[Inactive]Jouchaku, Chiane

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[Inactive]Jouchaku, Chiane

Post by Archives » Sat Jan 16, 2016 1:22 am

Username:FluffyGinja
Points: 28/262
Prestige Perks: 3/3 (Legacy, Heirloom, Strange Chakra (Steamy))
Jouchaku, Chiane The Geyser Bannin["You're still gonna stand up? Well, it's you choice... But you stand up, that means you're ready to die."]
General Information Age: 24
Gender: Female
Height: 5'10"
Weight: 140lbs
Hair: Shimmering scarlet locks cascade across Chiane's back, her hair which used to be short having grown out considerably during her training. She normally prefers to keep it up and out of the way in a ponytail, with some of the hair coming down over her eyes some, which she usually has out of the way enough to make sure she can see.
Eyes: The dull, flaxen colour of her eyes has stayed the same, her indicator of her birth right. The once cheerful lines that surrounded them have somewhat faded but it is clear that she still carries herself with a bit of that indicative, infectious happiness that she had been known for.

Physical Features: What once was an athletic body has turned to something far more feminine, but never the less, still just as powerful. Pale skin that is all thanks to Kirigakure's infamous weather and her Jouchaku blood that courses through her veins, practically coated in a layer of scars that show just how many past battles, however gruesome, she has gotten into. The two most prominent marks across her body are the one where her metallic appendage is attached and the one that spans the length of her chest. What little freckling she possesses is very light and hardly noticeable. To the touch, she is smooth, warm and inviting, much to the contrast of her outward appearance which has grown coarse, cold and stern. The smile marks that used to coat her face are still there, but have faded with time. Nevertheless, she still shows the same fiery determination in her eyes she has always had and seems to continue to prove herself in a variety of ways.

Clothing/Accessories: From simple, yet vibrant colours to far more basic shades to better represent her change, Chiane has changed her wardrobe once more and intends to keep it this way. Consisting of custom tailored clothing, all with the symbol of the Seven Swordsman of the Mist as well as Kirigakure's symbol sewn into them, Chiane has chosen to wear a kimono. Along the edges of the garment is a black border, breaking up the white of the cloth along with the right sleeve being torn and shredded. The back of her kimono has the symbol of Kirigakure, as well as it being displayed prominently on the left sleeve. The symbol of the Swordsman is displayed on her front, down near the bottom of the garment. The kimono is more open at her chest and her legs, giving her more freedom and movement and ability to breath.

Along her shoulders, she keeps a jacket draped across them, tied off around her upper chest and and acts as a sort of cape. Her footwear resembles a pair of boots with the heel and toe missing. Around her midsection, her kimono is wrapped with a piece of simple cloth and a red piece of rope. Underneath her garments, she wears a long strip of cloth called a sarashi. This acts as a pair of shorts for her.

She wears four belt pouches, two on either side of her where she holds her various pieces of throwing and explosive equipment. On her right thigh is a holster, filled with Kunai. On her left side is a simple katana since having replaced her more iconic weapon. The grip of the katana is a crimson colour.

Forehead Protector: The symbol of Kirigakure is stitched into her clothing, one displayed prominently on her back and the other displayed on her right sleeve.

Personality: Due to events that came about while she was dealing with taking over the Swordsman as well as being out of the country, Chiane's once cheerful personality has been suppressed and changed once more. Now she is a woman of serious demeanor and of calm conscious. Her default expression is far more neutral and her entire boisterous nature seems to have disappeared on the outside. The few that know her well know that when given ample drink or a good fight, she can still be her old self, but for now... Chaine is a stern but amicable woman.
Combat Style Chiane's fighting style has changed from her time in the village but not as much as other parts of her. While her main focus in her skill with her blade, using it combined with her metal arm and her general upfront taijutsu style to bombard her opponent from bizarre angles and from vicious holds, she still has her clan's signature scalding jutsu.

