AbilitiesAbilities are a type of "slot" we used here on NSRP to measure unique characteristics about a character. Abilities aren't necessarily specific ways of fighting, but simply skill sets that the user has up their sleeves for utilization. Abilities can be, but aren't always, chakra based, but don't fall under a specific style of jutsu. Below is a short list of abilities.
- Kekkei Genkai
- Body Modifications
- Companions
- Unique Chakra Properties
- Transformations
Kekkei Genkai are genetic traits that the shinobi has, allowing them to use unique skills that are otherwise impossible to obtain. Most typically these kekkei genkai are found in clan members, but a non-clan member can be born with a unique kekkei genkai.
Body Modifications are physical changes made to the shinobi to enhance their skills. This could be giving them metal skin, or a prehensile tail. Or it could even be replacing the users entire body with an element, or turning them into an immortal. Body modifications are typically a very dangerous undertaking. More information on Body Modifications can be found [here]
Transformations are similar to body mods but constitute a temporary change, often involving change to the whole body, and a boost in power. This is something like a character turning into a werewolf, or allowing a spirit to overtake them. Some transformations include abnormal stat boosting. More rules on Transformations can be found [here]
Unique Chakra Properties are typically similar to kekkei genkai, as they are not a property that falls into the norm. These are very rare, and typically involve things like Genma, or other spirits but can simply be rare unexplained occurrences that cannot be otherwise categorized.
All characters have 3 abilities slots at start up, that can be utilized at any point in the characters existence. Abilities may only grant one additional skill set per slot taken up
Concentrations Concentrations are skill sets that determine what type of jutsu you can learn. The distinction between Concentrations and Abilities is that Concentrations are skills you can learn, sit in front of a scroll, study hard, and you too can do this! Through out the lifespan of your character you are able to learn up to [18] total concentrations which you can choose to fill with concentrations from whatever field you want. That means you can have 18 exclusively of ninjutsu another nothing else, or an even split between all three, or just a bunch of one and a few for the others.
Update: Addition concentration slots past the 18 slot cap are obtainable through the use of the "Omega" perk or "Prodigy" ability:
Quote:Concentrations are jutsu based skill sets that a character can utilize. Concentrations fall into a specific jutsu field, and can be utilized by mastering that skill. The only jutsu that do not require a concentration are generic ninpou. Below is a list of the typical concentrations for each type of jutsu. Each character has the option of removing unused concentrations; this means that the character has no techniques or otherwise that rely on using that concentration. If you have less than 200 stats, you may replace a used concentration for 10 ryo, but will forfeit any jutsu in the current concentration. If you have 200 stats or more, you must take the Move Tutor perk (see here) in order to swap out a concentration.Prodigy:
This shinobi is particularly talented and is able to use two additional concentrations, bringing their total to 20.
Ninjutsu:
- Elemental Affinities, Extensions, and Supers
- Sensory Techniques
- Fuuinjutsu
- Iijutsu
- Close Quarters Combat
- Perception
- Sword Weapons
- Custom Taijutsu Concentrations
- Sight Initiated Genjutsu
- Sound Initiated Genjutsu
- Overlay Genjutsu
- Misc. Genjutsu Types
Complete List of Archive Concentrations
Ninjutsu ConcentrationsShow
Ninpou ConcentrationsShow
FuuinjutsuShow
Storage & Force FuuinjutsuShow
Concentration Information:Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.NocodeShow[quote=Storage & Force Fuuinjutsu][color=#444F51][b]Storage & Force Fuuinjutsu[/b][/color]
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote]
Storage FuuinjutsuShow
Storage Fuuinjutsu are the most common type of fuuinjutsu, found all around. Storage Fuuin are used to keep objects within them, may it be for hiding, transportation, or simply convenience. Storage Fuuin are easy to use, and can be learned by anyone who is willing to take the time. Storage Fuuinjutsu, while easy to utilize, are time consuming to create, which means they have limited combat capabilities. Due to this, most practitioners of Storage Fuuin use it to supplement their other skills, its convenience to store weapons makes it popular among taijutsu users who specialize in weapons proficiency, as it allows them to carry a wide array of weapons on their person. Storage Fuuinjutsu take up chakra to create, then cost again to release, though their long term usage means users often recover chakra between creation and release. Below are various rules surrounding Storage Fuuin.
- Storage Fuuin cannot be used to store anything living, or anything with an active chakra source, with the exception of plants that are not aspects of jutsu.
