Hyōryū

A-rank Suna Mn

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Zao
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Hyōryū

Post by Zao » Fri Aug 09, 2019 9:54 pm

Username: Zao
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Hyōryū

[Goes by Ryu most of the time]
  • Some of his new nicknames include the following:
    • ["The Hood, The Black Devil, Red Eyed Demon"]
    [Do not let the narrow view of others decide your path in life.]
    General Information
    Age: 20
    Gender: Male
    Height: 7’
    Weight: 275 lbs
    Physical Features:
    • Face/head and Body: Due to not having the asset's he did while a shinobi in the village, the man was forced to use different means and materials than normal to create his “new body” after escaping during the unexpected prison break. The current puppet body the shinobi is using has a standard humanoid shape to it, standing about seven feet in height, created from chakra tempered dark black matte metals as some muscle definition was placed into the creation of the chest and legs but the arms appear a bit to large for the body being rather muscled looking and lanky in length, having three attached too each shoulder for a total of six arms. This body has only a single pair of legs on the base body, the metal puppet body is set apart by the head portion that appears more like a sleek armor helm with red lens for its eyes and a v-shaped slit in area of the mask where the mouth should be that goes all the way back to where the 'jaw bone' of a normal person should with a functioning voice box contained within to allow for speech. The chest region is designed to open up to accept the puppeteer's preservation device before enclosing it completely within the puppet body. (For more details see image below). This puppet is built with the ability to separate into multiple parts.
    • Notable Features:His body is a puppet, matte black in color, six arms, helm like face with red lens in the helm for eyes.


    Clothing/Accessories: Normal clothing worn with the puppet body is some type of cloak or robe that helps to hide the bulky features of the otherwise athletic looking frame, no foot wear of any kind is found on the black metal feet and a straw or bamboo style of hat is often worn to help conceal the man's armor like face from prying eyes of those he might encounter. A hakama like article of clothing is worn around his lower body from just below the hips down to above the knees in length in the front, and back down to near the ankle in the back. Following the dark theme of the puppet body it is accents with lines of red along the material and along the edges.


    Picture:
    ImagesShow
    Before transforming his entire body into a puppet.



    After transforming his body into a puppet
    Personality:
    • General: Hyo is the kind of person who just wants to be himself, a crime that landed him within the walls of the Sunagakure Prison, 'The Pit', for heresy which in turn instilled a direct hatred within him for the village and its narrow minded way of thinking. After escaping the prison break the man left the village and country before turning back to what got him into trouble with the village. Having desire over all others, this being to continue to upgrade his physical body, with an end result being to create the so called 'perfect body' for a shinobi, in his own eyes. In order to achieve such goals he will do things that he normally wouldn't do, as the former Suna nin wouldn't be considered to be a bad person, more so driven to obtain his own goals no matter what the cost might be in the end.

      For those that find the man in there company, he can be a truly loyal soldier and perhaps friend to those whom he considers to be a friend or important. The man's time in oppression for being what he wanted to be within the 'Pit has caused for the young man to be a bit distance and more ruthless to those he doesn't know. Yet, within him can still be found a tinge of righteousness for what is wrong and right, still somewhat a shinobi at heart. Knowing when he should kill and when he shouldn't, but having no hesitation or remorse once he has made the decision to do so.
    • Hopes/Dreams: Becoming the perfect weapon by creating the perfect puppet body.
    • Fears: Dying before creating the perfect body.
    • Combat Mentality: With a complete puppet body now, the former Suna shinobi relies on the advantages brought forth by the mechanisms concealed within his new puppet body to fight at nearly any range.
      Battle Information

      Village: Suna Free
      Rank: Jounin A-Rank
      • Ninjutsu: 20
      • Taijutsu/Deftness: 35 *
      • Genjutsu: 1
      • Stamina/Durability: 29
      • Control: 35 *
      • Strength/Strength: 35 *
      • Speed/Mobility: 20 *
      • Instinct: 25
      Equipment:
      Basic EquipmentShow
      • Fifteen (15) [Blasting Seal] tags can be found in a special pouch on the left thigh of the puppet body designed just to hold these tags.
      • Preservation Device - A heart sized metal container that houses the essential pieces of Ryu's old body and his consciousness. It is able to be moved between puppet bodies the shinobi owns.
      Puppet BodyShow