She has learned to more effectively force people to come close to her by forcing steam in an area around her and create a safe zone in the middle where she can patiently await them or, if need be, move out from there after them when she can locate them.
Battle Information Rank: Jounin (Bannin in Title)
Village: Kirigakure No Sato
Chakra Affinities: Yugeton

Stats (0/50)
  • Ninjutsu: 25
  • Taijutsu: 35
  • Genjutsu: 11
  • Stamina: 26
  • Control: 26
  • Strength: 30
  • Speed: 30
  • Instinct: 30
Equipment:
  • 5 Exploding tags (Far Left Pouch)
  • 5 Smoke Bombs (Right Pouch)
  • 5 Metsubishi (Far Right pouch)
  • 20 Shuriken (Left pouch)
  • 20 Kunai (in right holster)
  • Katana (Worn on left hip)
Abilities and Concentrations
Abilities 2/3
Yugeton:
Yugeton [Steam Release] is a unique elemental affinity exclusive to the Jouchaku clan. By mixing their natural affinities for Katon [Fire Release] and Suiton [Water Release] the clan is able to create piping hot steam which posses a boil effect.
Body Modification (Kagerou):
After the tragic event that caused Chiane to lose her right arm during her Genin years, she was at a lose. It was brutal for her to have to imagine giving up her carrer as a Shinobi and this brought her into a state of utter depression. For about a week, her mind attacked her in ways that she hadn't even thought possible. However, thanks to her comrade Kuro, she was able to see a small light in this situatuion. With help from several others during her slump, she came to the conclusion that the best solution for her issue was to have an arm grafted onto her tenketsu. Not a normal arm though. One that used her clan's natural affinity for Yugeton chakra to power it. One made of metal that had steam lingering off of it. This arm supports ability channeling.
KagerouShow
Ninjutsu Concentrations 0/6
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Genjutsu Concentrations 0/3
N/A
Taijutsu Concentrations 6/6
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Preception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
History
Chiane was born into the Jouchaku clan as an only child whose parents took care of her to the point of spoiling her. As a young child, she would accompany her parents to many of the festivities around Kirigakure, which help develop her cheerful and sociable personality and where her eyes would fill with wonder and amazement whenever she heard the tale for Iyashii Commemorative Day, the story being something she could never forget as she had been asked it to be told to her almost every night before she would fall asleep. During these times out with her parents, she would often see ninjas at these festivals, especially during the Water Festival where Suiton users would make elaborate and grand displays of their skill for everyone’s amusement. She would remember these moments often and eventually, as she grew older, it drove her towards the academy as well as towards wishing to practice Kenjutsu.

Before Chiane was accepted into the academy though, her father decided to help her practice Kenjutsu when she expressed a great fascination in one of his weapons, an elegant katana that he kept appreciable care of. They would practice whenever he was home, which was often enough for her to start showing a significant amount of determination to master this art. She asked once if she could try to use the weapon she had had her eyes on, only to be met with instant reprisal since she was still a novice at the art.

Yet, one day, when Chiane thought her Father wasn't home, she went to pull his prized weapon out of its sheath, her curiosity getting the best of her. It was of master quality, sophisticated craftsmanship matched with deadly elegance that she could certainly appreciate. As she was going to do so though, her Father walked by and caught her in the act of doing this. He rushed over, snatching the sword from her hands and bellowed at her for disobeying his order. As an act of teaching and discipline, he gripped the weapon and sliced across the right side of her chest, drawing the blade towards her naval but stopping before there. It left a lasting scar, which Chiane chose not to get healed as she wanted the reminder as well as the increased determination to be able to wield what was used against her.

During her academy life, Chiane began to show off her skill in Taijutsu, Kenjutsu and Ninjutsu while having very little effect with Genjutsu which didn't seem to bother her at all. She was great with the other students, talkative to a fault at times and never really shied away from a good time with her fellow students. She was a fairly good student, doing well enough throughout most of the year until it was time for her graduation. She scored excellently on her exams and was finally able to take on her rank as Genin, with a grin across her face and her eyes shining with about as much joy as could be contained in her body.

Chiane had changed dramatically all thanks to the lose of her right arm. No longer was she the bubbly girl that people once knew. She was still excitable but she had grown an air of leadership about her. Some that she adopted from her own master and others that she adopted by reading up on them. This is all due to her wanting to take over the SSM and become its leader as well as redeem herself for her shoddy behaviour when she had first lost her arm.

