Akihiko Companion

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Texas
Posts: 1966
Joined: Fri May 24, 2013 8:00 pm

Akihiko Companion

Post by Texas » Wed Mar 13, 2024 2:48 pm


Arashiyama, Shinrinyoku




General Information
Type: Henchman
Gender: Female
Age: 22
Appearance:
  • Face/head: Shin is a very traditionally beautiful girl. However, her tough mentality radiates from her face making it look like she is always annoyed or angry at the person she is speaking with. She has white long hair with a set of bangs at the top. Her hair is held together with a light maroon headband that sports a Cloud Symbol on the metal part. She has yellow eyes, razor blades for earrings, and she is well known for her smooth darker skin.
  • Body: She has a very average looking body for a fit person. She rocks a black long sleeve shirt with the shoulder part ripped off. Over the black shirt, she wears a sleeved jounin jacket with a red hood attached at the neck area. Her pants are a black skirt with a red sash that acts as a belt. Underneath everthing she wears fishnet that goes from her neck to there quads.
  • Notable Features:Her natural angry face is notable, but her yellow eyes and smooth darker skin are also noticeable.
Personality:
  • General: Shin is a very laid back individual. She often times likes to mess with people verbally and uses sarcasm to steer that boat. It helps her to lighten the mood by messing with people, but only to those around that aren't being messed with. Light jabs, as she would say if she was called out on it. Although she can be rough around the edges, Shin is actually a kind and considerate person. She doesn't fully show it, but when it comes down to it, she would give her life for the Village of Kumogakure no Stao.
  • Hopes/Dreams: Her fascination with weapon crafting has been expanded immensely in her studies. It is to the point of she wants to be the greatest inventor of her generation.
  • Fears: Not being able to provide aid to those in need.
  • Combat Mentality: She doesn't necesarily fight too often. However, she loves to use tools, toys, weapons, etc to aid her in combat. Since working for Kumogakure she has been making weapons and constructs, but yet to do something for herself. Now that she has been assigned to help Akihiko, she is going to take advantage of the situation to make weapons for herself so that she can help protect the young pain.
Battle Information Rank: Jounin (A-Rank Henchman)
Stats
  • Endurance: 15
  • Chakra Pool: 20
  • Control: 25
  • Strength: 25
  • Speed: 20
  • Willpower: 15
Equipment:
Elemental Affinities: Tenkujutsu
Abilities and Concentrations
Abilities
First Ability
Concentrations
Ninjutsu
Tenkujutsu:
The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#B5215D]Maroon[/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration.
Ranton:
Ranton [Storm Release] is a unique elemental affinity exclusive to the Arashiyama clan. By mixing their natural affinities for Raiton [Lightning Release] and Suiton [Water Release] the clan is able to create a liquid-like plasma called storm.
Passive (Splashing)Show
Ranton has a splashing nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the strength of the jutsu(rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the speed of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below]:
  • 1-14 Control: Tingling, acute numbness.
  • 15-24 Control: Tingling, acute numbness & spasms.
  • 25-34 Control: Tingling, acute numbness, spasms & loss of sensation.
  • 35 Control: Tingling, acute numbness, spasms, loss of sensation & localized Paralysis.
Taijutsu
Weapons Crafting:
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
Place Ninjutsu in here
TaijutsuShow
Place Taijutsu in Here
GenjutsuShow
Place Genjutsu in here
Crafting TechniquesShow
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.

*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Breaking]
B-rank Weapon Crafting Discipline
A highly skilled smith is able to recognize the weak points in not only their own weapons but the weapons of other, even during armed conflict. After seeing the weapons and exchanging blows with their opponent the user is able to hit with a pinpoint strike at the weakest part of the opponent's weapons. If the Strength/Endurance of the weapon is weaker than the Strength of the user's strike, then the weapon will be broken.

[Weapons Crafting • Advanced Puppet Knowledge]
B-rank Weapons Crafting Discipline
With years of tinkering Shin had developed a vast understanding of creating puppets efficiently. Due to this understanding and knowledge, she is capable of creating puppet mechanisms and effects at 1/2 the cost. So instead of x4, the price for puppet effects come at x2.

*[Weapons Crafter - Battle Forge]
B-rank Doton Crafting Maneuver
After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts and become inert.

*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce posions at 1/2 the standard price for it, needing only to buy the materials to craft it.

