Notable Features: Eyes that pierces ones soul
Clothing/Accessories: Zuka is dressed in an orange and black kimono, a lion runs down his leg while the upper half is split down the middle as the Samurai likes to cool himself, he wears decorative black gloves, his left arm is covered in black fabric while his right is exposed from the glove up. He wears two pouches on his back, one water bottle, one Wakarazashi, and a Katana.
Personality:
  • General: Zuka is a stern man who has gone through endless combat to train his body to become the weapon his old village wanted from him, that was until SOF came and took over Sakura Country and assimilated his country to become Crescent. It was around this time that he finally got to learn the secret arts of a ninja and began to formulate a wiser combat style, although he still lacked in certain departments, the vicious man proved himself among the mercenaries and quickly gained respect and rose in ranks.
  • Hopes/Dreams: To become the ultimate weapon.
  • Fears: Die without accomplishing a legacy.
  • Combat Mentality: Zuka is a combat expert and likes to fight in close-quarter combat, the fear in the enemies' eyes is what drives his combat mentality.

Battle Information Village: Hitogakure no Sato
Rank: Jounin
  • Chakra Pool: 19
  • Endurance: 45
  • Control: 1
  • Strength: 40
  • Speed: 50
  • Willpower: 5
  • Power Rank: A
Equipment:
Old ReliablesShow
1 standard Katana, 70 centimes sword.
10 Shuriken
5 explosive notes in his pouch
Companions: (0/1)
Affinity/Specialization: Iaido
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu[N/A]
Taijutsu[CQC, Acrobatics, Deft Hand, Medicine, Perception, Sword, Projectile, Ridgid Body]
Genjutsu[N/A]

Jutsu
TaijutsuShow
Shinden:
Emerging from the depths of the Marsh Country, Shinden is a style of Kenjutsu that focuses on one thing and one thing alone: overwhelming strength. While not completely forsaking flexibility, Shinden techniques are traditionally structured around downward slashes. Using a combination of their strength, gravity, inertia, centrifugal force, and technique, the practitioner brings unsurpassed might and death upon the heads of their opponents. Due to this quirk unique to Shinden, while sufficiently performed with a katana, users of this style typically prefer hafted weapons or heavier blades such as Nodachi, Odachi, and even Zanbatou. These large weapons further enhance the natural strengths the style's core mechanics provide, forgoing defense for brute strength and overwhelming power.

Requires: [Rigid Structure] Concentration; one of [Sword Weapons], [Polearm Weapons], or [Hafted Weapons] Concentration.
*[Shinden • Swaying Cattail]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Strength.
A practitioner of Shinden must be able to control their weapon as easily as their own breath. This Discipline represents the practitioner's capacity to both change the orientation of their weapon to cover a different part of their body while spinning said weapon and to immediately change the direction said weapon is spinning without loss of defensive or offensive momentum.

*[Shinden • Stream Splitting]
D-Rank Taijutsu Maneuver
A simple setup technique, the practitioner quickly and continuously spins their weapon in their hands, capable of switching their weapon between each hand if they wish. This technique can serve as a defense against projectiles and attacks, but its primary purpose is to set up the practitioner for their next attack or technique. Any attack or technique used after the practitioner uses this technique will be instantly launched at the practitioner's maximum Strength and Speed.

*[Shinden • Branch Cleaver]
D-Rank Taijutsu Maneuver
One of Shinden's most basic offensive techniques, the practitioner raises their weapon over their head, using gravity and inertia to add momentum to their next attack. The practitioner then launches a ferocious two-handed swing in any single direction. The practitioner executes the cut in a circular motion, allowing them to quickly bring the weapon back to guard against a potential counterattack.

*[Shinden • Toad Skin]
C-Rank Taijutsu Discipline
Shinden users understand that the size of their weapons cause naturally occurring blind spots and have trained to shore up those weaknesses in their defense. This Discipline represents the practitioner's ability to more finely control the natural blind spots of their weapons, passively strengthening their defenses and even allowing the practitioner to bait ignorant opponents into traps. This Discipline also allows the practitioner to easily wield their preferred two-handed weapon with one hand, if applicable.

*[Shinden • Snapping Turtle]
C-Rank Taijutsu Maneuver
Charging at the opponent, the practitioner grips the weapon's hilt or haft with one hand and rests their other hand on the pommel or butt of the haft or hilt with the other. As they drive their weapon forward in a thrust, the practitioner quickly torques the muscles in their forearm, wrist, and hand on the pommel/butt of the weapon and spin the weapon in their hand like a drill, greatly increasing the penetrative power of the thrust as they drive it into the opponent's guard and, hopefully, through their bodies. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will cause hairline fractures, localized inflammation, and minor internal bleeding.

*[Shinden • Leaping Toad]
C-Rank Taijutsu Maneuver
Prerequisite(s): *[Shinden • Stream Splitting].
Taking to the sky, the practitioner jumps off of the ground, engaging their weapon in a ferocious spin. The practitioner can choose to complete this technique in one of three ways: a powerful diving swing or thrust, a somersaulting overhead strike, or a midair dodge by swinging the weapon in any single direction and allowing the momentum generated by the weight of the weapon and the swing to carry them in that direction. Due to the sheer momentum of this technique, if the practitioner's Strength is higher than the opponent's Endurance, any armor or weapon used to defend against this technique will be rendered ineffective, either by being rent from the opponent's hand or broken outright. This technique is not as effective when performed with a normal sword or katana.

