Kouseki Rokuro

[Henchman]

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Willoria
Posts: 12128
Joined: Fri Jul 31, 2009 8:00 pm
Location: Dancing with his Demons
User flair: Heart of Gold, Encased in Stone.
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Kouseki Rokuro

Post by Willoria » Fri Oct 18, 2019 11:37 pm

Username: Aes Sedai
Owner: Meiyo Souta
Stat Total: 160
Stat Trainings: (0/25)
Age: 19
Gender: Male
Height: 5’8’’
Weight: 165 lbs
Physical Features:
  • Face/head: Rokuro has short dark brown hair, often kept messy and pushed towards his face. His eyes are a very deep brown, just shy of black. The sides of his head are nearly shaved with tattoos decorating either side. His jaw is massively scarred, deformed almost, as if it was lopped off and hastily reattached at one point in time.
  • Body: Rokuro’s body is heavily scarred, chunks of his ‘gem’, Tourmaline, sticking out of him in various places in jagged forms. The pieces are more prevalent on his upper torso and arms.
  • Notable Features: Most people notice Rokuro for his creepy appearance, largely due to the pieces of Tourmaline jutting out of his body in chunks in places all over his shoulders, arms, and upper torso, as well as the tattoos on the sides of his head.
Clothing/Accessories: Rokuro wears a pair of boots that go up to his knees, appearing to be armored and even having separate pieces, worn of course over a pair of dark pants with a dark belt. He almost never wears a shirt due to his rather unique features, but sometimes opts for a dark, loose-fitting cloak when the weather calls for it. He also wears a facemask that covers his nose, mouth, entirety of his jaw and jawline, going up over his ears. The primary purpose of this mask is to hide his deformities that were the result of an old fight.

Personality:
  • General: Rokuro’s appearance being a bit off-putting to others, at best, means his personality isn’t much different. He can be fairly harsh and stern even. He rarely shows a sense of humor. Prior to his injuries that resulted in his deformities however, he was often always smiling, making jokes, and was even starting to show signs of being a bit of a womanizer, all of that stopped the day he was hurt and he became a much darker person after that.
  • Hopes/Dreams: Rokuro’s sole focus is keeping an eye on the Soul Genma, and so his so-called hopes and dreams focus around keeping the spirit in check, even hoping one day that the village might seal the thing away and never bring it out again or seal it in another person ever again.
  • Fears: Rokuro fears the full release of Shishire.
  • Combat Mentality: Rokuro is both a ninjutsu and genjutsu user and as such doesn’t always get close to his targets unless explicitly going in for the kill.

Companion Type/Rank: A Rank Henchman (Special Jounin)
Village: Sunagakure No Sato
  • Ninjutsu: 25
  • Taijutsu: 10
  • Genjutsu: 25
  • Stamina: 20
  • Control: 20
  • Strength: 15
  • Speed: 25
  • Instinct: 20
Equipment:
The Corruption Blade:
A four foot long sword made of Rokuro’s corrupted Shouton, it weakens any enemy it touches. This weakening comes at the same effect as nearly an A rank jutsu, in a -10 to Stamina. This debuff is a one time static that lasts for three posts and cannot be stacking into multiples, however it is refreshed on renewed contact.
Primary Affinity: Shouton
Ability
ShoutonBorn to the Kouseki clan, this user is able to utilize Crystal Release, a fusion composed of Doton and Fuuton, and can make and use any custom or archived jutsu that require Shouton. Shouton has a absorbing effect.
Passive (Absorbing)Show
Shouton release alone is durable, hard, makes good defenses and produces weapons with ease, but is unique for its absorbing quality. Shouton jutsu have the ability to absorb chakra, and can be manipulated based on the chakra they absorb. This means that any jutsu that does not immediately destroy shouton techniques can actually make them stronger. If a shouton technique is struck by a D-rank jutsu, it is damaged as normal, and if it is not destroyed, the chakra used to damage it is absorbed, and can be used to activate a D-rank Shouton jutsu in response. This energy can be accumulated, where 2 D-ranks equal 1 C-rank, and 2 C-rank equal 1 B-rank and so forth. The absorbing effect does not negate damage to a shouton technique. This absorbing quality has no time limit to its use.
Activation:
Shouton Jutsu have an absorbing quality, which causes them to be created in an inactive state. When a shouton jutsu absorbs chakra it will glow, which signals that it can be activated. Additional jutsu must be used to activate a shouton technique, which can cause a wide variety of effects. Once activated, if the crystal is not destroyed, it defaults to normal Doton, losing the [Absorbing] effect and gaining Doton's [Enduring] effect, but only having 1/4 it's original strength, rounded down.
Concentrations
NinjutsuCorrupted Shouton
After an encounter with the Soul Genma, Rokuro was damaged by Shijutsu, causing a new form of Shouton due to the changes in his chakra as a result of the Soul Genma. This change resulted in a corrupted form of Shouton.
Passive (Sapping)Show
Corrupted Shouton release is much like its original counterpart, and cannot be used without its original counterpart of Shouton. However where Shouton absorbs chakra, Corrupted Shouton saps chakra. With the use of related jutsu the user may sap chakra from its target in the form of draining Stamina.
TaijutsuSword Weapons
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
GenjutsuSight Initiation
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Sound Initiation
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Touch Initiation
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Warp Genjutsu
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.
OtherTenkujutsu
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

