Akari, Ume

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Akari, Ume

Post by Archives » Sat May 20, 2017 7:34 am

Username: Aes Sedai
Ryo: 0/718
Prestige Perks: Scaled Accountant, Scaled Connections, Scaled Professor, Scaled Sheer Determination (4/4)
Stats: (10/75)
Stat Total: 172
Easy Navigation ~~~~~~~~~~ ~~ :: History :: ~ :: Personal Details :: ~~ ~~ :: Combat Details :: ~ :: Abilities :: ~ :: Concentrations :: ~ :: Jutsu :: ~~ ~~ :: Akari Masako :: ~~


Born an only child to two Akari with Melashiin, it was rather unexpected for Ume to be born as she was. Neither of her parents were considered all that weak after they added other shiin to their arsenal, but nor did they really stand out among the rest of the clan. Ume herself was born after the pair struggled to conceive and had nearly given up on completing their family, but one day as luck would have it, Ume was not only conceived but carried to term. Her parents were overjoyed and Ume began with a happy and spoiled childhood. Going to the academy she did well for herself, and it wasn't until she was about ten that things took a turn towards the bad for her.

It was then that most shiin manifest and as time continued on and she hit eleven it became clear that hers was not manifesting, and her parents began to realize she likely bore the highly coveted astrashiin. Her father would whisper to her about it, telling her stories, and if anything he further doted on the girl as things became clear. But her mother began to slowly distance herself, always watching the child and yet not interacting with her directly. Though Ume's father was content with their life, her mother desired power and now she saw that power quiet, latent, within her own child. She knew that consuming the shiin at this stage would do her no good, but given their blood relation her desire for power won out over reason, and she convinced herself that since it was her own daughter, it would still work.

Ume was barely twelve years old when it happened. Her father was away on mission and her mother was alone with her, and that night as Ume slept the woman attacked her own child to try and tear power from her. Ume did what she could to defend herself, near powerless against her mother's strength and yet it seemed luck was on her side. As she ran from her mother, the girl fell down a set of stairs and kept running, being lucky not to break her neck in the process, but her mother was less lucky. The woman tripped at the bottom of the stairs and slammed her head into a figurine of a samurai in the hallway. It pierced the base of her scalp and killed the woman instantly, even with the proper shiin she would not have been able to heal the damage.

Ume grew rather cold for a time, keeping her guard up at all times, and her father hardly let the girl out of his sight, seeking a full time guardian for his child that she might grow up to prove why she was blessed with the astrashiin. It wouldn’t take him long to find such a man, that man being Akari Koyama. Ume didn’t make life easy for him, dodging him when she was able and often getting in trouble as a result. But during this time the girl also met Akari Tatsuo, a boy who would later become her boyfriend. The girl opened up once more, she became so bubbly and full of life, her kindness in full bloom for all to see. Then one day life slammed her in the face again. Her father changed, he went from abusive to outright trying to attack Ume just like her mother did. One day Tatsuo came to see her in time to rescue the girl, and both witnessed as the father fell dead in front of them of a mysterious illness and plague. Both shinobi were tested and shown not to have it, but later Ume would be required to take more tests.

As she came to find out she too had this genetic plague that seemed to run in her family, her and Tatsuo spent less and less time together. He was focused on his missions, on getting stronger, and Ume felt abandoned. She didn’t tell him of her illness, telling herself that it would only force him to be with her when she felt he didn’t want to be. But on mission one of Tatsuo’s closest friends noticed the symptoms and demanded the truth. Kotaru was angry when he found out Ume wasn’t going to tell Tatsuo, and went so far as the show up when he knew she had a follow up with the doctor. Long story short, in the span of a day the pair become close, and kissed, an act they later fessed up to, to Tatsuo.

Though Ume made clear she wanted to be with Tatsuo still the girl felt alone entirely. As a result of their actions together, Tatsuo demanded Ume and Kotaru never be alone together and so Ume felt she lost a friend, and yet tensions remained with her and Tatsuo. In light of it all the girl has once again begun going emotionally cold. She drove herself into training for her chunin exam. Shortly after she passed, she found her bodyguard had an odd way of celebrating her win. He took her out on what was supposed to be an easy hunt of a mission going after a rogue Akari. But Ume had become so swallowed up by her own grief and anger within and at the situation surrounding herself, Tatsuo, and Kotaru, that she was unfocused.

On this mission she compromised herself and Koyama, ending up in her own capture by their enemy and Koyama had to come to her rescue. In his attempt he was killed and died in Ume’s arms. In her grief and her attempts to return home she was captured by pimps and slavers, taken through a drug routine, and worse, to prepare her for life as a prostitute. On the final day the drugs had an undesired effect, triggering the pleasure center of the mind of a cruel and brutal Akari took its effect and Ume slaughtered any in her path in her escape. She spent months on drugs and homeless in the streets of an unknown town after this, only to be found by Kotaru who had thought she was dead. Having no memory of what happened between then and Koyama’s death, supposedly due to the drugs, she returned home and revealed herself to be indeed alive and silently hoped to be reunited with Tatsuo, having no idea what the effect of “her death” was on him.

