3) Abilities, Channeling, Concentrations & Jutsu Types

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3) Abilities, Channeling, Concentrations & Jutsu Types

Post by NSRP » Wed Apr 01, 2020 2:03 am

Ninja Skills Shinobi come with a plethora of skills that can be used to get the job done. Here at NSRP we've split those skills into two designations. The first would be abilities, which are primarily physical attribute to the character that was on them inherently, or added to them. The other would be Concentrations, which are learned skill sets such as affinities, taijutsu skills, and so forth. Below is an explanation of both Abilities and Concentrations, and then a comprehensive list of publicly available forms of both.



AbilitiesAbilities are a type of "slot" we used here on NSRP to measure unique characteristics about a character. Abilities aren't necessarily specific ways of fighting, but simply skill sets that the user has up their sleeves for utilization. Abilities can be, but aren't always, chakra based, but don't fall under a specific style of jutsu. Below is a short list of abilities.
  • Kekkei Genkai
  • Body Modifications
  • Companions
  • Unique Chakra Properties
  • Transformations
All abilities should fall into one of these categories, if you're unsure about if something is an ability simply check with a staff member. If an ability allows for jutsu, you do not need an additional concentration that utilizes these jutsu, as they fall under the abilities skill.

Kekkei Genkai are genetic traits that the shinobi has, allowing them to use unique skills that are otherwise impossible to obtain. Most typically these kekkei genkai are found in clan members, but a non-clan member can be born with a unique kekkei genkai.

Body Modifications are physical changes made to the shinobi to enhance their skills. This could be giving them metal skin, or a prehensile tail. Or it could even be replacing the users entire body with an element, or turning them into an immortal. Body modifications are typically a very dangerous undertaking. More information on Body Modifications can be found [here]

Transformations are similar to body mods but constitute a temporary change, often involving change to the whole body, and a boost in power. This is something like a character turning into a werewolf, or allowing a spirit to overtake them. Some transformations include abnormal stat boosting. More rules on Transformations can be found [here]

Unique Chakra Properties are typically similar to kekkei genkai, as they are not a property that falls into the norm. These are very rare, and typically involve things like Genma, or other spirits but can simply be rare unexplained occurrences that cannot be otherwise categorized.

All characters have 3 abilities slots at start up, that can be utilized at any point in the characters existence.



Concentrations Concentrations are skill sets that determine what type of jutsu you can learn. The distinction between Concentrations and Abilities is that Concentrations are skills you can learn, sit in front of a scroll, study hard, and you too can do this! You are given 18 concentrations at start up, and can choose to fill that with concentrations from whatever field you want. That means you can have 18 exclusively of ninjutsu another nothing else, or an even split between all three, or just a bunch of one and a few for the others.

Concentrations are jutsu based skill sets that a character can utilize. Concentrations fall into a specific jutsu field, and can be utilized by mastering that skill. Your stat in a jutsu field determines how many concentrations you can learn in that jutsu field. The only jutsu that do not require a concentration are generic ninpou. Below is a list of the typical concentrations for each type of jutsu. Each character has the option of removing unused concentrations; this means that the character has no techniques or otherwise that rely on using that concentration.

Ninjutsu:
  • Elemental Affinities, Extensions, and Supers
  • Sensory Techniques
  • Fuuinjutsu
  • Iijutsu
Taijutsu:
  • Upper Body
  • Perception
  • Sword Weapons
  • Custom Taijutsu Concentrations
Genjutsu:
  • Sight Initiated Genjutsu
  • Sound Initiated Genjutsu
  • Overlay Genjutsu
  • Misc. Genjutsu Types
This is not to say that there are not other things listed here that can be concentrations, these are simply the most common ones.

Jutsu Foundations

On Naruto Saigen Roleplay, you are not able to just take any jutsu at any time. Jutsu work in sections known as foundations. Each 'type' of jutsu is its own foundation. This is to represent having the base knowledge of a skill in order to learn the higher ranking and more complex techniques. How this works is that in order to learn 1 C-rank, you must have 2 D-rank technique. Two C-ranks requires 3 D-rank techniques and so forth. Continuing on, to learn 1 B-rank, you need 2 C-rank techniques and so forth. In order to prevent a build up of useless low-ranking techniques, we allow D and C rank jutsu to cap out at 5 jutsu on the pyramid. This means that once you get 5 D-rank jutsu, you can have unlimited C-rank jutsu. This is the same for C-rank jutsu, once you have 5 you may have an unlimited amount of B/A/S-rank jutsu. Once you have 5 Ds and 5 Cs you are free to have as little Bs as you want and Ss you please.

Pyramids for Ninjutsu are one for each concentration in ninjutsu
All genjutsu share a single pyramid.
All taijutsu share a single pyramid.


Important Notes Regarding Concentration & Abilities
  • For jutsu such a nintai styles which fall under two categories, you must have the appropriate taijutsu concentrations, and a ninjutsu concentration for it's ninjutsu counterpart. This means a nintai style that uses ninpou would only need the taijutsu concentrations, while a style like shockfist would require raiton in addition.

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3) Abilities, Concentrations & Jutsu Types

Post by NSRP » Wed Apr 01, 2020 2:03 am

Ninjutsu Ninjutsu is a blanket term used for any type of technique performed through the manipulation of chakra. Quite literally Ninja Arts, Ninjutsu is an art used by the shinobi throughout the world to accomplish impossible feats and manipulate the world around them. Ninjutsu can be from as simple as using chakra to hold objects together, to as complex and tearing the very fabric of reality. The rank of ninjutsu are determined by the complexity of the technique being performed, simpler techniques are lower ranked, while more complex techniques are higher ranked. As stated, ninjutsu is performed by the manipulation of chakra, and thus the Control stat is the key to performing ninjutsu.

