Pinnacle Skills

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Pinnacle Skills

Post by Ace Trainer » Fri May 21, 2021 5:37 pm

Pinnacle Skills
The power of man is limited only by the self.
Pinnacle skills refers to four specific concentrations utilized by shinobi that are considered to be the peak of their respective skill trees. The four pinnacle skills are: Jikukan (Space-Time), Michishio (Kinesis), Tentaijutsu (Heavenly Body Arts), and Nise Sekai (Overlay). Jikukan is the pinnacle of Ninpou, Michishio the Pinnacle of Elemental jutsu, Tentaijutsu the Pinnacle of Taijutsu, and Nise Seikai the pinnacle of Genjutsu. The four Pinnacle Skills are incredibly difficult to master, and reserved to only the greatest martial arts practitioners. The great amount of skill and training these require means that you can only obtain one pinnacle skill.

All Pinnacle skills have the same requirements to achieve, differing only in the types of jutsu and concentrations that fall under its umbrella.
RequirementSpace-TimeKinesisHeavenly TaijutsuOverlay
Concentrations5 Non-Elemental Ninjutsu Concentrations5 Elemental Concentrations5 Taijutsu Concentrations5 Genjutsu Concentrations
Jutsu20 Ninpou base20 Elemental Base20 Maneuvers20 Genjutsu
Ranks1 S-rank standard Ninpou
1 S-rank in another Ninpou concentration
100 ryo spend on Elemental jutsu*1 S-rank Maneuver
1 S-rank stance or discipline
1 S-rank Illusion
1 S-rank Status
Stats35 Chakra Pool35 Control35 Speed or Strength35 Willpower
*The 100 ryo requirement is per jutsu, not concentration. I.e; in order to take make Ash Kinesis you would need 5 elemental concentrations, and 20 elemental jutsu to take Pyrokinesis and Aerokinesis, but then would need 100 ryo of Ash Jutsu to make Ashkinesis.

This page will briefly explore each pinnacle skill, what can be done with them, and the major limitations that exist. It is important to note that unless specifically stated, these skills still abide by any restrictions their parent skills have (i.e; the difference in handseal speed and channeling speed is the same for standard ninpou and Jikukan).
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Pinnacle Skills

Post by Ace Trainer » Fri May 21, 2021 5:38 pm

Jikukan Ninjutsu
The deeper we try to dig into space, time, and the unknown, the closer we get to where we originally started.