She tried to reconcile with her lover and her friends, but instead found herself still mentally bound by her failings and her mistakes. In the end she began to distance herself. Having inherited the home she shared with Koyama after her guardian's death, she sold it and used the funds to purchase a home for herself, a home that wasn't nearly so filled with memories of Koyama, of Tatsuo, and so much more. She isolated herself from others, refusing to be around other clan members when she could help it, taking on her former guardian's paranoia about clan members and returning to a far colder demeanor she had once abandoned when love came to her door. Previously in her training she had focused on being a member of a team, supporting others, however now she had turned her focus to being a lone wolf, and taking on missions that often required her to kill, even be an assassin to the point of making it her specialty as she became a Special Jounin. Slowly she has cut herself off from all others emotionally, and the only time she allows herself to feel joy is in the shedding of blood, just as she once briefly felt that joy when drugs had permeated her pleasure center and allowed her to slaughter so many.

As she grew into her new role of assassin, she found success and slaughter on her missions. She became proficient at the ending of life, and at violence, as might be expected of an Akari. Though she's watched others in her clan rise through the ranks fast, she had never done so before. Yet now she feels she has found her calling, even though as a killer she has gained a reputation for spilling more blood than necessary. She enjoys the slaughter, even using her sharpened teeth to end her targets and intimidate others. Her successes quickly caught the attention of her higher ups, putting her up for promotion to Jounin, though the promotion interview should prove to be awkward as she finds her ex is now one of her direct superiors. As expected the interview didn't go well and instead of being promoted, she was put under watch of a Jounin named Fukusha Jinsai. Under his watch however, she began to thrive as a shinobi once more. She was given space between herself and her ex, a chance to train and improve herself, and before long she given another chance at Jounin.

After spending two years with Jinsai as her partner, she finally took herself to the Akari Arena for a multitude of reasons. She knew Jinsai had an axe to grind with a member of her clan and she challenged the woman to a fight, the same woman who had nearly killed Ume's previous guardian years before. In one fell swoop she got justice for her guardian, and for her friend, as well as securing a new weapon for herself (a new shiin) and her promotion. She also steeled herself for a new task, she decided it was time for changes within her clan and set her sights on securing herself a position within her clan leadership.

On her path and her new goal of taking on the Clan Leadership, Ume found herself training harder than before. This meant she needed help and she had to reach out to an old friend for some of that help. Renewing contact with Akari Kotaru she trained Genjutsu with him, a simple action which would have a snowball effect into her finding she still had feelings for him, and apparently he still had feelings for her as well. Though she still had Jinsai for a mission partner she chose to swear off physical relationships to try and pursue Kota one last time, while her new friend and guardian Masako pursued a relationship with Jinsai. All the while Masako, who had been appointed by the Clan Elders to keep an eye on Ume, began to wrestle with her old loyalties to the clan leaders, and her new loyalties to both Ume and Jinsai.



Age: 20
Gender: Female
Height: 5'6''
Weight: 130 lbs
Physical Features:
  • Face/head: She has long blue hair with lighter, naturally occuring, highlights. Her eyes are a shade of purple, said to be rather large and expressive. She bears no scars on her face and her skin is said to be fair, her countenance pretty at worst. Her teeth are all sharpened to a point.
  • Body: Her body shape is thing and lithe, but as she has aged along as a teenager and grown her body has begun to better develop. Though still thin her breasts and backside have filled out to an adequate curvature bringing her body away from the young girl’s and closer to a young woman’s.
  • Notable Features: As far as markings go, Ume is not without tattoos. She once had a white tattoo of the clan symbol on the back of her neck that was hard to see given her pale skin, but even harder now as she has a tattoo of a phoenix there with a line and heart design that runs all the way down her spine now. Scars run down her left shoulder in a spiral pattern that she eventually had filled in with Full Sleeve Tattoo. As those scars were under the skin it now looks like she simply has a designed tattoo rolling down that shoulder.
Clothing/Accessories: When not on a mission, Ume has begun to dress more formally. She wears a long green dress with a deep blue detailing and blue leggings. This dress also has a slit up to her hip but a high collar. She also has a white fur partial jacket she wears along with it. [Daily Outfit Link] When on a mission, Ume wears something very different. She wears a pair of black boots with loose fitting black cargo pants and a matching belt. She also wears, in lieu of a shirt or bra, a black body suit that has very little coverage. It comes down the front in two straps to cover the essential parts with little chains across the center to hold it in place and the back is completely open. All in interest of leaving plenty of space for her shiin to manifest. She also wears a black baggy jacket that zips up in front over it to keep covered when not currently manifesting her shiin. [Mission Outfit Link]
Ume also wears a single necklace under any outfit she wears. It is a simple looking red stone that almost seems to glow on a long leather strap that hangs down between her bosoms. Within this stone is the ashes of her former guardian Koyama and she never goes anywhere without it.

