[Accepted][Character] Ikinari

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Ace Trainer
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[Accepted][Character] Ikinari

Post by Ace Trainer » Sun Jan 06, 2019 7:57 pm

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Hizashi, Ikinari
General Information Age: 24
Gender: Male
Height: 5’9”
Weight: 189 lbs
Physical Features: Perhaps most striking about Ikinari is his hazel eyes that seem to glow in contrast to his deep olive skin tone. Thick hair forms into lockes on his head, hanging around ear length, and dark red bordering on brown. While in good shape, one would never consider Ikinari to be pique physical condition and he clearly doesn’t appear to be a taijutsu user or any sort of hand to hand combatant. His demeanor is given away by the often large and bright smile he wears.
Clothing/Accessories: Something of a traditionalist, Ikinari wears a traditional shinobi outfit well suited for the environment. Flowing robes held in place by a flak jacket. Ikinari’s clothes are almost entirely a tan color, with red embroidery tying the various pieces of cloth together. A black line runs from the right shoulder all the way down to the bottom hem of the right leg. The flak jacket carries most of his equipment. Hidden from view due to the flowing legs of his pants, Ikinari wears geta rather than shinobi shoes.
Personality: Upbeat and bright in his demeanor, Ikinari is a shining example of pride and joy. He loves his village and his people, takes pride in who he is as a shinobi, and greets every day as a challenge and an opportunity. While he takes no pleasure in the nature of his career choices, Ikinari enjoys the thrill of combat and looks forward to the opportunity to feel sweat dripping down his neck when things get tight. An optimist, Ikinari is known for always looking to the brighter side, relishing opportunity, and taking chances. He believes firmly in tradition, prays every morning and every night, and believes elders should be respected above all others.
Battle Information Village: Sunagakure no Sato
Rank: Jounin
  • Ninjutsu: 35
  • Taijutsu: 17
  • Genjutsu: 15
  • Stamina: 33
  • Control: 35
  • Strength: 25
  • Speed: 17
  • Instinct: 23
Equipment:
Ikinari’s flak jacket has 5 pockets on it, 2 medium pockets on the left side, 2 small pockets on the upper right, and 1 large pocket on the lower right.
Medium - Upper Left
35 Shuriken, 10 come with 20m of wires attached to each.
Medium - Lower Left
200 Makibishi and a small ejection compartment allowing them to be forcibly spread over a 3m x 3m area in front of Ikinari
Small - Upper Right
5 Exploding Tags
Small - Upper Right
5 Smoke Bombs, one is attached to the jacket and can be activated by pulling a tab on the jacket near the collar, accessible by the wearer’s teeth.
Large - Lower Right
15 Kunai
5 Kunai with exploding tags attached by wire.
Companions: (0/1)
Primary Affinity: Kaenton
Abilities and Concentrations
Abilities
First Ability
Hizashi:
Kaenton [Heat Element]

By fusing together Katon [Fire Element] and Fuuton [Wind Element], members of the Hizashi clan are able to create and use Kaenton [Heat Element].
Passive (Heating)Show
Kaenton has to ability to heat anything, increasing it's temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. While Hizashi are naturally resistant to increased temperature, even they can succumb to the excessive heat of their techniques. The heat increase, and the area they can increase, is determined by the rank of techniques, making the elder Hizashi the most danger, able to create flashes of heat that can kill with ease.
Second Ability
Third Ability
Concentrations
Ninjutsu
Kuuton Affinity:
Kuuton Affinity
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a gravitational effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity. Those without the Elemental Specialization cannot make custom Kuuton jutsu.
Passive (Pressure)Show
Kuuton users chakra to create pockets of gravity in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They can not be used on a micro scale.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Taijutsu:[Perception]
SpecializationNinjutsu: Elemental Specialist
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu, Strength Control, Stamina].

Jutsu
NinjutsuShow
KuutonShow
D-rank KuutonShow
Kuuton • Gravitate
D-Ranked Kuuton Jutsu
The user will do a series of hand seals then release a pulse of kuuton chakra. This will create a small gravitation field (1m radius from his body) around them that can be used to force objects to move with them during the length of the technique. Any objects thrown with less than 5 strength will also be caught in the pull of this technique. This technique can be maintained for 5 posts before the user must perform it again.

*Kuuton • Arise
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will kneel down and touch the ground. This will cause the ground around them for 5 metres in every direction to become a focal point. All things within this area will be thrust into the air for 8 metres, unless they resist it with a strength higher than 5.

