Akari, Tatsuo

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Akari, Tatsuo

Post by Archives » Fri Aug 26, 2016 8:57 pm

Username: Niro
Points: 59/1385
Prestige Perks: [Accountant (Scaling)] | [Actuary (Scaling)] | [Connections] | [Evolve]
Stat Trainings: 35/50
~::General Information :: Battle Information::~ ~::Abilities :: Concentrations :: History::~ ~::Jutsu::~
Age: 20
Gender: Male
Height: 6'2”
Weight: 185 Lbs
Physical Features:
  • Face/head: Tatsuo's hair is colored dark red. The sides of his head are cut short and blended into the rest of his hair. The top is left to a slightly-longer-than-medium length while being swept back or molded into another style Tatsuo enjoys. His eyes are royal purple and seem like they would give off a low glow in pitch blackness. A small scar from a training accident is barely noticeable on the left side of his jaw. His ears are of normal size and have no exceptional shape or features to them along with his lips and nose being fairly average in size.
  • Body: Tatsuo is a lean, mean, fighting machine; the epitome of an Iwagakure no Sato shinobi. Forged in his clan's hell known as the Akari Arena and the village's very own hell, the Catacombs, Tatsuo has trained his entire life to keep himself at peak physical fitness in order to survive and keep pushing forward. Straights lines and taut planes make up his body now as he has continued to hone it to its limits. Due to the location of Iwagakure no Sato and the lack of trees, Tatsuo sports a decent tan that helps to bring out the color of his hair and eyes.
  • Natural Reach: 79"
  • Notable Features: Tatsuo's bright eyes and a large scar on his right pectoral muscle from a training accident are the only noticeable features that would stand out if one were to strip him down.
Clothing/Accessories: Starting from the bottom up, Tatsuo wears a pair of black combat boots over black socks. For pants he wears a black pair of trousers that are tucked into his boots while a waist-sash acts as a belt with the symbol of Iwagakure emblazoned on it. Tatsuo wears a white button up t-shirt tucked into his trousers with a dark maroon duster that reaches down to his calves covering it. Tatsuo has twin kunai holsters taped to each leg on his thigh for a quick draw. Another pack sits strapped around his waist containing the rest of his gear.

Personality:
  • General: Tatsuo has grown into becoming more quiet and reserved compared to his jounin years and earlier. The loss of his brother and perceived loss of girlfriend, who later turned out to be alive, caused his mental health to deteriorate to dangerous levels during the end period of his jounin years. Since then, he has come to terms with what has happened and makes a conscious effort to improve his mental health on a day-to-day basis. His accomplishments over the years and his own strength have spurned him on to become even greater and he no longer cowers or tries to hide away from intimidating people and situation, rather he welcomes them and tries his best to either help a person or point them in the direction of someone who can.
  • Hopes/Dreams: Tatsuo has reached his dream of becoming a legendary ninja, having earned the rank of Bannin which only the most extraordinary of shinobi achieve. Pushing further, Tatsuo now aims for the mantle of Tsuchikage and to lead Iwagakure into a bright future.
  • Fears: Tatsuo worries for the other children of the Akari clan who are not as lucky as he was with his family, he fears for those who are beaten and manipulated or worse. He fears the negative aspects of his clan will become their central theme and wishes to prevent this from further developing and quashing it while possible.
  • Combat Mentality: Tatsuo is, first and foremost, a taijutsu expert who leans on his mixture of speed, strength, and bodily control to bring him victory. He utilizes the combination of his multiple shiin to provide an overwhelming advantage in physical confrontations while using pseudo-Heavenly and Heavenly Taijutsu to deal with any long range threats he cannot bring into his effective range. When going against ninjutsu or genjutsu casters, he aims to force them into close range so that he may swing the battle in his favor.

    Having tested his strength against many Iwa ninja, as well as against ninja of other villages during the Fur Country festival, Tatsuo is sure of his strength. He views himself as an apex predator on the battlefield, reserving the right to fight the strongest for himself. His encounter with the Leviathan in the Catacombs mutated his sense of fear. If something as terrifying and otherworldly as it had been unable to kill him, how could any human? Fear instead excites the man, increasing his own blood lust and exciting him for the battle ahead.


Rank: Bannin || S-Rank
Village: Iwagakure no Sato

Stats: 325
Ninjutsu: 30
Taijutsu+: 50
Genjutsu: 25
Stamina+: (50-3) 47
Control: 31
Strength+: 50
Speed+: 50
Instinct: 39

Equipment:
15x - Kunai - Tatsuo keeps 7 kunai in each holster strapped to his leg
15x Exploding Tags - Tatsuo keeps these in his large pouch, rolled up as to conserve space.
1x Spool of Ninja Wire that can be fully undone to a length of 15 meters - Kept in his large pouch
Katana - 29 inch long blade, 9 inch long hilt with a black blade and black square guard. This katana is kept secured on the right side of his waist resting within a deep violet scabbard of lacquered wood.
Wakizashi - 16 inch long blade, 5 inch long hilt with a black blade and black square guard. This wakizashi is kept secured on the left side of his waist resting within a deep violet scabbard of lacquered wood.
Tsuchikage's SheathShow
Tsuchikage's Sheath
A full body set of armor created by Tatsuo, Mitsuo, and Natsumi after a grueling forging process. Each piece of armor is incredibly strong (50 Strength) and is intricately woven with Fuuinjutsu that infuses them with the passives of Doton and Kouton.

Body - Scale armor covers the user from their neck to their toes backed with a matte black inner skinsuit made of cloth and two plates covering the thighs. A minimalist hauberk is combined to the Scale Armor with the crest of the Akari clan emblazoned in blood red on the front and two pairs of long rectangular flaps to help stabilize flight are located on the back.

Gauntlets - A pair of black gauntlets with four leaf shaped protrusions stretching upwards to the elbows that hug the forearm. These protrusions can be activated on each arm with chakra to rise up and into a 1m diameter shield.

Greaves - A pair of black greaves that come up to the knees. These greaves can be activated with Raiton chakra to enable flight equal to a max of his Speed stat.

Helm - A black helmet that encompasses the user's head. Two sets of eyes decorate the face with the primary pair located where the wearer's eyes would be and the secondary pair lower on the helm near the mouth/cheeks. These eye holes are protected with reinforced glass to prevent particulates from irritating one's eyes. Complex fuuinjutsu lines the inside of the helmet that allows it to ventilate and filter out airborne particulates and project Sensory information gathered through Sensory jutsu in the form of a Heads Up Display as needed onto the tempered glass.


Companions: (1/1)
Primary Affinity: Raiton
Secondary Affinity: Doton

Abilities
First Ability
AkariShow
Shiin:
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
Tatsuo's ShiinsShow
Tatsuo’s shiin are quite a sight. His Astrashiin covers the entirety of his head with a violet hue. Around the eye area the muscle creating the Astrashiin is thin and retractable. It serves as a visor that can be lowered or raised if needed. When lowered, it has two eyes holes that provide some sight but not his usual vision. Atop the Astrashiin are two 6 inch long horns that point forward like a bull's horns. They are sharp and if needed, can gore someone.

Tatsuo’s next shiin is his Lacrishiin that covers the entirety of his body and connects to the bottom of his Astrashiin. The Lacrishiin shares the color of his Astrashiin, being a violet in hue and resembling a beetle’s shell with small 4 inch spikes extending from his elbows and knees with even smaller 3 inch spikes that can be retracted emerging from the tops of his hands. After consuming two phasmashiin during his Arena fight, Tatsuo gained two new shiin. These phasmashiin emerge from his shoulders. The first, on his right shoulder, has an armored section made up of 3 layered pauldron like structures that covers his shoulder and upper arm. The smallest layer sits near his shoulder and the remaining two increase in size with the bottom most layer being the largest. From these pauldrons emerges a long blade. It is almost as long as his leg and at its base is double the thickness of his arm with the blade tapering off at its tip. The blade is incredibly sharp and able to cut through materials with ease. The second phasmashiin, on his left shoulder, mimics the first but has small differences. There are only two pauldrons emerging from his shoulder while the blade is only 2/3rds the length of the first phasmashiin. Both leave plenty of room for Tatsuo to use hand seals freely and are colored violet like the rest of his shiin. At the base of his spine though, there are openings for his other shiin. Tatsuo’s remaining shiin are mixed shiin. The second to last shiin is a violet Temershiin that spawns from the opening in his Lacrishiin with the regenerative powers of a Melashiin. His most recent shiin is a Melashiin with the coarse, rough, and more durable nature of a Temershiin. It forms 12 violet tendrils that spawn from the same opening as his Temershiin.
ShiinShow
Astrashiin:
The seventh and most rare of the shiin is the Astrashiin. Connected to the Crown Chakra, an astrashiin manifests itself as a helmet over the Akari's head. Appearing as a partial contradiction, the shiin is slimy, cold, and course at the same time. Appearing more alien in nature than the other shiin, it also commands the most respect. Very rarely showing up in children, and, for some reason, having such a low birth rate, those that are born with an astrashiin are looked after at an astonishingly high rate. Guarded by the clan almost as much as a village guards a Genma, all hungrily waiting for any mess up, it is completely unheard of for an Akari with an astrashiin as a missing nin. The abilities of the astrashiin tend to be hidden until after genin-level, whenever the Akari first consumes a shiin of another Akari, it 'activates' The astrashiin fuses with the shiin, meshing with it in whichever way, depending on the user, the basic shiin, and the astrashiin itself. Unlike other shiin, which are each composite parts, the astrashiin, and those that use them, are adept at fusing different shiin together, making new and beautiful combinations. This leads to many different fusions, such as a phasmashiin with the regenerative powers of a melashiin to almost anything, depending on the user's own imagination. Every single astrashiin has shown to be violet in hue, giving that same light color to any shiin that they consume. While valuable to the clan, due to different types of experimentation, they are also looked at by the entire clan as a predator looks at their prey. Each clan member hopes that they will be the one to absorb and consume the astrashiin.
Lacrishiin:
The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. While protective in nature, it is one of the slowest forming of the shiin, forming based on half of the user's [Control], compared to the standard rate. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan.
Phasmashiin:
The third and relatively common of the shiin is the Phasmashiin. Connected to the Naval Chakra, a phasmashiin manifests itself as a scaled and skeletal-like weapon over one of the clan member's limbs. While the limb itself depends on the shiin itself, it tends to be very durable, standing up to many different types of attacks. Because of such, however, phasmashiin tend to be heavier than other types of shiin and, because of such, clan members with a phasmashiin tend to have high [Strength]. Most phasmashiin are yellow in hue, though there are exceptions. Members of the clan with phasmashiin tend to be the bulk of the ninja forces that come from the clan. Additionally, most of those who go missing nin are have phasmashiins. Whether this is because of some innate function of the shiin or a bigger grasp for greatness is unknown.
Temershiin:
The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja.
Melashiin:
The first and most common of the shiins is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, based on the clan member's [Stamina]. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin.
Second Ability
CannibalismShow
The Akari clan is no stranger to cannibalism. The act is vaunted as a way for the clan to gain power by consuming the shiin of their brethren. Tatsuo's body has mutated due to his Akari DNA to allow him to consume flesh with no ill side effects and regenerate based on the amount of flesh he consumes. Due to the fact his regeneration does not activate unless flesh is consumed, it does not require a -X Stamina.

Wound TypeDigits (Fingers, Toes, etc)Appendages (Hands, Feet, etc)Limbs/Organs (Arms, Legs, Heart, Liver, etc)
Minor Wounds:
Minor Wounds refers to injuries sustained that are little more than scratches or bruises to the skin. These types of wounds have little impact on a person beyond minor bleeding and discomfort. This also includes first degree burns. If left alone over a period of time, the body would have been able to heal them on their own with no medical attention.

Minor wounds may cover an area no larger than two inches / five centimeters in length/radius.
2 posts per wound1/2 post per woundImmediate
Moderate Wounds:
Moderate Wounds are injuries done to a person which are deep gouges, cuts and abrasions as well as bruising of deep tissue and damage to muscular systems that are not severe enough to totally prevent movement. They also include second degree burns. If left alone over a period of time, the body would require medical attention for proper healing of these wounds, even if the body could manage them on its own.

Moderate wounds may cover an area no larger than 5 inches / 13 centimeters in length/radius, and no more than two inches/ 5 centimeters deep.
2 posts per wound1 posts per wound.1/2 post per wound
Extensive Injuries:
Extensive Injuries are much more severe than Moderate Wounds. These injuries involve the immobilization of limbs through severed tendons, fractured bones, large cuts and deep stab wounds. They also include third degree burns. These are wounds which have a possibility of severely impacting on a person for their whole life, possibly even killing them if they do not receive medical attention.