- The quantity a fuuinjutsu can store is designated by it's size, and how large of an item it can store is designated by it's rank. This means a D-rank Storage Fuuin could fit on your palm, and store 10 kunai, but you would never have enough body mass to store 200 kunai, even if you had an appropriate jutsu. The size determination is left at the discretion of the moderator, and is expected to be within reasonable boundaries.
- Chakra Kai works on a storage fuuin in two manners.
- When the item it's designated to store is placed on it, performing Chakra Kai stores the weapon within the Fuuin.
- When a Fuuin is full, performing Chakra Kai or it's counterparts ejects whatever is stored within the fuuin.
- A destroyed Storage Fuuin will eject everything stored within it, without force.
Force FuuinjutsuShow
Force Fuuinjutsu are Fuuinjutsu that create energy, counteract, and capture energy. These Fuuinjutsu are more offensive, and are most commonly witnessed as Exploding Tags. Force Fuuinjutsu come in many shapes and forms, and are developed for combat. Like Storage Fuuinjutsu, Force Fuuin can be learned by anyone who takes the time to develop their skill in it. Force Fuuinjutsu on its own requires a surface to be written on, most commonly tags. Force Fuuin are more or less Storage Seals that are only effective against Energy, which comes with advantages and disadvantages. Like Storage Fuuinjutsu, they take up chakra to create and to activate. Below are rules for Force Fuuinjutsu:
- Force Fuuinjutsu cannot store anything solid.
- Force Fuuinjutsu do not release their energy when destroyed unless they are burned. Burning one of any nature will always release that energy if it has any in it.
- Force Fuuinjutsu get larger the more strength they store. This means that after a certain point, it is unreasonable to carry tags for Force Fuuinjutsu, as they would be excessively large. This means that high ranking force fuuinjutsu must be made on the spot.
- Force Fuuin can be designed to work in conjunction with each other to act as pathways for energy.
- Force Fuuinjutsu work in 3 ways with Chakra Kai
- When the Fuuin is empty, Chakra Kai sets it as "open", where the Fuuin will absorb force up to it's capacity then close itself.
- When the Fuuin is full, Chakra Kai unleashes, which activates it and releases it's force.
- If Chakra Kai is used on two linked Force Fuuins, it will "open" both, allowing energy to enter one Fuuin, then exit the other immediately.
- Force Fuuinjutsu are designed to store energy, and a specific type of energy. A Raiton Force Fuuinjutsu could not be used to store energy from a Katon jutsu. Additionally, a Force Fuuin used to contain kinetic energy could remove the energy from projectiles, but the projectile would simply fall flat, and would remain where it was (often this would destroy the fuuin regardless, negating the process.)
Charge & Augment FuuinjutsuShow
Charge & Augment
Concentration Information:Charge & Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.NocodeShow[quote=Charge & Augment Fuuinjutsu][color=#444F51][b]Charge& Augment Fuuinjutsu[/b][/color]
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.[/quote]
Charge FuuinjutsuShow
Charge Fuuinjutsu are a type of Fuuinjutsu used in place of normal ninjutsu, bypassing the need for hand seals. They are powerful in their ability to be set up in advance, used on the fly, or anywhere in between. Charge Fuuin are extremely powerful, and when combined with other Fuuin types make incredibly potent combinations that can completely alter the course of combat. However, they are costly in execution, and complex, making them extremely difficult to master. Charge Fuuin cost double the chakra of a normal ninjutsu, costing once to design, then again to execute. A Charge Fuuin can create reasonably any effect that could be created by ninjutsu. This means a fuuinjutsu that erects a barrier would fall in this category, as would one that shoots out a fireball, or creates vines to capture people. Below are the rules for Charge Fuuin.
A user does not need to know the normal form of a jutsu to create a fuuinjutsu with its effect, and having a fuuinjutsu for it does not assume the user can perform it without the fuuinjutsu.
A user does not need to know the normal form of a jutsu to create a fuuinjutsu with its effect, and having a fuuinjutsu for it does not assume the user can perform it without the fuuinjutsu.
- Charge Fuuin always release jutsu or sustain jutsu. They cannot be used to capture, act as pathways for Space/Time jutsu, or create an "effect" like Augmenting Fuuin.
- Charge Fuuin size is determined by the amount of strength stored within it, while it may be an S-rank effect its casting, if the strength is in lower numbers the fuuinjutsu would shrink in size.
