Fukusha, Shoshu [NPC]

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Texas
Posts: 1878
Joined: Fri May 24, 2013 8:00 pm

Fukusha, Shoshu [NPC]

Post by Texas » Mon Jun 27, 2022 5:00 pm

Fukusha, Shoshu
"Sho" or "Mozu"




General Information Age: 28
Gender: Male
Height: 5'9"
Weight: 195
Physical Features:
  • Face/head: What used to be a handsome face is now a scarred worn torn showing. The left side his face is burned with second degree burns. He has a scar over his nose going to the bottom of both of his black eyes and stopping at the beginning of each cheek. He also has a scar over the right side of his mouth. The scar goes a couple inches below and above his lip.
  • Body: Shoshu's complete left side of his body from the middle of his chest through his arm and leg is covered in second degree burns. His right arm hard been completely cut off to the shoulder.
  • Notable Features:Before the war he was known for his face permanently stuck in an angry look. Now he he presumed dead with scars, burns, and a missing arm.
Clothing/Accessories: Tattered shinobi pants that's fringed near the ankles, flip flops, a brown hooded cloak.
Personality:
  • General: A once ambitious, but borderline loose cannon and built for war. However, near the tail end of it a mission caused him to become injured and followed was the thought of betrayal. An explosion that was caused by Iwa, but not towards him. In fact it wasn't known that he was in the enemy camp causing issues as is. Since the explosion and the visuals of the Iwa headbands, Shoshu became deranged. Almost as if something within his mind snapped. Now he lives as if a shell of a man only to truly come out when he indulges in combat.
  • Hopes/Dreams: Now he has no hopes or dreams. With no reason for violence, Sho's existence has turned dull and left him a shell of a man.
  • Fears: The only fear Sho has is that Iwa will take him back and lock him up. Over the course of the years, this shinobi has truly enjoyed being free to borderline do whatever he wanted.
  • Combat Mentality:Ruthless in nature, Sho would happily activate his doujutsu and use his clan jutsu combined with taijutsu technique. When in combat, he does relentless attacking in hopes to tire out his enemies.

Battle Information Village: Iwagakure no Sato
Rank: A-Rank Missing-Nin
  • Chakra Pool: 45
  • Endurance: 25
  • Control: 30
  • Strength: 35
  • Speed: 20
  • Willpower: 35
  • Mastery: 50
  • Power Rank: A
Equipment:
Companions: (0/1)
Affinity/Specialization: Katon
Abilities and Concentrations
Abilities
First Ability Shōgō-zumi
Shōgō-zumi StagesShow
First Stage


Second Stage


Third Stage


Tsuyoi Shōgō-zumi

Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
Mastery 1:No StageNo Buffs
Mastery 4:First StageAble to copy D-rank Jutsu; +2 Speed
Mastery 10:Second StageAble to copy C-rank Jutsu; +3 Speed, +2 Strength
Mastery 20:Third StageAble to copy B-Rank Jutsu; +4 Speed, +3 Strength, +3 Willpower
Mastery 30:Third Stage (Elevated)Able to copy A-rank Jutsu; +5 Speed, +5 Strength, +5 Willpower
Mastery 50:Tsuyoi Shōgō-zumiAble to copy S-rank Jutsu; +5 Chakra Pool, +5 Speed, +5 Strength, +5 Willpower, +5 Control
Second Ability
Third Ability
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
Rikigaku-tekiShow
Rikigaku-teki:
Rikigaku-teki
The Rikigaku-teki is a fabled creation of Fukusha that is told that when achieving the Tsuyoi Shōgō-zumi they will have access to the Rikigaku-teki cloak. Its a traditional ninjutsu technique that has been passed down to each new Fukusha that unlocks the capabilities of the Tsuyoi Shōgō-zumi. The Tsuyoi Shōgō-zumi is a prerequisite to learning any of these techniques.
B-Rank Ninjutsu

~Rikigaku-teki • Rib Cage
B-Rank Ninjutsu
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they form a large glowing rib cage shroud around their body protecting them. This shroud is 5m in diameter, and is solid on the outside but allows the user to permeate what goes through allowing them to include people within the shroud and release jutsu from it. The shroud has a strength of [Control], and forms at a speed of [Control]. Once cast, this shroud lasts for 5 posts before dissipating.

