Companions are helpers for almost any ninja. There are three primary types of companion on NSRP. The types are: Pets, Spirits, and Henchmen. There are additional companions - Puppets and Swarms - which work differently than the primary types. Each of these types of companions are detailed below.
Every character is granted a single companion slot that can be redeemed at any point in the character's existence at no cost to the character. They simply register the companion and then you’ve got it. Afterwards, all companions you gain you must do a thread (or a series of threads) detailing how the companion was gained. This can be done either through convincing them to join you, capturing them, defeating them in combat, or saving them from danger. Moderators will review to ensure it was adequate enough to earn the companion and that is it. Companions go on your character’s sheet as a separate post.
Companions, beyond your first free one, go into what we call companion slots. A companion slot costs 50 ryo x the number of slots you currently have. So if you have the 1 free companion, your next slot would cost 50 ryo. If you wanted a 3rd companion, it would cost 100 ryo (2 slots x 50 ryo = 100 ryo), and so on. There are two ways to bypass this. You can take the below concentration [Natural Leader], which grants you 1 additional companion slot. Or you can take the below ability [Companion Master], which grants you 3 additional companion slots. These slots do count against the above equation to calculate more slots, so it is typically wise to buy slots first, then take the concentration or ability.
Natural Leader:Natural Leader
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.Code: Select all
[quote=Natural Leader][b]Natural Leader[/b] This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.[/quote]
Companion Master:While each companion type has its advantages and disadvantages, they all share their capacity for gaining abilities, and learning concentrations. All companions types are granted One [1] ability slot. Additionally companions have a total of 10 concentration slots that they can fill with whatever concentration they would like.Companion Master
This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]Code: Select all
[quote=Companion Master][b]Companion Master[/b] This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots][/quote]
It is important to note that Companions cannot have more than 45 in any one stat, nor can they take [Overlay], [Kinesis], [Space/Time], or [Heavenly Taijutsu] unless their owner has the [Evolve] perk. The [Evolve] perk must be taken each time you want to raise a stat over 45, or give a companion one of the aforementioned concentrations.
Companions do not typically earn Ryo, and instead must be paid for via the owner’s Ryo. This means if a user would like to buy stats for their companion, the companions over would subtract Ryo. The only exception to this is when any of the standard companions (Pets, Summons, Standard Henchmen) are in a thread alone, the owner earns back ½ the Ryo.
Information for each companion type can be seen below.
Information for ranking up companions can be found [Here]