Personality:
  • General: Ume was previously known by others to be shy and quiet, and while her habits of keeping to herself and being quiet remain, an attitude has flooded in. No longer the ‘cute shy little thing’ she was before, her eyes betray a hidden pain but more obvious a determination that has begun to define her life and what she does with it. She no longer hides her own brutal and cruel streak and though usually shown in combat, she isn’t afraid to say something to let someone know it lingers beneath the surface.
  • Hopes/Dreams: For a long time her true hopes and dreams centered around a desire to be stronger, but that desire was unfocused. She wallowed in a weakness and let others protect her, until more recently. Her desire to become strong now has focus and drive behind it. She now also hopes to become Leader of her Clan.
  • Fears: She once feared death, but in recent days her fear became more focused around loss. Her worst fear now is that others will continue to die for her while she stands helpless.
  • Combat Mentality: Within combat Ume is of course cruel and brutal. She is best with her Ninjutsu but unafraid of getting up close and personal to take down her enemies.



Village: Iwagakure No Sato
Rank: Jounin
Stats:
  • Chakra Pool: 25
  • Endurance: 30 (35-5)
  • Control: 27
  • Strength: 20
  • Speed: 30
  • Willpower: 45
Equipment:
  • x5 Exploding Tags (Pouch on Right Hip)
  • x5 Flash Tags (Pouch on Right Hip)
  • x5 Smoke Bombs (Pouch on Right Hip)
  • x15 Push Daggers, Balanced for Throwing (Pouch on lower back)
  • x15 Arrows, Black shaft & arrows (Quiver on Left Hip)
  • x1 Recurve Bow, black (On Back, if not in Hand)
  • A Lady's Threat - A pair of silver rings, a thin ring on the middle finger of the left hand & a thick looking ring on the middle finger of the right hand. The thicker ring has 2 feet of thin, strong wire bound within. The end of this wire can be attached to the thinner ring, the wire pulled taut between for use as a garrote or similar.
  • Burglar's Kit - 1 stethoscope for hearing the clicking in a safe, 1 foot of Rigid steel wire for pressing tumblers into place, 1 flathead screwdriver for turning a lock, 1 small hand drill if a lock ends up stripped and there is no other way to open it, 1 small saw for making his way through wooden walls, 3 vials of oil for quieting doors and squeaky hinges, 1 hammer for shattering hinges on doors (Over-the-Shoulder bag)
Affinity/Specialization: Iijutsu


Ability 1/3: Akari Shiin:
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely intact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
Ume's ShiinShow
  1. Astrashiin - Ume's Astrashiin is the same shade of pretty blue as her hair. When it forms it comes up and over her head like a helmet, in a shade akin to her hair color and in a shape like that of a Spartan Helmet.
  2. Temershiin - Ume’s Temershiin is the same blue as her Astrashiin, able to form into a wide tail from her lower back.
  3. Eroshiin - Ume’s Eroshiin is the same blue as her Astrashiin, able to form from her back, bat-like in appearance, thin spines holding the membrane together so they could be used for flight (with appropriate jutsu).
  4. Phasmashiin - Ume’s Phasmashiin was once red but turned blue by the astrashiin and combined with her Eroshiin to line the under side of them with serrated blade for offensive use.
  5. Derghoshiin - Ume's Derghoshiin was once black & white but was turned blue by her astrashiin and combined with her Temershiin to fire out of the tip of her tail.
Ability 2/3: Spirit of Pestilence:
𝕊𝕡𝕚𝕣𝕚𝕥 𝕠𝕗 ℙ𝕖𝕤𝕥𝕚𝕝𝕖𝕟𝕔𝕖
"You passed on my dark gift once, Little One. Did you think you were exempt? Did you think you were free? You owe a debt that cannot be repaid. You owe a Life. You owe a Soul. I will seize your Body in Recompense, you can work with me and thrive. Or you can work against me and die. These are the only choices available to you now. You are mine. I marked you. I have found you. I will not let you go now."

Both of Ume's parents once passed away from exposure to a dangerous Plague that seemed to only affect her family. Once thought to be genetic she had managed to temporarily weaponize it until a cure was found and it was thought to be wiped from her body. But after an encounter with a spirit Ume has since learned the truth, her parents were infected by a spirit that had "marked them as hers", and now Ume has encountered the same spirit. As a result, Ume has been marked by the same spirit, but in a much stronger way. This Spirit calls herself a Goddess, known as Pesmegami, and has taken a particular shine to Ume and demanded a higher price of her, forcing a transformation on her and named her her avatar in the world, the 'Spirit of Pestilence'.