- When written on something, the fuuin lasts until activated or destroyed.
- A destroyed Charge fuuinjutsu has no effect.
- Because these fuuinjutsu are controlled by the chakra within the seal, and not by the user, charge fuuin have to have pre-designated effects within their description. A Charge Fuuinjutsu cannot release a "controlled" jutsu that behaves at the whims of the user.
- All charge fuuin are single use. They must be re-written once used, they cannot be "recharged".
Augment FuuinjutsuShow
Augment Fuuinjutsu are a type of fuuinjutsu that fill a role similar to Charge Fuuin, creating an effect on whatever it's placed on, rather than releasing a technique. These jutsu are mostly support based, but can be offensive. They're used to strengthen defenses of their own, or weaken defenses of opponents, to paralyze or weaken others, and grant boosts to their strengths. This ability makes them incredibly effective. The unique aspect of these fuuin is that they cannot be written on tags, they must be done directly onto the surface in which they intend on achieving the effect. This means often times Augment Fuuin cannot be prepared in advance. Below are the rules on augmenting Fuuin.
- Augmenting Fuuin consume chakra when activated, not when written. The fuuin directs and circulates the chakra to sustain the effect.
- Augmenting Fuuin once over are done, and need to be rewritten to cast their effect again.
- Augmenting Fuuin can enhance defenses to the strength equal to the amount of Control they put into their reinforcement augment fuuinjutsu. The size of these Fuuin are dependent on the reinforcement strength, but in the context of the object being reinforced. For example, a 50 strength reinforcement jutsu would take up majority of a weapon's surface space, while 25 strength would take up roughly under half.
- Augmenting Fuuin follow all rules that would apply to a jutsu achieving the same effect.
- Augmenting Fuuin have no specific size requirements, but do have to be of a design to flow chakra, meaning they cannot be too small to see, and typically get larger with complexity.
- If any portion of the augmenting fuuin is disrupted, its effect is canceled.
- Augmenting Fuuin can store genjutsu to be initiated later.
- Augment Fuuin cannot be used to remove post counts on ninjutsu or genjutsu.
- Augmenting Fuuin glow for the entire time they are active, typically making them relatively easy to notice.
IijutsuShow
Iijutsu:Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Requires One Ninjutsu Concentration Slot
[quote=Iijutsu]
[color=#008b5e][b]Iijutsu[/b][/color]
This concentration allows for the user-to-user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
[/quote]
PuppetryShow
Kugutsu:[quote=Kugutsu][b]Kugutsu[/b]Kugutsu
[Puppetry] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.
[b][Puppetry][/b] is an old, tradition-bound style with some variation found within each Hidden Village. Chakra Strings are the progenitor style of Puppetry and is limited to Sunagakure ninjutsu only, due to the secret techniques. Chakra String users learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control.
SensoryShow
Sensory:[quote=Sensory]
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense. There are three types of sensory: Mind's Eye, Empathy, and Extension. For the purpose of the concentration, only Mind's Eye and Empathy take up the concentration slot. Extension types of sensory do not take up a concentration.
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense. For the purpose of the concentration, only Mind's Eye and Empathy take up the concentration slot. Extension types of sensory do [b]not[/b] take up a concentration. [/quote]
SpaceTimeShow
Jikukan:[quote=Jikukan]Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
[color=#666699][b]Jikukan Ninjutsu[/b][/color]
Practitioners of this art are able to manipulate [b]Space/Time[/b] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote]
Ki SabreShow
Ki Sabre:When a Samurai reaches a certain level of skill with their blade, They become able to force their 'Ki' into their blade and shape it as they will to allow a Kenjutsu user a greater range of attacks in comparison to normal fighters. This power is referred to by the citizens of the minor countries as "Ki", and has historically allowed the greatest samurai to stand on equal footing with shinobi.
NocodeShow[quote=Ki Sabre]
When a Samurai reaches a certain level of skill with their blade, they become able to force their 'Ki' into their blade and shape it as they will to allow a Kenjutsu user a greater range of attacks in comparison to normal fighters. This power is referred to by the citizens of the minor countries as "Ki", and has historically allowed the greatest samurai to stand on equal footing with shinobi.