      <General Info

      Description: Due to not having the assets he did while a shinobi in the village, the man was forced to use different means and materials than normal to create his “new body” after escaping during the unexpected prison break. The current puppet body the shinobi is using has a standard humanoid shape to it, standing about seven feet in height, created from chakra tempered dark black matte metals as some muscle definition was placed into the creation of the chest and legs but the arms appear a bit to large for the body being rather muscled looking and lanky in length, having three on each six for a total of six. This body has only a single pair of legs on the base body, the metal puppet body is set apart by the head portion that appears more like a sleek armor helm with red lens for its eyes and a v-shaped slit in area of the mask where the mouth should be that goes all the way back to where the 'jaw bone' of a normal person should with a functioning voice box contained within to allow for speech. The chest region is designed to open up to accept the puppeteer's preservation device before enclosing it completely within the puppet body. (For more details see image below). This puppet is built with the ability to separate into multiple parts.

      Picture: Total Mechanisms: 15
      Mechanisms Per Rank Trained/Bought
      • Genin 3/4
      • Chuunin 0/4
      • Special Jounin 0/4
      • Jounin 0/4
      • Bannin 0/4
      Mechanisms in Use: [15/15]
      Quad Kunai Launcher (2 Mechanisms) - Left Arm 3Show
      Description: A four part kunai launder. Each part of the launcher is made up of six "barrels" connected in a circle with the parts forming a squad around the right forearm. The base of the launcher joining together upon the bicep portion of the arm where a large circular mechanism competes the launcher and the barrels extending from the elbow down to the wrist in length. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the four parts are capable of launching a volley of six kunai up to twice per post, taking half a post to reload for each launcher with the bottom two launcher able to reload seven time and the upper two launchers able to reload eight times before running out of ammo. This custom kunai launcher contains a total of a 180 Neutronium kunai and is capable of firing its projectiles at a speed and strength equal to the user’s [Deftness] and [Strength] stats, able to shoot kunai out to [Deftness x4] meters. The kunai launcher is sealed within a [Puppet Storage] fuuinjutsu on the arm when not in use or needed.
      Quad Kunai Launcher (2 Mechanisms) - Right Arm 3Show
      Description: A four part kunai launder. Each part of the launcher is made up of six "barrels" connected in a circle with the parts forming a squad around the right forearm. The base of the launcher joining together upon the bicep portion of the arm where a large circular mechanism competes the launcher and the barrels extending from the elbow down to the wrist in length. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the four parts are capable of launching a volley of six kunai up to twice per post, taking half a post to reload for each launcher with the bottom two launcher able to reload seven time and the upper two launchers able to reload eight times before running out of ammo. This custom kunai launcher contains a total of a 180 Neutronium kunai and is capable of firing its projectiles at a speed and strength equal to the user’s [Deftness] and [Strength] stats, able to shoot kunai out to [Deftness x4] meters. The kunai launcher is sealed within a [Puppet Storage] fuuinjutsu on the arm when not in use or needed.
      Senbon Blaster (2 Mechanisms) - Left Arm 2Show
      Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the outside forearm of the left arm, taking up the entire length of the forearm from elbow to wrist, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each with the circular ammo contain circling around the arm. The launcher sprays forth all twenty of the senbon found within the pod in one blast.

      The launcher is capable of firing its projectiles at a speed and strength equal to the user's [Deftness] and [Strength] stats, out to [Deftness x2] meters at full speed and strength. At [Deftness] meters the spread of the senbon blast is .5 meters and at [Deftness x2] meters the spread increases to one [1] meter in diameter. After firing the ammo cylinder rotates feeding a new pod into the firing mechanism. Currently the weapon cylinder holds thirteen of the Neutronium senbon filled 'ammo pods'. The senbon launcher is sealed within a puppet storage skill on the arm when not in use or needed.
      Senbon Blaster (2 Mechanisms) - Right Arm 2Show
      Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the outside forearm of the left arm, taking up the entire length of the forearm from elbow to wrist, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each with the circular ammo contain circling around the arm. The launcher sprays forth all twenty of the senbon found within the pod in one blast.