*[Shinden • Turtle Shell]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Strength, 15 Speed.
Momentarily torquing their muscles in their arms, the practitioner slams their weapon's blade or tip down into the ground, releasing the tension in a violent rotation as it plunges into the ground. Depending on the terrain, a doubled circular wall of large twisting rocks, stone, and bedrock will be uplifted and erupt from the ground, potentially striking opponents and providing a defense against attacks and projectiles. These slabs of earth have a Strength equal to the practitioner's Strength, but they only remain for four posts.


*[Shinden • Alligator Scales]
B-Rank Taijutsu Discipline
A Shinden practitioner learns to endure and deaden pain and resist shock. This Discipline represents the practitioner’s ability to not flinch or be staggered by attacks they receive of equal or lower Strength than their Strength stat. It also represents the toughened skin and bones the practitioner has developed throughout their training, lessening pain and preventing minor injuries that the practitioner would otherwise suffer during the course of combat or inflict on themselves using Shinden techniques.

*[Shinden • Alligator Jaw Vice]
B-Rank Taijutsu Maneuver
Prerequisite(s): 25 Strength, 25 Speed, *[Shinden • Toad Boils].
An improvement on its parent technique, the practitioner will engage their weapon in a continuous spin, the weapon spinning in multiple directions so as to cover the practitioner on all sides. This seemingly chaotic series of spins actually serves as a simultaneous defense and offense for the practitioner, allowing them to both defend against an opponent's attacks and projectiles as well as rush them opponent with a flurry of alternating strikes from a variety of angles. The practitioner can also incorporate quick thrusts to further pressure the opponent or counterattack, increasing the effectiveness of the defense the technique provides. The practitioner can maintain this technique for a number of posts equal to their Strength stat.


Bone Breaker Style:
Bone Breaker Style
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly bruteful and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires CQC, Medicine Concentrations
Requires a Minimum of 5 Strength
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner delivers an open palm strike to the opponent's arm, attempting to break the humerus bone and render the arm unusable. This makes the opponent unable to move the affected arm or perform hand seals. The opponent will also feel immense pain in their injured arm and will have trouble moving the arm any further down than the shoulder. The practitioner's Strength must be 5 points higher than the opponent's Strength to achieve the desired effect of this technique.


Iaido:
Iaido Kenjutsu
The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters.

Requires: [Sword Weapons], [Perception] Concentrations.[/center][/table]

*[Iaido • Weapon Mastery]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

*[Iaido • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique.

*[Iaido • Shinigami’s Wrath]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
A technique refining the concept of targeting multiple opponents with a single draw, the practitioner uses their sheath hand to reverse grip the hilt. Using the one hand, the practitioner quickly torques their body and cuts with a reverse hand slash a full 360 degrees before immediately sheathing the blade. This technique can strike multiple opponents at once, and the reverse grip of the sword allows the practitioner to more easily defend against counterattacks immediately after.

*[Iaido • Spectral Flight]
B-Rank Taijutsu Discipline
Prerequisite(s): 15 Strength, 25 Speed, *[Iaido • Ancestral Visage].
In order for Iaido to stand toe to toe with a variety of high-level opponents, refining fundamentals to a new height is necessary. This Discipline represents the practitioner's ability to more quickly accelerate to max movement speed and decelerate to a full stop at a moment's notice. This does not offer protection against attacks that the practitioner does not know is coming.

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

*[Iaido • Afterlife Draw]
A-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Phantom Step Mastery].
By momentarily torquing the muscles in their body, the practitioner launches a series of six blindingly fast slashes, targeting vital areas such as the gut, pelvis, neck and throat, large arteries and veins in limbs, etc., upon which a solid blow would prove fatal. The movement of this technique is so fast that it creates an afterimage of the practitioner as they begin to move, and the afterimage fades after the practitioner has finished executing the move. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, the opponent will not be able to anticipate this technique and fully avoid even one strike, let alone all six.

[Iaido • Spirit of the Battlefield]
S-Rank Taijutsu Maneuver
Prerequisite: Hearing
Becoming one with the battlefield Ishizuka has learned the ability to keep track on every minor shift in the air to muscle movements, even being able to spot those who use [Stealth] such as invisibility, etc, up to equal rank. This great jutsu allows Ishizuka not to be surprised on the battlefield as he had learned that ninjas were the master of stealth, any change in within 100 meters of him will cause the hair on his body to raise towards the shift, explosions don't negatively effect his hearing unless they are close.

History
Historical AccountsShow
Born and raised in the land of Sakura, Ishizuka was the third born in a proud warrior family, he started training as a young boy, as his family was wealthy enough to afford to skip manual labor. Ever since childhood the warrior only knew one thing, and that was to fight the good fight.

He started fighting other kids at a young age and continued defeating his enemies throughout the years, he was a proud warrior, yet that pride would be tested the day Crescent Coalition warred, their loss hurt Zuka deeply and sent him down a depressive spiral, which only training managed to get him out of. His eyes opened to the world around him once they were sent to defend Holy City of Towers, he got to see that Crescent could also stand for good.

It was from that moment that he chose to further his combat and join Bashanti Garden and begin his ninja training, working up until the day when he was going to be called for action, who knew that the day would come as early as the day he graduated the academy, he had barely been instructed on what SOF was and what it stood for before he would be shipped to war as his expertise was greatly needed,

Username: Kitsui
Ryo: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
Last edited by Kabu on Mon Feb 12, 2024 6:56 pm, edited 1 time in total.
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