Aisu, Naohiro

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Aisu, Naohiro

Post by Archives » Wed Jan 20, 2016 7:23 pm

Username: Valkier
Ryo: 116/1722
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Duty is heavier than a mountain;
Death is lighter than a feather.





Naohiro, age 15

Naohiro, age 12
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// General Information

Age: 26
Gender: Male
Height: 5'11" [1.80m]
Weight: 172lbs [79kg]
Hair: Black
Eyes: Pale blue

/ Physical Features
With porcelain skin and eyes of a radiant blue, Naohiro has grown to epitomize the Aisu stereotype. The effect is heightened by chest-length black hair, sleek and well-cared-for, framing a symmetrical face that toes the line between handsomeness and beauty. A narrow jaw and high cheekbones lend him a proud and imperious bearing that is matched well with his tall and broad-shouldered build.
As an active shinobi, Naohiro trains continually to maintain high standards of fitness, resulting in a lean but hard stature. He is right-handed and sure-footed, and carries himself in a confident yet reticent manner. Usually seen with his hair secured into a topknot or high ponytail, Naohiro aims to appear composed and presentable at all times. Clean-shaven and well dressed, he doesn't just blend easily into Kirigakure’s noble caste; he defines it.
He does, however, carry a few lingering marrs on his person from his years as a shinobi. A thin, crescent-shaped scar runs around one side of his neck, old enough that it has faded to a faint white line that stands out even against his pale skin. Covering his abdomen and one side of his hips is a fractal web of white lines and discoloured flesh obtained from a severe raiton attack, although thanks to advanced iijutsu no sign remains of the puncture wound at its centre.

/ Clothing & Accessories
Raised among the ‘prim and proper’ upper society of the Aisu, Naohiro has inherited an appreciation for fine clothes and traditional fashions. As a ninja, however, he must reluctantly admit that form takes precedence over function. Allowances can be made, however.
His standard mission attire consists of a very fine custom-made flak jacket of a midnight blue, worn over a dark gi and padded fingerless gloves. A belt of thin, carefully woven rope ornaments dark trousers, in addition to a kunai holster on his right thigh and dark ninja-tabi with combat boots.
Since claiming the legendary cloak Desire he wears it constantly wrapped around his shoulders, clasped at the breast with a dark brooch. In his care, the unknown fabric of the cloak has taken on a hue as dark as a moonless night, accented with an ornately woven hem of pale blue thread, or is occasionally worn inverted as a layer of semi-relective white-grey camouflage.

While on assignment or traveling, he sometimes wears a nondescript black travelsack on his back to carry essential supplies. The attire is completed by several lengths of sterilised white bandages worn around his ankles, hidden there beneath his clothing. If on assignment with the HHD, he wears a plain white Standard Operator Mask with the symbol of Kirigakure prominently displayed on the forehead, with thin eye slits to see through. In stark contrast to his usual rich garb, this Head Hunter Division mask is devoid of any distinguishing markings at all.
When off-duty, however, Naohiro follows the expectations of his peers among the Aisu and dons all manner of haori, hakama, and yukata, typically of blues, whites, and greys—but always well-made and visibly dashing. The quality of the clothing only increases for formal events.

His forehead protector is usually secured around his neck, front and centre, where it conceals a particular scar. As part of the Aisu, and therefore by extension part of the Hirohito family, he additionally wears a simple but refined silver ring on the thumb of his left hand, though this is removed when discretion is required. The inside of the ring is delicately carved to show the symbol of the Hirohito.

/ Personality
Like most of the Aisu, Naohiro has been subjected to strict family teachings from birth: Pride, loyalty, strength, and honour. He is a determined young man who brims with motivation to earn the respect of his peers. He wishes to become a reliable source of strength for his village and to the people around him, and places great stock in both his Aisu heritage and his position as a shinobi of Kirigakure.

Naohiro is respectful to all those who don't prove they deserve less, and while he is friendly to those close to him, his upbringing has inevitably lent him a reticence which can easily be mistaken for a standoffish attitude. This oft-taciturn public persona conceals a quick and careful mind, however, always hungry for knowledge and seeking greater strength. In this is revealed an almost scholarly attitude; when Naohiro finds something he doesn’t understand, he will go to considerable lengths to delve into its secrets. He enjoys traveling and experiencing new things, and is strangely unattached to luxury despite his comfortable home life among the Aisu and pristine appearance.

