Shinkizou Family

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Shinkizou Family

Post by Taiga » Sat Apr 27, 2019 10:27 pm

Shinkizou Family



[Six Coins - Good Fortune]

General Information
Type: Family
Village: Kumogakure Province or Gyorou Province
Size: About 300
Traits: Members of the family tend to be smaller in build than average and often have dark color hair. Genetically, nearly all members tend to be skinny. Family members poses golden-brown eyes and pale skin tones. While not a clan, Shinkizou blood is notable for running strong in offspring, even of mixed heritage.
Traditions: The Shinkizou are descendants of a famous Buddhist sect, the Pranayama Buddhists. As such, much of their traditions reflect the thousands of years of monastic culture the family experienced.
  • Clothing: Shinkizou tend to wear simple monastic clothing, often in shades of red or orange. Linen is preferred above other materials.
  • Personality: Shinkizou are resilient and well-hardened. They are extremely focused and posses and extremely impressive willpower built from years of training the body and mind through focused breathing and chanting. Mentally, they are a tough people. Shinkizou also tend to be altruistic and pacifistic due to their religious beliefs, though they are no strangers to battle if it is a means to protect.
  • Religion: Pranayama Buddhism. A Buddhist sect that focuses on Pranayama, the art of extending ones life force and becoming one with their surroundings through focused breathing and training. Paranayama preaches that ones connection to that around them and acknowledgement of the forces around them is the path to true enlightenment. The art particularly uses many throat breathing chants that can seem odd in many ways to those unacquainted.
Influence: The Shinkizou have large influence culturally in LIghtning Country, but in recent years have little to no political sway. Within Kumogakure they are not particularly influential, and are a rather neutral family, not too different from any old family beyond their abilities.
History Lightning Country's northern mountainous terrain, rich valleys, strong rivers, and ocean-side real estate combined with a history of neutrality made it the perfect breeding ground for religion. Considered the world capitol for temples and shrines, many religious groups set their routes in the country such as the Shinto Kyoukan and the Buddhist Pranayama. Before shinobi, the Pranayama sect of Buddhism was particularly strong in the north. he Pranayama were a sect of Buddhist Monks believed that breathing connected to all forms of life, and focused on using breathing to boost ones inner power to achieve the extraordinary. However, with the proliferation of shinobi and early wars, religion died down. For many it was hard to believe in gods or spirituality after the Genma wrecked havoc and through chakra man himself became god.

Regardless, the Pranayama sect evolved and survived, lasting all the way to the warring states period of Lightning Country. During the war many of their temples were destroyed and ransacked- the Pranayama being relatively wealthy due to the many donations their temples received... from there many of the survivors went to far reaches, but one of the sects migrated to Kumogakure and became known as the Shinkizou, where they have since been residents for over 100 years.

Most recently in history, due to their buddhist beliefs and being relatively peaceful, most of the the Shinkizou obtained from the Civil War in Lightning Country and instead retreated to their fallen temples. The Shinto clan Kyoukan had similar situations. During the war, aided by Kumogakure, both the Kyoukan and the Shinkizou provided medical support, food, and shelter to all displaced by war using their network of ancient temples and shrines as safe havens.
Shinobi Information Definitions:
  • Pranayama: Pranayama is an form of practiced breathing, focus, and throat chanting. Traditionally it was used to strengthen the body to prepare for tanking a hit, or to prepare to attack with more power. Alternatively, Pranayama has found itself in the last few decades being used by those who possess chakra to cast ninjutsu.
  • Iron Body Style: A unique monastic style of fighting employed by the Pranayama buddhist monks prior to the shinobi proliferation, through focus the combatant buffs their body to become iron itself.
  • The Eight Gates: A mastery and mastery and possible path for users of Pranayama, through Pranayama without moving one can turn off the limiters of their body and release the power of their tenketsu, greatly increasing their ability in combat.
  • The Chains of Damnation: A mastery found very rarely in even life-long practitioners of Pranayama, very few in history have been capable of using the Chains of Damnation. Requiring advanced skill in Pranayama, Fuuinjutsu, Instinct, and more, the user is able to use their breathing and focus to virtually stretch their existence beyond their body and perform Fuuinjutsu from range, though at it's own risky costs. This requires an Ability.
Requirements: Pranayama-derivative techniques have specific requirements which can be found described in the concentrations below. While Pranayama is an ancient art, the Shinkizou version is a modern rendition and a Secret Technique line known only to the Kumogakure family, Shinkizou.

