[Denied]Tsuki Senju

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TheOneAndOnly
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Joined: Thu Dec 13, 2018 11:16 pm

[Denied]Tsuki Senju

Post by TheOneAndOnly » Fri Mar 15, 2019 12:56 am

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Tsuki Senju
Tsu, Dr.Instinct, Tsu

[Nindo]"Don't get trapped"

General Information Age: 24
Gender:male
Height:5'10
Weight:198
Physical Features: He has a round face. He is muscular and has black hair with black eyes. He has big hands, and thick calves. His hair is tied in a pony tail which extends to underneath his neck.
  • Face/head: Scar running down his left eye, straight down. His hair is wrapped around his ears and go down his face. Has the Konoha symbol tattoed on top of his eyebrow, to the left.
  • Body: Muscular. He is short and buff, his chest squared, as well as round shoulders with round biceps. His lowerbody is the same way. His skin tone is brown.
  • Notable Features:----
Clothing/Accessories:Flak jacket underneath his black cloak which covers his whole appearance, as well as his mouth, leaving only his eyes to be visible. The flak jacket can protect from blast explosions . Black jeans are worn, and accompanied with combat boots.
Picture:
Personality: Tsuki is a military mind, he often likes to battle against others. Although, he will never let a comrade fall behind, and will even return to the battle site to recover the body if could. Tsuki cares about others, and is charismatic with a silver tongue. He is smart. He fights for the under dog. He is chaotic neutral, and gets along with any type of character, but can separate his feelings from the mission, because Tsuki lacks true empathy and sympathy, he makes up for it with loyalty.
  • General:
  • Hopes/Dreams: To One Day unite the shinobi world.
  • Fears: To die alone. Being weak. Never becoming something. Losing comrades
  • Combat Mentality:--He can lie his way around others, and uses psychology in warfare to break down his opponents, and to get to the bottom of situations. When fighting he observes first, then takes mental notes of behaviours of his opponent. He will make sure to be the last man standing. He is calm in dangerous situations, acting as a coolant against the hot tension. After analyzing the strengths and weaknesses he goes on the offensive, or defensive, when executing his plans, and is either aggressive or conservative. When paired up with team mates, he often soars them, and then utilize' s the ally based on the type of partner they are. He is a tactician, often steps ahead, and a visionary. He observes his opponents.
    --

Battle Information Village: Konohagakure ninja
Rank: Jounin
  • Ninjutsu: 45
  • Taijutsu:25
  • Genjutsu:8
  • Stamina:30
  • Control: 15
  • Strength:25
  • Speed:12
  • Instinct: 40
Equipment: Roller blade chakra powered boots. The boots operate solely by concentrating energy to the boots, and has to build up. Upon building up enough chakra into the boots, the user's performs a hand seal and the sole's will push out the roller blades. The roller blades are then swayed like regular roller blades and controlled by the user. Upon activation boost 15 speed, and decreases 10 strength and 5 instinct.
Companions: (0/1)
Primary Affinity: Mokuton
Abilities and Concentrations
Abilities
Mokuton
Second Ability
Third Ability
Concentrations
Ninjutsu
Senju:
Mokuton [Wood Release] is a unique elemental affinity exclusive to the Senju clan. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the clan is able to create strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Moktuon users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the rank of the jutsu.
  • E-rank: 2 posts
  • D-Rank: 3 posts
  • C-Rank: 4 posts
  • B-Rank: 5 posts
  • A-Rank: 6 posts
  • S-Rank: 7 posts
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Taijutsu
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/color]
Bone Breaker Style:
BBSShow
was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations[/center]

Genjutsu[Place them here]

Jutsu
NinjutsuShow
Mokuton, Spike Touch.
E-Rank Ninjutsu
By performing the correct hand seals, the user of causes the fingers to become spikes of wood, but their palms remaining flesh. The user's strength is at 5 for the needles. 

~Mokuton • Wood Weapon Creation
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 wooden basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.
~Mokuton • Bulwark
D-Rank Ninjutsu
By performing the correct hand seals, the user of causes several waves of wood to grow out of their arm, forming a 5x3 foot, 4 inch bulwark of wood to form on their arm. The bulwark has a strength of 6 and forms at a speed of 4.
Mokuton • Wall of Eden
D-Rank Ninjutsu
By performing the correct hand seals, the user of causes several waves of vines to grow out of the earth, forming a 6x6 feet wall around himself. The wall has a strength of 4 and forms at a speed of 6. 