Concentrations and Jutsu Strength

Ninjutsu is relatively straightforward in that taking a concentration allows you to freely create and use any jutsu under that concentration. Almost every ninjutsu technique will have a minimum of two attributes to it. How fast it is created and moves, and how strong it is. Both of those attributes are determined by the control stat, and are always equal to the control stat. This means that if you perform a technique that creates a barrier, the barrier comes up at a speed equal to your control stat, and defends you with a strength equal to your control stat. Or if you create a fireball, it would fly forward with a speed equal to you control stat, and would strike with strength equal to it. This is the default for any jutsu, and should simply stat [Control] speed or [Control] strength in jutsu where either factor is needed. This means even your weakest of jutsu will get stronger as you grow. So if you have 10 Control and use a jutsu, it has 10 Speed and Strength, but if you then grow to have 30 Control, that same jutsu would have 30 Speed and Strength.

However, if you would like to conserve chakra, or weaken your jutsu (perhaps for training, perhaps to play with your opponent), you can do so. In post you would simply state what you’re reducing the power to. That means if you have 25 Control you could make a jutsu that flies at 25 Speed, but only has 10 Strength, or maybe has only 15 Speed and 15 Strength.

Jutsu Ranges per Rank are static but are increased by 10 meters per every +5 Strength/Speed passed their Rank Average Strength/Speed. For example, if you had 30 Control and cast a D-rank Fireball jutsu, it would increase its range by 50 meters. Jutsu Sizes are increase by 3 meters per every +5 Strength/Speed passed their initial size. For example, your D-rank Fireball jutsu with 30 Control would shoot for 60 meters in total but the actual projectiles size would be its initial size + 15 meters in radius.

The Rank Averages of Jutsu are such:
Ranges
  • D-rank: 10 meters
  • C-rank: 25 meters
  • B-rank: 40 meters
  • A-rank: 65 meters
  • S-rank 80 meters
Strength/Speed
  • D-rank: 5 Strength/Speed
  • C-rank: 10 Strength/Speed
  • B-rank: 20 Strength/Speed
  • A-rank: 25 Strength/Speed
  • S-rank 35 Strength/Speed
Defensive Jutsu are those that erect protection for the user or for others, or are otherwise stable aspects that do not provide any offensive or supplemental purpose. They operate the same as the aforementioned section and have a speed and strength equal to the user’s control. However, there is a special rule regarding how to break them. Weaker techniques have additional strikes that are required to break through a defense, meaning a single hit must surpass a defense's strength in order to destroy it. When offensive and defensive attacks meet, the difference in the strength of the two techniques will determine which 'wins.' If they are equally strong, or if the defensive technique is stronger, then the attack will be fully blocked. If the attacking strength is higher, the offensive jutsu will break the defense and continue on. However, in such a case the strength of the resulting attack will be reduced based on the strength of the defense with the understanding that differences higher up the stat scale are considerably "bigger."
However, defensive techniques can also be destroyed by landing consecutive hits which when added together have a total strength equal to 2.5x the defence's strength. This means that a 10 strength wall can be destroyed by a 11 strength fireball or will require three 10 strength fireballs to destroy it, as 30 is over 25, with the last fireball continuing on with 5 strength.

Much like how explosions take away from offensive ninjutsu's strength, they require build up for defensive ninjutsu. Explosive force offers no additional power against a defense and detracts from it in the same manner any other impact does. The additional explosive force acts as a secondary impact against a defense, not as a single strike.

A few notes about ninjutsu:
  • Jutsu that reinforce existing objects/jutsu/etc. work in two ways, focused or unfocused. Focused techniques in this context mean the user is sustaining contact with the targetted object, jutsu, or area, and cannot perform any other techniques while reinforcing it. While unfocused are simply cast and then remain for their duration. The above rule can also be applied for increasing the speed of objects/jutsu or creating areas that increase the speed of specific objects or jutsu, so long as it is logical.
    • Focused techniques offer strength equal to the users control in whatever they are reinforcing. Effectively doubling the integrity of whatever is being focused on.
    • Unfocused techniques offer 1/2 the users control in whatever they are reinforcing.
  • Explosive Techniques “explosion” is considered essentially to add +1 rank to a technique in complexity. Meaning a technique that would normally be considered D-rank, that also explodes, would be considered C-rank. Explosive techniques explode with a strength and speed equal to the strength of the technique, but can be tapered down much like a technique can be.
  • Clone Techniques There are 3 types of clone techniques, the E-rank basic clone technique that creates an incorporeal copy of the user. There is C-rank elemental clone techniques, that create one [1] clone, with stats equal to the user but can only last for [Control/5] posts, and may only use techniques of their composite elements, and the A-rank Shadow Clone technique that makes a clone of the user for ½ of their chakra pool. Custom clone techniques will otherwise be judged accordingly.
  • Invisibility Techniques Invisibility Jutsu of lower rank (C, B) will break depending on how fast the user or jutsu moves while those of higher rank (A, S) will break depending on if the attack has intent to kill.

Elemental techniques have a variety of strengths and weaknesses as detailed by [This]. Elements are treated as having 5 more strength than normal when considered against elements they are stronger than. This means that a Suiton water bullet with 10 strength that collides with a Katon fire bullet with 14 strength would win by 1 strength point. This, however, only affects the actual strength of the technique. Other factors such as area of effect and size are still to be taken into account when considering how heavily a jutsu is actually damaged.
And that, dear reader, is the bulk of what you need to know about Ninjutsu.