Extensive Injuries may cover an area no larger than 10 inches / 25 centimeters in length/radius, and no more than 5 inches/ 13 centimeters deep.
4 posts per wound3 posts per wound2 posts per wound
Critical Injuries:
Critical Injuries are, simply put, wounds that have a high chance in resulting in death if not treated. These wounds include loss of limb, compound fractures, impalement and the rupturing of internal organs (excluding heart and brain).
5 posts per wound,during this time movement is reduced to 1/4 speed.4 posts per wound, during this time movement is reduced to 1/2 speed.3 posts per wound, during this time movement is reduced to ¾ speed.
Lethal Wounds:
These are the types of injuries that would normally result in imminent or immediate death. Such as the puncturing of the carotid artery, the rupturing of vital organs such as the heart and brain. In this category also lies the repairing of any spinal injuries and fourth degree burns, as their complexity is similar.
8 posts while unconscious if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -6 stamina drop.5 posts while unmoving if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -3 stamina drop.4posts while unmoving if evading death, or unmoving if repairing spinal injuries, may move with fourth degree burns. Evading death also causes a permanent -1 stamina drop.
Death Suspension
The user is able to sacrifice [Stamina] and [Control] in order to sustain their life for extended periods. Should severed and/or damaged body parts be reconnected and/or repaired in his time, they are able to maintain their life. This is only accounting for their present stamina meaning the passive cost for regeneration abilities cannot be also reduced to maintain life.
3 Stamina & 3 Strength per posts2 Stamina & 2 Strength per post.1 Stamina & 1 Strength per post.
Third Ability[Empty]


Taijutsu Specialist:
Having devoted their lives to mastering the art of taijutsu, Tatsuo is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Tatsuo is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist he can select stats to break into the God tier. These stats can only be Taijutsu, [Stamina], and [Speed, Strength].

Concentrations
Ninjutsu - 5/5Kouton, Iijutsu, Doton, Raiton, Sensor
Taijutsu - 6/10 [Stealth], [Perception] [Shiin Usage], [Close Quarters Combat], [Sword Weapons], [Heavenly Body Control]
Genjutsu - 4/5[Sensor Initiation], [Touch Initiation], [Sight Initiation] [Warp Genjutsu]


Tatsuo's parents were both chuunin within the ranks of Iwagakure no Sato. They had two other children that possessed a Melashiin and a Temershiin, so they were very common within the Akari clan. They figured that their third son would be the same, a common shiin user. They kept believing this until finally Kakuto, his father, started training Tatsuo. Once his shiin manifested, the small family felt blessed and cursed. Their son would be strong and influential, if he could survive. Kakuto and his wife, Mizami, started training their children immediately to protect themselves and to strengthen their youngest.

As a child, Tatsuo did not learn the importance of his shiin until his father explained it to him before he joined the Academy. From there on, Tatsuo was to keep his Astrashiin a secret and to lie about what shiin he truly had especially while in the village. His father and several of his fathers friends became a sort of bodyguard group for the young child. There were several times during his Academy days that he was attacked with his father coming to his rescue and saving him.

From the constant savings, his father grew strong and gained other shiins. As did the rest of his family. Not only was he blessed but so were they as they continued to grow strong. Tatsuo was horrible at genjutsu during his academy days and a little slow during combat training, but he got by with everything else. He found his niche in taijutsu and nintaijutsu and graduated the academy. For his graduation present, his father presented to him several bodies for him to devour. With these bodies and their shiins, his Astrashiin took in the shiins and made them apart of his body.

Tatsuo took to becoming a shinobi as a fish takes to water. From his first day as a genin, he was in the thick of missions and trainings in order to better himself and one day become a legendary ninja. His training took him from the safe confines from the village to the dangers of the steppes and back while the bonds he developed with his fellow villagers and clan mates multiplied over time. The decision to enter the chuunin exam was a no-brainer for the young Akari when the time came. He passed with conviction, the higher ups of Iwagakure no Sato recognizing his strength and granting him his wish for promotion.

Tatsuo breezed through the rank of chuunin with the same dedication to his craft that he had shown during his genin years as well. He met and befriended more Akari clansmen although some encounters led to blows and harsh words. During this time period as well, Tatsuo entered into a relationship with another Astrashiin holder while allowing another Akari who he had formed a friendship with to move into his home. Tatsuo partook in missions to help excavate and map out a new location underneath the village of Iwagakure no Sato itself. These encounters proved fruitful in helping him grow as both a person and as a shinobi.

Tatsuo’s time as a Special Jounin was trying. Several weeks after his promotion to Special Jounin, he was scheduled to partake in his next Arena fight within the Akari compound. Ready and willing, Tatsuo prepared for the bout with a barely contained fervor. The day of the fight, Tatsuo realized something was off about the event. The clan Arena was packed to the brim with clan members rather than there only being a couple dozen spectators at most. His opponent was another special jounin who possessed two phasmashiin and two melashiin. Tatsuo’s fight was quick and brutal; he literally ripped the man limb from limb and left him as only a torso with a head attached. The subsequent gore covered him in blood, earning him the moniker “The Bloody Demon of the Akari” from his clansmen and the village. Following his own fight, Kotaru, his adopted brother, had his own against a dergoshiin wielder with much promise. The fight ended in a victory for Kotaru but the growing excitement caused a riot to consume the Arena. Many Akari died that day as the clan ripped into each other before the Elders of the clan stepped in and cleaned up. The riot, along with his previous distaste of the Elders, only served to widen the animosity he had for the higher ups within the Akari clan.

Following his Arena fight were several missions which pushed Tatsuo towards another promotion, this time to jounin. It was unheard of for a shinobi to rank up so quickly and it earned him the attention of not only his clan but the village itself. With his promotion to Jounin also came more missions; these missions were directly related to the Catacombs and the surge of activity they were experiencing. Once more diving into their depths with Team 18, Tatsuo and his stalwart companions found themselves fighting for their lives against a monolithic Leviathan worm which had been released from the spirit realm. The fight pushed all three members of Team 18 to their limits and further beyond. Tatsuo was swallowed by the Leviathan and almost crushed within its stomach before he cut himself free and pierced its heart and tore his way out of its chest, killing it.

After slaying the Leviathan worm, Team 18 was found and rescued by a colony of spirits also unleashed from the mysterious, ancient fuuinjutsu lining the deep recesses of the Catacombs. A spirit formed of lava and obsidian was their guide within the small colony village and explained what it knew surrounding the Leviathan, the fuuinjutsu, and its own colony before helping the three members of Team 18 back to the FOB at the beginning of the Catacombs where they were taken to actual hospitals within Iwagakure no Sato for medical treatment. Shortly after their trying events in the Catacombs, Tatsuo underwent another traumatic event.

His elder brother Kaida, the oldest sibling of his family, was pitted against a much stronger opponent within the Arena and slaughtered in front of him. Tatsuo took the event as a sleight against his family by the Elders, a warning for them to fall in line like the rest. Not even two weeks later, his girlfriend, Akari, Ume, was thought to be Killed-In-Action along with her guardian, Akari, Koyama. The two events rocked the young jounin’s world, turning him into a cold person who had flashes on his previous freely expressed emotions.

Eventually coming to terms with and accepting what had happened with the help of a village sponsored therapist, Tatsuo's mental health recovered to a point nearly back to where he had been before everything. Shortly after the young man was promoted to Bannin, a rank reserved for only the most esteemed ninja of the village. Since then, the man has continued his shinobi career as the commander of Jousai as he reaches for Kageship.

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Akari, Tatsuo

Post by Archives » Mon Apr 02, 2018 5:24 pm

TaijutsuShow
ToryuShow
Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blindspots and making the user's weapon more mobile.

Requires: [Close Quarters Combat], [Sword Weapons] Concentrations.
DisciplinesShow
*[Toryu • Cobblestone Skeleton]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Taijutsu, 8 Strength.
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[Toryu • Lethal Familiarity]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[Toryu • Granite Epitaph]
B-Rank Taijutsu Discipline
Prerequisite(s): 25 Taijutsu, 25 Strength.
After much training with grappling, clinching, blocking, deflecting, and parrying weapons, the practitioner gains skin as sturdy as rock, allowing them even more avenues for defense and attack. This Discipline represent's the practitioner's body conditioning for toughening their skin all over their bodies, especially on their hands. This makes the practitioner's skin harder to cut or penetrate, and it allows the practitioner to perform normally self-destructive feats, such as blade catches, without needlessly harming themselves.

*[Toryu • Searching For Hope]
A-Rank Taijutsu Discipline
Prerequisite(s): *[Toryu • Granite Epitaph]
Extending additional uses to the body conditioning of the hands, Toryu practitioners are skilled in parrying and deflecting attacks with their bare hands. This Discipline represents the practitioner’s capacity to defend against weapon attacks with their hands whenever they wish to do so. This is executed by placing their palms against the flat of the blade or around a non-damaging section of the weapon and pushing or deflecting the weapon away. This Discipline is ineffective against weapon attacks with a higher Strength than the practitioner's Taijutsu stat.
StancesShow
*[Toryu • Skipping Stone]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.
ManeuversShow
*[Toryu • Dust Eater]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Part way through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Opponents with a Taijutsu stat higher than the practitioner's Strength stat can resist the tripping effect.

*[Toryu • Falling Stone]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an average of their Strength and Stamina stats, rounded up, higher than the practitioner's Strength stat can resist having their guard be disrupted. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.

*[Toryu • Sinking Quicksand]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[Toryu • Sundering Gravel]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish.

*[Toryu • Pebble Split]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Taijutsu, 8 Strength.
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand.

*[Toryu • Fury Guard]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.

*[Toryu • Misery Drop]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Taijutsu, 15 Strength.
A variant of the Spite Breaker, the practitioner rushes the opponent and leaps at them, spinning and attempting to land on their shoulders, clinching their legs around the opponent's neck. Should the practitioner succeed, they will forcefully shift all of their weight back, potentially unbalancing the opponent. Opponents with an average of their Taijutsu and Strength stats, rounded up, higher than the practitioner's average of their Taijutsu and Strength stats, rounded down, can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown back and flipped down before slamming face first into the ground. The practitioner can roll up onto the opponent's back with this motion, offering a clean stab down into the back of the opponent's skull to finish them off.

*[Toryu • Crushing Despair]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Taijutsu, 15 Strength, *[Toryu • Cobblestone Skeleton].
A brutal, raw technique, the practitioner quickly dashes into an opponent's range, often after avoiding an enemy attack, momentarily torquing the muscles in their legs before launching a powerful knee strike directly up into the target's diaphragm and sternum in an attempt to stagger the opponent. Aside from potentially fracturing or even breaking bones, the opponent can potentially be left winded. This sudden attack can potentially open up many vulnerable areas on the opponent's body for possible finishing moves.

*[Toryu • Grim Kamikaze]
B-Rank Taijutsu Maneuver
Prerequisite(s): Strength stat must be equal to or higher than Speed stat.
A difficult technique designed to use the opponent's own forward moment against them, the practitioner waits until the opponent begins advancing. Then, waiting for the opponent to launch an attack, the practitioner throws themselves bodily into the opponent before the attack is executed, slamming into the opponent and potentially stunning them. Then, momentarily torquing the muscles in their body, the practitioner grabs the opponent's arm and releases that energy into a violent downward flip that accelerates the throw to the practitioner's max Speed. The practitioner drops to one knee to finish the throw right in front of them, cratering their opponent as they immediately bring their blade down to stab the opponent in the chest, neck, or head. This technique can be used as its own attack or as a counterattack.

*[Toryu • Gripping Eulogy]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Toryu • Granite Epitaph].
Varying in usefulness depending on the practitioner's position in relation to the opponent or the reach of the opponent's weapon, the practitioner places themselves slightly offset to one side in the path of an opponent's attack. The practitioner then attempts to catch the opponent's blade or weapon, latching on tightly at the weapon's dullest point. If the practitioner catches the opponent's weapon, and if the practitioner's average of their Taijutsu and Strength stats, rounded down, is higher than their opponent's average of their Taijutsu and Strength stats, rounded up, the practitioner can immediately yank the weapon from the opponent's grip, disarming them.

*[Toryu • Remorseless Burial]
B-Rank Taijutsu Maneuver
Prerequisite(s): 25 Taijutsu, 25 Strength.
Used both as a regular aggressive attack or as a counterattack, the practitioner will grab one of the opponent's arms with their unarmed hand. At the same time, the practitioner will bring their sword hand, holding the blade in a reverse grip, and bodily slam their fist into the opponent's throat. Immediately dropping down during the execution of the punch, the opponent is cratered into the ground and potentially stunned, allowing the practitioner to quickly slit the opponent's throat and finish the match.

