NICKNAMES
[Nindo win by any means necessary ]
General Information Age:17
Gender:female
Height: 5”11
Weight:170 lbs
Physical Features: nozomu has white hair, along with skin that is pale almost looking grey, she has cold piercing blue eyes. She has a slender and lithe frame but a mezomorphic body type, she has a lot of muscle definition in her body and has eight pack abs. Has pink rosey lips, with nice round double d cup breasts and is 5 feet and 11 inches tall, she has a big plump ass, as well as wide hips.
- Face/head:
- Body:mezomorphic body type muscular but isnt as muscular as in picture
- Notable Features:----
Picture:
“other nozumu pictures”Show
Personality: the character is very anti social and she is extremely cold placing very little value on human life. Her personality borders on sociopathy also called anti social personality disorder and she is always looking to get stronger and smarter. Luxury goods hold very very little value to her if something isn't useful or practical she considers it useless and a waist of time. Normally she treats all friends as disposable pawns to be used and if they are no longer useful thrown away.
Though there is a important distinction between friends and teammates to her and while she would abandon a friend who is no longer useful, she wouldn’t do that to a teammate unless her survival was at stake then she maybe would. She has a sense of honor or a code of sorts like most of her clan and believes in a favor for a favor and its a important priority to her to repay favors when she deems she owes someone. she is prone to lie if she thinks it will get her a favorable outcome
- General:
- Hopes/Dreams: to be the kage and to make her clan the strongest in iwa
- Fears: failure, death, being powerless, being helpless,
- Combat Mentality:------------
Battle Information Village:iwagakure
Rank:jounin
- Chakra Pool:45
- Endurance:15
- Control:45
- Strength:15
- Speed:25
- Willpower:15
15 kunai
Companions: (0/1)
Primary Affinity:suiton
Abilities and Concentrations
Abilities | |
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First Ability | kekkei genkai Shinobiyoru byōki ((creeping sickness)) Kekkai genkai Shinobiyoru byōki ((creeping sickness)) is a rare and unique ability only certain members of the clan has. Every so often a clan member is born with a inate knack for it normally you can tell during the academy and sometimes before. By then they have already been granted immunity to things like the common cold. This kekkei genkai ability gives the user the ability to merge the poisons in there body and the air with there bodily fluids and chakra provided they meet the conditions such as they are immune to the poison being used. Once poison is in there chakra they can start infusing it into there bodily fluids. Since they are immune to poison and disease That means they can eat anything for its nutritional value. Put simply this ability gives the user the ability to use a new type of chakra called poison chakra they can then use this chakra to perform unique jutsu as well as infuse it into bodily fluids though fire chakra flat out negates poison chakra. And only one poison, venom, disease, or toxin type at a time can be infused in a given jutsu unless otherwise specified. This ability also gives the user the passive immunity to all irl based poisons venoms diseases and toxins this doesn’t work on any unique and fictional poisons venoms and diseases though they do have the ability to gain immunity to these things if they have a source of said poison and can use there chakra to assimilate it. They can also use there bodily fluids to cure any poison venom, disease or toxin they have previously come in contact with and have stored in there chakra and body. |
Second Ability | |
Third Ability |
Concentrations | |
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Ninjutsu | [Suiton: Kouton Affinity: Fuuton Affinity: Doton: dokuton: “Kouton/steel kinesis”: “Dokuton/poison kinesis”: Iijutsu: Organ Transplantation: |
Taijutsu | [Rigid Structure: Close Quarters Combat: Stealth: Medicine: Perception: Deft Hands: Sword Weapons: Projectile Weapons:] |
Genjutsu | [Place them here] |
Jutsu
NinjutsuShow
*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.
*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
*[Ninjutsu • Reflect]
S-Ranked Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
Minor Steel Infusion
D-rank Ninjutsu
After channelling for the required duration the user places any part of their body onto a piece of steel this infuses up to a 2m x 2m x 2m volume of steel to be manipulated with koutonkinesis, this infusion lasts 3 posts
dokuShow
dokuton:ninjutsu thousand years of humiliationdokuton Affinity
A mutated form of Iijutsu chakra passed down through the generations of the Modoku clan, called [Dokuton] works in the opposite direction of typical lijutsu ninjutsu, damaging biological processes rather than improving them. [Dokuton] jutsu have the passive effect of [Chakra disruption]. [Dokuton] jutsu can have a variety of effects that mimic natural diseases, disorders, and toxic effects such as poisons and venoms.