      The launcher is capable of firing its projectiles at a speed and strength equal to the user's [Deftness] and [Strength] stats, out to [Deftness x2] meters at full speed and strength. At [Deftness] meters the spread of the senbon blast is .5 meters and at [Deftness x2] meters the spread increases to one [1] meter in diameter. After firing the ammo cylinder rotates feeding a new pod into the firing mechanism. Currently the weapon cylinder holds thirteen of the Neutronium senbon filled 'ammo pods'. The senbon launcher is sealed within a puppet storage skill on the arm when not in use or needed.
      Cord Spear Tail (1 Mechanisms)Show
      Description: Located on the back of the puppet body is a steel sectioned spear tip like weapon, being about a foot in length and three inches in width, attached to the puppet by a half inch diameter steel capable extending from the coil concealed within the lower back within the puppet up to twenty five meters in length under the control of the user at a [Speed] and [Strength] equal to the puppet body's [Deftness]. The spear tip is forged from Neutronium.
      Arm Cannon (1 Mechanism) - Left Arm 1Show


      Description: The left hand and forearm can break apart to reveal a circular chakra cannon within that consists of two parts, the cannon portion and a turbine portion. The turbine is able to be activated by the use instilling chakra into the turbine which will then rapid spin building up a sphere of raw swirling chakra at the end of the cannon at a speed equal [Deftness+Control]/2. Once the charge is built up the cannon acts as a means to direct the built up chakra blast by releasing it in a forward blast. That power of the attack coming from the stats of the puppet, able to be released with a speed and strength equal to the [Ninjutsu+Control]/2 of the puppet. The size of the blast having a diameter equal to [Control/3] and a range of [Controlx3] in meters. The cannon after being fired occurs a four post cool down between uses. When not in use the arm will form back together concealing the weapon and returning to its normal appearance.
      Concealed Cable Arm (1 Mechanism) Right Arm 1Show


      Description: The right forearm can break apart two thirds the way up forearm towards the elbow, revealing a set of cables concealed within. One half inch thick cake is in the center of the forearm connecting the two halves and is able to allow the lower forearm and hand to extend up to fifteen meters. Spaced evenly around the upper forearm is six smaller quarter inch thick Neutronium cables that are now attached to the other arm and are able to also extend up to fifteen meters in length to tap and bind targets. All of the cables run up through the arm and into spools within the right half of the upper chest allowing for them to extend, retract, and move at the well off the user. Being able to move at a speed and strength equal to puppet body's [Deftness] and [Strength].

      Razor Wire Fingers (1 Mechanism) Right Hand 1Show
      Description: The finger tips of the hand are each able to disconnect from the fingers at the first knuckle and extend to reveal a thin piece of razor wire attaching the end of the fingertips together with their finger. Each of the fingertips and attached razor wire can be manipulated at a speed and strength equal to the Deftness and Strength stats of the puppet body user. Each wire is capable of extending up to fifteen meters and retracting from the concealed spools with the forearm. The razor wire has a cutting edge like that of a traditional knife or kunai and is useful when dealing with unarmored or unarmed targets using the wires to envelop the target or targets.
      Sniper Eye (1 Mechanism)Show

      Description: Contained within the center of the puppet body's forehead is a red eye known as the 'Sniper Eye' and when activated by the user channeling chakra into it and shutting both eyes and focusing solely on this eye it will open revealing the crimson eyes. This allows for the puppet eye to extend the vision of the user out to a maximum of [(Instinct+Deftness)/2]/5 miles, but causes for their vision to become tunneled.
      Death's Reach (1 Mechanism)Show
      Description: A large projectile launcher the measures 2.5 meters in length, needing to be held by at least three of the puppets arms for stability. The weapon launches a one foot long one inch diameter metal spike, with a total of eight rounds in an internal magazine at the back third of the weapon. Channeling chakra into the gears within the long range weapon they begin to build tension with the weapon, doing so over a full post before it is ready to fire.

      This large amount of build up force combines with the twisting grooves within the barrel of the launcher that causes the round to have a tight spiral spin allowed for the spike projectiles to be launched amazingly far distances. On the second post the user is able to launch the projectile at a Speed and Strength equal to the Deftness and Strength of the puppet body with a maximum range out to [(Strength+Deftness)/2]/5 miles. This weapon is sealed in right leg with [Puppet Storage] fuuinjutsu, covering the majority of the leg, when not in use.

      Flame Breath (1 Mechanism)Show
      Description: A compact combustion engine of the man's own design located within the armor-like head of the puppet. When activated, the armored jaw of the puppet will drop open revealing a nozzle from which will then blast a jet of flames. The flames can be maintained for up to two posts with a two post cool down period needed after any use of the mechanism. Releasing a stream of flames up to [Deftness]x2 meters in length in a conical fashion to a width equal to [Deftness] meters with a speed and strength equal to the [Deftness] and [Strength] stats of the user.