History Shin had a relatively tragic, yet normal life as a shinobi. She graduated middle of her class in the Academy, but didn't have the focus when it came to Ninja skills or combat. It was a slow climb and she often found herself on the losing end of battles, combat, and even training. However, where she thrived was leadership and strategy.

Overtime her skills translated into engineering and battleship leadership. She would often be in charge of squads when appointed to chuunin. Although her individual fights were more of stalling, her plans were smart and strategic enough to make it a successful mission.

After her success with leading squads, she was appointed as a Special Jounin. Her specialty was engineering. She was appointed to a squad of scientific shinobi who would work on defensive and offensive weaponry/armor. This is where she helped expand her knowledge of moveable objects utilizing Jikiton.

Shin had great potential scientifically, she even was able to start creating puppets that could utilized in a unique way. Her creation of specialty defensive armor and weapons is what awarded her the title of Jounin. Upon graduating to Jounin she was given an assignment. To help train and promote the Jinchuriki Akihiko. Although he was a pain to her ears and mind, she developed a soft spot for his personality and potential.
Username: Texas
Owner: Akihiko
Stat Trainings: (0/25)

Code: Select all

[hr]
[center][big][big][b][url=https://www.narutosaigen.com/forums/viewtopic.php?f=86&t=5946549]Arashiyama[/url], Shinrinyoku[/b][/big][/big]


[img]https://i.imgur.com/WaZB6KVl.png[/img]

[b][big]General Information[/big][/b][/center]
[b]Type:[/b] Henchman
[b]Gender:[/b] Female
[b]Age:[/b] 22
[b]Appearance:[/b]
[list][*][i]Face/head:[/i] Shin is a very traditionally beautiful girl.  However, her tough mentality radiates from her face making it look like she is always annoyed or angry at the person she is speaking with. She has white long hair with a set of bangs at the top.  Her hair is held together with a light maroon headband that sports a Cloud Symbol on the metal part.  She has yellow eyes, razor blades for earrings, and she is well known for her smooth darker skin.
[*][i]Body:[/i] She has a very average looking body for a fit person.  She rocks a black long sleeve shirt with the shoulder part ripped off.  Over the black shirt, she wears a sleeved jounin jacket with a red hood attached at the neck area.  Her pants are a black skirt with a red sash that acts as a belt.  Underneath everthing she wears fishnet that goes from her neck to there quads. 
[*][i]Notable Features:[/i]Her natural angry face is notable, but her yellow eyes and smooth darker skin are also noticeable. [/list]
[b]Personality:[/b] 
[list][*][i]General:[/i] Shin is a very laid back individual.  She often times likes to mess with people verbally and uses sarcasm to steer that boat.  It helps her to lighten the mood by messing with people, but only to those around that aren't being messed with.  Light jabs, as she would say if she was called out on it.  Although she can be rough around the edges, Shin is actually a kind and considerate person.  She doesn't fully show it, but when it comes down to it, she would give her life for the Village of Kumogakure no Stao.
[*][i]Hopes/Dreams:[/i] Her fascination with weapon crafting has been expanded immensely in her studies.  It is to the point of she wants to be the greatest inventor of her generation.
[*][i]Fears:[/i] Not being able to provide aid to those in need.
[*][i]Combat Mentality:[/i] She doesn't necesarily fight too often.  However, she loves to use tools, toys, weapons, etc to aid her in combat.  Since working for Kumogakure she has been making weapons and constructs, but yet to do something for herself.  Now that she has been assigned to help Akihiko, she is going to take advantage of the situation to make weapons for herself so that she can help protect the young pain.[/list]

