During his travels, Tenzin had heard of a disruptive man who was easy to anger that sold fish in the markets of Dragon's Breath. It was believed that he actually didn't live on the island, but more lived near the skinny part of the Dragon Country. One day on Tenzin's way back from Dragon's Breath, the shinobi decided to take a slower route on the off chance that he would find out who this person was. After some investigating with other traders, it was rumored that his eyes would glow purple when angered.
The silver haired shinobi arrived to a local bar that was several meters from the main road. It was somewhat close to the water and seemed to overall be a local bar. Tenzin walked in with his hands in his pockets. With a careful gaze upon the small bar, he saw a few different blue collar men throughout the bar. Some in groups of 2 and 3 sitting at circular tables and others alone at the bar itself. Tenzin walked up to the bar and ordered an ale.
"Just one for now" he coarsely said before the waiter went to the keg to pour a glass.
When the waiter arrived, he plopped it down on the table. "Aye Tab er are ye payin uhp front."
Tenzin did a half cocked smile and took out some change from his pockets. When he placed it on the table, he used the same hand to grab the ale and simple muttered "Thank you". Tenzin then turned around and walked over to a circular table that wasn't occupied and took a seat. It was a small and relaxing vibe over all. Clearly the local watering hole where workers would come to blow off steam. Maybe after a beer or two he could ask around nonchalantly about the rumors he had heard.
"Sho" or "Mozu"
General Information Age: 28
- Face/head: What used to be a handsome face is now a scarred worn torn showing. The left side his face is burned with second degree burns. He has a scar over his nose going to the bottom of both of his black eyes and stopping at the beginning of each cheek. He also has a scar over the right side of his mouth. The scar goes a couple inches below and above his lip.
- Body: Shoshu's complete left side of his body from the middle of his chest through his arm and leg is covered in second degree burns. His right arm hard been completely cut off to the shoulder.
- Notable Features:Before the war he was known for his face permanently stuck in an angry look. Now he he presumed dead with scars, burns, and a missing arm.
- General: A once ambitious, but borderline loose cannon and built for war. However, near the tail end of it a mission caused him to become injured and followed was the thought of betrayal. An explosion that was caused by Iwa, but not towards him. In fact it wasn't known that he was in the enemy camp causing issues as is. Since the explosion and the visuals of the Iwa headbands, Shoshu became deranged. Almost as if something within his mind snapped. Now he lives as if a shell of a man only to truly come out when he indulges in combat.
- Hopes/Dreams: Now he has no hopes or dreams. With no reason for violence, Sho's existence has turned dull and left him a shell of a man.
- Fears: The only fear Sho has is that Iwa will take him back and lock him up. Over the course of the years, this shinobi has truly enjoyed being free to borderline do whatever he wanted.
- Combat Mentality:Ruthless in nature, Sho would happily activate his doujutsu and use his clan jutsu combined with taijutsu technique. When in combat, he does relentless attacking in hopes to tire out his enemies.
Battle Information Village:
Rank: A-Rank Missing-Nin
- Chakra Pool: 45
- Endurance: 45
- Control: 40
- Strength: 40
- Speed: 40
- Willpower: 40
- Mastery: 50
- Power Rank: A
Abilities and Concentrations
|First Ability|| Shōgō-zumi
Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
Close Quarters Combat:
|Genjutsu||[Place them here]|
The Rikigaku-teki is a fabled creation of Fukusha that is told that when achieving the Tsuyoi Shōgō-zumi they will have access to the Rikigaku-teki cloak. Its a traditional ninjutsu technique that has been passed down to each new Fukusha that unlocks the capabilities of the Tsuyoi Shōgō-zumi. The Tsuyoi Shōgō-zumi is a prerequisite to learning any of these techniques.
~Rikigaku-teki • Rib Cage
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they form a large glowing rib cage shroud around their body protecting them. This shroud is 5m in diameter, and is solid on the outside but allows the user to permeate what goes through allowing them to include people within the shroud and release jutsu from it. The shroud has a strength of [Control], and forms at a speed of [Control]. Once cast, this shroud lasts for 5 posts before dissipating.
~Rikigaku-teki • Skeletal Arm
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as a large skeletal arm grows out from the side hovering 2.5m away from themselves. This arm has a length of 3 meters, and is 1 meter wide with proportional hands. This arm acts like a clone as it moves and strikes independently of the user. The skeletal arm has the user's stats and lasts for [Control]/5 posts.
~Rikigaku-teki • Incomplete Upper Body
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the upperbody of the Rikigaku-teki. The upperbody has a measurement of 8m wide, 5m thick, and sits at being 15m tall. This upperbody functions functions like a clone that cloaks the user. This Rikigaku-teki will last for 6 posts before dissipating. It has the user's stats.