[/quote]
TenkujutsuShow
Concentration:The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a [b][color=#8C004C]Maroon[/color][/b] color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
No-codeShow
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a [b][color=#8C004C]Maroon[/color][/b] color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Elemental ConcentrationShow
Taijutsu ConcentrationsShow
Close Quarters Combat:The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.nocodeShow[quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.[/quote]
Deft Hands:The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.nocodeShow[quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote]
Acrobatics:The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.NocodeShow[quote=Acrobatics]The fundamental skill of [b][Acrobatics][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote]
Rigid Structure:The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.NocodeShow[quote=Rigid Structure]The fundamental skill of [b][Rigid Structure][/b] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote]
Stealth:The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.NocodeShow[quote=Stealth]The fundamental skill of [b][Stealth][/b] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.[/quote]
Medicine:The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.NocodeShow[quote=Medicine]The fundamental skill of [b][Medicine][/b] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote]
Perception:The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.NocodeShow[quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote]
Sword Weapons:The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.NocodeShow[quote=Sword Weapons] The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote]
Alternative Weaponry:The fundamental skill of [Alternative Weaponry] indicates the user’s proficiency with rare, uncommon, or otherwise non-standard weapons that aren’t typically grouped under other concentrations. This includes the use of taijutsu involving weapons such as staves, axes, spears, nunchaku, and more.NocodeShow[quote=Alternative Weaponry]The fundamental skill of [b][Alternative Weaponry][/b] indicates the user’s proficiency with rare, uncommon, or otherwise non-standard weapons that aren’t typically grouped under other concentrations. This includes the use of taijutsu involving weapons such as staves, axes, spears, nunchaku, and more.[/quote]
Mounting:The fundamental skill of [Mounting] indicates the user's proficiency in acting from atop amount. This includes various skills such as riding, jousting, and even being able to be effective while in flight.NocodeShowCode: Select all
[quote=Mounting]The fundamental skill of [b][Mounting][/b] indicates the user's proficiency in acting from atop amount. This includes various skills such as riding, jousting, and even being able to be effective while in flight.
Projectile Weapons:The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.NocodeShow[quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote]
Corded Weapons:The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.NocodeShow[quote=Corded Weapons]The fundamental skill of [b][Corded Weapons][/b] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.[/quote]
Heavenly Body Control:The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Endurance, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration]]NocodeShow[quote=Heavenly Body Control]The fundamental skills of [b][Heavenly Body Control][/b] cannot be mastered by those with less than 35 Endurnace, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu,however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration][/quote]
Obsolete concentrations: [HaftedShow
, [Polearm]]The following two concentrations have been combined and replaced with the above [Alternative Weaponry] concentration. Any characters or styles still using the below concentrations can behave as if they are instead using [Alternative Weaponry].
Hafted Weapons:The fundamental skill of a [Hafted Weapons] indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.NocodeShow[quote=Hafted Weapons] The fundamental skill of a [b][Hafted Weapons][/b] indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.[/quote]
Polearm Weapons:The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.NocodeShow[quote=Polearm Weapons]The fundamental skill of [b][Polearm Weapons][/b] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.[/quote]
Genjutsu ConcentrationsShow
Genjutsu Initiator ConcentrationsShow
SightShow
Sight
One of the easier senses to initiate genjutsu with, sight is used by channeling the chakra through the user, through another person, or through an object, to instigate the genjutsu. Common examples of this are eye contact, seeing the hand seals, seeing a specific weapon, or seeing an action. The intend target(s) must place their eyes on the initiator for at least a brief moment to be initiated
Its understood that typically, the harder it is to get someone to look at something, the stronger the genjutsu is. This means that while “seeing the user perform the hand seals” is typically pretty easy to obtain “maintaining eye contact with the user” is much harder to retain, so the latter is likely a much stronger genjutsu, allowing for more strength the longer the eye contact is maintained.
Using sight to initiate genjutsu is one of the more commonplace genjutsu initiators found. Initiating through Sight requires one concentration.
One of the easier senses to initiate genjutsu with, sight is used by channeling the chakra through the user, through another person, or through an object, to instigate the genjutsu. Common examples of this are eye contact, seeing the hand seals, seeing a specific weapon, or seeing an action. The intend target(s) must place their eyes on the initiator for at least a brief moment to be initiated
Its understood that typically, the harder it is to get someone to look at something, the stronger the genjutsu is. This means that while “seeing the user perform the hand seals” is typically pretty easy to obtain “maintaining eye contact with the user” is much harder to retain, so the latter is likely a much stronger genjutsu, allowing for more strength the longer the eye contact is maintained.