In this transformation Ume will grow large golden horns from her head. Her skin will turn a brilliant blue hue and seem to shimmer with scales. Streaks of red will flow through areas of her skin as if accenting it in areas to replace things such as eyebrows, her lips, and the like. Her eyes will fade to a milky blue all the way through and her appearance will seem almost demonic and yet ethereal and beautiful. Her countenance will create a genjutsu-like effect on the viewers of awe inspiring fear of her newfound beauty, which manifests mechanically as follow:

When this ability is activated at her will (costing chakra equal to an A rank Jutsu), her presence affects those nearby up to a maximum range equal to her control stat, but she can reduce this range as desired. It feels as if her presence begins to simply wear and bear down on them, pulling at them and draining them by pulling away their strength. This manifests by draining their strength stat at a steady rate of -2 per post for a duration of 5 posts (-10 max overall). If the target steps out of the ability's range, then upon returning to the area of effect the drain would resume from its current state. If the target has been out of range for one post, then they will regain the lost stats at a rate of +2 per post for as long as they remain out of the ability's range.
Ability 3/3: Blessing of Pesmegami:
𝔹𝕝𝕖𝕤𝕤𝕚𝕟𝕘 𝕠𝕗 ℙ𝕖𝕤𝕞𝕖𝕘𝕒𝕞𝕚
Thanks to the attentions of Pesmegami, she has also reached out and touched Ume with an additional blessing and now Ume has entered a state of Pseudo-Immortality. As a result she now has a permenant -5 to her Endurance stat and may regenerate according to the Regeneration Rules table. In order for her to actually die, the Mark of Pesmegami must be broken. This Mark is a tattoo nearly in the center of her chest, over her heart. In translation, for Ume to truly die, her heart must be fully destroyed. The tattoo is merely a symbol, for it is her actual heart that is 'marked' by the Goddess of Pestilence.


Ninjutsu Concentrations:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping):Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.

Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting):Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.

Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition):]Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.

Ekirei (Plague) Release
The user, having been infected genetically with a plague, has had their affinities tainted by said plague and has learned to turn their disease into a weapon. The user is able to infect their targets with sickness and plague through related jutsu which require this affinity. Regardless of the affinity used in Ekirei techniques, the Ekirei passive takes effect while the primary affinity's passive is downscaled by half. Damage from this release cannot be healed through normal regeneration but rather requires the use of Iijutsu. In regards to Ability Regeneration, damage from this release adds to the regen post count to heal based on the user's control:
  • 1-14 Control : +1 Post
  • 15-19 Control: +2 Posts
  • 20-34 Control: +3 Posts
  • 35+ Control: +4 Posts
Taijutsu Concentrations:
Shiin Usage
The fundamental skill of Shiin usage indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu.

Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.

Deft Hands
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.

Acrobatics
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.

Stealth
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.

Perception
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.

Medicine
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.

Projectile Weapons
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu Concentrations:
Sound Initiation
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Touch Initiation
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Status Genjutsu Genjutsu
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.

Warp Genjutsu
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.



Ninjutsu:
Shiin UsageShow
D Rank:
~Basic Formation: Astrashiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of a helmet, the astrashiin is perhaps the weakest of the shiin, having only half the user's strength.

~Basic Formation: Temershiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The temershiin takes the shape of a wide and powerful tail. The strength of a temershiin equal to the user's strength.

~Basic Formation: Eroshiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of wings, they are incapable of flight on their own, however are very aerodynamic, allowing for the user to slowly float down, based on their prerequisite taijutsu. The Eroshiin has a strength equal to 3/4ths the user's strength.

~Basic Formation: Phasmashiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin have a strength equal to user's strength.

~Basic Formation: Derghoshiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form as a pseudo-crown on the user, the derghoshiin has a strength equal to half the user's strength.

~Bullet Spray
D-Ranked Ninutsu
Prerequisite: Derghoshiin or Dergoshiin combination
By focusing chakra on their shiin, the user is able release bits and pieces of the shiin, causing a kunai-like projectile to be launced by the shiin with strength and speed equal to the user's [Control]. While effective, much use can tire out the shiin, just as throwing a kunai with a single arm would overwork it.

~Elemental Bullet: Katon
D-Ranked Ninjutsu
Prerequsite: Derghoshiin or Dergoshiin combination, ~Bullet Spray
Just like the parent technique, the user focuses chakra on their shiin, while also doing the needed hand seal, releasing bits from the shiin, causing a kunai-like projectile to be launched by the shiin with speed and strength equal to the user's [Control]. The difference, however, is that the user focuses chakra into the launch, causing the projectiles to be imbued with Katon chakra.

~Dismiss
D-Ranked Ninjutsu
A partially automatic technique once learned, but can be stopped if need-be, the user is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.
C Rank:
~Basic Regeneration
C-Ranked Iijutsu
Prerequisite: Iijutsu Concentration

While still part of the body, each and every shiin has remarkable regeneration rates. Normally not enough to fully recover in battle, with rest, a shiin is able to recover itself in a few days, even if the manifested organ has been sliced to pieces, as long as the base organ remains in tact, taking chakra from the Akari, forcing them to rest longer than a normal ninja.

~Bullet Barrage
C-Ranked Ninjutsu
Prerequisite: Dergoshiin or Dergoshiin combination, ~Bullet Spray
By focusing chakra on their shiin, the Akari is able release bits and pieces of the shiin, causing a group of fifteen kunai-like projectiles to be launched by the shiin at strength and speed equal to the user's [Control] in a spray 5 meters wide. While effective, much use can tire out the shiin, just as throwing a kunai with a single arm would overwork it.

