Saisuko Ziv

Zao's Inheritance

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Sun Mar 24, 2024 11:54 pm

Saisuko Ziv

[None]

[If something is precious, protect it. If something threatens what is precious to you, destroy it. ]

General Information Age: 12
Gender: Male
Height: 5'4"
Weight: 95 lbs
Physical Features:
  • Face/head: Medium length white locks of hair fall down around his head and face, draping just below the jaw line as they frame the thin face with youthful, attractive features. A set of brilliant bright blue eyes that have flecks of white sprinkled around the iris that almost seem to glow when light enters them. A slightly pointed nose of average size, then a set of soft looking, then lips set just above the slender face's chin that comes to a point.
  • Body: The boy's youthful form is slender with tone muscle throughout, but lacking any true bulk at this time. No other scars or marks can be found upon the young man's body and instead his skin seems almost pristine and soft looking as though it has always been well taken care of.
  • Notable Features: Strikingly pure white hair, bright blue eyes that seem to have white flakes within them. Throughout the shinobi's entire body, Ziv has implanted the black chakra rods tied to his black metal ability, appearing like bar style and dermal style piercings to include his face and ears.
Clothing/Accessories: Ziv's attire can vary but his most common attire consists of a hooded upper torso robe that stretches down just above thigh level with a tan or darker color interior shirt. Embrodiered upon the back of the hooded robe are the lunar and solar stars just below each shoulder with the Saisuko family crest in the center, just like his father wears. Simple cloth pants of brown or black followed up with tan sandles outfit the young man's lower torse with bandaging being wrapped around the lower portion of the legs and feet. Upon each arm from just below the elbow to the hands are strands of prayer beads that hand loosely upon either arm with a thicker set of bead that hang around his neck reaching down to the mid chest.


Picture: Personality:
  • General: Smart, Kind, respectful, knowledge seeker. Because of how he was raised the young man is ever curious, much like his father at that age, where he is attempting to understand the world and looking to feed his thirst for knowledge. Though he see's himself somewhat stuck in the shadow of his father and the number of exploits, both good and bad, that he had accomplished in his life time. Simply looking to forge his own path in life and not just be known as the Spirit Saint's son, hiding this fact from all.
  • Hopes/Dreams: Reaching the level of renown and strength that his father possessed.
  • Fears: Others finding out who his true father is and the problems that could arise from it.
  • Combat Mentality: Having learn Puppetry from his late father as a very young child, Ziv preferred to fight at mid to long range via his puppets.

Battle Information Village: Sunagakure
Rank: D-rank

Stats: 55/250
  • Chakra Pool: 10
  • Endurance: 5
  • Control: 15
  • Strength: 15
  • Speed: 5
  • Willpower: 5
  • Power Rank: D

Equipment:
Starter KitShow
  • 10 kunai - Five stored on left thigh holster, five with explosive tags stored on lower back pouch.
  • 10 shuriken - Stored in right hip pouch.
  • 5 exploding tags - Attached to Kunai
  • 1 smoke bomb - Stored in the right side of lower back pouch.
  • 1 flash bang - Stored in the left side of lower back pouch.
PuppetsShow

*Note for puppets. All of the shinobi's puppet have had Ziv's [Black Metal] chakra receivers installed throughout their different bodies allowing for him to utilize his chakra to control them through his Black Metal techniques. Most notable places are the head, neck, chest/back, arms, hands, and legs.

JuukiShow

General Info
Description: The current puppet resembles that of a three headed Oni, having a large three meter wooden framed body with no legs but instead eight thick human like arms, four on each side running down the body like inside or spider legs with an additional three meter long, segmented tail protruding from the bottom of the puppet. At the top of the body a large demon-like skull shaped head with functioning mouth with two rows of yellow hue iron teeth inside, also the head features cylinder like horns protruding from each temple of the wood carved skull that is painted in a dark red with a black strip down the middle and yellow eyes serves as the man head being about two feet in size. Off each side is a smaller head about one foot in size and of similar shape and color except with a handful of the cylinder shaped nubs protruding about two-to-three inches off the top and sides of each skull head, each having the same paint style of functioning mouth full of yellow iron teeth.