      Companions: (0/0)
      Primary Affinity: Doton
      Abilities and Concentrations
      Abilities
      First Ability
      Puppet Body:
      Having performed the ultimate taboo, the user been turned into a living puppet. They will use a “preservation device” to contain their heart, which will keep them alive without a body. A person with a puppet body cannot die unless their preservation device is destroyed. The puppet body gains the original stats that the user had in real life: Taijutsu=Deftness, Speed=Mobility, Strength=Strength, and Stamina=Durability, with the Speed and Strength of the puppet's body capping out up to a max of the user's [Control] stat.
      • Takes One Ability Slot
      • Requires 15 Control
      Second Ability
      Coming Soon:


      Coming Soon…
      Third Ability
      Coming Soon:

      Coming Soon…

      Taijutsu Specialist:
      Having devoted their lives to mastering the arts of Taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialists are able to devote a total of 10 concentrations to Taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Ninjutsu, and a max of 5 concentrations to Genjutsu.

      As a Taijutsu Specialist, [Hyōryū] is able to utilize Taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Taijutsu], [Control], [Speed], and [Strength].

      Concentrations
      Ninjutsu (4/4)[Storage and Force, Doton, Puppetry, Neutronium]

      Taijutsu (4/8)
      [Close Quarter Combat, Perception, Projectile Weapons, Corded Weapons, Rigid Structure, ]

      Genjutsu (1/1)
      [Sound]

      Jutsu
      NinjutsuShow
      NinpouShow

      *[Ninjutsu • Wall]
      D-Ranked Ninjutsu
      After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering; otherwise it lasts for 3 posts.

      [Ninjutsu • Bursting Chakra Orb]
      D-Ranked Ninjutsu
      After channeling chakra into one of their fists, forming a two inch diameter orb of chakra the user launches the orb under their control at a speed of 5 and a range up to 10 meters from the user. Upon the user willing it or it impacting something the chakra orb explodes with the force of a D-Rank explosion. If the user does not strike a target within 3 posts the jutsu will explode on its own.

      [Ninjutsu • Extended Vision]
      D-Ranked Ninjutsu
      After channeling chakra into both eyes, the user is able to enhance their vision for the next three posts, allowing the user to see at a distance of up to fifteen meters away as if they were standing directly upon it. Though as a slight draw back this causes the user’s vision to become tunneled in the direction in on what they are looking at.

      *[Ninjutsu • Hidden Needles]
      D-Ranked Ninjutsu
      After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.


      *Ninjutsu • Multiple Chakra Kai
      C-Rank Ninjutsu
      Despite requiring both hands and more time than *Basic Jutsu • Chakra Kai, Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

      [Basic Multiplying Projectile]
      C-rank Ninjutsu
      The user will channel their chakra into a projectile, after released the projectile will emit a puff of smoke that reveals a 2mx2mx2m cloud of the projectile moving at the same speed and strength as the original. These new weapons disappear after one post.


      [Endure]
      B Rank Ninjutsu
      After channeling chakra through his puppet body causing it to glow with chakra. As long as they maintain this jutsu, the body is treated as if having an additional twenty durability than normal. The user cannot use any other ninjutsu while maintaining this jutsu, the technique can be maintained for up to three posts.
      Puppetry NinjutsuShow

      *[Puppetry Style • String Trap Technique]
      D-Rank Ninjutsu
      After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

      *[Puppetry Style • Puppet Ventriloquism Technique]
      D-Rank Ninjutsu
      A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

      *[Puppetry Style • String Toggle Technique]
      D-Rank Ninjutsu
      By releasing less chakra into his chakra strings, [NAME] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

      *[Puppetry Style • Puppet Change of Body Stance Technique]
      D-Rank Ninjutsu
      After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.


      *[Puppetry Style • Initiate Puppetry Technique]
      C-Rank Ninjutsu
      The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

      [Doton Puppetry • Earth Diving Technique]
      C-Rank Ninjutsu
      Prerequisite: Doton
      By channeling doton chakra to their puppet or their puppet body, the puppeteer causes the puppet to be to move into and underneath the ground, as long as the earth isn't solid (sand/dirt), doesn't work in areas of solid rock or mostly rocky terrain. Once underground, the puppet to move about at a speed equal to [1/2] of its mobility stat, while a puppet body is able to move at speed equal to their [Control] but not greater than [1/2] of their [Speed] stat. This enables a puppet or puppet body to be able to reappear and surprise opponents. This is a good technique to set up ambushes or protecting the puppet from taking damage.

      [Puppetry Style • Weapon Retrieval Technique]
      C-Rank Ninjutsu
      Prerequisite: Requires Storage and Force Concentration and an active puppetry technique.
      Using the chakra threads of a puppetry technique, the user has learned how to reach into one of their own storage seals without destroying it in order to withdraw a number of weapons from the seal up to the maximum number of puppets the user is able to control.