Using sight to initiate genjutsu is one of the more commonplace genjutsu initiators found. Initiating through Sight requires one concentration.
HearingShow
Hearing
Arguably the easiest sense to use to initiate genjutsu with, hearing is used by channeling chakra through a sound. This can be a sound made by the user, made by a weapon, or made by an ally. Common examples of this are the sound of clapping, whistling, a bell attached to a weapon, or even the sound of an exploding tag going off. The intended target(s) must hear the sound for at least a brief moment to be initiated.
Its understood that typically, the longer a sound lasts, the stronger the genjutsu is. The strongest sound based genjutsu typically require the user to maintain a continuous sound (typically playing some sort of instrument), that preoccupies them to some length. That being said “hearing the user clap their hands” is likely a weaker jutsu than jutsu that require ‘as long as the user continues talking’.
Using sound based genjutsu is the most commonplace genjutsu initiator found. Initiating through Hearing requires one concentration.
Arguably the easiest sense to use to initiate genjutsu with, hearing is used by channeling chakra through a sound. This can be a sound made by the user, made by a weapon, or made by an ally. Common examples of this are the sound of clapping, whistling, a bell attached to a weapon, or even the sound of an exploding tag going off. The intended target(s) must hear the sound for at least a brief moment to be initiated.
Its understood that typically, the longer a sound lasts, the stronger the genjutsu is. The strongest sound based genjutsu typically require the user to maintain a continuous sound (typically playing some sort of instrument), that preoccupies them to some length. That being said “hearing the user clap their hands” is likely a weaker jutsu than jutsu that require ‘as long as the user continues talking’.
Using sound based genjutsu is the most commonplace genjutsu initiator found. Initiating through Hearing requires one concentration.
TouchShow
Touch
One of the more difficult genjutsu initiators to use, touch based genjutsu are initiated through physical sensation. This can be done by the user touching the intended target, striking them with a weapon, or even them holding an object. Common examples would be the user touching the targets forehead, slicing them with a kunai, or having them pick up a letter. The intended target does not have to feel the sensation, as long as it’s there (in the case of characters that may be paralyzed or have some other effect going on).
It is understood that typically, the harder it is to pull off contact, the stronger the genjutsu is. This is why touch can be one of the hardest initiators to specialize in, as in the middle of a fighting, grabbing a hold of someone may not be easy for a genjutsu user who is not usually in the middle of a fight. Just grazing a target wherever is a lot easier, and typically a weaker genjutsu, than having to grab hold of a specific body part for a length of time. Sustained contact can also allow for stronger genjutsu.
Using touch based genjutsu is rare for combat based shinobi, but many interrogators enjoy utilizing them. Initiating through Touch requires one concentration.
TasteShow
Taste
Arguably the most difficult initiator to use, taste based genjutsu are initiated through having the user physically taste something. This can really only be done one way, by introducing some object or liquid into the mouth. An example would be hitting them with a body of water, and getting that water in the mouth, or shoving a pill into their mouth, or even simply handing them a plate of food and having them eat.
It is understood that the harder it would be to get the initiator into the targets mouth, the stronger the genjutsu is. Taste based genjutsu are considered some of the strongest genjutsu, purely because they can be so hard to pull off. Typically, the genjutsu that require larger amounts of food are stronger than ones that require just a small amount of liquid to be tasted.
Using taste based genjutsu is extremely rare, but finds its use for users specializing in espionage. Initiating through Taste requires one concentration.
Arguably the most difficult initiator to use, taste based genjutsu are initiated through having the user physically taste something. This can really only be done one way, by introducing some object or liquid into the mouth. An example would be hitting them with a body of water, and getting that water in the mouth, or shoving a pill into their mouth, or even simply handing them a plate of food and having them eat.
It is understood that the harder it would be to get the initiator into the targets mouth, the stronger the genjutsu is. Taste based genjutsu are considered some of the strongest genjutsu, purely because they can be so hard to pull off. Typically, the genjutsu that require larger amounts of food are stronger than ones that require just a small amount of liquid to be tasted.
Using taste based genjutsu is extremely rare, but finds its use for users specializing in espionage. Initiating through Taste requires one concentration.
