Ryo: 174/1449
Prestige Perks: Scaled Accountant, Scaled Connections, Strange Chakra, Scaled Fundraiser (4/5)
Stat Trainings: (50/75)
Akari Kotaru
General Information
Age: 27
Gender: Male
Height: 5'8"
Weight: 158 lbs
Physical Features: Though he may be short in stature, Kotaru is deceptively muscular due to his intense training. Most of his muscle definition is in his arms, torso, and legs. He is slightly tan with a narrow nose, and he's considered conventionally attractive despite some of his more peculiar features. His facial features have sharpened as he aged. His dark teal hair reaches his waist but is usually styled in a high ponytail with strands framing each side of his face. The Akari's eyes are large, bright, and sea foam green in color. His tongue is unusually dark, being nearly black. As he matured, Kotaru began to develop Akari characteristics that liken him to a demon. He has black four-inch horns on the top of his head that are usually partially concealed by his hair. The skin of his fingertips are black, and his nails are typically painted dark and filed to points. Kotaru's natural reach is 69". His chakra takes the appearance of smoke.
Clothing/Accessories: Kotaru's casual wear is usually rather simple. He typically wears dark clothing, favoring shirts with three-quarter length sleeves and a Akari clan symbol, black and outlined in red, on the backs. Beneath his shirt he wears a long-sleeved, super-cropped, fitted black shirt with a finger loop on the middle finger. Occasionally he wears an ash grey hooded jacket with a black collar and cuffs, or a long cloak with identical design. His pants are normally black or dark grey and stop at the middle of his calves, and sit low on his hips so that his melashiin can manifest more easily. All of his shirts and jackets are tailored to have openings so his eroshiin can manifest without causing much damage to his clothes. He wears dark grey closed-toe ankle boots that have a small, dark red Akari clan symbol on each heel.
Personality:
Kotaru comes across as a quiet young man who has difficultly opening up to people, and he has a tendency to keep to himself and avoid garnering attention - be it positive or negative - in most social situations. Due to his rapid growth as a shinobi, he has developed a sort of confidence that borders arrogance, and when it comes to interacting with others near his age he appears to have a bit of a superiority complex. He has what is typically described as a naturally hostile countenance, and his first impression to others is almost never kind or friendly.
He grew up with very few friends and has a poor grasp of social competency, but he understands social status and hierarchy. He values his own personal space and gets extremely uncomfortable if others get too physically close to him, even if the person is someone he considers a friend or comrade. There are very few people he truly trusts, and he feels that most people who attempt to befriend him have hidden agendas. Due to his upbringing he believes people view him as disposable and will use him as a means to an end, so in turn he treats others as such, with very few exceptions. Kotaru is a survivor and will do almost anything in the name of self-preservation.
Once he opens up to people, he has a morbid sense of humor. Kotaru can be quite cruel, sadistic, and insensitive, and he has a general lack of empathy. He is somewhat obsessed with death and images of death and relishes in watching others bleed and suffer. He has already proved wrong family's belief that he is inherently weak and worthless and he has become a strong and formidable member of his clan and village.
Combat Mentality: Kotaru typically avoids what he deems are unnecessary fights. He prefers to initially keep a fair distance between himself and his opponent. Once he has determined he must fight, he tends to fight his opponent's mind more than body and enjoys watching others suffer mentally. When his opponent is weakened, the boy becomes completely focused on ending his opponent's life as violently as possible.
History
Historical AccountsShow
Kotaru’s birth was welcomed with pomp and fanfare within the lower caste of the Akari clan. Born to a father and mother who both possessed temershiin, his parents nervously anticipated the manfestation of the child’s shiin. Kotaru’s shiin finally manifested at age 4: melashiin, the most stigmatized of shiin. His parents were unable to hide their disappointment; from that day on, they distanced themselves from their son and barely acknowledged his presence, instead giving their full attention to his older brother who had manifested temershiin.