Covering the body of the puppet is a ragged looking baggy piece of black fabric that acts like a cloak held onto the puppet by thick dark ropes and being draped over the puppet's frame in such a way that is gives the large puppet a rather bulky appearance as it can hide its entire body, spare its three heads, beneath this covering. The stomach region of the puppet is a hollowed out area large enough to store a normal sized person and is designed for the slates on the bottom belly of the demon puppet to open up allowing for it to capture a target inside. Along the stomach region of the puppet are eight smaller slats that can open up to reveal small blade width holes that allows for the puppet to impale itself stabbing any captured target inside its stomach with its melee weaponry. Juuki's limbs are designed to be detachable at a moment's notice to increase the combat effectiveness of the user as need.


Puppet Stats
  • Strength: 50
  • Speed: 50
Total Previous Mechanisms: 14 (140 Ryo worth to spend)

Reaping Blade Set (12 Ryo)Show

Weapon Strength: 10

A set of eight Odachi style swords, one to be used by each hand of the puppet, each measuring two meters in length with a one-and-a-half-meter long blade and half a meter long hilt. Same blades as in the puppet image above.
Senbon Blaster (65 Ryo)Show
Description: A senbon launcher built into the large main head of the demon puppet capable of launching a blast of fifteen senbon in a small cloud of the steel needles from the open mouth of the puppet skull shaped head, when the mouth is opened wide the barrel of the launcher will extend forward. The launcher operates in a cylinder style manner rotating through 'ammo pods' that contain [10] senbon within each. Capable of firing its projectiles at a speed and strength equal to the weapon's [Strength]. After firing the cylinder rotates feeding a new pod into the firing mechanisms, leading it to only be able to fire one pod per post because the reload time. Currently the weapon cylinder holds [10] of the senbon 'ammo pods'.

Weapon Strength: 40
Senbon Pods: 10 (10 Senbon in Each)
Fuuin Inscribed on Puppet:
  • Storage Fuuinjutsu • Depth Seal - Placed upon the chest region of the puppet and stores the eight Odachi swords of the Reaping Blade Set when not in use.
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Taikobara OniShow

General Info
Description: A puppet frame crafted by the master craftsman Zao. The metal forged puppet frame frame standing three meters in height, the majority of its body made up of its potbelly torso region as it has two short arms and a small head with a large spike tooth filled mouth with beady blood red eyes. The pot belly torso is hollow inside and is able to split down the middle to open up in order to store objects inside or even trap opponents. There is eight small slits on either side of the puppet body's belly that can open to allow blades to be plunged into the gullet of the puppet to impale targets captured inside. Engraved upon the stomach is a demonic scene that appear to be demons rising up from the bottom towards a crimson backdrop in the center as it has what appears to be flames engraved on the top part of the belly. The short legs appear to be chained together with a set of shackles while the long, thick arms are concealed from sight by a oversized robe where the sleeves drop down past the length of the arms but the robe is left open in the front revealing the potbelly of the puppet body. The dark is secured around the neck as a black wolf fur has been sewn into around the collar giving it a slightly rugged look. Lastly, atop the bald metal cranium of the puppet can be found a red and black oriental style hat from which a demon sealing charm is hung directly from the brow of the hat and flows down in front of the massive maw of the puppet as if there to seal the demonic puppet away.



Puppet Stats:
  • Strength: 50
  • Speed: 50
Sword Fingered Gauntlets (10 Ryo)Show
Where the hands would normally be on the arm of the puppet can be found specially made gauntlets where the fingers have all been replaced with one-foot jagged claws that have a hook tip. These claws are the only thing that can be seen protruding from the oversized sleeve of the puppet's robe. See puppet image above for reference.
Fuuin Inscribed on Puppet:
  • Flash Step - Located on the back of the puppet's body.
  • [Fuuinjutsu: Marked in Space - Located on the back of the puppet's head.
Amaterasu-ŌmikamiShow

[Goddess of the Sun]

Description: A puppet body crafted in the holy image of the Sun Goddess from the main religion of those from the Sand village. Standing around forty meters tall, the with a shiny golden body that radiates light when exposed to the sun light. The body stands on a single pair of legs but sports ten pair of multi-sectioned puppet arms that each are fifty meters in length and have two meter wide and five-meter-long palms. Wrapped around the upper and lower torso are a single robe like garb that flows down covering the feet of the puppet frame and up to the slender neck of the puppet. The puppet's head is a beautifully carved version of the Sun Goddess's face with a halo like helm that wraps around from the back of the puppet's head up to her forehead. Large hoop style earrings can be found in each of the puppet's slightly large ear lobes and long golden hair appears to grow from the puppet's head flowing down halfway down its back.