~Rikigaku-teki • Perfect Rikigaku-teki Complete
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the entire body of the Rikigaku-teki. The full Rikigaku-teki stands at 40m tall, being 20m thick, with an arm span of 36m. This Rikigaku-teki is also equipped with a katana that is proportionate to its body measuring 30m long, with a blade that is 8m thick across with a razor edge. This body functions functions like a clone that cloaks the user and has the user's stats. This Rikigaku-teki will last for 10 posts before dissipating.
Katon:D-Rank NinjutsuKaton Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.Passive (Ignition)ShowKaton's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.
Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
- 1-14 Strength Requirement: First Degree Burns
- 15-24 Strength Requirement: Second Degree Burns
- 25-34 Strength Requirement: Third Degree Burns
- 35+ Strength Requirement: Fourth Degree Burns
*Katon • Fireball
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.
*Katon • Torch
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.
*Katon • Flame Jet
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].
*Katon • Blackline Blaze
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.
*Katon • Heated Blade
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
*Katon • Scattering Flames
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].
*Katon • Flame's Shadow
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.
*Katon • Erupting Burning Finger
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.
*Katon • Ripple
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.
*Katon • Bomb Creation
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.
*Katon • Idol of Amaterasu
After performing the correct hand seals the user forms a clone made completely of Katon. This clone has stats equal to the user, and is capable of using Katon Jutsu. Contact with the clone causes [Control] Strength burns, and upon destruction it explodes with [Control] Strength force. [/nocode]
*Katon • Burning Entrapment
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.
*Katon • Flame Lash
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 40 meters from the user at [Control] speed. If it connects to a target, their body will suddenly burst into flames, igniting them and whatever they happen to be wearing in a searing inferno of flames.
*Katon • Supernova
Prerequisite: *Katon • Burning Entrapment
After performing the correct hand seals the user will cause an existing instance of their *Katon • Burning Entrapment technique to collapse in at [Control] Strength and Speed, crushing and forcing the flames upon whatever is trapped.
*Katon • Flame Armor
After the needed hand seals, the user will release katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at [Control] speed, and essentially provide a pseudo-defense against taijutsu for the next five posts. If anyone comes into contact with the armor, they will receive burns and incoming attacks will be repelled with [Control] strength.
*Katon • On the Precipice of a Cataclysm
After performing a long string of hand seals, the user will bring their hands together as if to mold a ball of clay, focusing a massive amount of chakra into their hands. They will then slam their hands onto the ground or a similar surface, causing a ripple of fire to emanate out in a 80 meter radius at [Control] speed. Anything caught in the wave will become ignited instantly. Following this move, the user will then forcefully remove their hands from the ground and fling them to the sky, shooting fireballs into the air which will then reign down over the same radius at [Control] speed, and impact with [Control] Strength. The epicenter of both techniques will remain untouched by the flames, as the user is there.
*[Ninjutsu • Hidden Needles]
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 10 meters of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 10 meters away.
*[Ninjutsu • Chakra Burst]
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*[Ninjutsu • Tracking Device]
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
*[Ninjutsu • Wall]
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.
*[Ninjutsu • Sensory Deprivation: Sight]
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.
[Ninjutsu • Arm]
A technique crafted by Shoshu himself. By flowing chakra specifically into his lost arm. He can create an arm and hand that matches his current one. An exact replica but made out of pure chakra. This arm appears at a speed dictated by [Control]. It's durability is also dictated by the [Control] stat as well. This arm can move as much as any other arm. However, since it is made of chakra, it can be altered with other jutsu. This arm lasts for [Control/2].
*[Ninjutsu • Binding]
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Multiple Chakra Kai]
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.
*[Ninjutsu • Barrier]
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.
*Ninjutsu • Spiritualism Technique]
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
C-rank: 10 posts
B-rank: 9 Posts
A-rank: 7 Posts
S-rank: 5 posts
*[Ninjutsu • Advanced Transformation Technique]
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
*[Ninjutsu • Rattrap]
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.
*[Ninjutsu • Underworld Guardian Spikes]
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this with [Control] Speed, and when done, will have formed thick layers of rigid hair to protect the user with [Control] Strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length.
*[Ninjutsu • Palm-Top Cannon]
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.
[Ninjutsu • 3 Arm Strike]
After channeling chakra or providing the needed hand seals, the Shoshu creates not only one arm where is original one is missing, but an arm below both of his arms. This creates a total of 4 arms (3 being made up of chakra). They can move in synch or alternating, but over all the speed and strength of these 3 extra arms are dictated by the [Control] Stat. These arms can alter their shape to take the appearance of claws, knives, etc. They can even be launched at an opponent to try to apprehend. All movement and change is done through the [Control] Stat. These arms last for [Control/3] posts.
*[Ninjutsu • Trash Compactor]
After performing the correct hand seals the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.