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3) Abilities, Concentrations & Jutsu Types

Post by NSRP » Wed Apr 01, 2020 2:04 am

Genjutsu Genjutsu is one of the three primary forms of shinobi arts used in the world. Genjutsu are performed through hand seals, where the user channels chakra using an initiator to introduce chakra into another person’s chakra system. Once they have done so, they use their chakra to create illusions in the targets brain. Initiators come in 6 forms, and the illusions come in 4 forms. In this guide we’re going to explore the 6 types of initiators, the 4 forms of genjutsu, and how to counter genjutsu in general.

Genjutsu fall into the same concentration system for all the other types of jutsu. Each sense used for an initiator is a concentration, and then any additional tricks or skills you develop through genjutsu such as hypnotism, senseless genjutsu, and so forth would also take up concentration slots.
Initiators Initiators are the way a genjutsu user moves his chakra into his targets. The user must be perceived by the target by some method to introduce the chakra to their target. To be perceived, it must be done through one of the 6 senses; Sight, Hearing, Touch, Taste, Smell, or Chakra Sense. We’re going to explain in brief how to use each sense, and how it affects genjutsu. While the names are mostly self explanatory, in the below spoilers are an in depth look of how each initiator works
SightShow
Sight
One of the easier senses to initiate genjutsu with, sight is used by channeling the chakra through the user, through another person, or through an object, to instigate the genjutsu. Common examples of this are eye contact, seeing the hand seals, seeing a specific weapon, or seeing an action. The intend target(s) must place their eyes on the initiator for at least a brief moment to be initiated

Its understood that typically, the harder it is to get someone to look at something, the stronger the genjutsu is. This means that while “seeing the user perform the hand seals” is typically pretty easy to obtain “maintaining eye contact with the user” is much harder to retain, so the latter is likely a much stronger genjutsu, allowing for more strength the longer the eye contact is maintained.

Using sight to initiate genjutsu is one of the more commonplace genjutsu initiators found. Initiating through Sight requires one concentration.
HearingShow
Hearing
Arguably the easiest sense to use to initiate genjutsu with, hearing is used by channeling chakra through a sound. This can be a sound made by the user, made by a weapon, or made by an ally. Common examples of this are the sound of clapping, whistling, a bell attached to a weapon, or even the sound of an exploding tag going off. The intended target(s) must hear the sound for at least a brief moment to be initiated.

Its understood that typically, the longer a sound lasts, the stronger the genjutsu is. The strongest sound based genjutsu typically require the user to maintain a continuous sound (typically playing some sort of instrument), that preoccupies them to some length. That being said “hearing the user clap their hands” is likely a weaker jutsu than jutsu that require ‘as long as the user continues talking’.

Using sound based genjutsu is the most commonplace genjutsu initiator found. Initiating through Hearing requires one concentration.
TouchShow
Touch
One of the more difficult genjutsu initiators to use, touch based genjutsu are initiated through physical sensation. This can be done by the user touching the intended target, striking them with a weapon, or even them holding an object. Common examples would be the user touching the targets forehead, slicing them with a kunai, or having them pick up a letter. The intended target does not have to feel the sensation, as long as it’s there (in the case of characters that may be paralyzed or have some other effect going on).

It is understood that typically, the harder it is to pull off contact, the stronger the genjutsu is. This is why touch can be one of the hardest initiators to specialize in, as in the middle of a fighting, grabbing a hold of someone may not be easy for a genjutsu user who is not usually in the middle of a fight. Just grazing a target wherever is a lot easier, and typically a weaker genjutsu, than having to grab hold of a specific body part for a length of time. Sustained contact can also allow for stronger genjutsu.

Using touch based genjutsu is rare for combat based shinobi, but many interrogators enjoy utilizing them. Initiating through Touch requires one concentration.
TasteShow
Taste
Arguably the most difficult initiator to use, taste based genjutsu are initiated through having the user physically taste something. This can really only be done one way, by introducing some object or liquid into the mouth. An example would be hitting them with a body of water, and getting that water in the mouth, or shoving a pill into their mouth, or even simply handing them a plate of food and having them eat.

It is understood that the harder it would be to get the initiator into the targets mouth, the stronger the genjutsu is. Taste based genjutsu are considered some of the strongest genjutsu, purely because they can be so hard to pull off. Typically, the genjutsu that require larger amounts of food are stronger than ones that require just a small amount of liquid to be tasted.

Using taste based genjutsu is extremely rare, but finds its use for users specializing in espionage. Initiating through Taste requires one concentration.
SmellShow
Smell
A somewhat common initiator to use, smell finds itself in an unique niche between difficult to apply, and difficult to avoid. Genjutsu using smell are initiated through the user evoking a scent from themselves, or through some sort of medium. Most commonplace are the smell of the users breath, the scent of flowers, or the smell of salt.

It is understood that the harder it is to produce the scent, the stronger the genjutsu is. This means genjutsu initiated from the scent coming from a field of flowers are typically weaker than perhaps the scent of a perfume the user is wearing. Scent based genjutsu can be very hard to avoid, as typically the targets are not even aware they are smelling the scent.

Using scent based genjutsu isn’t common, but it isn’t a rare occurrence either, filling a very specific niche for users who find it useful. Initiating through Smell requires one concentration.
Chakra SensoryShow
Sensor
The sensor initiator is a very specific one that doesn’t find itself in use by many genjutsu users. The sensor initiator is initiated by the target sensing the users chakra. This is the only way to initiate these type of genjutsu. Due to their very particular use, and the difficulty of proper use, not many genjutsu users will delve into sensor initiated genjutsu.