*Kuuton • Returning from Service
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will imbue a projectile they are holding with chakra. Once they have thrown that projectile, they are able to cause it to return to them at equal speed as it is currently moving at within the next 2 posts. However, this projectile is only able to travel in a direct straight line from its position to the user, and it must be within 15 metres. Any projectiles which are stationary when called to return move with 5 speed.

*Kuuton • Fire the Reserve
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will raise up to 3 projectiles which will hover approximately 1.5m off of the ground in mid air, and set them facing in a single direction. They are then able to cause them to be launched in that direction with 5 speed and 5 strength at any time over the next 3 posts, even immediately. If they are not fired during this time, the projectiles will simply drop to the ground.

Kuuton • Weak Pressure
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will focus on an area [1m x 1m] within 5m of their body, the area becoming dark with a visible mass of chakra in the region. Should anyone move through it, they will suddenly feel the downward pressure of 5 strength of them. This lasts for 3 posts.
C-rank KuutonShow
*Kuuton • Golden Delivery
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user surrounds a projectile they are holding with kuuton chakra. Once they throw the projectile, anything it comes within 10 metres of on its flight path will be violently pushed away from it with a strength of 10. This technique only lasts a single post.

*Kuuton • Heavenly Push
C-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user selects a single object within 15 metres of themselves. They are then able to cause it to be pushed away from them using gravity with a strength of 10.

*Kuuton • Redirection Bullet
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will fire a black orb the size of a baseball made of gravity in a single direction up to 10 metres away from themselves at 10 speed. When it comes into contact with something, it will push that something in a single direction of the user's choosing with 10 strength.

*Kuuton • Zoning Orb
C-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will create a black orb the size of a baseball made of gravity within 10 metres of their person. That orb will push on anything within 5 metres of itself with 10 strength, forcing it away from it for 3 posts. This affects the user.
B-rank KuutonShow
*Kuuton • Divinity's Reach
B-Ranked Kuuton Jutsu
After doing the needed hand seals, the user sends gravity towards a target's neck that travel at a speed of 20. By doing so, pressure builds up on the target's neck, choking them with 20 strength. This considerably deadly technique lasts for 3 posts.

*Kuuton • Holy Artefact
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user is able to surround one inanimate object they are touching with gravity, so long as it is smaller than a horse. This object is then able to be moved 10 metres in a single direction with 20 speed and 15 strength once a post for 3 posts, unless this technique is ended early.

*Kuuton • Heavenly Subjugation
B-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will gather gravity into a point above them. All things within 15 metres of the user will then be pushed toward the ground with 20 strength for 2 posts. This does not include the user.
A-rank KuutonShow
*Kuuton • All Creation's Heavenly Pull
A-Ranked Kuuton Jutsu
After performing the correct hand seals, the user will extend their hand toward a single target object, person or other thing within 30 metres. That object will be pulled by gravity toward the outstretched hand with a strength of 25 for 2 posts.

*Kuuton • Ascending into Heaven
A-Ranked Kuuton Jutsu
After performing the correct hand seals, the user surrounds themselves with kuuton chakra. This enables them to fly at a speed equal to their control up to a maximum of their speed, reaching a maximum of 40 metres in the air. This technique lasts for up to 5 posts if not ended prematurely.
S-rank KuutonShow
Kuuton • Heat Wave
S-rank Kuuton Jutsu
Prerequisite: Kaenton - Sauna Jutsu, Level 1, 2, 3, 4, or 5 must be active
After performing the prerequisite technique, the user will do a series of hand seals and then release a sphere of Kuuton chakra from their body at 20 speed. Acting as something of a barrier, the kuuton chakra will rest at the edges of the prerequisite technique, and force anything moving against the barrier back at 50 strength. In addition to keeping those within the technique trapped presuming they cannot break the barrier. The pressure from the Kuuton technique exerts itself against the Kaenton as well, causing the rising heat to have nowhere to go. This increases the strength of the Kaenton technique, meaning that for every 2 posts this technique is active, the stamina drain from Kaenton - Sauna Jutsu increases by 1. This technique lasts as long as the technique it is used to contain, but drains S-ranks chakra from the user every 6 posts.
KaentonShow
D-rank KaentonShow
~Body Temperature Control
D-Ranked Ninjutsu
A pure channeling jutsu, the Hizashi is able to channel Kaenton chakra to parts of their body, heating them up by up to 20 degrees Celsius. This jutsu has no range and can only warm up the user's body, allowing for first degree burns on contact.

