Crafting Skills

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NSRP
Posts: 1147
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Crafting Skills

Post by NSRP » Sat Feb 13, 2021 1:56 pm

Crafting Concentrations There are skills on NSRP that have limited in-combat utility, but instead reflect a highly sought after skill. These are Weapon Crafting, Ancient Runes, and Organ Transplantation. Of these, Weapon Crafting is a concentration. Ancient Runes and Organ Transplant are skill branches within the [Charge & Augment] and [Iijutsu] concentrations. These skills allows the user to empower other characters or weapons with new abilities or features.

All villages have an NPC that has each of these skills, allowing users to access them, however they are controlled by staff, and are typically pretty picky about how much they sell for. RPCs with these skills have more control over their prices, so if one exists, they are often a preferable alternative. Organizations have the ability to “staff” an NPC with any, or all, of these concentrations for the right price.

Weapon Crafting
Quote:
Weapons Crafting
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
The Weapons Crafting Concentration allows the user to craft weapons that are enhanced beyond the strength of standard weapons. These are typically highly complex weapons, or weapons that have special properties such as being rust resistant, having higher [Strength] than normal, or the most common feature found on all equipment, being chakra tempered. As mentioned in the description, the Weapons Crafting Concentration also makes the user very adept in weaponry in general, allowing them to more easily recognize and exploit flaws in weapons and armor. Characters with this concentration are able to craft weaponry IC through the use of jutsu with these special properties, and can charge other players to produce them for them. Many users of the Weapon Crafting Concentration have learned to combine it with ninjutsu to instantaneously produce powerful weapons in the heat of battle.

Tempered: All equipment is tempered unless otherwise stated. Chakra tempered weapons act as conduits for the users [Strength] unless faced against something specifically designed to take advantage of their inherent lack of a stat.

Enhanced/Inherent Stat: Equipment may be crafted and Enhanced with an Inherent Stat. Equipment with an Inherent Stat will always have that Stat no matter who wields it.

Equipment Strength & Endurance: Equipment carries both a [Strength] and an [Endurance] in its [Strength] stat.

Strength: How much force they can exert
Endurance: How much force they can withstand

When you swing a weapon with 35 [Strength], tempering lets the weapon also exert 35 [Strength] and allow it to withstand the [Strength] of the user regardless of the weapons structural integrity. This makes it so once you have 40 [Strength], your kunai don't shatter from the sheer force of you throwing them. However, if you have 20 [Strength], (which is still likely enough to break a kunai handle) and you block an attack coming at you with 40 [Strength], the difference means the kunai may still shatter. Because in the case of kunai, being a weapon, [Strength] is [Strength] & [Endurance].

Armor functions the same way. If you belly bump someone with 40 [Strength] wearing 10 [Strength] armor, your chest piece won't shatter. But if you got punched with 40 [Strength], it would. In this case, it has a [Strength] coming from it's tempering, but its [Endurance] is defined. We require all armor to have an [Endurance]. Shields function the same as armor, but because it can operate as a weapon, this process is more visible. When you block with a shield, its [Endurance] activates. When you attack with a shield, its [Strength] activates.
Weapon Enchantment
Quote:
Ancient Runes
With large amount of experience in the ‘arcane’ as it was once called, this individual is able to imbue chakra, and skills into material things, crafting highly sought after mystical weapons through the usage of Ancient Runes fuuinjutsu. While this typically doesn’t grant the individual themselves any additional powers, it allows them to make more powerful gear for themselves and shinobi that what can typically be found. Those with this concentration are able to imbue equipment with a wide range of abilities that can only be explained by jutsu. Enchanters use sample of chakra to mimic and imbue abilities into weapons and gear.
Requires [Charge & Augment] Concentration, [Deft Hands] Concentration
Ancient Runes allows the user to create special weapons. These are weapons that have unique attributes that can only be explained via chakra. This concentration does not allow the user the skill to make weapons, but instead the skill specifically to enchant. Only those with both this and the Weapons Crafting concentration are able to create weapons already enchanted. All weapons being enchanted must be chakra tempered. Those who wish to utilize this skill with spiritual power must have the Tenkujutsu concentration. Ancient Runes also allows the user to temporarily or in some cases even permanently neutralize the abilities of other special weapons, making it a rare but highly sought after skill. Characters are able to enchant equipment IC through the use of jutsu with these special properties, and can charge other players to produce them for them. Ancient Runes requires a sample of the chakra, this means that if a character would like a sword that catches on fire when swung, they would need someone to sample Katon chakra from. This becomes an especially costly process when it comes to rare abilities such as kekkei genkai, or spiritual ones. This does not mean the Rune Seer themselves must have the chakra, simply someone that can donate to the process, even if through force. Ancient Runes reduce the production cost of enchantment effects on items by 50%.