Certain individuals truly adept in the use of chakra in its rawest form have learned how to understand it better than any others. By tapping into the link chakra creates between the user and the world, the user can actually manipulate Space and Time itself. These powerful techniques fundamentally alter reality in a variety of ways that can be used to give the user an enormous advantage in combat. The few who master this skill are regarded as true gods of chakra, comprehending it in ways most never will.
Quote:
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
NocodeShow
[quote][color=#666699][b]Jikukan Ninjutsu[/b][/color]
Practitioners of this art are able to manipulate [b]Space/Time[/b] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote]
Jikukan techniques can manipulate either space, time, or both, in 6 different manners: Tighten or Expand, Recycle or Erase, Open or Close. These 6 manners exist on an axis, you cannot both Tighten and Expand, or Recycle and Erase, but you can Close and Erase, or Open and Expand. Below are the definitions for each, and how they relate to Space or Time.
  • Tighten
    • Space: Tightening Space means to use jutsu to shorten the physical distance between two points in space. This allows users to rapidly cover large distances, or distort how people move. Tightening Space affects the Space itself, not the objects within it. For example, if you tightened the space in a room that someone is standing in, they would not also become physically smaller, but instead would be able to pass through the room as if it is only 2 feet wide rather than 10 feet.
    • Time: Tightening Time means to use jutsu to speed up the flow of time on an object, person, or area. Tightening Time could be used to speed up someone's perception, or age an object so that it turns to dust. Tightening Time cannot be used to change the rate of motion for anything. Tightening time on people can age them, but is so extremely chakra consuming it is impossible to “age” anyone more than a few years due to the complex biological functions involved.
  • Expand
    • Space: Expanding Space means precisely the opposite as tightening, using jutsu to increase the physical distance between two points in space. This allows users to extend the time it takes to cover a distance, or distort how people move. Like with Tightening, Expanding affects only the space, not the objects within it. Meaning that 10 foot room would now become a 30 foot room, with a huge gap of space between objects that were formerly next to each other.
    • Time: Expanding Time means to use jutsu to slow down the flow of time on an object, person, or area. This could allows someone to live longer when they receive a fatal injury, or extend the length of a jutsu. Expending Time cannot be used to change the rate of motion for anything.
  • Recycle
    • Space:Recycling Space involves taking something physical in space and creating a true physical double of it. This is unlike cloning techniques in that the double is true to the universe and not composed of chakra. However, the universe is self-correcting, and the larger the target, the more draining the recycle is, and the less time it will persist until “corrected”. While organics can be recycled, they are extremely consuming and bound to very strict time limits. Anything can be recycled from objects, to fuuin, or to jutsus even. Recycling Space works on a micro scale, meaning that it cannot be used for “areas” and must have a target.
    • Time: Recycling Time involves taking a period of time and resetting it, returning it back to the beginning of the set period. Arguably one of the most powerful implications of Jikukan, Recycling time is extremely complex, and difficult, and rarely exceeds more than a minute. These techniques set a start point, and then a period of time, for a specific person or object. When the designated time has elapsed, the target returns to its start point, with anything that has occurred to it in that period undo..
  • Erase
    • Space:Erasing Space involves targetting something physical and using jutsu to remove it from existence. Erase techniques remove its target entirely from the realm of reality, so that they no longer exist to any degree. Erase techniques only exist on non-living target, you cannot use Erase Space techniques to erase someone from reality. Erase techniques work on a micro scale, and consume more chakra the larger their target, much like recycle. As the universe is self-correcting, weaker Erase techniques will be naturally undone after a period of time, though the strongest of techniques can be permanent.
    • Time: Erasing Time involves using a techniques to actually remove an event or sequence of events from the timeline, causing them to have never happened. Where Recycle Time is target oriented, Erase Time is event oriented. The technique designates a specific event or sequence events and if they occur, after a specified period of time, they are simply erased from the timeline to have never happened.
  • Open:
    • Space: Opening Space involves ripping physical holes into the fabric of Space, allowing it to be moved through. This can be used to move across the realm currently being resided in, or to personal realms. Opening Space is different from Tightening Space as it bypasses the areas between two points. This has notable advantages and disadvantages.
    • Time: Opening Time is the literal opposite of Closing Time, and serves only to undo techniques that close time. Opening Time allows time to resume.
  • Close:
    • Space: Closing Space s the literal opposite of Opening Space, and serves only to undo techniques that open Space. Closing Space allows holes in space to be closed.
    • Time: Closing Time is to target pockets of space and stop the flow of time in those pockets of space. This isolates something in space, making it unaffected by anything within space, and unable to be altered or utilized in any manner. An object frozen in time will simply remain as it is, inaccessible and unchangeable, until Time is reopened.