As he grew, it was clear that Kotaru was much smaller than many other boys his age, and his peers - both clan and non-clan members - would tease him for his size, and the frail-looking boy took to staying out of sight and away from others as much as possible. Without ever directly speaking to him, his family became increasingly cold towards him and constantly, passively mentioned the importance of their children consuming their clan members’ shiin in order to bring honor and status to their low-class family. Without realizing it, the boy took the doctrine to heart.
Kotaru entered the academy at age eight and was a mostly average student. When he was ten years old his brother became a genin and their parents urged him to fight an unnecessary battle in the Akari arena against a clan member with melashiin to the death. However, his brother quickly fell before his family’s eyes and was devoured. His parents could barely contain their grief, but Kotaru looked on with impassive detachment. In the boy’s mind, a weakness had been eliminated, and it proved to him that skill, not the shiin itself, determined a shinobi’s worth. Kotaru learned two personal truths that day: unnecessary battles should be avoided, and unavoidable battles should be ended as quickly as possible, as violently as possible.
After graduating from the academy, Kotaru avoided being assigned to a genin team. He struggled to gain acceptance and intended to do so the only way he knew how: by devouring as many of his clan members as possible. In order to do that he trained almost obsessively, often forgoing returning to his parents' house and instead choosing to sleep at the training grounds. Lacking friends, he had several training partners assigned to him by the village. But he quickly gained a reputation for his cruel use of genjutsu against them.
A few months after being promoted to genin, against all odds, Kotaru managed to make friends in two older chuunin: an Enkouten and a fellow Akari. The three formed a shinobi team, and the trio went on mission after mission, all of which were considered too dangerous for a genin. But time and time again Kotaru came back alive and much stronger. By the time he took a break from training and missions to make time to take the chuunin exams, he was much stronger than an average chuunin. Thus, he breezed through the combat portion of his exam, and after the interview he was promoted. It quickly became evident that he was far beyond the level of an average chuunin. After leading a few successful missions, including some solo ones, his superiors assessed he was ready for the next level. After only a month as chuunin, Kotaru was promoted to special jounin.
Kotaru found that he had to learn how to deal with the notoriety that came from becoming a chuunin and then a special jounin at such a young age. The day after being promoted to special jounin, he found himself in the one place he never wanted to be: the Akari arena. He managed to emerge victorious and, to the chagrin of nearly the entire clan, gained several new shiin in the process. Within days after the arena battle, word of his victory had spread so much through the compound that Akari began to discuss his strength within the village proper. Kotaru's superior demanded a reevaluation of his skills and sent him on a dangerous mission in southern Rock Country. After coming back successfully, Kotaru was promoted to jounin two weeks before he turned fourteen. Less than a year later he and the rest of Team 18 were promoted, and Kotaru became the youngest bannin in Iwagakure's history.
As he grew, it was clear that Kotaru was much smaller than many other boys his age, and his peers - both clan and non-clan members - would tease him for his size, and the frail-looking boy took to staying out of sight and away from others as much as possible. Without ever directly speaking to him, his family became increasingly cold towards him and constantly, passively mentioned the importance of their children consuming their clan members’ shiin in order to bring honor and status to their low-class family. Without realizing it, the boy took the doctrine to heart.
Kotaru entered the academy at age eight and was a mostly average student. When he was ten years old his brother became a genin and their parents urged him to fight an unnecessary battle in the Akari arena against a clan member with melashiin to the death. However, his brother quickly fell before his family’s eyes and was devoured. His parents could barely contain their grief, but Kotaru looked on with impassive detachment. In the boy’s mind, a weakness had been eliminated, and it proved to him that skill, not the shiin itself, determined a shinobi’s worth. Kotaru learned two personal truths that day: unnecessary battles should be avoided, and unavoidable battles should be ended as quickly as possible, as violently as possible.