*Note 1: Because of the puppet's size, it is counted as controlling three puppets against the total number the user is able to control at one time.
*Note 2: Zao has placed his [Fuuinjutsu: Marked in Space] fuuin jutsu on the puppet as the puppet is too large to store normally within a scroll and is in turn stored within his personal realm.

Stats and Effect

Puppet Stats:
  • Strength: 50
  • Speed: 50
Blinding ArmorShow
A special jutsu sealed with the chest of the large goddess puppet, when activated the entire body will glow with a blinding light as the body is covered with a golden light for the next six posts.

Effect: C rank Hiton Armor
Spd = 20
Strength = 50

Total = 84/2 (Crafting Discount) = 42 Ryo
Hiton Passive for Reference InfoShow
Hiton:
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super-heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.
  • 1-14 Strength: Uncomfortable heat, spotting in vision
  • 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
  • 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
  • 35+ Strength Third degree burns, blindness 3 posts
The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
  • Blinding Passives default reach: 0-10 meters
  • Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
  • No effect after 20 meters
Total Ryo Price = 42 Ryo

HebīganShow

General Info
Description: The current puppet has a somewhat humanoid shape to its large frame, being two and a half meters tall and just over a meter wide at the shoulders. Created from chakra tempered metal with thick features that are designed to deal with the puppet's heavy weight in preparation for holding numerous weapons giving it a more mechanical armor look than the traditional puppet design. Developed to be a mid-to-long ranged combat puppet body combining physical and elemental attacks. Puppet has four power looking mechanical arms and two think legs.


Puppet Stats:
  • Strength: 10
  • Speed: 10
Tri Kunai LauncherShow
Weapon Stats:
  • Strength: 10
  • Speed:
Description: The right shoulder acts as the base for a three part kunai launder. Each part of the launcher is made up of five "barrels" connected in a circle with the parts forming a triangle before joining together the upon the lower back is a large circular mechanism competes the launcher storing the launchers anmo as it feeds up to the launcher. Inside the circular mechanism is where the additional kunai are stored and loaded into the launchers. Each of the three parts are capable of launching a volley of five kunai twice per post, taking half a post to reload for each of the three parts of the kunai launcher. Holds a total of a 120 kunai in total.
Senbon BlasterShow
Weapon Stats:
  • Strength: 10
  • Speed:
Description: A senbon launcher capable of launching a blast of senbon creating a small cloud of the steel needles. Attached to the lower portion of the lower left arm, the launcher operates in a cylinder style manner rotating through 'ammo pods' that contain twenty senbon within each. The launcher sprays forth all twenty of the senbon found within the pod in one blast. After firing the cylinder rotates feeding a new pod into the firing mechanisms. Currently the weapon cylinder holds thirteen of the senbon 'ammo pods'.
WingsShow
Weapon Stats:
  • Strength: 10
  • Speed: 10
Description: A Set of two meter long and one meter wide wings that are affixed on either side of the upper back, extending up past the shoulders of the puppet.
Elemental Shoulder CannonsShow
Weapon Stats:
  • Strength: 10
  • Speed: 8
Description: A trio of side by side, shoulder mounted cannons that consists of two parts, the cannon portion and a turbine portion. The turbine once once activated rapid spins building up raw chakra. Once the charge is built up the cannon acts as a means to direct the built up chakra by releasing it in a forward blast. Creating a D-rank ninpou blast of pure chakra, 5m in diameter out to 15 meters.

