[House] Kamizuru

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[House] Kamizuru

Post by Archives » Wed Apr 10, 2019 10:51 am


Kamizuru
Type: House
Village: Iwagakure no Sato
Traits: Outside of optional house-specific body modifications, the Kamizuru have no distinctly dominant phenotypes. However, due to their companionship with Satsujinhachi colonies, Kamizuru all wear hives on their persons, which serve as a home for the colonies.
Size: Large (31+ Families)
House SymbolShow
House Traditions, Customs, and CultureShow
◘ Location in the Village
The Kamizuru Compound is located in Iwakagure's Northern District, and they have storefronts specifically in the second and first rings of the Central Marketplace District. With the assistance and monitoring of the village, the Kamizuru both help the welfare of the village and economically support themselves by selling their wares such as their prized honey products to both tourists and local customers.

◘ Family Life, Indoctrination, and Expectations
Life for a Kamizuru is fairly normal, for the most part. While the house does use a class-title system, its appearance is about the only similarity it bears to a caste system. The house compound is divided into three-ringed sections:
  • Soldier/"Drone" Ring - The outermost and lowest ring of the house compound, these barracks are where the majority of the house's shinobi reside, along with the factories and manufacturing centers for the house's products. They are placed at the lowest and outmost points of the compound for ease of defense and deployment. The tops of the barracks and factories have pre-fabricated defensive positions for use in case of an invasion. The land is appropriated by the house itself, and usually, shinobi who seek their own residence will be assigned a place of living based on their needs. There are internal departments that the house employs for handling changes in those arrangements, such as when a shinobi marries or is killed in combat. Aside from this, just like every other shinobi, the Kamizuru are expected to pay for their own housing, though housing in the compound for soldiers is partially subsidized by the Corporation, the house's business front, as a means of hazard pay and a show of appreciation for their service to the village.
  • Commercial/"Worker" Ring - This ring is where the working-class members of the Kamizuru and other guard barracks are located, most often for higher ranking shinobi in the house. Shinobi on this level receive their housing free of charge, a show of gratitude on the house's part for their dedication. The workers here, while not receiving subsidies on housing, are paid a small commission by the company, and they are granted free foodstuffs produced by the company to supplement their own food stores and income. This is located on an elevated plateau, connected to the lower levels and main roads out of the compound by fairly wide, winding paths built into the sides of the plateau, though there are also house-maintained and operated cable-cars which can be used, for a small fee. The workforce is protected on this second level, as it would be with their efforts that the rebuilding work would begin in the case of an attack, and it would be from their ranks that new shinobi would be trained to replenish the depleted military forces.
  • Administrative Sector/"Queen's Core" - This is where the centers of government, along with its political figureheads, prominent shinobi members of the house, and so on. This is where the house's "Queen" lives, in a modest mansion. There are no subsidies for these citizens, as their deep-running connections both in and outside the house assure that they live very comfortably even when paying expenses for properties. This is also the level where the house's monetary profits and emergency food stores are kept here as well. Its reserve foodstuffs are impressive, and while they would not be enough to support the entire village on their own, it would provide a valuable supplement in the case of a village-wide famine. The Corporation's most immediately liquid assets are segmented, kept in a series of subterranean vaults scattered throughout the underground beneath the entire compound. This way, even if a few vaults are lost, the Corporation's entire nest egg isn't taken from them in one fell swoop.
  • Public Services: - Certain public service buildings, such as hospitals, are all well kept and maintained, following a very strict and high standard. These are also not restrained by level or "class," ensuring that all members of the house are granted equal access to effective and adequate health care. The same is mostly true for civil court buildings, though military court cases, when applicable, are handled directly to the village. Public service buildings, such as employment offices, are scattered throughout the first two levels of the compound. Every Kamizuru, aside from the critically infirmed, irreparably maimed, or mentally deficient, has a use in the house, and the only way a Kamizuru is not employed is if they choose not to be employed. Those who do fall under those three categories are either cared for by their family or by the house itself at a medical facility and families who have infirmed or otherwise deficient members, receive subsidies and breaks from the house on an individual case-by-case basis to help with caring for them.

    Members of the house are encouraged to stay close to each other from birth onward, and this is a consistent teaching of the houses throughout a Kamizuru's life. Kamizuru who live in the compound are expected to actively contribute to the house's well-being since it is directly connected to the village's well-being. This either means becoming a shinobi or working for the house in some commercial respect. Those who choose to live outside of the compound are not subject to these demands, but they are not granted any of the fiscal benefits house members might receive, either, and it is rare for a Kamizuru living outside of the house compound to receive work from the Company, extenuating circumstances aside.
◘ Treatment of the Elderly and Rites for the Deceased
The elderly are not given special treatment outside of what would be considered normal for Iwagakure. Funeral rites are also fairly standard. The hives of the deceased are memorialized by the family, and the family is allowed to reap the bounty of its produce for as long as the hive remains cohesive.