Base Concentration:
Pranayama:
Requirements: 1 Tajjutsu Concentration
As a member of the Shinkizou clan, the practitioner has honed their mind and body to use Pranayama and through controlled breathing and throat chanting they can alter the state of their body, including their tenketsu. Shinkizou members who have studied this art can thus cast ninjutsu or perform non-maneuver taijutsu through Pranyama from even a completely still position.

To use Pranayama however requires strong bodily control. When casting a jutsu through Pranayama, regardless of jutsu type, a Taijutsu stat equal to the rank requirement of the jutsutype being cast is required. For example, if Pranayama is used to cast an S-Rank Fireball, which requires 35 Ninjutsu, 35 Taijutsu is also required. Pranayama when used as a casting method scales with the users Taijutsu level.
Mastery Ability:
Pranayama Master: Control Seals:
Requirements: Ninpou Specialist, 1 Ability Slot, Pranayama Concentration
As a member of the Shinkizou clan, the practitioner has taken their skills of Pranayama to the absolute upper limits possible allowing them to virtually stretch their existence and tenketsu beyond their body. Combined with their domain knowledge of Fuuinjutsu, the user has obtained Pranayama Mastery: Control of Seals. Usage of Ranged Fuuinjutsu created via Pranayama has a few rules however:
  • Ranged Fuuinjutsu via Pranayama requires extreme focus. The user must continue their breathing routines in addition to keeping eye-contact and focus on their target. If contact is broken or the user is unable to continue cycling their breathing, Ranged Fuuinjutsu cannot be cast.
  • There are set distances for each rank and the distances do not scale. Opposite of typical jutsu, the further the complexity of a seal, the less range it can be used at.
    • S-Rank(40^): 35 Meters
    • S-Rank: 45 Meters
    • A-Rank: 50 Meters
    • B-Rank: 75 Meters
    • C-rank: 100 Meters
    • D-Rank: 115 Meters
  • Similar to Genjutsu, casting time does not scale. This means higher stats does not speed up the time required to cast. It is static.
In addition to the Taijutsu stat requirement rules of base Pranayama, casting ranged fuuinjutsu via Pranayama also requires a Control stat equal to the requirements of the Fuuinjutsu. This means an A-Rank Fuuinjutsu performed via Ranged Pranayama requires 25 Ninjutsu, 25 Control, and 25 Taijutsu.
Jutsu
The Immortal Iron BodyShow
Harden the mind and body to become Iron. Unlike most stances, due to use of Pranayama specifically the user can actually use each stance without a specific form to their body, though the form written is considered the historical style of the fighting.
Requires: Pranayama, Rigid Body, Close Quarters Combat, Perception

Meditative State of Mind
D-Rank Discipline Taijutsu
The novice has trained themselves to empty their mind through peaceful relaxation, and in the process open their mind. Due to their relaxed mental state, the user is free from distractions of trigger emotions or irrelevant details, instead allowing their mind to ponder their environment, picking up on any clues or oddities around them.

The Nail that Sticks Out
D-Rank Stance Taijutsu
The novice has a remarkably firm stance and control over their body, allowing them to resist force with tenacity. While still relative to their strength, this allows the novice to hold their own against opposing forces even if they are a little weaker than that force, be it gusts of wind meant to knock them over or a tackle from a larger opponent. The user becomes iron- a nail that sticks out that only extremely direct force can push down. When paired with Meditative State of Mind the user can do this even more effectively, focusing their being into their stance. This technique is ineffective for a Strength difference of ≥5 in the attackers favor.