However, it does fill a sense, and can become very useful in users. Due to the fact that it can only be initiated one way, genjutsu that use the sensor sense to initiate do not take into account the initiator for rank. Initiating through Sensor requires one concentration.
Types of Genjutsu There are four types of genjutsu used by genjutsu users, it’s assumed that these for classifications cover all possible genjutsu. If you believe you have a genjutsu that is not covered in these four types, you are welcome to address the issue with a staff member who will clarify for you or find a solution. The four types of genjutsu are illusion, status, overlay, and warp.

Illusion
Illusion genjutsu are those that create illusions to trick the 6 senses. An illusion genjutsu does not have to be an illusion of the initiator used, despite popular belief. Most commonly, illusion genjutsu create the illusion of some sort of sound to distract the target, or an image that can be used to confuse, appaul, or scare the target. These are not the limitations, however, as illusion genjutsu can deceive any of the six senses. Standard Illusion does not require a concentration.

There are two unique cases for illusion genjutsu that have to be discussed. One would be sensory control, and the other would be illusion of force.

Sensory control is complete control over a sense through genjutsu. Samples of these genjutsu can be found in the archives with sight based initiators. Requirements must be maintained, but otherwise the genjutsu can be modified to match the user. Sensory controlling genjutsu can be stacked, but cannot be combined into one genjutsu due to their complex nature.

The illusion of force is the other exception. The illusion of force is creating the feeling of something pulling, or pushing, or evoking some sort of force against the target of the genjutsu. These are typically binding genjutsu, or making something the user is carrying weigh more. Due to the nature of these genjutsu, they can be broken not only through the use of kai, but by being stronger than the illusion being placed on the target. There are a two rules concerning these genjutsu.
  • They must allow at least a post long grace period where the target can form their hands to make the kai seal in the event they realize they are in a genjutsu.
  • The strength required to break out of the illusion is equal to the requirements to perform the kai for the genjutsu. For example, a C-rank genjutsu requires 10 in control to perform kai, meaning it would only take 10 strength to break out of. S-rank jutsu can have additional requirements to perform, to have higher strength requirements.
The requirements for breaking out of them with Kai is the same as any illusion genjutsu of that rank.

Using Illusion of Force genjutsu require a concentration and a minimum of 35 Will Power to perform, as the exertion of your Will over an individuals actual body is quite powerful.



Below is a table that explores the strength of genjutsu at each rank.
RankStrength
E-rankExtremely simple, effecting only one sense in a very minor way. Has almost 0 combat effect. Visual illusions are stationary, auditory or physical illusions are easily ignored.
D-rankTargetting a single sense in a minor way, this is such as making a loud noise a single time, creating disturbances in the targets vision, annoyances or discomforts in smell or touch.
C-rankTargetting 2 to 3 senses in a minor way, equatable to D-rank in strength, or stronger illusions on a single sense, such as modifying visual patterns, creating a series of noises or altering the environment.
B-rankTargetting up to every sense in a minor way, equatable to D-rank strength, or strongly modifying a single sense. Removing vision for short periods of time, or toying with how the environment is perceived to limit motion, allowing the user to disappear for periods of time
A-rankPowerful illusions that include manipulating minor senses such as scent or taste, completely altering perception, or making powerful illusions with grand consequences, that could imitate ninjutsu.
S-rankExtremely powerful illusions that completely alter the targets perception, limiting their ability to properly navigate the world due to sensory alterations. This include completely removing multiple senses, or controlling even vision or touch without prejudice.
Status
Status genjutsu are ones that modify the processes the brain uses to think. This is typically the creation of emotions, calling forth of memories, or simply giving them thoughts. Status genjutsu are more complex than illusion genjutsu, and are C-rank minimum. This means that you must have some experience in illusion genjutsu to be able to use status genjutsu. Status genjutsu requires a single concentration.

The only unique case in status genjutsu is sleep genjutsu. Genjutsu that put targets to sleep must include 1 post that gives the target a chance to realize they're in a genjutsu, and only requires 15 Willpower to resist. Sleep genjutsu with these specs must be A-rank, though the rank can be lowered by extending the post count before hand, and the kai requirement can be increased by making it higher ranked.

Below is a table exploring the strength of status genjutsu at various ranks.
RankStrength
C-rankThese are minor changes in emotion that evoke specific thoughts or feelings. While these have minor combat influence, a smart genjutsu user can use it to make tinges of fear that will make targets doubt themselves, bursts of anger to make them rash, or happiness to momentarily subdue them.
B-rankSlightly more powerful, these status genjutsu can evoke specific thought patterns, making people recall memories, or place ideas in their head. The emotion they evoke is strong enough to alter the course of battle, and can be used to sway people in moments of indecision.
A-rankVery influencial genjutsu, A-rank status used appropriately can send people into a mindless rage, or burden them with sadness that will bring fights to a halt.
S-rankExtremely powerful emotions that can paralyze targets in fear, or manipulate who they view as friend or foe. Altering allegiances and ending friendships that have lasted life times, S-rank status genjutsu are feared by many.
Overlay
The next type of Genjutsu is Overlay genjutsu. Overlay Genjutsu are essentially teleporting the minds of the user and the one target into a new world, or an all new reality. This reality is an all encompassing, but limited, illusion technique, with just a dash of status slipped in. Overlay genjutsu create entire scenes, worlds, for the mind to experience.