~Elemental Bullet Spray: Katon
C-Ranked Ninjutsu
Prerequisite: Dergoshiin or Dergoshiin combination, ~Bullet Spray, ~Elemental Bullet: Katon
Just like the parent technique, the user focuses chakra on their shiin, while also doing the needed hand seal, releasing bits from the shiin, causing fifteen kunai-like projectiles to be launched by the shiin with strength and speed equal to the user's [Control], in a spray 10 meters wide. The difference, however, is that the user focuses chakra into the launch, causing them to be imbued with Katon chakra.
B Rank:
~Enhanced Regeneration
B-Ranked Iijutsu
Requirements: ~Basic Regeneration, Iijutsu Concentration
Going above and beyond the normal regeneration capabilities, a shiin is able to utilize some of the user's chakra in order to restore itself to fighting capacity. While not instant, a shiin is able to recover and rebuild itself in [20-(Endurance/3)] posts. A melashiin is able to recover itself in [20-(Endurance/2)] OR [20-(Chakra Pool/2)] posts instead, based on the user's permanent drain. Either way, the fastest that a shiin can recover this way is in 2 posts. During this time, the shiin is unable to manifest.
IijutsuShow
D Rank:
*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
C Rank:
*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.
B Rank:
*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.
A Rank:
*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.
SuitonShow
D Rank:
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.
C Rank:
*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
FuutonShow
D Rank:
*Fuuton • Vortex Screw
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.
C Rank:
*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Fuuton • Flying Swallow
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.
NinpouShow
C Rank:
*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
  • D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
Taijutsu:
Shiin UsageShow
Shiin Usage Each shiin can be used differently. The majority of the shiin are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics. Requires one or more Shiin and Shiin Usage.
D Rank:
~Perfect Balance
D-Ranked Discipline Taijutsu
Type: Melashiin, Temershiin, Phasmashiin, Eroshiin, and Lacrishiin.

Due to training with their shiin, Akari members are much more at balance than those without a shiin. This holds especially true for those with temershiin, as the tail-like protrusion provides a counterbalance. This also allows for clan members to use their shiin as legs for balance, if able.

~Slow Fall
D-Ranked Discipline Taijutsu
Type: Eroshiin

While not quite the same, by opening their shiin to the fullest, an Akari is able to slow their fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects an Akari from damage caused by falling, given they have enough space to fall.

Wing Flap
D-Ranked Maneuver Taijutsu
Type: Eroshiin

In this Maneuver the user turns suddenly and aims to slap an Eroshiin wing into the opponent’s face or torso in an attempt to knock them down or back.

Tail Snap
D-Ranked Maneuver Taijutsu
Type: Temershiin

In this Maneuver the user turns suddenly and aims a slap or snap from their Temershiin tail into the target’s face or a limb in order to injure the target.

Flap Back
D-Ranked Maneuver Taijutsu
Type: Eroshiin

In this Maneuver the user flaps their Eroshiin wings once to pull themselves back, presumeably out of the way of an incoming attack of some kind. This flap pulls them back at a boost of +3 speed.
C Rank:
~Feather Fall
C-Ranked Discipline Taijutsu
Type: Eroshiin

Requirements: ~Slow Fall
A much more advanced version of ~Slow Fall, this technique allows the user to effectively glide, as long as their shiin is out. While they still can't gain height through this technique, they are able to slow their descent to ridiculous levels, and, with enough control they are able to descend at a 80 degree angle.

Fire Forward
C-Ranked Maneuver Taijutsu
Type: Eroshiin

In this Maneuver the user flaps their Eroshiin wings to create a boost to their speed, launching themselves forward at a speed of +6 for a max of five meters. This results in a -6 to Ninjutsu while in use.

Little Lift
C-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirement: ~Slow Fall

In this Maneuver the user flaps their Eroshiin wings to lift themselves from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height they immediately begin descent unless another jutsu is used.

Winged Assault
C-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirement: Wing Flap

In this Maneuver the user spins at the target with their Eroshiin wings out, aiming to assail them with strikes from the wings and cause injury to said target.