[Rules for Jikukan]
  • Generally speaking, the universe is self correcting. In the case of moving through tears in reality (henceforce: portals) within the realm a person is currently in, the universe attempts to self correct the person’s location. As this will never happen, it disrupts the person’s location in Space, and they’re unable to move through a portal again for one post. Each time the user move through a portal within the same realm, the cooldown before they can do it again increases by the amount of times the user has done it in that thread. This means once in a thread incurs a one post cooldown, while twice incurs a two post cooldown before the next, etc etc.
  • Portals can be made in two ways, through an Anchor or a physical tear. An anchor requires an object to be Recycled, then modified through the use of Anchoring techniques. These Anchoring techniques link the original object and it’s duplicate, allowing for a person to move from one to the other by touching it with chakra and opening a portal to move through to the other object. Otherwise, the user can physical tear open space through the use of jutsu, and walk through it. Oftentimes the other side of the portal is opened through the use of a fuuinjutsu, though other means do exist. This is the only way to Open Space.
  • Techniques that Recycle Time are [Target] oriented, the user selects a target (most often themselves), and a period of time. At the end of that period of time, no matter what happens the target will fade from existence and reappear wherever it was when targeted at the beginning of the technique. Techniques that Erase Time are [Event] oriented, the user select a specific event and a period of time, and should that event occur within that period of time, at the end of the period it is erased from their timeline, but all else remains as is.
  • Techniques that Erase Space should specify how long it takes for the universe to self-correct, and how it self-corrects. This would be like saying that after 10 posts the target will be found randomly on the ground near its owner. Like stated above, they should also be target specific, not area specific. This means you cannot have jutsu that state “User erases everything within target 2m area.” but instead, specify what is being erased. As previously stated, this target should be specific enough that it cannot be used outside its intended purpose, but vague enough that it would actually merit some use. Whether or not these techniques fall within these guidelines will be left to the discretion of the moderating team.
  • Chakra expenditure is Erased with Erasing Time as well, but not with Erasing Space, and is undone with Recycling Time. Erasing time or recycling it will not recycle the chakra expenditure of the jutsu erasing/recycling itself. If you erase firing a jutsu, the chakra spent on that jutsu will be returned, but anything done by the jutsu will also be erased (such as damage to a target). If you erase being burned by a katon jutsu, the chakra will not be returned. The cost for Erasing is not erased.
  • You cannot Close Time on anything living, i.e; people, spirits, etc. This rule extends to things like their clothing.
  • When recycling or erasing ninjutsus or fuuinjutsus you will always spend an amount of chakra equal to the amount spent on the jutsu being recycled.


[Personal Realm] Arguably a staple of Jikukan, those who delve deep into the arts of chakra typically consider themselves "masters" when they're capable of tearing open Space. At that point it is often unrefined, and results in a "blank" tear, that is, a tear in reality that creates a portal into nothingness. Because it opens into nothing, when entered, the universe self corrects and creates a realm to open into, thus, the personal realm of the Jikukan user. The person who creates a realm is considered the Architect of the realm, henceforth: the Architect.

Personal Realms should be defined within the Jikukan concentration on the app. They can be literally anything, from a hospital, to a barren wasteland. They cap in size at 200x200x200m. The universe creates a standard for the realm based on it's initial inhabitant, and since the first inhabitant will always be a human (the character), the realm will always be created in a manner that sustains human life, meaning it cannot be a hostile environment (sorry, no poisonous air realms).

Once created, the Architect requires a technique to be able to enter their realm. Moving from the human world to a personal realm typically rather chakra intensive, while the reverse is not. Once a realm is created, it is self-sustaining so there is no stamina cost for it to exist. Anchoring techniques can be used to move individuals from the human world to a person's personal realm, to the cost of the creator of the anchor (typically the Architect), unless the person moving elects to pay the chakra cost themselves. As the realm is made for a single inhabitant, sustaining it for outsiders can be very draining. Initially the cost is 5 CP, per person, per post they're within the realm. Additional techniques can be activated to reduce this drain to as low as 2 CP per post per person (bare minimum.) This cost exists to the Architect, unless the occupants are there against the will of the Architect.

As spirits regularly travel between different realms, spirits within a personal realm willingly will not exert this cost to the Architect. However, they also know how to burden the realm, and can exert the cost if they so desire, at the rates listed above. The Architect does not have to abide by the cool down time for any Jikukan techniques while within their personal realm.

