Wu, Sun

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Wu, Sun

Post by Archives » Tue Apr 17, 2018 5:49 pm

Username:Marshal Phantom
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Wu, Sun


"A little curiosity never hurt anyone..."

General Information Age: 17
Gender: Male
Height: 5'9"
Weight: 156 lbs.
Physical Features:
  • Face/head: Sun is considered handsome, possessing a round face, with reddish brown hair and dark brown eyes. On his chin are the beginnings of what of could be a beard, while his hair has an unkempt and messy look, with two bangs coming down the side of his face.
  • Body: With caramel brown skin and a fit body that is normal for a shinobi, Sun is in good health. The few scratches or scars he has are light and hard to see, mostly being on his torso, and being more so the result of an intense training session than actual combat.
  • Notable Features:Tattoo on palm of right hand in then shape of a key seal
Clothing/Accessories: His everyday attire consists of a full light brown fur vest, underneath of which is a brown shirt, and gray pants, which end in light brown fur cuffs at black shinobi boots. On his wrists he wears fur insulated leather vambraces. On mission, he dons a more armored gear set. Maroon colored chest-plate secured by shoulder straps, shin guards, armored vambraces worn over the leather ones, and a neck-collared shoulder pauldron on his left shoulder.
Forehead Protector: Worn on his forehead, with the plate bearing Iwa's symbol facing the side of his head. The clothe is maroon colored, and the edges come down to his neck.
Picture:
Personality:
  • General: Sun is a bright though often times aloof young man. Once his interest in something is piqued, he will become devoted to the study and investigation of it until he is sated. His air headed like mannerisms and demeanor stem from his active imagination, in which he spends large amounts of time mulling over formulas or jutsu tactics. He can at times miss social cues because of this, but at his core is goodnatured.
  • Hopes/Dreams: To explore the mystery of the Catacombs; To become a Fuuinjutsu Master
  • Fears: Heights
  • Combat Mentality:Sun is a very defense oriented combatant, focusing on constructing barriers or traps in order to disable his opponents. On teams he functions in a support role, providing analysis or tactics in a given situation, in addition to his defensive techniques. When push comes to shove, he knows a variety of basic but practical offensive jutsu and skills.

Battle Information Village: Iwagakure
Rank: Chuunin
  • *Ninjutsu: 15
  • Taijutsu: 10
  • Genjutsu: 5
  • *Stamina: 10
  • Control: 10
  • Strength: 10
  • *Speed: 10
  • *Instinct: 10
Equipment:
  • 1x Kunai- Sealed on inner right vambrace
  • 1x Kunai- Sealed on inner left vambrace
  • 3x Blank Scrolls- Pouch on left leg
  • 20x Blank Tags- Side Pouch on waist
  • 3x 1in. Chalk Sticks- Back Pouch on back
  • 5x Kunai- 5x Holsters on right leg
  • 3x Latch Key Tags- Sealed in tattoo inner palm
Companions: (0/1)
Affinity: Doton, Fuuton
Specialization: Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Sun is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], and 2 of [Instinct, Stamina].
Abilities and Concentrations
Abilities
First Ability----------
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge Fuuinjutsu:
Charge Fuuinjutsu
This user is able to utilize Charge Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu like effects out of seals.

Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Genjutsu
[Place them here]

Jutsu
NinjutsuShow
Doton
SpoilerShow
*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 3 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at a speed of 6 binding the target's feet at a strength of 4.

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at a speed of 6. The wall has a strength of 4 and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at a speed of 5 somewhere within 7 meters.

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 2 meter radius around their foot with explosive chakra. This is armed at a speed of 10. For the next three posts if anyone steps on that area it will explode with a force equal to a standard C-Rank explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channeling chakra into it and increasing the density of the earth beneath them in a 5 meter radius around them. This earth is extra resilient to digging and takes a strength stat of 10 to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Great Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user.
Fuuton
SpoilerShow
*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Gale Blade
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.
Storage Fuuin
SpoilerShow
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.
Charge Fuuin
SpoilerShow
*Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four exploding tags in a 10 meter radius, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously.

Fuuinjutsu • Latch Key
D-Rank Charge Fuuinjutsu
By either drawing a 4x2 inch seal on the surface of the target or placing a sealed tag on it, and the using Chakra Kai, the seal unlocks simple locks and doors. The seal is consumed upon use.

Fuuinjutsu • Illumination
D-Rank Charge Fuuinjutsu
After drawing a 3x3 inch seal on a surface, the user will perform the necessary handseals to charge the fuuin. When activated using Chakra Kai, the seal will produce a torch like effect in a 3m radius for 5 posts or until the seal is destroyed.