Now, the interesting thing about overlay genjutsu is that it gives you a "fake" body. Keep in mind in an overlay genjutsu NOTHING is real. It's all in your head, so the kunai flying at your face won't actually stab you, while in an illusion genjutsu, the kunai might divide into 3, and only one of them will actually stab you. This doesn't mean that you can walk off an Overlay, due to the mental stress that they cause, they are able to debilitate those that are weak in genjutsu. The 'damage' done in Overlay genjutsu is based on the user's Will Power stat versus the caster's Will Power stat.

In RP, Overlay only take an instant in the 'real world' but can take a long time to pass in the actual genjutsu. Because of this, only the one target that is affected and the user post during the overlay's duration. They are also the most chakra consuming type of genjutsu. Because they only last a moment, the target is incapable of performing Kai, and the strongest of Overlay can degrade the mental integrity of even those with incredibly high Willpower.

Overlay requires a minimum of 30 Willpower to use B-rank, 35 Willpower to use A-rank, and 40 Willpower to use S-ranks, making them quite powerful styles. Additionally you must have the concentrations for both Status and Warp to take the Overlay concentration. Finally, if you have the Overlay Concentration you can never have the Kinesis, Space/Time or Heavenly Taijutsu Concentration.

Below is a table explaining the strength of Overlay.
RankStrength
B-rankRelatively minor in effect, these overlay typically make rather normal scenarios, or simply borrow the exact scenario the user is currently in. These Overlay are often used to evaluate the opponent, pass information between allies, or serve as a confusion or intimidation tactic. B-rank Overlay are relatively non-traumatic.
A-rankMore traumatic, and less realistic, these Overlay allow the user to express strength over their target, display feats the likely wouldn't be able to repeat in reality, and induce some pain and suffering to their targets. Time is often malleable in these genjutsu, but not limitless.
S-rankThe majority of Overlay fall into this category, express extended influence over the target, manipulating and defeaning their minds with endless hours of torture and torment. S-rank Overlay are something to be feared.

Warp
Warp is the fourth type of genjutsu, and arguably the hardest type to use. Warp genjutsu combine the basics of both illusion and status genjutsu to create sensory illusions, while also evoking mind sets or ideas alongside the illusion.

Using Warp Genjutsu requires one concentration.

Breaking out of Genjutsu

There are three ways to break out of genjutsu: Physical pain, loss of consciousness, and the use of the kai technique.

Pain can be extremely dangerous to use, as the cost isn’t necessarily equal to the power of the genjutsu. Below is a general list of the level of pain needed for each rank of genjutsu to break out of it.
  • E ranked Genjutsu can be broken by a blunt hit.
  • D ranked Genjutsu can be broken by a stab wound.
  • C ranked Genjutsu can be broken by a major stab wound, or the loss of a finger.
  • B ranked Genjutsu can be broken by extreme stab wounds, large third degree burns, and things of this level.
  • A ranked Genjutsu can be broken out of something as major as a loss of a limb.
  • S ranked Genjutsu require the person to be on the brink of death for them to be countered.
Alternatively, if the victim of the genjutsu isn’t worried about the position in the fight, loss of consciousness will immediately break any genjutsu the user is currently in. Being as the brain is no longer active, it cannot be effected by genjutsu, ending the genjutsu immediately.

Kai is a ninjutsu technique used by shinobi to break genjutsu. The technique causes the user to momentarily stop the flow of their chakra, disrupting the illusion and breaking it. Genjutsu are highly hypnotic however, and allow the user to express their Will over the target. In order to perform Kai, the target must have Willpower equal to or greater than the user. If they pass this check, then they can perform Kai, assuming they meet the control requirement to perform Kai.

Additionally, if you do not have the concentration for the intiator of the genjutsu you are in, you are penalized -5 to Willpower. This means if you have 35 Willpower and are in a genjutsu that was initiated via Touch, and you do not have the touch Initiator, your willpower is effectively 30 for the course of the genjutsu. Meaning if your opponent has 31 Willpower, you would not be able to perform kai.

To be able to perform Kai, you need to be able to pass the previously mentioned Will Power check, and then have the prerequisite control below. Additionally, each rank has a maximum amount of Will power required, meaning even if the user has more Willpower than this, you only need to meet that.
Rank of GenjutsuRequirement for IllusionRequirement for Status & WarpMaximum Will Power
E-rank1 Control -35 Will Power
D-rank5 Control - 40 Will Power
C-rank10 Control10 Control 42 Will Power
B-rank15 Control20 Control 44 Will Power
A-rank20 Control25 Control 45 Will Power
S-rank30 Control35 Control50 Will Power

A few notes on Genjutsu.
  • Stacking Genjutsu is possible. However, the requirement to Kai will always be that of the lowest accumulative requirements of the genjutsu they're affected by. This means if a person is being effected by even 2 S-rank Status and 1 D-rank Illusion, they would only need to meet the requirements for the D-rank illusion to break out of all three.
  • Some S-rank genjutsu can have increased requirements to perform, such as control, chakra pool or Will Power, should it be appropriate for the jutsu's effect. In these events, the requirements to kai out of the genjutsu can also be increased, and should be listed in the description.
  • Genjutsu spend chakra for use, even if the target is not initiated.
  • Genjutsu can be designed to target multiple people or individuals.
    • Genjutsu designed for multiple targets cost double the stamina, but the cost is static at performance.
    • Genjutsu designed for single targets can still hit multiple targets, but is "used" for each one, meaning a single target genjutsu hitting 4 people would cost 4x the amount of chakra.
  • Genjutsu that limit willingness to move, or otherwise deceive the target in a manner that would inhibit their ability to defend against an obvious attack will be instantly ended if the user makes any action that would directly result in the death of the target. A genjutsu that makes 1 kunai appear to be 3 would be fine, as would a genjutsu that makes the kunai turn invisible mid flight. But a genjutsu that makes the target so depressed they don't want to move would be ended, should the kunai be aimed at their heart.
And that is Genjutsu on NSRP