*[Toryu • Widow Maker]
B-Rank Taijutsu Maneuver
Prerequisite(s): 25 Taijutsu, 25 Strength, Strength Stat must be equal to or higher than Speed stat.
A technique both used as an attack on its own or as a counterattack, the practitioner rushes in close to the opponent and feints a slash by crossing their arms together. Instead, however, the practitioner momentarily torques the muscles in their arms and violently rams their head upwards into the opponent's chin, potentially stunning them. Almost immediately after delivering the headbutt, the practitioner released the tension in their muscles, pushing out the sword arm with their unarmed hand, resulting in a slash that immediately accelerates to the practitioner's maximum Speed, often fatally wounding the opponent as the blade slashes through muscle, bone, major vessels, and organs. Opponents with an average of their Strength and Stamina stats, rounded up, higher than the average of the practitioner's Taijutsu and Strength stats, rounded down, can resist being stunned.

*[Toryu • Desperate Assault]
A-Rank Taijutsu Maneuver
Prerequisite(s): Strength stat must be equal to or higher than Speed stat.
A full-committal technique, the practitioner momentarily torques every muscle in their body as they evade an opponent's attack(s). As soon as an opportunity presents itself, the practitioner releases the tension and bursts forward instantly, immediately accelerating to their maximum speed. In quick succession, the practitioner starts by slipping their foot between the opponent's legs and behind one of their knees to cut off escape and compromise the opponent's balance. Next, the practitioner hooks their arm around the opponent's elbow and put pressure on the outside of the joint, forcing the arm to hyper-extend and expose their center of mass. Finally, in that short moment, the practitioner brings their sword to pierce any one of the opponent's vital organs or their aorta, though most practitioners aim for the heart. This technique is not without risk, as an opponent with an average of their Taijutsu and Strength stats, rounded up, higher than the practitioner's average of their Taijutsu and Strength stats, rounded down, will be able to resist the practitioner's clinches and possibly even counterattack.

*[Toryu • Charge of the Faithful]
A-Rank Taijutsu Maneuver
Prerequisite(s): 30 Taijutsu, 35 Strength.
The practitioner will momentarily torque the muscles in their legs as they brace themselves against the earth. Then, the practitioner will rocket forth in a dash towards the opponent, the force of their movement causing a localized earthquake within a number of meters equal to the practitioner's Strength. The earthquake rocks the ground with a force equivalent to 2/3 the practitioner's Strength stat, rounded down. Opponents with equal or lesser Taijutsu than the strength of the earthquake are stumbled, the movements of the ground preventing them from moving. The practitioner then slams into the opponent with a charging attack. This charging attack will knock any opponent with a lower Strength than the practitioner's Strength up to ten meters away aside from causing significant damage. The practitioner can choose what form this attacks takes, such as a punch, kick, knee, elbow strike, headbutt, shoulder charge, etc.
IaidoShow
The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters.

Requires: [Sword Weapons], [Perception] Concentrations.
DisciplinesShow
*[Iaido • Ancestral Focus]
D-Rank Taijutsu Discipline
The hallmark of Iaido is its practitioners abilities to launch an attack even when their swords are sheathed. This Discipline represents the practitioner's capacity to consistently execute a sword draw and slash all in one movement by gripping the edge of the scabbard and pulling the scabbard slightly forward before drawing the sword. This Discipline enables the practitioner to immediately draw their sword and attack at the start of combat.

*[Iaido • Weapon Mastery]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed, 8 Instinct.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Shinigami Draw]
C-Rank Taijutsu Discipline
Losing the use of one's hand or arm in a fight can be a death sentence, but Iaido has found a simple, elegant response to this desperate situation. Using their free hand, the practitioner momentarily braces the edge of their sword against the inside of the scabbard before drawing. While it does not confer the instant acceleration benefit of its parent technique, this Discipline does allow the practitioner to use Iaido techniques at their normal speed even with only one hand.

*[Iaido • One with the Sword]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath].
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[Iaido • Ancestral Visage]
C-Rank Taijutsu Discipline
Prerequisite(s): 15 Instinct.
Using Iaido to its fullest requires a keen eye and quick reactions, enabling its users to target weaknesses and openings that their opponents present almost instantaneously. This Discipline represents the practitioner's ability to attack openings that present themselves, the practitioner now able to reflexively attack an opening in almost the same moment that it is observed. This Discipline reduces the gap of time between a practitioner recognizing a potential opening for attack and launching the attack to exploit said opening to almost nil.

*[Iaido • One with the Spirit]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath], *[Iaido • One with the Sword].
Through incredible amounts of practice, the practitioner of Iaido has learned his weapon and its housing inside and out. The user of this weapon can now reflexively sheath their sword in its scabbard almost instantaneously by instinct with either one hand or both hands without even looking. This facilitates further use of other Iaido techniques.

*[Iaido • Spectral Flight]
B-Rank Taijutsu Discipline
Prerequisite(s): 15 Strength, 25 Speed, 25 Instinct, *[Iaido • Ancestral Visage].
In order for Iaido to stand toe to toe with a variety of high-level opponents, refining fundamentals to a new height is necessary. This Discipline represents the practitioner's ability to more quickly accelerate to max movement speed and decelerate to a full stop at a moment's notice. This does not offer protection against attacks that the practitioner does not know is coming.
StancesShow
*[Iaido • Shinigami’s Gaze]
A-Rank Taijutsu Stance
Prerequisite(s): 30 Speed, 30 Instinct, *[Iaido • Ancestral Visage].
Taking a deep breath and regulating their breathing, the practitioner assumes a crouched stance, leaning forward slightly as their sword hand hovers over the hilt of their blade, the scabbard's edge firmly gripped with their opposing hand. Forcing external distractions out of the mind such as pain, fatigue, and non-critical environmental distractions, the practitioner directs all of their focus onto a single opponent, dropping themselves into a trance called the Theta state. The Theta state allows the practitioner to react almost instinctively to each action of the opponent. These reactions happen so quickly that a proficient user of this stance can commonly interrupt or counter an opponent's actions with a movement or slash before they even finish it. This stance will constantly drain the practitioner while in use, and it is both ineffective and dangerous to use when fighting multiple opponents. If the average of the opponent's Taijutsu and Speed scores, rounded up, is higher than the average of the practitioner's Instinct and Speed score, rounded up, this technique is rendered useless.
ManeuversShow
*[Iaido • Last Breath]
D-Rank Taijutsu Maneuver
The most iconic (and most basic) strike of Iaido, the practitioner quickly draws and cuts with their blade in a wide arc in one fluid motion. This simultaneous draw and attack straight from the scabbard makes Iaido well-suited for an initial surprise attack and for taking advantage of openings presented by the opponent.

*[Iaido • Mantra]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[Iaido • Last Rites]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[Iaido • Clouding Eyes]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[Iaido • Fading Touch]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[Iaido • Deathly Weight]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.

*[Iaido • Shinigami’s Might]
C-Rank Taijutsu Maneuver
A technique used to capitalize on the superior speed of Iaido, the practitioner momentarily braces the edge of their sword against the inside of the scabbard, holding the edge of the scabbard firmly with their other hand. The practitioner then drives that force forward, which results in a quick slash of the blade that immediately accelerates to the practitioner's top Speed. Though powerful, this move is not without risk, as sheathing the blade may take longer than normal after using it due to the commitment this technique requires.

*[Iaido • Death’s Passage]
C-Rank Taijutsu Maneuver
This technique is particularly useful against opponents with a strong defense or some sort of natural armor. The practitioner draws their sword from its scabbard and slashes the opponent, which is followed by an immediate second slash in the exact opposite direction before the blade is immediately sheathed. The practitioner can choose to target the same spot to make a deeper cut or to target a different area instead. They may also choose to attack a second target with this technique instead.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with an average of their Taijutsu and Speed stats, rounded up, higher than the practitioner's Speed stat.

*[Iaido • Futile Struggle]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct, *[Iaido • Mantra].
Making use of the trademark speed of Iaido to intercept enemy attacks, the practitioner draws their blade in a wide arc. This defensive slash allows the practitioner to deflect projectiles and clash with an opponent's weapon. Additionally, so long as the practitioner's Speed is equal to or higher than the opponent's Speed, this technique can be used to intercept and interrupt an opponent's technique or attack by striking the weapon or an area of the opponent's body before the attack reaches maximum strength and staggering them.

*[Iaido • Shinigami’s Wrath]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct, *Death's Passage.
A technique further refining the concept of targeting multiple opponents with a single draw, the practitioner uses their sheath hand to reverse grip the hilt. Using the one hand, the practitioner quickly torques their body and cuts with a reverse hand slash a full 360 degrees before immediately sheathing the blade. This technique can strike multiple opponents at once, and the reverse grip of the sword allows the practitioner to more easily defend against counterattacks immediately after.

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

*[Iaido • Death Draw]
B-Rank Taijutsu Maneuver
Prerequisite(s): 20 Strength, 25 Speed, 25 Instinct, *[Iaido • Death’s Gate], *[Iaido • Spectral Flight].
Building upon the premise established by the Snap Draw technique, this technique now makes it possible to use the technique against opponents at greater distances. Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to instantly accelerate to their maximum speed. Dashing a number of meters equal to the practitioner's Strength, they draw their sword from its scabbard and deliver a blindingly fast slash before resheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Phantom Funeral]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
The superlative speed of Iaido is harnessed to attain seemingly supernatural feats. By momentarily torquing the muscles in their arms, the practitioner manages slashes so fast that they spawn vacuum blades that follow the trajectory of their original attack. This attack spawns a single vacuum blade that travels up to a number of meters equal to half the practitioner's Speed, rounded down, and hits with 1/2 the strength of the original attack, rounded down. If this this technique is used in tangent with a melee attack, the vacuum blade strikes immediately after the original attack is finished, potentially sealing the opponent's guard and creating an opening. This technique can be used in conjunction with other techniques.

*[Iaido • Shinigami’s Howl]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, *[Iaido • One with the Sheath].
An unorthodox application of Iaido, the practitioner quickly draws their sword and then immediately sheaths the blade with all of their strength, slamming the tsuba against the scabbard. This high speed sheathing technique, known as notojutsu, causes a hypersonic wave to shoot out for a number of meters equal to 1/2 the practitioner's Taijutsu stat, rounded down, in all directions. Opponents within range of this technique must have an average of their Strength and Stamina, rounded up, higher than the opponent's Speed to resist the effects of this technique. Otherwise, any opponent within that range will suffer a -6 penalty to their Instinct for the next two posts, the high frequency sound interfering with their hearing and sense of equilibrium.

*[Iaido • Phantom Eulogy]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, *[Iaido • Phantom Funeral].
Building upon the principle set by Phantom Funeral, this technique serves as a defense for the practitioner. By momentarily torquing the muscles in their arms, the practitioner spawns a vacuum in front of them. The practitioner immediately follows up by pulling the scabbard up to strike through the vacuum, causing the vacuum to collapse violently. The resulting radial shockwave pushes the opponent back with a Strength equal to 1/2 the practitioner's Strength, rounded down, for a number of meters equal to 1/2 the practitioner's Taijutsu, rounded down. This shockwave is ineffective against enemies with a higher Strength than the shockwave. Conversely, the practitioner may choose to ride the shockwave, pushing themselves back and away from the opponent the same distance.

*[Iaido • Phantom Procession]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, *[Iaido • Phantom Funeral].
This technique adapts the Phantom Funeral technique to fight against multiple opponents. Momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. Aside from the first slash being deadly in its own right, the speed of the slash creates a spiraling vortex of vacuum blades five meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 1/3 the strength and speed of the original attack, rounded down.

*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

*[Iaido • Eternal Haunting]
A-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Footwork Mastery], *[Iaido • Ancestral Visage].
Pushing past the limits of normal human movement, the practitioner moves at the exact same speed, in the exact same direction, at the exact same time, and for the exact same distance as their opponent. This assures that the opponent will always remain in the practitioner's effective attack range. In order for this technique to operate at its peak efficiency, the practitioner must have a Speed and Strength score equal to or higher than the opponent’s Speed and Strength Scores. While this technique can be used regardless of stat differences, opponents with a higher speed can outpace the practitioner and pull away from them, and opponents with higher strength can accelerate more quickly than the practitioner, giving the opponent time to take countermeasures against the practitioner’s attacks. This technique can be used for a number of posts equal to 1/3 of the practitioner's Speed score, rounded down.

*[Iaido • Warrior’s Passing]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 speed, *[Iaido • Phantom Procession].
Taking the concept of the Phantom Procession a step further, momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. The speed of the slash creates a spiraling dome of vacuum blades fifteen meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 3/4 the same strength and speed of the original attack.