A Rune Seer must have a Rune to Store a specific type of Chakra. To Store Katon within a Rune, one must have a Katon Storage Rune technique or if one wishes to Store Sankaton they must have a Sankaton Storage Rune technique. This extends to not only Basic Elements or Extension Elements but to Genjutsu and Pinnacles as well. To Store a type of Genjutsu, one must have a Storage Rune specific to the type of Genjutsu. To Store a Warp Genjutsu in a Rune, one must have a Warp Storage Rune technique or if one wishes to store Space/Time within a Rune they must have a Space/Time Storage Rune technique. They must also be able to break the Genjutsu if it is being applied to them rather than from a donor.
Organ Transplantation
Quote:
Organ Transplantation
With large amounts of experience and knowledge of the human body, ninja with this skill are able to perform the ultimate series of medical techniques which, while generally not granting the ninja himself any additional power, can strengthen the overall force of his village by performing body mods and gene splicing to grant additional abilities to other shinobi and themselves.
Requires [Iijutsu] Concentration, 1S-rank Iijutsu or 1 S-Rank Arts of Medicine taijutsu.
A bit of a misnomer, Organ Transplantation is not strictly the transplanting of organs, but instead the use of medical skills and chakra to take genetic material, or physical attributes of one person and implant them onto another. In some cases, this means quite literally splicing the genes and rewriting the recipient's DNA, and in other cases it’s as simple as suturing horns onto one's head. A highly sought after medical skill, Organ Transplantation requires a live donor, making those with unique skills a hot commodity in the shinobi world. Organ Transplantation is rarely weaponized, but the skill does lend to highly acute observational and medical knowledge that can be helpful in countering a wide range of unique and fantastic abilities on the battlefield. Characters with this concentration are able to charge other players to produce new skills for them, given that a proper sample is provided.
Last edited by Niro on Tue Apr 04, 2023 2:43 pm, edited 2 times in total.

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NSRP
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Joined: Sun Jan 31, 2010 7:00 pm

Crafting Skills

Post by NSRP » Sat Feb 12, 2022 11:30 am

Weapons Crafting:
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
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[quote=Weapons Crafting]
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
[i]Requires [Deft Hands] Concentration[/i]
D-Rank:
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
C-Rank:
*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.
B-Rank:
*[Weapons Crafting • Breaking]
B-rank Weapon Crafting Discipline
A highly skilled smith is able to recognize the weak points in not only their own weapons but the weapons of other, even during armed conflict. After seeing the weapons and exchanging blows with their opponent the user is able to hit with a pinpoint strike at the weakest part of the opponent's weapons. If the Strength/Endurance of the weapon is weaker than the Strength of the user's strike, then the weapon will be broken.

*[Weapons Crafting • Angel's Spear]
B-rank Weapons Crafting Discipline
This smith has learned to create a specific tip to a [Sword] or [Polearm] weapon that is meant for penetrating armor at half the production cost. Weapons crafted with this tip gain +9 strength for the purpose of breaking armors with jabbing type attacks.

*[Weapons Crafter - Battle Forge]
B-rank Doton Crafting Maneuver
After performing a series of hand seals, the user will release a surge of chakra into the ground to rapidly generate the materials needed to craft weapons of their choice mid-combat. They are able to craft base weapons for any type of weapons they have the appropriate jutsu for, and may apply up to 2 crafting modifications to it upon generation, so long as they have technique for specific modifications (the base "Enhancement" cannot be used for this) Due to being generated in combat, these weapons will rapidly lose integrity after 10 posts and become inert.
A-Rank:
*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce posions at 1/2 the standard price for it, needing only to buy the materials to craft it.

*[Weapons Crafting • Hot-Swap]
A-rank Weapon Crafting Discipline
Highly skilled in modifying weapons in combat, this crafter is able to take any number of modifications on a piece of equipment and rapidly adapt them to go on another piece of equipment within the heat of battle, so long as the modification can work with its new weapon (i.e you could not add a hilt to a senbon launcher that does not use a hilt). The user can adapt up to 3 enhancements or modifications per post.
S-Rank:
*[Weapons Crafting • Specialized Serration]
S-rank Weapon Crafting Discipline
This smith has developed a highly specialized serrated blade technique. Unlike standard serrated blades, the teeth of serrations crafted this way are slightly wider, with a hollowed out open center. The opening causes the blade to actually tear deep wounds into anything it slices against, aggravating bleeding far beyond what standard serrations cause. This also allows for increased grip strength, with weapons crafting this way granting +6 strength for the sake of restraining or holding on to something. Additionally, wounds causes this way cannot be repaired by conventional combat medical techniques, requiring specific anti-coagulation iijutsu to be repaired in combat. Three injuries of this nature result in a -5 Endurance until the bleeding has stopped. This technique can be used to generate this type of blade either in battle with the appropriate techniques, or permanently at 1/2 the cost.