      *[Puppetry Style • Advanced Puppetry Technique]
      B-Rank Ninjutsu
      Prerequisite: *[Puppetry Style • Initiate Puppetry Technique]
      Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 5 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at a speed of 5, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least 20 strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.
      FuuinjutsuShow

      *Fuuinjutsu • Tool Storage
      D-Rank Storage Fuuinjutsu
      After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

      *Fuuinjutsu • Tattoo
      D-Rank Storage Fuuinjutsu
      Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

      *Fuuinjutsu • Air Seal
      D-Rank Charge Fuuinjutsu
      A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.


      [Puppet Storage Seal]
      C-Rank Storage Fuuinjutsu
      Prerequisite: 10 Control
      By writing out the needed fuuinjutsu on a scroll or item the user is able to seal puppets into scrolls or this can be used to store additional puppet parts onto the puppet by inscribing the seal directly onto the puppet body. Unlike other storage fuuin, this is able to store much more than its size but only works with puppets or puppet related items.

      [Bursting Seal]
      C-Ranked Force Fuuinjutsu
      The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 3"x6" in size the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the force of a C-Rank explosion.


      [Blasting Seal]
      B-Ranked Force Fuuinjutsu
      The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 4"x8" in size, the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the size and force of a B-Rank explosion.

      DotonShow

      *Doton • Earthen Ninja Tools
      D-Rank Ninjutsu
      After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

      Doton • Dirt Cloud
      D-Rank Ninjutsu
      After performing the correct hand seals the user will exhale a stream of loose dirt directly in front of them at a speed of five forming a vision-impairing cloud of dirt with a 3 meter radius.
      NeutroniumShow
      Neutronium:

      Neutronium Affinity

      A character with this concentration is able to utilize Neutronium, an advanced form of Doton, and can make and use any custom or archived jutsu that require the Neutronium affinity. Neutronium is rare type of metal being a very dark shade of purple. Discovered by Ryu after transforming his original body into his current puppet body, this special elemental is a type of rare metal that has a rather toxic effect against living targets. When a target is injured or inhales particulates of the metal it will attack their body from within attempting to corrupt the body for each post the target inhales particulates of the metal or when they receive an injury that draws blood. Neutronium has the passive corrupting effect.
      Passive (Corrupting)Show
      Due to its toxic nature the metal Corrupts the body of living targets, when introduced into the body via injury or inhalation it will begin whittling away at target(s) causing them to enter into a weakened state as the battle progresses. For each post a target inhales the toxic metal in its particulate form or receives an injured the target(s) will lose one [-1] Taijutsu and [-1] Speed for the remainder of the thread or until medical treatment for the removal of the toxin is administered to them by a skilled medical nin. This debuff can only occur once per post no matter how many time a target is struck in a single post.
      Neutronium • Basic Ninja Tools
      D-Rank Ninjutsu
      After performing the correct hand seals the user will form a set of up to ten basic ninjutsu tools (such as kunai, shuriken, or senbon) or a fifteen meters length of thin wire in their hands. These tools form at a speed and strength of five.

      Neutronium • Metal Particulate Cloud
      D-Rank Ninjutsu
      After performing the correct hand seals the user will exhale a stream of tiny Neutronium metal dust directly in front of them at a speed of five forming a vision-impairing cloud of dark purple metal dust with a three meter radius. If inhaled by anyone the passive of the toxic metal will be applied. The cloud falls to the ground after two posts.



      TaijutsuShow
      Puppet TaiShow

      [Ambidexterity]
      D-Ranked Taijutsu Discipline
      Prerequisite: 5 Instinct
      After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands or dual weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.


      [Full Body Threat]
      C-Rank Taijutsu Discipline
      With his new puppet body, the user has trained to allow the fluid usage not only its normal arms and legs but every mechanism found on the puppet body to include extra limbs or even tails. He is able to use the additions mechanisms as legitimate appendages with his full strength and speed, making use of them to grapple, attack, and block.

      Flawless AimShow
      Flawless Aim Style:
      This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
      Requires [Projectile Weaponry] concentration
      *[Flawless Aim Style • Arcing Shot]
      D-Rank Taijutsu Maneuver
      The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.

      *[Flawless Aim Style • Tracking]
      D-Rank Taijutsu Discipline
      This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.