*[Iaido • Samurai’s Procession]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed, 30 Instinct, *[Iaido • Phantom Funeral], *[Iaido • Phantom Eulogy].
Building upon the principles established by Phantom Funeral, the practitioner torques the muscles in their arms to produce slashes so fast that they create vacuum blades which travel in the direction of the original slash. These vacuum blades have 3/4th the Speed and Strength of the original slashes, rounded down, and they travel a number of meters equal to 3/4 the practitioner's Taijutsu, rounded down. This technique can be used while moving. The practitioner may adjust the cost of this technique by choosing how many or how few vacuum blades to create.
Shiin UsageShow
The fundamental skill of Shiin usage indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu.
DisciplinesShow
~[Perfect Balance]
D-Ranked Discipline Taijutsu
Type: Melashiin, Temershiin, Phasmashiin, Eroshiin, and Lacrishiin.
Due to training with their shiin, Akari members are much more at balance than those without a shiin. This holds especially true for those with temershiin, as the tail-like protrusion provides a counterbalance. This also allows for clan members to use their shiin as legs for balance, if able.

[Quiet Steps]
D-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has learned to move silently, and does not produce any sound when walking. They cannot be heard unless a person listening for them has a specialized hearing technique.

[Incoming]
C-ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has attuned their hearing to subconsciously listen for the sound of things moving through the air and alert them when picked up. This allows them to hear and become alert of projectiles flying at them from a general location, even if they can’t see them. This technique does not work in enclosed areas where sounds can be distorted.

[Trained Nose]
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
Over time Tatsuo has developed a keen nose. He can pick up on faint scents that average shinobi wouldn’t even notice to the point where he can distinguish the individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if he has picked up on a trail he can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

[Trained Ears]
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
Tatsuo’s sharp senses allow him to pick up on slight sounds within a 50 meter radius of himself. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of light breathing. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking.

[Awareness]
B-Rank Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has learned to pay attention to their opponent's minuscule movements preceding an action and other things in the midst of a fight. The longer the fight goes on, the more details about the opponent will become noticed by the user. The user can only notice and follow those with a Taijutsu equal to or lesser than their own.

[Silent Steps]
B-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has trained to stay silent when moving at their full speed unless the foe has a jutsu to hone their sense of hearing. If the user sticks to walking rather than running, they won’t be able to be heard regardless of the foe possessing advanced hearing techniques.

[Close Quarters]
B-rank Taijutsu Discipline
Prerequisites: Upper Body, Shiin Usage
When in enclosed areas, the user may find themselves with limited space and find it difficult to get the full force out of their attack. No matter the angle, the user who practiced this discipline will be able to get full strength from their attacks even if they can't extend them fully.

[Recognition]
B-Rank Discipline Taijutsu
Humans are being of habits and patterns, this is no exception in combat, ranging from taijutsu to hand seals. Patterns already being easier to remember, the user has worked hard at actively committing whatever he sees to his short-term memory. This allows him to remember things such as the beginning wind up to a strike or a hand seal pattern after seeing it once, so that he can recognize the technique if used later in a battle. This gives him an advantage in anticipating his opponents next action and makes an opponent’s consecutive usage of a technique a liability.

[Titan’s Strength]
B-Rank Taijutsu Discipline
Prerequisite: 30 Strength
The user has trained their body and as such can use their oversized weapon with such ease that the usual encumbrance of such large weapons is as if nothing to them. This allows the user to use their weapon with the same speed and control as a smaller, more easily controlled weapon, such as a ninjato or katana. The benefits of this are incredibly useful, as this allows them to attack with incredible speed and accuracy without sacrificing their power, as well as block efficiently between blows.

[Tremorsense]
A-Rank Taijutsu Discipline
Tatsuo is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within a [Taijutsu+Instinct]/2 meter radius. While underwater, Tatsuo can still use his tremorsense by backtracking the vibrations that carry in water.

[Titan’s Grip]
A-Rank Taijutsu Discipline
Prerequisite: 35 Strength
The user has become so adept at using his heavy phasmashiin that he can do so one handed with no penalty. The user can perform any Shiin Usage taijutsu of A rank or lower single handedly, and can maneuver their shiin fluidly and accurately with only one hand. This has the added benefit of freeing up their other hand, allowing them to use their other hand for a variety of purposes while maintaining an offensive advance.

[Feel No Pain]
A Rank Taijutsu Discipline
Prerequisite: 35 Stamina, 35 Strength
A user with this technique has trained themselves to ignore even the most painful of wounds. This isn't to say that the damage of the wound is ignored; a grievous wound will still cause damage to the user's body and could inhibit their abilities or kill them outright. This discipline simply allows the user to treat pain as if it doesn't exist through shear force of body and will, allowing them to charge straight through attacks and jutsu to deliver their onslaught of attacks.

[Spatial Awareness]
A-Rank Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has undergone years of training their hearing to levels that are beyond human. The user is able to pick up and detect the faintest of whispers, the softest of noises, and even those with lower ranked [Stealth] techniques. This jutsu will not pick up foes with a [Stealth] technique equal to or exceeding its rank.

[Vacuum Steps]
A-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has mastered producing no noise while utilizing their full speed. While either running or walking the user is unable to be heard by foes whether using an enhanced hearing technique or not.

[Flicker Proficiency]
A-rank Taijutsu Discipline
Prerequisite: [Perception] Concentration, 30 Instinct, *[Ninjutsu • Body Flicker Technique]
The user has become accustomed to and is no longer affected by the lag of the *[Ninjutsu • Body Flicker Technique] through repeated usage and practice of the jutsu. After performing the jutsu the user is able to instantly attack or defend rather than suffer the momentary lag accompanying those not acclimated to the jutsu.

[Instant Acceleration]
A-rank Taijutsu Discipline
Prerequisite: 50 Strength
The user has trained their body to utilize their full speed without any build up or using any excess energy. This allows the user to use their max speed while operating in the midst of a fight or even from a dead stop.

[Lie Detector]
A-Rank Taijutsu Discipline
Prerequisite: [Perception] concentration, [Trained Nose], [Trained Ears]
By using his enhanced senses of smell and hearing, Tatsuo is able to act as a type of natural lie detector by detecting the faint change in a person's heartbeat and scent due to perspiration when a lie is told. This is rendered ineffective against those who have an A-Rank or higher technique to fool Tatsuo's senses, or those who do not have a heart beat or sweat glands (i.e. Elemental Body).

[Echolocation]
S-rank Taijutsu Discipline
Prerequisite: 45 Taijutsu
The user has learned how to utilize sound to provide them with a form of a sight. Mimicking the Echolocation of animals such as a bats and dolphins, the user has learned how to use coughs, clicks, and other noises they produce to 'see.' Each time the user makes a noise, it travels 500 meters and provides them with a mental 3D image of the surrounding area. They can detail size, shape, surface features, and density but cannot details such things as color.

[One Chance]
S-Rank Taijutsu Discipline
Prerequisite: 39 Instinct
Tatsuo has trained to fortify his mind and body against the horrors of torture and interrogation through rigorous training over the years. He has trained himself to be able to resist all manners of physical and mental prodding, pain and anguish and instead channel the suffering inflicted upon him into increasing his will to resist. In order to achieve this stance, Tatsuo must still for a post while he focuses on the what is to come. This technique can last for a maximum of 10 posts.

[Saraswati's Vision]
S-Rank Discipline
Prerequisites: 50 Speed, 50 Taijutsu, 39 Instinct
Tatsuo's eyes are able to follow high speed targets due to his body being used to operating accurately at his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[Watching Closely]
S-Rank Discipline Taijutsu
Prerequisite: [Perception] concentration, 39 Instinct
Possessing immense instinct and perception, Tatsuo is aware of even the most subtle details around him, to a point where he can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way their pencil moves. At times his eyes seem to move on their own will, rapidly tracking an amount of movements equal to his [Instinct]/2.
StancesShow
[Sand Stagger]
C-Rank Taijutsu Stance
Tatsuo's staggering uneven movement mimics the natural vibrations of the environment in an attempt to hide himself from people or creatures that can track through vibrations in the ground or through the air. While applying this technique he slows his movement to that half of what he would be capable of.

[Shadow of the Wild]
B-Rank Taijutsu Stance
Having spent as much time hunting as he has, Tatsuo has learnt how to hide his tracks and scent-trails as efficiently as he can follow them. He understands which plants can mask his scent, how to leave false scent trails and broken branches to throw off pursuers, and move in such a way as to prevent leaving a trail of his own. While applying this technique he slows his movement to half of what he would be capable of. Those following him require a tracking technique equal to or above the rank of this technique in order to not be fooled by the false trails.

[Mirage Assault]
B-Rank Taijutsu Stance
Tatsuo begins to move so fast that he can create afterimages of himself. This can potentially cause an opponent to get easily confused by the afterimages so Tatsuo can capitalize on an opponent's openings. The number of afterimages he can create in a single post is determined by his (Taijutsu+Speed)/5 and Tatsuo can maintain this for up to Stamina/5 posts.

[Focus]
B-rank Taijutsu Stance
Prerequisite: [Perception] Concentration
The user will calm their mind to focus on the situation at hand providing a +9 to Instinct. However, the user will be unable to use hand seals as fluidly as normal suffering a -9 to Ninjutsu.
ManeuversShow
[Block]
D-rank Maneuver Taijutsu
Tatsuo will move his shiin to deflect or block projectiles thrown at him. Once a small projectile comes within range of his shiin, he will bat it away from him.

[Slam]
D-rank Maneuver Taijutsu
Tatsuo will ready his shiin as he rushes someone or lets them come towards him. He will position his shiin above his head and shoulders and gather strength in them before slamming the appendage down on the opponent which will force them to bend if they have less strength than he.

[Grab]
D-rank Maneuver Taijutsu
Tatsuo will ready his shiin as he attacks someone. He will use them as a misdirection, sending any number of them to one side while the remainder will sneak up from the opposite to grab and yank on opposing limbs in an attempt to dislocate them if their [Strength+Stamina]/2 is less than his own Strength.

[Sweep]
D-rank Maneuver Taijutsu
Tatsuo will ready his Temershiin as he attacks an opponent. He will lower his shiin and swipe it along the ground to attempt to trip up his opponent.

[Light Barrage]
C-rank Maneuver Taijutsu
Tatsuo will engage with an opponent once his shiin are out. He will launch a flurry of punches and kicks at his opponent while also attacking from multiple directions with his shiin which will attempt to pierce through his foe while their attention is divided. Opponents with an [Instinct+Taijutsu]/2 less than his Taijutsu will be unable to defend against all angles.

[Multi-Slam]
C-rank Maneuver Taijutsu
Tatsuo will raise his shiin above his head as he engages an opponent. Once they are in range, the shiin turn into a flurry of slams that will rain down on his opponent, forcing them to the ground if their [Strength+Stamina]/2 is less than his Strength.

[Heavy Combo]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of strikes with their fists and shiin before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

[Sweep and Strike]
C-Ranked Taijutsu Maneuver
An attack good for setting up a string of further attacks, the user will sweep low in an attempt to kick their target's feet from beneath them. Before they fall, the users shiin will attempt to pierce them through.

[Flash Assault]
C-Rank Taijutsu Maneuver
Prerequisite: 30 Speed
Pushing his speed to his absolute limits, Tatsuo will utilize this technique in order to approach his target in a manner that throws off their concentration and makes his next attack unpredictable. This approach is made more or less effective depending on the opponent's abilities.
  • 5 less [Instinct+Taijutsu]/2 than Tatsuo's Speed = Tatsuo's movements appear distorted as long as he continues to move at full speed.
  • 15 less [Instinct+Taijutsu]/2 than Tatsuo's Speed = Tatsuo becomes a complete blur as long as he continues to move at full speed.
  • 25 less [Instinct+Taijutsu]/2 than Tatsuo's Speed = Tatsuo is almost completely invisible as long as he continues to move at full speed.
[Sky Walk]
B-rank Taijutsu Maneuver
Prerequisite: 35 Strength
Tatsuo can "kick" off the air due to his massive Strength to propel himself in a chosen direction. He is propelled through the air at a Speed equal to 1/2 his Strength for a number of meters equal to 1/2 his Strength.

[Shiva's Strike]
B-rank Taijutsu Manuever
Prerequisite: 35 Strength
Tatsuo will build strength in his fist. As he builds up strength and releases it, it will shoot a dense air pocket in the form of a 5m3 bullet that moves and strikes at 2/3rds his Strength. The air ignites from the sheer force and will cause 2nd degree burns on impact. The dense bullet of air will travel up to 2/3rds Strength meters before dissipating.

[Overwhelm]
B-Ranked Taijutsu Maneuver
The user will rely on their superior speed to dance in between targets to create multiple openings for them to strike with their limbs and shiin. The user will unload on a single target with their fists and shiin before they will move to a new opponent and do the same to them in the time it takes the first to recover. They can keep this process up as long as they are allowed.