Each cannon can only be fired once per post then incurs a one post cool down period between uses. The cannon's have the ability to move in order to track target's independent of the body or the other cannons at [Speed] and when not in used that are able to be retracted back on the left shoulder blade.
Elemental BlasterShow




Weapon Stats:
  • Strength: 10
  • Speed: 10
A one meter long, one handed elemental hand cannon that hangs from a holster on the right hip. The blaster cannon consists of two parts, the cannon portion and a turbine portion with an elemental storm crystal Zao discovered while adventuring in the spirit realms. The turbine in each is able to be activated by the spirit instilling elemental chakra into the turbine which will then rapid spin building up a charge of the respected element concentration the spirit possesses. Once the charge is built up the cannon acts as a means to direct the built up elemental blast by releasing it in a forward blast.

That cannon released a large wave attack at a shorter range than the other cannons. Able to be released the blast wave with a speed and strength equal to the [Blaster]. Creating a D-rank Storm Ninjutsu effect, producing a 5m diameter blast of storm chakra out to 15 meters.
BoosterShow
Weapon Stats:
  • Strength: 5
  • Speed: 5
Description: A rudimentary engine is located in the back of the shoulders. When activated, the armor on the back or front of each shoulder opens up like a revealing a set nozzles which are capable of creating a blast of air. Creates a D-rank blast of Fuuton chakra, 5 meters in size out to 15 meters when used offensively against opponents or when used defensively to thrust the puppet in a single directly at a speed equal to the puppet's [Strength] for a number of meters equal to the [Strength] of the puppet body.
Fuuin Inscribed on Puppet:
  • [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the puppets body
  • [Fuuinjutsu • Life Line] - Placed on the palm of each hand.
  • [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
Ancient Runes:
  • TBD
  • TBD
  • TBD
GogyouShow


General Info


Description: The puppet was based somewhat on the spirit's original dragon like appear except with a bit more flare from Zao. Measuring around ten meters in length and around a meter across, the dragon style puppet body has six limbs spread out through the long body with a wide dragon head with several wooden spikes coming out of the top of the head facing backwards. A series of wooden spikes run down the center of the dragon puppet's back. A Set of six, four meter long and two-meter-wide wings are affixed on either side of the upper, middle, and lower back, of the draconic puppet. The face of the puppet had a long snout with a mouth of kunai like metal teeth with the exception of two tusk like teeth that protrude around the snout from the bottom jaw the mouth measuring almost a meter in length each. Its eyes are a jade green hue and seem to glow faintly when the puppet is active.

Puppet Stats:
  • Strength: 10
  • Speed: 10
Wrist Senbon Launcher - Right ArmShow
Stats:
  • Strength: 1
  • Speed: 1
Description: A wrist mounted senbon launcher that goes around the wrist and takes up the entire length of the forearm of the right arm. Able to fire senbon in rapid succession at a speed and strength equal to the weapon's [Strenght] with a rate of fire equal to the weapons [Speed]. Contains 120 senbon.
Fuuin Inscribed on Puppet:
  • [Augment Fuuinjutsu • Strengthen and Enhance] - Cover's ninety percent of the puppets body
  • [Fuuinjutsu: Marked in Space] - Located on the back of the puppet's head
  • [Fuuinjutsu • Life Line] - One on the hand/claw of each limb.
Ancient Runes Sealed onto Puppet:


Companions: (0/1)

Affinity/Specialization: Fuuinjutsu

Abilities and Concentrations
Abilities
First Ability
Black Metal:

Due to the effect of the demon's chakra on Ziv as a baby, his chakra system was affected affording him the ability to produce Black Metal. Allowing for him to manifest black rods from his Tenketsu. These rods are able to function as demodulators for high-frequency chakra signals. Allowing for the user to create both rods that can transmit chakra and receive chakra, using these receivers for a variety of purposes.

These black chakra rods are formed out of the user's chakra, taking on a consistency similar to metal. They are formed with a strength of [Control] and are naturally sharp enough to pierce through human bodies with ease like a spear. Once formed, the user can transmit chakra through the transmitter rods on their body to the receivers from across vast distances [Control x4 Meters].

Through 'implanting' these rods into a living target, the user is capable of directly inject their own chakra into the chakra system of a living target (to include E-Bodies and Spirits) to disrupt the target's ability to properly mold chakra. Or it can also be used as a means to attempt and damage the chakra circulatory system directly.