Without Fear
C-Rank Discipline Taijutsu
The novice has trained themselves to ignore emotions and to lock onto their goal at hand, ignoring even pain. They may fight without distraction, take hits without wavering, and keep going forward on their path. Those who have practiced this level of self-thought control are said to fight without fear, even of death, monks of past having been said to march forward with blades still in their body and blood gushing forth from their mouth. Legends aside, while this does well against most damage, things like dismemberment will prove more difficult to ignore relative to the fortitude of the user.

Iron Fist
C-Rank Stance Taijutsu
Requirements:Without Fear
A mixture of mind and body, the user focuses their body into a rigid stance similar with feed wide, somewhat crouching. By breathing along side their strikes, they create rhythm in their body and increase their own durability. By putting aside their fear or even pain, the user is able to punch with all the possible force of their body, using the absolute full potential of their strength without fear of injuring self. Essentially, this allows the users body to become like iron, delivering very hard painful strikes while increasing their own durability.

Samanera
C-Rank Discipline Taijutsu
The novice has rejected the lies of humanity, and in it's rejection, has become much more astute to sensing lies. This ranges from finding white lies in the stories they hear to sensing a feint or fake-attack. Should the user possess equal or higher instinct than their opponent, this is quite an easy feat.

Bulwark
B-Rank Stance Taijutsu
Requirements: Samanera, Iron Fist
Benefiting from their past stances and experience, through breathing and body control the user lowers their body temperature the user hardens and reinforces their body, adrenaline also spiking to greatly increase the durability of their body. Through focus and stance, the user moves openly and fluidly with precision with rapid execution, allowing them to move with hits to their body to minimize damage. Effectively those of the Iron Body can hit harder, take harder hits, and minimized damage to their bodies.

Devotion
B-Rank Discipline Taijutsu
Through meditation, focused breathing, and years of training, the devoted is truly an unshakable paragon. Human emotions hold little to no meaning as the users mental state becomes an extremely solid steel fortress. Just like their iron body, their mind and spirit is fortified. It becomes nigh impossible to confuse or trick the eyes of the devoted, their senses so keen and their mind so free. Even with blows to the head or overloaded visual stimuli, the user has their wits about them. This does not allow users to ignore Genjutsu.

Iron Body
A-Rank Stance Taijutsu
Requirements:Bhikkhu, Bulwark
The titular technique, masters of the Iron Body combine stance and discipline for a ferocious effect. Using the prior techniques to harden their body, their keen instinct and quick reactions, and by employing precise muscle control, the Bhikkhu will nearly automatically exert sheer power through their muscles corresponding to incoming damage, or when dealing damage. As such this allows them to let their body become living steel- a living weapon that breaks the laws of reality. Those of the Iron Body can stop even spears from piercing their stomachs by flexing their muscles at the correct time, exerting their full strength as their defense in that area.

Bhikkhu
A-Rank Discipline Taijutsu
Requirements: 35 Instinct
The master, a true monk of legendary mental and physical prowess, via breathing meditation and self-control the user is capable of completely removing themselves from the situation, almost creating the feeling of having left their human body. From this 'new vantage point' the Bhikkhu is capable of seeing all before him with unclouded judgement. The faintest movement or sound becomes input to the Bhikkhu, the tension of the opponents muscle or the vibrations on the ground giving them feedback. Legends say even the wind off an opponents moving body in the grass becomes sensory to the Bhikkhu.
The Eight Gates of HeavenShow
The ultimate and legendary form of bodily control, through controlled breathing and pure concentration the user breaks the limiters of their mind and body, allowing them to harness the full power within. Unlike usual stances, the Eight Gates of Heaven is achieved solely through Pranayama, meaning the user can enter the state through breathing and body control rather than moving a specific way.
Requires: Pranayama

Kaimon - Opening Gate
D-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +3 Strength at the cause of their movements causing minor damage and pain, mainly in the form of lactic acid. This is like how you feel after a work out- it is painful to move. Lasts 5 posts.

