Karagata, Kinsue

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Karagata, Kinsue

Post by Archives » Sat Jan 16, 2016 1:11 am

Username: Jinan B
Ryo: 14/822
Prestige Perks: 5/5: Accountant (Scaled); Connections (Scaled); Sheer Determination (Scaled); Sheer Determination 2 (Scaled); Omega
Org Jutsu: 194/250
Org Equipment: 137/250
Karagata, Kinsue
Kinsue: Age 16Show

Art created by Zippo

General Information
AgeGenderHair
24MaleBlack
HeightWeightEyes
6'1"158 PoundsDark blue
Physical Features:
  • Face/head: Kinsue's face lacks much to set him aside from many others. His nose and mouth are both rather thin, while his ears are also smaller than most. He tends to keep his shoulder length hair loose.
  • Body: As a result of living in Kirigakure, Kinsue's skin is almost abnormally pale. He lacks the muscular build that one might expect from an experienced warrior, and can often appear significantly frailer than he really is to the casual observer.
  • Notable Features: An extensive purple birthmark runs down his left arm, covering the inner art of his arm beginning at his elbow and ending level with his wrist. In addition, the kraken of the Karagata has been branded onto his back between his shoulder blades.
Clothing/Accessories: Kinsue's most noticeable item of clothing is a large black hooded cloak that hides most of his features, on the back of which is emblazoned the Karagata crest in white. Beneath this cloak he wears a loose plain black shirt with no sleeves, though he has taken to wrapping up his left arm in order to keep his birthmark hidden. He also wears long black pants that go down to his ankles, which he straps at their ends to ensure that they cannot be caught on debris or grabbed by an enemy. A dark grey belt with 2 pouches on the left hip, a spot for a water skin, and 3 pouches on the right hip can generally be found buckled around his waist when he is on a mission. He tends to favour comfortable toe-less shoes made of black leather. His Forehead Protector uses a dark blue cloth.

Through his years of working as a civilian, Kinsue has taken to wearing more formal garb as a matter of course. His favorite outfit is a black kimono and hakama with silver trim, over which is added a white haori and tasseled obi. The haori may also have a Karagata kraken in black sewn into its back, depending on the occasion.

Personality:
  • General: Kinsue is not a man who enjoys being known. Depending on the circumstance, acquaintances may find him cold and formal, focussed on his duties as a shinobi above all else, or affable but distant in a social setting. What most agree on is that he is courteous and decent; the kind of man who doesn't abuse his status or power even when the societal pendulum swings in his favour. There’s nothing wrong with Kinsue, they might conclude, he just isn’t the kind of man you form a connection with barring great effort or kind circumstance.
    Only family and close friends get to see Kinsue for who he really is, a man whose optimism repeatedly clashes with the world he lives in. He tries to maintain an upbeat demeanour, quick to quip and raise the spirits of those he's close to, but often is unable to keep it up when confronted with the darker side of his village and his work. In such moments, he tends towards quietness and hesitancy towards social interaction. He can be quick to doubt his own ability, but rarely abides a similar trait in the people he grows close to.
    Though truly loyal to Kirigakure, he looks upon its darker practices with distain and sees only waste in its cruelty. As a result, he hides his moderate tendencies behind a mask of what he thinks people expect from him. The truest thing most see about him is his dedication towards his role as shinobi, and his keen desire to play a role in making his village something even more worthy of his loyalty and adoration.
  • Hopes/Dreams: Kinsue's greatest desire is to guide his village towards a greater future. He wishes to build a power base from which he can affect her policy, and undertake missions to expand her global influence.
  • Fears: Kinsue fears his own weakness, and that it will cause him to fail when his success is most desperately needed.
  • Combat Mentality: Kinsue prefers to fight from a distance and within his mist. With the advantage given to him by the Toramugan, he generally attempts to take away the opponent's ability to retaliate, before moving in for a killing blow.

Battle Information
Abilities
First Ability
Toramugan:
A Dōjutsu inherited from his mother's side of the family. The Toramugan allows Kinsue to see beyond the regular spectrum of vision, instead transcending into infrared. When the ability is activated, Kinsue's vision is replaced by sight through the infrared wavelength. This affords Kinsue the ability to see in situations where most humans cannot, be it through night vision or thermal imaging. When the Dōjutsu is activated, Kinsue's dark blue eyes lighten in colour to a light, electric blue, while his sclera develops a slight orange tint. The Toramugan is activated via Jutsu. As such, it is capable of ability channelling, allowing Kinsue to activate it without hand seals.

Prolonged usage of the Toramugan is strenuous and requires a high level of endurance. The maximum operating time that Kinsue can utilize the Dōjutsu is equal to his stamina stat divided by 4 rounded down, to a minimum of one post. Upon reaching the max duration, the stress of using the Toramugan to its limit causes a cooldown period of 1/2 of the duration time, to a minimum of one post. During this cooldown period, the Toramugan cannot be activated and attempting to do so will cause physical pain. Duration is based off total posts where the Toramugan is activated, meaning Kinsue can turn it on and off to have a shorter cooldown. Seeing through the infrared wavelength allows Kinsue the ability to see in the dark, as well as through rain and most particulates, such as mist. Jutsu used in relation with the Toramugan stack with Ninpou for the purposes of pyramids.
Second Ability
Volatile Elementalist:
For most, the art of elemental ninjutsu is a battle of control over nature itself. With years of experience and mastery over the field, Kinsue has discovered a way to release some of that grip and enhance his techniques by doing so.

Whenever Kinsue uses an elemental jutsu, he has the option of casting it in its Volatile Form. Volatile jutsu react more severely to clashes with other elements. As such, the bonus applicable when a volatile jutsu clashes with an element it is strong against is doubled (-10 strength for the weak jutsu instead of -5). However, this cuts both ways. If the volatile jutsu clashes against an element it is weak against, its penalty will also be doubled.
Third Ability
Concentrations (15/19)
Ninjutsu: 11
Basic ElementsShow
Katon:
A character with this concentration is able to utilize Katon and can make and use any custom or archived Jutsu that require the Katon affinity. Katon has an ignition effect.
Fuuton:
A character with this concentration is able to utilize Fuuton and can make and use any custom or archived Jutsu that require the Fuuton affinity. Fuuton has a cutting effect.
Suiton:
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive Replenishing effect.
Doton:
A character with this concentration is able to utilize Doton, and can make and use any custom or archived Jutsu that require the Doton affinity. Doton has an enduring effect.
Aquakinesis:
After achieving notable mastery over Suiton, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct an existing body of the element.
Terrakinesis:
After achieving notable mastery over Doton, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct an existing body of the element.
Aerokinesis:
After achieving notable mastery over Fuuton, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element.
Pyrokinesis:
After achieving notable mastery over Katon, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element.
Other ConcentrationsShow
Mist Release:
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived Jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Chiton:
A character with this concentration is able to utilize Chiton, an advanced form of Suiton, and can make and use any custom or archived jutsu that require the Chiton affinity. Chiton has a Bruising effect.
Passive (Bruising)Show
Chiton has a Bruising effect. When cast, Chiton jutsu naturally draw blood towards themselves, which can be devastating to the people around it. When within [Strength]/10m a person, Chiton techniques draw blood in that person towards, often causing large bruises on them. This manifests as a strike of [Strength]/3 per post.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.

Taijutsu: 4

TaijutsuShow
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Genjutsu
Village RankPower RankVillage
Jounin A-Rank Kirigakure
Chakra AffinityStats (43/75)Companions
Suiton 195 1/1
Chakra PoolControlEndurance
41 50 22
StrengthSpeedWillpower
22 30 30
EquipmentShow
All the following equipment can be found in the pouches on Kinsue's belt.
  • Water Skin: Located on his left hip, 2 litre capacity.
  • Middle Left Pouch: 15 shurikan
  • Near Left Pouch: 5 kunai with attached explosive tags; 5 explosive tags (unattached)
  • Near Right Pouch: 5 smoke bombs; coil of wire (15 metres)
  • Middle Right Pouch: 10 kunai
  • Far Right Pouch: Assorted traveling food, 3 days’ worth.
Standard Operator Mask: As a member of Kirigakure's Head Hunter Division, Kinsue wears this mask while conducting Division business. The mask is plain white porcelain, bearing the symbol of Kirigakure on the forehead and two thin slits for eye holes. The mask has [25] strength.

Kaguya Bone Senbon: A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.

Operator Authentication Seal: A complex multi-layered fuuinjutsu seal, the bearer is marked with a small barcode-like formula of encrypted information which can only be decoded or removed using the [Hunter's Crypolect] in addition to advanced fuuinjutsu removal knowledge of equal or greater rank. The seal and its encoded information is unique to each bearer, and is connected to the bearer’s chakra network. The encoded information in the seal serves as a unique identifier and authentication token that can be scanned to unlock access doors into the HHD headquarters and any secured organisation outposts or bases, and provides the bearer with the ability to activate and safely traverse the HHD teleportation Black Network. The seal additionally serves as an emergency alert beacon to the organisation, lying dormant until such a time as the bearer’s chakra network ceases to function — as occurs in death — or the seal formula itself is damaged, removed from the bearer’s body, or is interfered with by a foreign chakra source. In such an eventuality, the seal activates and sends an emergency signal through the HHD headquarters and division captains through the [Secure Operator Network] and [Captain Authentication Seal]s containing a directional bearing and approximate distance, alerting them to the bearer's death or that the security of the seal has been compromised. This can not only aid the Division in locating the bearer's body, but prompts them to change the encryption and authentication of their teleportation network and base access doors. Doing so invalidates all existing Authentication Seals, forcing the organisation to remove and reapply fresh seals with the new encrypted passkey information to all other bearers.

Kirigakure Flak Jacket:: A standard flak jacket worn by most Kirigakure shinobi ranked chuunin and above, this Flak jacket has [35] strength granting a minor defense to the wearer. In particular, the design of the flak jacket is meant to reduce the impact of explosions on the wearer, protecting them from suffering any internal damage to major organs in their chest and abdomen when hit by explosions with strength less than or equal to the strength of the Flak jacket. Kinsue wears his flak jacket while on missions.

Nescience: Kinsue wears this thin silver bracelet on his left wrist. By channeling chakra into the bracelet, he can activate an expansion of space immediately around him. The 3 meters of space surrounding Kinsue will expand continuously at [50] speed for the next 5 posts, increasing the distance between him and nearby beings, objects, and jutsu.

History
Important FiguresShow
Aisu, Naohiro
A close partner to Kinsue and the other member of Unit 12, Naohiro has been close to the Karagata since they met in Kirigakure's first academy. The two of them lost contact for a time after earning the rank of Genin, but began to work together as shinobi after being tasked to investigate the death of a Karagata nobleman's son. They've maintained a keen bond ever since, and Kinsue considers Naohiro to be his closest friend.

Karagata, Shinjiro
The son of Kosuke's older brother Izune; Shinjiro was raised almost from birth to be the perfect warrior. While he and Kinsue were never close in their youth, his rise to prominence as the host of Vorashu no Katagenma has had a significant impact on the older of the two. As an immediate relative of the Jinchuuriki, Kinsue has been subject to a greater amount of attention from the Karagata in an attempt to prevent any scandal from tainting the reputation of such an important tool. While Shinjiro is too cruel for Kinsue to look upon him favorably; the man has nothing but respect for his skill and determination.