[Wind Breaker]
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
Tatsuo dodges an opponent's strike by crouching below it and attacks the opponent's chest with an upward punch, kick, or shiin strike to their lower rib cage with all his strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have higher Strength than the Opponent’s [Strength+Stamina]/2 to be successful with this jutsu.

[Shiin Barrage]
B-rank Taijutsu Maneuver
Prerequisite: 35 Strength
The user will strike the air in front of them with their shiin, creating a number of pressurized 5m3 bullets of air equal to the shiin currently out that shoot forward with a Speed and Strength equal to 1/2 the user’s Strength for 1/2 the user's Strength in meters. The air bullets ignite from the sheer force and will cause 2nd degree burns on impact.

[Dome Splitting]
A-Rank Taijutsu Maneuver
Prerequisite: 35 Strength
The user focuses an amount of muscle tension and force into a single point onto the blade of their phasmashiin, usually the upper half, and then drives it down with enough force to cause a pressure wave to fly forward 30 meters. This pressure wave moves with a speed and hits with a strength of ¾ the user’s Strength.

[Earthquake]
S-Rank Taijutsu Maneuver
The user will lift their shiin high above their head and build up an immense amount of strength within their muscles. Then, in one incredible move, the user slams their shiin to the ground with such force that they release a wave of pure force with their swing. The force of the initial blow shatters the ground on contact, and the force of the wave extends out from the user in a 30-meter radius, the earth will continue to be torn asunder by the power of the slash. This not only shakes the earth with incredible violence for 3 posts, requiring a taijutsu equal to or higher than the strength of the user to stand reliably, but also threatens to rip anyone in the area apart as well due to the immense jagged rocks being shot up from the ground at 9/10 the user's strength.

[Pressure Barrage]
S-rank Taijutsu Manuever
Prerequisite: 35 Strength
The user will strike the air in front of them with their shiin, creating a number of pressurized 10m3 bullets of air equal to the shiin currently out that shoot forward with a Speed and Strength equal to ¾ the user’s Strength for ¾ the user's Strength in meters. The air bullets ignite from the sheer force and will cause 2nd degree burns on impact.

[Mirage Strike]
S-Rank Taijutsu Maneuver
Prerequisite: 50 Speed, [Mirage Assault]
By first entering his Mirage Assault, Tatsuo races around a 50m area, creating afterimages that seem to be actual physical copies of himself, capable of turning and making a false attack in the direction of the target or going in the opposite direction of Tatsuo's actual travel path. Tatsuo makes a series of actual attacks equal to his (Speed/2) in quick succession, so fast in fact that the afterimages he leaves during the attacks combine with the attacks themselves and false images to make it seem as though Tatsuo is making all the attacks at once and from every angle possible.
GenjutsuShow
[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
The user will do a series of hand seals, then within imbue their chakra with this genjutsu. Anyone who senses the users chakra within 3 posts will hear an explosion a short distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then imbue their chakra with this genjutsu. For the next 2 posts, anyone who senses the users chakra will be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

[Fog]
D-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
The user will do a series of hand seals, then imbue their chakra with this genjutsu. For the next 2 posts, anyone who senses the users chakra will be captured in this genjutsu. After sensing the users chakra, a dense fog will descend upon those afflicted, limiting their view to 2 meters around them for 4 posts.

[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the necessary hand seals, the user will imbue their chakra with this genjutsu. Anyone who senses the users chakra within 2 posts will fall under this genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the hand seals the user will imbue their chakra with this genjutsu for 2 posts. Anyone who senses the users chakra within these 2 posts will be caught in this genjutsu. The opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

[Genjutsu • Doubt]
C-Ranked Status Genjutsu
Prerequisite: [Sensor Initiation] Concentration
The user will do a series of hand seals, then imbue their chakra with this genjutsu for 2 posts. Anyone who senses the users chakra in 2 posts will be caught in this genjutsu. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
The ninja will perform some hand seals and imbue their chakra with this genjutsu for 2 posts. Anyone who senses the users chakra in 2 posts will be caught in this genjutsu. Once caught, the afflicted will see an illusion of their closest friend being burned to death in front of them for 4 posts.

[Warnings on the Wind]
C-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the necessary hand seals, the user imbues their chakra signature with this genjutsu for 2 posts. Anyone who senses the users chakra signature within these 2 posts will be caught. The target will then hear low, audible voices that are just above a whisper of friends or loved ones warning the target to keep their distance from the user or run away. The genjutsu lasts 5 posts.

[Mouth Rot]
C-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the needed hand seals, the user will imbue his chakra with the genjutsu for 2 posts. Anyone who senses the users chakra within these 2 posts will be caught. The target will then have a horrible taste in their mouth, similar to spoiled milk and rotten meat. Depending on how sensitive their sense of taste is, this technique can cause nausea or even vomiting. This genjutsu lasts 4 posts.

[Northern Air]
C-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the needed hand seals, the user will imbue their chakra with this genjutsu for 2 posts. Anyone who senses the users chakra within these 2 posts will be caught in the genjutsu. The target will then feel extremely cold and begin shiver. Their fingers will feel numb, which will make forming seals and holding weapons difficult. The target will also see their breath condense in the air as if breathing on a cold day. The genjutsu lasts four posts.

[Genjutsu • Heaven Earth Swap]
B-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After forming the needed hand seals, the user will imbue their chakra signature with this genjutsu for 2 posts. Anyone who senses the users chakra within these 2 posts will be caught. For the following 4 posts, the target’s vision will seem to be flipped, so that up is down and down is up.

[Genjutsu • Sensitivity]
B-Ranked Illusion Genjutsu
Prerequisite: [Sensor Initiation] Concentration
After performing the needed hand seals, the user will imbue their chakra signature with this genjutsu for 2 posts. Anyone who senses the user within these 2 posts will be caught in the genjutsu. Once caught, all of the victim's senses become 1.5 times more sensitive for 4 posts. This leads to much more pain in combat(ex: Blinding jutsu would be much more effective, sound jutsu, etc.)

[Nirvana]
B-rank Warp Genjutsu
The user will cast the required seals before touching the opponent. Once touched, they will be caught within the genjutsu. The opponent will see feathers falling down, and, if the opponent realizes this is a genjutsu, they just need a genjutsu stat of 10 to break out of it. If they don't break out of the genjutsu, the target will fall asleep at the end of that post.

*[Genjutsu • Journey into Black Darkness]
A-Ranked Illusion Genjutsu
This is a genjutsu technique that is activated after the user performs the needed hand seals and makes eye contact with the target. Once caught, the ninja's opponent becomes enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. This lasts for 5 posts.

*[Genjutsu • Alzheimer’s]
A-Ranked Status Genjutsu
This jutsu can be extremely useful when used at the right time during battle. After performing this jutsu and making eye contact, the opponent forgets how to use all of the ninjutsu and genjutsu they know, except basic jutsu. They don’t realize they have forgotten though and if they try to use one of the jutsu they will just flounder with it confused and nothing will happen. Lasts 2 posts.
NinjutsuShow
NinpouShow
~[Basic Formation: Melashiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the shape of a long fleshy protrusion, the melashiin is able to recover at double the rate of a normal body part would. The strength of a melashiiin is equal to 3/4ths of the user's strength.

[Basic Formation: Enhanced Melashiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the shape of a long fleshy protrusion, the melashiin is able to recover at double the rate of a normal body part would. The user's melashiin has been combined with a temershiin granting it strength equal to user's strength.

[Basic Formation: Partial Melashiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate. With this technique the user can control how many of their melashiin tendrils manifest rather than releasing all of the tendrils at once. The melashiin is able to recover at double the rate of a normal body part would. The strength the melashiiin is equal to 3/4ths of the user's strength.

~[Basic Formation: Temershiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The temershiin takes the shape of a wide and powerful tail. The strength of a temershiin equal to the user's strength.

~[Basic Formation: Phasmashiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin have a strength equal to user's strength.

~[Basic Formation: Lacrishiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has strength equal to the user's strength+3, while causing the user to move with -3 speed.

[Basic Formation: Perfected Lacrishiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has strength equal to the user's strength.

~[Basic Formation: Astrashiin]
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of a helmet, the astrashiin is perhaps the weakest of the shiin, having only half the user's strength.

~[Dismiss]
D-Ranked Ninjutsu
A partially automatic technique once learned, but can be stopped if need-be, the user is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.

~[Strengthen the Armor]
C-Ranked Ninjutsu
Prerequisite: Lacrishiin
By doing the needed hand seals, the user is able to channel chakra directly into their shiin. This strengthens the armor, giving it an extra 10 Strength. However, while doing so, they are unable to use any ninjutsu or genjutsu while this is in effect. This lasts as long as they continue to channel chakra into their shiin.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After channeling the needed chakra the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

[Repel]
B-rank Ninjutsu
The user performs the needed hand seals and form an aura of chakra around their body. The user then quickly expels the gathered chakra in a shockwave with 20 strength and 20 speed in a diameter of 20 meters with the epicenter being the user.

*[Ninjutsu • Body Flicker Technique]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 20 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
[Sensory Style • Broad Sense Mobile]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Control/Instinct stats of 25
This jutsu is an improved version of [Beyond Senses]. With this jutsu cast, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters and a general sense of the direction and number of chakra sources can be determined at about 50 meters. This jutsu is designed for on the move and combat, allowing the user to see, move, fight, etc for 7 posts before needing to be recast.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation: Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
IijutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

~Basic Regeneration
C-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
While still part of the body, each and every shiin has remarkable regeneration rates. Normally not enough to fully recover in battle, with rest, a shiin is able to recover itself in a few days, even if the manifested organ has been sliced to pieces, as long as the base organ remains in tact, taking chakra from the Akari, forcing them to rest longer than a normal ninja.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

[Iijutsu • Minor Mystical Palm]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
A minor version of one of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm Lesser]. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. It takes some time (4 posts) to heal small-to-moderate wounds, while large wounds take six (6) posts of concentration to mend, and the user is unable to heal mortal wounds. This technique lasts for six (6) posts.

[Iijutsu • Lesser Mystical Palm]
B-Ranked Ninjutsu
Prerequisite: 10 Iijutsu
A lesser version of one of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm Lesser]. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes some time (3 posts), while large wounds take four (4) post of concentration to mend, and mortal wounds take a total of six (6) posts to fully mend. This technique lasts for seven (7) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

~[Enhanced Regeneration]
B-Ranked Iijutsu
Requirements: ~Basic Regeneration, Iijutsu Concentration
Going above and beyond the normal regeneration capabilities, a shiin is able to utilize some of the user's chakra in order to restore itself to fighting capacity. While not instant, a shiin is able to recover and rebuild itself in [20-(Stamina/3)] posts. A melashiin is able to recover itself in [20-(Stamina/2)] posts instead. Either way, the fastest that a shiin can recover this way is in 2 posts. During this time, the shiin is unable to manifest.

~[Perfect Regeneration]
A-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
Type: All Types
Requirements: ~[Enhanced Regeneration]
Coming close to perfecting the regeneration factors of their shiin, the Akari member is able to recover their shiin almost as soon as it is destroyed. While the pain is still there, the shiin can recover itself in [15-(Stamina/3 posts)]. A melashiin is able to recover itself in [10-(Stamina/2)] posts instead. Either way, the fastest that a shiin can recover this way is in 1 post. During this time, the shiin is unable to manifest.

*[Iijutsu • Chaotic Mental Collision]
A-Ranked Ninjutsu
Prerequisite: Must have Raiton
Utilizing electricity to work, the *[Iijutsu • Chaotic Mental Collision technique is a highly dangerous Iijutsu. To begin, the user will focus regular chakra into his/her hands moments prior to electrifying it with Raiton chakra. This charged chakra will be used in an attempt to disrupt the target's nervous system through close-range contact with the user's hand. If the user is able to connect the flat of his/her palm with the opponent's body, the chakra will be released into it. As this chakra interacts with the foe's nervous system over the course of three (3) posts, it will begin to sever the brain's communication with the rest of the body. During the first post, motor skills such as walking, talking and moving one's hands will be delayed by several seconds. During the second post, the target will begin to lose control over movement in his/her body as the action delay grows worse. By the third post, all motor skills will cease and the target will be rendered immobile. This complete immobility lasts for two (2) posts.
RaitonShow
*[Raiton • Static Shroud]
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

[Brontes’Tail]
D-rank Maneuver Nintaijutsu
Type: Temershiin
Tatsuo will perform the needed hand seals and envelop his Temershiin in Raiton chakra. It will gain a yellow glow to its already violet color. Tatsuo will then launch himself at an opponent and attempt to pierce them through with his Temershiin.