Tails Up
C-Ranked Maneuver Taijutsu
Type: Eroshiin, Temershiin

In this Maneuver the user uses their Eroshiin wings and Temershiin tail in tandem. They spin with the Eroshiin wings to knock the target back and follow up with the Temershiin tail around the neck. A hard step tightens the grip and begins to choke the target if the user is successful.
B Rank:
~Glide
B-Ranked Maneuver Taijutsu
Type: Eroshiin
Requirements: ~Feather Fall
Effectively the same as the prior technique, this allows the Akari to glide in all measure of the word. They are able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.
Flawless Aim StyleShow
Flawless Aim This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision. Requires: [Projectile Weapons] Concentration.
D Rank:
*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.
C Rank:
*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Forcible Redirection]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Sweeping Shot]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.
B Rank:
*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.
Fukurō no Tsume - "Claws of the Owl"Show
Fukurō no Tsume Taijutsu Style
Fukurō no Tsume (Claws of the Owl) is a style developed by Ume after the death of her handler and friend, Akari Koyama. Having shut herself away from the world in favor of solitude, the woman has taken a dark turn down the road of the assassin. This style is the manifestation of her new walk of life, and includes techniques required for wetwork and clandestine operations such as enhanced perceptive abilities, methods of avoiding detection, agile maneuvers and various ways of ending life with her many weapons both manufactured and natural.
Prerequisites: Close Quarters Combat, Deft Hands, Acrobatics, Stealth, Perception, Projectile Weapons, Shiin Usage
D Rank:
Fukurō no Tsume :: Vigilance
D-Ranked Taijutsu Discipline
Ume's newfound mindset totes a mixture of caution and alertness, and this has bled into her combat style as well. This discipline is a manifestation of that mindset, and represents her ability to always be prepared for a situation to turn deadly, able to snap to attention and handle a threat they very moment that threat presents itself.

Fukurō no Tsume :: Hidden Path
D-Ranked Taijutsu Discipline
Ume developed the ability to study the landscape before her and seek out locations that would be best suited to avoiding detection. When she makes an approach, she seeks to move along the the path best suited to staying hidden, clinging to shadows, corners and blindspots to best make her way through a location unseen.

Fukurō no Tsume :: Rending Claw
D-Ranked Taijutsu Maneuver
Whenever Ume finds that her daggers are buried in a target, she attempts to cause as much physical damage and pain as possible. She does this by forcefully yanking the blades in any direction she can, Ripping and tearing all skin and muscle in her path as he drags the blades through an opponent's body.

Fukurō no Tsume :: Shattering Claw
D-Ranked Taijutsu Maneuver
Taking the ball of her palm, Ume will deliver a bone shattering strike aimed for the target's septum. Due to the area of focus, if Ume's strength is great enough, the shattered bone fragments of the target's nose could find themselves launched back into the target's brain, resulting in death.

Fukurō no Tsume :: Stabbing Claw
D-Ranked Taijutsu Maneuver
Ume will aim to stab one of her daggers into the chest of her opponent, specifically aiming to stab them through the heart. Should the blow connect, this technique is usually fatal, as it can easily tear the heart apart with a single well placed stab.
C Rank:
Fukurō no Tsume :: Tactical Awareness
C-Ranked Taijutsu Discipline
Mapping out a location for a mission is important. Detailing security, Planning escape routes and keeping track of people’s comings and goings are just a few examples of what must be done to ensure mission success. Ume has learned how to study a location, find faults in its layout and is able to build a mental map of her area, picking and choosing places which may be it's weakest areas and best points of entry. As a result her sense of direction and ability to understand an area's layout are uncanny, as well as her ability to pay attention to her surroundings at all times.

Fukurō no Tsume :: Security Bypass
C-Ranked Taijutsu Discipline
Ume has become an expert in bypassing security systems of all kinds, from locks to safes and even some forms of mechanical traps, and can do so without ever leaving behind a trace that they were tampered with. Picking pin locks or bypassing combinations takes little effort and at most barely any time, while opening a safe or safely dismantling a trap may require more time to work with before working them open. In the end the rule of thumb is the more complex the lock, the more time Ume will have to spend on unlocking it. This doesn't allow Ume to bypass any jutsu that may have been added to the safe, such as fuuinjutsu.

Fukurō no Tsume :: Intuition
C-rank Taijutsu Discipline
Ume has trained herself to pick up on the subtle tells that people give off when they tell lies, such as body language and microexpressions, small audible tells such as nervous laughs or sighs, and eye movement. This technique allows Ume to tell when someone is lying, whether it's to her or anyone around her, as long as she is paying close attention to the situation at hand. This can be fooled by someone with a technique meant to hide their tells so long as the jutsu is of a higher rank than this one.

Fukurō no Tsume :: Choking Claw
C-Rank Taijutsu Maneuver
Ume will first stun her opponent with a strike to their solar plexus, then with a swift movement she will produce the wire hidden within the rings on her fingers. In a single motion, she will then grab her opponent's shoulders and flip over them so that they are back to back, with the garrote wire placed across the target's neck. Finally she will yank hard on the wire in an attempt to choke, or in extreme circumstances decapitate her victim.

Fukurō no Tsume :: Vicious Wings
C-Rank Taijutsu Maneuver
Ume will brandish her Eroshiin, then perform a flourishing twirl, surrounding herself with her wings while she spins in a circle. While this functions as a defensive curl, she can also allow her wings to lash out with their blades, turning herself into a whirlwind of blades that can dismember foes with ease. She can maintain this as long as she wishes.
B Rank:
Fukurō no Tsume :: Subtle Touch
B-Ranked Taijutsu Discipline
After training herself extensively in expert methods of pickpocketing, distraction and social interaction, Ume has mastered the art of Sleight of Hand. As such, he is capable of incredible feats of precise finger and hand movements, allowing her to easily steal just about anything off of someone's person by getting into their personal space, creating a distraction and pilfering the item in the blink of an eye, before they have a chance to understand what just happened. She can also do this in the reverse, planting an item on someone's person without their knowledge if she so chooses. In order to detect and understand Ume's theft or planting, the target must have a perception jutsu of an equal or higher level than this one.