~Rikigaku-teki • Skeletal Arm
B-Rank Ninjutsu
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as a large skeletal arm grows out from the side hovering 2.5m away from themselves. This arm has a length of 3 meters, and is 1 meter wide with proportional hands. This arm acts like a clone as it moves and strikes independently of the user. The skeletal arm has the user's stats and lasts for [Control]/5 posts.

A-Rank Ninjutsu

~Rikigaku-teki • Incomplete Upper Body
A-Rank Ninjutsu
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the upperbody of the Rikigaku-teki. The upperbody has a measurement of 8m wide, 5m thick, and sits at being 15m tall. This upperbody functions functions like a clone that cloaks the user. This Rikigaku-teki will last for 6 posts before dissipating. It has the user's stats.

S-Rank Ninjutsu

~Rikigaku-teki • Perfect Rikigaku-teki Complete
S-Rank Ninjutsu
Prerequisites: Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the entire body of the Rikigaku-teki. The full Rikigaku-teki stands at 40m tall, being 20m thick, with an arm span of 36m. This Rikigaku-teki is also equipped with a katana that is proportionate to its body measuring 30m long, with a blade that is 8m thick across with a razor edge. This body functions functions like a clone that cloaks the user and has the user's stats. This Rikigaku-teki will last for 10 posts before dissipating.
KatonShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
D-Rank Ninjutsu

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Blackline Blaze
D-Rank Ninjutsu
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
TaijutsuShow
Flames of Hatred StyleShow
Flames of Hatred:
Flames of Hatred Style
This style comes from the ferocity of the Fukusha as they allow the Flames of Hatred to burn behind their eyes, while they portray a cold stoic outer layer that creates an eerily feel on the battlefield. Their hatred is felt and shown, but it betrays the nature of their calm relaxed movements. This style is usually used to lull opponents in with smooth dodges, and tactical foot placement as they dance around their opponent. Behind the scenes the user is playing a game of battlefield management forcing the opponent to move a way or lull them into placement for their next move. The Fukusha are known for their tactical prowess, and are always thinking 10 steps ahead of their opponent.
Prerequisites: [Close Quarters Combat], and [Perception]
D-Rank Taijutsu

~Flames of Hate • Walking Stance
D-Rank Taijutsu Stance
The Fukusha will pair their feet in an L stance, and have a casual movement to them despite their mind being on edge. This stance is typically used to lull opponents into thinking the user is relaxed as their feet are paired shoulder width apart, and knees slightly bent for immediate leverage when needed. While moving the user will typically keep their body on edge as if to react out of instinct to dodge, parry, or block any incoming attacks. In this stance the users keep their torso up straight.

~Flames of Hate • Tactile Palm Maneuverment
D-Rank Taijutsu Maneuver
When the user is fighting up close and personal, they will wave their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.

~Flames of Hate • Side Swipe
D-Rank Taijutsu Maneuver
The user will intercept an incoming strike aimed for them, and divert it to the side opposite of the hand they're using to divert. As they attempt to move the opponent around them they will raise their arm on the side they're directing the opponent, and jab a strong elbow to that person's head as an attempt to disorient or land a sturdy blow to the face (-1 Willpower). While rudimentary it is still a strong strike as it's compatible with most incoming attacks of the physical nature.

~Flames of Hate • Flying Heel Take Down
D-Rank Taijutsu Maneuver
When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target (-1 Willpower) before spinning quickly on their back heel as they raise their opposite leg high in the air and bring it down in an axe kick. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponents down onto the ground with a strong kick.

~Flames of Hate • Elbow Tackle
D-Rank Taijutsu Maneuver
When moving into an enemy's close quarters range, the user will aim to throw their opponent's defensive stance upwards with their free hand as they aim with their opposite elbow jutting it into their opponent's ribcage to knock them down into the ground. This move can be useful when attempting to close the gap and prevent an enemy from fleeing after forcing them into close quarters combat.