These receivers can also be used in another manner, to control the movement of living or inanimate objects. To control a living target the user must pierce his chakra rods into a target and then attempt to gain control of them through a battle their chakra (Control). If their [Control] or [Strength] is equal to the user's [Control] they can resist the control attempt. If successful, the user is able to maintain this manipulation for [Control/10] posts.

For inanimate objects such as puppets or even dead bodies, the user simply needs to impact his receivers throughout the body and send chakra into from their transmitter rods to the receiver rods. Able to control a number of targets equal to the puppeteering control requirements (in puppet rules). Gaining the ability to control them at [Control] speed and strength.
Second Ability TBD
Third Ability TBD
Concentrations
Ninjutsu[Puppetry, Ancient Runes, Charge & Augment, Storage and Force, Black Metal, Advanced Channeling]

Taijutsu
[Weapon Crafting, Deft Hands, Perception]

Genjutsu
[Place them here]

Jutsu
NinjutsuShow

PuppetryShow



*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary hand seals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (1) teleportation limit.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.


*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.
Ancient RuneShow

*[Ancient Rune: Scholar]
D-rank Taijutsu Discipline
Prerequisites: [Charge & Augment Fuuinjutsu Concentration]
Not an actual fuuinjutsu technique, this discipline is the first step in a fuuinjutsu user being able to be utilized 'Ancient Rune' techniques. A highly sought after talent, Runes are an ancient form of fuuinjutsu much stronger than the standard fuuinjutsu and are used to embed jutsu effects into things on a permanent basis. This discipline shows that the user has the knowledge to understand Runes and can interpret what a Rune does through visual inspection. This technique is required to learn any [Ancient Rune] technique.

*[Ancient Rune: Novice]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Reflective of the first step to actually utilize Runes, the 'Novice' is able to embed D-rank Ninpou effects with up to [25] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Novice must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Ninpou Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Ninpou Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Ninpou enchantment and must be done multiple times for more.
Black MetalShow
Black Metal:

Due to the effect of the demon's chakra on Ziv, his chakra system was affected affording him the ability to produce Black Metal. Allowing for him to manifest black rods from his Tenketsu. These rods are able to function as demodulators for high-frequency chakra signals. Allowing for the user to create both rods that can transmit chakra and receive chakra, using these receivers for a variety of purposes.

These black chakra rods are formed out of the user's chakra, taking on a consistency similar to metal. Once formed, the user can transmit chakra through the transmitter rods on their body to the receivers from across vast distances.

Passive: Power Transmission - Due to the extreme connectivity of the black metal receivers have with each other, the user gains a fifty percent increased range at which the user is able to send and receive chakra through the metal receivers.

[Basic Rod Creation]
D-Ranked Ninjutsu
The user forms hand seals and manifests up to two rods of black metal, these rods are half an inch thick and up to a meter in length at [Control] speed and strength. The end of the rod is always a sharp forty-five-degree point.


[Break]
D-Ranked Ninjutsu
After creating a basic receiver, the user is able to insert their chakra into the rod and cause it to easily break off in pieces as they see fit, despite its current strength. Able to effect [Control/5] rods per use.


[Flying Rod]
D-Ranked Ninjutsu
The user creates a rod of black metal at [Control] speed and strength while using their chakra to fire it off in a straight line at [Control] speed and strength out to 15 meters.


[Minor Chakra Injection]
D-Ranked Ninjutsu
After forming hand seal, for three posts, the user is able to inject the chakra within the opponent’s body via their black receiver rods upon successful contact, dealing damage to the internal structures of the body rather than the external. This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch.


[Metal Expansion]
D-Ranked Ninjutsu
The user can cause an existing black metal rod to extend in one direction up to fifteen meters at [Control] speed and strength, piercing whatever it comes into contact with along the way.