◘ Stance on the Military and House Justice System
The Kamizuru are incredibly patriotic, training its workers on how to use ninjutsu both for working purposes and to serve as a standing militia in the case of smaller, more trivial pursuits. Shinobi are praised for their work in the house and are lauded as heroes, assuming they don't misuse their position. The house more or less keeps its hands free of military criminal justice unless it is an act that directly targets one of the members of the administration, one of the Corporation's Board Members, or the Queen. Civilian civil and criminal cases are handled by the house's local court systems if the disturbances are between two house members. Anything involving persons outside of the house is dealt with by the village itself.

◘ House Political Hierarchy
The Kamizuru utilizes a three-chamber Congress. Each chamber is exactly 101 members in number, eliminating the possibility of a stalemate vote. The first chamber is the Chamber of Commons, which reviews legislation and how it affects the ease and quality of life for its working citizens. The second chamber, the Chamber of Commerce, evaluates how a proposed piece of legislation will affect the house's financial prospects and how to best protect its investments. The third chamber, the Chamber of Defense, analyzes the legislation from a military point of view, surmising what good or ill effects the law being implemented might have on the house's combat-readiness. Once all three chambers pass a law, it goes to the Queen for final, thorough analysis with her panel of advisors. If she signs the legislation, it is implemented. If she vetoes the legislation, she must appear before all three chambers to make her argument against the legislation. The Congress then puts it to a second vote, a 75% popular majority allowing them to override the veto. The way that these Congress members attain their positions, however, is not through political campaigns, but through brutal combat with the incumbents. These are no bars held matches save only for barring killing the house member. The members of the Congresses are almost all Jounin-level shinobi for that reason, and the Queen is unarguably the strongest among them until she is challenged and dethroned. There are no term limits for Congress members or for the Queen, and members can be challenged for their position at any moment.

◘ Political Involvement with and Loyalty to the Village
Aside from its normal obligations to the village, the Kamizuru pay the village for the use of its Compound. The house has never once in its history been late or defaulted on a payment, and the house is always available to help the village in regards to supplementary capital for economic and military ventures, demonstrating its almost iron-clad loyalty to Iwagakure.

◘ Personal Involvement with the Village and its Citizens
Personal relationships between village members and the house are not regulated in any way. The Kamizuru, while heavily encouraged to stick together, do not dictate the life courses of its members.

◘ Religion and other Traditions and Symbolisms
The Kamizuru are more or less agnostic, though a large portion of them believe in the concept of guided evolution, providing what they feel is at least a plausible explanation for the abilities they received through chakra and the comfortable way of life they enjoy. Any sort of organized religious gatherings or proceedings are privately funded, none being officially sanctioned by the house. One quasi-religious tradition, however, is when a Shinobi decides to undergo the "Living Hive" modification. Those who become a living hive for their swarm are believed to represent the embodiment of the Kamizuru: beauty in both purpose and form, and such modifications are bestowed only upon the most loyal and upright of the Kamizuru. They also receive free housing from the house. Only shinobi of chuunin level or higher can undergo this operation, as one must have a well-trained chakra system to withstand the rigors of the modification.
History
The Kamizuru once sequestered themselves in a small hole in the Rock Country. They lived hard but relatively peaceful lives. This all changed when an upstart warlord tried to lay his stake to fame amongst the lesser villages of the Rock Country by organizing a force against the house, in the hopes that they would enslave them and harvest their resources. While this would not normally have been an issue for the singularly superior Kamizuru, the numbers of the warlord began to quickly swell, and the Kamizuru found themselves hard-pressed to defend themselves. Sending one of their finest scouts, they recruited the help of a recently formed coalition of shinobi, which called themselves Iwagakure no Sato and had support from the Daimyo of the Rock Country. After pleading for their help, the village offered a vexing proposition: they would help the Kamizuru completely wipe out the invading forces, but in return, the house had to relocate and join Iwagakure no Sato as a member. The normally isolationist house found this difficult to stomach, but they reluctantly agreed, thinking that Iwagakure no Sato would not fulfill its promise. They had never been more mistaken up to that point; the shinobi of Iwagakure showed in full force and absolutely annihilated the warlord's forces. Not a single enemy soldier escaped, and friendly casualties were minimal. With such a display, the Kamizuru gladly bound themselves to the village, and they have enjoyed a prosperous existence ever since.

