Michishio Ninjutsu
“There’s no god, it’s the elements that control this world and everything on it.”.
After training extensively with using their chakra to manipulate the elements, some ninjutsu users have gone so far as to learn how to control the elements without jutsu, but freely manipulating the elements as an extension of themselves. Often referred to as Kinesis Users, those who use Michishio Ninjutsu are able to imbue their chakra into select elements, and manipulate them with bodily movements, creating jutsu on the fly and dramatically altering techniques they’ve already made to catch opponents off guard.
ELEMENTKinesis:After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
[quote=ELEMENTkinesis]
After achieving notable mastery over a single element, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.[/quote]
Replace ELEMENT with the chosen element for Kinesis
The Kinesis concentration can be taken multiple times, each time for an element. However, typically kinesis only comes in 5 forms: [Terrakinesis] - Doton, [Levitakinesis] - Raiton, [Pyrokinesis] - Katon, [Aquakinesis] - Suiton, and [Aerokinesis] - Fuuton. Should an individual want to manipulate another element, they simply need the composite elements to do so. For example, if one wished to manipulate Youton - Lava, they would simply need to have Terrakinesis and Pyrokinesis.
Michishio comes in 2 forms: Michishio - Kaihou, and Michishio - Heikaru, or Open and Closed.
Kaihou - Open
Michisio - Kaihou, or what is referred to is Open Flow Kinesis, is what most kinesis users are known for. Open Flow involves releasing chakra into an element and freely manipulating it. By moving their bodies, they are able to direct the flow of that chakra as it attaches to their chosen element, allowing them to direct the element itself with their bodies. While it is not a 1:1 transfer, if one wanted to make fire spin in a wheel, they would need to rotate their arm in a full circle, or perhaps do a flip. This also means that Open Flow Kinesis is
sustained, so if an individual starts a motion then stops it, the element will continue with its trajectory. For example if a kinesis user is holding a hand up in order to make a rock float in the air, and they turn to wave to a friend, the rock will simply fall to the ground. The action should directly reflect what the user is wanting to happen, but it does not have to be a mirror, throwing a hand up to make a pillar of rock fly up from the ground would work, but also stomping on the ground could also do so.
The more powerful the manipulation of the element, the more dramatic the movement.. Conversely, Open Flow does allow for more fine-tuned manipulation (though nowhere near as fine-tuned as a dedicated jutsu), which requires more minor, complex movements. If one was trying to shape a ball of mud into a key with Mud Kinesis, they could stuff the mud into a lock, but would need to make small, nuanced movements to shape the mud into a proper key to fit it, which may be more time consuming than simply doing a few hand seals to create a key.
The more exact the manipulation, the more precise and deliberate the movement needs to be.
Michishio - Kaihou requires hand seals or channeling to be done prior to it being activated, once activated, it consumes an
A-rank jutsu worth of chakra every 5 posts to be maintained. However, it will also consume chakra as it is used. So for example, if a Mokuton (Wood) Kinesis user causes a tree to swing an enormous branch at an opponent with 50 Strength at 50 Speed, it would consume chakra equal to an S(50) technique. Meaning fighting at high-level battles with Kinesis can rapidly become incredibly draining on the user if they are not careful. As Kinesis is a sustained fighting style, if one sends forth a pillar of fire at 50 strength/50 speed on one post, and then continues it on into the second post, they’ll have paid S(50) in chakra on two consecutive posts. Making it important that one is very conscious of how they are utilizing it in combat.
This type of kinesis is most often utilized with [Infusion] techniques. These are specific techniques that infuse the individual’s chakra into the element around them, allowing them to manipulate it. As such, without an infusion technique, Kinesis users are often limited to [Michishio - Heikaru] techniques.
Heikaru - Closed
Michishio - Heikaru, or what is referred to as Closed Flow Kinesis, is a lesser known form of Kinesis that is incredibly useful for kinesis users on the fly. Unlike Open Flow, which utilizes aspect of the element around the user, Closed Flow utilizes jutsu cast by the user, manipulating them after their creation. Like Kaihou, Closed Flow utilizes bodily movements to redirect the element, causing it to move at the discretion of the user based on the same limitations in body movements as previously mentioned. Unlike Open Flow however, this form of Kinesis can also be manipulated by further hand seals. Once a jutsu is cast, the user can continue to form hand seals to manipulate the movements, activities and nature of jutsu.
This form of Kinesis is continually cast
after a technique is cast, meaning it does not need to be done preemptively. Once the user casts a jutsu, they simply begin channeling or doing hand seals for Michishio - Heikaru to be able to manually take over the jutsu. At this point, they are able to change the movement and shape of the jutsu. However, they
cannot change its stats. Thus, if a jutsu is cast with 20 speed and 20 strength, using Michishio - Heikaru will not allow the user to change that. As this form of Kinesis manipulates an existing jutsu, it is typically less chakra intensive, consuming only an additional [B-rank] worth of chakra over the technique it is manipulating. However, it is limited to the restrictions of the technique. Thus, if a technique shoots fireballs over the course of 2 posts, the user could only manipulate those fireballs for 2 posts. During those two posts they could turn them into a fire wall, but at the end of the 2 posts the fire wall would fizzle out just as the fireballs would. This has distinct advantages over Open Flow Kinesis, particularly in that it is far less chakra consuming. However, the limitations on it can make it less than ideal in a contentious battle.
Infusion and Genesis
Infusion and Genesis techniques are specifically for Open Flow Kinesis. Infusion primes the users chakra to attach to the element around them, while Genesis simply creates it. While infusion is less chakra intensive, it is limited in quantity, and the chosen element must be around (which could be quite difficult for a Levitakinesis - Raiton - user vs a Terrakinesis - Doton - user.) Whereas genesis creates the element in a state that can be actively manipulated, and sits in a neutral state when not being manipulated. These techniques either infuse or generate at a range in diameter meters around the user based on the control used for the technique. While it’s typically made inert on the ground, in some cases it may be made in other forms depending on the technique.
Rank | Infusion | Genesis |
D-rank | ⅕ Control meters | ⅙ Control meters |
C-rank | ¼ Control meters | ⅕ Control meters |
B-rank | ⅓ Control meters | ¼ Control meters |
A-rank | ½ Control meters | ⅓ Control meters |
S-rank | Control meters | ½ Control meters |
[Rules for Michshio]
- Unique Michishio concentrations can be made in the event they are a custom element or style that is not composed of any of the existing elements for whatever reason (though this is a rarity)
- While only the base 5 concentrations are needed, an additional technique is needed for any extension, so if you have Pyrokinesis and Terrakinesis concentrations, you would need a Lava Kinesis technique in order to use Kinesis on Youton.
- Each additional Kinesis technique active incurs a -5 Control debuff, meaning you would only be able to manipulate elements to 45 Control if you have 2 kinesis techniques active.
- [Infusion] techniques allow for the implantation of chakra into existing aspects of the element for manipulation. [Genesis] techniques allow for the creation of the element for manipulation outside the restrictions of Closed Flow.
- Anything being manipulated by kinesis is considered [Neutral] in terms of defensive calculations. This means guarding with Kinesis does not offer the defense bonus for ninjutsu, but is also not subject to things like the Bow bonus against defenses. Anything manipulated by kinesis has its strength and only it’s strength.
- One cannot kinesis anything beyond 1.5 x [Control]m from themselves.
- Infusion between two kinesis users attempting to infuse the same piece of material results in a control battle where the winner asserts control only over the overlapped area.
- Kinesising individual parts of an AoE for multiple strikes turns it into a MP jutsu cost wise. This can be done with Open but not Closed Kinesis.