As a youth, Naohiro possessed a kind-hearted nature and a compassionate morality, which quickly came into conflict with his training as a ninja. The teachings of Kirigakure, bolstered by first hand experience and trauma in battle, soon forced him to develop a degree of mental separation between that naïve kindness and the duties that would otherwise break him. As an adult Naohiro has adapted to the change well, able to maintain his personable nature to friends and family, and mask it entirely when his orders demand it.

/ History
HistoryShow
Naohiro’s story is one of a dichotomy between innocence and ambition, the transformation from kind-hearted child to the embodiment of Kirigakure’s military ideals, and his lifelong quest to find harmony between the two—without losing himself in the attempt.
Born into the heights of Kirigakure’s nobility as the scion of Aisu Naoshige—himself a strong, respected, and highly influential shinobi—Naohiro was expected from birth to excel. The importance of the family name was one of the core values instilled into him alongside formality, respect, and pride. His education began when he was just three years old and always emphasised his personal, social, and physical development. Loyalty, discipline, ambition and doctrine soon wove throughout his curriculum, preparing him for a life already decided.

What resulted was a serious and reserved child who relished the praise of his elders and peers, and in whom the indoctrination of the village was evident. Despite this, Nao’s youth was not absent of kindness; while his parents were strict in his teaching, they were so out of love, and raised him well. He developed into a kind and well-meaning child, quiet and painfully reserved—though inevitably somewhat aloof, arrogant, and naïve.
By right of family name, Naohiro entered Academy One when he was eight years old, and what might have reinforced those flaws instead helped to ease them. The academy was a gateway to a whole new world beyond the confines of the Aisu compound. Surrounded by other children his own age, many of whom more carefree and rebellious than he knew how to be, his quiet shell began to crack. He quickly fell in love with the newfound freedom and formed lasting bonds with several other children. Among the closest of them all were Kinsue, a direct member of the powerful Karagata house, and Natsumi, a fire-hearted girl from the Jouchaku clan. In all, Naohiro’s time in the academy taught him just as much about how to enjoy life as it did how to become a ninja. Come graduation he had transitioned into a far more confident and friendly boy. ~ - ~ As a genin, Naohiro soon came to learn that his lessons were still only beginning. His education took a rapid turn, evolving from fundamentals to exhausting detail in history, politics, strategy, and—of course—the shinobi arts. Through long hours of study and harsh training exercises, his father Naoshige soon helped him master his innate potential with the Aisu’s famed hyouton release, after which he secured a position within a newly-formed four-man squad, Unit Twelve alongside his old friends Kinsue and Natsumi who were joined and led by the special jounin Jouchaku Karasu. Despite some initial success, Naohiro's and Kinsue's growth quickly outstripped the group and the two genin instead transitioned into a more conventional two-man rivalry squad.

With Kinsue as a rival, Naohiro progressed rapidly. His years of hard training and the daily challenge of keeping up with his new friend fostered an impressive foundation in offensive ninjutsu, particularly the clan's hallmark hyouton, suiton, and fuuton techniques. But his mentor of many years—an elderly and deceptively strict Aisu Hisako—sought to draw out additional talents in her young charge and supplemented his usual training with many varied lessons. One such opportunity introduced him to the basics of medicine at one of Kirigakure's largest medical centres, where his excellent chakra control and inquisitive mind allowed him to flourish. Naohiro gradually developed a solid foundation in, and fascination for, medical iijutsu.

In the weeks preceding Naohiro's chuunin exam he sought out a meeting with the infamous Kaikyo Kohon, the former overseer of the Seven Swordsmen of the Mist. He boldly petitioned the Jounin to teach him some improved taijutsu to cover a glaring gap in his skillset. Astonishingly, Kohon agreed, imparting the secrets of his silent fighter style to the young Aisu.

By the time Naohiro came to face Kinsue during their chuunin trial, both were significantly over-par for genin, and their battle was intense and tenacious. Naohiro sustained multiple injuries from Kinsue's impressive array of ninjutsu and on-the-fly strategising, but eventually—barely—he emerged victorious. The Aisu clan gave their approval to his promotion, and while recuperating after the combat, he found himself faced with a very different sort of challenge: betrothal. An arranged match was set up with Aisu Megumi by the girls' mother, Miyako. Despite a fleeting romance, the pair soon grew distant and called off the arrangement. ~ - ~ After achieving the rank of chuunin, Naohiro allowed himself more freedom to develop a varied skillset. The branching into iijutsu and taijutsu, with a small coverage of fuuinjutsu, had ignited within him a desire for more. He soon began developing genjutsu and spent an increasing amount of time in the Kirigakure hospitals to improve his medical abilities, all the while continuing to hone his elemental ninjutsu arsenal while running missions with Kinsue.