Shinobi Information Definitions:
Swarm/Specialized 9th Stat:
The Kamizuru's Satsujinhachi are individual swarms. Swarms require a specialized 9th stat called the Synch stat. Swarms and the synch stat follow the rules found here.
Requires one Companion slot.
Satsujinhachi Swarm Types:
The Satsujinhachi have three swarm types:
  • Hachimitsu: Worker/Production Swarm. Produces honey and beeswax for use in jutsu.
  • Mitsurō: Soldier/Assault Swarm. Uses enlarged stingers and pincers for maximizing damage through physical trauma and poison.
  • Mitsubashi: Tracking/Healing Swarm. Manipulates pheromones for tracking and creates Queen's Jelly for use in medical techniques.
Optional Body ModificationShow
Living Hive - After undergoing an extensive series of operations, this Kamizuru has become a living home for his or her colony of bees, housing their swarm and the by-products they create in their own bodies. Aside from serving as a living hive, the Kamizuru also receives up to three bee-like traits (Kamizuru members may have any number of the below traits):
  • Cilia - The hair upon the body of the Kamizuru transform into cilia. These fibers appear identical to hair in touch and appearance, but they are sensitive to the vibrations around them in the air. While this doesn't provide much on its own, adept shinobi can train themselves to read and interpret the sensations they receive from these filaments. As such, Kamizuru with these modifications can function quite well as sensors.
  • Wing Foils - Using secret house medical techniques, the Kamizuru seamlessly graft wing foils onto the back of the patient's shoulder blades and link them to the patient's nervous system, coating their connection to the patient's nervous and cardiovascular systems with a carapace that is as hard as bone. The entire spinal column of the patient is reinforced with a thin coating of the carapace as well, a small part of the carapace lining the outside of the patient's skin along their spine. The wings grafted to the patient require both time for training and specialized, daily therapy to ensure that they grow properly and can be used properly. The patient is monitored 24/7 for two weeks following the final procedure to ensure that they do not damage the wings. As a result, the cuticle, the outside plating which protects the nerves and blood vessels on the inside of the wing, becomes thicker, enough to prevent superficial damage, such as small cuts and bruises, from preventing the foils from functioning. More serious wounds, obviously, will still damage the wings as it would their natural flesh. These function as natural wings and they follow all system rules regarding flight with physical anatomy-based wings.
  • Barbed Stingers - The shinobi receives six barbed stinger appendages. Two of them, small single jointed spikes akin to shivs, are grafted into the inside of the shinobi's forearms, dispelling and retracting through a pocket in the palms of the user's hands. Four of them, longer, multi-jointed prehensile limbs with large barbed serrated stingers on the ends, are placed into the small of the shinobi's back, extending and contracting from individual flaps of skin found close to the spinal column. These are connected to the shinobi's nervous and cardiovascular systems, and the internal connections to these are reinforced by a lining of carapace as hard as bone. These count as prehensile limbs, and while they cannot grip anything, attacks made with them follow all system rules in regards to taijutsu attacks.
Requires one ability slot.


Hachimitsu SwarmShow
Satsujinhachi Swarm - Hachimitsu Fruits of the Hive
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.
  • Honey - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an elastic effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.
  • Beeswax - A thick, heavy solid produced by the Hachimitsu variant of the Satsujinhachi. Beeswax has a constricting effect and actively presses against imposing objects. After adhering to a surface or opponent, or after being struck by a weapon, jutsu, or opponent, beeswax actively crushes captured objects or opponents with a Strength equal to 3/4ths the Strength of the technique, rounded down.
Hachimitsu Swarm may only have one of either Honey or Beeswax.
Swarm Application (Appearance)Show
Description: Satsujinhachi is a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
Personality: The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
Picture:
PictureShow
Rank:
Skills: All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

Fruits of the Hive
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.
  • Honey - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an elastic effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.
  • Beeswax - A thick, heavy solid produced by the Hachimitsu variant of the Satsujinhachi. Beeswax has a constricting effect and actively presses against imposing objects. After adhering to a surface or opponent, or after being struck by a weapon, jutsu, or opponent, beeswax actively crushes captured objects or opponents with a Strength equal to 3/4ths the Strength of the technique, rounded down.
Hachimitsu Swarm may only have one of either Honey or Beeswax.
Username:
Owner:
Swarm ApplicationShow
[b]Description:[/b] Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
[b]Personality:[/b] The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
[b]Picture:[/b] [spoiler=Picture][center][img]http://img4.wikia.nocookie.net/__cb20110722230906/no6/images/1/15/Bee_An1.jpg[/img][/center][/spoiler]
[b]Rank:[/b]
[b]Skills:[/b] All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

[color=#F87217][b]Fruits of the Hive[/b][/color]
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.[list][*][color=#D09F03][b]Honey[/b][/color] - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an [b]elastic[/b] effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.[*][color=#E7D100][b]Beeswax[/b][/color] - A thick, heavy solid produced by the Hachimitsu variant of the Satsujinhachi. Beeswax has a [b]constricting[/b] effect and actively presses against imposing objects. After adhering to a surface or opponent, or after being struck by a weapon, jutsu, or opponent, beeswax actively crushes captured objects or opponents with a Strength equal to 3/4ths the Strength of the technique, rounded down.[/list][i]Hachimitsu Swarm may only have one of either Honey or Beeswax.[/i][hr]
[b]Username:[/b]
[b]Owner:[/b]
Mitsurō SwarmShow
Satsujinhachi Swarm - Mitsurō Killer Hornets
The Mitsurō is a species of Satsujinhachi that specialize in frontal assaults, having enlarged pincers, stingers, and venom glands. Aside from ripping and tearing flesh from their target's bodies with greater ease, their attacks can impart a natural venom into their targets, causing a variety of effects depending on the hive. The rank of this poison is determined by the rank of the Swarm, and the Strength of the poison is determined by the Kamizuru's Synch. While this poison is natural, this poison can be enhanced through controlled mutations over many generations of bees within the hive. Mutating a poison beyond a natural scope would constitute the purchase of a poison using system rules. Any mutated poisons replace the original outright.