~Kaenton • Heat Aura
D-Ranked Ninjutsu
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 10 meter diameter area of heat centered on the clan member for the following seven posts. Anybody within the area will feel an intense heat that will usually cause them to perspire, feel thirst and in general make them uncomfortable.

~Kaenton • Minor Weapon Heating
D-ranked Ninjutsu
After doing the needed hand seals, the user floods the weapon they're holding with Kaenton chakra, raising its temperature by up to 15 degrees Celsius, causing burns on sustained contact. This temperature remains for up to 5 posts or until cancelled by the user.

~Kaenton • Mirage Clone
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a distortion of heat in front of him/her. This distortion bends light in a way that makes it look like the user. It has no defensive or offensive capabilities and only looks like the user, but is still just a chakra shell with heat inside. Upon contact, the clone dissipates, releasing a cloud of heat into its immediate surroundings. The heat is hot enough to cause first degree burns. Due to the small amount of chakra needed to maintain this clone, it has a large range and is able to travel up to a mile from the user.
The clone has the following stats:
Taijutsu: 1
Stamina: 1
Strength: 1
Speed: 1

Kaenton • Sauna - Level 1
D-ranked Ninjutsu
After doing the correct series of hand seals, the user will let out a slow, steady, heated breath. This breath will fill a 7m x 7m x 7m area with heat at 5 speed. While this doesn’t cause any stamina drain, it will cause feelings of dehydration and dizziness that those under 5 stamina may easily fall subject to. This technique expands an additional meter in each direction for every post its active, and lasts for 5 posts. The user may perform this technique again while it is still active in order to extend the length its active for by 5 posts.
C-rank KaentonShow
Kaenton • Sauna - Level 2
C-Ranked Ninjutsu
Prerequisite:~Kaenton • Sauna - Level 1
After doing the correct series of hand seals, the user will let out a slow, steady, heated breath. This breath will fill a 10m x 10m x 10m area with heat at 10 speed. This technique will cause a -1 stamina to anyone within its range every post it remains active. This technique expands an additional meter in each direction for every post its active, and lasts for 2 posts. The user may perform this technique again while it is still active in order to extend the length its active for by 2 posts. The user may also perform this technique while any prerequisite techniques are active, elevating the current heat fog to this techniques level. The user is affected by this technique at half the rate.

~Kaenton • Minor Heat Deflection
C-Ranked Ninjutsu
Prerequisite: 5 Control
After doing the needed hand seals, the user places their hands outwards, with their palms out. As long as they keep their hands out in this way, they will channel Kaenton chakra outwards into a 5 meter radius around them, creating a Kaenton circulation system. Whenever ah flame or a Katon technique enters this area with strength less than the user's control, the user can deflect it. The flame/katon will always be dispersed along the edge of the radius until it reaches the opposite side of where it struck. This area lasts for up to 3 posts, or until it has deflected 3 attacks.

~Kaenton • Magma Touch
C-ranked Ninjutsu
After performing the needed hand seals, the user touches an object with their hand. The object must be a material that doesn't have an abnormally high melting point, must be inorganic and can only be a maximum of 1x1x1 meter large. If the object meets these criteria, the user can flood it with Kaenton chakra for a full post and heat it up. The heating up is done to such a point that the object actually melts into a hot pool and remains in that state for at least 3 posts, after which it begins to cool down at a normal rate (thus the rate at which it returns to normal depends on the temperature of the environment). This pool is extremely hot and capable of causing even fourth degree burns, but the user cannot control or mold it in any way and they will be damaged by it just like anybody else.

~Kaenton • Mirage Field
C-ranked Ninjutsu
After performing the proper hand seals, the user releases Kaenton into a 10 meter radius around them, causing heat to disperse in the air within that area. This heat will cause a minor increase of up to 5 degrees Celsius, but it's real strength is in the way the hot air behaves. The behavior of the heated vs. cold hair causes a Mirage field where everything's appearance is slightly distorted. Unless the individual has a Taijutsu and Instinct stat average higher than 15, they will find it impossible to gauge distances correctly. Additionally, objects and people will all appear larger than they actually are. This also affects the user, unless they have a Taijutsu technique to counteract it, or if their stats are sufficient so that they can merely adapt to it.
B-rank KaentonShow
~Kaenton • Heat Battalion
B-ranked Ninjutsu
Prerequisite: ~Kaenton • Mirage Field, ~Kaenton • Mirage Clone
By combining two lower ranked Jutsu, the user of this technique is able to create the illusion of having cloned an army. After performing the Mirage Field jutsu, the user will create two mirage clones that look exactly like the user. These clones have only a thin layer of chakra as substance and within are nothing but hot air. On contact, these clones instantly dissipate, releasing a cloud of hot air into a 3 meter radius around them, causing third degree burns to anything within range. They have a stat of 1 in everything except their speed, which is 3. These two clones have no real battle capabilities, but instead serve to confuse the target. While within the Mirage Field, the heat will distort the image of the clones and the user and make it seem like there are 3 of each of them, making it seem like there are a total of 9 individuals within the Mirage Field. These replicated individuals are dispersed through the field as the user wishes and dissipate upon even the slightest contact and they do not have their own free will. The replicated individuals make the exact same movements as the individual they're a reflection of.