Exiting a realm where you are not the Architect can be done through the use of specific Jikukan techniques, though others methods do exist. At the very least, coming into contact with the Anchor that brought an individual to a realm will always return them to the human world, even if the anchoring technique reached its time limit. As storing living beings in a Realm drains chakra, should the Architect run out of the chakra, any within it will be forcibly exitted from the realm.
Last edited by Ace Trainer on Wed Jan 03, 2024 11:33 am, edited 2 times in total.
Reason: Grammar/spelling
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
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Genin
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The Tungsten Princess
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[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
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Pinnacle Skills

Post by Ace Trainer » Fri May 21, 2021 5:38 pm

Michishio Ninjutsu
“There’s no god, it’s the elements that control this world and everything on it.”.
After training extensively with using their chakra to manipulate the elements, some ninjutsu users have gone so far as to learn how to control the elements without jutsu, but freely manipulating the elements as an extension of themselves. Often referred to as Kinesis Users, those who use Michishio Ninjutsu are able to imbue their chakra into select elements, and manipulate them with bodily movements, creating jutsu on the fly and dramatically altering techniques they’ve already made to catch opponents off guard.
ELEMENTKinesis:
After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
nocodeShow
[quote=ELEMENTkinesis]
After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.[/quote]
Replace ELEMENT with the chosen element for Kinesis

The Kinesis concentration can be taken multiple times, each time for an element. However, typically kinesis only comes in 5 forms: [Terrakinesis] - Doton, [Levitakinesis] - Raiton, [Pyrokinesis] - Katon, [Aquakinesis] - Suiton, and [Aerokinesis] - Fuuton. Should an individual want to manipulate another element, they simply need the composite elements to do so. For example, if one wished to manipulate Youton - Lava, they would simply need to have Terrakinesis and Pyrokinesis.

Michishio comes in 2 forms: Michishio - Kaihou, and Michishio - Heikaru, or Open and Closed.

Kaihou - Open

Michisio - Kaihou, or what is referred to is Open Flow Kinesis, is what most kinesis users are known for. Open Flow involves releasing chakra into an element and freely manipulating it. By moving their bodies, they are able to direct the flow of that chakra as it attaches to their chosen element, allowing them to direct the element itself with their bodies. While it is not a 1:1 transfer, if one wanted to make fire spin in a wheel, they would need to rotate their arm in a full circle, or perhaps do a flip. This also means that Open Flow Kinesis is sustained, so if an individual starts a motion then stops it, the element will continue with its trajectory. For example if a kinesis user is holding a hand up in order to make a rock float in the air, and they turn to wave to a friend, the rock will simply fall to the ground. The action should directly reflect what the user is wanting to happen, but it does not have to be a mirror, throwing a hand up to make a pillar of rock fly up from the ground would work, but also stomping on the ground could also do so. The more powerful the manipulation of the element, the more dramatic the movement.. Conversely, Open Flow does allow for more fine-tuned manipulation (though nowhere near as fine-tuned as a dedicated jutsu), which requires more minor, complex movements. If one was trying to shape a ball of mud into a key with Mud Kinesis, they could stuff the mud into a lock, but would need to make small, nuanced movements to shape the mud into a proper key to fit it, which may be more time consuming than simply doing a few hand seals to create a key. The more exact the manipulation, the more precise and deliberate the movement needs to be.

Michishio - Kaihou requires hand seals or channeling to be done prior to it being activated, once activated, it consumes an A-rank jutsu worth of chakra every 5 posts to be maintained. However, it will also consume chakra as it is used. So for example, if a Mokuton (Wood) Kinesis user causes a tree to swing an enormous branch at an opponent with 50 Strength at 50 Speed, it would consume chakra equal to an S(50) technique. Meaning fighting at high-level battles with Kinesis can rapidly become incredibly draining on the user if they are not careful. As Kinesis is a sustained fighting style, if one sends forth a pillar of fire at 50 strength/50 speed on one post, and then continues it on into the second post, they’ll have paid S(50) in chakra on two consecutive posts. Making it important that one is very conscious of how they are utilizing it in combat.