Poison requires one ability slot.
Swarm Application (Appearance)Show
Description: Satsujinhachi is a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 65 mm (2.5 in), a wingspan around 105 mm (4.13 in), and a stinger 12 mm (~1⁄2 in) long.
Personality: The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master.
Picture:
PictureShow
Rank:
Skills: All ranks of swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

Killer Hornets
Mitsurō swarms have enlarged pincers, stingers, and venom glands. Aside from ripping and tearing flesh from their target's bodies with greater ease, their attacks can impart a natural venom into their targets, causing a variety of effects depending on the hive. The rank of this poison is determined by the rank of the Swarm, and the Strength of the poison is determined by the Kamizuru's Synch. While this poison is natural, this poison can be enhanced through controlled mutations over many generations of bees within the hive. Mutating a poison beyond a natural scope would constitute the purchase of a poison using system rules. Any mutated poisons replace the original outright.

Poison Name: (List Name Here)
Poison Rank: (List Rank Here)
Poison Effects: (Description Here)
Username:
Owner:

Poison requires one ability slot.
Swarm ApplicationShow
[b]Description:[/b] Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 65 mm (2.5 in), a wingspan around 105 mm (4.13 in), and a stinger 12 mm (~1⁄2 in) long.
[b]Personality:[/b] The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master.
[b]Picture:[/b] [spoiler=Picture][center][img]http://img4.wikia.nocookie.net/__cb20110722230906/no6/images/1/15/Bee_An1.jpg[/img][/center][/spoiler]
[b]Rank:[/b]
[b]Skills:[/b] All ranks of swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

[color=#F87217][b]Killer Hornets[/b][/color]
Mitsurō swarms have enlarged pincers, stingers, and venom glands. Aside from ripping and tearing flesh from their target's bodies with greater ease, their attacks can impart a natural venom into their targets, causing a variety of effects depending on the hive. The rank of this poison is determined by the rank of the Swarm, and the Strength of the poison is determined by the Kamizuru's Synch. While this poison is natural, this poison can be enhanced through controlled mutations over many generations of bees within the hive. Mutating a poison beyond a natural scope would constitute the purchase of a poison using system rules. Any mutated poisons replace the original outright.

[b]Poison Name:[/b] (List Name Here)
[b]Poison Rank:[/b] (List Rank Here)
[b]Poison Effects:[/b] (Description Here)[hr]
[b]Username:[/b]
[b]Owner:[/b]

[i]Poison requires one ability slot.[/i]
Mitsubachi SwarmShow
Satsujinhachi Swarm - Mitsubachi Royal Caretakers
The Mitsubachi is a species of Satsujinhachi that manipulate pheromones and produce Queen's Jelly. These swarms serve as utility specialists, allowing for the tracking of targets over long distances. In addition, they provide valuable medical support on the battlefield. Queen's Jelly's special properties allow for other jutsu to be enhanced, particularly iijutsu and medical techniques.
  • Queen's Jelly - A cream-colored liquid produced by the Mitsubachi variant of the Satsujinhachi. Queen's Jelly has a replicating effect. Jutsu that are either infused with Queen's Jelly or used in conjunction with Queen's Jelly are amplified in size and effectiveness. Attack jutsu laced with Queen's Jelly are increased in size, and iijutsu that are supplemented with Queen's Jelly are more potent in their medicinal potential. The potency of this effect is dependent on the Strength of the Queen's Jelly.
    • 1-14 Strength: -1 post duration.
    • 15-24 Strength: -2 post duration.
    • 25-34 Strength: -3 post duration.
    • 35+ Strength: -4 post duration.
Requires one concentration slot.
Swarm Application (Appearance)Show
Description: Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
[b]Personality:[/b] The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
Picture:
PictureShow
Rank:
Skills: All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