*[Ninjutsu • Body Flicker Technique]
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 65 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.
*[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
*[Ninjutsu • Shadow Assassination Technique]
After performing the correct hand seals the user will disguise themselves in a process similar to the transformation technique, "flattening" themselves and causing them to appear like a semi-opaque solid black image of their flattened self, giving off the visual illusion they are a shadow. The user may then send themselves flying to a nearby target's shadow, within 80 meters, at [Control] Speed. If successful, they will mirror themselves in the users shadow so that they may follow them for up to 5 posts. At any point if the users attempts to attack, the disguise will be released, causing a "poof " of smoke. This jutsu uses up one of the 2 teleportations a character can use in a single thread.
*[Ninjutsu • Reflect]
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
Flames of Hatred:D-Rank TaijutsuFlames of Hatred Style
This style comes from the ferocity of the Fukusha as they allow the Flames of Hatred to burn behind their eyes, while they portray a cold stoic outer layer that creates an eerily feel on the battlefield. Their hatred is felt and shown, but it betrays the nature of their calm relaxed movements. This style is usually used to lull opponents in with smooth dodges, and tactical foot placement as they dance around their opponent. Behind the scenes the user is playing a game of battlefield management forcing the opponent to move a way or lull them into placement for their next move. The Fukusha are known for their tactical prowess, and are always thinking 10 steps ahead of their opponent.
Prerequisites: [Close Quarters Combat], and [Perception]
~Flames of Hate • Walking Stance
D-Rank Taijutsu Stance
The Fukusha will pair their feet in an L stance, and have a casual movement to them despite their mind being on edge. This stance is typically used to lull opponents into thinking the user is relaxed as their feet are paired shoulder width apart, and knees slightly bent for immediate leverage when needed. While moving the user will typically keep their body on edge as if to react out of instinct to dodge, parry, or block any incoming attacks. In this stance the users keep their torso up straight.
~Flames of Hate • Tactile Palm Maneuverment
D-Rank Taijutsu Maneuver
When the user is fighting up close and personal, they will wave their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.
~Flames of Hate • Side Swipe
D-Rank Taijutsu Maneuver
The user will intercept an incoming strike aimed for them, and divert it to the side opposite of the hand they're using to divert. As they attempt to move the opponent around them they will raise their arm on the side they're directing the opponent, and jab a strong elbow to that person's head as an attempt to disorient or land a sturdy blow to the face (-1 Willpower). While rudimentary it is still a strong strike as it's compatible with most incoming attacks of the physical nature.
~Flames of Hate • Flying Heel Take Down
D-Rank Taijutsu Maneuver
When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target (-1 Willpower) before spinning quickly on their back heel as they raise their opposite leg high in the air and bring it down in an axe kick. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponents down onto the ground with a strong kick.
~Flames of Hate • Elbow Tackle
D-Rank Taijutsu Maneuver
When moving into an enemy's close quarters range, the user will aim to throw their opponent's defensive stance upwards with their free hand as they aim with their opposite elbow jutting it into their opponent's ribcage to knock them down into the ground. This move can be useful when attempting to close the gap and prevent an enemy from fleeing after forcing them into close quarters combat.
~Flames of Hate • Arm Lock
C-Rank Taijutsu Maneuver
As an opponent comes in for a strike, the user will intercept the attack with their free arm, and tuck it underneath their own arm around their back as they pull their opponent closer. When the user pulls the opponent in they'll usher a chop to the opponent's neck to cause them to gag and stun them. After stunning their opponent the user will then force the opponent down into the ground forcing their arm behind their back in a lock.
~Flames of Hate • Back Hand Twist
C-Rank Taijutsu Maneuver
As the user comes in for a strike, they'll throw a sweeping hook, and turn with the inertia swinging out their other hand to backhand their opponent as they spin around. As they come to face their opponent once more, they'll throw a straight kick into the opponent's chest in an attempt to knock them down or back far.
~Flames of Hate • Grip Break
C-Rank Taijutsu Maneuver
As an opponent swings in with a weapon, the user will side step the attack as they step in quickly to hold the weapon down on its safe end, and bat at the opponent's hand attempting to twist and rip the weapon away from the opponent. As the user rips the weapon away they'll then transition from batting the opponent's hands into an elbow to the opponent's face.
~Flames of Hate • No Loose Ends
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in seeing where weapons and projectiles are being thrown from to be able to deduce the general direction they are coming from. With this discipline, someone attempting to launch attacks from the shadows will reveal their position as the user traces the projectile back to the opponent in the shadows.
~Flames of Hate • Weaponry Instinct
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in studying their opponent's hold on weaponry. They'll be able to deduce weak spots in an opponent's grip, and better avoid attacks and prevent their body from instinctively blocking from attacks that would otherwise be dangerous if blocked. This essentially reinforces a user's natural knowledge of weaponry, and the pursuit to disarm an opponent.