One such mission saw the pair investigating a corrupt official in Water Country at the behest of the Water Daimyo. What began as a simple infiltration soon backfired, with the official, Onho Yukimura, calling upon hired mercenaries to capture and torture the two ninja. Eager to take advantage of the victory, Yukimura began using the two chuunin as arena show-pieces to inspire and recruit soldiers, but he underestimated the talent and tenacity of the pair. When forced to face Kinsue in a fight to the death, Naohiro took a carefully orchestrated slash to his neck, pairing it with a hyouton technique that allowed him to feign death and thus escape the clutches of captivity. He returned to free his friend only to find Kinsue had also escaped after revealing his value as a Karagata hostage to survive. Together, the pair hunted down Yukimura and gave unto him a swift and bloody end, before bringing damning evidence against him back to Kirigakure. The success of their mission against such overwhelming odds saw the pair promoted to Special Jounin. ~ - ~ Naohiro's next challenge came with Kirigakure's failed operation to annex Soul Country. The covert campaign, supported by Iwagakure, to infiltrate and subdue the small island nation quickly escalated into a contained international conflict as Kumogakure and Konohagakure, learning of Kirigakure's and Iwagakure's movements, commited their own shinobi in opposition. Naohiro's reputation and skills as a combat medic saw him chosen as a squad leader during the operation, and he led a team consisting of an Iwagakure chuunin, Kinomichi, one of Kirigakure's trainee Seven Swordsmen, Mondai, and the noted Jinchuuriki of the Etaigenma, Tsukino Nishiki.
The squad's objective was to infiltrate and capture the strategic western tower of Soul Country, but despite their impressive roster they were unable to achieve their goal. As soon as they set sights on their target they were intercepted and broken by an encounter with the Ninth Raikage, Nakajima Hayate and a second masked accomplice. The two opponents vastly outmatched the younger squad, more than making up for the discrepancy in numbers, and cut the group down before Naohiro's order to retreat could be realised. During the short but intense encounter, the Raikage hit Naohiro with no less than sixteen bolts of raiton in rapid succession, overwhelming his defences and forever scarring the Aisu special jounin. Only a moment of mercy from Hayate and some rapid remote support from the Kirigakure and Iwagakure base camp allowed Naohiro, Kinomichi, Nishiki and Mondai to barely escape with their lives.

The unit were whisked away from Soul Country and back to their home nations using teleportation jutsu at the final moment before receiving urgent medical care. After a short period of rest and recovery, Naohiro's insatiable curiosity forced him back to work: he simply had to understand how their group had been saved, and to learn to use that power for himself. His rank and station in the village allowed him access to many private and restricted libraries, as well as the best tutors of the village, and before long he discovered hints and concepts of Jikukan ninjutsu. Then he began experimenting. He learned quickly, growing bolder with his attempts at jutsu manipulating space and time until he eventually mastered the art, tearing a hole in reality and traversing into a dimension of his own making.

Keeping these achievements to himself, he next sought out Kirigakure's infamous Head Hunter Division. After blazing through a series of ardous physical and mental trials, he met and was vetted by the Division's notorious Commander, Karagata Shiv, before being put to work as one of their many masked operatives. His goal to harden himself into a better, more efficient soldier was tested when, not long after his recruitment, the Fourth Great Shinobi War erupted across the continent.

During the Great War, Naohiro spent extended periods out on campaign across the wider world. With his knowledge of space-time and tenkujutsu techniques, he joined and commanded the pacification efforts of Starfall Island, and later the establishment of the military outpost Nirai-Kanai upon it. Using his skills developed in the Head Hunter Division, he led an advance unit of scouts across former Oasis Country in the prelude to Water Country's invasion, wherein he encountered and defeated the Sunagakure kunoichi Hizashi Yoshino. Although victorious, Naohiro had suffered fatal wounds and survived only by a dangerous self-implantation of an organ from Yoshino's own corpse. Only after his recovery did he realise the efforts granted him access to the Hizashi's kekkai-genkai Kaenton release in addition to his own. He was nevertheless shamed by the necessary action, and maintains total secrecy over this ability. Naohiro joined many of his peers in the final movements of the Great War, and eventually stood upon the walls of Konohagakure no Sato as the embers of the conflict died down into an embittered peace. His successes and prowess during the war earned him an easy promotion to Jounin.