SmellShow
Smell
A somewhat common initiator to use, smell finds itself in an unique niche between difficult to apply, and difficult to avoid. Genjutsu using smell are initiated through the user evoking a scent from themselves, or through some sort of medium. Most commonplace are the smell of the users breath, the scent of flowers, or the smell of salt.
It is understood that the harder it is to produce the scent, the stronger the genjutsu is. This means genjutsu initiated from the scent coming from a field of flowers are typically weaker than perhaps the scent of a perfume the user is wearing. Scent based genjutsu can be very hard to avoid, as typically the targets are not even aware they are smelling the scent.
Using scent based genjutsu isn’t common, but it isn’t a rare occurrence either, filling a very specific niche for users who find it useful. Initiating through Smell requires one concentration.
A somewhat common initiator to use, smell finds itself in an unique niche between difficult to apply, and difficult to avoid. Genjutsu using smell are initiated through the user evoking a scent from themselves, or through some sort of medium. Most commonplace are the smell of the users breath, the scent of flowers, or the smell of salt.
It is understood that the harder it is to produce the scent, the stronger the genjutsu is. This means genjutsu initiated from the scent coming from a field of flowers are typically weaker than perhaps the scent of a perfume the user is wearing. Scent based genjutsu can be very hard to avoid, as typically the targets are not even aware they are smelling the scent.
Using scent based genjutsu isn’t common, but it isn’t a rare occurrence either, filling a very specific niche for users who find it useful. Initiating through Smell requires one concentration.
Chakra SensoryShow
Sensor
The sensor initiator is a very specific one that doesn’t find itself in use by many genjutsu users. The sensor initiator is initiated by the target sensing the users chakra. This is the only way to initiate these type of genjutsu. Due to their very particular use, and the difficulty of proper use, not many genjutsu users will delve into sensor initiated genjutsu.
However, it does fill a sense, and can become very useful in users. Due to the fact that it can only be initiated one way, genjutsu that use the sensor sense to initiate do not take into account the initiator for rank. Initiating through Sensor requires one concentration.
The sensor initiator is a very specific one that doesn’t find itself in use by many genjutsu users. The sensor initiator is initiated by the target sensing the users chakra. This is the only way to initiate these type of genjutsu. Due to their very particular use, and the difficulty of proper use, not many genjutsu users will delve into sensor initiated genjutsu.
However, it does fill a sense, and can become very useful in users. Due to the fact that it can only be initiated one way, genjutsu that use the sensor sense to initiate do not take into account the initiator for rank. Initiating through Sensor requires one concentration.
Genjutsu Type ConcentrationsShow
Illusion of ForceShow
Illusion of Force:
The illusion of force is creating the feeling of something pulling, or pushing, or evoking some sort of force against the target of the genjutsu. These are typically binding genjutsu, or making something the user is carrying weigh more. Due to the nature of these genjutsu, they can be broken not only through the use of kai, but by being stronger than the illusion being placed on the target. The requirements for breaking out of them with Kai is the same as any illusion genjutsu of that rank and require 35 Will Power to perform. There are two rules concerning these genjutsu.
- They must allow at least a post long grace period where the target can form their hands to make the kai seal in the event they realize they are in a genjutsu.
- The strength required to break out of the illusion is equal to the requirements to perform the kai for the genjutsu. For example, a C-rank genjutsu requires 10 in control to perform kai, meaning it would only take 10 strength to break out of. S-rank jutsu can have additional requirements to perform, to have higher strength requirements.
StatusShow
Status:
Status genjutsu are ones that modify the processes the brain uses to think. This is typically the creation of emotions, calling forth of memories, or simply giving them thoughts. Status genjutsu are more complex than illusion genjutsu, and are C-rank minimum. This means that you must have some experience in illusion genjutsu to be able to use status genjutsu. The only unique case in status genjutsu is sleep genjutsu. Genjutsu that put targets to sleep must include 1 post that gives the target a chance to realize they're in a genjutsu, and only requires 15 Willpower to resist. Sleep genjutsu with these specs must be A-rank, though the rank can be lowered by extending the post count beforehand, and the kai requirement can be increased by making it higher ranked.