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3) Abilities, Concentrations & Jutsu Types

Post by NSRP » Wed Apr 01, 2020 2:04 am

Taijutsu Taijutsu, when defined as hand to hand combat capability, is basically your character's ability to perceive movement, and consequently react to it. In short, it's a quantification of your character's hand-eye coordination and discipline over their body. This means that taijutsu cover not only your ability to punch, kick, and defend, but also your ability to acquire real skills. Investigative skills, noticing minor details, training your body to be able to do minute exercises, or even breathing mantras all fall under taijutsu. Taijutsu is split into 3 skills, Maneuvers, Stances and Disciplines. Maneuvers and Stances are similar, so we’ll discuss those together, then continue on to Disciplines.

The Concentrations
In order to utilize Taijutsu techniques and styles on Saigen, you must take the appropriate concentrations. Unlike Ninjutsu the concentrations of Taijutsu are not allocated per style, but correspond to the areas in which the shinobi has trained the fundamental skills required to perform the more advanced skills that are Taijutsu. The styles themselves require certain fundamental skills as prerequisites in order to learn them effectively. For example, a Samurai style may require the concentrations: [Rigid Body], [Close Quarters Combat] and [Sword Weapons]. This means that all taijutsu share a pyramid, however which styles a user is able to add to their repertoire is entirely dependent upon these concentrations.

Taijutsu are categorized in two ways, either contained within a Style, or independent. A style can have prerequisite concentrations, and all jutsu within that style are presumed to require those concentrations. Or, jutsu can list individual concentrations. So, if a jutsu was an independent taijutsu without a style, it would appear as so:
Example:
Kunai Back Flip
C-Rank Taijutsu Maneuver
Prerequisite: [Acrobatics] [Projectile Weaponry]
The user does a back flip, and mid flip releases a kunai at their target.
However, if it was in a Kunai Back Flip style, which already listed the [Acrobatics] and [Projectile Weaponry] requirements, it would be written as
Examaple:
Kunai Back Flip
C-Rank Taijutsu Maneuver
The user does a back flip, and mid flip releases a kunai at their target.
And that's how easy it is! Below is a list of the premade concentrations we have for taijutsu. If you have custom concentrations that aren't contained within these ones, you can make them up yourself.
Taijutsu ConcentrationsShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
nocodeShow
[quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.[/quote]
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
nocodeShow
[quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote]
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Acrobatics]The fundamental skill of [b][Acrobatics][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote]
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Rigid Structure]The fundamental skill of [b][Rigid Structure][/b] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote]
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Stealth]The fundamental skill of [b][Stealth][/b] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.[/quote]
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Medicine]The fundamental skill of [b][Medicine][/b] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote]
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote]
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Sword Weapons] The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote]
Hafted Weapons:
The fundamental skill of a Hafted Weapons indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Hafted Weapons] The fundamental skill of a [b]Hafted Weapons[/b] indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.[/quote]
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Polearm Weapons]The fundamental skill of [b][Polearm Weapons][/b] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.[/quote]
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote]
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
NocodeShow
[quote=Corded Weapons]The fundamental skill of [b][Corded Weapons][/b] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.[/quote]
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Endurance, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration]]
NocodeShow
[quote=Heavenly Body Control]The fundamental skills of [b][Heavenly Body Control][/b] cannot be mastered by those with less than 35 Endurnace, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu,however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration][/quote]
The Jutsu

As mentioned taijutsu as techniques is divided into 3 subcategories, much like the various forms of ninjutsu. These three categories are: Maneuvers, Stances, and Disciplines. Below we'll explain each category. Maneuvers and Stances are both combat oriented ways of fighting, so they are categorized together.

Taijutsu written as absolutes, (I.E. This stealth jutsu cannot be detected unless by a higher ranked perception jutsu), can be overruled by common sense, (I.E. A person with high instinct can see through a D-rank stealth jutsu given the appropriate circumstances).

Maneuvers and Stances
Maneuvers and Stances are the fighting parts of taijutsu. They are the way a character moves and fights, apply specific knowledge to make them more effective fighters. Maneuvers tend to orient themselves outwardly, focusing on actual body movement, where as Stances tend to orient inwardly, focusing on preparing for certain ways of fighting. Perhaps the most important thing to remember about Stances and Maneuvers is that they are inherently actions, and are boosted by chakra. Even the weakest of taijutsu techniques are reinforced by tiny amounts of chakra, and while the drain is comparatively far less than Ninjutsu or Genjutsu, fighting exclusively with taijutsu on a low chakra pool will still exhaust you.

Maneuvers consist of punches and kicks of varying power, flips, dodges, and so on. They can be very complex, or very simple, with techniques representing a mastery of the technique in most any appropriate situation for it. In general, the ranks for taijutsu maneuvers are determined by their complexity. That said, and as with all other jutsu and their corresponding stats, your stats need to be able to back up your jutsu. If it's not feasible for a character to be splitting boulders with a Strength stat of 3, it doesn’t matter if they have an S-rank boulder chop technique.