[Puppet Animation]
C-Ranked Ninjutsu
The user will install their black receivers into a weapon or puppet frame, upon activation of this technique the user is able to take control of that weapon, controlling it at [Control] speed and strength at up to [Control x4] meters from their body (see ability). Following the [Control] requirements for number of puppets they can control (based on puppet rules) and for normal weapons (His own Black metal rods, Kunai, Swords, Shuriken, etc.), they may control up to [Control/2] of these items. While using this technique the user can only utilize other Black Metal techniques or effects of the puppets they are controlling.


[Chakra Disruption]
C-Ranked Ninjutsu
After forming hand seals, for three posts, the user is able to inject the chakra within the opponent’s body via their black receiver rods upon successful contact, sending chakra into the chakra system of the target attempting to disrupt their chakra molding process based on [Control].
  • Equal Control - Complete Disruption
  • 1-5 Difference - Up to 50% delay.
  • 6-10 Difference - Up to 25% delay.
  • 11+ Difference - No effect.





TaijutsuShow

Weapon CraftingShow


[Weapons Crafting - Reforged: Speedy]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing combined with various other methods of engineering, their chakra, and other materials to enhance the capability of a puppet or weapon by increasing its [Speed] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.


[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Discipline
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.


[Weapons Crafting • Bladed Weapons]
D-rank Weapon Crafting Discipline
A common weapon among shinobi and civilian fighters alike, swords can be a valuable piece of equipment. This smith has specifically learned how to craft various type of blades weapons including various swords (Daggers, short swords, katana, etc.), reducing the production cost for them by half.


[Weapons Crafting - Reforge: Strengthening]
D-Rank Weapon Crafting
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.



*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.


*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength and speed of 15 at initial creation.





GenjutsuShow


Place Genjutsu in here!


History
Historical AccountsShow

Ziv was always a special you could say, not that he was exceptional talented, but he was actually not born in the human realm. That wasn't to say that he was an alien or spirit, but that his father and mother were traversing through and exploring the scattered realms of the spirit world when he came early. Luckily the man's father, Suna's spirit saint who was also a highly experience medical shinobi was able to handle the birth and tiny baby boy was born with wisps of white hair upon his little head. Afraid for the child's health to travel through space and time to return to the human realm, the couple waited until he was about two years old, a tiny terrorist for the duo of Zao and Wei who had both underestimated what it was like to raise a baby and now toddler.

But before they returned to the spirit world to bring their new son back to the grand village of Suna, the duo where inspecting a set of ruins that released the Demon Hegemon, before he was total consumed by its demonic chakra he tossed his son into a spacetime portal sending him to safety, that was the last time he would see his parents for nearly ten years. At least, it was almost ten years for Ziv who landed in the realm of elephants, a place that his father had visited many years ago, even convincing the elephant emperor to follow him in his spiritual quest, thus, to say his reputation was one of power and strength, revered by many.

The boy fell from a portal landing on a piece of ground outside the royal castle, the guards rushed to the child, expecting his father due to the spacetime portal, only to find a child that looked almost identical to the Spirit Saint. Of course, they tried to question the boy but while advanced for his age he was only able to get out things like 'bad monster', 'darkness', 'scary'. This was not enough to make out what had happened or if their old ally was endanger, but in the end none of them knew the secret art of opening space and time, leaving them unable to help or even investigate what happened Zao or Wei.

The queen elephant who had been ruling over the realm since her husband had followed the human to fight and adventure in the other realms took in the boy as her own, raising him alongside her other eight children. They taught the boy about their culture and told him stories about his father and mother, about how their father had once beaten the emperor in a dual to prove his strength. These things were like mythical tales, especially after living such a simple life with his father who obviously hadn't done anything dangerous with the boy in his care and unable to return to the human world.

This would go on for nine years before a portal opened up and a young-looking man with snow white hair appeared, though it did not look exactly like his dad the boy could tell by his voice, movements, and gestures that it was him. Sadly, it was not the happiest of reunions for the boy as he found out the passing of his mother and the great war with Iwa and how his parents' homeland was no longer a safe spot.

Zao thanked the royal family and left as quickly as he has arrived, taking the boy back to his personal realm. It was here that he found out his father didn't have long left in this world either. But in the time, he had left was spent with the boy, teaching him about chakra and the world he was about to go to. Giving him the tools that he hoped would help protect himself until he could grow strong enough, at least the boy's father hoped.