OverlayShow
Overlay:
Overlay Genjutsu are essentially the teleporting of the minds of the user and the one targeted into a new world, or an all new reality. This reality is an all encompassing, but limited, illusion technique, with just a dash of status slipped in. Overlay genjutsu create entire scenes, worlds, for the mind to experience. Overlay genjutsu gives you a "fake" body but keep in mind that in an overlay genjutsu NOTHING is actually real. But this does not mean that you can walk off an Overlay, due to the mental stress that this level of Illusionary Technique causes on the target, they are able to debilitate those that are weak in Will Power. The 'damage' done in Overlay genjutsu is based on the user's Will Power stat versus the caster's Will Power stat.
Note: Overlay requires a minimum of 30 Willpower to use B-rank, 35 Willpower to use A-rank, and 40 Willpower to use S-ranks, making them quite powerful styles. Additionally you must have the concentrations for both Status and Warp to take the Overlay concentration. Finally, if you have the Overlay Concentration you can never have the Kinesis, Space/Time or Heavenly Taijutsu Concentration.
WarpShow
Warp:
Warp is the fourth type of genjutsu and arguably one of the hardest types to use. Warp genjutsu combine the basics of both basic illusion techniques with the emotional invoking ability of status genjutsu to create a more complex kind of mental illusion that evokes different mind sets or ideas alongside the illusion in the target's mind.
How Jutsu Work
Foundations and Pyramids
On Naruto Saigen Roleplay, you are not able to just take any jutsu at any time. Jutsu work in sections known as foundations. Each 'type' of jutsu is its own foundation. This is to represent having the base knowledge of a skill in order to learn the higher ranking and more complex techniques. How this works is that in order to learn 1 C-rank, you must have 2 D-rank techniques. Two C-ranks requires 3 D-rank techniques and so forth. Continuing on, to learn 1 B-rank, you need 2 C-rank techniques and so forth. In order to prevent a build up of useless low-ranking techniques, we allow D and C rank jutsu to cap out at 5 jutsu on the pyramid. This means that once you get 5 D-rank jutsu, you can have unlimited C-rank jutsu. This is the same for C-rank jutsu, once you have 5 you may have an unlimited amount of B/A/S-rank jutsu. Once you have 5 Ds and 5 Cs you are free to have as little Bs as you want and Ss you please.
Pyramids for Ninjutsu are one for each concentration in ninjutsu
All genjutsu share a single pyramid.
All taijutsu share a single pyramid.
Rank
The ranks of Jutsu on Naruto Saigen are based off of complexity and the number of active effects that the jutsu has. Passive effects are not taken into account when considering rank.
Having multiple active effects on a technique is the quickest way to increase its rank. An example of this is a technique that constitutes an attack which can injure an opponent, such as a fireball which also imposes a stat debuff. Where techniques contain multiple active effects in the one jutsu, each effect is treated as a ‘lower’ rank effect depending on how many effects there are. An example of this would be if the above stat debuffing fireball is a B-rank technique, the power of its debuff will be that of a C-rank technique. Taijutsu get slightly more leeway when it comes to buffs and debuffs as to what counts as ‘multiple active effects’.
Things that are considered as contributing to complexity include but are not limited to:
- The number of projectiles or objects created
- Explosiveness
- Whether the technique is capable of being controlled, manipulated, and/or directed after it has been cast or launched, and to what extent
- How ‘superhuman’ or ‘unrealistic’ the effect of a taijutsu is when taking into account the movements done and equipment used.
- How many triggers must be experienced before being caught in a Genjutsu.
- How difficult it is to catch someone with a trigger in order to initiate a Genjutsu, including how long triggers must continue before the Genjutsu can begin.
- For Elemental techniques: How removed from the basic natural capabilities of that element the technique becomes. An example of this is a Doton technique which generates heat through friction between rocks, as heat is usually Kaenton.
- Post Duration: Post Durations will be taken into account for jutsu rank. Post 1 for actions such as charging a jutsu, regen, jutsu post counts, etc is the post it is cast. There was some confusion and hopefully this clears it up.
Important Notes Regarding Concentration & Abilities
- For jutsu such a nintai styles which fall under two categories, you must have the appropriate taijutsu concentrations, and a ninjutsu concentration for it's ninjutsu counterpart. This means a nintai style that uses ninpou would only need the taijutsu concentrations, while a style like shockfist would require raiton in addition. Multidisciplinary jutsu such as these are simply shorthand for doing two techniques consecutively or in tandem.
- Ninjutsu and Genjutsu consume the same amount of chakra for their like ranked counterparts. Meaning a standard B-rank ninjutsu performed with 20 control consumes the same amount of chakra as a B-rank genjutsu.