Karagata, Katsurou
Kinsue's elder brother by 7 years, Katsurou holds a great amount of kindness considering the family in which he was born. From a young age he was groomed for a role representing the Karagata's trade interests, and was expected to one day take over his father's role within the family. After Kosuke's death, he took up many of the dealings that his father had previously been involved in and proved himself a more than capable Karagata and successor. He takes great interest in Kinsue's career, and the two share a close bond.

Himora, Riki
A Jounin in service to the Karagata. Riki first came into contact with Kinsue's branch of the family many years ago; when he was tasked to guard Kosuke and Katsurou as they went to a trade meeting outside of the village. He grew close to Katsurou, and when he realized that Riki's combat style matched Kinsue's own hired him as an off-the-record tutor for the young shinobi. Kinsue developed greatly under his critical eye, and owes much of his progress he made before being promoted to Chuunin to his lessons. The siblings maintain close contact with Riki, and Kinsue views him much as he might a third blood brother.

Karagata, Himari
Before she married Kosuke, Himari came from a small but wealthy family of which she and her children are the last surviving members. Whilst a hard women suited to a life in Kirigakure no Sato; she is kinder than her husband and will often spend time with her children offering what help she can. A former Jounin, Himari has recently retired and now spends working with her husband in the Karagata shipping industry. She occasionally assists in teaching at Kirigakure's first academy, imparting her extensive knowledge of Genjutsu upon the village's next generation of shinobi.

Karagata, Kaito
The younger of Kinsue's two brothers, though still older than him at 26 years old. He possesses a mentality common among village shinobi, being cruel, harsh and condescending. The man is however looked poorly upon by the Karagata, as his achievement faltered after he was granted promotion to Chuunin as a teenager. With little drive to improve further, Kaito seems destined to remain one undistinguished ninja among the many of his rank. He and Kinsue failed to maintain much contact as they transitioned out of childhood, as neither thinks much of the other.

Karagata, Kosuke
Kinsue's father. Kosuke is a hard man, determined to see his children succeed. He often comes off as cold to his family, and is more interested in seeing his children develop greater strength than he is in spending time with them. Despite his apparent coldness, Kosuke holds his family in incredibly high regard, and considers his treatment of them to be kind, at least compared to his treatment of most others. Outside of the family home, Kosuke is a cruel yet efficient man, and holds a high position within the families shipping industry. He primarily deals with trade between Kirigakure and Lightning Country, but occasionally overseas some trades with Earth Country.

Kosuke passed away when Kinsue was 19, partially resulting in the young man's resignation from military service.

Terumī, Kazuken
Kinsue's great grandfather. The man was a renowned Jounin and assassin in his day, and was believed to have been one of the most accomplished combat sensors in the village. The truth, however, was that Kazuken had mastered the use of the bloodline of the Terumī; the Dōjutsu known as the Toramugan. He never told anyone the truth behind his abilities, but instead left behind memoirs of his life which were found by Kinsue. His legacy now serves as an important motivating factor in Kinsue's life, as he seeks to gain the strength to match that of his ancestor.

Matsou, Akari and Yamai, Daiki
Two shinobi assigned alongside Kinsue to an unassuming C-Rank mission during his time as a Genin. They were both killed when they were ambushed by a group of highly skilled Nukenin, while Kinsue escaped in order to inform the village of the threat. Their deaths initially pushed the boy into a state of great self-doubt and weakness; however, he has long since come to terms with the events that led to their demise. Now, his memories of them push him to greater heights as he strives to ensure that he can prevent any future partners from suffering the same fate.

Toukai, Tsubasa
One of the most talented shinobi from Kinsue's class in the Academy. Tsubasa always seemed destined for greatness; she was brave, charismatic, and highly skilled in her clan's unique Jutsu. Unfortunately for her, she was matched against Kinsue's brother Kaito in her Chuunin exam, and was killed in the battle by the older and more experienced Genin. To honour Tsubasa, Kinsue took on her aspirations as his own, and refocused his attentions on achieving power as a shinobi.
PrologueShow
Early LifeShow
Kinsue was born as the third son of Kosuke, an important figure within the Karagata shipping industry, and Himari, a Jounin of the village. With both of his parents being important members of the Karagata, Kinsue enjoyed an incredibly privileged lifestyle growing up as a noble of Kirigakure no Sato. At the same time, however, he was placed under a large amount of pressure to excel for the benefit of the family.

Kinsue's training in the shinobi arts began at the age of 6, two years before he was admitted into Kiri's First Academy. As a younger child of the family, he did not stand to inherit Kosuke's role in the Karagata business (a role for which his oldest brother, Katsurou, was being groomed for). Instead, Kinsue and his other brother, Kaito, were trained to be shinobi by Himari. Kinsue showed little promise in either Genjutsu or Taijutsu, but seemed to have great potential in the use of Ninjutsu. He also displayed a strong battle instinct. Himari honed in on strengthening Kinsue's potential, and the boy displayed a notable affinity in utilizing both Suiton and Fuuton by the time of his 8th birthday.
The AcademyShow
Midway through the 9th year of his life, Kinsue was accepted into the first and most prestigious Academy of the village. During his time there he established his fighting style as being grounded in defensive and supplementary Ninjutsu. He also began his studies of Kiri's signature Mist Style. Due to his relatively shy nature, he did not forge many bonds during his time at the Academy, instead forming close relationships with a few other students. Aisu Naohiro, another of the students in his class, was one of these friends. Due to having a two year head-start on his training, Kinsue progressed through the Academy without much difficulty, and graduated a few weeks after his 10th birthday on his 1st attempt.

As Kinsue's time at the Academy began, his older brother Kaito finished his own studies. Eager to flaunt his superior strength, he spent a great amount of time “training” with his younger brother. This training would generally involve Kinsue being beaten down and abused by his brother, creating a relationship between the two largely dominated by anger and hatred.
Years as a GeninShow
Kinsue enjoyed a promising start to his career as a Genin, finding success in his first few D rank missions both on his own and with other Genin, including several missions with his classmate Naohiro. His relationship with Naohiro faltered when he was 11, however. Trouble within Naohiro's family caused him to turn away from his career as a shinobi, though Kinsue never learned of the reason that he no longer saw his friend. Since then, he began to undertake more missions by himself.

A few weeks after his 12th birthday, Kinsue was assigned a run of the mill C rank mission alongside 2 other Genin his age: Yamai, Daiki and Matsuo, Akari. The mission seemed to be an ordinary bodyguard mission for a minor noble in the Land of Water. When the three Genin let their guard down, expecting an easy mission, they were attacked by two powerful missing-nin. The noble was the first casualty of the fight, with Kinsue's comrades falling soon after. Kinsue managed to escape back to the village with word of the attack, and the missing-nin were swiftly dealt with by Kiri.

Unfortunately this failed mission, coupled with an already existing sense of self-doubt thanks to Kaito's “training”, convinced Kinsue that he wasn't fit to be a shinobi. Lacking inspiration and blaming himself for the death of his comrades, he stopped making any progress for the next 2 years, only taking the occasional D rank mission to satisfy his family. Instead of training he spent a large amount of time hiding in the lower tiers of Kiri, away from the pressures and expectations placed upon him by the upper classes of the village. Katsurou was aware of what Kinsue was going through, and tried to convince him to get back to his regular training, but the boy kept the rest of his family in the dark regarding the nature of his lack of progress.

It was when Kinsue was 14 that he turned back into the shinobi he used to be. He and his family attended Kaito's Chuunin exam; where he was matched against Toukai, Tsubasa: one of the most skilled students from Kinsue's time at the academy. Unfortunately, she was poorly matched against her older and more experienced opponent. The day ended in her demise. To Kinsue it was clear that his brother had attacked Tsubasa even as she was declaring her surrender, but the exam's proctor agreed with his defence that the event was a reasonable mistake. Kaito was granted the rank of Chuunin. Urged on by Katsurou, Kinsue took that day as a motivation. He took on Tsubasa's goals as his own, and swore to become a great shinobi in the names of her and the team he had failed to defend years ago.
Chapter 1: BondsShow
Several months after his brother's Chuunin exam, Kinsue met several other Genin of interest during his duties as a shinobi. The first was his old friend Aisu, Naohiro; whom he was partnered with during the investigation of the accidental death of a Karagata at the hands of an Aisu. He went on to reconnect with his old friend, and soon found himself assigned to the same team as the young Aisu. Kinsue was not the first member of the relatively new Unit 12, but as time went by he and Naohiro would be the only two to remain a part of the team while other Shinobi came and went. Before long the two Genin formed a close and competitive rivalry, each attempting to gain the skill needed to outdo the other when the time came for their Chuunin exam.

Kashou, Akish was another Genin that Kinsue found himself interacting with during the 15th year of his life. The boy's beliefs helped inspire Kinsue to turn the shame of his failures into a base which he could use to achieve more in the future. As a result, his determination only grew, and he began to take more difficult missions more frequently. Even when he wasn't on mission, he would be training, and before long he could see his skills improving remarkably. His determination had become so that when he had encountered Kaikyo Kohan by chance, it wasn't long before the man had agreed to spar with him in order to help train the boy's skills. Throughout the encounter Kinsue realized that those in charge were not necessarily unapproachable, invincible figures, as he had always imagined. Instead, he realized that the only difference between the two groups was experience and skill, traits that he was determined to gain. If anything, the experience only reaffirmed his aim of gaining his own level of authority within the village.

As the days went by Kinsue grew ever closer to the level of skill that he knew he would need to achieve the promotion to Chuunin that he was striving for. It was at this time that Kyuo Kai, the Kyuudaime Mizukage, attained the most esteemed of ranks within Kirigakure. The event showed Kinsue once again that leadership consisted of more than simple coldness. Seeing how Kai approached the people in the village gave Kinsue an example that he felt he could follow. He could never be someone who sent faceless men to some faceless death, he didn't believe anyone could. Someone who did all he did for the benefit of the village, who cared for the people under his rule and truly wanted what was best for them. That was what Kinsue wanted to be. It was the day of Kai's coronation when Kinsue discovered how much he truly wanted to gain influence within the village. He no longer pursued his goals in order to compensate for his prior mistakes, but instead to help his village on its way to greater heights.

Not long after the coronation of the new Kage, Kinsue found himself working less and less with other Genin, and more with Naohiro. He knew that it would not be long until he would face his Chuunin exam, and so he made a point to redouble his training. It was during one of these training sessions that an odd occurrence occurred. Kinsue found himself in possession of a unique bloodline ability, inherited from his mother's side of the family. In learning of this ability, the Dōjutsu called the Toramugan, he discovered an old Journal written by the last man to have the ability, Terumī, Kazuken. Kinsue became obsessed with the legacy that his ancestor had left him, and quickly set out to master his bloodline. It seemed the final piece in preparing for his imminent chance at promotion.