Ninjutsu – ShoutonShow
D Rank:
~Crystal Shield
D – Ranked Ninjutsu
Performing a series of hand seals the user will focus chakra into their fore arm, creating a small circle shield of crystal 2m in diameter attached to their arm. The shield forms at 5 speed and has 5 strength.

~Activation: Consume
D – Ranked Ninjutsu
If a crystal has been activated by any rank technique, the user can use this technique to activate the crystal and cause it to release the energy and become inactive again.

~Crystal Kunai
D – Ranked Ninjutsu
The user will do a series of hand seals to produce 3 kunai in one of their hand made of crystal. The kunai can resist up to 5 strength before shattering.

~Crystal Trap
D – Ranked Ninjutsu
The user will do a series of hand seals and then place their hands on two points. From their hands crystal will grow towards eachother at 1 speed, wrapping around anything they touch. So long as contact is maintained the crystal will continue to grow. Upon release, the crystal will hold the two points in place with each other with 9 strength.

~Activation: Explode
D – Ranked Ninjutsu
If a crystal has been activated, the user can do hand seals and focus on it, causing it to explode with the force of a single exploding tag, causing crystal to be thrown about.
C Rank:
~Crystal Run
C – Ranked Ninjutsu
The user will do a series of hand seals then thrust one of their hands forward, large crystal spikes 2ft in length will burst from the ground in varying directions at 10 speed, striking with 10 strength, for up to 5m away from their bodies.

~Crystal Wall
C – Ranked Ninjutsu
The user will do a series of hand seals then throw their hands upwards. A crystal wall will break through the ground immediately in front of them, 5m in width and 3m in height, at 5 speed. The crystal wall has 15 strength.

~Activation: Heated Crystal
C – Ranked Ninjutsu
If a crystal has been activated by a C-rank jutsu that involves katon element (includes fusions [such as steam or youton], and extensions [such as ash or sankaton]), the user can do a series of hand seals to activate the crystal. For the next 3 posts anyone who touches that crystal will get 1st degree burns on contact and 2nd degree burns if they maintain contact over a single post.

~Crystal Spear
C – Ranked Ninjutsu
The user will do a series of one handed hand seals while holding their other hand out, causing a crystal spear 3m in length to form in their hand. The spear can then be thrown, or used in close combat, but has 10 strength.