*[Raiton • Bright Bolt]
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*[Raiton • Shock Double]
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*[Raiton • Stun Gun]
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

[Brontes’ Assault]
C-rank Maneuver Nintaijutsu
Type: Lacrishiin, Temershiin
Tatsuo will perform the needed hand seals and charge Raiton chakra into the spikes on his Lacrishiin and into his Temershiin. From there, he will engage in close combat with an opponent and launch a full flurry of blows using his fists, elbows, knees, and his Temershiin to attempt to overwhelm the opponent.

*[Raiton • Galvanic Zone]
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.

*[Raiton • Sky Spear]
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.

*[Raiton • Voltaic Zone]
C-ranked Raiton Jutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain first degree electrical burns. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*[Raiton • Jamming Pulse]
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

[Clone]
B-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of 4 exploding tags upon death into a burst of electricity that can apply the Raiton passive. The clone will only last for 3 posts.
  • Taijutsu: 7
  • Stamina: 7
  • Strength: 3
  • Speed: 10
[Repel]
B-rank Ninjutsu
Prerequisite: 21 Ninjutsu
The user performs the needed hand seals and form an aura of Raiton chakra around their body. The user is then able to expel the gathered chakra in a shockwave with 20 strength and 20 speed while applying the Raiton passive in a diameter of 20 meters with the epicenter being the user.

[Orb Strike]
B-Rank Ninjutsu
Prerequisite: 21 Ninjutsu
The user will perform hand seals and gather chakra in the palms of their hands to form two separate orbs of Raiton chakra. These orbs can be thrown like projectiles and after reaching a max distance of 30 meters or making contact with something each orb will explode with the strength of 4 exploding tags and apply the Raiton passive. They last for 5 posts or until launched.

*[Raiton • Thunderous Lightning Cannon]
B-ranked Raiton Jutsu
After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.

*[Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment]
A-ranked Raiton Jutsu
This technique visibly charges electricity for a single moment after the user performs their hand seals. Once this moment is over, it fires a massive column of lightning in a single direction, forming a cylinder with a 30m radius that extends up to 70m from the user's position. This cylinder travels at a speed of 30 and erupts on contact with the power of 7 explosive tags, spreading the raiton shocking effect throughout the area that it covers.

[Raiton • Shuriken Clone]
A-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken and upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 25-meter diameter cloud of that object, made completely of raiton. The cloned projectiles will propel forward from the origin shuriken at a speed of 25 and strength of 25 while applying the Raiton passive.

*[Raiton • Thousand Birds]
A-ranked Raiton Jutsu
Prerequisite: 25 speed
The user of this technique will gather a concentrated amount of lightning in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target, unable to see anything not within their path. The user will then attempt to thrust their hand into their target's body. The lightning is able to give the hand the ability to burn through a person's body. The lightning then shocks the target as per Raiton’s passive abilities. Those with 35+ speed will find this technique gives them +10 strength when combatting defensive techniques. The lightning disappears from the user's hand after 2 posts.

[Raiton • Thousand Birds Current]
S-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 30 meters of them at 35 speed and 35 strength and apply the Raiton passive to those it hits.
DotonShow
[Doton - Hardening]
D-Ranked Doton Jutsu
Prerequisite: Shiin
After performing the required hand seals, the user will place their hands on the ground and infuse the immediate ground below them with their chakra. The now infused area will rise up and encase itself around the users shiin which will add +3 strength to their blows but also slow them down by -3 speed.
KoutonShow
*[Kouton • Pellet Storm]
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at 5 speed. The pellets strike with 5 strength and have spiked edges for maximum damage.

*[Kouton • Steel Fists]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in a silvery metal. This hardens their hands considerably, allowing them to punch and fight with their fists as if they had +3 strength. The metal causes their fists to become less dextrous, however, and reduces their taijutsu by 3. This is, however, unable to protect the user from attacks as the metal coating is too thin.

*[Kouton • Projectile Creation]
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*[Kouton • Shrapnel Bomb]
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at 5 speed in a single direction for up to 10 metres. Upon contact or reaching its maximum range, the ball will detonate with the power of a single exploding tag, showing the effected area in metal shards.

[Kouton • Manacles]
D-Rank Ninjutsu
The user will do the needed hand seals before tapping their foot to the floor. Hands made of Kouton will reach upwards from the ground within 10 meters of the user at 5 Speed and will attempt to grab and hold a person's ankles with 5 Strength.

[Kouton • Gravedigger]
C-Rank Ninjutsu
The user will do the needed hand seals before tapping their foot to the floor. Hands made of Kouton will reach upwards from the ground within 20 meters of the user at 10 Speed and will attempt to grab and hold a person's ankles with 10 Strength before pulling them 5 meters underground and holding them there.

[Kouton • Simple Golem]
C-Rank Ninjutsu
The user will do the needed hand seals and create a simple humanoid golem that stands at 2m tall. The golem can move and attack with the stats detailed below. It lasts for 5 posts before falling inert and crumbling into chunks of metal.
  • Taijutsu: 7
  • Stamina: 6
  • Strength: 7
  • Speed: 7
*[Kouton • Sword Breaker]
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. For the next 3 posts, the first metal object the user touches will shatter into several tiny pieces, so long as it is not larger than half the user's size.

*[Kouton • Wall]
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel to emerge from the ground up to 4 metres in height at 10 speed. This wall can block attacks up to 10 strength, and remains until it is destroyed. The koton passive will no longer apply on attacks that effect it after 3 posts.

*[Kouton • Spray]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at 10 speed and 10 strength. This cloud goes 20 metres from the point of origin, while also being 10 metres in width.

*[Kouton • Egg Shell]
B-Ranked Ninjutsu
After performing the required hand seals, the user will cause metal to surround them in a sort of spherical shape, becoming 3 metres high and 2 metres wide at 20 speed. This metal will guard the user with a strength of 20 for 4 posts.

*[Kouton • Lock Down]
B-Ranked Ninjutsu
After performing the required hand seals, the user will kneel down and place their hands on the ground. Then, three chains with 50cm long blades at the end will burst from the ground toward a target at 20 speed. They will bind the target with 20 strength and attempt to either stake them into the ground or impale them upon the blades in the end of the chains. These chains remain taut and strong for 5 posts.

[Spike Shot]
B-rank Ninjutsu
The user will perform the needed hand seals and touch the ground. The user will form a metal spike directly in front of them roughly 5 meters long and 2 meters in diameter at its thickest point before launching the spike forward up to 25 meters away at a strength of 20 and speed of 20.

[Landmine]
B-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 10 meter radius around their foot with explosive chakra. This is armed at a speed of 20. For the next five posts if anyone steps on that area it will explode with a force equal to a standard B-Rank explosion.

[Great Wall]
B-Rank Ninjutsu
After performing the correct hand seals the user will form a monolithic solid steel wall up to 25 meters away from them at a speed of 10. The wall has a strength of 30 and is 7x7x2 meters large, curving moderately concave to the user.

[Steel Rain]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken where it will rapidly duplicate until it forms a densely packed 15-meter diameter cloud of shuriken, made completely of Kouton. The swarm of projectiles will propel forward from the origin shuriken at a speed of 20 and strength of 20.

[Kouton • Wall of Pain]
B-Rank Ninjutsu
The user will do the needed hand seals and stomp their foot to the ground. A 20 meter wide wave of Kouton spikes will travel forward with 20 Strength and 20 Speed for 20 meters before falling inert and crumbling into chunks of metal.

[Kouton: Guardian Spikes]
B-rank Ninjutsu
Prerequisite: Kouton: Grand Defense
After performing the correct hand seals the user will produce half-meter Kouton spikes all along the back, arms, and legs of the armor. The Kouton spikes form at a speed of 20, and when done, will have covered the user’s armor armor in spikes to protect the user from attacks of 20 and less strength.

*[Kouton • Heaven's Wheel]
A-Ranked Ninjutsu
After performing the required hand seals, the user will generate thirteen swords from metal which will spin slowly in a ring around them at waist height for 6 posts. They are able to do two things with these blades: either they can cause 2 blades to fly into their hands at 25 speed at will, or they can fire one sword in a single direction with 25 speed and 25 strength for up to 30 metres. Each effect can only be activated once per post.

*[Kouton • Triple Rashoumon]
A-Ranked Ninjutsu
After performing the required hand seals, the user will place their hands on the ground. They will then be able to cause three 10 meter high, 3 meter thick, 6 meter long walls of steel with growling faces etched into the side to burst from the earth at 20 speed at any place within 60 meters of the user. These walls require 25 strength to break. After 6 posts they will lose their strength.

[Kouton • Titan]
A-Rank Ninjutsu
The user will do the needed hand seals and create a knight-like golem that stands at 10m tall with a 8m tower shield attached to its forearm. The golem can move and attack with the stats detailed below. It lasts for 9 posts before falling inert and crumbling into chunks of metal.
  • Taijutsu: 20
  • Stamina: 21
  • Strength: 23
  • Speed: 21
[Kouton • Dark Below]
A-Rank Ninjutsu
The user will do the needed hand seals before tapping their foot to the floor. Hands made of Kouton will reach upwards from the ground within 40 meters of the user at 25 Speed and will attempt to grab and hold a person's ankles with 25 Strength before pulling them 25 meters underground and holding them there.

[Kouton • Inside Looking Out]
A-Rank Ninjutsu
The user will do the needed hand seals and stomp their foot to the ground. A 40 meter wide wave of Kouton spikes will travel forward with 25 Strength and 25 Speed for 40 meters before the spikes that have impaled something grow additional 1 meter long Kouton spikes all along the original with 25 Strength and Speed.

[Kouton • Hold the Door]
A-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Kouton chakra directly into a Kouton object. This strengthens the object, giving it an extra strength of 25. However, while doing so, they are unable to use any ninjutsu or genjutsu while this is in effect. This lasts as long as they continue to channel chakra into the Kouton object.

[Kouton: Grand Defense]
A-rank Ninjutsu
The user will perform the needed hand seals and cover their body in a silvery metal. This silvery metal will coat the user in an armor of Kouton. It forms at a speed of 10 and can withstand blows and jutsu up to 40 strength.

[UNBREAKABLE]
S-rank Ninjutsu
The user will perform the needed hand seals and cover their body from head to toe in a silvery metal. This silvery metal will coat the user in an armor of Kouton. It forms at a speed of 20 and can withstand attacks of up to 50 strength. Whilst this technique is active [10 posts], the metal grants the user the Kouton passive.

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Akari, Tatsuo

Post by Archives » Mon Aug 26, 2019 2:53 pm

Username: Niro
Owner: Akari, Tatsuo
Stat Trainings: (0/25)

Nyūsen, Natsumi
General Information Type: Henchman
Gender: Female
Age: 24
Height: 5’7”
Weight: 143 Lbs
Appearance:
  • Face/head: Natsumi’s head is adorned in a long mane of pale blonde hair extending from her head and reaching down to her thighs. Her eyes are amber colored and are usually painted with a light amount of eye shadow while she has high cheek bones, a thin jaw line, and full lips.
  • Body: Natsumi’s body is akin to an hourglass with an ample bosom and full hips and thighs while her stomach, arms, and legs are toned from her training. She usually dons a purple kimono when on a mission which is hemmed around her upper thigh. The shoulders of the kimono are designed to be free and open. She uses a black obi fitted with weapons pouches around her waist to secure her outfit along with black sandals and a necklace made up of large yellow rosary beads. When she is not on a mission, Natsumi can be found wearing more comfortable clothes while keeping the overall color theme purple.
  • Notable Features: Natsumi has very little notable features that stick out, the only marks she has are small fading scars from training and a black barbell tongue stud.
Personality:
  • General: Long ago Natsumi was a bright and bubbly personality which shone through in any social situation. She has grown out of this with the shock of her mother becoming crippled and her father's passing. Now she tends to remain quiet until spoken to or ordering a drink but would prefer to avoid making conversation with most people. If forced to talk to people, the young woman will not shy away from using her feminine wiles to turn a situation in her favor and let her walk away.
  • Hopes/Dreams: Natsumi hopes to be of use to the village, she also hopes a day comes where her mother could walk again.
  • Fears: She fears not being able to get her mother the care she needs as well as dying on a mission and leaving her mother by herself.
  • Combat Mentality: Natsumi tends to overwhelm her opponents with her ninjutsu prowess. The girl has an intricate and detailed knowledge of chakra due to focusing primarily on pure ninpou during her climb to jounin.
Battle Information Rank: Sp. Jounin (A-rank Henchman)
Stats 207
  • Ninjutsu+: 45
  • Taijutsu: 25
  • Genjutsu: 5
  • Stamina+: 45
  • Control+: 50
  • Strength: 15
  • Speed+: 30
  • Instinct: 35
Equipment:
  • 20 Kunai - Weapons pouch on Obi
  • 15 Exploding Tags - Weapons pouch on Obi
Elemental Affinities: Katon
Abilities, Concentrations, Specialization
Abilities
First Ability
Concentrations
Ninjutsu - 5/6[Sensory], [Iijutsu], [Advanced Channeling], [Storage & Force], [Charge & Augment]
Taijutsu - 2/5[Medicine], [Deft Hands]
Genjutsu[Place them here]
Other - 1/1[Tenkujutsu]
Ninjutsu Specialist:
Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [User] is able to utilize Ninjutsu concentrations reserved for specialists and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats are [Ninjutsu], [Speed], and [Control, Stamina].