After being the lose of Kohon, her mentor, Chiane felt a loss in her life that was a little more profound than that of her arm.
Someone who had taught her several different lessons was gone... and now she remained. There was only one other person in the SSM than herself. She was slated to take over and yet... she didn't feel ready. On top of being announced that she was given the title of Bannin of her village, she needed to take a step back. She needed to train. She needed to focus.

Chiane took a trip to the Land of Pebbles. To train under masters of the Toryu style. In the meantime, she gained a new perspective on life. A new personality began to take its roots and a new image began to form. With time, it shaped her into what she was today. After the year she spent in the Land of Pebbles, she came back to the village. She felt she was prepared now. More so than before and finally assumed her position as leader of the SSM.

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Jouchaku, Chiane

Post by Archives » Tue Feb 27, 2018 6:04 am

Jutsu
NinpouShow
D-Rank
*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

Improved Surface Walking
D-Rank Ninjutsu
After the necessary hand seals, the user amasses chakra into the soles of their feet. This causes them to hover a foot in the air over whatever object he is on top of, and can even be used to scale obstacles like it's predecessors. It lasts for a number of posts equal to the users stamina stat.

Shadow Clone Windmill Shuriken
D-Rank Ninjutsu
Holding a windmill shuriken in one hand, the user will perform hand seals with the other hand. Upon opening the hand that was sealing, a duplicate windmill shuriken will form in it. This windmill shuriken is just as real as the original and after impact poofs.

C-Rank
*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
YugetonShow
D-Rank
Water to Steam
D-Ranked Ninjutsu
The user does the needed hand seals, then touches a body of water. For each post, the water will slowly start converting to steam.
  • 2 posts: 10 meter radius
  • 4 Posts: 25 Meter radius
  • 6 Posts: 40 Meter radius
Steam Cover
D-Ranked Ninjutsu
The user creates the needed hand seals and then breathes in deeply. Upon exhaling the user will expel a cloud of steam from their mouth that though warm cannot burn and will cover the battlefield with a 30 meter shroud of steam, expanding to full size over the course of three posts and greatly hindering vision within the area.

Steam Bomb
D-Ranked Ninjutsu
The user will form a series of hand seals and create an orb of steam up to 10 meters away, a foot wide in diameter. After three posts or if touched by anything after the initial creation, the orb will detonate, spewing steam in every direction up to 3 meters away from its location, bursting outwards with a speed of 4 and impacting with a strength of 6.

~Yugeton • Resistance Push
D-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest then expel a quick burst of steam in a 3 meter long, 5 meter diameter cone. The blast of steam moves at a speed of 4 and with a strength of 6, and can temporarily force away particulates or even stop projectiles or incoming attacks with less than 6 strength.

~Yugeton • Half-Off Cannon
D-Rank Ninjutsu
By performing the correct hand seals, the user puffs their chest than fires a basketball sized dense ball of steam up to 7 meters away at a speed of 8 and strength of 2.

Scalding Tendril
D-Ranked Ninjutsu
After forming a set of hand seals the user exhales a thin cloud of steam roughly half an inch in diameter that travels up to 6 meters at 6 speed, visually appearing as a simple mist of sorts. When it impacts a target however it immediately flows over the target's limb or a one foot area of the body and begins causing intense pain and agony, forming layers of small burns over the area. These grip with 4 strength but can be shaken off reasonably well and after a post, will cause first degree burns.

Jet of Steam
D-Rank Ninkenjutsu
Chiane stabs the ground with Jouki, facing the vents towards her opponent. She channels chakra through Jouki, beginning to blast steam out of it towards her foe, hoping to scald them with the steam. The steam causes first-degree burns if it makes contact with her enemy. The blasts of condensed steam have a range of 5 meters and moves at a speed of 6 and impacts with 4 strength.