~Activation: Reject
C – Ranked Ninjutsu
If a crystal has been activated by a C-rank jutsu that involves fuuton (includes fusions [such as Kaenton or Hyouton] or an extension [such as Mist or Smoke]) the user can do a series of hand seals to activate the crystal. From the crystal a burst of fuuton will burst from the crystal as 10 speed, pushing anything away from it with 10 strength.
Ninjutsu – Corrupted ShoutonShow
D Rank:
Corrupted Caltrops
D-Ranked Ninjutsu
After forming hand seals, the user is able to create a handful of caltrops made of corrupted Shouton, enough to cover a one meter area. With the Corrupted Shouton Passive, these carry a -1 Stamina that lasts for 5 posts.
  • Durability: 2
  • Speed of Formation: 8
Corrupted Guard
D-Ranked Ninjutsu
After forming hand seals, the user slams their palm into the ground, infusing a one meter area within ten meters of the user with the Corrupted Shouton Passive, this area carries a -1 Stamina that lasts for 5 posts.

Corrupted Khyber
D-Ranked Ninjutsu
After forming hand seals, the user is able to create a Khyber knife in their hand made of corrupted Shouton. This knife is about seven inches long in the blade, four in the hilt. With the Corrupted Shouton Passive, these carry a -1 Stamina that lasts for 5 posts.
  • Durability: 2
  • Speed of Formation: 8
Corrupted Whip
D-Ranked Ninjutsu
After forming hand seals, the user creates a long whip from their hand of Corrupted Shouton, which is about six feet long. With the Corrupted Shouton Passive, these carry a -1 Stamina that lasts for 5 posts.
  • Durability: 2
  • Speed of Formation: 8
Corrupted Points
D-Ranked Ninjutsu
After forming hand seals, Rokuro is able to flood the existing chunks of Corrupted Shouton in his body and extend them into 8 to 10 inch spikes. With the Corrupted Shouton Passive, these carry a -1 Stamina that lasts for 5 posts.
  • Durability: 2
  • Speed of Formation: 8
C Rank:
Corrupted Senbon
C-Ranked Ninjutsu
After forming hand seals, the user is able to create five senbon made of corrupted Shouton. These senbon about five inches long and balanced enough for throwing. With the Corrupted Shouton Passive, these carry a -2 Stamina that lasts for 3 posts.
  • Durability: 10
  • Speed of Formation: 10
Corrupted Kunai
C-Ranked Ninjutsu
After forming hand seals, the user is able to create a single kunai of corrupted Shouton. This kunai is about 8 inches long and balanced enough for throwing. With the Corrupted Shouton Passive, these carry a -2 Stamina that lasts for 3 posts.
  • Durability: 10
  • Speed of Formation: 10
Corrupted Cards
C-Ranked Ninjutsu
After forming hand seals, the user is able to create a set of three cards made of corrupted Shouton, forming between their longest fingers. These cards are standard sized at about 3 inches by 1 ½ inches. With the Corrupted Shouton Passive, these carry a -2 Stamina that lasts for 3 posts.
  • Durability: 10
  • Speed of Formation: 10
Taijutsu – ToryuShow
Toryu Style:
Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blindspots and making the user's weapon more mobile.

Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.
D Rank:
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Taijutsu, 8 Strength.
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Part way through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with a Taijutsu stat higher than the practitioner's Strength stat can resist the tripping effect.

*[Toryu • Falling Stone]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an average of their Strength and Stamina stats, rounded up, higher than the practitioner's Strength stat can resist having their guard be disrupted. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand.
C Rank:
*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Spite Breaker]
C-Rank Taijutsu Maneuver
An unorthodox use of swordsmanship, the practitioner rushes the opponent and leaps at them, attempting to land on their shoulders. Should the practitioner succeed, they will forcefully shift their weight onto the opponent's shoulders, potentially unbalancing them. Opponents with an average of their Taijutsu and Strength stats, rounded up, higher than the practitioner's average of their Taijutsu and Strength stats, rounded down, can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown off balancing, leaving their head, neck, or torso exposed for the practitioner to attack with their sword.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.
Tenkujutsu (Nin)Show
C Rank:
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at a speed of 10. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 10 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
GenjutsuShow
D Rank:
*[Genjutsu • When Pigs Fly]
D-Ranked Illusion Genjutsu
A rather simple genjutsu that is put into place when the user says a statement ending in "When Pigs Fly". Seconds later, anyone who hears the user say that will see several pigs with full hawk wings fly past, just a few feet above the user and the victim’s head, serving as a somewhat confusing distraction.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.
C Rank:
*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.