Royal Caretakers
Mitsubachi have specialized organs that secrete pheromones and produce Queen's Jelly. These swarms serve as utility specialists, allowing for the tracking of targets over long distances. In addition, they provide valuable medical support on the battlefield. Queen's Jelly's special properties allow for other jutsu to be enhanced, particularly iijutsu and medical techniques.
  • Queen's Jelly - A cream-colored liquid produced by the Mitsubachi variant of the Satsujinhachi. Queen's Jelly has a replicating effect. Jutsu that are either infused with Queen's Jelly or used in conjunction with Queen's Jelly are amplified in size and effectiveness. Attack jutsu laced with Queen's Jelly are increased in size, and iijutsu that are supplemented with Queen's Jelly are more potent in their medicinal potential. The potency of this effect is dependent on the Strength of the Queen's Jelly.
    • 1-14 Strength: -1 post duration.
    • 15-24 Strength: -2 post duration.
    • 25-34 Strength: -3 post duration.
    • 35+ Strength: -4 post duration.
Requires one concentration slot.
Username:
Owner:
Swarm ApplicationShow
[b]Description:[/b] Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
[b]Personality:[/b] The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
[b]Picture:[/b] [spoiler=Picture][center][img]http://img4.wikia.nocookie.net/__cb20110722230906/no6/images/1/15/Bee_An1.jpg[/img][/center][/spoiler]
[b]Rank:[/b]
[b]Skills:[/b] All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

[color=#F87217][b]Royal Caretakers[/b][/color]
Mitsubachi have specialized organs that secrete pheromones and produce Queen's Jelly. These swarms serve as utility specialists, allowing for the tracking of targets over long distances. In addition, they provide valuable medical support on the battlefield. Queen's Jelly's special properties allow for other jutsu to be enhanced, particularly iijutsu and medical techniques.

[list][color=#D2D165][b]Queen's Jelly[/b][/color] - A cream-colored liquid produced by the Mitsubachi variant of the Satsujinhachi. Queen's Jelly has a [b]replicating[/b] effect. Jutsu that are either infused with Queen's Jelly or used in conjunction with Queen's Jelly are amplified in size and effectiveness. Attack jutsu laced with Queen's Jelly are increased in size, and iijutsu that are supplemented with Queen's Jelly are more potent in their medicinal potential. The potency of this effect is dependent on the Strength of the Queen's Jelly.

[list][*][b]1-14 Strength:[/b] -1 post duration.[*][b]15-24 Strength:[/b] -2 post duration.[*][b]25-34 Strength:[/b] -3 post duration.[*][b]35+ Strength:[/b] -4 post duration.[/list][/list][i]Requires one concentration slot.[/i][hr]
[b]Username:[/b]
[b]Owner:[/b]

Concentration:
Hive Mastery

Hive Mastery is an umbrella style developed by the Kamizuru family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.

Requires one Concentration slot.
NocodeShow
[center][color=#F87217][b]Hive Mastery[/b][/color]

[i]Hive Mastery[/i] is an umbrella style developed by the Kamizuru family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.

[i]Requires one Concentration slot.[/i][/center]
House Jutsu
General TaijutsuShow
[color=#F87217][b]~Self-Insulation[/b][/color]
D-Ranked Taijutsu Discipline
The Satsujinhachi experience a wide range of temperatures, often having to endure cold weather. Additionally, the Kamizuru has exposed several generations of Satsujinhachi to various sources of heat, often alternating between heat and cold interchangeably. This Discipline represents the Satsujinhachi's adapted ability to survive in the majority of climates. Hive activities can still continue in this state, keeping the swarm a healthy size. This jutsu does not confer any defense against environmental changes induced through an opponent's jutsu.

[color=#F87217][b]~Polygynic Reproduction[/b][/color]
D-Ranked Taijutsu Discipline
The Satsujinhachi do not rely on a traditional monogynic reproduction format. Instead, a single queen reproduces by creating genetic copies of both herself and other external Satsujinhachi males that have mated with her, completely unrelated to each other genetically. As such, even when suffering heavy casualties, the Satsujinhachi swarm is capable of rebuilding the swarm in its entirety so long as only a few members of the hive survive. This does not enhance reproduction rates in any way, shape, or form. It merely prevents the annihilation of the swarm without destroying every last single member of the hive.
General NinjutsuShow
[color=#F87217][b]~Colonize[/b][/color]
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru commands the bees to detach from the rest of the swarm and accelerates their biological processes using the Kamizuru's chakra. At the end of the post, a very small branch hive will have been created at a target location within 10 meters of the Kamizuru. The hive's location is determined at the beginning of the jutsu after the Kamizuru has completed the seals, completely external to the main body of the swarm. After the first post, the Satsujinhachi will build upon the new hive at a natural pace, the size doubling from its original girth after two posts, then tripling after four posts, etc. This jutsu cannot be used to increase the total size of the swarm or in combat, only to replace members of the swarm which have died off.

[color=#F87217][b]~Stinger Artillery[/b][/color]
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm and commands it to fire all stingers at the opponent in unison as a single, concentrated mass. The stingers fly at the opponent up to a number of meters away and at a Speed both equal to the swarm's Synch stat. The Satsujinhachi regenerate their stingers with this jutsu as well, but the regrowth takes time, putting this jutsu on a one-post cooldown.

