Prestige Perks: 0/0
Stat Trainings: (0/50)
Tsu, Dr.Instinct, Tsu
[Nindo]"Don't get trapped"
General Information Age: 24
Physical Features: He has a round face. He is muscular and has black hair with black eyes. He has big hands, and thick calves. His hair is tied in a pony tail which extends to underneath his neck.
- Face/head: Scar running down his left eye, straight down. His hair is wrapped around his ears and go down his face. Has the Konoha symbol tattoed on top of his eyebrow, to the left.
- Body: Muscular. He is short and buff, his chest squared, as well as round shoulders with round biceps. His lowerbody is the same way. His skin tone is brown.
- Notable Features:----
Personality: Tsuki is a military mind, he often likes to battle against others. Although, he will never let a comrade fall behind, and will even return to the battle site to recover the body if could. Tsuki cares about others, and is charismatic with a silver tongue. He is smart. He fights for the under dog. He is chaotic neutral, and gets along with any type of character, but can separate his feelings from the mission, because Tsuki lacks true empathy and sympathy, he makes up for it with loyalty.
- Hopes/Dreams: To One Day unite the shinobi world.
- Fears: To die alone. Being weak. Never becoming something. Losing comrades
- Combat Mentality:--He can lie his way around others, and uses psychology in warfare to break down his opponents, and to get to the bottom of situations. When fighting he observes first, then takes mental notes of behaviours of his opponent. He will make sure to be the last man standing. He is calm in dangerous situations, acting as a coolant against the hot tension. After analyzing the strengths and weaknesses he goes on the offensive, or defensive, when executing his plans, and is either aggressive or conservative. When paired up with team mates, he often soars them, and then utilize' s the ally based on the type of partner they are. He is a tactician, often steps ahead, and a visionary. He observes his opponents.
Battle Information Village: Konohagakure ninja
- Ninjutsu: 45
- Control: 15
- Instinct: 40
Primary Affinity: Mokuton
Abilities and Concentrations
|All Seeing Eye
Upon activating all seeing eye- , the user gains 3 ninjutsu and 3 instinct and three control. Decreasing Speed By 3- Stamina by three- Genjutsu by 3. The eye forms at the center forehead, the pinael gland breaks the surface. This enables the user to perform their primary affinity fully, and disregards hand seals swaying their primary affinity.
Close Quarters Combat:
Bone Breaker Style:
|Genjutsu||[Place them here]|
By performing the correct hand seals, the user of causes the fingers to become spikes of wood, but their palms remaining flesh. The user's strength is at 5 for the needles.
~Mokuton • Wood Weapon Creation
After performing the correct hand seals the user will form a set of up to 10 wooden basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.
~Mokuton • Bulwark
By performing the correct hand seals, the user of causes several waves of wood to grow out of their arm, forming a 5x3 foot, 4 inch bulwark of wood to form on their arm. The bulwark has a strength of 6 and forms at a speed of 4.
Mokuton • Wall of Eden
By performing the correct hand seals, the user of causes several waves of vines to grow out of the earth, forming a 6x6 feet wall around himself. The wall has a strength of 4 and forms at a speed of 6.
~Mokuton • Sprouting Roots
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 7 meters away at a speed of 6. If successful, the root will pull their feet out from under them at a strength of 4 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.
~Mokuton • Leaf Tracker
By closing their palm and performing the correct hand seals with the other, the user can create one small leaf, around a half-inch in diameter. Once this has been done, they will place the leaf on their desired target. The user can track the exact location of the leaf for up to 7 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where their target is. The chakra in the leaf will dissipate at the end of 6 posts.
~Mokuton • Sky Mallet
After performing the correct hand seals, the user focuses on an already existing source of their Mokuton, causing a wooden mallet with a meter diameter to grow out of it and move at a speed of 8, up to 6 meters away from the source into a target. If it successfully hits a target, it does so with 12 strength.
~Mokuton • Roots
By performing the correct hand seals, the user will cause a root to sprout out of the ground at their feet before lashing out at a target's feet up to 15 meters away at a speed of 12. If successful, the root will pull their feet out from under them at a strength of 8 and attempt to rapidly drag them back towards the user. If the targets strength is higher, the technique will fail.
~Mokuton • Guardian
After performing the correct hand seals, a small tree will erupt from the ground next to the user, quickly forming into a person before becoming an exact replica of them. The clone is capable of performing Mokuton ninjutsu C-Rank or lower.
• Taijutsu: 3
• Stamina: 6
• Strength: 2
• Speed: 1
~Mokuton • Sky Pillar
After performing the correct hand seals, the user causes a large 2x2x2 meter beam of wood to emerge from the ground within 15 meters of themselves at a speed of 10 and strength of 10. Targets unable to get out of the way of the pillar will be hit by it, and those with less then 10 strength will be launched into the air.