Several years later and following the untimely death of the Juuichidaime Mizukage, Yami Kasai, and the subsequent invasion of Water Country by the Heart Empire, Naohiro was sent by a hastily self-declared Kirigakure council to negotiate with and gather intelligence about the Grand Shogun, Iiyashi Fuhen. While his efforts were unsuccessful, Fuhen's unique way with words planted seeds of ambition within Naohiro's subconscious. Upon his return to Kirigakure, he found the village's state of chaos to be unnacceptable, and liable to spell disaster. Without any formal orders, Naohiro alone began to organise and manifest Kirigakure's defence of Water Country, pairing shinobi with the Daimyo's forces and employing the Hidden Mist's finest to oppose the spreading invasion.

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// Statistics: 250 (55/75)
Kirigakure no Sato
Village Rank: Jounin
Power Rank: S

Chakra Affinity:
Hyouton


Chakra Pool: 48
Control: 50
Endurance: 33
Strength: 24
Speed: 50
Willpower: 45
Desire: 50


// Combat Information

/ Combat Style

A skilled ninjutsu user, Naohiro prefers to engage his foes at medium range and ensnare them in a web of techniques ready to catch them off-guard. While competent fighting in close-quarters, he tends to do so with supplementary ninjutsu techniques rather than relying on raw physical prowess alone. Regardless, he generally takes on a central role in a battlefield and attempts to aid his comrades by occupying the attentions of his opponents or by identifying and striking at vulnerabilities. He is adept at analysing and judging the flow of a battle, and believes strongly in strategy on the field.