After graduating from the academy, Kotaru avoided being assigned to a genin team. He struggled to gain acceptance and intended to do so the only way he knew how: by devouring as many of his clan members as possible. In order to do that he trained almost obsessively, often forgoing returning to his parents' house and instead choosing to sleep at the training grounds. Lacking friends, he had several training partners assigned to him by the village. But he quickly gained a reputation for his cruel use of genjutsu against them.
A few months after being promoted to genin, against all odds, Kotaru managed to make friends in two older chuunin: an Enkouten and a fellow Akari. The three formed a shinobi team, and the trio went on mission after mission, all of which were considered too dangerous for a genin. But time and time again Kotaru came back alive and much stronger. By the time he took a break from training and missions to make time to take the chuunin exams, he was much stronger than an average chuunin. Thus, he breezed through the combat portion of his exam, and after the interview he was promoted. It quickly became evident that he was far beyond the level of an average chuunin. After leading a few successful missions, including some solo ones, his superiors assessed he was ready for the next level. After only a month as chuunin, Kotaru was promoted to special jounin.
Kotaru found that he had to learn how to deal with the notoriety that came from becoming a chuunin and then a special jounin at such a young age. The day after being promoted to special jounin, he found himself in the one place he never wanted to be: the Akari arena. He managed to emerge victorious and, to the chagrin of nearly the entire clan, gained several new shiin in the process. Within days after the arena battle, word of his victory had spread so much through the compound that Akari began to discuss his strength within the village proper. Kotaru's superior demanded a reevaluation of his skills and sent him on a dangerous mission in southern Rock Country. After coming back successfully, Kotaru was promoted to jounin two weeks before he turned fourteen. Less than a year later he and the rest of Team 18 were promoted, and Kotaru became the youngest bannin in Iwagakure's history.
Battle Information Village: Iwagakure no Sato
Rank: Bannin
Chakra Pool: 42 [45-3]
Control: 45
Endurance: 35
Strength: 30
Speed: 45
Willpower: 50
Total: 250
Equipment
Back Pouch:
• 15 Exploding Tags
• 15 Dummy (non-explosive) Tags
• 10 Kunai
Right Leg Pouch:
• 20 senbon
• 5 Kunai
Ceremonial Hair Binding
Gifted to him by the Taishou of Iron Country, when received Kota was not directly informed of its qualities until he got home and discovered it on his own. A sleek ribbon made of some metallic cloth with a purple hue to it, its standard function is to bind hair, keeping hair out of the face of samurai when in battle. However, when chakra is applied to to the binder it releases a black smog that covers a 30m radius at 10 speed. The smog has two primary effects - first it functions as an extension of the caster's physical presence, while this doesn’t provide any sensory information, touching it is effectively touching the user. This means any genjutsu that states it is initiated by the user physically touching the target can be initiated by physical contact with the smog instead. Secondarily, the smog is a great conduit for heat, and Katon jutsu used within it are treated as having +5 strength for the purpose of the burning passive. This does not increase the strength of the jutsu themselves, just the burning passive. Kotaru typically wears this to tie his hair into a ponytail.
Left Hip:
• Dagger: A slightly curved dagger with a 9 inch blade and 6 inch hilt, with a tanto sort of pointed tip. The body of the blade is made of a dark grey metal, and the edge of the blade glimmers. It is kept in a hardshell sheath with a singular blue-green gemstone at the mouth of the sheath. Kotaru keeps the dagger strapped to his left hip.
Companions: (1/1) Soryuu
Primary Affinity: Katon
Combat Style: Kotaru approaches fights cautiously and initially keeps a fair distance between himself and his opponent. He always first tries to determine if the fight is absolutely necessary and avoids it if possible, but if he is in serious danger his demeanor changes dramatically and he becomes quite ruthless, fighting to kill. He prefers to weaken his opponent with genjutsu and use his shiiin and katon techniques to fight at mid-range.
Abilities and Concentrations
Abilities | |
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First Ability | AkariShow The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.