When that chance came, Kinsue and Naohiro both gave their all in a closely matched battle. At times, Kinsue seemed to have gained the advantage with the use of his mist and his new ability. However, when the bout ended Naohiro emerged the victor and earned his promotion to Chuunin. Kinsue had failed, but for the first time his failure did not dismay him. He had come truly close to besting his long term rival, and he couldn't begrudge the Aisu such a well-earned victory. Instead, he continued his training. When the time came for his second opportunity for promotion; he defeated his opponent with ease. At long last, Kinsue was promoted to Chuunin at the age of 15.
Chapter 2: GrowthShow
Kinsue took the next few years as an opportunity to train and improve his standing within the village. He found himself placed under increased scrutiny from within his family; as his younger cousin Shinjiro, the son of Kosuke's brother Izune, was granted the honour of becoming host to the Katagenma: Vorashu. At the same time it became increasingly clear that Kaito might never rise above the mediocrity of his position as a Chuunin, and so the hopes of his parents began to fall more squarely on him and his potential as a shinobi.

Kinsue met this increased scrutiny with a determination to match. He took more difficult missions at an increased rate and saw them through to success; slowly improving his skills to the point where he could be selected for a promotion to Special Jounin. Despite the dissolution of Unit 12 once neither he nor Naohiro were Genin the two of them continued to work together frequently. Over time, the two of them continued to use each other to reach new heights of power.

When Kinsue was 19 years old; he and Naohiro were assigned to a mission that looked much like a test of their worth. The Daimyo of Water Country had finally reached out to Kirigakure for assistance in the matter of a powerful and thoroughly corrupt national official: Onho, Yukimura. With enough wealth to field a veritable army of skilled guards, the target seemed defended enough that the mission would have certainly been better assigned to an experienced assassination squad. The pair instead saw that a success was exactly what they needed to earn a long coveted promotion.

Finding passage to the official's residence on the ship of a man named Kaeda, the team snuck past Yukimura's security with ease. What they hasn't realized until it was too late was that Kaeda himself was one among many on the official's payroll. Kinsue and Naohiro were ambushed in Yukimura's chambers by a truly overwhelming number of enemy combatants. The pair were captured and placed in captivity while their fate was to be decided.

Their captors knew that the two of them were shinobi, and thus held significant value as bargaining tools should the need arise. However, despite being forced to weather torture for several days neither of them revealed their true value; that they were members of prestigious families and that one of them even possessed a priceless bloodline ability. Had Yukimura known the true value of his hostages, he might have found a deal with a pay-out greater than anything he could have imagined.

Instead, he elected to use the two shinobi in a show of force. After gathering his allies he made an event of the two shinobi; forcing them to battle beasts, slaves, and eventually each other to the death for his own twisted amusement. Kinsue struck down his closest friend, and after the day was done seemed to have been broken entirely. To prevent his captors from taking his life he told them of his family and of his value as a hostage.

Kinsue endured several more days of torture while Yukimura attempt to seek the highest bidder for a Karagata nobleman. Among the many scars inflicted, his torturers branded him with the very symbol he would wear so proudly on a regular day. A mark of shame, they called it, commemorating how he had failed to stay strong through his captivity.

In the end, all Yukimura achieved was to dreadfully underestimate the shinobi. Kinsue and Naohiro had faked the latter’s death through the use of his Hyouton Jutsu, and Kinsue had given them the truth about his family only as a ploy to buy the team enough time to regain their strength. When Kinsue's guards got complacent, thinking he was no longer a threat to them, he killed them easily in his escape. On the 15th day after he and Naohiro were ambushed, the two regrouped and successfully assassinated Onho, Yukimura.

On their return to the village, both Kinsue and Naohiro were awarded the rank of Special Jounin.

Over the ensuing weeks Kinsue's wounds were treaded such that scars did not even form. However, he requested that the brand of the Karagata remain. It would go on to serve as a reminder of what had come close to his darkest moment, and how he had overcome it with his will just as much as he had with his strength. Now, he continues to elevate his strength even further as he reaches for yet another promotion.
InterludeShow
While Kinsue had been earning his promotion to special Jounin, tensions had been rapidly rising within Kirigakure. The Mizukage, Kyuo Kai, had ordered the assassination of the village council. The five family heads, unable to stomach the threat to their power posed by the new Mizukage, reached out to the powerful Bannin Yami Kasai with the task of usurping Kai. Soon after, Kasai proved greater than Kai, and Kiri found itself under the rule of an 11th Mizukage.

Kasai soon organized and led a failed invasion of Soul Country, one in which Kinsue dutifully played a minor role. The turn of events proved a blow to the young shinobi. Kasai was a mighty shinobi, an unmatched weapon, but Kinsue found much to fault with his directives as leader. The invasion of Soul Country was poorly planned, with no heed paid to the opposition that would be faced. In the absence of being given a target Kasai had simply created one to strike at, and all it had done was weaken the position of the village.

At the same time, Kinsue’s father Kosuke developed a grave illness. Katsurou was granted full control over Kosuke’s former business affairs, and began working day and night to ensure the family’s power wouldn't fail due to the transition.

Kinsue knew that his brother was struggling without their father’s guiding hand, and at the same time was beginning to realize that he could no longer serve with the zeal he once had as a shinobi. Kinsue still believed in the code once drilled into him as a boy; that a shinobi must be willing to act without compromise as an extension of the Mizukage’s will.

There seemed to be only one honorable course of action left. So it was that Kinsue offered his resignation to the village council, and offered to work as an aide to Katsurou in civilian service. From then on, Kinsue’s contribution to the village would no longer be by force of arms, but instead through helping to uphold the dealings that underpinned the Karagata family’s power within the village.

For the next 6 years, and through the Great War, Kinsue worked alongside his brother. He found he had a mind for the business of the Karagata. An eye for deception was one already encouraged in a shinobi, and he found himself suited to the detailed and complex work of allowing trade to flow. Yet, even to this day the work paled in comparison to the highs he had lived through as a shinobi. At his core, Kinsue hopes still that something may bring him new hope for the village and its purpose; and allow him to serve again as he once did.
Last edited by Valkier on Thu Feb 01, 2024 3:31 pm, edited 25 times in total.
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Karagata, Kinsue

Post by Archives » Mon Sep 04, 2023 5:05 pm

Jutsu
Ninjutsu
NinpouShow
D Rank: 9
Toramugan • Beginner's Night Vision
D-Rank Ninjutsu
Prerequisite: 5 control
After channelling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to near-infrared. This has the effect of allowing him limited night vision. This basic iteration of the Toramugan is not greatly refined, however, and so Kinsue is only able to clearly see approximately 30 meters in the dark, and will be near blinded by any source of bright light that he sees directly.

Toramugan • Beginner's Thermal Vision
D-Rank Ninjutsu
Prerequisite: 5 control
After channelling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to infrared. This has the effect of allowing him to see thermal radiation, and allowing him to see through various particulates (such as mist) that he would not be able to see through otherwise. This vision remains the same regardless of the amount of regular light. This basic iteration of the Toramugan is not greatly refined, however, and so Kinsue is only able to see through 5 times the amount of particulate than he would otherwise be able to see through.

*Ninjutsu • Sensory Deprivation: Sight
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Sensory Deprivation: Hearing
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Sensory Deprivation: Smell
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their nose. This chakra will act as though it were solid, rendering the user unable to smell until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Sensory Deprivation: Taste
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their tongue. This chakra will act as though it were solid, rendering the user incapable of taste until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Sensory Deprivation: Touch
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their skin. This chakra will act as though it were solid, rendering the user incapable of feeling physical touch until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Chakra Burst
D-Ranked Ninjutsu
After channelling chakra into one of their feet, the user will then attempt to kick their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] strength from their foot. If the user does not strike a target within 3 posts the jutsu dissipates.

Ninjutsu • Shadow Clone Relay
D-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals, a shadow clone of the user is able to transfer the experience gained during its existence back to the user's original body. This allows the original body of the user to be kept updated on the activities of the shadow clone without requiring that the clone be destroyed.
C Rank: 7
Toramugan • Journeyman's Night Vision
C-Rank Ninjutsu
Prerequisite: Toramugan • Beginner's Night Vision; 10 control
After channelling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to near-infrared. This has the effect of allowing him limited night vision. While stronger than the Beginner's Vision, this iteration of the Toramugan is still far from perfect, and so Kinsue is only able to clearly see approximately 50 meters in the dark, and will be heavily impaired by any source of bright light that he sees directly.

Toramugan • Journeyman's Thermal Vision
C-Rank Ninjutsu
Prerequisite: Toramugan • Beginner's Thermal Vision; 10 control
After channelling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to infrared. This has the effect of allowing him to see thermal radiation, and allowing him to see through various particulates (such as mist) that he would not be able to see through otherwise. This vision remains the same regardless of the amount of regular light. While stronger than the Beginner's Vision, this iteration of the Toramugan is still far from perfect, and so Kinsue is only able to see through 7 times the amount of particulate than he would otherwise be able to see through.

*Ninjutsu • Advanced Transformation Technique
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mould chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [control] strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

Ninjutsu • Booming Voice
C-Rank Ninjutsu
After forming the correct hand seals, Kinsue will cup his hands around his mouth, as if he were about to scream. The Jutsu will then affect his voice, amplifying it so that it can be heard from up to 75 meters away. This Jutsu is also formed in such a manner that it will pass through any mist that contains Kinsue's own chakra as if it were not there, allowing him to be heard inside his mist as well.

Ninjutsu • Echoing Voice
C-Rank Ninjutsu
Prerequisites: Ninjutsu • Booming Voice; Must be within mist; 10 control.
After using the Booming voice technique, Kinsue will add another seal before cupping his hands around his mouth. This seal will change the way that his mist allows the sound through it as, instead of simply parting to allow sound through, it will instead partially reflect the sound and then add the strength lost to it so that it is not dampened. This results in Kinsue's voice being reflected across the entirely of his mist, rendering those who hear his voice hear it as if it is echoing from all directions. This effectively prevents opponents from tracking Kinsue down through the sound of his voice.

Ninjutsu • Sensory Deprivation: Multi-Sense
C-Rank Ninjutsu
Prerequisite: [Ninjutsu • Sensory Deprivation]
After performing the correct hand seals, the user is able to activate any combination of [Ninjutsu • Sensory Deprivation] jutsu they have learned simultaneously. This can be held as long as the user has chakra, but once it is ended it has a cool-down period of 2 posts before Sensory Deprivation can be applied to any of the senses deprived again.