Fukurō no Tsume :: Owl Feathers
B-Ranked Taijutsu Discipline
In order to further her ability to remain undetected, Ume has trained herself to move at her top speed while remaining silent. Lightly pressing her feet on the ground, carrying her weight with her knees, holding her arms out to catch herself should she fall, and adjusting her balance evenly to avoid making any noise are just some of the ways she achieves this. The sound of her step and breathing also synchronize, further reducing the chance of her being heard. In order to hear Ume while running, one would need an advanced hearing technique of at least B rank. If she is walking, her movement is utterly silent, and hearing her would require a perception jutsu of at least A rank.

Fukurō no Tsume :: Eyes of the Owl
B-Ranked Taijutsu Discipline
Ume has trained her eyes to be able to catch even the faintest hints of movements, allowing her to determine threats such as an opponent launching an attack or a trap getting ready to go off far quicker and more accurately than most. Even something as subtle as the brief tensing of a muscle can be picked up by her incredible eyesight.
Bone BreakerShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength
Requires CQC and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The practitioner approaches behind the opponent or slides behind them before crouching low to the ground. Supporting themselves with their hands, the practitioner delivers a powerful kick to the opponent's spinal cord, attempting to fracture their spinal disks. These fractures create a strain on the opponent's back, making it difficult to remain standing upright or make wide movements. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner delivers an open palm strike to the opponent's arm, attempting to break the humerus bone and render the arm unusable. This makes the opponent unable to move the affected arm or perform hand seals. The opponent will also feel immense pain in their injured arm and will have trouble moving the arm any further down than the shoulder. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The practitioner crouches under an opponent's strike before uppercutting them with an open palm strike to their lower rib cage, attempting to break the lower ribs and debilitate the opponent's breathing. If the full force of the blow lands, the opponent becomes short of breath, and the damage can possibly cause bones to put pressure on their opponent's lungs, making breathing even more difficult. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The practitioner throws a punch to meet their opponent's fist midstrike, intending to overwhelm them with strength. The force of the strikes meeting causes vibrations throughout the opponent's arm, causing several fractures in their forearm, humerus, and hand if the practitioner's Strength is 5 points higher than the opponent's Endurance. This technique causes extreme pain to the opponent, and their arm becomes crippled.
Genjutsu:
Nise No Ai – “False Love”Show
Nise No Ai Genjutsu Style The phrase Nise No Ai means simply 'false love'. Genjutsu in this style are of varying kinds, but all of them center on that emotion of love. These jutsu create these feelings, or exploit them, or prey on them.
D Rank:
[Nise No Ai • Memory of a Flutter]
D-Ranked Illusion Genjutsu
Prerequisite: Sound Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by uttering the word, as a question, "Remember?" The target will then see a mirage of the person they care most for walking towards them. The person they see depends upon the target and their own mind, it could be a lover, a family member, or simply someone they trust. This illusion lasts for four posts.

[Nise No Ai • Death of a Flutter]
D-Ranked Illusion Genjutsu
Prerequisite: Sound Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "And if they died?" The target will then see a mirage of the person they care for most attempting to crawl towards them, bloody and dying. The person they see depends upon the target and their own mind, it could be a lover, a family member, or simply someone they trust. This illusion lasts for four posts.

[Nise No Ai • Wishful Caring]
D-Ranked Illusion Genjutsu
Prerequisite: Sound Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "Don't you see?", causing the target to see someone they care for, someone they either haven't admitted their feelings to or have a crush on or they think do not love them, as part of a scene ahead of them. It is a mirage only, there is no sensation save for what they see. This illusion lasts for four posts.

[Nise No Ai • Loving Spite]
D-Ranked Illusion Genjutsu
Prerequisite: Sound Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by the simple question spoken by the user, "Don't you hear?" The target will hear the voices of their family and those they care about most. Those voices will yell and disparage them, tearing them down by accusing the target of weakness, failure and similar. This illusion lasts for four posts.

[Nise No Ai • Cries of Love]
D-Ranked Illusion Genjutsu
Prerequisite: Sound Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by hooting like an owl the user is able to trigger an illusion in which the target hears the person they care about most screaming in pain some distance away, in a direction opposite of the user. This illusion lasts for four posts.
C Rank:
[Nise No Ai • Infatuation]
C-Ranked Status Genjutsu
Prerequisite: Touch Initiation Concentration
After forming the appropriate hand seals, the user triggers the genjutsu by kissing the target. This triggers an infatuation with the user that can last for up to five posts, causing them to do anything they might do for someone they are in love with.
Last edited by Nafan~ on Mon Aug 30, 2021 9:06 am, edited 3 times in total.