A portal was opened up and with a hug Zao pushed him through it causing the child to be transported into the human realm. Not wishing for his child to have to watch him slip away the way he had the boy's mother. This portal was opened within the vicinity of the newly formed academy with Cresent, where his father had already used secret methods to have him enrolled. Thinking this place should be far enough removed from the grand shinobi nations that he should be safe from the conflicts of the other nations, at least for a while. Only time would tell how the son of the Spirit Saint would grow up.

Username: Zao
Organization Equipment: 0/0
Organization Jutsu: 0/0
Ryo: 4/100
Prestige Perks: 1/1 - [1000 Ryo Inheritance],
Stat Trainings: (0/75)
Last edited by Zao on Tue Apr 16, 2024 11:04 pm, edited 10 times in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Sun Mar 24, 2024 11:59 pm

Ryo BreakdownShow

50 Starter points
100 Inheritance Ryo

- 150 Starting Ryo

Spent
-60 points for 15 starts.

Jutsu bought
D - 14 x4 = 56
C - 5 x6 = 30

Total: 86 + 60 = 146

Ryo left over = 4
Inheritance BreakdownShow

Profile Link: Zao

Jutsu Pricing

E-Ranked Jutsu 2 Ryo
D-Ranked Jutsu 4 Ryo
C-Ranked Jutsu 6 Ryo
B-Ranked Jutsu 8 Ryo
A-Ranked Jutsu 10 Ryo
S-Ranked Jutsu 12 Ryo


Basic Items

Disposable Weapons (Kunai, Arrows, etc) 1 Ryo for 5
Wire, rope, etc. 1 Ryo for 5m
Swords, Hammers, and standards 3 Ryo each
Explosive (Max 15, per character to include companions) 5 Ryo each



Zao
- 30 Kunai - 6 RYo
- 15x Explosives - 75 Ryo

Perks 8 - Earned two from Rank up and Max stats - Bought at least two that I can find. Who knows about the others.

Bought one here - Mod
Bought one here - Mod 2

Perka = 150 Ryo


Spirit Weapons x2
- Kazangan
3 Ryo (sword), B-rank lava construct (40 Ryo), S-rank Lava Technique (Apocalyptica)(60 Ryo) = 103 Ryo

- Phoenix Fan - S-rank Phoenix Construct
3 Ryo (small fan), S-rank Effect (48 Ryo) = 51 Ryo


13 Companions Slots (Probably not getting paid for these. lol)

Tenku
6x C - 24
8x B - 40
7x A - 70
9x S - 108
Total - 242


Ninpou
5x D - 20
8x C - 48
4x B - 32
2x A - 20
6x S - 72
Total - 192


Tai
5x D - 20
2x C - 12
0x B - 0
2x A - 20
2x S - 24
Total - 76 Ryo


SpaceTime
18x C - 108
15x B - 120
9x A - 90
9x S - 108
Total = 426


Puppetry
5x D - 20
6x C - 36
1x B - 8
3x A - 30
Total = 94


Sensory
5x C = 30
5x B - 40
Total = 70


Fuuinjutsu
6x D - 24
6x C - 36
4x B - 32
5x A - 50
Total= 142


Iijutsu
5x D - 20
9x C - 54
7x B - 56
2x A - 20
Total = 150


Weapon Crafting
13x D - 52
3x C - 18
0x B
0x A
2x S - 24
Total = 94

Total Zao Jutsu and Equipment = 1871 (WIthout puppets)

+4 Ryo on sheet


Total = 1875 Ryo before taxes - 150 (Started at Jounin) for = 1725

Inheritance Amount -1000 Ryo (max)
Taxed Amount - 725/2 = 362.5 = 363

Donation Ryo Amount - 363 - Donate to Orphanage - Sky Reach, Ziv will be a part of this organization when approved.