Ninjutsu • Sensory Deprivation: Toggle
C-Rank Ninjutsu
Prerequisite: [Ninjutsu • Sensory Deprivation: Multi-Sense]
The user apends an additional hand seal while casting [Ninjutsu • Sensory Deprivation: Multi-Sense]. After doing so, they can use a single hand seal in order to either start or stop the effect of the jutsu on one sense for which they have a [Ninjutsu • Sensory Deprivation] jutsu. While this allows the user the ability to quickly modify the senses that they are blocking off, the 2 post cool-down period still applies for each sense.
B Rank: 1
Toramugan • Adept's True Vision
B-Rank Ninjutsu
Prerequisite: Toramugan • Journeyman's Night Vision; Toramugan • Journeyman's Thermal Vision; 20 control
After channelling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to infrared. This will allow him a limited amount of visibility through particulates (such as mist) as well as limited night vision. Kinsue has begun to master his Dojutsu, allowing him a number of improvements over previous iterations of the Jutsu. The first is that he is able to switch between the part of the infrared spectrum that allows him night vision, and the part that allows him thermal vision at will. As well as this, Kinsue is now able to see up to 80 meters away at night while being only slightly impaired by bright light, if using the night vision, or see through 10 times the amount of particulate that he would otherwise be able to see through.
A Rank: 2
Toramugan • Expert's True Vision
A-Rank Ninjutsu
Prerequisite: Toramugan • Adept's True Vision; 25 control
After channeling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to infrared. This will allow him visibility through particulates (such as mist) as well as night vision. Kinsue is able to switch between the part of the infrared spectrum that allows him night vision, and the part that allows him thermal vision at will. He is able to see up to 120 meters away at night while being unimpaired by bright light, if using the night vision, or see through 20 times the amount of particulate that he would otherwise be able to see through.

*[Ninjutsu • Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.
S Rank: 3
Toramugan • True Vision
S-Rank Ninjutsu
Prerequisite: Toramugan • Expert's True Vision; 35 control
After channeling chakra into his eyes, Kinsue will activate the Toramugan, switching the spectrum of light that he sees to infrared. This will allow him a limited amount of visibility through particulates (such as mist) as well as night vision. Kinsue is able to switch between the part of the infrared spectrum that allows him night vision, and the part that allows him thermal vision at will. Kinsue has achieved mastery of his eye, and is able to see in darkness as if it were perfect daytime, or see through any amount of particulate as if it were not there.

*[Ninjutsu • Advanced Shadow Clone Technique]
S-Rank Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
*[Ninjutsu • Reflect]
S-Rank Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
Mist StyleShow
D Rank: 5
Hidden Mist Technique
D-Rank Ninjutsu
Prerequisite: Kirigakure Shinobi
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 15x15x15m. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's Chakra Pool.

*Mist Bath
D-rank Ninjutsu
While inside the mist, the user will form a series of hand seals, and then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at [control] speed and strength.

*Moving Mist Technique
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at [control] speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. [control] or lower strength Fuuton Jutsu will still work in the mist, but will no longer displace it, allowing the mist Jutsu to be maintained more easily. Additionally, the duration of the mist will be extended by 2 posts.

*Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in a 2x2x2m area. If this is used on a blanket of mist with another's chakra within it, it requires a higher [control] strength than the caster. This increased visibility lasts for up to 3 posts.
C Rank: 5
Shrouding Mist Technique
C-Rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 30x30x30m. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

*Mist Clone
C-rank Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of *Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist Jutsu. These clones have stats equal to that of the user, and are capable of only using taijutsu. The clone exists for a maximum of 4 posts before detonating early.

*Thick Mist
C-rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.

*Mist Constriction
C-rank Ninjutsu
After performing the correct hand seals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, weighing down with [control] strength. Anyone caught within this area with less than this Jutsu's strength will be unable to move.

Mist Cage
C-Rank Ninjutsu
After performing the needed hand seals, Kinsue realizes a wave of chakra in all directions, causing the mist on the edges of the cloud into which Kinsue directs his chakra to solidify, forming a “cage” of sorts. The cage forms at [control] speed and, once created, has [control] strength. The cage also prevents the mist around which it is formed from encroaching, and increases it’s duration by 2 posts. This technique lasts 4 posts.
B Rank: 3
Concealing Mist Technique
B-Rank Ninjutsu
Prerequisite: Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 60x60x60m. The mist limits the visibility of those inside to 2 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

Staggered Execution
B-rank Ninjutsu
Prerequisite: 20 Control; Toramugan must be activated
After forming the correct hand seals, Kinsue will select a single visible heat signature within his mist, after which he will send out a pulse of chakra. Following this, the mist surrounding the target will solidify into 12 different blades with a length of 45 centimetres and a width of 5 centimetres each. These blades will then fire at the target one by one with [control] strength and speed. The blades will launch in an order with each blade coming from the opposite direction of the one before it.

Mist Shackles
B-rank Ninjutsu
After performing the required hand seals, Kinsue will select a target within his mist cloud. The mist will thicken around the target's feet; forming into two pairs of shackles that wrap themselves around the target with [control] speed. The first pair will wrap around the target's ankles, will the second pair will wrap around the target's wrists and pull to their sides. If the target is unable to avoid the Jutsu, the shackles will prevent them from moving until they disperse after 5 posts. The shackles can be broken, and have [control] strength.
A Rank: 3
Obscuring Mist Technique
A-Rank Ninjutsu
Prerequisite: Concealing Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 100x100x100m. The mist limits the visibility of those inside to 1 meter in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 4m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. Those without advanced hearing techniques won't be able to hear anything that's not within 5meters of them, while advanced hearing is limited to 10m. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it. This technique lasts a number of posts equal to the user's 1/2 Chakra pool.

*Mist Subjugation
A-rank Ninjutsu
This technique may only be used on one who has spent 2 or more posts within one of the user's mist Jutsu. After performing the required hand seals, the user will severely thicken the area around the target. If the target remains within the Jutsu for a post after that, the mist they are breathing will suddenly coalesce into water in their lungs. This affects people differently depending on their endurance in comparison to the Jutsu's strength:
  • [*20 less Endurance: They drown unless aided within 4 posts.
  • Less Endurance: They are incapacitated within 2 posts and knocked unconscious.
  • Equal or higher Endurance: They experience pain and irritation in their lungs due to the water's presence, similar to being stabbed in the chest, but they were able to expel it quickly. Causing a -9 in Endurance for 3 posts.
Heavy Mist
A-Rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -9 speed so long as they are inside it. This technique lasts up to [control/5] posts.
S Rank: 2
Perfect Hidden Mist Technique
S-Rank Ninjutsu
Prerequisite: Obscuring Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 160x160x160m. The mist limits the visibility of those inside to 1/2 meter in any direction, and completely dampens scents, making it impossible to smell anything without advanced smelling techniques, and limiting advance smelling, and scent control techniques to 2m. Additionally, sound is dampened to the point where nothing can be heard without advanced hearing techniques. Those using advanced hearing techniques won't be able to hear anything that's not within 4meters of them. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it, and those within it it to sense outside of it. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

Drowning of Pantheons
S-rank Ninjutsu
Prerequisite: 50 control; *Mist Subjugation
This technique may only be used on targets who have spent 1 or more posts within one of the user's mist Jutsu. After performing the required hand seals, the user will severely thicken the entirety of a mist jutsu infused with their chakra. If a target remains within the Jutsu for a post after that, the mist they are breathing will suddenly coalesce into water in their lungs. This affects people differently depending on their endurance in comparison to the Jutsu's strength:
  • 20 less Endurance: They drown unless aided within [Endurance/5] posts.
  • Less Endurance: They are incapacitated within 2 posts and knocked unconscious.
  • Equal or higher Endurance: They experience pain and irritation in their lungs due to the water's presence, similar to being stabbed in the chest, but they were able to expel it quickly. Causing a -18 in Endurance for 3 posts.
FuutonShow
D Rank: 5
Fuuton • Air Cushion
D-rank Ninjutsu
After forming a short string of hand seals, air will compact itself into a 4 meter radius "cushion" of sorts that is used to soften a fall from a great height. This won't prevent all damage but it will prevent major injury. It can be used up to 20 meters away from the user. It lasts until the end of the post it’s used in and dissipates after one use.

*Fuuton • Wind Skating
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The Fuuton passive is not applied in this technique.

*Fuuton • Vortex Screw
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [control] strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in Fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basketball sized ball of wind from their mouth. This ball of wind travels up to 10m at [control] speed, and explodes with [control] strength on contact with solid matter or at the end of its range.
C Rank: 5
*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their Fuuton chakra. This clone will have the user’s stats. It lasts for [Control/4] posts.

*Fuuton • Flying Swallow
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the Fuuton passive with [Control] Strength on contact with an opponent.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.
B Rank: 3
*Fuuton • Vortex Pillar
B-Ranked Fuuton Jutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defence or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

Fuuton • Eye of the Tempest
B-Ranked Fuuton Jutsu
After forming the required hand seals, Kinsue will form a miniature tornado around himself at [control] speed. The tornado serves as armour of sorts, blowing away anything that comes within 30 centimetres of Kinsue [control] strength, while cutting it with blades of wind as sharp as katana blades. Unless Kinsue chooses to end the Jutsu prematurely, it will last for 4 posts.

*Fuuton • Pressure Damage
B-Ranked Fuuton Jutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at [Control] Speed, which has a maximum range of 40m. Should the target be hit within the first 20m, the attack will inflict the maximum amount of damage, causing a [Control] Strength explosion, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply [Control/2] Strength.
A Rank: 1
Fuuton • Daedalus
A-Rank Fuuton Ninjutsu
The user opens their tenketsu to release streams of concentrated fuuton chakra, manipulating them like miniature thrusters to propel the user and control air flow around their body. This allows the user to fly at up to their [speed] while maintaining total control of their speed, acceleration, direction, and momentum. These fuuton jets have no intrinsic strength and do not apply the cutting passive.
S Rank: 1
*Fuuton • Dragon's Deadly Descent
S-Rank Ninjutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 40m long and 20m in diameter. This dragon will move at [Control] Speed according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with [Control] Strength. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 80 meters away from the user.
SuitonShow
D Rank: 5
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defence is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defence is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channelling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimetres in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.
C Rank: 5
*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing atop a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of Suiton chakra. This clone has the user’s stats. It lasts for [Control/5] posts.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing its steam and failing.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.
B Rank: 4
*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

Suiton • ADS
B-Rank Ninjutsu
After forming the correct hand seals, Kinsue will produce a large ball of water with a diameter of 50 centimetres. This object will remain near Kinsue's shoulder, and is capable of moving at [control] speed in order to do so, until it is released by Kinsue through the use of a single extra hand seal. Once this hand seal has been former, the water will move in a direction of Kinsue's choosing at [control] speed, and will explode outwards with [control] strength upon impact. The ADS will only be active for 4 posts after creation, and will dissipate if not used by then.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

Suiton • Mirrormere
B-Rank Suiton Ninjutsu
After performing the required hand seals, the user dumps a large quantity of Suiton chakra into the ground beneath their feet. Moments later, water will surge upwards out of the ground to form a large, circular lake centred around the user. The lake is only 5cm deep, but stretches out with a radius of 20m in all directions. The water features a smooth, reflective surface that behaves like a flawless mirror, and the presence of the user's chakra within the water counteracts any disturbances to the surface; splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water settles again, which it does so with an unnatural speed at thrice as fast as regular water.
A Rank: 1
Suiton • The Drowned
A-Rank Suiton Ninjutsu
The user creates an exact clone replica of themselves comprised of suiton chakra. This clone shares the users stats and upon death will envelop a 2m diameter around it with suiton chakra at [caster stat total/5] strength and speed. Being made of liquid, the clone is resistant to physical attacks, its body flowing and reshaping following impacts insufficient to destroy it. It lasts for [Control/5] posts.
S Rank: 1
*Suiton • Tidal Wave
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a tidal wave 80 meters wide and 20 meters tall. The wave will flow forward at [Control] speed and strength, crashing into and destroying everything in it's path for up to 80 meters before running out of power.
KatonShow
E Rank: 2
Katon • Scriptorium Flame
E-Rank Ninjutsu
The user will channel a small amount of Katon Chakra to his index finger, allowing them to burn writing or diagrams into most dry surfaces. Paper can be written on, but requires that care be taken by the user.