Kyuumon - Resting Gate
D-Rank Stance Taijutsu
Focusing their breathing and collecting themselves for two posts, during which they cannot use other jutsu, the user will unleash a ripple of energy within their body causing them to gain +3 stamina for a post and releasing adrenaline and cortisol into their body, reducing pain and removing inflammation in their body.

Seimon - Life Gate
C-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +6 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is painful to move. The user will also take a hit of -3 stamina as their blood begins to boil, the skin turning nearly read as their blood vessels engorge. Lasts 6 posts.

Shoumon - Suffering Gate
B-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 strength, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

Tomon - Limit Gate
B-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

Keimon - View Gate
A-Rank Stance Taijutsu
Prerequisite: 35 Stamina, Instinct 25
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +12 speed but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. After the end of this technique, permanent damage is done to the user causing them to lose 1 stamina permanently. Lasts for 9 posts. Blood begins to pump and oxydize slowly in the users body, allowing them to move at incredible speeds and while also granting them the ability to only need to breathe once every 5-6 posts. At this point the energy flowing off the user is so strong it vaporizes water they stand on, and causes the wind to move around them. Blood begins to poor out the users veins, baking onto their skin causing them appear not only red, but give an iron aroma to the area around them and a protective armor equal to 1/2 their stamina.

Kyoumon - Wonder Gate
S-Rank Stance Taijutsu
Requirement: 40 Taijutsu, 35 Stamina, 30 Instinct
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +18 strength, but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. This causes permanent damage to their body after the technique ends, with a permanent lost of 1 strength and pain comparable to having been stabbed in the thighs. Lasts 10 posts. The energy around the user released during the activation of this technique is so powerful, it can dent the ground beneath them and even creates a ripple of burning hot-wind around them. The original burning hot wind pushes out with 2/3rds the users strength in a 20 meter radius from them. The wind gives 3rd degree burns on direct contact. After the initial burst, this forms a burning hot aura around the user with the ability to give 2nd degree burns on contact.

Shimon - Death Gate
S-Rank Stance Taijutsu
Requirement: 35 Stamina, 35 Taijutsu, 30 Instinct, Permanent Death
This technique requires super human stamina and instinct to endure and ignore the pain of using it. A forbidden technique, and surprisingly one that requires less finesse than the form below, the user uses breathing and body control to switch every point of their tenketsu on, activate all their muscles, and everything their body has to offer. For the next 6 posts the user is able to gain 15 Strength and 15 speed. Only one stat cap can be broken, up to a max of 50. All pseudo-heavenly and heavenly taijutsu can be performed at a 4/5 fractional rate. During this time the users blood is literally vaporizing around them, performing a protective coating equal to 4/5ths their initial strength, and also causing the energy around them to be blood red. Their body is so hot and generates so much heat that their touches can deliver third degree burns. When the technique ends, the users body cell's will have moved and undergone so much stress they will begin to burn up and unravel- causing the user to seemingly disintegrate into ash at the end of their 6th post. Until their death, starting from the end of the first post the user will lose 2 potency in strength, speed, taijutsu, and stamina per post.
Last edited by Taiga on Fri Sep 20, 2019 9:32 am, edited 4 times in total.


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Post by Niro » Wed May 15, 2019 4:55 pm

The Immortal Iron Body <-Should be Close Quarters Combat rather than Upper/Lower Body

Without Fear <-What kind of pain? Ignoring pain such as your arm being cut off is much higher rank than this.

Samanera <-That'd be an instinct check

Bulwark <-We don't do damage reduction, we do damage mitigation through defenses and blocking. Meaning you can't say you take half damage.

Devotion <-Does this negate genjutsu?

Shoumon - Suffering Gate
]B-Rank Stance Taijutsu <-]

Kyoumon - Wonder Gate <-Should have an S40 Tai prereq for +18. Should be 2/3rds rather than 4/5ths.