This type of kinesis is most often utilized with [Infusion] techniques. These are specific techniques that infuse the individual’s chakra into the element around them, allowing them to manipulate it. As such, without an infusion technique, Kinesis users are often limited to [Michishio - Heikaru] techniques.

Heikaru - Closed

Michishio - Heikaru, or what is referred to as Closed Flow Kinesis, is a lesser known form of Kinesis that is incredibly useful for kinesis users on the fly. Unlike Open Flow, which utilizes aspect of the element around the user, Closed Flow utilizes jutsu cast by the user, manipulating them after their creation. Like Kaihou, Closed Flow utilizes bodily movements to redirect the element, causing it to move at the discretion of the user based on the same limitations in body movements as previously mentioned. Unlike Open Flow however, this form of Kinesis can also be manipulated by further hand seals. Once a jutsu is cast, the user can continue to form hand seals to manipulate the movements, activities and nature of jutsu.

This form of Kinesis is continually cast after a technique is cast, meaning it does not need to be done preemptively. Once the user casts a jutsu, they simply begin channeling or doing hand seals for Michishio - Heikaru to be able to manually take over the jutsu. At this point, they are able to change the movement and shape of the jutsu. However, they cannot change its stats. Thus, if a jutsu is cast with 20 speed and 20 strength, using Michishio - Heikaru will not allow the user to change that. As this form of Kinesis manipulates an existing jutsu, it is typically less chakra intensive, consuming only an additional [B-rank] worth of chakra over the technique it is manipulating. However, it is limited to the restrictions of the technique. Thus, if a technique shoots fireballs over the course of 2 posts, the user could only manipulate those fireballs for 2 posts. During those two posts they could turn them into a fire wall, but at the end of the 2 posts the fire wall would fizzle out just as the fireballs would. This has distinct advantages over Open Flow Kinesis, particularly in that it is far less chakra consuming. However, the limitations on it can make it less than ideal in a contentious battle.

Infusion and Genesis

Infusion and Genesis techniques are specifically for Open Flow Kinesis. Infusion primes the users chakra to attach to the element around them, while Genesis simply creates it. While infusion is less chakra intensive, it is limited in quantity, and the chosen element must be around (which could be quite difficult for a Levitakinesis - Raiton - user vs a Terrakinesis - Doton - user.) Whereas genesis creates the element in a state that can be actively manipulated, and sits in a neutral state when not being manipulated. These techniques either infuse or generate at a range in diameter meters around the user based on the control used for the technique. While it’s typically made inert on the ground, in some cases it may be made in other forms depending on the technique.
RankInfusionGenesis
D-rank ⅕ Control meters ⅙ Control meters
C-rank ¼ Control meters ⅕ Control meters
B-rank ⅓ Control meters ¼ Control meters
A-rank ½ Control meters ⅓ Control meters
S-rank Control meters ½ Control meters
[Rules for Michshio]
  • Unique Michishio concentrations can be made in the event they are a custom element or style that is not composed of any of the existing elements for whatever reason (though this is a rarity)
    • While only the base 5 concentrations are needed, an additional technique is needed for any extension, so if you have Pyrokinesis and Terrakinesis concentrations, you would need a Lava Kinesis technique in order to use Kinesis on Youton.
    • Each additional Kinesis technique active incurs a -5 Control debuff, meaning you would only be able to manipulate elements to 45 Control if you have 2 kinesis techniques active.
  • [Infusion] techniques allow for the implantation of chakra into existing aspects of the element for manipulation. [Genesis] techniques allow for the creation of the element for manipulation outside the restrictions of Closed Flow.
  • Anything being manipulated by kinesis is considered [Neutral] in terms of defensive calculations. This means guarding with Kinesis does not offer the defense bonus for ninjutsu, but is also not subject to things like the Bow bonus against defenses. Anything manipulated by kinesis has its strength and only it’s strength.
  • One cannot kinesis anything beyond 1.5 x [Control]m from themselves.
  • Infusion between two kinesis users attempting to infuse the same piece of material results in a control battle where the winner asserts control only over the overlapped area.
  • Kinesising individual parts of an AoE for multiple strikes turns it into a MP jutsu cost wise. This can be done with Open but not Closed Kinesis.
Last edited by Niro on Wed Jan 17, 2024 7:50 pm, edited 1 time in total.
Reason: Added Infusion overlap control battle and aoe kinesis into mp
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Pinnacle Skills