[color=#F87217][b]~Metabolic Acceleration[/b][/color]
C-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the next two posts, the swarm will be charged with chakra. The Kamizuru can detach sections of the swarm and detonate the detached portions with a Strength equal to the Synch stat without negatively impacting the overall size of the swarm. After detonation, if any of the Satsujinhachi make contact with the opponent, they will stick to them and continue attacking with a Speed and Strength both equal to the Synch stat unless otherwise instructed by the Kamizuru.

[color=#F87217][b]~Central Hive Command • Attack[/b][/color]
C-Ranked Ninjutsu
After making the needed hand seals, the Kamizuru directs their swarm to attack a specific target or series of targets within a 25-meter range of the Kamizuru. The swarm attacks their target(s) with a strength equal to their full [Synch] stat. The number of groups the swarms can split into are equal to 1/2 the Synch stat, rounded down.
Hachimitsu NinjutsuShow
Honey NinjutsuShow
[color=#D09F03][b]~Honey's Bite[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create and fire an orb of honey. The orb of honey is 3 meters in diameter and has a Speed and Strength equal to the swarm's Synch stat, flying out to 10 meters away.

[color=#D09F03][b]~Sweet Binding[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create a thick puddle of honey anywhere within 10 meters of the swarm's location. This trap can adhere to both vertical and horizontal surfaces. This puddle is produced at a Speed and has a Strength equal to the Synch stat. The puddle remains for three posts.

[color=#D09F03][b]~Golden Mist[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to spray a mist of honey in the area around them, covering a 10-meter area in all directions. This mist is fired with a Speed and has a Strength both equal to the Synch stat. While this technique doesn't cause damage by itself, any opponent that makes contact with weapons or surfaces will suffer the honey's elastic passive for the next three posts.

[color=#D09F03][b]~Elastic Clone[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru will command their swarm, drawing it out and forming a clone made of honey. This clone has stats equal to the Swarm's Synch stat, and because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into a wave of honey which can cover opponents within 25 meters of its position. The clone detonates with a Strength equal to its Synch stat. This clone otherwise lasts for a number of posts equal to the Swarm's Synch/5, rounded down to a minimum of 1 post.

[color=#D09F03][b]~Sweet Maiden[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to launch a wave of honey at an opponent up to 25 meters away with a Speed and Strength both equal to their Synch stat, attempting to trap the opponent. The practitioner can focus on this jutsu, allowing the wave to follow the opponent, but they cannot perform other jutsu while focusing on this technique. If they capture the opponent, the beeswax forms a cocoon of beeswax around the body of the opponent, slowly pressing in and crushing them. This technique lasts for five posts.

[color=#D09F03][b]~Sticky Swamp[/b][/color]
B-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their hive to produce a large amount of honey and floods the battlefield with it. The mixture covers any 40-meter area radius within 40 meters of the user, and if it is used in an enclosed space, it can climb vertical surfaces due to its thickness. This honey is deployed at a Speed and has a Strength both equal to the Synch stat, and it remains for six posts.

[color=#D09F03][b]~Honey Pot[/b][/color]
A-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to create multiple sharp tendrils of crystallized honey, each tendril reaching up to 60 meters away from the swarm. The number of tendrils created equal up to 1/2 their Synch stat, rounded down, which can attack and wrap around opponents up to 65 meters away. These tendrils move at a Speed and strike with a Strength both equal to the Synch stat. This technique lasts for up to seven posts, but it can be ended prematurely at will to conserve chakra.
Beeswax NinjutsuShow
[color=#E7D100][b]~Crushing Net[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to form and launch a net made of beeswax 3 meters tall and 3 meters wide up to 10 meters away at a Speed and with a Strength both equal to the Synch stat. If this net catches an opponent, it will cling to them for three posts unless otherwise destroyed.

[color=#E7D100][b]~Buried Hive[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to land and expel an area of 10 meters in width directly into the ground, 6 inches below the surface. If an opponent steps into the area over the course of the next four posts, the beeswax will rise up and wrap around the opponent at a Speed and with a Strength both equal to the Synch stat, binding them for the next three posts unless otherwise destroyed.

[color=#E7D100][b]~Mobile Defense[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands part of their swarm to produce a large shield of beeswax 3 meters wide x 3 meters tall x 1 meter thick, which the swarm can them move to defend against various threats at the Kamizuru's command. This shield is produced at a Speed and with a Strength both equal to the Synch stat. The Kamizuru can command the swarm to drop the shield if they so wish to wield it themselves. The shield will last for three posts unless otherwise destroyed.

[color=#E7D100][b]~Honeycomb Prison[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands the swarm to fire fifteen bullets of beeswax each 1 inch in diameter at an opponent up to 25 meters away at a Speed and with a Strength both equal to the Synch stat. Upon making contact with the opponent or a hard surface, these bullets will stick and swell up in size up to 1 foot wide, potentially growing around limbs and body parts. If multiple bullets make contact during this swelling period, the masses of beeswax will fuse and merge into a single mass. The beeswax remains on the surface or opponent for four posts.