The user of this specific style of ninpou is able to infect a target via the use of jutsu. Doing so is immediately recognizable as a moderately faint purple light is constantly emitted by any jutsu that uses the chakra disruption effect. Any living creature will be infected. The exact effects are determined by jutsu there attached to. Possible effects include but are not limited to delirium, fatigue, reduced chakra pool, necrosis, severe pain, or death. Those infected can use appropriate medical ninjutsu to remove the infection. Otherwise, each only lasts for a number of post dependent on the jutsu/control used. Afterwards any wounds suffered or otherwise will remain, but other symptoms will clear up. Effects can overlap each other.
“Passive (Chakra disruption)”Show
This passive reduces regeneration speeds and chakra pool by weakening the effected user with this chakra. doku’s effect is Chakra disruption, which means that all doku jutsu, regardless of effect, start and spread Dokuton chakra.
- 1-14 Strength Requirement: decrease chakra pool -1
- 15-24 Strength Requirement: decrease chakra pool by -2
- 25-34 Strength Requirement: decrease chakra pool by -4
- 35+ Strength Requirement: decrease chakra pool by -5 all decreases last for the same amount of time as the jutsu there attached to.
D ranked ninjutsu
Range touch
Duration 2 posts
This jutsu usually is primarily used by little kids and spiteful people it basically introduces a concentrated laxative poison that when making contact with skin it makes the user have either explosive diarrhea next post or piss their pants causing -1 debuff to control in addition to having the rp penalty of the humiliation associated with that and how uncomfortable it would be to fight with pants full of shit or piss running down there leg. When it makes contact it seeps into the skin leaving no trace making it perfect for people who want to make it seem like it was the opponents fault.
ninjutsu pink haze
D ranked ninjutsu
Range 10 meters
Duration 2 posts
The user breathes a plume of smoke that when making contact with the eyes it causes pink eye causing blurry vision. The eyes seem to swell and itch like crazy the pain and itchiness increases with control pain starts a dull throb at 1-10 control and at 45-50 control it causes intense pain that feels like the eye could pop at any moment and a itch similar to poison sumac
ninjutsu painful expansion
D ranked ninjutsu
Range as far as they can fling or shoot bodily fluids
Duration 4 posts
The user can either direct the poison into bodily fluids such as sweat and saliva because of that this jutsu is best used in close quarters. It makes a random body part swell up painfully feeling like it’s about to pop and becomes more sensitive to pain. The effects increase depending on control. Starts at a 5% increase in pain at 1-10 and goes up to double the pain they feel at 45-50 control
ninjutsu burning hell
D ranked ninjutsu
Range 10 meters
Duration 4 posts
The user of this jutsu can emit slime like substance they spit that on contact tricks the skin into feeling like it’s on fire the pain from the burning feeling is equal to control, this also causes a small fever. The feeling feels like first degree burns at 1-10 control and 4th degree burns at 45-50 control
ninjutsu poison funnel
D rank ninjutsu
Range 10 meters
Duration 2 posts
This jutsu causes the user to suck up all sources of poison diseases and other toxins in a 10 meter radius
C rank jutsu
ninjutsu rocking uneasy sea
C ranked ninjutsu
The user of this jutsu creates a plumb of smoke about 25 meters wide 25 meters tall that they shoot out of there mouth the smoke envelops the target and if breathed in at all the target will start puking uncontrollably as well as having stomach pains as the targets stomach slowly eats away at itself. The pain the user feels is tied to control duration 4 posts 1-10 control is a small tingle and prick and 45-50 control is feeling like there being stabbed or haven’t eaten in two weeks
ninjutsu blurry mirror world
C ranked ninjutsu
Range 25 meter circumference
The user creates a colorless scentless mist with the exception of the faint purple hue that accompanies all doku jutsu the mist can envelope a large area, and obscure vision everyone with in that breathes in this jutsu will be struck with intense vertigo as there sense of balance shifts dramatically and gains a painful ear piercing ringing noise in their ears the pain from the ringing increases with control at 5-10 it only is a dull throb and at 45-50 it feels like there ear drum just popped
ninjutsu visions of corruption
C ranked ninjutsu
The user of this jutsu will be able to detect all chakra based poisons, diseases, and other toxins within their field of vision. As well as living creatures affected by chakra based poisons diseases and other toxins as long as they are within 20 meters of the target creature. First post user tells the user that a chakra based poison, disease or toxin exists if the user continues to focus on the source of the poison, disease or toxin for a second post they learn more info on it. Such as whether it’s a poison disease or other type of toxin as well as what type of poison, disease and other toxin it is. Finally if focusing on the source for three posts they gain the remaining info on the poison, disease or other toxins there using the jutsu on.