Last edited by Zao on Tue Apr 23, 2024 12:24 pm, edited 4 times in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Texas
Posts: 1964
Joined: Fri May 24, 2013 8:00 pm

Saisuko Ziv

Post by Texas » Wed Mar 27, 2024 11:15 am

Is Zao technically in Suna? In Inheritance, "The character must be from the same village as the origin character (or must be missing nin if the origin character was a missing ninja)". I think the only way for this to work as a straight up CC char, would be a reincarnation. Or, if Zao is a mn, the inheritance char, could start as a mn. Unless Zao joined cc beforehand that I wasn't aware of.
Characters
NameVillageRank
Hatake, TenzinKonohagakure no SatoBannin - [color=#BF0000]Text Color[/color]
Ishiguro, AkihikoKumogakure no SatoChuunin - [color=#FF4080]Text Color[/color]
Kisama, GinjiroHeart EmpireNatsubushi - [color=#80BF80]Text Color[/color]
MurasakiIwagakure no SatoGenin - [color=#FF8040]Text Color[/color]
Test Thread

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Wed Mar 27, 2024 11:55 am

Zao will be a missing-nin after his identity is discovered during the war, but for story I can have him (and technically Ziv) be a missing-nin at first before he drops his son off to the Sky Reach orphanage in CC (IC if needed), if that works better.
Last edited by Zao on Wed Mar 27, 2024 11:56 am, edited 1 time in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Saisuko Ziv

Post by Ace Trainer » Tue Apr 02, 2024 2:49 pm

As a member of CC, this character cannot carry Kugutsu which requires you being a Suna ninja or Suna Missing ninja.

If this is an inheritance, the character must be from Suna or (in the event Zao becomes a missing ninja again) be a Suna missing ninja. In this case, CC would need to be in agreement on harboring a Suna Missing Ninja

If this is a reincarnation, the character can be from CC, but would not be able to access jutsu/skills/etc exclusive to Suna.

To your point about companions, you are correct. The companions are not broken down as a part of a reincarnation or inheritance.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Tue Apr 02, 2024 10:50 pm

I'll have to start out as a D-rank mn, then.

The companion slots I left out or were you speaking about the actually companions?
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Kabu
Posts: 8010
Joined: Thu May 09, 2013 8:00 pm

Saisuko Ziv

Post by Kabu » Mon Apr 15, 2024 1:03 pm

Everything looks mostly good to go but are you sure you don't want to pick an affinity/specialization
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Tue Apr 16, 2024 11:04 pm

Updated
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Trusted Grader
Posts: 5443
Joined: Tue Feb 08, 2011 7:00 pm
Contact:

Saisuko Ziv

Post by Trusted Grader » Wed Apr 17, 2024 2:03 pm

1/2
CharactersShow
Different Sides Of The War
Order
The Compassionate
Karagata, Yuuto
Special Jounin: Kiri
[Lightblue]
SSM
Sushi
The Lawful
Shoshiki, Amaya
Bannin: Iwa
[Palegoldenrod]
H.N.K
Wana, Ran
The Hunter
Inuzuka, Kitsui
Genin: Konoha
[Forestgreen]
N/A
Wana
Treasure Hunter
Amigaou, Mahalow
B-Rank: Suna
[Olive]
[N/A]
[N/A]
The Invisible
Nonki, Hotaru
Jounin / Spy: Kumo
[#7FA08C][Dimgray][Gray]
S.T.R.A.T.O.S
Kirie
The Mercenary
Nara, Chikara
S-Rank MN: Konoha
[Purple]
Setsuzoku
Chie, Yasu, Wakana, Ayuma, Shiryoku
The Cryomancer
Aisu, Yuri
Genin: Kiri
[Skyblue]
N/A
N/A
The Jashinist
Kijo, Nehan
S-Rank MN: Konoha
[Maroon]
Chishiki
Graw


Amaya's Book 1
Amaya's Book 2

User avatar
Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Saisuko Ziv

Post by Ace Trainer » Mon Apr 22, 2024 1:37 pm

Zao:
Tue Apr 02, 2024 10:50 pm
I'll have to start out as a D-rank mn, then.

The companion slots I left out or were you speaking about the actually companions?
Actually the companions, they do not get broken down as a part of an inheritance so all the value you have calculated for them doesn’t get included.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Saisuko Ziv

Post by Zao » Tue Apr 23, 2024 12:24 pm

Updated
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







REPLY

Return to “Registration”

×