[color=#E7D100][b]~Constricting Clone[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru will command their swarm, drawing it out and forming a clone made of beeswax. This clone has stats equal to the Swarm's Synch stat, and because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into many thin strands of beeswax which can wrap around opponents within 25 meters of its position. Individual strands of beeswax that overlap fuse with each other. The clone detonates with a Strength equal to its Synch stat. This clone otherwise lasts for a number of posts equal to the Swarm's Synch/5, rounded down to a minimum of one post.

[color=#E7D100][b]~Trapping Armor[/b][/color]
B-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in beeswax armor. Because the armor is made of beeswax, it has a Strength equal to the Synch stat. This armor benefits from beeswax's constricting effect, latching onto the opponent's weapons or unarmed attacks unless the opponent's Strength is higher than the armor's Strength. This armor lasts for up to four posts unless it is destroyed, but the Kamizuru can dispel this jutsu at will.

[color=#E7D100][b]~Heavy Rain[/b][/color]
A-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands the swarm to fly up into the sky and cover a 60-meter area. The bees then begin producing tiny droplets of beeswax which are launched at a Speed and have a Strength both equal to the Synch stat. Each of these droplets quickly expands upon making contact with a surface or an opponent, growing up to 1 foot wide and wrapping around limbs and body parts. Masses of beeswax that connect during this expansion fuse together. This technique can last for up to five posts, but the Kamizuru can end the jutsu at will to conserve chakra.
Mitsurō NinjutsuShow
[color=#F87217][b]~Threat Range[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
The Kamizuru directs the swarm to attack an opponent. If the Synch stat is higher than the opponent's Strength, the enlarged pincers of the swarm will rip skin and tear flesh with each bite, quickly causing profuse bleeding from the wounds caused.

[color=#F87217][b]~Hide in Plain Sight[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
Using the enlarged physiques of the Mitsurō Satsujinhachi, the Kamizuru directs a portion of their swarm to land and quickly burrow into the ground. At a later point in time, the hidden section of the swarm can erupt from the ground and attack an opponent of the Kamizuru's choosing. An opponent with a Perception technique of equal or higher rank than this technique would be able to spot the disturbances on the ground caused by the burrowing swarm.

[color=#F87217][b]~Fortitude Save[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
The Kamizuru directs a portion of their swarm to pick up a small or medium weapon and coats the damaging portion of the weapon with their natural poison. The swarm can either then launch the weapon themselves or they can give it back to the Kamizuru for further use.

[color=#F87217][b]~Reflex Save[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
The Kamizuru directs a portion of their swarm to latch onto a target and throw in a single direction. If the target is an unwilling target, their Synch stat must be higher than the target's Strength to succeed. The swarm throws the target at a Speed and with a Strength both equal to the Synch stat. This can be useful for when the Kamizuru needs to quickly evade attacks.

[color=#F87217][b]~Constitution Check[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
Channeling chakra into the swarm, the Kamizuru directs a swarm to attack an opponent. If the opponent is struck by the swarm, the swarm repeatedly sting the opponent and inject their natural poison into the opponent's body. The chakra infused into the swarm accelerates the progression of the poison's effects and causes the poison to progress to its second stage by the end of the post.

[color=#F87217][b]~Major Drawback[/b][/color]
B-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
Channeling chakra into the swarm, the Kamizuru directs a portion of their swarm to concentrate on violently attacking one of the opponent's limbs. If the swarm's Synch stat is higher than the opponent's Strength stat, the swarm will violently chew through skin, muscle, cartilage, and bone. If the swarm is not removed from the appendage before the end of the opponent's next post, the swarm will completely separate the limb from the opponent's body as it is completely devoured.

[color=#F87217][b]~Advantage • High Ground[/b][/color]
B-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
Channeling chakra into a small portion of the swarm, the Kamizuru creates a mobile platform from a small portion of the swarm reinforced by their own chakra. The practitioner can control this platform separately from the main body of the swarm at will, the platform moving at a Speed equal to the Synch stat. The Kamizuru can maintain this technique indefinitely, but this technique will cost additional chakra for each post that it is active.