Fuuinjutsu • Lure
D-Rank Charge Fuuinjutsu
By using Chakra Kai, the user will activate premade tags bearing these seals, which emits the sounds of whispers within a 5m radius, which last for 3 posts, or until the tag is destroyed.

Fuuinjutsu • Flare
D-Rank Charge Fuuinjutsu
After drawing a 3x3 inch seal on a surface, the user will perform the necessary handseals to charge the fuuin. When activated using Chakra Kai, the seal will produce a bright flash like effect in a 3m radius, which blinds those in it's radius for 1 post. The seal is consumed upon use.

Fuuinjutsu • Paralysis
D-Rank Charge Fuuinjutsu
By placing a premade tag onto a target, and using Chakra Kai, the target's body enters a paralysis state, bound with a strength of 10. The paralysis last 3 posts if successfully placed and activated, and will end prematurely is the tag is removed from them or is destroyed.

Fuuinjutsu • Scent Dampening
D-Rank Charge Fuuinjutsu
By placing a premade tag onto a target, and using Chakra Kai, the target's sense of smell is dampened for 5 posts. The effect can be prematurely ended if the tag is removed or destroyed.

*Fuuinjutsu • Four Seal Barrier Formation
C-Rank Charge Fuuinjutsu
After drawing 4 approximately 2x5 inch surfaces, the user forms a set of hand seals arming the tags. When finished, they will place the tags into a square formation up to 15x15 meters in size. After setting the seals in their desired locations, the user may kai any one of the seals at anytime to activate the jutsu, causing a barrier the size of the formation to pop up around the area in-between at a speed of 8. The barrier has a strength of 12.

Fuuinjutsu • Perimeter
C-Rank Charge Fuuinjutsu
By spreading 4 premade tags in a maximum 10x10 meter perimeter, and using Chakra Kai, the user establishes an invisible barrier around themselves. If something crosses through the barrier, the user is alerted, as well which side they've crossed. The barrier will remain unless the user exits it, in which it will immediately end, or the if a tag is removed or destroyed.

Fuuinjutsu • Fire Bomb
C-Rank Charge Fuuinjutsu
After drawing a 3x5 inch seal on a surface, the user will perform the necessary handseals to charge the fuuin. When activated using Chakra Kai, the seal will explode with the strength of a C-Rank explosion, and set fire to a 4m diameter.
Removal Fuuin
SpoilerShow
*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.
TaijutsuShow
Ochiba
SpoilerShow
*Ochiba • Single Finger Draw
D-Ranked Taijutsu Maneuver
Utilizing this Maneuver, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Dance Detour
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, much like a floating leaf being swept away by the wind, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The user’s the average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*Ochiba • Oaken Defense
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by gliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

*Ochiba • Guerilla Warfare
C-Ranked Taijutsu Discipline
The user has become a master at movement and energy expenditure being able to make the best of quick movements while also being able to maintain awareness and escape from a sticky situation. They utilize the utmost of their speed to make every movement count, and can create quick formulated movements that are efficient.
GenjutsuShow
N/A

History
Historical AccountsShow
Sun Wu comes from a well-off middle class family of Iwagakure, the family being among the older ones of the village despite not being a clan. His father was a Jounin of the village and a honored veteran, while his mother was an Chuunin engineer in the village's military development division. He grew up in a multi-family compound; one of many;large properties in Iwa owned by non-clan affiliated families who worked together to move upwards in social status. He was a very curious child, a trait he got from his mother, who always encouraged his interests. When he was 6, his mother died in a work related incident, leaving his father as his primary guardian.

He was taken out of school and enrolled in Iwa's Academy at the age of 7, and proved that behind his curiosity was a bright young mind. He did well in his studies, achieving high marks the basics, and did well in physical training and the ninja arts. At the age of 9 he graduated, and was placed in a Genin team with another graduate. During his Genin years, Sun became interested inn Fuuinjutsu, taking an immense liking to its mechanics and the theories behind its jutsu. He became proficient in its use, along with his chakra affinities for Doton and Fuuton.

At 14, he took his Chuunin exams along with his teammate. The tags he premade for the exam proved useful in helping them survive there battle, and after passing the interview session, he was promoted to Chuunin. Recently he has been working in research for Fuuinjutsu, helping to develop new applications for the technique. The recent discovery of the Catacombs beneath the village has piqued his interest, and he has openly expressed wanting to be involved in their exploration.

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