~Mokuton • Sprouting Roots
D-Rank Ninjutsu
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 7 meters away at a speed of 6. If successful, the root will pull their feet out from under them at a strength of 4 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.

~Mokuton • Leaf Tracker
D-Rank Ninjutsu
By closing their palm and performing the correct hand seals with the other, the user can create one small leaf, around a half-inch in diameter. Once this has been done, they will place the leaf on their desired target. The user can track the exact location of the leaf for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the leaf will dissipate at the end of 6 posts.


~Mokuton • Sky Mallet
C-Rank Ninjutsu
After performing the correct hand seals, the user focuses on an already existing source of their Mokuton, causing a wooden mallet with a meter diameter to grow out of it and move at a speed of 8, up to 6 meters away from the source into a target. If it successfully hits a target, it does so with 12 strength.

~Mokuton • Roots
C-Rank Ninjutsu
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 15 meters away at a speed of 12. If successful, the root will pull their feet out from under them at a strength of 8 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.

~Mokuton • Guardian
C-Rank Ninjutsu
After performing the correct hand seals, a small tree will erupt from the ground next to the user, quickly forming into a person before becoming an exact replica of them. The clone is capable of performing Mokuton ninjutsu C-Rank or lower.
• Taijutsu: 3
• Stamina: 6
• Strength: 2
• Speed: 1


~Mokuton • Sky Pillar
C-Rank Ninjutsu
After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 15 meters of themselves at a speed of 10 and strength of 10. Targets unable to get out of the way of the pillar will be hit by it, and those with less then 10 strength will be launched into the air.

Mokuton • Rising Tree.
C-Rank Ninjutsu
After performing the correct hand seals, the user causes a tree to manifest anywhere up to 10 meters. The tree is a weeping willow and rises 10 meters. The tree forms at a speed of 6 and has a strength of 14.


~Mokuton • Four Pillar Prison
B-Rank Ninjutsu
After performing a series of hand seals, the user focuses on a target or group of targets within 20 meters and causes wooden beams to emerge from the ground around them at a speed of 20. These beams connect overhead and underground, forming a roof and bars with about two inches of space between them. It has a durability of 20 and can be as large as 6x6x6 meters.

~Mokuton • Execution Sentence
B-Rank Ninjutsu
Prerequisite:  ~Mokuton • Four Pillar Prison
After performing the ~Mokuton • Four Pillar Prison, the user will perform another set of hand seals then touch their prison, causing the ground and roof of the prison to become a solid piece of wood, then push down at a speed of 15 and strength of 25, slamming and crushing whatever is in the prison. If a target has a strength of 25 or higher, they may hold the roof up, preventing it from falling.


~Mokuton • Explosion
B-Rank Ninjutsu
After the correct hand seals, the user may touch any mokuton structure made of their chakra within the next 3 posts. Upon doing so, they will then cause the structure to explode outward from where they are (so that they remain safe) with a B-Rank Explosive force. This process usually sends massive splinters and bits of wood everywhere in front of them, making it a doubly lethal technique.

~Mokuton • Wood Spear Circus
A-Rank Ninjutsu
After performing the correct hand seals, the user will cause a dense forest of very sharp wooden spears to spring up around them in a 15 meter radius at a speed of 30 and strength of 20. The spears are about two inches in diameter, roughly 3 inches apart, and 2 meters tall.


~Mokuton • Canopy Shield
A-Rank Ninjutsu
After performing the correct hand seals, the user will cause beams of wood to sprout out of their body at a speed of 25, the beams interlocking to create a complete sphere around the user that is up to 15 meters in diameter. The sphere has a strength of 25.

~Mokuton • Mokuton Golem
S-Rank Ninjutsu
Prerequisite: 45 Ninjutsu
After performing the correct hand seals, a massive tree, nearly 10 meters tall will burst from the ground before forming into a towering golem resembling a rather stocky human being. This golem is capable of using Mokuton jutsu S-Rank or lower.
  • Taijutsu: 30
  • Stamina: 40
  • Strength: 38
  • Speed: 36



*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

Suiton • Aqua Dragons
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, running at a speed of 7, and hit at a strength of 3.