Post by Ace Trainer » Fri May 21, 2021 5:38 pm

Tentaijutsu
“Your body is a temple, imbued with the power of the Gods.”.
Even the strongest of shinobi are limited by the restrictions of the human body. To bypass those restrictions, they release chakra into their muscles and organs, reinforcing them to reach strengths beyond what is possible, beyond what even some of the largest machines can do. However, some who truly dedicate themselves to Taijutsu move to a stage even further than that, Heavenly Body Arts, or Tentaijutsu is a point within taijutsu where the individual becomes capable of feats restricted to the gods. Tentaijutsu allows the individual to exert strength and speed so great that they begin to achieve effects that mimic ninjutsu.
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Strength or Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu,however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration]
NocodeShow
[quote=Heavenly Body Control]The fundamental skills of [b][Heavenly Body Control][/b] cannot be mastered by those with less than 35 Strength or Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu,however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration][/quote]
Heavenly Taijutsu is the expression of physical ability in supernatural ways. The most fundamental example is a shinobi punching the air so hard that they create a shockwave that flies forward from their fist, or so quickly that they generate enough heat to actually produce flames in the air. While novices and those not familiar with Tentaijutsu consider it to simply be “peak” taijutsu, this is not the case. Tentaijutsu are exclusively when one uses their physical abilities to create effects with their physical stats beyond themselves. This can take form in many different ways, and thus, how Tentaijutsu works for each Maneuvers, Stances, and Disciplines is explained below.

Maneuvers
Standard maneuvers are the most common type of taijutsu, most typically described as ways of moving the body in specific manners. As such, most Heavenly Taijutsu techniques also tend to be maneuvers, especially due to the nature of Heavenly Taijutsu externalizing internal power. Punching with so much strength that you shatter a mountain, while certainly an incredible feat, is not considered Heavenly Taijutsu because there is no transfer of physical energy. However, punching forward with so much speed that you create a vacuum from the speed that sucks things towards you would be considered Heavenly Taijutsu.

Most often, Tentaijutsu Maneuver’s involve a specific movement, which expresses such enormous physical energy that is produces an effect beyond the movement. While weaker Tentaijutsu Maneuver’s may be as simple a direct transfer of strength into the air around you, stronger ones may involve charging with such speed that you create energy in the shape of a rhino that expands the width of your impact to far greater areas beyond your individual reach. Tentaijutsu Maneuvers have 4 component to them that must all be listed in the techniques.
  • Movement: This is what the fighter is doing, may it be a single punch, a series of kicks, or a entire series of attacks.
  • Power: This is what physical abilities the maneuver is pulling from. Most commonly this is Strength or Speed, but it is not uncommon to have both, or Endurance to be contributing factors.
  • Shape: This is how the energy is being shaped. In weaker techniques this is most often a 1:1 transfer, you swing your sword and a blast the shape of your sword flies out. Stronger techniques may involve an actual shape forming, a tornado, or large amounts of fire.
  • Expression: This is what the energy is being used for. This is the actual effect of what is produced, in some cases it may be as simple as extending whatever produced it. But in other cases it may do things like burn, push things away, or explode.
Thus, a Heavenly Maneuver would look something like the below:
Quote:
Heavenly Body: Sicilian Bull
S-rank Heavenly Taijutsu
Prerequisite: 50 Endurance, 50 Speed
When the user is within 10m of their target, they will unleash a barrage of punches at them. As they do so, the user focuses not on strength, but on speed, punching outwardly with as much speed as possible, and then pulling the punch back, repeating the process. This technique unleashes physical energy in two ways. As they punch outward, the enormous amount of speed they’re exerting creates so much friction that the user actually begins to radiate heat as an aura 10m out from their body. However, as they retract their arm, they produce so much speed that they create a vacuum in a straight line, sucking towards them with [Speed -5] strength whatever is directly in front of them. Should a target not have a greater strength than the power of the vacuum, they get trapped in this continuous barrage of strikes. The heat drains Endurance at a rate of -8 for anyone caught in the barrage, but the use of the technique drains Endurance from the user at a rate of -10 per post. Should either target or user reach 0 Endurance, they will be so desiccated by the heat that they will die.
The technique specifies how the user is moving, which stats they are drawing from, how the energy is being shaped (aura of 10m + straight line), and the effect of the technique (heat + vacuum).