      *[Flawless Aim Style • Evasive Maneuvers]
      C-Rank Taijutsu Discipline
      The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

      *[Flawless Aim Style • Ricochet Shot]
      C-Rank Taijutsu Maneuver
      By launching their shot at the proper angle the practitioner is capable of bouncing their projectile off solid surfaces without losing accuracy. Any surface they bounce off causes the projectile to lose ⅕ of its impact strength and soft or uneven surfaces are impossible to bounce off.

      *[Flawless Aim Style • Hidden Shot]
      C-Rank Taijutsu Maneuver
      By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.

      *[Flawless Aim Style • Twisting Path]
      C-Rank Taijutsu Maneuver
      By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.


      *[Flawless Aim Style • Blind Sight]
      B-Rank Taijutsu Discipline
      The user is adept at following targets they may not be able to see. By using their other senses they can loose attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy. They must still be able to actually hit their target around any obstructions that may exist.

      *[Flawless Aim Style • Intercepting Shot]
      B-Rank Taijutsu Maneuver
      The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack. This projectile carries with it the full force of the one who launched it and is intended to deflect or destroy the attack before it comes near them. The user’s stats must be capable of tracking and intercepting the attack as well as deflecting it.

      *[Flawless Aim Style • Uncanny Shot]
      B-Rank Taijutsu Discipline
      Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.


      *[Flawless Aim Style • Sniper’s Hunting Grounds]
      A-Rank Taijutsu Maneuver
      The adept can not be in any immediate danger while doing this as it renders them immobile and unable to perceive their immediate surroundings. Provided they have means of seeing such distances they’re fully capable of taking full post of concentration and releasing a single shot that has undiminished accuracy out to [(instinct+taijutsu)/2]/5 miles.

      *[Flawless Aim Style • Flawless Aim]
      A-Rank Taijutsu Discipline
      Having surpassed even the masters of ranged combat the adept is capable of calculating all outside factors before releasing their shot. Ambient factors such as temperature, winds, moisture, water and even total blindness to their target can not waive their aim. So long as they have a means of detection and nothing is in their path that can’t be forced through or gone around they will hit their mark every time. Living targets must have a (speed+tai)/2 higher than the adepts (tai+instinct)/2 to dodge the adepts attacks without having another form of defense.



      GenjutsuShow

      *[Genjutsu • Boom!]
      D-Ranked Illusion Genjutsu
      The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

      [Genjutsu • Basic Paranoid]
      D-Ranked Illusion Genjutsu
      The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.


      History
      Historical AccountsShow

      Hyōryū was born into an average family, both of the baby's parents were shinobi though neither of them were exceptional shinobi as both were already in their twenties and were only chuunin. The boy would become their only chakra and was the love of their life and wasn't pushed either way to join the ranks of shinobi. Instead deciding to join mostly because of his mother who was a puppeteer, something that she had used to entertain him as a baby and young child, it was something that really made an impact on him during his childhood years. Causing for him to want to follow in his mother's footsteps and become a puppet user, having small puppets to play with as a child that sometimes got him made fun off by the kids his age but he really didn't care and became someone who always chased their dreams.

      Entering into he shinobi academy at the age of nine, the child would spend three years learning how to be a shinobi with the main direction of his training focused on using puppets with a side interesting in fuuinjutsu and the applications that the two could do for one another with combined. Yet, it was shortly after his graduation around the age of thirteen that the man encountered an accident in practicing fuuinjutsu, having inscribed a fuuin diagram on his arm as he was trying to make himself more effective as a shinobi. But things went wrong and the arm was destroyed from the mid bicep down, Hyōryū truly thought that his career as a shinobi had been ended by this silly mistake yet how could he have known that this would change his thoughts about how he perceived his body and what the perfect body for being a shinobi was. As his mother whom had become a jounin by this time hand crafted a puppet arm to replace his lost one and the capabilities of the prosthetic arm really opened up the kid's eyes to just what he could do than if he had two regular arms.

      Thus about a year later, the young man had another 'accident' in which he injured his other arm in a similar manner to that of the right arm resulting in him receiving another puppet arm crafted with care from his mother, though some found it almost convenient how the accident occurred despite how proficient the young genin was become with fuuin to make such a mistake. At the age of fifteen the young man would fight another genin in his first chuunin exam, the battle a skillful one on both parts of the two young shinobi but Hyo was obviously the underdog due to being a year younger and a bit more experienced. Despite being able to catch the older genin off guard a handful of time with his puppet limbs and puppets the puppeteer still ended up losing in the end. Yet, even with losing the young shinobi was still awarded the rank of chuunin for his insight in tactics with his puppets and puppet limbs, being able to catch the older genin off guard that could have resulted in his loss during those times.