C-Rank
~Yugeton • Steam Profile
C-Rank Ninjutsu
After performing the correct hand seals, steam will flow forth from the back of the user, forming from a whisp into an exact copy of them. The clone is capable of performing Yugeton ninjutsu C-Rank or lower.
Taijutsu: 3
Stamina: 4
Strength: 3
Speed: 2

Interactable Steam
C-Ranked Ninjutsu
By channeling Steam chakra into their feet and hands, the user gains the ability to interact with their own steam clouds as if they had a strength of 15; This allows them to climb onto, walk over or even swim through these steam clouds like water. This allows them to use these clouds as physical terrain while preventing them from being followed by opponents. This lasts 3 posts and if another Steam technique is used during this time the duration lowers by 1 post.

Shroud of Steam
C-Ranked Ninjutsu
After forming the needed hand seals, the user will begin to cover their entire body in steam, obscuring vision of themselves significantly for the next five posts, extending half a meter in each direction from the users body. For the duration of the technique, whenever the user throws a projectile of any sort it will be hidden within an orb-shaped shroud of steam which takes up a 3 feet diameter gaseous sphere in shape. Using this technique comes with the drawback of obscuring the users own vision as well. The steam produced by this technique generates heat, but not enough to burn.

~Yugeton • Exploding Popularity
C-Rank Ninjutsu
After performing the proper hand seals, the user channels chakra into an object, then throws or places it. If anyone touches the object in the next 4 posts, it will burst with the force of a C-Rank explosion into a high-pitched screeching release of steam everywhere in the immediate area.

~Yugeton • The Claw
C-Rank Ninjutsu
By channeling chakra into their fingertips, the user causes thin 5" long wisps of steam to expel from each finger at a speed of 10. These wisps will hover safely above their fingers, and while the claws lack a physical strength, whatever they touch is burned by the steam. If the user releases the technique, or after 3 posts, the steam is no longer able to keep it's form and fades.

B-Rank
~Yugeton • Steam Cloud
B-Rank Ninjutsu
After the correct hand seals, the user puffs their chest before releasing a 20 meter diameter cloud of steam at a speed of 20 directly in front of them.

Sword Of The Righteous
B-Rank Ninjutsu
Prerequisite: 24 Ninjutsu
After forming a set of hand seals the user channels an intense amount of steam into the space between two fingers, generating a scalding 'blade' of sorts that is under incredible pressure. Measuring up to six inches in length and shaped much like a knife, this steam cloud is incredibly dangerous as the water and heat condensation makes it's edge razor sharp and hot enough to melt metal as it cuts it. This can easily slice apart an opponent and further can cause third degree burns nearly instantly if contact is made with flesh. This blade has 24 strength and lasts for 4 posts.

Yugeton • Repulsion
B-Rank Ninjutsu
The user performs a series of hand seals and thrusts their arms outwards, creating a 20 strength burst around them that manifests at 20 speed. The initial burst that is created shoves away particulates and projectiles and this jutsu will continuously burst away particulates and projectiles for 2 posts after the first bursts.

Mighty Steam Wellsprings
B-Ranked Ninjutsu
Forming a set of hand seals and putting both palms to the ground, the user causes liquid trapped in the ground to convert into steam at an incredible rate. This causes a dual effect of instantly drying out soil in the area and then causing this to burst out of the ground at 10 speed in a spiral pattern, starting in front of the user and then creating a rapid series of five foot tall, one foot wide steam geysers up to 30 meters away, spaced no more than one meter apart each. Each geyser can cause second degree burns on contact, then buffets objects above, around or inside it with 10 strength. These geysers last for 2 posts.

~Yugeton • Boxing Glove
B-Rank Ninjutsu
After performing a series of hand seals, the user launches a boxing glove with a 1 meter diameter made of steam at an opponent. It moves up to 20 years away at a speed of 25 and with a strength of 15. When the glove impacts, it will disperse around the area of impact before completely fading.

A-Rank
Generic TaijutsuShow
D-Rank
Ambidexterity
D-Rank Taijutsu Discipline
Prerequisites: Upper Body
After extensive practice and training the practitioner has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

Seamless Skill
D-Rank Taijutsu Discipline
A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so smoothly, the user is able to save a marginal amount of energy while attacking.