Shimon - Death Gate <-Idk why you gave Wonder 4/5ths but this 2/3rds. This should have 4/5ths. Total boost is +30, not +40. Currently boosting 20/20
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Post by Varian » Thu May 23, 2019 12:28 pm

3 Days
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Post by Taiga » Fri May 24, 2019 9:07 am

extension pls


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Post by Varian » Sat May 25, 2019 4:00 am

7 day extension
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Post by Taiga » Tue May 28, 2019 9:17 am

The Immortal Iron Body <- Fixed

Without Fear <-What kind of pain? Ignoring pain such as your arm being cut off is much higher rank than this.
-> "Legends aside, while this does well against most damage, things like dismemberment will prove more difficult to ignore relative to the fortitude of the user."
Hmm, but I think if you have 50 stamina or high stats in conjunction with the stats its more plausible with lower rank techs given your innate ability. How is something like this?

Samanera <- Fixed

Bulwark <- How much could the stance add in Stamina/Fortitifying defensive buffs?

Devotion <-Can it even? I didnt think it was possible.

Shoumon - Suffering Gate <- What's wrong with it?


Kyoumon - Wonder Gate <- Fixed

Shimon - Death Gate <- Copy pasta issue probs. hows that? I have an issue though.

So deat boost gives +30 no? I have more drawbacks than just death because I wanted to do limit breaking. I.E. consistent stamina drain, etc. IS that really not possible?


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Post by Varian » Tue May 28, 2019 5:36 pm

Without fear -> I think it still requires a higher rank technique to ignore the effects of dismemberment, natural ability only carries you so far you require the honing of skills to channel this natural ability correctly which is reflected in the rank of the techniques.


Bulwark -> For a stat increase at B-Rank you can get a +9 for a -9 can always do physical stam for reduced speed or strength.

Devotion -> No it shouldn't be able to which is what I believe he was wanting clarified, if you wouldn't mind specifying on the technique this has no effect over Genjutsu that would be great thanks.

Shoumon -> you have a random ] that is just sat before "B-rank Taijutsu Stance" is just a typo needing fixed.

Shimon - Death Gate -> Afraid not, death boosts are considered the fullest extent you can squeeze out of a boost adding extra things won't squeeze out anything extra since you are adding your life force to the technique.
Quote:
Similar to Genjutsu, casting time does not scale. This means higher stats does not speed up the time required to cast. It is static.
-> Are they the same speed as Genjutsu casting speeds then?

I also want some clarification on this, "Pranayama Mastery" I assume this is just advanced Pranayama not a 9th stat? Just because a lot of 9th stats are named mastery usually.
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Post by Taiga » Thu Jun 06, 2019 8:24 am

Legends aside, while this does well against most damage, things like dismemberment will prove more difficult to ignore relative to the fortitude of the user.<= Yeah, I think this is neat and fine. I mean, if you have high strength/50 stamina it should be more than feasible. the technique itself doesn't allow ignoring of things like dismemberment, per se.

@Bulwark -> Hmm, I really did not wanna play with stats though. After considering it I am not sure. What is it that really bugs ya? Maybe we can tweak it else-how

@Death Boosts-> Okay, but again, we get to the point again where a +30 is pretty useless of a boost.... You could boost to high amounts like that with out dying. It's basically dying without any real gain or reason. This is why I wanted it changed in the first place to allow death boosts to get some more advantages, like breaking stat caps on specs etc. (can go above 38, etc). THere needs to be something more for throwing your life away that a high ranked jutsu with drawback gains couldn't just give you etc.

@Gen. Yes. Stats do not change the speed of casting, for balance reasons.

It is just a name for a conc, not a 9th stat.


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Post by Varian » Thu Jun 06, 2019 4:52 pm

@without fear-> Again techniques scale with stats up to a certain point otherwise there would be no need for higher rank techniques at all. You could just use D-Ranks and 50 Stam for example.