User avatar
Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

Akari, Ume

Post by Kabu » Thu Sep 09, 2021 4:29 pm

Username: Aes Sedai
Owner: Akari Ume
Stat Trainings: (0/25)
Akari Masako


General Information
Type: Henchman
Gender: Female
Age: 27
Appearance:
  • Face/head: Masako has long vibrant red hair. She often keeps it loose or pulled back into a single ponytail. Her eyes are a vibrant green.
  • Body: Masako's skin is a light tan, but not unmarred. She has an array of light scars from various fights over the years. She stands at a height of about five foot, eight inches. She takes very good care of her body, her years of training and taijutsu keeping it well muscled and her flexibility being far above that of the average person or shinobi.
  • Notable Features:Masako has an armband tattooed on her upper left bicep.
Personality:
  • General: Masako is a fairly calm and driven personality. She tends to be pretty calm, but silently calculating with plans to progress and excel in her life as much as possible. She's driven in her career, always looking to become stronger with a strong loyalty to Clan and Village, in that order. However she dislikes clutter and so hates collections or things that she feels takes up too much space.
  • Hopes/Dreams: Her only long term hopes involve her own survival and strength, aside from that none of them are long term, nor any aspirations politically or otherwise.
  • Fears: Her only real fear is death, as to die is to be rendered useless.
  • Combat Mentality: Masako is a very in your face fighter, relying heavily upon Taijutsu.
Battle Information Rank: A Rank
Stats
  • Endurance: 20
  • Chakra Pool: 20
  • Control: 10
  • Strength: 30
  • Speed: 30
  • Willpower: 10
Equipment:
  • x10 Kunai, Right thight pouch
Elemental Affinities: Fuuton
Abilities and Concentrations
Abilities
First Ability
Akari Shiin:
The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
Masako's Shiin:
  • Lacrishiin - A unique color, her Lacrishiin forms a sheer, pale green armor over her body.
  • Phasmashiin - The standard yellow hue, her Phasmashiin runs parallel to her right forearm and seems sharpened like a blade.
  • Phasmashiin - The standard yellow hue, her Phasmashiin runs parallel to her left forearm and seems sharpened like a blade.
Concentrations
NinjutsuShiin Usage
Each shiin can be used differently. The majority of the shiin are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics.
Requires one or more Shiin and Shiin Usage
TaijutsuShiin Usage
Each shiin can be used differently. The majority of the shiin are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics.
Requires one or more Shiin and Shiin Usage

Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.

Deft Hands
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.

Perception
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
Shiin Usage - NinjutsuShow
D Rank:
~Basic Formation: Phasmashiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin have a strength equal to user's strength.

~Basic Formation: Lacrishiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has strength equal to the user's strength +3, while causing the user to move with -3 speed.

~Dismiss
D-Ranked Ninjutsu
A partially automatic technique once learned, but can be stopped if need-be, the user is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.
C Rank:
~Strengthen the Armor
C-Ranked Ninjutsu
Prerequisite: Lacrishiin
By doing the needed hand seals, the user is able to channel chakra directly into their shiin. This strengthens the armor, giving it an extra 10 Strength. However, while doing so, they are unable to use any ninjutsu or genjutsu while this is in effect. This lasts as long as they continue to channel chakra into their shiin.
Strong Fist - TaijutsuShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
  • [Close Quarters Combat] Concentration
D Rank:
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C Rank:
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
B Rank:
*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their fist pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of meters equal to their strength. This counts as a teleportation and cannot be done more than twice per thread.

*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Kūgāpou - TaijutsuShow
Kūgāpou Style:
This taijutsu style is all about avoidance, with grace. In this style, the user may slap away blades, thrown weapons, and other objects, all in the interests of preserving one's self. However, this style isn't necessarily about avoiding all damage, so much as avoiding the worst damage. In instances where the user is going against an opponent they can't match, they may use this style to avoid fatal injuries and instead receive less serious injuries and live to fight a bit longer, or even another day.
D Rank:
*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.

*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.

*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.

*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.

History Akari Masako was born an only child to a single mother among the Akari clan. Her mother, like her, was a Lacrishiin holder and started training her at a young age. Early on she began training in the ways of taijutsu and how to properly guard others that she might be assigned to guard. She knew from the beginning that she might be assigned such a task, and had a habit of looking over those smaller or weaker than herself. Even during her time at the academy she tended to take others under her wing, figuratively speaking. No matter who she had to take on to do it, she'd guard others and keep them safe if she could. Of course, being a part of the Akari clan she's become more than a little jaded as a result since she hasn't always been successful in protecting her charges. But by time she became a Chunin, she'd become stronger and already stolen two Phasmashiin to help her in her goals.

She became relentless, not just in her protection of others, but in her loyalty to the clan and her hunting of others when necessary. Though not much of a collector she does have an eye for unique and beautiful shiin, admiring them when she can. Her mother became close to one of the Elders only a few years ago and as such Masako has become someone who never hesitates to follow the orders of the Elders if she receives one.

Most recently she's been tasked to keep an eye on one Akari Ume, to what end she's not entirely sure. Due to the woman's possession of the unique Astrashiin she knows it involves at least some form of protection, but is also aware her orders may change at any point and keeps an ear and eye out for any other orders she may receive.
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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