All villages have an NPC that has each of these skills, allowing users to access them, however they are controlled by staff, and are typically pretty picky about how much they sell for. RPCs with these skills have more control over their prices, so if one exists, they are often a preferable alternative. Organizations have the ability to “staff” an NPC with any, or all, of these concentrations for the right price.
Weapon Crafting
Quote:The Weapons Crafting Concentration allows the user to craft weapons that are enhanced beyond the strength of standard weapons. These are typically highly complex weapons, or weapons that have special properties such as being rust resistant, having higher [Strength] than normal, or the most common feature found on all equipment, being chakra tempered. As mentioned in the description, the Weapons Crafting Concentration also makes the user very adept in weaponry in general, allowing them to more easily recognize and exploit flaws in weapons and armor. Characters with this concentration are able to craft weaponry IC through the use of jutsu with these special properties, and can charge other players to produce them for them. Many users of the Weapon Crafting Concentration have learned to combine it with ninjutsu to instantaneously produce powerful weapons in the heat of battle.Weapons Crafting
With large amounts of experience in the forge and with creation, individuals with this concentration are able to craft and create most types of weapons and armor. While this typically doesn’t grant the individual himself any additional powers, it allows him to make more powerful tempered gear for himself and shinobi than what can typically be found. However, those with such familiarity with weapons and armor are often skilled at noticing the strengths and weaknesses of weapons they face, and allow them to more easily exploit them.
Requires [Deft Hands] Concentration
Tempered: All equipment is tempered unless otherwise stated. Chakra tempered weapons act as conduits for the users [Strength] unless faced against something specifically designed to take advantage of their inherent lack of a stat.
Enhanced/Inherent Stat: Equipment may be crafted and Enhanced with an Inherent Stat. Equipment with an Inherent Stat will always have that Stat no matter who wields it.
Equipment Strength & Endurance: Equipment carries both a [Strength] and an [Endurance] in its [Strength] stat.
Strength: How much force they can exert
Endurance: How much force they can withstand
When you swing a weapon with 35 [Strength], tempering lets the weapon also exert 35 [Strength] and allow it to withstand the [Strength] of the user regardless of the weapons structural integrity. This makes it so once you have 40 [Strength], your kunai don't shatter from the sheer force of you throwing them. However, if you have 20 [Strength], (which is still likely enough to break a kunai handle) and you block an attack coming at you with 40 [Strength], the difference means the kunai may still shatter. Because in the case of kunai, being a weapon, [Strength] is [Strength] & [Endurance].
Armor functions the same way. If you belly bump someone with 40 [Strength] wearing 10 [Strength] armor, your chest piece won't shatter. But if you got punched with 40 [Strength], it would. In this case, it has a [Strength] coming from it's tempering, but its [Endurance] is defined. We require all armor to have an [Endurance]. Shields function the same as armor, but because it can operate as a weapon, this process is more visible. When you block with a shield, its [Endurance] activates. When you attack with a shield, its [Strength] activates.
Weapon Enchantment
Quote:Ancient Runes allows the user to create special weapons. These are weapons that have unique attributes that can only be explained via chakra. This concentration does not allow the user the skill to make weapons, but instead the skill specifically to enchant. Only those with both this and the Weapons Crafting concentration are able to create weapons already enchanted. All weapons being enchanted must be chakra tempered. Those who wish to utilize this skill with spiritual power must have the Tenkujutsu concentration. Ancient Runes also allows the user to temporarily or in some cases even permanently neutralize the abilities of other special weapons, making it a rare but highly sought after skill. Characters are able to enchant equipment IC through the use of jutsu with these special properties, and can charge other players to produce them for them. Ancient Runes requires a sample of the chakra, this means that if a character would like a sword that catches on fire when swung, they would need someone to sample Katon chakra from. This becomes an especially costly process when it comes to rare abilities such as kekkei genkai, or spiritual ones. This does not mean the Rune Seer themselves must have the chakra, simply someone that can donate to the process, even if through force. Ancient Runes reduce the production cost of enchantment effects on items by 50%.Ancient Runes
With large amount of experience in the ‘arcane’ as it was once called, this individual is able to imbue chakra, and skills into material things, crafting highly sought after mystical weapons through the usage of Ancient Runes fuuinjutsu. While this typically doesn’t grant the individual themselves any additional powers, it allows them to make more powerful gear for themselves and shinobi that what can typically be found. Those with this concentration are able to imbue equipment with a wide range of abilities that can only be explained by jutsu. Enchanters use sample of chakra to mimic and imbue abilities into weapons and gear.
Requires [Charge & Augment] Concentration, [Deft Hands] Concentration
A Rune Seer must have a Rune to Store a specific type of Chakra. To Store Katon within a Rune, one must have a Katon Storage Rune technique or if one wishes to Store Sankaton they must have a Sankaton Storage Rune technique. This extends to not only Basic Elements or Extension Elements but to Genjutsu and Pinnacles as well. To Store a type of Genjutsu, one must have a Storage Rune specific to the type of Genjutsu. To Store a Warp Genjutsu in a Rune, one must have a Warp Storage Rune technique or if one wishes to store Space/Time within a Rune they must have a Space/Time Storage Rune technique. They must also be able to break the Genjutsu if it is being applied to them rather than from a donor.
Organ Transplantation
Quote:A bit of a misnomer, Organ Transplantation is not strictly the transplanting of organs, but instead the use of medical skills and chakra to take genetic material, or physical attributes of one person and implant them onto another. In some cases, this means quite literally splicing the genes and rewriting the recipient's DNA, and in other cases it’s as simple as suturing horns onto one's head. A highly sought after medical skill, Organ Transplantation requires a live donor, making those with unique skills a hot commodity in the shinobi world. Organ Transplantation is rarely weaponized, but the skill does lend to highly acute observational and medical knowledge that can be helpful in countering a wide range of unique and fantastic abilities on the battlefield. Characters with this concentration are able to charge other players to produce new skills for them, given that a proper sample is provided.Organ Transplantation
With large amounts of experience and knowledge of the human body, ninja with this skill are able to perform the ultimate series of medical techniques which, while generally not granting the ninja himself any additional power, can strengthen the overall force of his village by performing body mods and gene splicing to grant additional abilities to other shinobi and themselves.
Requires [Iijutsu] Concentration, 1S-rank Iijutsu or 1 S-Rank Arts of Medicine taijutsu.