@Bulwark -> Being able to take more of a beating isn't my main issue tbh we have plenty of pain tolerance techniques etc as this won't be outright damage mitigation since we don't allow that. Hitting harder is only quantifiable with the relative stat, in this case Strength so that line would need to be removed or you can play with stats.

@Death Boosts -> You can ask Niro to look at death boosts again but I am fairly sure the answer will be the same as last time.
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Post by Taiga » Tue Jun 25, 2019 8:49 am

Again techniques scale with stats up to a certain point otherwise there would be no need for higher rank techniques at all. You could just use D-Ranks and 50 Stam for example.
Right, this is up to a certain point. What if your finger(s) gets chopped off? I think that should be ignorable, a leg? No. You can't really put a hard-fast.

@Bulwark<- What if heavenly was a requirement?

@deathboosts, k, but you can't admit the logic is wrong, no? Dying has literally no bonus or benefit over a non-death boost of high rank.


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Post by Niro » Thu Jul 18, 2019 10:57 am

Bulwark still reads as a +stam (durability)/+str (hit harder) booster without being a boost.

The suggestions (dying no matter what, being able to break spec caps) were taken into consideration and voted on in regards to the ruling. Death boosts (+30/-30) are already intrinsically stronger than any other boost, as an S50 can only boost +24/-24 without having Death being a drawback.
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Post by Taiga » Sat Jul 20, 2019 3:03 am

Here is the issue though. +6 is no where near a large enough bonus, especially end-game, to ever make this buff worth while, especially when the amount you can buff one stat is limited. It becomes a near useless tool...

It's why I disagree. I get you guys voted, but without being able to be in the conversation there's really no ability to fight for the side.


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Post by Director » Sun Aug 18, 2019 6:13 pm

Death boosts we're worked out to the below specifications. Please update your death boost accordingly.

Full +30
One stat cap broken up to a max of 50
4/5th pseudo tai flat fraction
At the end of the 1st post the degrading begins at -2 in taijutsu, stamina, strength, and speed, continues there per post so at the end of 6 posts you're at -48 which end of 6th post results in death.
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Post by Taiga » Mon Aug 19, 2019 6:41 am

4/5th pseudo tai flat fraction <- can you give me some more on that?


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Post by Niro » Mon Aug 19, 2019 10:47 am

All PHT/HT you use during your death boost are boosted to 4/5ths. Say you have a B-rank PHT that normally hits at 1/3rd, during the death boost it'd be 4/5ths.
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Post by Director » Mon Aug 19, 2019 10:45 pm

Also going to throw in there that clones cannot use death boosts. If they attempt to, they poof due to the sheer force they're attempting to release is not proper without an actual body.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Taiga
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Post by Taiga » Sun Aug 25, 2019 3:09 pm

Yeah, makes sense. will edit accordingly


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Gang Hua, Chihiro

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Rain21199
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Post by Rain21199 » Tue Sep 03, 2019 8:14 am

I'm going to give you five more days to get this done. Also you might want to go through and check your spelling/grammar

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Konohagakure - D-Rank

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Owl Country - D-Rank

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Taiga
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Post by Taiga » Fri Sep 06, 2019 7:50 pm

Thanks hoss, sorry I just got back from San Francisco and work/jet lag has left me empty


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Post by Taiga » Tue Sep 10, 2019 9:47 am

Fixed


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Gang Hua, Chihiro

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Niro
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Post by Niro » Tue Sep 10, 2019 12:15 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Post by WrightJustice » Tue Sep 17, 2019 8:45 am

Meditative State of Mind
D-Rank Discipline Taijutsu
The novice has trained themselves to empty their mind through peaceful relaxation, and in the process open their mind. Due to their relaxed mental state, the user is free from distractions of trigger emotions or irrelevant details, instead allowing their mind to pond their environment, picking up on any clues or oddities around them.

A typo?

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Post by Taiga » Fri Sep 20, 2019 9:33 am

Yeah. Ponder. Fixed it. Hope it doesnt take the 1/2 ;-;


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Post by Kabu » Wed Oct 02, 2019 11:40 am

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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