~Kaenton • Dehumidification
B-ranked Ninjutsu
After performing the proper hand seals, the user holds the final hand seal while releasing Kaenton into the air in a 20 meter radius around him/her. After a full post of saturating the air with Kaenton, the 20 meter radius suddenly becomes hotter (by about 15 degrees celsius) and extremely dry. For the next 7 posts, all of the water in the air within that are has been further evaporated and pushed higher up to the atmosphere, making it much more inaccessible for suiton users. Whenever a suiton jutsu is performed, it now costs the user 2x as much chakra to perform that jutsu. This jutsu doesn't work if there is a body of water such as a lake or a pond within that 20 meter radius.

Kaenton • Sauna - Level 3
B-Ranked Ninjutsu
Prerequisite:~Kaenton • Sauna Level 1 or Level 2
After doing the correct series of hand seals, the user will let out a slow, steady, heated breath. This breath will fill a 20m x 20m x 20m area with heat at 20 speed. This technique will cause a -3 stamina to anyone within its range every other post it remains active. This technique expands an additional meter in each direction for every post its active, and lasts for 3 posts. The user may perform this technique again while it is still active in order to extend the length its active for by 3 posts. The user may also perform this technique while any prerequisite techniques are active, elevating the current heat fog to this techniques level. The user is affected by this at half the rate.
A-rank KaentonShow
~Kaenton • Lava Field
A-ranked Ninjutsu
Prerequisite: ~Kaenton • Magma Touch
After performing a long string of handseals, the user slams their hands into the ground and pours Kaenton chakra into it. For the next post, the ground within a 20 meter radius of the user melts, becoming a hot liquid form; essentially lava. A 2 meter radius around the user is the only spot within the 20 meter radius that doesn't get converted to lava. This lava remains the same ridiculously hot temperature for up to 4 posts before the Kaenton chakra within it runs out, at which point it begins to cool and solidify at a pace dependent on its environment, with regular environments resulting in the lava cooling down and solidifying within one post. This lava is extremely dangerous and destructive and will cause fourth degree burns with sustained contact, with further exposure actually causing complete destruction of a body part. The drawback to this jutsu is that the user can not control the lava in any way and are hurt by it just as much as any body else.

Kaenton • Sauna - Level 4
A-Ranked Ninjutsu
Prerequisite:~Kaenton • Sauna Level 1 or Level 2 or Level 3
After doing the correct series of hand seals, the user will let out a slow, steady, heated breath. This breath will fill a 25m x 25m x 25m area with heat at 25 speed. This technique will cause a -5 stamina to anyone within its range every other post it remains active. This technique expands an additional meter in each direction for every post its active, and lasts for 4 posts. The user may perform this technique again while it is still active in order to extend the length its active for by 4 posts. The user may also perform this technique while any prerequisite techniques are active, elevating the current heat fog to this techniques level. The user is affected by this every other post.
TaijutsuShow
StylesShow
Perception:
Ikinari has trained in a style of taijutsu based entirely on perception, allowing him to keep track of, monitor, and evaluate battlefields in order to keep himself and his allies protected while he sets up his techniques.
Prerequisite Concentrations: [Perception]
D-rank TaijutsuShow
[Perception: Body Count]
D-rank Taijutsu Discipline
Ikinari has trained himself to keep tabs on groups of individuals at once without deteriorating his ability to focus on what is in front of him. Best for group fights, Ikinari is able to remain aware of where up to Instinct/10 individuals rounded down even if they are outside of his field of vision. If they wander further than 25m from his person, he loses track of them. He must have eyes on them for an entire post to ‘tag’ them to be subject to this discipline, and must do so again if they exit the range. This is effective for when fighting against groups.