Spin
D-Ranked Taijutsu Discipline
Utilized when the user is vulnerable on the ground, this technique allows him/her to get up easily while expelling nearby weapons and people. To perform Spin, the user swings their legs around above them, causing them to spin around. This subsequently knocks away the objects and people in their proximity at a strength equal to the user's while allowing the user to get to get up.

Skillful Wield
D-Rank Taijutsu Discipline
With a solid foundation of knowledge on their choice of weaponry, those with the Skillful Wield technique are able to utilize their weapon more fully. By knowing the weapon's weakest points, the user is able to avoid presenting these areas to damage during combat, thus making their weapon less likely to break by means of recklessness.

C-Rank
Projectile Whistles
C-rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air. This allows them to hear projectiles flying at them from a general location, even if they can’t see them. This technique does not work in enclosed areas where sounds bounce off walls/doors/windows/etc.

B-Rank
Close Quarters
B-rank Taijutsu Discipline
Prerequisites: Upper Body, Rigid Structure
When in enclosed areas, many fighters have may find themselves with limited space and find it difficult to get the full force out of their attack. No matter the angle, the user who practiced this discipline will be able to get full strength from their blows even if they can't extend them fully.

Tolerance
B-Rank Taijutsu Discipline
Through years of the training, the user has learned to surpress a great deal of pain. While the body will still be harmed, the user may choose to ignore all but the most dire of injuries. This allows the user to simply push through and continue the fight with no effort.

Warrior's Awareness
B-Rank Taijutsu Discipline
Prerequisite: Preception
The user has become so adept at fighting that they are able to notice things about their opponent that most might not. The longer the user fights someone, the more the user becomes accustomed to the way their opponent moves, the very minuscule details like the movement of the muscle just before a strike is to come. Those with more Taijutsu than the user will simply not be affected by this technique.

A-Rank
Situational Awareness
A-Rank Taijutsu Discipline
Having taken years of training to perfect this, the user has atoned their hearing with levels that are beyond human. They are able to hear the faintest of whispers, the quietest of noises, and some of the most silent shinobi around. Those that have somehow become one with the shadows themselves will be able to override this technique though.

Advancing Guard
A-Rank Taijutsu Discipline
Prerequisite: Perception
Through years of study with the most powerful of warriors, the user has developed their ability in combat awareness to an inhuman level. The user is able to notice details that are imperceptible to most eyes. With this, the user is able to penetrate the defenses of their opponent to strike in close quarters while keeping themselves safe. Those with more Taijutsu than the user will make this far more difficult to deal with.
ToryuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
Requires: [Upper Body], [Sword] Concentrations
D-Rank
*[Toryu • Close Quarters]
D-Rank Kenjutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Rank Kenjutsu Maneuver
Prerequisite: *[Toryu • Close Quarters], 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.

C-Rank
*[Toryu • Leg Hook Grapple]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu, 10 Speed
A potent close quarters move that is performed by rushing at a foe and attempting to jump onto the opponent's shoulders. Then, assuming they land, the user shifts their weight in an attempt to unbalance the victim. If performed correctly on an opponent with 10 or less strength who cannot compensate for the weight and momentum it causes them to tip back or go off balance, setting up for a secondary slash or stab at their now exposed head or torso.

*[Toryu • Subversion Grappling]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Sweep Cutter]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Disregard of Fear]
C-Rank Kenjutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Rank Kenjutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.

B-Rank
*[Toryu • Grappling Counter]
B-Ranked Kenjutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed, 25 Taijutsu
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Kenjutsu Maneuver
Prerequisite: 15 Instinct, 25 Speed, 25 Taijutsu
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.
TaekwondoShow
Taekwondo:
Taekwondo is a style that is more focused around the strength of their lower body and swiftness of their movements rather than the strength of their upper body. This does not mean it does not use their fists, but users of this style are known for acrobatic maneuvers, bone crushing kicks and devastating knees. A user of this style is often light on their feet and tends to make less noise when just simply walking around but this does not impact their ability to be heard.
Requires [Upper Body], [Lower Body], and [Acrobatics]
D-Rank
Arm Lock
D-Rank Taijutsu Maneuver
A simple technique, the user will block an opponent's incoming punch with their forearm and quickly wrap their arm around the opponent's to lock it into place. The user will then take the opening and strike at the opponent's stomach with a swift and harsh knee. This move can lead to follow ups but is devastating on its own as well.

