Ishiwara, Setsuna

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Ishiwara, Setsuna

Post by Archives » Wed May 13, 2020 10:32 pm

Username: Kao
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Ishiwara Setsuna

Age: 14

Gender: Female

Height: 5’1”

Weight: 96 lbs.

Physical Features: Setsuna is a petite, lean girl whose most notable features are her long fiery red hair and vibrant blue-violet eyes. She often styles her hair so that it falls in gentle waves and is rarely seen with her hair pulled back or into an updo. Her skin is pale; her face is free of blemishes, though she has faint scarring on her body from her training.

Clothing/Accessories: Setsuna's wardrobe is almost exclusively black. Her casual attire is a variety of black knee-length silk dresses, often with white lace collars embroidered with pearls and and an open keyhole chest cutout. She wears a long, heavy cloak embroidered with gold threads sewn into intricate designs. Her clothing is unmistakably that of a young noblewoman - even though she dresses like a storm cloud. Her combat attire is quite different. Rather than a dress she wears a leather corset top. At the bust, the top has an intricate pattern of woven bands that lead into a choker made of similar material. She wears black shorts, tight to give her freedom of movement. Setsuna wears black thigh-high boots with a low heel. She pairs this outfit with a cloak similar to the one she wears in her casual attire, but made of a lighter material.

Personality:Setsuna has a rather dark and rather gloomy personality. She comes across as uninterested in most things due to her tendency to suppress her emotions, though often she makes it known when she finds a situation annoying or boring. She is neither strongly extroverted nor introverted, which leads to many people who don't know her well unsure of this dimension of her personality. Due to her upbringing she is able to adjust well to social situations; she simply doesn't particularly enjoy doing so. Despite her glum nature, Setsuna has a good sense of humor, something she only shows when she is comfortable. Setsuna becomes more lively when training and during combat since she finds such challenges entertaining and fun.

History On a winter night on the eve of Getsurei, the five-day celebration of the new year, a young and ambitious woman named Tsuru gave birth to a healthy baby girl in Iwagakure. The woman and her husband, Mitsunari, were not natives of the village, but had sought temporary residence there while they planned for their future. She was a happy child who showed interest in her father's obsessive physical training, often emulating him at play time.

When Setsuna was three years old her father took part in the Shiren, the biennial events during which feudal lords are challenged for their territories. The lord of Ainokura, the capital city of a sizable territory in western Rock Country, was defeated in battle and Mitsunari became the new leader of the territory. In a stunning display of brutality he executed six members of former lord's court along with several dozen of his supporters. Although there was an outcry over the cruelty, it quickly settled given the man had rightfully secured his position during the Shiren. Mitsunari soon after moved his wife and daughter to Ainokura, and over the next several years he both successfully defended his position and expanded his territory and wealth.

Now the daughter of a militant feudal lord, Setsuna had to adjust to a completely different lifestyle. She was no longer allowed to be a carefree child. Instead she was taught martial arts and the proper social skills befitting a young noble. Things changed even more when she was five and her mother gave birth to a son, Keiji. To keep Mitsunari in line, the daimyo and the leaders of Iwagakure strong-armed the man into sending his wife and children to live in the hidden village, much to Setsuna's dismay. She became somewhat withdrawn, though she hid her disdain for her new living situation masterfully. A year later Setsuna was enrolled into the Academy, where she honed her physical skills and became familiar with chakra. Despite her talent she was unenthusiastic about her studies, graduating in the middle of her class. At her parents' urging she registered as an active duty shinobi. Now a genin, Setsuna has found herself caught between the expectation of loyalty to her father, and the similar demand from the village.

Battle Information
Chakra Pool: 9
Control: 5
Endurance: 13
Strength: 12
Speed: 16
Willpower: 5
Rank: Genin
Village: Iwagakure no Sato
Primary Chakra Affinity: Raiton
  • Ayame - A short sword gifted from her father in her second year in the Academy. The blade is 19" long with a gentle curve along the length of the blade. It has a 6" long straight black hilt, and a square, golden tsuba. She carries this weapon on her left hip.
  • Ajisai - A standard katana gifted from her mother when she graduated from the Academy. The blade is 26" long, with a dark red 7" hilt. The tsuba of the hilt is silver, the metal twisting into an open circular shape. At the end of the handle is a thin tassle with a golden flower charm in the shape of a cherry blossom petal. She wears the weapon on her left hip, above Ayame.
  • Tsubaki - 30x modified shuriken. Rather than the standard four-pointed variety, these shuriken are six-pointed and slightly smaller than usual. These are stored in a rear hip pouch.
  • Suiren - 60x thin daggers, resembling stilettos. Thinner than standard kunai, the weapons' blades are 5" long with 4" long hilts. 30 are kept in leg pouches on each leg, with 15 in each pouch. 30 are kept in pockets sewn into the interior of her cloak; the cloak has a pocket on each side with 15 in each pocket.

Abilities and Concentrations
First Ability----
Second Ability----
Third Ability----
Projectile WeaponsShow
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Sword WeaponsShow
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Close Quarters CombatShow
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Flawless AimShow
Flawless Aim Style:
This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

Requires: [Projectile Weapons] Concentration.
*[Flawless Aim Style • Sentinel Shot]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.
Toryu KenjutsuShow
Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close-quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors the use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blind spots and making the user's weapon more mobile.

Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser-known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.

*[Toryu • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish. Opponents with equal or higher Endurance than the practitioner's Strength can resist being winded.

*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.


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