Suiton • Aqua Roar
Prerequisite Suuton Aqua Dragons

C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, they separate, the one in the front first left, the one behind goes right, and the last one stays in the middle. They all simultaneously shoot water from their mouth, and shrink by half their size for each roar. The water pump like attack Hits at a strength of 3 and moves at the speed of 7.

Suiton • Aqua Morph
Prerequisite Suuton Aqua Roar

B-Rank Ninjutsu
After performing the correct hand seals the user morphs together all three and creates a nine foot nine inch long Chinese dragon that lunges at the foes
And attacks by water slamming them. The dragon moves at 9 and hits at 11.



*Doton • Earthen Ninja Tools


*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.


*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.



*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.


TaijutsuShow
*Bane of your Existence
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

GenjutsuShow
Place Genjutsu in here



History
Historical AccountsShow
Both his parents worked for the government abroad. Travelling down different cities and countries, expanding their foreign knowledge. Things weren't relatively easy on Tsuki's part, with him not under being able to fully commit to a culture, he was left to morph to the many he traveled through, and since he was homeschooled, he wasn't too familiar with others as well. Tsuki was ridiculed growing up, and had to become the man he grew up to be. By the age of 9 his father considered him genin level, but didn't get promoted until he was eleven. Tsuki went on small missions to gain experience, and eventually was ready to participate in the Chunnin Exams. Tsuki trained profusely, until he was sure he'd pass, and he did, by learning both Suuton and Doton, along with his kekkei genkai. Although no easy task, and he was badly hurt, he passed the test.

As a Chunnin he was beginning to be involved with his mother more, as she was afraid he'd might have died, and was exposed to the different sides of the world. She taught him to heal and to use his techniques for being able to attack, and taught him the Bone Style taijutsu techniques . They taught him taijutsu and cqc in order to make up for his lack of speed. One night on his way home, he noticed his house seemed off, the door was known open so late, and as he entered, blood was laying across the floor of his parents, but of the enemies as well. Tsuki walked in on his father and mother fighting, killing each other simultaneously. He then dropped to his knees and noticed another man there, the tears quickly turned to hatred as he aimed to attack, but the killer fled the scene as his cover was blown with other reinforcements coming from behind.

He was transferred back to Konoha and was placed in a team, graduating Chunnin and becoming an Anbu.

As an Anbu, he worked hard and long for every mission. Until one day, he happened to receive a mission that involved the murderer of his parents, Almost jeopardizing the mission to exact revenge, but they eventually capture him. On there way to Konoha, Tsuki dragged the body away, and replaced it with a wooden copy, his best friend at the time caught him and stopped him from exacting revenge. However, the man was executed by Konoha upon arrival to headquarters, only to have the body be turned into dirt, the man was never caught, but some say if you only looked six feet under .

The revenge mission was the last one he did for Anbu, now having ambitions to become a teacher of some sort, or leader, he awaits Whats next for his destiny.
Last edited by TheOneAndOnly on Sun Apr 14, 2019 1:22 am, edited 16 times in total.

TheOneAndOnly
Posts: 34
Joined: Thu Dec 13, 2018 11:16 pm

Tsuki Senju

Post by TheOneAndOnly » Fri Mar 15, 2019 11:50 pm

Edited

User avatar
Ace Trainer
Posts: 13405
Joined: Sun Nov 23, 2008 7:00 pm

Tsuki Senju

Post by Ace Trainer » Sat Mar 16, 2019 3:54 pm

Are you sure you want to restrict yourself to 3 genjutsu and 3 speed?
Quote:
Equipment: Roller blade chakra powered boots
We'll need an actual description on this so we can properly price it.
Are you sure you don't want any other weapons?

There is some weird coding in your jutsu, missing returns. If you could fix that.
The ZealotThe RevolutionaryThe Disciple
Inactivated CharactersShow
[MizukageKirigakure no SatoShinwa, Basuta no Suihouheki YasahiiSpirit of CapricornTopenga]

[JouninKonohagakure no SatoFutoheki, Hitoare]

[JouninKirigakure no SatoAisu, Koiji]


[GeninKumogakure no SatoSakkiBushou-San]

[A-ranked Missing NinjaIwagakure no SatoBatsu, Betsuni]

[GeninKonohagakure no SatoFutoheki, Yasunari]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

TheOneAndOnly
Posts: 34
Joined: Thu Dec 13, 2018 11:16 pm

Tsuki Senju

Post by TheOneAndOnly » Sun Mar 17, 2019 4:57 am

Edited. And yes, I will buy some along the way.