MelashiiinShow he first and most common of the shiin is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, following the rules for regneration without other jutsu being used. Because of such, having a melashiin imparts a -3 [Chakra Pool] OR [Endurance] on the user. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin, along with the lowered stamina that it drains from them. TemershiinShow The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja. EroshiinShow The fourth and relatively uncommon shiin is the eroshiin. Connected to the Heart Chakra, a eroshiin manifests itself as almost fire-like jelly from solid flesh, encompassing the shoulders and branching out into wing-like forms. While incapable of flight by their own, they are aerodynamic, allowing for swift movement even with their added bulk. With an addition of the user's own [Speed], the eroshiin can allow for gliding around a battlefield, jumping from place to place. Most eroshiin are green in hue, though there are exceptions. Members of the clan with eroshiin tend to be spies, scouts, and diplomats, proud of their own speed and ability to get out of any situation. LacrishiinShow The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan. DerghoshiinShow The sixth and second rarest shiin is the Derghoshiin. Connected to the Third Eye Chakra, a derghoshiin manifests itself as a growth around where the user's third eye would be. The smallest and physically weakest of the shiin, the derghoshiin gives one very simple ability. It is that it is able to shoot out bits of itself at targets. While few other shiin are able to manifest projectile attacks, the derghoshiin are the only ones that are able to manifest chakra-based projectile attacks and fuse differing chakra-based abilities into their projectiles. Most derghoshiin are purple in hue, thought here are exceptions. Members of the Akari clan with derghoshiin tend to be high ranked ninja or diplomats, highly valuing their own [Instinct] that the build up of chakra in their head supposedly gives them. Most clan members tend to respect the words of those with a derghoshiin. AstrashiinShow The seventh and most rare of the shiin is the Astrashiin. Connected to the Crown Chakra, an astrashiin manifests itself as a helmet over the Akari's head. Appearing as a partial contradiction, the shiin is slimy, cold, and course at the same time. Appearing more alien in nature than the other shiin, it also commands the most respect. The astrashiin fuses with the shiin, meshing with it in whichever way, depending on the user, the basic shiin, and the astrashiin itself. Unlike other shiin, which are each composite parts, the astrashiin, and those that use them, are adept at fusing different shiin together, making new and beautiful combinations. This leads to many different fusions, such as a phasmashiin with the regenerative powers of a melashiin. Every single astrashiin has shown to be violet in hue, giving that same light color to any shiin that they consume. Kotaru's ShiinShow Kotaru's melashiin manifests at the base of the spine, and emerges as eight long, thin tendrils that triple his arm's natural reachThe tendrils are wide at the base, approximately 15 inches wide, and taper significantly at the points, making the points approximately 5 inches wide. The tendrils are dark red and almost appear black, like so. His temershiin emerges from the same opening as his melashiin. The surface of the shiin is rough with sharp, broad scales that protrude slightly upward at an angle. The end of the temershiin diverges into two points: one long and flat with a needle-like end, the other thick and curved inward into a sharp, needle-like point similar to a scorpion's tail. Both points are calcified and are as sharp as kunai. The temershiin is a rusty orange, like so. His eroshiin emerges from his shoulder blades in the form of two, jelly-like wings. Each wing grants Kotaru more aerodynamic movements in battle. The eroshiin is light and smooth to the touch and has uneven edges. The shiin is a dark, blue-ish green, like so. Kotaru's lacrishiin covers his body from the neck down, covering even his hands and feet. The majority of armor appears to be covered in tiny, rigid scales that are smooth to the touch. The mantle of the armor has much larger, keeled scales and are much rougher to the touch. The shoulders and upper arms are covered by spaulders made of seven plates; the four uppermost plates end in long, curved 7 inch spikes. Each spike is as sharp as a standard kunai. The lacrishiin is mostly blue, like so, though there are dark purple speckles throughout the armor. His derghoshiin is simple in shape. It takes the form of a beak-like protrusion at the center of his forehead and curves down to the tip of his nose. It also forms a band across his forehead, covering