Ninjutsu poison clone
C ranked ninjutsu
The user gathers his chakra and after performing the necessary hand seals is able to gather air in his lungs. While bringing it up through his esophagus he imbues it with poison that lines the esophagus through the mucus membrane. When it is finally dispelled from the mouth it takes the form of the user and acts as a bunshin clone might. Since the clones are made of poison vapors they are not able to touch the physical world. However, they are able to perform any C-rank jutsu known by the user that utilizes poison. When the clones disperse due to physical damage or sent away by the user they turn back into formless poison vapors that spreads up to 20m diameter
B rank
Ninjutsu Plagued Caress
B ranked ninjutsu
Any one of the various effects of dokuton capable of being used by the user can be transmitted through this technique. Forming two hand seals, the user passes an internalized poison into their outer skin particles and bodily fluids such as saliva or blood Upon physical contact, the designated poison will be transmitted to the target, taken in by the pores of the skin and entering the bloodstream. Poisons transmitted this way take two [2] additional rotations to take effect. Can only use two different effects with this jutsu the effects of the disease or toxin like substance created will be determined when the user activates this jutsu
Ninjutsu Dark rain
B ranked ninjutsu
The user performs a string of handseals before spewing forth a massive cloud of poison for one [1] rotation, condensing in the air roughly fifty meters [50m] in the sky. After performing the seal of confrontation, the cloud will condense into senbon-like needles and begin to rain down. These needles have the power to pierce 5mm of steel, easily allowing them to penetrate skin and bone with ease. Once they penetrate after 1 rotation the user is effected with a rank b poison.
A rank
Ninjutsu advanced virulent clone
A ranked ninjutsu
This potent clone technique is a more powerful version of the [Poison Clone]. Forming few hand seals, the user concentrates chakra and can rapidly grow clones from their body. These clones have a sickly look about them, as they are built from any one of the poisons the user has embodied. They are able to take a single hit of equal rank before dispersing and are only capable of performing techniques of rank B and below. What makes these clones dangerous though is that they can transmit the poison they are made, either by physical contact or by inhalation of the gas they disperse when destroyed. Due to not being directly administered, the poison of these clones only lasts four [4] rotations, making any extraneous activity difficult for that time due to the poison.
Ninjutsu plague mist
A ranked ninjutsu
The user performs the necessary handseals and then channels chakra into their very skin. By doing this they enlarge the pores on their body to even greater proportions then what is normally humanly possible. Once that step is completed the user emits poison from their sweat glands in a bitter almond scented fume that clings to the body and is visible like steam. Chakra is required to maintain the enlarged pores and allow the fumes to continue to escape the body, but no further handseals are required unless the technique is halted in which case it will need to be activated once more. The fumes do not need to be ingested or introduced directly through the bloodstream, merely remaining within the cloud's range allows the poison to seep through the victim’s skin and attack their tissue and internal organs. As the gas seeps into the body it begins to attack the tissue by causing histotoxic hypoxia, preventing cells in the blood from taking up or using oxygen. The lack of oxygen being used by the body begins to systematically shut down organs that that are sensitive to low oxygen levels. The poison requires seven [7] rotations to fully seep in, but after one [1] rotation the victim will suffer from a difficulty to breathe, dilated pupils, and an irregular heart rhythm as every organ struggles to use what oxygen it can manage. After three [3] rotations the rapid shallow breathing alters to abnormally slow respiration as liquid fills the lungs. After five [7] rotations the lack of oxygen making its way to the brain and lungs will cause the organs to cease function, sending the target into shock. If one can escape the fumes within the first rotation than they will recover from the effects after taking a rotation to breathe in fresh oxygen. However, if they have been under the effects for three [2] rotations or more, a medical ninja will be required to ease symptoms and reintroduce oxygen back into the body
lijutsuShow
Iijutsu:*[Iijutsu • Blood Clot Technique]Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed
*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.
*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary
C rank
*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts
*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.
*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.