/ Tools and Equipment
AttireShow
  • Desire: Naohiro's outermost layer is the legendary cloak Desire. The unknown fabric is the dark hue of a moonless night, accented with ornately woven pale blue thread along the hem, and has been shaped to include a deep hood and slashes for arms and legs, allowing Naohiro to fully envelop himself in the folds of the garment without impeding movement. The inside of the cloak has been sewn with a secondary layer of semi-reflective white-grey fabric, allowing Desire to be inverted and worn inside-out as a form of adaptable camouflage in all manner of pale or obfuscated environments such as rain, mist, ice, water, deserts, and similar.
    DesireShow
    Desire
    “The world is yours for the taking.”
    What is best described as a cloak, Desire is a large piece of fabric woven with an indistinguishable material. It has a corded border, and several points that join together that can be utilized to join it around a neck like a cloak. However, if all the points are brought together, it functions as a bag. The cloak can be manipulated with the user’s 'Desire' weapon stat, and has strength equal to the weapon stat, allowing it to be effective for capturing. However, Desire also masks the chakra signatures of anything within it, and muffles all sound. This makes it very good at reconnaissance, and sometimes, smuggling. The cloak is 2m x 3m in size, but through focus can be expanded up to double that to 4m x 6m in size.
  • Flak Jacket: Naohiro wears a Kirigakure flak jacket as part of his standard mission attire. The jacket is dyed a deep midnight blue and covers the entirety of Naohiro’s torso and back from shoulder to beltline, with side protection, shoulder pads, upper arm guards, thigh pads and a stiff collar. The vest is padded with strong tightly woven fibers and is fitted around a sturdy internal steel breastplate, protecting the wearer from stabbing, slashing, and blunt force impacts with a strength of 50. The vest offers many practical pockets and concealed pouches within which equipment can be stored and readily accessed.
  • Protective Trousers: Naohiro's dark trousers are custom-made from the same fiber and mesh as his flak jacket, but thinner, more flexible, and sheathed with a smooth material that minimises the sounds of movement. Several dark, dull metal plates are sewn into the outer layer, concealed and interspaced to provide excellent protection without the clinking noise of touching plates. These trousers cover him from ankle to belt and provide a protection of 50 strength against attacks.
  • The Fleet Footed Demon of Mirrors
    Two simple thin silver cuffs worn around the ankle, often under the wearer's boots or socks, these cuffs have the ability to channel both Jikukan and Hyouton chakra when focused on. The embedded ability of the boots is actually to 'Tighten Space', which is does through mirrors of ice it produces. Through channeling chakra into the cuffs, the user can create small 1m x 1m platforms of ice under their feet. The platforms form at [10 speed] as the user steps, remaining in the air for the next 5 posts. The platform has no strength beyond being able to hold the users weight. However, the user can channel chakra into the cuffs and destroy the platform they're standing on, causing the space between where the platform they've destroyed and any existing platform they choose to Tighten at 10 speed, allowing them to step from their current position directly onto the destination platform. The space immediately expands again once the user has dropped onto the targeted platform.
  • Standard Operator Mask: As a member of Kirigakure's Head Hunter Division, Naohiro carries upon his person a plain white porcelain mask bearing only the symbol of Kirigakure on the forehead, and two thin slits for eye holes. When not being worn, the mask is tucked beneath Naohiro's jacket, over his heart.
Blessed BladeShow
Naohiro carries one of the near-mythical Blessed Blades of the Aresaki style, a unique blade forged in part by, and then claimed from the defeated hands of, Hizashi Yoshino. This blade has a strength of 36. A Blessed Blade of the Aresaki style is a weapon crafted by the Hizashi clan imbued with the ability to be used with and alongside Kaenton or Katon ninjutsu. The blade allows the user to perform Aresaki style techniques by maintaining a one-handed seal with their other hand. The blade grows hotter, without any visual indicator, with each successive Aresaki technique performed in this manner, representing the growing heat and power of the desert. After using one technique the blade can deal 1st degree burns on contact, with the tier increasing by one for each successive Aresaki technique used, up to 4th degree. The temperature of the blade as it inflicts injuries results in wounds that are difficult to heal as the surrounding flesh is so damaged it cannot scab or be sewn as normal. The wounds continue bleeding painfully until healed by medical techniques, and take twice as long as normal to regenerate. Yoshino's former blade is a masterwork, and in addition to the standard features of a Blessed Blade has been imbued with techniques of her own design. Upon hit, the blade sends waves of extreme temperature pulsing through the body of the target, attacking nerves and causing organs and muscles to dehydrate and atrophy over time. This results in excruciating pain throughout the targets body lasting for 3 posts even from a glancing touch, and -12 strength for the remainder of the thread. The strength debuff can be alleviated through iijutsu or by sufficiently stabilising one's internal body temperature for 3 posts, for example by immersion into ice-cold water to counteract the heat.
Shinobi ToolsShow
  • Kaguya Bone Ghost Senbon: A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.
  • Kunai ×9: Six are stored in Naohiro's kunai pouch on his right thigh. One is kept in his left trouser pocket, and two are concealed beneath the lower back of his vest at waist height.
  • Anchor Kunai x4: Three of Naohiro's kunai have been replicated through the *Recycle & Open Space: True Link technique and act as anchors, and are carried upon his person mixed with his other kunai. Only Naohiro, as the Architect, can feel the difference between them and the other kunai. These three kunai pair to a replicated copy of themselves, two of which are stored within an arena within Naohiro's personal realm. The replicated counterpart to the third kunai is also carried upon Naohiro's person. These anchors are single-use only, and revert to regular kunai once used.