Additionally, combination attacks like the Primary Lotus or the Lion Barrage also warrant higher ranks by virtue of their complexity, because the fact is that it's statistically unlikely that you'll manage to kick an opponent in the chin, launch them upwards and then pound them out of the sky before they do something about it, especially if they're at a similar level to your character. The higher rank lends your technique authority to actually carry out the attack sequence by making it harder for your opponent to pull out a suitable trump card.

While taijutsu tends to be within the realm of somewhat feasible, even at the higher ranks, there is a portion of Taijutsu that breaks into the realm of Fantastic. Referred to as Heavenly Taijutsu, these are techniques that create ninjutsu like effects with raw power. They are divided into two sub sections, Psuedo and True. Psuedo-Heavenly Taijutsu involve direct transfers of motion, meaning things like slashing your sword, and creating an air wave, the size of your sword, that flies forward 30meters, or punching so fast that your fist catches on fire. These can be achieved by anyone who has the strength or speed to accomplish them (35+ Strength or Speed depending on effect.) True Heavenly Taijutsu involves an insane amount of practice and training, and involve punching the air to create an elephant of raw energy that flies forward and knocks over a building, or kicking and creating a tornado from your foot. These jutsu have the same stat requirements (+35 Strength or Speed depending on the effect), but also require you to have the Heavenly Taijutsu concentration.

Note: Heavenly Taijutsu has a direct 1:1 transfer of strength. However, Pseudo Heavenly Tai has a 1:2 transfer for B-ranks, 3:4 transfer for A-rank, and 4:5 transfer for S-ranks.
Martial Maneuvers
Rank EAttacks at this rank are very simple and have little power outside of your physical stats. These are attacks that can be made even by untrained people such as punches, kicks, headbutts, or elbow/knee strikes.
Rank DAttacks at this rank would require basic training and have a bit more complexity allowed to them. They're still fairly religated to your physical stats and don't allow for much outside of what a real world martial artist may be able to accomplish.
Rank CAttacks at this rank are fairly complex in execution. Combination attacks are more plausible and so are some execution moves. You're still limited to what is possible to a martial adept in the real world but are able to achieve what the absolute masters would consider impressive.
Rank BAttacks at this point are truly dangerous and complex in their execution. Things that excede the realm of real possibility, multi-hit combos, and even slight physics breaking attacks become your reality.
Rank AAttacks at this rank break the laws of physics to extremes. Punches can cause shockwaves. Kicks can cause earthquakes. Precision can break bones with a flawlessness and ease that makes others fear you as a monster. Any one of these should be a game ender.
Rank SThe pinacle of power that any mortal can achieve. Your attacks are so precise and complex that others simply can't comprehend them. Your body is no longer a mortal sack of meat but a machine designed to tear the fabric of reality apart as to bend it to your will through raw force of body alone.
Stances, unlike maneuvers, are not specifically combat oriented, but have to do with modifying how the user controls their body. Stances are things like moving silently, bracing themselves for damage, or preparing for specific kinds of attacks. They involve altering themselves from the default, changing the way they would normally respond to a specific way to elicit a specific type of result. Stances can be game changers, inside and outside of combat, that heavily modify how well a character is able to perform.

Stances are typically growth based. This means that you will have multiple stances of multiple ranks, which may or may not achieve the same or similar effect. Stances are active meaning they must be conscious and aware of what they are doing. Many styles are based around stances, meaning that the fundamentals of a style are achieved by entering a "mode" more or less.
Stances
Rank EStances are very simple in form and function, usually following what a real world style may teach at its novice level. While requiring some practice to use in combat conditions they rarely do more besides offer reasonable defenses and balanced offensive ability.
Rank DTraining allows an individual to more finely control their body, causing their steps to become lighter or more sure on uneven terrain. These usually require a fair deal of practice but with proper execution offer a varied set of possible skills from wasting minimal effort in drawing a blade to running on all fours.
Rank CThose who train themselves to the pinnacle of what is humanly possible can walk with absolute silence in their step. They can ignore uneven terrain and even avoid hazards with graceful ease. There is very little wasted energy in attacks and defenses as well, causing for a wide array of useful skills to any warrior.
Rank BRequiring focus that few humans possess these stances allow for the body to react almost at the speed of thought. When employed a warrior can fully use their body's potential to react or act with absolute fluidity. Those who train this much are able to control the chemical balance of their body to some degree, allowing for bursts of adrenaline or even controlling the body's internal temperature.
Rank AAbsolute masters can achieve feats of bodily control that is the stuff of legend. These feats span heating their body to sweltering temperatures or resisting damage by the sheer power of their muscle control. A weapon master has transcended steel and flesh to make them indistinguishable and a martial adebt has perfected his body and his control over it, breaking the laws of reality.
Rank SThose who transcend mortality and break into the realm of lesser dieties belong here. These feats include controlling your body on a microscopic level. While you may not be able to achieve what those who use ninjutsu may, few would know the difference as you stop bleeding, throw punches that burn on contact, and control yourself at what would seem the speed of thought itself.
Disciplines

Unlike Maneuvers and Stances, Disciplines are inactive skills that may or may not be combat oriented. While some disciplines may have to be “turned on” the point of a discipline is that is shows a mastery of a skillset. If you have a discipline that says you’re a master lie detector, you can always detect lies (even if you sometimes choose to ignore them). Disciplines are essentially techniques that show a knowledge set, the more complex or difficult the knowledge is to obtain, the higher ranked the discipline is. Additionally, because they are knowledge disciplines do not necessarily have to be taijutsu related. A discipline could be used to show you have specific knowledge about a certain type of ninpou as well, if it was necessary for a style you were creating. While many styles do not involve Disciplines at all, some styles with be almost entirely comprised of disciplines.