C-Rank Taijutsu

~Flames of Hate • Arm Lock
C-Rank Taijutsu Maneuver
As an opponent comes in for a strike, the user will intercept the attack with their free arm, and tuck it underneath their own arm around their back as they pull their opponent closer. When the user pulls the opponent in they'll usher a chop to the opponent's neck to cause them to gag and stun them. After stunning their opponent the user will then force the opponent down into the ground forcing their arm behind their back in a lock.

~Flames of Hate • Back Hand Twist
C-Rank Taijutsu Maneuver
As the user comes in for a strike, they'll throw a sweeping hook, and turn with the inertia swinging out their other hand to backhand their opponent as they spin around. As they come to face their opponent once more, they'll throw a straight kick into the opponent's chest in an attempt to knock them down or back far.

~Flames of Hate • Grip Break
C-Rank Taijutsu Maneuver
As an opponent swings in with a weapon, the user will side step the attack as they step in quickly to hold the weapon down on its safe end, and bat at the opponent's hand attempting to twist and rip the weapon away from the opponent. As the user rips the weapon away they'll then transition from batting the opponent's hands into an elbow to the opponent's face.

~Flames of Hate • No Loose Ends
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in seeing where weapons and projectiles are being thrown from to be able to deduce the general direction they are coming from. With this discipline, someone attempting to launch attacks from the shadows will reveal their position as the user traces the projectile back to the opponent in the shadows.

~Flames of Hate • Weaponry Instinct
C-Rank Taijutsu Discipline
A user who practices this discipline is skilled in studying their opponent's hold on weaponry. They'll be able to deduce weak spots in an opponent's grip, and better avoid attacks and prevent their body from instinctively blocking from attacks that would otherwise be dangerous if blocked. This essentially reinforces a user's natural knowledge of weaponry, and the pursuit to disarm an opponent.

B-Rank Taijutsu

~Flames of Hate • Kowalski Analyze
B-Rank Taijutsu Discipline
A user practiced in this discipline is keen on small details. They are able to tell when things have been disturbed, pick up on little patterns, and are able to deduce an opponent's skill set with a bit of observation. This allows the user to pick up on an opponent's style, patterns, and details as long as the opponent does not have a Stealth jutsu of equal or greater rank. The user can also use this jutsu for detecting things wrong in an area, or if things have been moved or disturbed.

~Flames of Hate • Once Twice Thrice
B-Rank Taijutsu Discipline
The user of this discipline can keep up with multiple targets at once. With their eyes working double time, they're able to keep up with [Speed]/4 targets within their vision at once.

~Flames of Hate • X Blade
B-Rank Taijutsu Maneuver
Prerequisites: 35 Strength
The user swings their arms in an X across their chest, creating a blast of air in the form of an X that reaches out up to [Strength]/2 in meters range which strikes and moves at the user's [Strength]/2. This X formation of air grows to be 5m wide as it moves forward.

A-Rank Taijutsu

~Flames of Hate • Foresight
A-Rank Taijutsu Discipline
When a user practices this discipline, they use the skill of reading an opponent to make up for their lack of speed. The user begins to predict their opponent's moves by reading their body language, and moving before the opponent has rolled into their attack to make up for the difference in speed. As long as the user's [Speed] is not 5 or more less than the opponent's [Speed] they'll be able to keep up with the opponent's attacks, if but barely. This is most often used when the user is backed into a corner or facing multiple opponents.

~Flames of Hate • Grass Cutter
A-Rank Taijutsu Maneuver
Prerequisites: Sword Weapons Concentration, 35 Strength
When a user uses this maneuver as they go to strike with their sword, their blade catches the air it moves through launching forward an air blade attack at a strength and speed 3/4th the user's own [Strength], and travels up to 3/4th the user's [Strength] in meters. This air blade is capable of cutting things as if it were a real blade, and has a length of 18m wide as it slices through the air.

S-Rank Taijutsu

~Flames of Hate • Susano'o's Sight
S-Rank Taijutsu Discipline
Possessing immense battle sense and perception, the user is aware of even the most subtle details around them, to a point where they can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way their pencil moves. At times their eyes seem to move on their own will, rapidly tracking an amount of movements equal to their [Speed]/2.
GenjutsuShow
Place Genjutsu in here

History
Historical AccountsShow


Sho was born into the notorious Fukusha Clan. Trained at an early age to become ferocious in combat and channel his incredibly high anger. With his trainign he made himself an asset for Iwa and in response recognized for his talents.