*[Weapons Crafting • Detemper]
S-rank Weapon Crafting Maneuver
Prerequisite: 30 Control, *[Weapons Crafting • Tempering]
An incredibly complex skill to use, chakra tempering is often thought to be a permanent process. But a master smith is able to recognize any weapons that are chakra tempered and during the heat of battle, use their own chakra to undo that tempering. By channeling chakra into their own weapons or equipment, when they meet with a chakra tempered weapon they release the chakra they’ve channeled into a burst against the weapon. The opponent will feel this surge of chakra and, in the moment, be able to resist it. Should the user’s Control be less than or equal to the target’s Control, they’ll be able to prevent this effect. Otherwise, the tempering of their weapon will come undone. If a weapon’s chakra tempering is undone, it retains any built in properties (reinforcement, design benefits, etc), but will no longer be able to use any chakra based effects (enchantments, used as a medium for jutsu, etc) until the tempering is returned. Undoing tempering this way is permanent until redon, but does not remove enchanted effects rather only disables them.
Ancient Runes:
Ancient Runes
With large amount of experience in the ‘arcane’ as it was once called, this individual is able to imbue chakra, and skills into material things, crafting highly sought after mystical weapons through the usage of Ancient Runes fuuinjutsu. While this typically doesn’t grant the individual themselves any additional powers, it allows them to make more powerful gear for themselves and shinobi that what can typically be found. Those with this concentration are able to imbue equipment with a wide range of abilities that can only be explained by jutsu. Enchanters use sample of chakra to mimic and imbue abilities into weapons and gear.
Requires [Charge & Augment] Concentration, [Deft Hands] Concentration
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[quote=Ancient Runes]
[b]Ancient Runes[/b]
With large amount of experience in the ‘arcane’ as it was once called, this individual is able to imbue chakra, and skills into material things, crafting highly sought after mystical weapons through the usage of Ancient Runes fuuinjutsu. While this typically doesn’t grant the individual themselves any additional powers, it allows them to make more powerful gear for themselves and shinobi that what can typically be found. Those with this concentration are able to imbue equipment with a wide range of abilities that can only be explained by jutsu. Enchanters use sample of chakra to mimic and imbue abilities into weapons and gear.
[i]Requires [Charge & Augment] Concentration, [Deft Hands] Concentration[/i][/quote]
D-Rank:
*[Ancient Rune: Scholar]
D-rank Taijutsu Discipline
Prerequisites: [Charge & Augment Fuuinjutsu Concentration]
Not an actual fuuinjutsu technique, this discipline is the first step in a fuuinjutsu user being able to utilized 'Ancient Rune' techniques. A highly sought after talent, Runes are an ancient form of fuuinjutsu much stronger than the standard fuuinjutsu and are used to embed jutsu effects into things on a permanent basis. This discipline shows that the user has the knowledge to understand Runes, and can interpret what a Rune does through visual inspection. This technique is required to learn any [Ancient Rune] technique.

*[Ancient Rune: Novice]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Reflective of the first step to actually utilize Runes, the 'Novice' is able to embed D-rank Ninpou effects with up to [25] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Novice must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Ninpou Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Ninpou Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Ninpou enchantment and must be done multiple times for more.

*[Ancient Rune: Iijutsu Storage]
D-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Scholar]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with an Iijjutsu Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Iijutsu enchantment and must be done multiple times for more.
C-Rank:
*[Ancient Rune: Apprentice]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Novice]
The next step to utilize Runes, the 'Apprentice' is able to embed up to C-rank Ninpou and Basic Elemental effects with up to [35] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Apprentice must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Katon Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Katon Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Katon enchantment and must be done multiple times for more.
B-Rank:
*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Status Storage]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact (through donor or the user being afflicted) with a Status Genjutsu Technique with less [Control] than the Rune was drawn with. This will imprint the technique into the Rune, and store the chakra for a later enchantment. This can only store enough for a single Status enchantment and must be done multiple times for more.
A-Rank:
*[Ancient Rune: Master]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Nearing the pinnacle of Runes, the 'Master' is able to embed up to A-rank Ninpou, Basic Elemental, Extension Elemental, and Genjutsu effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Master must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Rune: Mokuton Storage]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Master]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Mokuton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune, and store the Mokuton chakra for a later enchantment. This can only store enough for a single Mokuton enchantment and must be done multiple times for more.
S-Rank:
*[Ancient Rune: Abbot]
S-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Master]
Reflective of the ultimate ability to utilize Runes, the 'Abbot' is able to embed up to S-rank Ninpou, Basic Elemental, Extension Elemental, Genjutsu, and Pinnacle effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Abbot must know the technique being embedded, or currently have it stored in another Rune.

*[Ancient Runes: Controvert]
S-rank Charge Fuuinjutsu
Prerequisite: *[Ancient Rune: Abbot]
The user will do a series of hand seals and generate a rune, inscribing the rune over an existing Rune and overlapping them. This will result in the pre-existing Rune being cancelled out, nullifying any enchanted effects. This Rune must be performed with higher [Control] than the strength of the Enchanted technique, and unlike most Runes can be removed through a [Fuuinjutsu Removal] technique.
Last edited by Niro on Tue Apr 04, 2023 1:24 pm, edited 1 time in total.

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