      Up until this point the young man had managed to keep his body obsession to himself and a secret from his family and friends, knowing full well the way the village looked at the type of modifications that he wanted to make to himself in order to achieve what he considered to be the perfect body at that time. Yet, in the end he couldn't help himself as he was attempting to have a rather shady medical nin help him replace his other limbs with puppet limbs. Before the actually procedure could be conducted the pair were caught and charged with heresy before being tossed into "The Pit" for their crimes in order to 'rehabilitate' there way of thinking back in line with the village at the age of sixteen. Though the young man refused to convert back to what the village considered its doctrine and divine will of the Sun, causing part of the boy to form a deep hatred for those who couldn't accept his own vision.

      Ryu expected to stay within the Sunagakure prison for some time, fully preparing himself for such as he had nothing to do except dream about not only modifying his body further with puppet parts but actually becoming a lethal weapon: having a full puppet body. At first this was nothing more than a dream but within the confines of the prison the young man met a powerful medic-nin whom he became friends with during his time within the prison. This man told him that there was an actual forbidden procedure that one could do to actually do just that though as much as Hyo wanted to believe such a thing it sounded a bit far-fetched to the inexperienced shinobi. But the truth would come to him when the prison break happened without warning allowing for the two of them to escape in the chaos that ensued. For it turned out that the old man was not spouting nonsense and had in fact been imprisoned for performing that exact forbidden procedure, something that he would in turn help Hyōryū perform for the assistance he provided before and during the prison break happened.

      At the age of eighteen, right after the prison break, Hyōryū would obtain his first dream of becoming the perfect shinobi by obtaining the puppet body but he knew that because of his current standing with the village crafting it would require a lot more work on his part due to not having the same assets that the village contained. Due to this the puppet body he currently has can only sadly be considered an incomplete prototype. Thus the missing-nin began to travel far from the village and Wind country in search of different rare materials to help modify and craft his new body, though his early journey right after the transformation was a bit rough to say the least as he was perused by hunter-nin from his own village who'd been tipped off to his whereabouts.

      Managing to escape them in the term the former shinobi found himself within a small village in a part of the country of 'Plains and Seas', where he managed to bump into a rather unique young woman. Without even knowing him or his past she was able to tell that he was like herself, on the run so to speak, and even helped him fend off a few hunter-nin who had managed to track him even two countries away...what a relentless bunch they were. A day later the two left and on their way back inland, after about a weeks worth of traveling the pair were ambushed by a team of shinobi, the ambush forced the pair to part as he led the group away who were focused on bringing his head back to the village. They ended up forming him off a large waterfall after an intense battle between the ground, but they were unable to find the man's body.

      Ryu had been exhausted from the fight, still unused to fully controlling the puppet body and it only having a limited number of weapons and mechanism at his disposal had put him in a rather difficult position. After plummeting over the waterfall his metal body had even taken a bit of a beating and in the end lost consciousness. An unknown amount of time would pass before he'd reawaken, a few men in nice robes standing over him as another rather elderly man with fine jewelry on his fingers and a few beautiful young woman next to him seemed to be analyzing the puppet body. The old man spoke to the missing-nin, explaining that they'd saved the man from the hunter-nin who had been perusing him, but that was only because he felt the shinobi could have some use to him. The man he only heard the other men around him call Mister Ji, ran a syndicate that secretly covered several countries worth of territory...and the former Suna-nin had been brought into the fold due to owning his life to the old man.

      Yet, the amount of resources at their call even impressed the puppet body nin as they helped him not only repair but also arm the puppet body of his. Causing for him to yet owe the old man and his organization another large favor. Soon after reports started to circulate in the southern and south eastern coast of the mainland of rumors of a black skinned, red eyed demon-like figure who was working for the syndicate as an enforcer who was beginning to gain some notoriety for himself know only to others in the organization as "the hood". As he never revealed his metallic face to others hiding behind the shadow of an oversized hood...
Last edited by Zao on Sat Aug 24, 2019 11:38 pm, edited 13 times in total.
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Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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Zao
Posts: 4025
Joined: Sun Aug 17, 2014 8:00 pm

Hyōryū

Post by Zao » Fri Aug 09, 2019 9:55 pm

Just place my other character application, my Iwa-nin, on hold for now please.
Last edited by Zao on Fri Aug 23, 2019 12:06 am, edited 1 time in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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WrightJustice
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Hyōryū

Post by WrightJustice » Sat Aug 10, 2019 4:20 pm

but the arms appear a bit to large for the body being rather muscled looking and lanky in length, having three on each six for a total of six.