*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

Kouseki Rokuro was born the only child of a single mother, though by the age of five he was an orphan. His mother having died in the line of duty, Rokuro himself was passed from foster family to foster family, never really feeling like he found a home again. He pushed himself to embrace the clan as his own, even as he pursued the academy. At the time of his right of passage, his chosen stone was a beautiful multi-colored, though primarily deep blue, Labrodite that was implanted into his forehead and hands. He was fond of his stone, and the beauty of it. It was as complex as he felt he was, and when he became a genin he slowly became overly fond of showing them off. He has became very good at paying the proper attention to girls.

At the young age of 12 he never really took on a steady girlfriend, but before he had a chance to hit Chunin he’d certainly been slapped by more than one girl who had thought she was “his only one”. He had garnered a bit of a reputation for him. After his chunin exam and fight, which he won, he began to be noticed for his promise in combat. He became a chunin at the age of 15, and had dreams of taking on more important roles as a shinobi and within the village. Of course, his dreams of spending time with the ladies hadn’t changed either.

It wasn’t until he was promoted to Special Jounin at 17 and given a spot on Meiyo Souta’s team guarding the genma that things took a turn for the worse. The host at the time, Henrin Sachiko, lost control and during the fight Rokuro was horribly injured. His face was horribly disfigured by Shijutsu, causing him to wear a mask to often hide the deformities. In addition his chakra was affected as his soul was damaged, a technique of his own blown to bits by the host and impaling him in several places where the crystal bonded into his flesh and bone, causing a corruption of his Shouton ability and allowing him access to something new, to Corrupted Shouton. He also finds himself suddenly afflicted with CIPA, robbing him of his ability to feel pain, or the difference between hot and cold, a condition he is still trying to find a cure for. His hatred of the Soul Genma began here, leading him to wishing the thing didn’t exist and was no longer used by the village. But as both reward and punishment he was forced to remain on Souta’s team, and told before his next promotion he must find a way to come to terms with his hatred of Shishire’s host, and “to just do his job”.
Last edited by Willoria on Sun Oct 27, 2019 10:06 am, edited 2 times in total.
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Varian
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Kouseki Rokuro

Post by Varian » Mon Oct 21, 2019 2:14 pm

Quote:
Corrupted Kunai, Corrupted Senbon etc - Techniques like these need a formation speed and strength of projectile we don't do passives by ranks anymore.
You also have a broken quote tag on the D-Rank Corrupted Techniques.
Any weapons that can be thrown or used at range must be +1 rank so ranged debuffing can only start at C-Rank and would only be a -2.
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Willoria
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Kouseki Rokuro

Post by Willoria » Fri Oct 25, 2019 11:13 pm

Hopefully I understood you and the rules right and hopefully I got this done right. lol.
  1. Fixed the broken quote
  2. I upranked the throwing weapon techs to C ranked, downranked the ones that weren't so it wouldn't mess with the jutsu trees and totals
  3. Added formation speed and durability to the weapon creation techs.
Let me know what's next! :3
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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Kouseki Rokuro

Post by WrightJustice » Sun Oct 27, 2019 9:55 am

Corrupted Guard
D-Ranked Ninjutsu
After forming hand seals, the user slams their palm into the ground, infusing a one meter area within ten meters of the user with the Corrupted Shouton With the Corrupted Shouton Passive, this area carries a -1 Stamina that lasts for 5 posts.

Seems like there is some repeated wording here.

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Willoria
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Kouseki Rokuro

Post by Willoria » Sun Oct 27, 2019 10:06 am

Fixed. Yeah I was doing some c/p with the updates last time I must've mixed it up.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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WrightJustice
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Kouseki Rokuro

Post by WrightJustice » Sun Oct 27, 2019 10:10 am

1/2

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Kabu
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Kouseki Rokuro

Post by Kabu » Sun Oct 27, 2019 10:30 am

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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