Katon • Body Warmth
E-Rank Ninjutsu
The user will spread Katon Chakra throughout his body, enabling him to better fare in cold environments.

D Rank: 4
*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in its location for 5 posts before fading.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

Katon • Basic Flame Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a jet of flame onto the ground in front of them. The flame will travel at [control] speed and, upon reaching any spot of ground within 10 metres of the user, will form a wall of flame 5 meters in length. Anyone attempting to travel through this wall will suffer 1st degree burns without protection.

Katon • Burning Hand
D-Rank Ninjutsu
The user will channel Katon Chakra into their hands, causing them to heat up. For the next 4 posts, unless the Jutsu is ended prematurely, contact with the user's hands or fists will cause 1st degree burns without protection.
C Rank: 5
*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimetre diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

Katon • Encirclement
C-Rank Ninjutsu
After forming the correct hand seals, the user will expel a wave of Katon Chakra that will form a dome around him. The dome, which has a diameter of 10 meters, will form at [control] speed and will hold together with [control] strength. The Jutsu will collapse after 3 posts if not ended prematurely.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channelling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the Katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

*Katon • Ripple
C-Rank Ninjutsu
By channelling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

Katon • Rune
C-Rank Ninjutsu
After performing the correct hand seals the user will place their palm on the ground, and imbue a 2X2 meters area in front of them with Katon Chakra. If the area is stepped on within the next 3 posts, or the Jutsu activated with Chakra Kai, the chakra will be released, and explode out with [control] strength. Otherwise, the chakra will fade.
B Rank: 3
*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.

Katon • Flaming Pillar
B-Rank Ninjutsu
After performing the needed hand seals, Kinsue will breathe out fire that will form a pillar 6 meters in diameter. The pillar will travel with [control] speed and will strike its targets with [control] strength. If it does not hit anything within 60 meters of being created, the Jutsu will collapse.

Katon • Ring of Flames
B-Rank Ninjutsu
After performing the correct hand seals, the user will form a ring of fire around his waist. For the next 4 posts, the user will be able to fire small balls, with diameters of 30 centimetres each, from the ring (up to a maximum of 10 before the fire is depleted) in any direction at [control] strength and speed.
A Rank: 1
*Katon • Flame Armor
A-Rank Ninjutsu
After the needed hand seals, the user will release Katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at [Control] speed, and essentially provide a pseudo-defence against Taijutsu for the next five posts. If anyone comes into contact with the armour, they will receive burns and incoming attacks will be repelled with [Control] strength.
S Rank: 2
*Katon • Budding Amaryllis, Full Bloom!
S-Rank Ninjutsu
After performing the correct hand seals the user will spawn up to 16 1-meter diameter sized flame constructs behind them. These constructs resemble the buds of a flower. For the next 5 posts these flames will follow closely behind them, as if anchored to their user, and at their command, will be launched in any order or combination they wish at any target within 30 meters at [Control] speed and strength. On impact the buds expand and bloom into full flowers, spewing fire around the immediate area.

Katon • God-Shattering Star
S[50]-Rank Ninjutsu
Pre-requisite: 50 Control
After performing the requisite hand seals, the user will form an immense amount of Katon into a Sphere located 40 meters above their head. A large number of Katon meteors will then erupt from the central sphere, flying at [control] speed and striking an area with a 250-meter diameter around the sphere with [control] strength. The force of this technique is sufficient to destroy even the most resilient foes unfortunate enough to be caught in its range. A 1 meter space around the user is spared from the effects of the technique.
DotonShow
D Rank: 6
*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Binding Formation
D-Rank Ninjutsu
After channelling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

Doton • Hammerblow
D-Rank Ninjutsu
After performing the required hand seeals, the user focuses chakra into a limb and uses it to strike the ground nearby. This causes a basketball-sized chunk of earth to become imbued with their chakra and fly up infront of the user. This rock can then be hit again using the technique's remaining chakra, fragmenting and firing it up to 10 meters towards an opponent. The fragments fly at [control] speed, and collectively strike with [control] strength.

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

[Doton • Misdirection]
D-Rank Ninjutsu
By channeling chakra into the earth the user is able to remove any footprints or otherwise marred areas of earth or create false tracks and markings within a 15-meter diameter of himself, the affected area of earth will blend in seamlessly with its surrounding soil masking any sign of distortion. If used in a streamlined manner this technique can be used passively in order to erase their tracks as they are made making following users trail incredibly difficult by traditional means.
C Rank: 5
Doton • Manica Dabo tibi
C-Rank Ninjutsu
After performing the correct hand seals, the user will touch another person's arm and form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armour that spans the length of the arm. The armour has [Control] strength and speed.

Doton • One with the Earth
C-Rank Ninjutsu
After performing the correct hand seals, the user infuses rock or ground beneath them with chakra, causing it to open in a two foot diameter hole at [control]. When the user enters the hole, the ground above reforms with minimal trace of disturbance, burying the user and allowing them to move underground for up to three posts. Each post the user can maintain this technique to move up to 30 meters underground, and can re-emerge at will.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

Doton • Dome
C-Rank Ninjutsu
After performing the correct hand seals, the user will form a stone dome with a radius of 4 meters around a point within 20 meters of them. The dome will form at [control] speed and has [control] strength.

B Rank: 3
Doton • Terracotta Armour
B-Rank Ninjutsu
After performing the required hand seals, the user will form stone around a single target in a 20 meter radius. The stone will form into full body armour (consisting of a helmet; cuirass; and shoulder, arm, and leg guards) around the target at [control] speed. This thin layer of stone is reinforced by the user's chakra, and has [control] strength whilst also being lighter than most traditional forms of armour.

*Doton • Enduring Maze
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

[Doton • Chains of Imprisonment]
B-Rank Ninjutsu
This powerful restraining jutsu requires that the user be within 60 meters of the target. After forming the necessary seals, five lengths of stone chain links will jut out of the ground at a speed of [Control]. The chains will aim rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck. The chains can extend up to 60 meters if necessary, in order to ensnare the victim depending on their height and girth; This is not a controlled jutsu however, but if the target is entangled the chains will retract back into the earth to bind the target in place. The chains grab and restrain with a Strength equal to [Control].

A Rank: 1
Doton • Terracotta Army
A-Rank Ninjutsu
After performing the required hand seals, the user will form stone around up to [control/3] targets in a 30 meter radius. The stone will form into full body armour (consisting of a helmet; cuirass; and shoulder, arm, and leg guards) around each of the targets at [control] speed. This thin layer of stone is reinforced by the user's chakra, and has [control] strength whilst also being lighter than most traditional forms of armour.
S Rank: 3
*Doton • Soften Ground
S-Rank Ninjutsu
After performing the correct hand seals the user will place their hands on the ground, channeling their chakra into it. Beyond a 2 meter diameter radius around the user, the earth in a 80 meter radius around them will soften into extremely fine dirt at [Control] speed and to a depth of 1.5 meters. Anyone caught in the pit will begin to sink rapidly, however those with at least 35 Speed will be fast enough to move before the fully begin to sink into the earth.

*Doton • Birth of a New Mountain
S-Rank Ninjutsu
Myth says this technique was said to have been used by some of the worlds most skilled earth style shinobi over the course of that past eight-hundred years to create and shape the mountains of today. After performing the correct hand seals the user will hold the final seal and become immobile as they begin to form a mountain beneath them. Should the user break the last seal for any reason, the mountain will stop forming. The mountain forms with [Control] strength, making this extremely devastating to terrain and capable of rewriting entire maps. The mountain forms at a rate of 7 meters for length and 3 meters for height for every 10 points of control the user has put into the jutsu, per post, growing out from the user which is it's epicenter. This technique can be used for a maximum of 5 posts, however it is very rare for anyone to hold such a taxing technique for such an extended period of time, due to it taking the full amount of stamina from the technique. The mountain formed has a single peak, the rest of it being a ridge.

Doton • Kraken of the Crags
S-Rank Ninjutsu
After performing the correct hand seals the user creates up to 8 "arms" of earth in a a polygonal formation (i.e. 8 arms would form an octagonal formation) around himself, each arm forming 30 meters away from the user. The arms have radii of 10 meters at its base, lengths of 40 meters, and taper steadily to radii of 3 meters at their tips. For the following 4 posts, the user is able to manipulate the arms freely, and can move them at up to [control] speed to attack with [control] strength. The arms can be moved individually, or in combination.
ChitonShow
D Rank: 5
Under Armor
D-Rank Ninjutsu
After forming the necessary hand seals or channelling the user will form a layer of blood under their skin. This layer functions as a full body armor, forming at [Control] Speed and protecting the user with [Control] Strength. Any Chiton related techniques the user utilizes will be able to pass through the armor without destroying it. After five posts, the armor will revert to the consistency of normal blood.

Executioner
D-Rank Ninjutsu
Channeling chakra, the user will cause blood to emerge through their skin, forming somewhere along their body, typically their finger or palm, before being fired off in the shape of a 30 cm long, 5cm thick senbon. This senbon will form and travel with [Control] Speed and pierce their target with [Control] Strength before infusing the user’s blood into their target. Because of the nature of the technique, the senbon does not leave an exit wound but can still be fatal if vital organs are struck.

*Miracle Water
[/i]D-Rank Chiton Ninjutsu[/i]
Doing a series of hand seals, the user will clap their hands together, using chakra to boost their cardiac performance, and increasing their speed by +3, however reducing their control by -3 for the 4 post duration of this technique.

*Venipuncture
D-Rank Ninjutsu
After performing the needed hand seals, the user will get a grip on their target, causing two needles from their palms to lash out into the target, pumping their blood into the target. Follow up techniques can be utilized with this jutsu to attack the opponent from the inside out.

*Bold Clotting
D-Rank Ninjutsu
After performing the needed seals, the user will place their hand over an open wound up to five inches wide and two inches deep. After channeling Chiton chakra for a full post, the user will form a superficial blood-clot covering over the wound to prevent further bloodflow from it. While this cover doesn't completely heal the wound, it allows the target's body to recover from the wound naturally without agitation.
C Rank: 5
*Impaler
C-Rank Ninjutsu
After performing the needed hand seals, the user will focus their chakra on a patch of their blood, at least a baseball in circumference, within 25m of their body. From the patch of blood 5 senbon will form, and fire in whatever direction they choose, at [Control] speed, with [Control] strength. This is most commonly used on blood they've gotten onto the enemy, firing directly into their skin.