While Disciplines are passive, some Disciplines will be considered "contingencies" where they take effect after certain requirements are met. For example, a jutsu that turns causes you to go into a blind fury when you're sustain a certain level of injury would be considered a Discipline, only if it happens automatically, whether it's appropriate for the character to do so or not.
Mental Disciplines
Rank EThe school bully is capible of these with a bit of practice. Not showing fatigue, recognizing basic patterns, and avoiding common distractions are all common here.
Rank DWith effort one can dispense of distractions and focus down on a goal. They can look for preassure points to strike or weaknesses in guard. They can also avoid more intricate distractions, seeing through a common fient to defend against the real attack. Things expected of basic military training would be here.
Rank CThose who train at great length can ignore most pain and fear. They can easily follow a target and are rarely if ever distracted. Lies are as truth and small openings are as open fields to their perceptive eyes.
Rank BFlawless control of one's mental stability is here, making it difficult for someone to confuse or disorient those who have trained to this level. Openings invisible to mortal senses are known here and patterns are remembered and used against opponents to devastating effect.
Rank AThe legendary monk, unphased by the outside world, has trained to this rank. His senses are as one and mixed between themselves. He can recognize even the faintest movement and see what may become of it.
Rank SThose who transcend what is possible move into the realm of improbability. They can slow time's passage to them. They can see through falsehood or create their own where truth and fiction seem to blur. Pain, fear, distraction, and even the shadow of death are keenly known, but ignored if they so choose.
That about sums up the philosophy behind Taijutsu at NSRP. If you have any other taijutsu related questions, the chatbox is usually a good way to get a consensus on something. And remember: When in doubt, punch it to death.

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3) Abilities, Concentrations & Jutsu Types

Post by NSRP » Sat May 02, 2020 8:37 pm

Channeling

In the world of NSRP, hand seals are key to successfully performing techniques. Some techniques, however, do not require hand seals to perform. Even rarer than that are individuals that have mastered chakra control to the point where there are many jutsu they can perform without the need to hand seals. In this topic, we'll explore how channeling works, and the three different methods of channeling.

Channeling is controlling chakra without the use seals for direction. Seals form instruction for chakra to follow, the more complex a technique, the more seals it requires to direct chakra. However, when the right conditions are met, chakra can flow naturally, and consequently, without precise instruction. Channeling is slower than casting hand seals and requires arguably the same amount of focus. Just as your speed is partially reduced when you're performing hand seals, your speed is partially reduced when you're channeling chakra. However, channeling jutsu reduces your speed less than casting hand seals and still allows the user to utilize their body to fight. Ninjutsu completed through the usage of hand seals finishes faster then Ninjutsu completed through channeling (e.g Person A with 35 Control starts to hand seal while Person B with 35 Control begins to channel at the same moment. Person A would fire their jutsu off first but would be slower when moving and unable to use their hands or feet to fight while casting unlike Person B who would have better mobility and could utilize their body to engage in taijutsu while channeling). The speed you channel is determined by your control stat. Additionally, when you channel, chakra tends to gather where you're channeling, may it be if you're channeling chakra to somewhere on your body, or somewhere 50 feet from you, the chakra at the location will come onto the visible spectrum.

Channeling can be done under three methods, Basic Channeling, Advanced Channeling, and Ability Channeling

Basic Channeling is channeling done because the jutsu requires it. These are jutsu that involve channeling into an object that has to be held, a jutsu that is designed to be performed when the hands are occupied, and so forth. Basic Channeling can be done by anyone, but all jutsu that involve Basic Channeling require 5 Control more than the rank average for the jutsu, this means a C-rank jutsu done via basic channeling would require 15 Control to perform. Basic Channeling can only achieve simple effect, create raw forms of an element, creating very simple shapes of chakra, and so on. Complex jutsu cannot be achieved via basic channeling regardless of the conditions.

Advanced Channeling is channeling done by a shinobi highly skilled in chakra control. Advanced Channeling doesn't have any prerequisite conditions for the jutsu to be done, and anyone capable of advanced channeling can channel any ninjutsu or genjutsu designed to be channeled. They must pick up the Advanced Channeling Concentration, jutsu that are advanced channeled are not their own pyramid.
NinjutsuShow
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.

Code: Select all

[quote=Ninjutsu: Advanced Channeling]
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.[/quote]
Elemental NinjutsuShow
Elemental Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any elemental Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.

Code: Select all

[quote=Elemental Ninjutsu: Advanced Channeling]
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any elemental Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.[/quote]
GenjutsuShow
Genjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.

Code: Select all

[quote=Genjutsu: Advanced Channeling]
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated.[/quote]
Ability Channeling is channeling that is specific to an ability. These are jutsu that mostly relate to body modifications and transformations. To channel an ability, the ability must specifically state that they are able to do ability channeling in relation to it. Additionally, the jutsu done via ability channeling must directly relate to, and utilize the ability, and the jutsu require 5 Control more than the rank average for the jutsu, much like Basic Channeling . If a character had wings sewn onto their back as a body mod, all ability channeling would have to do with how they're flying, or attacking with their wings. Ability Channeling does not take an additional ability slot, but is taken into account when balancing abilities.

Fusion clans with a Kekkei Genkai in the form of an ability are allowed to channel fusion techniques as a form of ability channeling.

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