B rank
*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts
A rank
*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
*[Iijutsu • Perfect Cure]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Adept Cure] and *[Iijutsu • Expert Antidote Technique]
Much like those before it, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Expert Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Expert Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the A-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts
S rank
*[Iijutsu • Master Antidote Technique]
S-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Expert Antidote Technique]
The highest ranking technique in its line, the *[Iijutsu • Master Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works all poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.
*[Iijutsu • Legendary Cure]
S-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Perfect Cure] and *[Iijutsu • Master Antidote Technique]
The legend of its kind, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Master Antidote Technique]. Once the antidote has been concocted following the description of the Master Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the S-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which is permanent. This permanent immunity only applies to A-Rank and lower liquid poisons.
*[Iijutsu • One's Life Resurrection]
S-Ranked Ninjutsu
Prerequisite: 30 Iijutsu
Revered for its outcome but cherished for its effects, the *[Iijutsu • One's Life Resurrection] technique is performed by highly skilled medical-nin in times of emergency. To begin, the user will focus chakra into his/her hands and follow by placing them on the chest of the freshly deceased body. By transferring his/her essence into the dead body over the course of one (1) post, the user is able to resurrect it at the expense of his/her own life. However, if the patient in question is only fatally injured but not quite dead, the user of this technique will not transfer all of his/her life essence and can live through the use of this technique. If this occurs, the user will be rendered unconscious for five (5) posts following. This technique cannot be used more than once per thread
TaijutsuShow
Place Taijutsu in here
GenjutsuShow
Place Genjutsu in here
History
Historical AccountsShow
Nozomu was born in the land of stars to a famous poison making clan her parents were the current head of the clan. When she was born her parents thought she would bring the clan to even greater heights. When she was already speaking by 5 months old her parents were quite shocked from there she proceeded to excel in everything they could teach her. By the age of 8 she was already quite skilled in poison and venom use as well as medicine and sword techniques things were going great when suddenly A big meteor struck a few mile or so from the clans location, leaving a sizable crater, Nozomu was still considered very young so she stayed back and watched as the meteor was retrieved.
When it came back she was very curious about it and immediately started studying it. It seemed to give off a strange heat that was different then normal and felt strange. Though no matter how much she studied she couldn’t under this strange phenomenon. Eventually even though she knew it’s exact composition she decided to stop spending time on it since it felt like a lost cause. Eventually though one day when she was practicing with her poisons, a few months later she would come in contact with a poison and be completely fine with it. She found this situation very odd sure it wasn’t a particularly strong poison but was still strange she wasn’t effected by it.
Later they realized she had immunity to them somehow at first they were thrilled but some other the other clans men were still skeptical Nozomu looked on confused as the tensions around the clan started to rise and eventually the other people found out also. After the grownups spent much time arguing they were eventually banished from the land of stars. Nozomu had no idea why they had been banished and knew that her clan was angry about it so just decided to wait till she was older to do something about it.
As her clan traveled a lot living as nomads once again usually being shunned for there unique affliction they eventually traveled to the land of earth where they would eventually find and join iwagakure, Nozumu and some others would then join the ninja academy and soon find out about chakra and the unique abilities of her type of chakra. From then on nozomu studied really hard and in addition to her natural talent she was able to graduate at the top of her class at the age of 14 she passed the chunin exams at 16 then became a jounin at the age 17.
When it came back she was very curious about it and immediately started studying it. It seemed to give off a strange heat that was different then normal and felt strange. Though no matter how much she studied she couldn’t under this strange phenomenon. Eventually even though she knew it’s exact composition she decided to stop spending time on it since it felt like a lost cause. Eventually though one day when she was practicing with her poisons, a few months later she would come in contact with a poison and be completely fine with it. She found this situation very odd sure it wasn’t a particularly strong poison but was still strange she wasn’t effected by it.
Later they realized she had immunity to them somehow at first they were thrilled but some other the other clans men were still skeptical Nozomu looked on confused as the tensions around the clan started to rise and eventually the other people found out also. After the grownups spent much time arguing they were eventually banished from the land of stars. Nozomu had no idea why they had been banished and knew that her clan was angry about it so just decided to wait till she was older to do something about it.
As her clan traveled a lot living as nomads once again usually being shunned for there unique affliction they eventually traveled to the land of earth where they would eventually find and join iwagakure, Nozumu and some others would then join the ninja academy and soon find out about chakra and the unique abilities of her type of chakra. From then on nozomu studied really hard and in addition to her natural talent she was able to graduate at the top of her class at the age of 14 she passed the chunin exams at 16 then became a jounin at the age 17.
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