it. The shiin does not obscure his vision. His derghoshiin is dark purple, like so. Kotaru's lacrishiin-enhanced melashiin manifests as four dark violet tendrils that emerge from the small of his back. The tendrils are heavily armored, have durability equal to Kotaru's strength, and are covered in spikes their entire length. The spikes point outward and are longer towards the end of the tendrils. His derghoshiin-enhanced eroshiin manifests from his shoulder blades as two dark violet wings, the edges of which are defined by sharp, fiery contours, resembling the jagged outlines of licking flames. Due to being fused with derghoshiin, this pair of eroshiin is capable of shooting out chakra projectiles. The astrashiin, purple in hue, takes on an appearance very similar to that of the kabuto helmets traditionally worn by samurai. The bowl shaped main body covers the top and sides of Kotaru's head. The shiin has flared side wings that hang on either side to protect the face from lateral strikes. The astrashiin also contours to cover the bottom half of his face, to create a half-face mask in the shape of a black and purple oni with four large curved teeth. |
Second Ability | Son of Lamia: the Silver Horned King After taking part in a ritual deep beneath Iwagakure in the labyrinth known as the Catacombs, Kotaru has obtained the favor of a demon spirit of fear. During the ritual, the spirit used as offering Kotaru's blood, the blood of his brother, and the bond of his comrade - a cutting of the gifted Ceremonial Hair Binding. Due to the spirit's influence, Kotaru's chakra has gained special properties that, in turn, has caused his him to undergo changes that allow his chakra and body to affect the mind and will of others. Those who come into physical contact with Kotaru suffer a flat -3 debuff to their willpower for six posts. Techniques that maintain high control over one's will, such as taijutsu disciplines or abilities that resist willpower debuffs, can counteract this effect. In addition, this ability halted Kotaru's biological aging. |
Third Ability | —————— |
Concentrations | |
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Ninjutsu | KatonShow Katon: EntonShow
Enton • Smoke Release A custom extension of katon, a user with this concentration is able to use Enton, or smoke release. Enton has an extending effect. Smoke techniques create an extension of the caster's physical presence. While this doesn’t provide any sensory information, touching smoke techniques is effectively touching the user. IijutsuShow Iijutsu This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for its advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques. Advanced Channeling: NinjutsuShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method. |
Taijutsu | AcrobaticsShow The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu. Shiin UsageShow The fundamental skill of [Shiin usage] indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu. PerceptionShow The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu. StealthShow The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu. |
Genjutsu | Sight InitiationShow
Kotaru has learned to use visual cues to initiate genjutsu. This allows him to perform actions, or draw the eyes to something to capture his targets in a genjutsu. Sound InitiationShow
Kotaru has learned to use sound cues to initiate genjutsu. This allows him to create sounds and sustain sounds to capture his targets in a genjutsu. Touch InitiationShow Kotaru has learned to use physical sensations to initiate genjutsu. This allows him to physically touch the target, or touch them with objects to capture his targets in genjutsu. Advanced Channeling: GenjutsuShow This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any genjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Genjutsu Specialist, and have picked Control as one of their specialized stats. Channeled Genjutsu cause the user to be surrounded in an aura of chakra while channeling the genjutsu, until the genjutsu is initiated. Warp GenjutsuShow This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target. Status GenjutsuShow This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target. Illusion of Force GenjutsuShow This user has learned to add a physical component when using genjutsu, allowing them to create the sensation of pulling, pushing, or evoking some force against their target. Overlay GenjutsuShow This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target. PokerusShow Genjutsu with this concentration have a third typing that treads it similar to multi-target genjutsu. Pokerus genjutsu cost more than standard genjutsu, but have a second initiator that is activated from the target, allowing the genjutsu to be initiated and passed to multiple targets through a battlefield. |