Some kind of typo.^

Your mechanisms mention being sealed in fuuin on your body but your fuuin tats section just says coming soon.

[Basic Multiplying Projectile] <--- not sure this can work like this; are these meant to all be full strength? Seems like quite a lot to make 50 identical, full strength weapons.

[Doton Puppetry • Earth Diving Technique] <--- You don't have enough D-Rank doton techs for this, you still need to follow doton pyramid to use it.

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Zao
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Hyōryū

Post by Zao » Sun Aug 11, 2019 2:37 pm

Typo fixed

Fuuin Tattoo spoiler removed.

Basic multi - What would be your suggestion? Brought it down to twenty five total.

Doton - removed a B-rank ninpou and filled in two D-rank doton
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Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

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Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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WrightJustice
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Hyōryū

Post by WrightJustice » Wed Aug 14, 2019 9:54 am

Basic multi could actually be better as just an area as I noticed Director has a similar move and it makes more sense with it being just a 5m area of weapons, that way various sizes can be done more easily.

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Zao
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Hyōryū

Post by Zao » Wed Aug 14, 2019 4:04 pm

I'll have to have a look at his then I'll edit this one

Edit: Molded it more after that technique, but dropped it to a two meter as a five meter cloud seems like a whole lot of projectiles for a c-rank.
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Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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WrightJustice
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Hyōryū

Post by WrightJustice » Thu Aug 15, 2019 11:25 am

I been thinking that since you're using normal human stats for your character then the mention of Deftness in your mechanisms is maybe confusing, though the stats are analogues to each other, maybe its better you just use your normal stats for it or maybe note the analogue or swap in your normal stats for the puppet stats which should be fine.
Just think it needs to be clear that when you use "deftness" as a method to work out all your weapon's capabilities that it also means "taijutsu" for your puppet body self, assuming you don't just change your tai stat to deftness.

Also since your cannon arm is firing a chakra beam it should probably involve control as part of the equation for strength/speed or could be a jutsu.

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Zao
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Hyōryū

Post by Zao » Fri Aug 16, 2019 9:03 pm

Edited the chakra cannon mechanism a bit.

Added Deftness, Durability, Strength, and Mobility to the respective stats in the stat portion of the application for easier reference.
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Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

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Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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WrightJustice
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Hyōryū

Post by WrightJustice » Sun Aug 18, 2019 2:49 pm

Your new poisonous metal needs to have the doton passive reduced by half compared to regular doton to maintain both passives.

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Zao
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Hyōryū

Post by Zao » Sun Aug 18, 2019 5:46 pm

Removed
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Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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WrightJustice
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Post by WrightJustice » Tue Aug 20, 2019 2:11 pm

Just want to make sure with your poison metal:
For each post a target inhales the toxic metal or for each injury sustained the target(s) will lose one [-1] stamina for the remainder of the thread

Is this intended as a stack or just a flat -1? The injury part sounds like a stack for each one, like if there's 5 injuries they would get -5 each post.

Also I wonder if perhaps it might be better if it would scale so lower jutsu strengths take a longer number of posts to get the debuff.

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Zao
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Hyōryū

Post by Zao » Thu Aug 22, 2019 7:14 pm

I would like to see it stack, the injury part, but it might need a type of diminishing return to it as I can see some feeling that getting injured five times in one post and loosing -5 stamina to be a bit op. Perhaps any injury past one (first injury) in the same post would have the stamina debuff reduced half. IE: If someone was injured five times they would loose 3 stamina. Just an idea though.

Feel free to bring it up to the other staff and see what they think would be best balanced for the site. Looking forward to getting this character up and rolling. :D

Edit: I've changed the debuff from stamina to debuff Tai and Speed by one when injured, but only once per post. How does that sound?
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Aburame Hisato S-rank Mn / Inactive

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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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Kabu
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Hyōryū

Post by Kabu » Sat Aug 24, 2019 7:14 pm

[Puppetry Style • Weapon Retrieval Technique] <- Rather than have it be the number of chakra threads that he can manipulate, as that's an undefined value, you should have it instead be that he can retrieve items equal in number to the number of puppets that he can control at once.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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Zao
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Hyōryū

Post by Zao » Sat Aug 24, 2019 11:38 pm

Edited
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Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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Kabu
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Hyōryū

Post by Kabu » Sun Aug 25, 2019 3:05 pm

1/2
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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Niro
Tsuchikage
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Hyōryū

Post by Niro » Sat Aug 31, 2019 1:37 pm

accepted
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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