~Flames of Hate • Kowalski Analyze
B-Rank Taijutsu Discipline
A user practiced in this discipline is keen on small details. They are able to tell when things have been disturbed, pick up on little patterns, and are able to deduce an opponent's skill set with a bit of observation. This allows the user to pick up on an opponent's style, patterns, and details as long as the opponent does not have a Stealth jutsu of equal or greater rank. The user can also use this jutsu for detecting things wrong in an area, or if things have been moved or disturbed.
~Flames of Hate • Once Twice Thrice
B-Rank Taijutsu Discipline
The user of this discipline can keep up with multiple targets at once. With their eyes working double time, they're able to keep up with [Speed]/4 targets within their vision at once.
~Flames of Hate • X Blade
B-Rank Taijutsu Maneuver
Prerequisites: 35 Strength
The user swings their arms in an X across their chest, creating a blast of air in the form of an X that reaches out up to [Strength]/2 in meters range which strikes and moves at the user's [Strength]/2. This X formation of air grows to be 5m wide as it moves forward.
~Flames of Hate • Foresight
A-Rank Taijutsu Discipline
When a user practices this discipline, they use the skill of reading an opponent to make up for their lack of speed. The user begins to predict their opponent's moves by reading their body language, and moving before the opponent has rolled into their attack to make up for the difference in speed. As long as the user's [Speed] is not 5 or more less than the opponent's [Speed] they'll be able to keep up with the opponent's attacks, if but barely. This is most often used when the user is backed into a corner or facing multiple opponents.
~Flames of Hate • Grass Cutter
A-Rank Taijutsu Maneuver
Prerequisites: Sword Weapons Concentration, 35 Strength
When a user uses this maneuver as they go to strike with their sword, their blade catches the air it moves through launching forward an air blade attack at a strength and speed 3/4th the user's own [Strength], and travels up to 3/4th the user's [Strength] in meters. This air blade is capable of cutting things as if it were a real blade, and has a length of 18m wide as it slices through the air.
~Flames of Hate • Susano'o's Sight
S-Rank Taijutsu Discipline
Possessing immense battle sense and perception, the user is aware of even the most subtle details around them, to a point where they can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way their pencil moves. At times their eyes seem to move on their own will, rapidly tracking an amount of movements equal to their [Speed]/2.
Sho was born into the notorious Fukusha Clan. Trained at an early age to become ferocious in combat and channel his incredibly high anger. With his trainign he made himself an asset for Iwa and in response recognized for his talents.
He performed poorly in his Academy days due to the education requirement. When it came to combat and fighting sense he had record high scores, however when it came to pen and paper, the boy just couldn't properly sit still or focus long enough. This caused him to stay in the Academy for an extra year, just to get a passable score to move on to being a Genin.
When Sho was a Genin, he proved that his strength and battle sense was borderline unrivaled. When it came down to leadership and teamwork, Sho failed miserably. It was a slow and painful process to even get him to come out of a mission without hurting his own teammates by accident. This however, wasn't tested when the chuunin exams came to fruition. In fact, when pinned up one vs one, Sho came out victorious. Almost too victorious, leaving his combat partner to be on the brink of death.
Sho's brutality and lack of care for others put him in a different category of ninja. A failsafe type shinobi. This classification allowed Sho to go on missions alone where the result required a very certain result, death. Sho's unwavering results awarded him to be a Special Jounin. Before he could progress any further he was enlisted for the great shinobi war.
During one of his missions, he was informed of an enemy camp. Due to his previous requests in missions, he assumed that the info he was told gave him permission to attack. During the dead of night Sho attacked the enemy camp, but since he had left without telling anyone or learning further about the situation, he was not ready for what was to happen next. As Sho was murdering the people silently within the camp, he ran into the captain's quarters. Only to see a few bombs placed in the camp. Before he could fully get away they detonated. This blew up his whole right side and completely took out one of his arms. As the man was losing consciousness, he saw several shinobi in Iwa garbs disappearing into the night.
After the explosion Iwa shinobi ran in and destroyed the rest of the camp. To their surprise they found Sho who appeared to be dead. As they were about to burry the man into the ground, they were attacked by a second unit. The second unit killed most of the shinobi and chased them back to Iwa's camp. During this back and forth, Sho gained consciousness. Not able to fully process what had happened, he snuck away.
Over the course of years, Sho found himself in a small shack within the Dragon Country. He has kept to himself. No-en-days he goes to the bar at night for leisure. For work/food/money he hunts whether it is animals or fish. Presumed dead from the war, Sho has lived a dull existence than what he had done in the past. However, there is a rumor going around within small areas in the Dragon Country of a man who angrily turns his eyes purple during fights. However, that could mean anything?