Conversion
C-Rank Ninjutsu
The user will channel and convert their chakra into blood should they use too much of their own blood while in combat. As long as the user has Chakra Pool available, they are able to supply themselves with blood and prevent themselves from bleeding out.

Convergence: Piercing Blood
C-Rank Ninjutsu
The user will channel and cause blood to seep from their fingertips and form into a beam of compressed blood. The beam can be fired at [Control] Strength and Speed while being able to alter its direction up to 90 degrees thrice to chase a target.

Convergence: Supernova
C-Rank Ninjutsu
The user will channel and cause blood to seep from their fingertips and form into a large sphere of blood 1 meter in diameter able to move with [Control] Speed. Once within range of a target, the sphere will explode with [Control] Strength and spray blood buckshot within a radius of 5 meters with [Control] Strength and Speed.

Flowing Red Scale
C-Rank Ninjutsu
The user will channel and cause blood flow to their muscles around the body to accelerate making them stronger and faster but less focused on how they cast jutsu. This results in +3 Speed and +3 Strength and -6 Control for 3 posts or deactivated.
A Rank: 2
*Revenge
A-Rank Ninjutsu
Once the user has gotten some of their blood inside their target, they'll do a series of hand seals, causing their blood to flow into the targets arms. With a final seal, the blood with burst out of their arms with [Control] strength, which can only be stopped if the target has higher or equal strength otherwise it will break through their skin and mutilating their arms. This leaves huge open wounds in the targets arms and can cause a huge amount of damage.

Flowing Red Scale: Stack
A-Rank Ninjutsu
Prerequisite: Flowing Red Scale
The user will channel and cause blood flow to their muscles around the body to accelerate. A refinement of Flowing Red Scale, the enhanced output of this technique results in +4 Strength and +8 Speed. However, this comes at the cost of reducing ones ability to control chakra, resulting in -12 to control. This effect lasts for 6 posts or until deactivated.
Kinesis, Infusion, and GenesisShow
D Rank: 3
*Minor Aqua Infusion
D-Rank Ninjutsu
After channelling for the required duration the user places any part of their body onto a body of water this infuses up to a 2m x 2m x 2m volume of liquid to be manipulated with aquakinesis, this infusion lasts 3 posts

Minor Pyro Infusion
D-Rank Ninjutsu
After channelling for the required duration the user will place a part of their body close to some fire, flowing their chakra throughout it. This infuses up to a 2m x 2m x 2m volume of flames to be manipulated with pyrokinesis, this infusion lasts 3 posts

Minor Aero Infusion
D-Rank Ninjutsu
After channelling for the required duration the user places any part of their body onto a body of air. This infuses up to a [1/5 Control]m3 volume of air to be manipulated with aerokinesis, this infusion lasts 3 posts.
C Rank: 1
Suiton • Lesser Aqua Infusion
C-Rank Ninjutsu
After performing the needed hand seals, the user places any part of their body onto a body of water this infuses up to a 3m x 3m x 3m volume of liquid to be manipulated with Aquakinesis, this infusion lasts 5 posts.
B Rank: 5
Greater Aqua Genesis
B-Rank Ninjutsu
After channelling for the required duration the user generates [1/4 control]m3 of water to be manipulated with aquakinesis. This generation lasts 10 posts.

Greater Terra Genesis
B-Rank Ninjutsu
After channelling for the required duration the user generates [1/4 control]m3 of earth to be manipulated with terrakinesis. This generation lasts 10 posts.

Greater Terra Infusion
B-Rank Ninjutsu
After performing the needed hand seals, the user places any part of their body onto a body of earth. This infuses up to a 5m x 5m x 5m volume of earth to be manipulated with terrakinesis. This infusion lasts 10 posts.

Greater Pyro Genesis
B-Rank Ninjutsu
After channelling for the required duration the user generates [1/4 control]m3 of fire to be manipulated with pyrokinesis. This generation lasts 10 posts.

Greater Aero Infusion
B-Rank Ninjutsu
After performing the needed hand seals the user releases a wave travelling at a speed of [Control], this infuses up to a [1/3 Control]m3 volume of air to be manipulated with aerokinesis, this infusion lasts 10 posts
A Rank: 4
*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

*[Pyrokinesis]
A-Rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

*[Aerokinesis]
A-Rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.
Taijutsu
Generic TaijutsuShow
C Rank: 3
[Blackjack]
C-Rank Taijutsu Manouevre
Prerequisite: [Close Quarters Combat]

The user aims a powerful blow towards the temple of an opponent, using a hard striking point such as the heel of the hand, an elbow, knee, or rigid fist. A clean hit against an opponent with five or more strength less than the user's will be knocked unconscious for two posts from the sudden cranial impact. Targets able to resist the knock-out will instead be dazed for one post, disorientated from the blow, unless their strength is greater than the user's.

[Arm Lock Counter]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

By successfully seizing hold of an opponent's hand, wrist, or arm, typically done as a counterstrike after dodging an incoming attack, the user has learnt how to twist and lock the opponent's limb to apply severe pressure to the arm and wrist joints. By carefully controlling the amount of pressure, the user can attempt to incapacitate a target for up to two posts with intense pain and the threat of breaking the joint. Opponents stronger than the user are unaffected. Should the user have five or more strength than the opponent, they can choose to snap the joint to render the opponent's hand useless for the remainder of the encounter.

[Disarm]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A staple technique to fight against armed opponents, the user has learnt to strike at hands, wrists, elbows and shoulders in a manner that has a high chance to cause an opponent to release a held object or weapon. This is most effective when counterattacking after evading an incoming strike, or after gaining a firm hold of an opponent. Foes with a strength stat greater than the user's will be unaffected by this technique.
Social TaijutsuShow
The Eye and Mask Using the skills developed during his time as a civilian, Kinsue has learned a number of techniques designed to allow him control in social settings. The Obscuring Mask contains taijutsu that prevent others from reading Kinsue's intent and feelings. The Observant Eye contains techniques allowing Kinsue to read and appraise those around him.
Requires [Perception] and [Stealth] concentrations
The Obscuring MaskShow
C Rank: 1
[The Mask: Distant]
C-Rank Taijutsu Discipline
Prerequisite: 10 Willpower

During his time working for the Karagata, Kinsue has learned to keep his emotional state from being evident to observers. He is able to project an air of indifference, which can fool anyone who does not have an appropriate jutsu of C-rank or higher to counter the technique.

B Rank: 2
[The Mask: Feigned Emotion]
B-Rank Taijutsu Discipline
Prerequisite: 20 Willpower; [The Mask: Distant]

During his time working for the Karagata, Kinsue has learned to display the tells of an emotional response while real his genuine emotions. He is able to feign any emotion he so chooses (such as anger, joy, confidence, etc), and can trick anyone who does not have an appropriate jutsu of B-rank or higher to counter the technique.

[The Mask: Enabling Deceit]
B-Rank Taijutsu Discipline
Prerequisite: [The Mask: Distant]

During his time working for the Karagata, Kinsue has learned to suppress his instinctive tells that would clue others in when he lies. He is able to deceive or mislead those he is interacting with, and they will be unable to determine what is false and what is true unless they have an appropriate jutsu of B-Rank or higher to counter the technique.
A Rank: 2
[The Mask: Obscured]
A-Rank Taijutsu Discipline
Prerequisite: 25 Willpower

Projecting an air of indifference has become second-nature to Kinsue. He is able to obfuscate his true emotional state and even display the tells of a faked emotional response (such as anger; joy; confidence; etc); making it impossible for anyone without an appropriate jutsu of A-rank or higher to counter the technique.

[The Mask: Master of Lies]
A-Rank Taijutsu Discipline
Prerequisite: [The Mask: Obscured]

Kinsue has learned to masterfully disguise his instinctive tells that would clue others in when he lies. He is able to deceive or mislead those he is interacting with, and they will be unable to determine what is false and what is true unless they have an appropriate jutsu of A-Rank or higher to counter the technique.
The Observant EyeShow
C Rank: 1
[Eye for Detail]
C-Rank Taijutsu Discipline
During his time working for the Karagata, Kinsue has learned to effortlessly identify and appraise his surroundings. He is able to determine the authenticity and likely value of items that he can see within 30 meters of him. He is also able to determine whether objects within this range have been affected by or treated with Chakra rather than being mundane items.


B Rank: 1
[Eye for Deceit]
B-Rank Taijutsu Discipline
During his time working for the Karagata, Kinsue has learned to identify deceit in those around him. Any person who Kinsue can see within 60 meters of him cannot successfully lie to or otherwise mislead him; unless they have an appropriate technique of higher rank allowing them to do so.

A Rank: 2
[Eye for Talent]
A-Rank Taijutsu Discipline
Kinsue has trained himself to be able to spot subtle identifiers of physical ability. By observing a target and their interaction with their environment for one post, he is able to determine the physical stats (Strength, Speed, and Endurance) of the target. Kinsue must be within 60 meters of the target in order to use this technique.

[Eye for Obfuscation]
A-Rank Taijutsu Discipline
Kinsue has advanced his eye for deceit to an advanced level. Any person who Kinsue can see within 100 meters of him cannot successfully lie to or otherwise mislead him; unless they have an appropriate technique of higher rank allowing them to do so.
Mist's ShieldShow
Mist's Shield To compensate for his lack of strength in battle, Kinsue has learned to use his speed to keep him alive in close quarters. Emulating the Mist that he has grown to use, Kinsue has trained himself not to block the attacks of his enemy, but to dodge them using his [Acrobatics]. He then uses his [Close Quarters Combat] to strike back at his foe, not through brute force, but by tripping them up and inhibiting their ability to fight effectively.
D Rank: 8
Mist's Shield • Ukemi Mastery
D-Rank Taijutsu Discipline
Kinsue has trained and perfected his Ukemi. This means he can naturally (like second nature) perform and seamlessly move into a roll, forwards, backwards or sideways from any position. This has many practical uses but is mainly used as a response to being thrown, knocked over, or falling, as Kinsue can use a roll to distribute his weight and minimize the impact damage.

Mist's Shield • Ready
D-Rank Taijutsu Stance
When assuming this stance Kinsue focuses his energy into the balls of his feet as he takes a light-footed position. This focus allows him to move more quickly and with less of an acceleration time (+3 Speed), but to offset this he is unable to strike with as much force as normal (-3 Strength).

Mist's Shield • Low Sweep
D-Rank Taijutsu Manoeuvre
This attack sees Kinsue aim a low horizontal kick at the back of the target's knee. The attack is not intended to cause damage so much as it is intended to cause the foe to lose his balance and fall over, setting Kinsue up for further attacks.

Mist's Shield • Somersaults
D-Rank Taijutsu Discipline
Kinsue has trained himself to be able to perform somersaults backwards, forwards and sideways without compromising on speed as a means of dodging the attacks of his enemies and enjoying greater mobility in battle.

Mist's Shield • Fake out
D-rank Taijutsu Manoeuvre
This manoeuvre sees Kinsue kick at his opponent slowly, aiming at their midsection so that the opponent will try and catch his leg. When his leg is caught, the user will then either then swing their body around to smash their free leg into the targets head or they will swing in the opposite direction and hit the target in the knees/legs.