Stances
Standard stances are typically how a fighter positions themselves, placing their bodies in certain ways that emphasize and empower them for specific fighting styles. Heavenly Taijutsu continue this, but typically are used to prepare the body to direct energy in a specific way for these fights. With standard taijutsu, one may enter a stance intending to give a threatening aura and express their killer intent. With Tentaijutsu, such a stance gives the aura a physical presence, that is so dense it may actually slow others down.

Most often, Heavenly Stances are much like maneuvers, but instead do not interact with a specific fighter. Heavenly Stances are considered to be very draining of physical endurance, as they direct and control energy. Thus, they have 3 components that must be listed in all techniques.
  • Position: This is the actual way the individual must position their body to take the stance.
  • Power: This is what physical abilities the stance is pulling energy from. Stances most often rely on Endurance or Strength, but it’s entirely possible to rely on Speed or Will Power.
  • Expression: This is what the energy is being used for. This is the actual effect of the stance.
Thus, a Heavenly Stance would look something like the below:
Quote:
Heavenly Body: Stone Golem
A-rank Tentaijutsu Stance
Prerequisites: 40 Strength
Taking a deep breath, the user will place their feet shoulder width apart, then cross their arms. Focusing on their raw strength, the user will flex every muscle in their body, tensing up and entering a focused state. The user will be exerting such a massive strength against the external world that they will actually produce a physical force against it that extends 1ft from their body in all directions. This force is equal to their [Strength], and while in this state nothing can penetrate the force unless it has more strength than the user. This makes the user an immovable object, the power they are exerting so great that even the force of gravity is repelled, meaning removing the ground from under the user will not make them move. Should the user move, this stance is ended.
The technique description specifically states how the user must position themselves, which stat it is drawing from, and what it does.

Disciplines

As Disciplines are reflective of an individuals knowledge, and not necessarily the actual execution of a skill, Tentaijutsu Disciplines are extremely rare and will only be accepted under circumstances where the technique is clearly Heavenly Taijutsu but does not match Stances or Maneuvers. As such, there are no specific guidelines on how one would work.

[Rules for Tentaijutsu]
  • Tentaijutsu drains from both Endurance and Chakra Pool. They are dramatically more expensive than standard taijutsu. Typically speaking, a Tentaijutsu user could do about half the number of techniques as ninjutsu of the same rank with their Endurance and Chakra Pools. This means Tentaijutsu typically cannot be all a fighter uses unless they intend to end the battle very quickly.
  • Tentaijutsu is not meant to be a replacement for ninjutsu. While it can create effects that are analogous to ninjutsu, they are based in entirely different executions, and shouldn’t be compared side by side in terms of effects.
    • Secondary to this, Tentaijutsu is far more restricted in the effects it can achieve. While the [Shape] aspect of Tentaijutsu tends to be more malleable (shaping energy into an animal for the “aesthetic”), the expression of it is less so.
    • The very peak of Tentaijutsu is said to be capable of bending Space/Time. This level would be at most, bending very small area of space, and possibly using physical power to create a portal. This techniques are so incredibly draining they should likely be last ditch efforts.
  • Due to the raw amount of power being released, if a user has less Endurance than the amount power of the technique being used, they will rapidly cause catastrophic damage to their bodies.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Ace Trainer
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Pinnacle Skills