Ukemi Mastery
D-Rank Taijutsu Discipline
The user has perfected their ability to perform Ukemi. They can seamlessly move into a roll from any position and are able to evenly distribute their weight when the user is thrown, knocked down or falling.

Leg Sweep
D-Rank Taijutsu Maneuver
A simple maneuver that is for downing the opponent, the user will move in with a few quick steps and go for a harsh sweep to the leg of the opponent.

Foot Jab
D-Rank Taijutsu Maneuver
The user will lunge a foot forward to strike at the opponent. This simple technique has a variety of uses to it but typically, it is used to strike at an opponent's stomach to keep them at max distance.

Clinch
D-rank Taijutsu Maneuver
When caught in a close quarters situation, the user will cup the opponents head and hold them in place, allowing them to deliver elbows and knees at full power while hindering the opponent's movement. The user may also choose to throw the person as well.

C-Rank
Rising Roundhouse
C-Rank Taijutsu Maneuver
The user will attempt to counter an opponent's incoming strike by ducking low . As they are ducking, they will spin their body around until their back face's their opponent's chest and deliver a strike to the ribs with an elbow, attempting to stagger the opponent. If the opponent is staggered by this, the user will follow up with a rising roundhouse towards the opponent's head, turning back in the direction of the initial spin to complete a 360 degree motion and give their leg more power.

Footwork
C-Rank Taijutsu Discipline
Users of this style have become adept at being able to protect their legs and as such, are able to move into or out of the way of attacks in order to mitigate damage completely. The user requires better (Instinct+Taijutsu)/2 than the opponent's speed for it to be as effective.

Barrage
C-Rank Taijutsu Maneuver
The user begins by striking at the opponent's stomach with a swift kick following up rather quickly with a series quick punches. One to the side of the opponent's head to stun them some, one to the opponent's stomach in an attempt to make them bend down and one to the opponent's chin to make them stagger backwards. The user will then follow up with an airborne spinning roundhouse kick to the opponent's chest to put them down.

Takedown
C-Rank Taijutsu Maneuver
This maneuver can only be intiated if the user has gotten a hold on the opponent's arm in some manner. The user will proceed to jump up and wrap their legs around the opponent's head. If they manage to succeed, the user will slam the opponent's head into the ground before beginning to hold the opponent's arm in their grip and attempt to break it. Those with less strength than the user will find themselves unable to escape through normal means.

Guyver Kick
C-Rank Taijutsu Maneuver
A maneuver meant to catch the opponent off guard and make them duck, the user will spin quickly and jump into the air, using the circular motion to bring a leg around, keeping their other leg cocked. If the opponent were to duck, the user will let fly with their cocked leg in an attempt to strike the opponent in the head as they begin to rise up.

B-Rank
Skyward Slam
B-Rank Taijutsu Maneuver
The user will begin by aiming a spinning back kick towards the oppoent's upper chest or chin, during which the user will duck down some, in an attempt to launch their opponent into the air, following up with a spinning somersault kick to make them bounce off the ground. As the opponent bounces and the character lands, they will perform a similar kick to the one that they launched with, this time, spinning to strike with both legs to propel their opponent back into the air, followed by yet another somersault kick to smash them into the ground for the finish to this brutal, acrobatic combination.

Acrobatic Master
B-Rank Taijutsu Discipline
Due to their training with their acrobatic maneuvers, the user has become a master of controlling their body while in mid-air. This allows them to not only adjust their strikes for better effectiveness if the opponent attemps to move but also allows them to better control themsevles if they are to be struck at while in mid air to lower the opponent's effectiveness at countering them.
KugapouShow
Kūgāpou
Kūgāpou Taijutsu:
This taijutsu style is all about avoidance, with grace. In this style the user may slap away blades, thrown weapons, and other objects, all in the interests of preserving one's self. However this style isn't necessarily about avoiding all damage, so much as avoiding the worst damage. In instances where the user is going against an opponent they can't match, they may use this style to avoid fatal injuries to receive instead less serious injuries and live to fight a bit longer, or even another day.
Required Concentrations: Deft Hands, Perception, Acrobatics
Note: It is understood for all Kūgāpou Taijutsu that these techniques require either the jutsu used by the user to exceed that used by the target in rank or the user's taijutsu stat to exceed the target's. This is understood for all of the following jutsu.
D-RankKūgāpou: Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: Kūgāpou: Soft Paws
After using Soft Paws to slap a blade away, the user will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away coupled with the sudden defenselessness of the target after having their attack deflected makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.