Mokuton • Rising Tree.
After performing the correct hand seals, the user causes a tree to manifest anywhere up to 10 meters. The tree is a weeping willow and rises 10 meters. The tree forms at a speed of 6 and has a strength of 14.
~Mokuton • Four Pillar Prison
After performing a series of hand seals, the user focuses on a target or group of targets within 20 meters and causes wooden beams to emerge from the ground around them at a speed of 20. These beams connect overhead and underground, forming a roof and bars with about two inches of space between them. It has a durability of 20 and can be as large as 6x6x6 meters.
~Mokuton • Execution Sentence
Prerequisite: ~Mokuton • Four Pillar Prison
After performing the ~Mokuton • Four Pillar Prison, the user will perform another set of hand seals then touch their prison, causing the ground and roof of the prison to become a solid piece of wood, then push down at a speed of 15 and strength of 25, slamming and crushing whatever is in the prison. If a target has a strength of 25 or higher, they may hold the roof up, preventing it from falling.
~Mokuton • Explosion
After the correct hand seals, the user may touch any mokuton structure made of their chakra within the next 3 posts. Upon doing so, they will then cause the structure to explode outward from where they are (so that they remain safe) with a B-Rank Explosive force. This process usually sends massive splinters and bits of wood everywhere in front of them, making it a doubly lethal technique.
~Mokuton • Wood Spear Circus
After performing the correct hand seals, the user will cause a dense forest of very sharp wooden spears to spring up around them in a 15 meter radius at a speed of 30 and strength of 20. The spears are about two inches in diameter, roughly 3 inches apart, and 2 meters tall.
~Mokuton • Canopy Shield
After performing the correct hand seals, the user will cause beams of wood to sprout out of their body at a speed of 25, the beams interlocking to create a complete sphere around the user that is up to 15 meters in diameter. The sphere has a strength of 25.
~Mokuton • Mokuton Golem
Prerequisite: 45 Ninjutsu
After performing the correct hand seals, a massive tree, nearly 10 meters tall will burst from the ground before forming into a towering golem resembling a rather stocky human being. This golem is capable of using Mokuton jutsu S-Rank or lower.
- Taijutsu: 30
- Stamina: 40
- Strength: 38
- Speed: 36
*Suiton • Propel Leap
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.
*Suiton • Water Shuriken
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.
*Suiton • Defensive Barrier
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.
Suiton • Aqua Dragons
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, running at a speed of 7, and hit at a strength of 3.
Suiton • Aqua Roar
Prerequisite Suuton Aqua Dragons
After performing the correct hand seals the user expels three 3 6 foot 6 inches long Chinese Dragons of Water, that run at the users direct front, one behind the other, they separate, the one in the front first left, the one behind goes right, and the last one stays in the middle. They all simultaneously shoot water from their mouth, and shrink by half their size for each roar. The water pump like attack Hits at a strength of 3 and moves at the speed of 7.
Suiton • Aqua Morph
Prerequisite Suuton Aqua Roar
After performing the correct hand seals the user morphs together all three and creates a nine foot nine inch long Chinese dragon that lunges at the foes
And attacks by water slamming them. The dragon moves at 9 and hits at 11.
*Doton • Earthen Ninja Tools
*Doton • Binding Formation
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.
*Doton • Dirt Cloud
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.
*Doton • Trip Fault
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.
*Doton • Spike Shot
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 15 meters away at a strength of 10 and speed of 10.
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu
*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
As a Chunnin he was beginning to be involved with his mother more, as she was afraid he'd might have died, and was exposed to the different sides of the world. She taught him to heal and to use his techniques for being able to attack, and taught him the Bone Style taijutsu techniques . They taught him taijutsu and cqc in order to make up for his lack of speed. One night on his way home, he noticed his house seemed off, the door was known open so late, and as he entered, blood was laying across the floor of his parents, but of the enemies as well. Tsuki walked in on his father and mother fighting, killing each other simultaneously. He then dropped to his knees and noticed another man there, the tears quickly turned to hatred as he aimed to attack, but the killer fled the scene as his cover was blown with other reinforcements coming from behind.
He was transferred back to Konoha and was placed in a team, graduating Chunnin and becoming an Anbu.
As an Anbu, he worked hard and long for every mission. Until one day, he happened to receive a mission that involved the murderer of his parents, Almost jeopardizing the mission to exact revenge, but they eventually capture him. On there way to Konoha, Tsuki dragged the body away, and replaced it with a wooden copy, his best friend at the time caught him and stopped him from exacting revenge. However, the man was executed by Konoha upon arrival to headquarters, only to have the body be turned into dirt, the man was never caught, but some say if you only looked six feet under .
The revenge mission was the last one he did for Anbu, now having ambitions to become a teacher of some sort, or leader, he awaits Whats next for his destiny.