He performed poorly in his Academy days due to the education requirement. When it came to combat and fighting sense he had record high scores, however when it came to pen and paper, the boy just couldn't properly sit still or focus long enough. This caused him to stay in the Academy for an extra year, just to get a passable score to move on to being a Genin.

When Sho was a Genin, he proved that his strength and battle sense was borderline unrivaled. When it came down to leadership and teamwork, Sho failed miserably. It was a slow and painful process to even get him to come out of a mission without hurting his own teammates by accident. This however, wasn't tested when the chuunin exams came to fruition. In fact, when pinned up one vs one, Sho came out victorious. Almost too victorious, leaving his combat partner to be on the brink of death.

Sho's brutality and lack of care for others put him in a different category of ninja. A failsafe type shinobi. This classification allowed Sho to go on missions alone where the result required a very certain result, death. Sho's unwavering results awarded him to be a Special Jounin. Before he could progress any further he was enlisted for the great shinobi war.

During one of his missions, he was informed of an enemy camp. Due to his previous requests in missions, he assumed that the info he was told gave him permission to attack. During the dead of night Sho attacked the enemy camp, but since he had left without telling anyone or learning further about the situation, he was not ready for what was to happen next. As Sho was murdering the people silently within the camp, he ran into the captain's quarters. Only to see a few bombs placed in the camp. Before he could fully get away they detonated. This blew up his whole right side and completely took out one of his arms. As the man was losing consciousness, he saw several shinobi in Iwa garbs disappearing into the night.

After the explosion Iwa shinobi ran in and destroyed the rest of the camp. To their surprise they found Sho who appeared to be dead. As they were about to burry the man into the ground, they were attacked by a second unit. The second unit killed most of the shinobi and chased them back to Iwa's camp. During this back and forth, Sho gained consciousness. Not able to fully process what had happened, he snuck away.

Over the course of years, Sho found himself in a small shack within the Dragon Country. He has kept to himself. No-en-days he goes to the bar at night for leisure. For work/food/money he hunts whether it is animals or fish. Presumed dead from the war, Sho has lived a dull existence than what he had done in the past. However, there is a rumor going around within small areas in the Dragon Country of a man who angrily turns his eyes purple during fights. However, that could mean anything?

Username: Texas
Characters
NameVillageRank
Hatake, TenzinKonohagakure no SatoBanin - [color=#BF0000]Text Color[/color]
Ishiguro, AkihikoKumogakure no SatoChuunin - [color=#FF4080]Text Color[/color]
Kisama, GinjiroHeart EmpireNatsubushi - [color=#80BF80]Text Color[/color]
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Valkier
Posts: 3325
Joined: Sun Jan 04, 2015 7:00 pm
Location: U.K.

Fukusha, Shoshu [NPC]

Post by Valkier » Fri Jul 08, 2022 4:46 am

Apologies for the wait on this, I was polling staff for a concensus on whether an NPC to be hunted could start with extra stats etc. to be competitive to a player character. People seem ok with it, so this can have a 1/2
CharactersShow
Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
Hachiya KotoriGeninIwagakure no Sato[Ukiyogenma Jinchuuriki] [H.N.K.][Gold] [#BF8040][Thread Tracker]

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Kanade
Posts: 1514
Joined: Sat Apr 23, 2022 2:44 pm
Location: Inside your house
User flair: Of a thousand jutsu

Fukusha, Shoshu [NPC]

Post by Kanade » Sun Jul 10, 2022 1:40 pm

1/2 will wait on 2/2
~~My characters~~
Iwagakure Jounin: Kanade Enkouten
Thread Tracker for Kanade (previously Chiaki): viewtopic.php?f=105&t=8345273&p=4197389#p4197389
Kirigakure Genin: Achiyo
Heart Samurai: Kyudo-ite, Kasuri
Sunagakure Genin: Kouseki, Kagayaki
Sunagakure Jounin: Naegi, Aihachi

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Ace Trainer
Posts: 16242
Joined: Sun Nov 23, 2008 7:00 pm

Fukusha, Shoshu [NPC]

Post by Ace Trainer » Fri Jul 15, 2022 6:11 pm

Accepted
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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