Kūgāpou: Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the user, they can slam their palm against the top of the blade, pushing it downwards. This would either cause the sword to miss, or if their strength difference is enough, could force the sword into the ground. This technique, of course, only works on blades that aren't double-edged.

Kūgāpou: Slight Dodge
D-Ranked Taijutsu Discipline
Due to their training, whenever the user is in situation where they can't avoid being struck, the user will manipulate their body slightly. This slight movement allows them to cause the incoming attack to miss any vital organs, causing as minor damage as possible.

C-RankKūgāpou: Soft Paws
C-Ranked Taijutsu Discipline
Having trained against weapons for years, the user has developed a method of slapping away bladed weapons with their highly calloused palms. The user is able to quickly read the angle of a bladed weapon and without much thought and using enough force, is able to slap it at the right spot to throw off the angle.

Kūgāpou: Quick Fang
C-Ranked Taijutsu Maneuver
Whenever dealing with an opponent using a short weapon, such as a kunai, knife or dagger, the user may use this jutsu to deflect their attack. Taking advantage of this, the user aims a slap or a punch at the target's fingers, aiming to simultaneously push the weapon off its trajectory but also to hurt and crush the target's fingers.

Kūgāpou: Leveraged Fang
C-Ranked Taijutsu Maneuver
Whenever being attacked with a weapon, the user will sidestep and proceed to attempt to disarm the opponent. They will grab and pull at a piece of the weapon that they can actually hold onto before simultaneously slamming the other palm into the target's wrist. The result is a ripping away of the weapon with one hand and the pushing away of it with the other, making it very difficult for the target to hold onto their weapon, not to mention avoid getting their wrist broken.

Kūgāpou: Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the user is capable of predicting a weapon's trajectory. This jutsu is especially effective when the user saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they don't see the action of the weapon being launched, they still have minor prediction over the weapons trajectory, but are incapable of accounting for high level taijutsu that may be applied to the throw/strike.

B-RankKūgāpou: Calculated Paw
B-Ranked Taijutsu Discipline
Requirement: Kūgāpou: Soft Paw
When fighting multiple enemies, the user has learned to use Soft Paw as more than just an evasive technique. When a bladed weapon is incoming, they perform a very calculated Soft Paw which allows them to change the trajectory of the bladed weapon to where they desire. Meaning that they are able to not only avoid the strike, but aim it elsewhere so that it may go on to strike other people around them, or perhaps to do some other beneficial action.

Kūgāpou: Rapid Paw
B-Ranked Taijutsu Discipline
When dealing with projectile weapons, the user pushes their reflexes and their taijutsu abilities to the limit. As kunai, senbon, shuriken, etc, approach, the user attempts to rapidly shoot out their hand and catch the incoming weapon, grabbing them where they will not hurt them. If successful, they'll be able to either grab the kunai and proceed to keep it, or they may simply push/pull the weapon so that they're no longer a threat.

A-RankKūgāpou: Sly Paw
A-Ranked Taijutsu Maneuver
Requirement: Kūgāpou: Rapid Paw
When dealing with projectile weapons, the user may use this jutsu either as a counter or simply as a defense when there are too many projectiles to use Rapid Paw. By rapidly swatting at the incoming projectiles just lightly enough to make an affect, the user can move very quickly and hit multiple weapons. Each time they hit these weapons, they may adjust the amount of force they use so as to alter their trajectory in a very specific way that they so desire, allowing them slight manipulation over their new angle so that they may perhaps actually help the user now instead of hurting them.

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