[center][b][big]Battle Information[/big][/b][/center]
[b]Rank:[/b] Jounin (A-Rank Henchman) 
[b]Stats[/b]
[list][*][b]Endurance:[/b] 15
[*][b]Chakra Pool:[/b] 20
[*][b]Control:[/b] 25
[*][b]Strength:[/b] 25
[*][b]Speed:[/b] 20
[*][b]Willpower:[/b] 15
[/list]
[b]Equipment:[/b]
[b]Elemental Affinities:[/b] Tenkujutsu
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=2, Abilities][b]First Ability[/b][c][/table]
[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Tenkujutsu]The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#B5215D][nocode][b][color=#B5215D]Maroon[/color][/b][/nocode][/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration. [/quote[quote=Ranton][color=#00B7C6][b]Ranton [Storm Release][/b][/color] is a unique elemental affinity exclusive to the Arashiyama clan. By mixing their natural affinities for [color=#fe0][b]Raiton [Lightning Release][/b][/color] and [color=#1E90FF][b]Suiton [Water Release][/b][/color] the clan is able to create a liquid-like plasma called storm.
[spoiler=Passive (Splashing)]Ranton has a [b]splashing[/b] nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the strength of the jutsu(rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the speed of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below]: [list][*]1-14 Control: Tingling, acute numbness. [*]15-24 Control: Tingling, acute numbness & spasms.[*]25-34 Control: Tingling, acute numbness, spasms & loss of sensation.[*]35 Control: Tingling, acute numbness, spasms, loss of sensation & localized Paralysis.[/list][/spoiler][/quote][c]
[b]Taijutsu[/b][c][quote=Weapons Crafting]
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
[i]Requires [Deft Hands] Concentration[/i][/quote][quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][quote=Sword Weapons] The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote][quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote][c]
[b]Genjutsu[/b][c][Place them here][/table]
[hr]
[center][b][big]Jutsu[/big][/b][/center]
[spoiler=Ninjutsu]Place Ninjutsu in here[/spoiler]
[spoiler=Taijutsu]Place Taijutsu in Here[/spoiler]
[spoiler=Genjutsu]Place Genjutsu in here[/spoiler]
[spoiler=Crafting Techniques]
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.

*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Breaking]
B-rank Weapon Crafting Discipline
A highly skilled smith is able to recognize the weak points in not only their own weapons but the weapons of other, even during armed conflict. After seeing the weapons and exchanging blows with their opponent the user is able to hit with a pinpoint strike at the weakest part of the opponent's weapons. If the Strength/Endurance of the weapon is weaker than the Strength of the user's strike, then the weapon will be broken.

[Weapons Crafting • Advanced Puppet Knowledge]
B-rank Weapons Crafting Discipline
With years of tinkering Shin had developed a vast understanding of creating puppets efficiently.  Due to this understanding and knowledge, she is capable of creating puppet mechanisms and effects at 1/2 the cost.  So instead of x4, the price for puppet effects come at x2.

*[Weapons Crafter - Battle Forge]
B-rank Doton Crafting Maneuver
After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts and become inert.

*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce posions at 1/2 the standard price for it, needing only to buy the materials to craft it.

[/spoiler]

[hr]

[center][b][big]History[/big][/b][/center]

Shin had a relatively tragic, yet normal life as a shinobi.  She graduated middle of her class in the Academy, but didn't have the focus when it came to Ninja skills or combat.  It was a slow climb and she often found herself on the losing end of battles, combat, and even training.  However, where she thrived was leadership and strategy.

Overtime her skills translated into engineering and battleship leadership.  She would often be in charge of squads when appointed to chuunin.  Although her individual fights were more of stalling, her plans were smart and strategic enough to make it a successful mission.

After her success with leading squads, she was appointed as a Special Jounin.  Her specialty was engineering.  She was appointed to a squad of scientific shinobi who would work on defensive and offensive weaponry/armor.  This is where she helped expand her knowledge of moveable objects utilizing Jikiton.

Shin had great potential scientifically, she even was able to start creating puppets that could utilized in a unique way.  Her creation of specialty defensive armor and weapons is what awarded her the title of Jounin.  Upon graduating to Jounin she was given an assignment.  To help train and promote the Jinchuriki Akihiko.  Although he was a pain to her ears and mind, she developed a soft spot for his personality and potential. 

[hr][b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1875540]Texas[/url]
[b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?f=86&t=8343193]Akihiko[/url]
[b]Stat Trainings:[/b] (0/25)
Last edited by Texas on Wed Mar 13, 2024 4:18 pm, edited 2 times in total.
Characters
NameVillageRank
Hatake, TenzinKonohagakure no SatoBannin - [color=#BF0000]Text Color[/color]
Ishiguro, AkihikoKumogakure no SatoChuunin - [color=#FF4080]Text Color[/color]
Kisama, GinjiroHeart EmpireNatsubushi - [color=#80BF80]Text Color[/color]
MurasakiIwagakure no SatoGenin - [color=#FF8040]Text Color[/color]
Test Thread

User avatar
Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Akihiko Companion

Post by Ace Trainer » Tue Apr 02, 2024 4:59 pm

1/2
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
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Kabu
Posts: 8011
Joined: Thu May 09, 2013 8:00 pm

Akihiko Companion

Post by Kabu » Mon Apr 15, 2024 12:53 pm

Accepted
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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