Post by Ace Trainer » Fri May 21, 2021 5:39 pm

Nise Sekai
“Reality is merely an illusion, albeit a very persistent one..”.
When a genjutsu user truly masters the art of Illusion, they are able to create illusions so powerful that they replace reality. In the case of Nise Seikai, or Overlay Genjutsu, the genjutsu master takes complete hold of the target’s mind, seizing control over every nerve in their body and completely replacing reality for the target with one of their own making. Nise Sekai allows the user to completely rearrange the course of battle, and do things to a target that even ninjutsu would never be able to do.
Overlay Genjutsu:
The fundamental skills of [Overlay Genjutsu] cannot be masters by those without 35 Control and 35 Willpower. This skill involves creating illusionary realities in the head of targets in place of ones that overlap with the existing reality. This facilitates their use of related genjutsu,however taking this concentration means the user cannot take Heavenly Taijutsu, Kinesis of Space/Time concentration]
NocodeShow
[quote=Overlay Genjutsu]The fundamental skills of [b][Overlay Genjutsu][/b] cannot be masters by those without 35 Control and 35 Willpower. This skill involves creating illusionary realities in the head of targets in place of ones that overlap with the existing reality. This facilitates their use of related genjutsu,however taking this concentration means the user cannot take Heavenly Taijutsu, Kinesis of Space/Time concentration][/quote]
Nise Sekai involves many of the same principles of standard genjutsu. They are initiated as any other genjutsu use, through one of the 6 senses. However, unlike standard genjutsu, once an individual is captured in Overlay, the genjutsu occurs entirely in their mind. To the outside world, Overlay genjutsu last only for a single instance. No amount of time passes between the beginning and end of an Overlay technique. Thus, once someone is initiated into an Overlay technique, no other posters will post except the target and the user.

Within the reality, anything is possible as directed by the technique. While one technique may be as simple as putting the target in an empty room and forcing them to hear screaming for 3 posts to disorient them, others may last, to the target, years or decades and involves all sorts of torture and abuse. While one is within an overlay technique, they expend no chakra. Should the technique allow them to perform jutsu, the jutsu are entirely illusionary and thus, do not impact anything in the real world. However, during the duration of an Overlay, the targets [Endurance] stat is replaced with their [Willpower]. As such, individuals with lower Willpower are more heavily effected by the illusions within a reality.

For all intents, everything that occurs within an Overlay should be treated as real. Injuries are felt, sensations are experience, and memories formed. However, if one gets their arm cut off in an Overlay, they will not have lost their arm in real life. At the end of the Overlay, both the user and target will remember everything that occurred. As exiting an Overlay means reentering ‘reality’, it tends to be slightly disorienting. Each time an Overlay technique is performed, the user must wait a total of posts equal to the number of times an Overlay has been used in the thread before they can perform another (1 post after the first, 2 after the second, and so forth). Typically, targets are able to ‘reorient’ to reality based on how much damage they sustained.

As Overlay happen instantaneously in the real world, and the target is unable to control chakra while under the illusion, it is not possible to kai out of an Overlay technique. However, should a target be killed during an Overlay, the shock of ‘death’ immediately ends the technique, though can be extremely traumatic, so is often reserved for only emergency situations. Overlay techniques are very draining on the user, and continue to drain chakra the longer they last. It is ill-advised to use multiple Overlay techniques in a fight due to how quickly they take away from the users chakra reserves.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
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NotOnu
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