Jutsu
NinpouShow
[Trigger]
D-Ranked Ninjutsu
After channeling the needed chakra, the user can cause one of their exploding barriers to explode.

[Spent]
D-Ranked Ninjutsu
By channeling their chakra after a barrier has fully formed, the user forces the chakra inside any one of their own barriers to dissipate, making the barrier fade away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[Ninjutsu • Wall]
D-Ranked Ninjutsu
After channeling the needed chakra the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

[Jail]
D-Ranked Ninjutsu
After channeling the needed chakra, a cube barrier (5x5x5m) forms around a target up to 10 meters away from the user's position. The barrier springs up at a speed of 5 and can be broken out of by a hit of 5 or higher or fading after 4 posts.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After channeling the needed chakra the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

[Burst]
C-Ranked Ninjutsu
Prerequisite: [Trigger]
After channeling the needed chakra, a cube barrier (7x7x7m) forms around a target up to 20 meters away from the user's position. The barrier springs up at a speed of 10 and can be broken out of by a hit of 6 or higher or fading after 5 posts. With the use of [Trigger], the barrier will explode with the force of a C-rank explosion.

Ninjutsu • Shadow Shuriken
C-Rank Ninjutsu
The user will channel before charging their chakra into a projectile as it is thrown. Tthe projectile will emit a puff of smoke that reveals a cloud of that projectile in a 10m3 area moving at the same speed and strength of the original. These projectiles cut just as sharp as the weapon thrown while disappearing after they've hit a target.

[Endure]
C-Ranked Ninjutsu
After creating a barrier, the user channels their chakra and places their hand on a barrier, flooding it with their own chakra. After this action, the barrier has an increased durability, requiring an additional 5 strength to break.

[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After channeling the needed chakra, the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After channeling the needed chakra, the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After channeling the needed chakra the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity, this lasts for up to four posts.

[Blast]
B-Ranked Ninjutsu
Prerequisite: [Trigger], [Burst]
After channeling the needed chakra, a cube barrier (14x14x14m) forms around a target up to 30 meters away from the user's position. The barrier springs up at a speed of 20 and can be broken out of by a hit of 12 or higher fading after 10 posts. With the use of [Trigger], the barrier will explode with the force of a B-rank explosion.

[Prison]
B-Ranked Ninjutsu
After channeling the needed chakra, a cube barrier (14x14x14m) forms around a target up to 30 meters away from the user's position. The barrier springs up at a speed of 20 and can be broken out by a hit of 20 or higher, or fading after 7 posts.

[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After channeling the needed chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[Orb Strike]
A-Rank Ninjutsu
The user will channel chakra before gathering this chakra in the palms of their hands to form two separate orbs of chakra. These orbs can be thrown like projectiles and after reaching a max distance of 50 meters or making contact with something each orb will explode with the strength of 8 exploding tags. They last for 6 posts or until launched.

[Repel]
A-rank Ninjutsu
The user channels chakra around their body which causes the user to emit an aura of blue chakra. The user is then able to expel the gathered chakra in a shockwave with 25 strength in a diameter of 30 meters with the epicenter being the user.

[Ninjutsu • Trash Compactor]
A-Ranked Ninjutsu
After channeling the needed chakra, the user will cause their existing barrier to compact at a speed of 20 and strength of 30, shrinking as its walls push in and caught whatever is inside, before dissipating completely.

[Empowered Orb Strike]
S-Rank Ninjutsu
The user will channel chakra throughout their body before gathering this chakra in the palms of their hands to form two separate orbs of chakra. These orbs can be thrown like projectiles and after reaching a max distance of 10 meters or making contact with something each orb will explode with the strength of 16 exploding tags. They last for 6 posts or until launched.

[Deny]
S-rank Ninjutsu
The user channels chakra around their body which causes the user to emit an aura of blue chakra. The user is then able to expel the gathered chakra in a shockwave with 35 strength and speed in a diameter of 50 meters with the epicenter being the user.

[Penitentiary]
S-Ranked Ninjutsu
After channeling the needed chakra, a cube barrier (14x14x14m) forms around a target up to 30 meters away from the user's position. The barrier springs up at a speed of 35 and can be broken out by a hit of 35 or higher, or fading after 7 posts.
TenkujutsuShow
*[Shizumeru • Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at a speed of 10. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 10 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Chains of Authority]
B-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.

*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Shizumeru • [Intention of Spirits]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

*Kuchiyose • [Numa Seitai]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Charge & Augment Fuuinjutsu Concentration
After placing the necessary fuuinjutsu and preforming the needed hand seals, the user summons an area up to 20^3 meters that lasts for 5 posts. This barrier creates a swamp overlay transferred from the spirit realm, that is layered with a thick heavy bog, and the sound of muck bubbling up due to carbonation. This allows the user to summon spirits cost free at the cost of one lump sum of chakra up-front.

*Shizumeru • [Grasp of Authority]
A-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.

*Shizumeru • [Deny the Master]
A-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will point their finger towards a target and fire off a beam of pure Maroon chakra. This beam of chakra has a diameter of 1 inch and flies at a speed of 25, up to 40 meters away. While unable to move during the firing of the technique, the user is able to control the direction of the beam, allowing them to move in any direction they desire to make sure contact is achieved. If the beam hits a spiritual host who is in a form higher than 0, this will cause a drop in available forms by 1, while also preventing them from accessing any higher form for the next 6 posts.

*Spirit Binding • [Domesticating the Beast]
A-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. However if they do not, they will be binded to the user, and able to be summoned at any time at the will of the user. And have to obey their every willful command. This jutsu however is only useful on spirits up to C-rank.

*Ochiiru • [Temporary Housing]
S-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*Ochiiru • [Tsukumogami Creation]
S-rank Tenkujutsu (Nin)
Prerequisite: Storage & Force Fuuinjutsu Concentration
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a greater soul spirit within an object. By writing a seal onto the object, the spirit will then be sealed within the object. This takes a total of 10 posts to complete.
sensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.
IijutsuShow
*[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.

*[Iijutsu • Skin Mask]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Skin Separation]
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will use the *[Iijutsu • Skin Separation] technique to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will begin to focus channel chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to thirty (30) total posts before it will begin to rot. This technique does not remove facial wounds or rot from the face in question, it only allows the user to bind it to his/her own face.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Iijutsu • Healing Resuscitation Regeneration]
A-Ranked Ninjutsu
Prerequisite: Requires five medical-nin to complete; only the lead medical-nin needs this jutsu.
Used to heal even the most maimed patients, the *[Iijutsu • Healing Resuscitation Regeneration] technique is performed by a group of medical-nin. After the rites of the procedure have been marked and the patient has been placed at its center, four medical-nin will take their places in each of the four corners, and the lead medical-nin will be positioned at the head. Once this is set up, the user of this technique will use a hair from the patient's body to begin to procedure. This hair will be placed onto the damaged area, and once the chakra begins to flow into it, cell and tissue reconstruction will begin immediately. This technique will be held for the duration of two (2) posts, and in this time, all wounds ranging from small to mortal can be healed no matter how dire they are. However, if they are so dire that the patient is on the verge of death, the time this technique takes to set up and mend such wounds will likely be too long to save the patient before s/he succumbs to his/her wounds.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction] technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.
fuuinShow
*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four exploding tags in a 10 meter radius, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

[C-rank Seal Removal]
C-rank Removal Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a C-rank fuuinjutsu. The user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as the result of removing a seal.

[Booby Trap Check]
C-rank Removal Fuuinjutsu
The user will perform the correct hand seals and trace the outline of a seal. They will carefully probe the seal in question with their chakra to check if there is any countermeasures attached to removing the seal.

[Seal Analysis]
C-Rank Removal Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. This will reveal the complexity and rank of the fuuinjutsu in question.

*[Fuuinjutsu • Storage Strike]
C-Rank Storage & Force Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of 10. The three objects will be released in a small spread, only a few inches apart from each other.

*[Fuuinjutsu • Secret Seal]
C-Rank Augment Fuuinjutsu
After drawing an approximately 1x2 inch seal formula on a targets tongue, the user will chant off a list of words then after forming the needed hand seals touches the seal to activate it. As long as the seal remains on the targets tongue, their ability to speak those words is removed.

*[Fuuinjutsu • Endure]
C-Rank Augment Fuuinjutsu
By doing the needed hand seals, the ninja inscribes the fuuinjutsu onto a surface (non-organic). This seal releases chakra into the structure, strengthening it to a durability of 10. If the object is stronger than 10, there is no effect. This effect persists as long as the seal does, or the item is intact.

*[Fuuinjutsu • Link]
C-Rank Augment Fuuinjutsu
By placing a small seal behind the ear and on the inside of the lip, then performing a short set of hand seals, the user creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows effected targets to speak, their words being stored and transmitted to the other seals.

Fuuinjutsu: Sight Link
C-rank Augment Fuuinjutsu
By placing a seal on the back of an eye and a secondary surface, then performing a short set of seals, the user creates a visual link between the two. Anything the eye sees is transmitted in color detail across the surface.

[Trap Removal]
B-rank Removal Fuuinjutsu
The user will perform the correct hand seals and trace over the outline of a C-rank fuuinjutsu. They will force their chakra into the seal to overload and shut down any C-rank trap fuuinjutsu placed over another fuuinjutsu.

[Blasting Seal]
B-Ranked Storage & Force Fuuinjutsu
The user inscribes needed pattern or writes the seal on a surface, the formula taking up a space of 4"x8" in size, the user forms the needed hand seals then touches the seal, arming it with their chakra. With a release seal, the user can cause the fuuinjutsu to explode with the size and force of a B-Rank explosion.

[Reinforce]
B-Rank Augment Fuuinjutsu
The user will place this fuuinjutsu onto a surface which reinforces the strength of said surface to resist blows of up to 20 strength. Disruption of the seal or overpowering the reinforced strength will render the seal useless until repaired.

[B-rank Seal Removal]
B-rank Removal Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a B-rank fuuinjutsu. The user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as the result of removing a seal.

*[Fuuinjutsu • Mute]
B-Rank Augment Fuuinjutsu
The user will draw a small, 5inch by 5inch seal on their target, completely removing their ability to speak until the seal is removed or deactivated.

Trap Fuuinjutsu: Anti Sensory
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the seal will be unable to be detected by B rank or lower Sensory jutsu.

Trap Fuuinjutsu: Self-destruct
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the new seal will be booby-trapped. If the original fuuinjutsu is messed with before this one is disarmed, the object the original seal is placed on will explode with 20 strength.

[Reinforce]
A-Rank Augment Fuuinjutsu
The user will place this fuuinjutsu onto a surface which reinforces the strength of said surface to resist blows of up to 25 strength. Disruption of the seal or overpowering the reinforced strength will render the seal useless until repaired.

[A-rank Seal Removal]
A-rank Removal Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a A-rank fuuinjutsu. The user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as the result of removing a seal.

*[Fuuinjutsu • Five Element Seal]
A-Rank Augment Fuuinjutsu
After drawing a seal formula consisting of the a 1-inch sized kanji character of each element on a target, the user forms the needed hand seals then touches the seal, arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

Fuuinjutsu: Memory Erasure
A-rank Augment Fuuinjutsu
The user will draw out the needed seal on to another person's brain and perform the needed hand seals to start. Once the hand seals are done and chakra is flowing into the seal and brain, memories experienced during this time will be sealed away barring the seals destruction or removal. Once chakra is no longer being fed to the seal, it will stop stealing away memories.
Space/TimeShow
Quote:
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Personal RealmShow
Natsumi's personal realm takes the form of a large hospital. Standing an imposing 200m tall, stretching 200m wide, and having a depth of 200m it is more than just a simple hospital. The building is composed of 60 stories with each set of floors serving their own purpose. Stories 1 through 10 serve as morgues and specimen storage while stories 11 through 30 are dedicated to medical care with operating rooms, storage rooms for supplies, and patient care rooms lining the floors. Stories 31 through 40 are used as torture room while stories 41 through 50 are used as prison cells. Each torture chamber is fitted with a torture rack capable of stretching whoever is tied to it. A rope fitted with a metal casing for a prisoners arms hangs from a pulley and a table littered with knives, saws, and other instruments sits in the corner. The cells themselves are windowless with an inch of water on the ground. Chains hang from the walls attached to the victim's wrist and neck. The chain has enough slack for the prisoners to reach just short of a foot from the door. Each cell door is made of heavy iron with a 6 inch slat on the bottom for food to be slid in through. Stories 51 through 60 contain fuuinjutsu supplies and workshops.
[Space-Time - Formula Seal]
C-rank Augment Fuuinjutsu
A fuuinjutsu developed by Nyūsen, Natsumi. This fuuinjutsu serves as the anchor and location for the teleportation of the [Space-Time - Acceleration of Mind and Body] jutsu. The fuuinjutsu can be rubbed off with a strength of 10 and is able to be placed by the user on inanimate such as kunai and animate objects, even people. The fuuinjutsu must be either drawn out or pre-sealed onto slips of paper.