Skyfall
D-Rank Taijutsu Maneuver
Skyfall is a technique that can be added to any flipping technique. Utilizing agility and speed, the user will extend one leg to deliver a kick while flipping, built with power from the flip. The direction and effectiveness of the flip depend on other techniques and ingenuity.

Afterthought
D-Rank Taijutsu Manoeuvre
Due to the fast-paced nature of this style, there are times when an opponent's movements change the required path for an attack. Any time a kick does not hit its intended target; the user is able to launch a second kick very quickly, and without retracting the leg entirely. This results in less time for the target to dodge or block, but makes it impossible to strike with full strength, resulting in -3 strength to the follow up kick. This can be repeated, but will likely become predictable after one or two.

Jumping Round House
D-Ranked Taijutsu Maneuver
The user will first raise one leg, as if to strike with a round house kick, but at the last moment, he will jump and kick with the other leg, likely catching the opponent off guard, while also kicking with a great deal of power.
C Rank: 3
Drop-Kick
C-Rank Taijutsu Manoeuvre
One of the few offensive techniques in his repertoire, this technique is used to catch the opponent off guard and force them off balance. Starting with a step or two to build momentum, the user will charge at the opponent and leap forcefully into the air, bringing his legs up together to kick the target with the full force of momentum, body weight, and added force from the kick. This will send the user falling toward the ground, but in a controlled and predictable manner so he can recover with a roll or kip up.

Ripcord
C-Rank Taijutsu Maneuver
This technique is often used when a kick is narrowly dodged. The user will bring his second leg up parallel to the first, with the opponent's body part in the middle. He will then wrench his body with all of his might to kick with both legs in a scissor formation. It can catch a target off guard and knock them off balance, or even floor them.

High Rise
C-Ranked Taijutsu Maneuver
Though he is more accustomed to fighting opponents individually or in small numbers, the user is also able to face many at once. Due to his preference toward having sufficient space to move, any time that he is fighting in a crowd, or if he is surrounded, he will seek to get out of the center as quickly as possible, preventing most of his enemies from converging on him at once. To accomplish this, he will leap into the air, aiming to land a foot on the shoulder of one of his opponents or a bystander. He will then leap from shoulder to shoulder, maintaining balance and momentum so that he is only touching each person for a moment. This allows him to escape from a crowd quickly, and can be combined with other techniques to add aggression to his escape.
HHD TechniquesShow
D Rank: 1
[Hunter’s Cryptolect]
D-Rank Taijutsu Discipline
A Head Hunter can convey a hundred meanings without ever opening their mouth. This discipline represents the user’s mastery of the Hunter’s Cryptolect, a secretive and complicated means of communication taught exclusively to members of Kirigakure’s Head Hunter Division. More than just a spoken or written language, the Cryptolect incorporates vocal, somatic, tonal and metered elements which can be used individually or together to convey detailed private messages. This grants practitioners the ability to communicate silently such as through hand signs and body language, cryptically through a scrambled written or spoken cipher, or even by hiding meanings and messages in plain sight by concealing elements of the Cryptolect into seemingly plain, everyday sentences, for example by using tones, accents, or hidden patterns in the meter of a phrase. This communication is innately cryptic and unintuitive, often interspersed with rogue elements to throw off a potential eavesdropper, making it nigh impossible to be realised—let alone properly interpreted—by anyone not trained in its particular use at the Head Hunter Division headquarters.
Silent Hunter StyleShow
Quote:
[Silent Hunter]
The Silent Hunter style originated as a series of silent fighting techniques developed by Commander Karagata Shiv of Kirigakure's Head Hunter Division, further applied by Overseer Kaikyo Kohon of the Seven Swordsmen of the Mist, and finally revised and reimagined by Aisu Naohiro to become an expansive doctrine of techniques essential to any eager Head Hunter to aid in infiltration, tracking, and assassination.
Requires: [Stealth] & [Perception]

C Rank: 3
[Just Listen]
C-Rank Taijutsu Discipline
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to accurately pinpoint targets within 30 metres of their location, and can differentiate the sounds of multiple people to separate targets and determine how many people are in a given area even if they can’t see them.

[Featherstep]
C-Rank Taijutsu Stance
The user has learned to move in a particular way to lighten the tread of their feet and with carefully placed steps. This allows the user to move without leaving any visible trail to all but the most experienced of trackers, eliminating obvious environmental disturbances and signs such as footprints, scuffs, displaced dirt, and so on. The lightfooted nature of this stance imparts a +6 to Speed at the cost of -6 to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Projectile Whistles]
C-Rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air within 30 metres of their person. This allows them to hear projectiles flying at them from a general location, even if they can’t see the source.
B Rank: 4
[Analyse]
B-Rank Taijutsu Discipline
The user has learned to attune their hearing to target desired, specific sources of sound, and effectively block out all other distractions. This allows them to focus on individual targets or sounds, for example being able to pick out one conversation within a busy room, or identify one set of footsteps from among many. When focusing on a particular sound, the user can effortlessly interpret its characteristics to learn details about the source. For example, analysing the sound of footsteps can reveal the weight, size, or speed of a target, while hearing the rustle of movement could reveal the presence of armour, weapons, or other worn materials, and hearing the sound of weapons or projectiles can inform the user about the type, size, speed or strength of the weapons in use.

[Argus]
B-Rank Taijutsu Discipline
The user has trained their vision to accurately pick up on and interpret details even through darkness or dense visual obstructions. This technique allows the user to see clearly through shadows, darkness, or semi-transparent media such as water, ice, smoke, mist, dust, heat shimmers, and other airbourne particulate or visual disturbances out to a distance of 60 metres.

[Target Speed]
B-Rank Taijutsu Manoeuvre
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their speed. When struck, the opponent suffers a shock throughout their body and a sudden loss of mobility, manifesting as a -6 to Speed for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Speed instead.

[Target Strength]
B-Rank Taijutsu Manoeuvre
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their strength. When struck, the opponent suffers a shock throughout their body and a sudden loss of vigour, manifesting as a -6 to Strength for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Strength instead.
A Rank: 5
[Heartbeat]
A-Tank Taijutsu Discipline
The user has attuned their hearing to the sound of heartbeats. This allows them to accurately locate and track anything with a heartbeat within 50 metres of their person, and filter the sound of heartbeats out from other surrounding noises and distractions regardless of environment.

[Precision Aim]
A-Rank Taijutsu Discipline
The user has studied anatomy to the extent that they can passively apply that knowledge to their strikes and aim in the heat of combat. This allows the user to identify and exploit opportunities for pinpoint attacks to cause severe internal damage to a target, such as breaking bones, rupturing organs, slicing muscles and tendons, and so forth. This technique aids the user in spotting weak points in the armour or guard of a target and deliving precision attacks in those areas to bypass physical defences and strike the body beneath.

[Ghoststep]
A-Rank Taijutsu Discipline
Prerequisite: [Featherstep] or *Fuuton • Wind Skating

The user has learned to move with exceptional care and finesse, lightening the tread of their feet and stepping with extreme care or by marginally levitating their feet with a subconscious application of fuuton chakra. This allows the user to move without detriment while eliminating all traces of their passing, leaving no physical sign. Additionally, the user can move as normal without triggering physical traps such as pressure plates or tripwires. If moving via fuuton, the swirling chakra additionally scours away any scent left behind by the user. If moving via careful physical steps, the user leaves no residue of chakra use. The lightfooted nature of this stance can impart a boost to speed of up to +12, at the cost of a corresponding debuff to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Instant Strike]
A-Rank Nintaijutsu Manoeuvre
The user prepares an attack or action before priming their muscles and surging forward in an instantaneous, chakra-assisted movement towards or away from a target within 50 metres, which consumes one of the user's two available teleport movements per thread. This allows the user to jump forward and deliver a lightning-fast series of strikes to a target without any perceivable precursor motion, or to attack a target already in range and then instaneously move away to a safe location by identifying an object within range that is at least 1/5th the user's size while preparing the technique. An object used in this manner must be solid and must not already be imbued with foreign chakra. The user can perform up to [Base Speed/10] strikes as part of this technique, performed at up to +12 Speed, but the focus on rapid motion leaves the user unprepared to guard and thus a corresponding Endurance debuff for the duration of the strike.

[Coverage]
A-Rank Taijutsu Discipline
The user has learned how to make the most effective use of their environment to avoid being seen and detected. This allows the user to effectively conceal themselves and blend into an environment with minimal effort, increasing their effectiveness at hiding in mist, water, ice, foliage, behind terrain, and so forth.
S Rank: 5
[Venator]
S-Rank Taijutsu Discipline
Keen eyes and a wealth of tracking experience allows the user to easily identify and track all manner of targets over extreme distances, regardless of terrain type or method of travel. The practitioner can subconsciouly pick up on signs such as disturbed foliage, footprints, and environmental disturbances, and can accurately determine their age, source, and direction of travel by their condition. The user can accurately pick out individuals from many different traces and determine the number of companions or accomplaces with the target.

[Quiescence]
S-Rank Taijutsu Discipline
The user has learned to move in total silence, and does not produce any sound when moving through any means. They cannot be heard unless a person listening for them has a specialized hearing technique of equal or higher rank.

[Reaper]
S-Rank Taijutsu Discipline
The user has trained themselves to become perfectly attuned to all manner of sounds in a wide vicinity of their person, and can focus their hearing to up to 150 metres to identify and track targets. This passive technique allows the practitioner to accurately identify and differentiate people, animals, and all sources of noise within 50 metres of their person, even in the face of loud complicated distractions, noise, or interference. Over 50 metres, the accuracy of the technique suffers slightly and hearing at such an extent requires fewer distractions. Over 100 metres, the user requires silence in their immediate vicinity and can only gauge an approximate direction, distance, and quantity of noise sources, but can still identify the type of creature. The maximum range of this technique is 150 metres. Additionally, the user has learned to interpret vibrations through the ground as a rudimentary tremorsense, and is able to accurately track sources of movement through vibrations within 50 metres of their location.

[Chemosensory]
S-Rank Taijutsu Discipline
The user has achieved exceptional proficiency in identifying and interpreting different tastes and scents, and can recall previously encountered tastes and scents with remarkable accuracy from a mental catalogue of sources. This allows the user to detect trace amounts of scent even from minute sources, such as from a blade of grass that touched the leg of a fleeing target, from old footprints, or traces of scent on the wind over great distances. Additionally, the user's knowledge of scents and tastes allows them to accurately determine the origin and age of a source, and with multiple sources can effectively determine a direction and speed of travel.

[Blurred Movement]
S-Rank Taijutsu Discipline
Having undertaken intensive training sessions to drill the body into extreme high speed movement, the user has mastered a method of moving and fighting which makes their motions highly confusing to an opponent. This causes the user's movements and attacks to become extremely blurred and impossible to see or follow for anyone without a visual perception technique of equal or higher rank. Even those with such a technique will find it harder to determine the user's attack patterns or where they are aiming to strike.
KettouShow
As much of the training in the academy focuses on having students fight each other to get experience, the academy teaches a basic dueling style to virtually all of it’s students. The style is focused on one on one engagements, and is meant to provide the combatant with key skills to manage one-on-one fights and keep themselves with the upper-hand. The style focuses primarily on controlling the space between two combatants, disarming opponents, and nullifying common types of attacks in order to maximize generating openings and how long the user can fight against their opponent. Kettou is intentionally designed to be able to be done empty handed, holding kunai, swords, or two-handed weapons, allowing it to be used in most situations regardless of the users standard fighting style.