[Perception: Distance]
D-rank Taijutsu Discipline
Ikinari has trained himself to be constantly aware of ranges, allowing him to immediately assess the distance between himself and anything within 30m of himself. This allows him to appropriately and always accurately establish distances for techniques, and also establish the ranges for attacks he sees.

[Perception: Rate]
D-rank Taijutsu Discipline
Ikinari has trained himself to rate speeds mid-combat with small amounts of information. While this doesn’t let Ikinari establish the actual speed stat, he is able to immediately perceive when someone is moving at max-speed, and if the rate they’re moving at is faster, or slower, than his own max speed.
C-rank TaijutsuShow
[Perception: Fatigue]
C-rank Taijutsu Discpline
Ikinari has spent much of his life watching people drained of energy and stamina in his Kaenton techniques, and as such is able to immediately assess the amounts of stamina individuals have lost comparative to their max stamina. While this doesn’t establish an actual stamina stat, Ikinari is able to tell when they’ve reached ¾, ½, and ¼ stamina with incredible accuracy, allowing him to determine how much longer someone may be able to continue to fight.

History
Historical AccountsShow
Ikinari was born to the Hizashi clan, and was raised, tried and true, a Hizashi through and through. In his youth he was taught the ways of the clan, and was raised with the intent that he would eventually be a part of Sungakure’s foreign relations and be a representative of both the clan and the village. Ikinari took much pride in this, and he spent much of his youth dreaming of the days he would explore the world as a shinobi and spread the ways of his village and his people. He excelled in the academy in the ways of ninjutsu and was a relatively competent taijutsu user, though he struggled with genjutsu to some degree. He would eventually become a genin, and quickly accelerated to the rank of chuunin purely through his talents and skills in ninjutsu.

As a chuunin, Ikinari spent a lot of time on diplomatic and support missions. In particular, Ikinari was typically tasked with protection missions for high-profile individuals in the Sunagakure and Wind Country government. He was regarded in particular importance due to his skill in manipulating Kaenton, allowing him to slowly increase the heat in areas to catch opponents off guard. Ikinari's career is dotted with an uncharacteristic amount of successes and in contrast, very few failures. A point of pride for him, Ikinari takes his position as a shinobi very seriously and avoided doing anything that may have brought a bad look to his name or title.

Due to his skills with ninjutsu he was able to quickly reduce the power of enemies and force them down without killing them. Which would eventually lead him to becoming a special jounin. He continued to grow, and develop his skills, refining some of his weaknesses, learning Kuuton, and eventually deciding to specialize in a fighting style that would allow him to quickly capture and weaken his opponents in order to deter continued and long term fighting. Ikinari’s talents and dedication were not overlooked, and eventually he was named jounin. Now as a jounin, Ikinari aims to help change Sunagakure’s isolationist policies and extend their reach out into the world to spread the glory of his people.
Last edited by Ace Trainer on Mon Jan 14, 2019 3:25 pm, edited 2 times in total.
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Kao
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[Character] Ikinari

Post by Kao » Sat Jan 12, 2019 12:45 pm

• Primary affinity should just be kaenton

• For your sauna techniques you should mention that the user is affected but not as much, and specify how much he is affected.

• [Perception: Rate] <-- this is worded a little weird imo, cause I'm not sure how he would know the person is moving at max speed unless he has seen them move that fast already. are you saying he can tell what someone's max speed is even if they haven't gotten to that point? cause if so you should probably change that

• Could you expand on your history a little bit more? Especially the diplomatic missions part. Has he had any hardships? What was his life like at each rank, with a bit more detail? Right now it's really bare bones and I think you could write another paragraph or so to flesh him out.
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Ace Trainer
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[Character] Ikinari

Post by Ace Trainer » Mon Jan 14, 2019 3:26 pm

Fixed, added, expanded.

For Perception, once someone is moving at their max speed, he is able to determine that it's their max speed. Like, if someone's speed stat is 35, he can't tell what their max speed is until they're moving at 35 speed. Once they are, he can tell 'this is the absolute cap for them, and its faster/slow than my absolute cap'.
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Sanjuro
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[Character] Ikinari

Post by Sanjuro » Mon Jan 21, 2019 9:10 pm

1/2
Name Village Rank Color Code
Hirohito, Hideki Kirigakure Bannin #0047AB
Higurashi, Kazuo Iwagakure Special Jounin #FFC40C
Akechi, Gendo Cold Country C-Rank pink
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