User avatar
Niro
Posts: 6833
Joined: Fri Dec 11, 2009 7:00 pm

Tsuki Senju

Post by Niro » Thu Mar 21, 2019 12:11 pm

Random 'Hide' at the very top of your app

You have 205 stats, Jounin get 200

Roller blades are a cool idea but need some tweaking. The most anyone can boost is a +30 and that's with death boosting. Currently they give a +33 boost. The most you could get would be +20 for the cost of an S45 jutsu which is a lot more than the equipment points you have at start up. For the +20 version it'd cost 62 points and Jounin only get 35 on start up. You could get a lesser version of with a lower boost and upgrade to the +20 version in the future, using the base for a discount. If it's your only piece of equipment and you want to use all 35 points on it, you could get an S35 version which would give +15 to Speed. However, because it's a boost it needs a draw back. You can split the drawback into two different stats; I'd suggest Strength (Can't put all his force into a punch due to not being able to firmly plant his foot because of the roller blades) and Instinct (focusing on keeping up with the increase in speed).

Do you want all of your jutsu bolded?
#MakeIwaGreatAgain
NameVillageRankTeam
Kosuke [color=#DC143C]Miracle CountryC-rank
Tatsuo [color=#940839]IwaBanninTeam 18 Jousai
KinomichiIwaJounin
Shikatsu [color=#00CED1]KonohaGenin

TheOneAndOnly
Posts: 34
Joined: Thu Dec 13, 2018 11:16 pm

Tsuki Senju

Post by TheOneAndOnly » Fri Mar 22, 2019 1:34 am

All Done




Yes

User avatar
Niro
Posts: 6833
Joined: Fri Dec 11, 2009 7:00 pm

Tsuki Senju

Post by Niro » Fri Mar 22, 2019 11:59 am

~Mokuton • Wall of Eden <-Please remove the ~. That's for archive clan jutsu only. Nothing else though is wrong with it.

~Mokuton • Sky Pillar <-You have this twice

Suiton • Defensive Barrier <-Please put the * back for archive jutsu

*Suiton • Aqua Dragons <-Please remove the * for non-archive jutsu. Since it's a multiple projectile the amount of stats it gets goes down a rank. You'd only get 10 stats.

*Suiton • Aqua Roar <-Please remove the * for non-archive jutsu. Since it's a multiple projectile the amount of stats it gets goes down a rank. You'd only get 10 stats.

*Suiton • Aqua Morph <-Please remove the * for non-archive jutsu. Since it's a multiple projectile the amount of stats it gets goes down a rank. You'd only get 20 stats.

Since you have Bone Breaker, you need to copy and paste the style description within your taijutsu spoiler at the very top. Here's the code.

Code: Select all

[quote][center][color=#E8E2D6]Bone Breaker Style[/color] was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
[i]Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations[/center][/i][/quote]
Your taijutsu pyramid doesn't support an A-rank atm. You need 2 B-ranks.

I'm counting 121 points of jutsu, Jounin get 120.
#MakeIwaGreatAgain
NameVillageRankTeam
Kosuke [color=#DC143C]Miracle CountryC-rank
Tatsuo [color=#940839]IwaBanninTeam 18 Jousai
KinomichiIwaJounin
Shikatsu [color=#00CED1]KonohaGenin

TheOneAndOnly
Posts: 34
Joined: Thu Dec 13, 2018 11:16 pm

Tsuki Senju

Post by TheOneAndOnly » Sat Mar 23, 2019 2:43 am

Done

User avatar
Kabu
Posts: 5572
Joined: Thu May 09, 2013 8:00 pm

Tsuki Senju

Post by Kabu » Mon Mar 25, 2019 3:55 pm

Body <- We need a bit more than 'muscular.' It doesn't have to be much, but just enough so that we can get a general idea of what he looks like in terms of body build.

Mokuton as a fusion release would simply be an ability rather than a concentration

All Seeing Eye <- This would also be just an ability rather than a concentration, though I will say I'm not entirely sure what it is that you're going for here.

Mokuton, Spike Touch. <- This should be D-Rank.
Quote:
*Suiton • Aqua Dragons
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, running at a speed of 7, and hit at a strength of 3.