[Space-Time - Acceleration of Mind and Body Tag]
C-rank Charge Fuuinjutsu
Prerequisite: [Space-Time - Acceleration of Mind and Body]
The owner of this seal will be able to channel chakra into the seal and activate the [Space-Time - Acceleration of Mind and Body] jutsu, opening space around themselves and anything they are touching to teleport instantly to a [Space-Time - Formula Seal] within 40 meters of the user.

[Space-Time - Acceleration of Mind and Body]
C-rank Jikukan Ninjutsu
Prerequisite: 35 Control
The user will channel chakra to their body as they focuses on one of their [Space-Time - Formula Seal]s which act as a conduit for this technique. As long as they focuses on a specific object or place tagged with this fuuinjutsu the user can open space around themselves and anything they are touching to teleport there instantly as long as its within 40 meters of the user.

[Close Time: Freeze]
C-rank Ninjutsu
By channeling their chakra the user can freeze a single projectile within a 5 meter radius that is no larger than 33 [LxWxH]
meters. For the next 3 posts this projectile will stay frozen in place requiring a strength of which it was originally thrown at to move it. At the end of 3 posts the projectile will follow through as normal.

[Open Time: Resume]
C-rank Ninjutsu
The user will channel chakra, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer affected by being Closed.

[Close Time: Freeze Zone]
B-rank Ninjutsu
By channeling the needed chakra the user will send out a wave of Jikukan chakra in a 10 meter sphere around himself closing time on any objects by their own strength. These projectiles must be moved by more or equal to the strength they were flying at to regain movement. This freezes projectiles, jutsu, and particulates. At the end of 2 posts, everything will resume as it was.

[Expand Time: Coagulation]
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will channel the needed chakra, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

[Tighten Time: Deteriorate]
B-rank Jikukan Ninjutsu
The user will channel the needed chakra, then focus on a ninjutsu within 10m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

[Open Space • Near and Far]
B-rank Jikukan Ninjutsu
Prerequisite: [Space-Time - Formula Seal]
The user will channel chakra throughout their body before holding out their hand as if grasping something. After doing so, the users chakra will reach out through space itself to grab hold of anything bearing the [Space-Time - Formula Seal], bringing the object in question to their hand regardless of distance or who's possession it is currently in.

[Open Space: Seeking Truth]
A-rank Jikukan Ninjutsu
The user will channel the needed chakra, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[Recycle & Open Space: True Link]
A-rank Jikukan Ninjutsu
The user channel the needed chakra then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[Expand Time: Cease and Desist]
A-rank Augment Fuuinjutsu
The user has inscribed fuuinjutsu along the edges of their personal realm and infused them with their Jikukan chakra. This technique once activated creates a formation across the sky of the entire realm. This formation slows down time within the personal realm and in turn slows down the rate at which the realm consumes chakra when someone is within the realm with its creator. This drops the stamina drain down to one [1] stamina per post per person.
Arts of MedicineShow
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

*[Medicinal Style • Priority]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

*[Medicinal Style • Comfort]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.

*[Medicinal Style • Anatomy]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.

*[Medicinal Style • Stun]
A-rank Taijutsu Maneuver
Through the use of needles, the user will target a series of pressure points on a targets back or chest, using it to stun their nervous signals, preventing movement, causing full body paralysis from the neck down in their patient, and dulling all pain receptors as well. While the technique has effective medical purposes, it can also be used in combat. The paralysis lasts for 4 posts, before fading, at which points the needles must be removed and replaced to sustain it.
Organ TransplantShow
Organ Transplantation:
With large amounts of experience and knowledge of the human body, ninja with this skill are able to perform the ultimate series of medical techniques which, while generally not granting the ninja himself any additional power, can strengthen the overall force of his village by performing body mods and gene splicing to grant additional abilities to other shinobi and themselves.
Extraction and PreservationShow
*Delicate Hands
D-Ranked Taijutsu Discipline
Prerequisite: Arts of Medicine Concentration
A simple medical jutsu, the user is able to handle things with great care, minimizing the risk of bruising or tissue damage, and also of breaking a delicate object they may be holding. More a passive manner of holding things than an actual jutsu, this technique requires no chakra to use, but by utilizing it, one may handle with even greater care.

*Careful Cut
C-Ranked Iijutsu
Pre-requisite: Chakra Scalpel; 30 Control
While Chakra scalpel is in use, the user is able to precisely control his/her chakra in order to make cuts in patients exactly where they need to be made. This allows the user to separate soft tissues with a brief touch, and, in the case of surgery, allows the user to cut only what needs to be cut, in exactly the way it needs to be cut, ensuring that the user may remove, heal, or focus on only the tissue in question.

*Eye Removal
C-Ranked Iijutsu
Pre-requisite: Careful Cut
The simplest of all removal procedures, the user is able to coat the eye ball in chakra, while surgical efforts a made near or on the eye, the chakra will prevent damage to it, allowing preservation.

*Tissue preservation
B-Ranked Iijutsu
After forming the needed hand seals, the user is able to place a large amount of chakra into a given organ, removed from a fallen shinobi. With this chakra, the cells of the organ will be kept alive for an extended period of time. The user will load it with chakra every day, until the organ in question is implanted. Because of this, until the implantation is complete, the user dedicates one point of stamina to this technique, loading the organ with chakra at the start of every day until the implantation procedure. This may also be used to prevent necrosis in live patients.

*Organ Removal
B-Ranked Iijutsu
Pre-requisite: Careful Cut
A more complex move, the user is able to coat an organ of their choice in chakra, while surgical efforts a made near or on the organ, the chakra will prevent damage to it, allowing preservation.
SuppressionShow
*Vital Monitor
C-Ranked Iijutsu
Pre-requisite: Diagnosis Technique
During various medical procedures, a Medical ninja is able to use this technique to keep a constant watch on a patients vitals, including but not limited to their o2 levels, temperature, heart rate, blood pressure, and breathing. This allows the medical ninja a chance to stop procedures or respond to patient's needs faster than they otherwise would be able.
ImplantationShow
*Clamp Technique
D-Ranked Iijutsu
while performing surgery or other types of healing jutsu, the user is able to use his chakra as a makeshift clamp to close off blood vessels which have been cut and prevent further blood loss. Lasts three posts.

*Soften Tissue
C-Ranked Iijutsu
While performing surgery on a patient, the user is able to put chakra within the tissues surrounding the area on which the medical ninja shall be operating. Doing this makes the tissues slightly sturdier and more malleable as well, providing them with a small amount of give before they break and also increasing the amount of pressure they can take before breaking. This technique merely helps minimize the risk of injury to the patient during surgery.

*Putting under Technique
B-Ranked Iijutsu
After forming the necessary hand seals and focusing chakra on a willing patient, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep. This technique lasts for up to ten posts, and must be reinforced on the eighth post after performing this technique, or else the patient will wake up at the end of the tenth post. If a patient wakes up during the procedure, they will find themselves, depending on their personality, mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake, markedly hard to control. Depending on the surgery and the patient's reaction, the stress could cause death. Note that this jutsu requires steady focus and proper supplementation of chakra to perform. If a patient were unwilling to receive the chakra, they could merely disrupt their own chakra flow in any way, and the technique would be interrupted and canceled.

Forcefully Putting Under
A-rank Iijutsu
Prerequisite: Putting Under Technique, 50 Control
After forming the necessary hand seals and focusing chakra on a willing patient, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep. This technique lasts for up to ten posts, and must be reinforced on the eighth post after performing this technique, or else the patient will wake up at the end of the tenth post. If a patient wakes up during the procedure, they will find themselves, depending on their personality, mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake, markedly hard to control. Depending on the surgery and the patient's reaction, the stress could cause death. Note that this jutsu requires steady focus and proper supplementation of chakra to perform. Unwilling patients require greater or equal [Stamina+Control]/2 than the user's Control to fight off the sedation.

*Tissue Connection
A-Ranked Iijutsu
After placing an organ or a tissue into it's proper place in a patient's body, be it a replacement or an implantation, the user is able to hold their hands over the tissue or organ in question, and connect the various other tissues in the patients body where it needs to be connected. Blood vessels, connective tissues, muscles, etc. will all be correctly hooked up to the organ in question, ensuring that once implanted, it will stay nourished and protected as if it were the body's own. (Note that this does not provide protection against the body's own natural defenses, I.E. the immune system)

*Cellular Regeneration Technique
A-Ranked Ninjutsu
Pre-requisite: Mystical Healing Palm Technique; 11 control
Using this technique, the user is able to speed along the healing process by precisely focusing on small clusters of cells, triggering mitosis and allowing tissues to heal more quickly as a result. This lessens the chances of infection, scarring, and opening of the wound, while also repairing damaged tissue in a transplanted organ or the surrounding area. This technique requires three posts to finish, but if this is used post-op, the patient may wake up from the sedation jutsu after the first post of this technique without the severity of trauma they would otherwise have felt (though pain will still occur.)

#*Eye Implantation
A-Ranked Iijutsu
Pre-requisite: All jutsu from this Ability's list that are neither part of the self-implantation branch, or other implantation techniques
The simplest implantation procedure of all, the user culminates all their knowledge of medical ninjutsu into one technique, becoming able to perform an Eye Transplant, potentially transferring a Doujutsu into a willing patient. Because the eye is easily accessible, removed, and replaced, this is the simplest of the Transplantation techniques. After all the necessary precautions are taken, the user will begin by removing an eye from the patient in question to create a spot for the eye to be implanted. They will then soften the orbital of the eye to make it more pliable, allowing them to place the eye within the socket. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places, making sure that the ocular nerve is in the correct spot. The whole process, if things go smoothly, should take around twelve posts or so.

History
HistoryShow
Nyūsen, Natsumi was born to a hard-working pair of parents within Iwagakure no Sato. Her mother was a jounin of the village’s military forces while her father managed and oversaw a steel factory within the industrial sector of the village. Her early life was similar to most kids in Iwa; her parents worked, she went to the academy while receiving some extra training from her mother, and she played. Often throughout her childhood Natsumi would nod off in the living room of her family’s home before being picked up and carried to bed by her father who smelled strongly of whiskey and cigar smoke. The steel factory overseer would softly sing her lullabies before she fell completely asleep.

Her life as a genin was uneventful. She was paired with a jounin as her overseer before diving into missions as quickly as possible. Natsumi was able to easily grind through the mundane and tedious mission schedule of a genin before signing up for her chuunin promotion. The young teen was able to bulldoze her way through the exam and successfully earned her promotion. She stayed as a chuunin for several years before finally reaching a promotion to a special jounin.

Natsumi’s missions became increasingly difficult after her promotion to special jounin. Now she was teaming up with other special jounin and jounin on missions of higher difficulty in a bid to reach the level of her mother. While her head was in the clouds about reaching her mother, her mother had been wounded and crippled on a mission. The woman had been struck by a Raiton jutsu to her spine, cutting off her ability to walk. The injury devastated her household and swallowed it in grief. After mourning the loss of her mother’s legs and career, Natsumi returned to her own duties albeit more quiet than she had been prior to the ordeal. It now fell on her to provide a steady income for her family while her father had now been forced to take care of his disabled wife.

Her father tried his best for several years before one night drinking himself into a stupor and dying. The man had laid down on his back before vomiting in his sleep. The position of his body had caused her father to choke to death on his own vomit. Natsumi awoke to the scene before flying into a fit of hysterical panic, trying her best to resuscitate the man while sending word for paramedics. By the time the paramedics had arrived, it was far too late.

Struck with another tragedy, Natsumi withdrew even more into her self before applying for a promotion to jounin. She needed the raise and increased work load or else there was no way she could care for her ailing mother. Natsumi now works the majority of her time while the rest can be spent sleeping and drinking, a habit she picked up from her father. For Natsumi, a nice whiskey and a cigar reminds her of the times when her father would sing her to sleep which, at the end of the day, makes everything feel like it’s okay for the young woman.

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