Prerequisite: Kirigakure Shinobi, [Close Quarters Combat]
C Rank: 1
[Kettou: 10 Paces]
C-rank Taijutsu Stance
A key technique for dueling, the user must have Speed equal to or greater than their opponent to properly utilize, but can use it to some success as low as -5 Speed from their opponent. The user will situate themselves 5m away from the opponent, and then will always match the speed of their opponent to conduct the opposite movement. If the opponent moves forward, the user will move backward, if they rotate to the left, the user will rotate to the right. This means the pair will always be exactly distant from each other, creating ample opportunity to respond to any attacks.
B Rank: 2
[Kettou: Feint]
B-rank Taijutsu Discipline
During a duel, feints allow the duelist to confuse their opponent, predict counters, and protect themselves. This discipline allows the user to turn virtually any attack into a feint. As long as the strike has not made contact, the user can pull it back. Opponents with less speed, or inadequate perception are left unable to distinguish between feints and genuine attacks.

[Kettou: Close Quarters Combat]
B-rank Taijutsu Discipline
A master of close quarters combat, the user is able to exert the full of their strength with even the tiniest of movements, allowing them to replicate the strength of a full swing or strike with just a flick of their wrist. This allows the user to fight in incredibly close quarters or cramped spaces without losing efficiency.
A Rank: 1
[Kettou: Supplement]
A-rank Taijutsu Stance
While a somewhat basic dueling stance, this stance provides enormous value to Kettou practitioners. As Kettou is designed to supplement any type of fighter, this stance acts as a seamless intermediary between stances in other disciplines. Masters of this technique can seamlessly switch between stances and maneuvers of various taijutsu styles, without having to take normal prerequisite steps, positions, or preparations. This allows Kettou practitioners to integrate Kettou into virtually any fighting style without suffering any deficits.
Last edited by Niro on Tue Jan 30, 2024 4:12 pm, edited 4 times in total.
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Karagata, Kinsue

Post by Archives » Mon Sep 04, 2023 5:13 pm

Kamiya, Koretaiyō



Kouhei

General Information
AgeGenderHair
25MaleDark Brown
HeightWeightEyes
5'9"132 PoundsHazel
Physical Features:
  • Face/head: Koretaiyō has an especially pale complexion, even for someone native to Kirigakure. His features are relatively delicate; especially his small, slanted eyes. Most notably, he has long and somewhat shaggy hair; only some of which he ties into a loose ponytail while the rest falls over the sides of his face.
  • Body: Koretaiyō has an especially frail build, with little indication of strength to onlookers. His skin is unmarked, with the exception of any fuuinjutsu that he may be using at the time.
Clothing/Accessories: Koretaiyō tends towards a somewhat ostentatious fashion sense; often found wearing colourful and expensive outfits. His favourite outfit is somewhat on the tame side of what he enjoys wearing. It consists of a long sleeved white coloured shirt under a black doublet with sky-blue patterning on the cuffs, collar and middle; and golden trimmings. The doublet extends down past his waist, ending level with his mid-thighs. He also wears a pair of long black pants, which end where they meet a pair of leather boots.

Personality:
  • General: Koretaiyō is a fairly bright presence in the lives of those he cares about. He pays attention to the little things, loves to host or plan small evenings out with his comrades, and has an occasional dry-wit. The man is often outspoken in his pro-merchant caste beliefs, which has led to him being shunned by many of his fellow shinobi.
  • Hopes/Dreams: Koretaiyō hopes to gain enough power and influence to improve the stigma towards merchant-caste shinobi. On a less abstract scale, he wants to one day earn a senior position with the Division’s Research and Development Branch.
  • Fears: Koretaiyō fears taking a crippling wound that would prevent him from continuing to act as a shinobi. He’s not sure he could make any other career for himself.
  • Combat Mentality: Not much for direct combat, Koretaiyō prefers to fight in support of other ninja. In that situation, he can set up traps or find opportune moments to seal the opponent’s chakra.

Battle Information
Abilities
First Ability
Concentrations (6/10)
Ninjutsu
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Ranged Fuuinjutsu:
By taking this concentration this user is able to use a medium to draw fuuinjutsu from long ranges, allowing them to place fuuinjutsu without being directly in contact with the surface they'd like to place the fuuinjutsu on.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
Genjutsu
Other
Tenkujutsu:
The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#8C004C]Maroon[/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration.
Village RankPower Rank (Companion)Village
Special JouninA-Rank Kirigakure
SpecialisationStatsStat Trainings
Tenkujutsu12000 / 25
Chakra PoolControlEndurance
30 35 10
StrengthSpeedWillpower
10 15 20
EquipmentShow
  • 5 Kunai, kept in a Depth Seal on Koretaiyō's right wrist,
  • 10 Shurikan, kept in a Depth Seal on Koretaiyō's left wrist,
  • 10 Meters of wire, kept in a Depth Seal on Koretaiyō's left hip,
  • 5 Explosive tags, 1 Smoke Bomb, and one Flash Bang; all kept in a pouch on Koretaiyō's lower back

History
PrologueShow
Early YearsShow
The Kamiya family had long existed within Kirigakure. Bled for the Shiimu, they had struggled as merchants and store owners for hundreds of years. Two enterprising members of the family, Kasai and Kyoko, sold religious idols to the masses that made up the merchant caste.

They had greater aspirations for their progeny, however. Their two children Keiji and Kouhei were taught to aspire to the role of ninja. The pair began to amass the resources that they would need one day to send Keiji to the third academy of the village. By the time Kouhei was 5, and Keiji 11, they would get their chance.

Keiji proved to be a talent at Kenjutsu and excelled within the low talent pool of the third academy. He graduated placed second in his cycle, and was lucky enough to be paired with a village noble as his rival. Shiimu, Seiko rightly understood the pairing to be an insult to her ability; as she had only graduated from the second Academy after failing on her first attempt. Nonetheless, the pair bonded well as they began their training towards making chuunin.
Social ClimberShow
The year Kouhei reached the age of nine, his older brother defeated Seiko in the pairs Chuunin exam. The bout was close, but the impressive performance of the merchant caste talent (alongside another generous payout of their parents' saved money) secured the young boy’s own place at the Kiri Academy.

Kouhei wasn’t quite the physical prodigy that Keiji had been but instead proved more astute with Ninjutsu than his brother. Additionally, he discovered an appreciation for the theoretical and experimental challenges given to his class. He graduated easily by the time he was 10 years old. He found himself paired with an arrogant and obnoxious Taijutsu specialist named Shugo Atsuji. The rivals got along poorly but managed to put their differences aside well enough when the time came for missions.

Soon after his graduation Kasai and Kyoko both fell tremendously ill. With almost no savings in reserve and no sympathy from the village due to their low caste, they were unable to afford the medical attention needed to nurse them back to health. Keiji and Kouhei were rendered orphans, and the elder brother began to push for more difficult and dangerous missions to keep the family afloat financially.

Tragedy would strike again for Kouhei one short year later. While attempting to complete a dangerous hunt for a rogue shinobi with Seiko, Keiji was slain by their target. Upon returning to the village she reported that he had died in the course of saving her life and that in doing so he had allowed her to complete their mission.

Kouhei’s life may well have come to an end there. Without membership in the shinobi caste he was not entitled to any financial support from the village; and inexperienced as he was he stood little chance of continuing to support his life within the village’s third tier. However, his salvation came in the form of Seiko’s father: Shiimu Shukishi.

Shukishi was an almost unheard-of combination of traits within Kirigakure. He commanded power and influence through his place in the family’s religious hegemony; he held a progressive view towards social mobility between Kiri’s castes; and he had a habit of ensuring that any debts incurred by his close relatives were paid in full. So it was that he offered to adopt Kouhei in recognition of his brother’s sacrifice. From then on, Kouhei lived with Shukishi and Seiko. The Kamiya family was also raised to the status of the shinobi caste, securing the future of the boy’s bloodline. Finally, on the advice of his new adoptive father, Kouhei took the name Koretaiyō for use among the public.

Koretaiyō continued to hone his skills as a genin over the next few years. He developed a specialisation in fuuinjutsu; one that served him well when he was 16. In his Chuunin exam against Atsuji, it was Koretaiyō who emerged as the victor.
The Initiative and The DivisionShow
As a Chuunin, the teen set his sights on the village’s Scientific Research Initiative. He began to practise and develop his skill in the art of Ancient Runes; a natural extension of his Fuuinjutsu ability. After several years of study and training, he caught the eye of Hirohito, Hideki and was accepted into the programme.

The skills he gained as a member of the SRI served him well after the outbreak of the Great War. The young man found himself deployed when opposing shinobi were captured and needed to be safely contained and was quickly offered a promotion to special Jounin when his specialisation was recognised. The time of war was long and difficult for the young man, but he considered himself blessed for making it out in one piece. He was particularly lucky to survive an encounter with one of Konoha’s most dangerous weapons: the Earth Genma Satutobi Taiga. Seeing the near-implacable man work to slaughter his comrades left a fear in Koretaiyō’s heart, and left him a desire to train towards mastering Tenkujutsu. The style, he hoped, might help him prevent such losses as the one he had witnessed.

By the end of the War, the SRI had been reorganised and merged within the Head Hunters Division of Kirigakure. Koretaiyō served in his new role with diligence and found himself a respected voice within the organisation’s Research and Development Branch.

Most recently, at the age of 26, Koretaiyō has come to form a bond with a new member of the Division. Karagata, Kinsue — old rival of his captain — has proven to have an ideology much in common with the man others condemn as a worthless social climber.

Jutsu Ninjutsu
FuuinjutsuShow
D Rank: 4
*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.
C Rank: 3
*Storage Fuuinjutsu • Depth Seal
C-Rank Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Augment Fuuinjutsu • Link
C-Rank Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.
B Rank: 2
*Force Fuuinjutsu • Explosive Reversal
B-Rank Fuuinjutsu
Prerequisite: *Charge Fuuinjutsu • Air Seal
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking explosive strength in one seal, and expanding it back out the other seal effectively sling shotting the attack back in whichever direction the seal is pointed.

*Augment Fuuinjutsu • Mute
B-Rank Fuuinjutsu
The user will perform the necessary hand seals then touch their target, a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated.
A Rank: 1
*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
Tenkujutsu
TenkujutsuShow
C Rank: 4
*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing Maroon chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.
B Rank: 2
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.

*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.

Username: Jinan B
Owner: Karagata, Kinsue
Last edited by Valkier on Sun Nov 26, 2023 7:01 am, edited 1 time in total.
Reason: Claimed companion: https://www.narutosaigen.com/forums/viewtopic.php?f=91&t=8345909&sid=b83ccc7a020ef9f686790f781b1bc67c

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