If you want to use points to just buy things, here is the pricing list:
Jutsu | |
---|---|
E-Ranked Jutsu | 2 Ryo |
D-Ranked Jutsu | 4 Ryo |
C-Ranked Jutsu | 6 Ryo |
B-Ranked Jutsu | 8 Ryo |
A-Ranked Jutsu | 10 Ryo |
S-Ranked Jutsu | 12 Ryo |
Exchanging for like rank jutsu | 4 Ryo |
Weapons | |
---|---|
Disposable Weapons (Kunai, Arrows, etc) | 1 Ryo for 5 |
Wire, rope, etc. | 1 Ryo for 5m |
Swords, Hammers, and standards | 3 Ryo each |
Explosive (Max 15, per character to include companions) | 5 Ryo each |
Stats | |
---|---|
1 Stat | 4 Ryo |
1 Stat Reallocation | 5 Ryo |
Miscellaneous | |
---|---|
General Equipment (bandages, gauze, vials, etc.) | 2 Ryo |
Companion Slot | 50 ryo x # of current slots* |
Note: Characters that know a jutsu can “charge” Ryo in order to teach the jutsu to another player. The cost can be no less than half the cost to buy it from the store, (i.e, no charging 1 ryo for an S-rank jutsu), and can no more than 3x the cost to buy from the store (no charging 50 points for a D-rank jutsu)
*For example, if you had 2 companion slots, you would pay 100 ryo for the 3rd.
Members can achieve discounts off of their weapons when they do a topics towards earning said weapon. These topics come with limitations however. 1/2 Points are earned during the topic, but for the total amount of points earned x2 gets discounted off the weapon. To demonstrate this it is shown in the spoiler below.
Discount ExampleShow
Member A does a topic for a discount on his new weapon which costs 100 points. Member A's topic earns 10 points, and after calculating the discount he earns a 20 point discount off the weapon. This now makes the weapon 80 points total. However the member earns 5 points total in addition to the discount after completing the topic when we 1/2 his total earnings.
And that is how discounts work with weapons.
And that is how discounts work with weapons.
- Weapons require Strength equal to 2/3rds of its Strength to properly wield it and Armor requires Endurance equal to 2/3rds of its Strength to wear with ease. Using either without the appropriate stat requirement will cause a debuff. A Speed debuff will occur when wielding Weapons without the proper Strength and a Strength debuff will occur when wearing Armor without the proper Endurance. These debuffs will be equal to half the difference of the required Strength of the weapon or armor, per weapon or armor piece.
- Armor has a flat +75 ryo per piece if one wishes it to have the 2.5x Defensive jutsu bonus and needs to be made of a suitable material for its strength. A 10 Str cloak is fine but a 50 Str cloak is not.
- If a character receives a weapon created by another player, such as a kunai with a special fuuinjutsu on it, the user receiving the weapon can add it to their sheet to used beyond that thread at 50% the cost. Using it within the thread costs the recipient no points. Moderator discretion will be used in cases where this could be abused.
- Techniques that are based on using projectiles are defaulted at being done with a Bows or launcher, meaning a projectile technique that does not utilize a bow or launcher would be considered more complex, and thus be +1 rank.
- When a projectile is launched with a bow or launcher, it is considered as having 1.5x its launching strength for the sake of defenses. Since defenses have 2.5x strength against strikes weaker than them, if a 30 strength defense was erected it would have 75 strength, and after a projectile was thrown at it with 20 strength, it would then have 55 strength left. However if a projectile was shot/launched at it with 20 strength, the defense would lose 30 strength, giving it 45 strength remaining.
- This bonus applies only to launchers that are listed in equipment, not those created through jutsu. Projectiles made through equipment or jutsu can confer this bonus however.
Poisons Poisons come in two types: natural and artificial. Natural poisons are free and found on summons, pets, and companion creatures that naturally have access them. These start at the user’s rank, and increase when they rank up, but can't exceed what the poison would naturally do.
Artificial poisons are considered special weapons and are priced by staff based on their effects, duration, method of transition, and quantity.
Training Another option to get jutsu or raise stats is to train for them. This involves posting a lonely or social where you have your character train according to the following table:
Training | Base Word Count | Training | Base Word Count |
E-Ranked Jutsu | 1000 | D-Ranked Jutsu | 1400 |
C-Ranked Jutsu | 1800 | B-Ranked Jutsu | 2200 |
A-Ranked Jutsu | 2600 | S-Ranked Jutsu | 3000 |
You may also train multiple jutsu at the same time so long as you clearly denote what is being trained and the word count for all jutsu equals at least the minimum combined total.
If a person were to train jutsu of a concentration same as their Primary Affinity, their minimum for that affinity is 300 words instead of the traditional 400.
Stat training, though is a bit different. You are only allowed to stat train 75 times. You cannot combine stat trainings into a single word count; for example: having a 1000 word tai training and 1000 word speed training, and just training for 2000 words. Each training must meet the count separately. Stat trainings are always 1000 words in length, though a moderator may request that you add additional information if they feel it was not adequate enough. Companions follow the same guide lines for stat training, but can only stat train 25 times. You can train multiple stats of the same kind by increasing the word count as necessary. For example, writing a 2000 word stat training for strength will earn you 2 strength stats, 3000 words will earn you 3 strength stats, and so on so forth. However like stated before you cannot do 1000 words for strength and 1000 words for taijutsu).
Pre-Approved Jutsu You can have your jutsu approved through modifications before you train them. They are treated like any other jutsu in the grading process, and are added underneath your other jutsu in a spoiler called "Pre-Approved Jutsu". However there are limitations that come with this.
- Jutsu may not be used until trained/bought
- Pre-approved jutsu can be trained in Socials.
What requires to be purchased and what doesn't is left to the discretion of the moderating team. And they will be priced on a case by case basis until further notice.
This concludes the look on the basics of training, weapons, and other items. For a look at pricing for more specialized items or weapons beyond the basics please follow this link to visit the Special Pricing page and/or contact a member of the moderator team to assist you in creating your ultimate dream weapon!