*Suiton • Aqua Roar
Prerequisite Suuton Aqua Dragons
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, they separate, the one in the front first left, the one behind goes right, and the last one stays in the middle. They all simultaneously shoot water from their mouth, and shrink by half their size for each roar. The water pump like attack Hits at a strength of 3 and moves at the speed of 7.

*Suiton • Aqua Morph
Prerequisite Suuton Aqua Roar
B-Rank Ninjutsu
After performing the correct hand seals the user morphs together all three and creates a nine foot nine inch long Chinese dragon that lunges at the foes
And attacks by water slamming them. The dragon moves at 9 and hits at 11.
All three of these need to have the * symbol removed as they're customs.

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Post by TheOneAndOnly » Tue Mar 26, 2019 6:50 pm

I can change the strength to 3 instead of 5 for spike touch, because I can easily be countered with the spike touch. Controlling a whole limb maybe should be a D rank.

Also- the rest is done

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Post by Niro » Thu Mar 28, 2019 1:51 pm

Your All Seeing Eye is really just a combination of a stat boost + Adv Channeling, no need to use up another Ability slot. Adv Channeling is a concentration you can pick up as an Elemental Ninjutsu specialist who selects Control as one of their stats. It allows you to charge your jutsu instead of using any hand seals. For the stat boost part, it looks like B-rank stat boost.
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Post by TheOneAndOnly » Fri Mar 29, 2019 1:17 am

I dont plan on becomong a ninjutsu specialist. So i would like to keep my third eye

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Post by Niro » Fri Mar 29, 2019 2:35 pm

Okay then, we have a couple options then. First, Senju and other Fusion clans can Ability channel. This means you can just charge up and use your Mokuton jutsu if they're written to be channeled. Jutsu can only be channeled OR cast through hand seals, not both, so any Mokuton you'd want to channel have to state you channel the chakra. This means you can only channel Mokuton, not Suiton or Doton.

If you want to channel Doton/Suiton without being an Elemental Ninjutsu specialist, that's a paid ability. You cannot start with a paid ability but they can be explained in many different ways (your All Seeing Eye). To be able to channel Elemental Ninjutsu, you'd need to spend 20 points plus another 15 if you don't want to grab the concentration for a total of 35 points and a C-rank PB.

For the stat boost part of it, that's just a B-rank boost jutsu and something I urge you not to spend an Ability slot on. You only get 3 of them, ever, and they're extremely hard to open back up once filled.
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Post by TheOneAndOnly » Sat Mar 30, 2019 5:23 pm

Ah ok. So what do you recommend then?

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Post by Niro » Sun Mar 31, 2019 2:18 pm

I recommend on holding off on the Eye for now. 35 points isn't a huge investment and a C-rank PB is nothing difficult for a jounin. It gives you a short-term goal to work towards while you get used to the site.

For the boosting portion, I'd just do some sort of B-rank (+9) boost for now. Boosts can be of any element as long as they're written in a believable manner.
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Post by TheOneAndOnly » Sun Mar 31, 2019 6:27 pm

How would I go about doing this boost. Where would I post it

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Post by Niro » Mon Apr 01, 2019 2:28 pm

You could trade out one of your B-rank taijutsu and do it as a B-rank taijutsu stance that does the +/- you have written.
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Post by TheOneAndOnly » Sun Apr 14, 2019 1:22 am

Edited

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Post by Tsedas » Thu Apr 18, 2019 2:01 pm

So looking over your history, I see that you tried to make him tag along with his parents on intelligence gathering missions. I don't think that'd happen. It'd be like Konoha sending a 1 year old who can't even form coherent words and cries all the time with James Bond on a mission to infiltrate Russian and find out about their secret howdy-dos. If Fire Country wanted foreign knowledge without being sneaky about it, they'd send an ambassador. If they want it on the DL, they will hire a hire a shinobi to infiltrate. Konoha in good consciousness wouldn't send a child with the parents on such a mission. And being a Senju, he doesn't lack for family given their status as a clan, plus the fact that intel gathering missions don't really make you spend years upon years out at a time I feel unless it's a deep cover operation. If it was, they still wouldn't let the kid go out there on the mission I feel.

Also even if he was trained by his parents in the field, he wouldn't be an official Genin until he got back and was evaluated. So you might wanna take these into consideration.

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Post by TheOneAndOnly » Fri Apr 19, 2019 1:34 am

Mmm

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Post by Niro » Sat May 04, 2019 11:13 am

timed
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