[color=#F87217][b]~Ranged Touch Attack[/b][/color]
A-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Mitsurō Swarm.[/i]
Channeling chakra into the swarm, the Kamizuru surrounds the opponent(s) with Satsujinhachi, creating a violently spinning wall of insects spinning at a Speed and with a Strength both equal to the Synch stat within a 20-meter radius. The Satsujinhachi will shoot their enlarged stingers at all opponents in the area in a staggered sequence at a Speed and with a Strength both equal to the Synch stat, each stinger regrowing by the end of the post. This essentially allows the swarm to continually fire at opponents inside the area. Opponents who attempt to escape must have a Strength equal to or higher than the Synch stat, lest they suffer serious wounds from the bees tearing at their flesh while trying to escape. The Kamizuru can maintain this jutsu indefinitely, but it will cost additional chakra for each post that it is active.
Mitsubachi IijutsuShow
[color=#D2D165][b]~Regenerative Salve[/b][/color]
D-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Kamizuru infuses their chakra into the Mitsubachi swarm while they produce Queen's Jelly. The swarm will place this Queen's Jelly over small cuts and wounds on the patient's body. This Queen's Jelly's replicating passive will be applied to the next iijutsu technique of the same used by the Kamizuru, consuming the Queen's Jelly once the technique is complete. This Queen's Jelly's effective Strength for calculating the replicating effect is equal to the Synch stat.

[color=#D2D165][b]~Nutritional Supplement[/b][/color]
D-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Kamizuru infuses their chakra into a small mass of Queen's Jelly over the course of a single post. They will then feed this Queen’s Jelly to the patient. Aside from tasting good and being filling, the Queen's Jelly quickly diffuses these nutrients into the patient's body. The amount of nutrients that are given to the patient is dependent on the Synch stat of the swarm.

[color=#D2D165][b]~Vitality Candy[/b][/color]
D-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Kamizuru infuses their chakra into a small mass of Queen's Jelly over the course of a single post. Then, the house member can feed this mass to an ally or patient, or they can eat it themselves.The Queen’s Jelly defuses and charges the one who ate it with Iijutsu chakra, passively healing small cuts they receive or have received with the chakra from the Queen's Jelly. This healing factor lasts for three posts after the person or creature first receives a wound. If the person or creature doesn't receive a wound within four posts of eating the honey, the Queen's Jelly breaks down in their stomach, the chakra wasted.

[color=#D2D165][b]~Battle Cast[/b][/color]
C-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the house member will concentrate for three posts, commanding their swarm to make a hardened Queen's Jelly cast that will form over the part of the patient's body suffering from a bone fracture or a simple break. At the end of the three posts, the chakra in the Queen's Jelly will seep into the area the cast covers, the bone slowly beginning to heal. Over the course of the next five posts, the Queen's Jelly cast will begin to grow thinner and lose its color. At the end of the fifth post, assuming it isn't destroyed, the cast will crumble into pieces and into dust, the bone being completely repaired. This jutsu cannot treat multiple bone breaks or compound fractures, where the bone has penetrated the skin.

[color=#D2D165][b]~Plug the Hole[/b][/color]
C-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Queen's Jelly commands their swarm to cover a wound and began covering it with Queen's Jelly. The product applied to the wound will staunch the bleeding and began to disinfect it as well. If the wound is either minor or moderate, the product will begin to heal the wound within one post (minor wound) or two posts (moderate wound).

[color=#D2D165][b]~Direct Healing[/b][/color]
B-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Kamizuru orders a small portion of the swarm to make a small incision and crawl through the incision into the patient's insides. Then, over the course of three posts, the house member can use these bees to heal widespread minor damage to internal organs or moderate or severe damage to a single organ by using a steady stream of Queen's Jelly to patch up injuries and accelerate the healing process. This jutsu can also be used to stop widespread internal bleeding and damage to major arteries, such as the aorta, but only one of these functions can be executed with a single use of this jutsu. Also, this jutsu cannot rejuvenate organs that have completely died, and it cannot be used to heal damage to the heart, as the level of control exerted by this technique is insufficient for such a delicate procedure.

[color=#D2D165][b]~Cardiovascular Cleansing[/b][/color]
B-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals, the Kamizuru concentrates for three posts on a small mass of Queen's Jelly. Then, the Kamizuru breaks it down with their chakra and feeds it down the patient's mouth and throat into the esophagus and ultimately to the stomach, in the event that the patient cannot eat it themselves. This Queen's Jelly begins to break down and release healing chakra into the patient's bloodstream, cleaning out bloodborne infections, free-floating cancerous cells, viruses and bloodborne diseases, and poisons. This technique does not heal the physical structure of the vessels themselves, nor does it actually attack stationary tumors that may or may not be malignant. This technique also requires that the Kamizuru has identified the poison definitively.

[color=#D2D165][b]~Royal Medicine[/b][/color]
A-Ranked Iijutsu
[b]Prerequisite(s):[/b] [i]Mitsubachi Swarm, Iijutsu Concentration.[/i]
After making the needed seals and making an incision on the patient's torso, the Kamizuru commands a small portion of their swarm to enter the patient. The house member then commands the swarm to coat of any single failed or dead organ with a constant stream of Queen's Jelly. The Queen's Jelly completely revitalizes it, resuscitating faltering cells, replacing dead cells with new live ones, and cleaning and restarting the organ by the end of five posts. This is hardly a painless process, as it is essentially taking what few live cells remain from the organ and sustaining and replicating them. This jutsu is not a resurrection technique, as it cannot restore an organ where all of the cells are completely dead.

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