  • Shuriken ×12: Three are kept available in each of Nao's left and right trouser pockets. The remaining six are kept in his kunai holster on his thigh.
  • Explosive Tag ×6: Stored in small scroll compartments within his vest pockets.
  • Flash Tag ×4: Stored in small scroll compartments within his vest pockets.
  • Smoke Bomb ×5: Stored in small scroll compartments within his vest pockets.
  • Blank Scroll ×6: Stored in small scroll compartments within his vest pockets. Each scroll is six inches in height and, when unrolled, three feet in length.
  • Waterskin, 0.5gal (2¼L): Kept inside his vest.
  • Reinforced rope (12m): A long, thin coil of white rope consisting of a 3mm diameter steel ninja-wire core surrounded by 2mm of fine woven white hemp fibres. The steel core grants the rope incredibly high tensile strength and durability, making it resistant to slicing and snapping while allowing it to be a fraction of the diameter of an equivalent-strength standard rope. Naohiro keeps this tied around his waist, woven into the shape of a fashionable belt.
  • Fine-toothed comb ×1: The mandatory accessory of any Aisu that has a shred of pride, this comb has been carved from a single small shark bone and has had the Aisu crest carved into its bleached white spine. Five inches in length, it is usually kept in Hiro's right trouser pocket.
  • 14m clean white bandages: These bandages have been pre-soaked in a sterilising alcohol solution, ensuring their suitability for field medicine in a pinch. 4m of bandages are wrapped around each of Naohiro's ankles, with a further 6m wrapped around his right thigh beneath his kunai pouch.
Fuuinjutsu TattoosShow
  • [Captain Authentication Seal]: Tattood on the small of Naohiro's back.
/ Abilities: (2/3)
Winter ParagonShow
Naohiro is a prodigy among the Aisu, born with an innate aptitude for the clan's fabled Hyouton release and its constituent elements. This ability grants Naohiro two additional concentration slots for use with [Hyouton] and [Suiton].
Calefactive RecipientShow
After undergoing a gruelling and emergency multivisceral transplant including a genetic splice from a defeated Hizashi opponent, Naohiro's body, aided by his natural affinity to Fuuton, has adapted and learned to focus chakra through the foreign organs to grant access to the fabled Kaenton release. This ability grants Naohiro two additional concentration slots for use with [Fuuton] and [Kaenton].
/ Concentrations:
Ninjutsu Concentrations:
Suiton AffinityShow
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive Replenishing effect.
Passive (Replenishing)Show
Suiton's effect is replenishing, this means that suiton jutsu passively repair themselves when damaged, at no additional cost to the user. The rate of repairing itself is 1/3 [Strength] per post. This only works for the length of the technique, so maintaining the damage to Suiton until the jutsu expires will stop it from regrowing.
Fuuton AffinityShow
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as an offensive defense. Regardless of their purpose, fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Hyouton AffinityShow
Hyouton Chakra Element
Through a genetic mutation, members of the Aisu clan are able to simultaneously use the elements of Suiton and Fuuton to create Hyouton, or Ice Release. Capable of rapidly reducing the temperature of objects, and even the air around them to freeze defenses and create weaponry from moisture in the air.
Passive(Cooling)Show
The Aisu clan is able to dynamically cool the temperature of things around them through their jutsu. In most of their jutsu, this occurs through the creation of ice using suiton jutsu, or the moisture already existing in the air. While Aisu are naturally resistant to decreased temperature, even they can succumb to the biting frost of their techniques. The temperature decrease, and the area they can decrease, is determined by the rank of techniques, making elder Aisu more deadly than their youngest, able to create snap freezes that can kill with ease. The only exception is freezing organic material directly, which requires higher ranking techniques.
Kaenton AffinityShow
Kaenton Affinity
By focusing chakra through his donor stomach, Naohiro is able to manifest Kaenton [Heat Release] element techniques.
Active Effect: HeatingShow
Kaenton has to ability to heat anything, increasing its temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. The temperature increase, and the area they can increase, is determined by the rank of techniques, which means higher ranked techniques are able to create flashes of heat that can kill with ease.
Mist ReleaseShow
Mist Release
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Passive (Encroaching)Show
Mist naturally encroaches. This causes all mist jutsu to grow over time. Mist jutsu will passively grow at 1/10th their size per post, allowing them to not only become larger but also refill areas within themselves that has been displaced. While Mist has limited offensive power, it's a supplementary superpower that can completely alter the course of a battle by manipulating the battlefield, and the people on it.
Ninjutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Sensory NinjutsuShow
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Storage & Force FuuinjutsuShow
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment FuuinjutsuShow
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
IijutsuShow
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for its advanced nature and requires precise chakra control to work effectively. It can be differentiated from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Jikukan NinjutsuShow
Jikukan Ninjutsu
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Realm: Fragment of EternityShow
Fragment of Eternity
Upon Aisu Naohiro’s tearing asunder of reality with Jikukan ninjutsu, the universe’s self-correction spun out the Fragment as a parallel, personal realm. The Fragment consists of a vast floating ice crystal hanging in an endless void of space, it’s many facets forming an oval gem-like structure some 200 x 200 x 200 metres in size, lit from within and without by a steady ethereal light.
Naohiro’s penchant for Hyouton ninjutsu is evident within his realm; the crystal and its contents are frigid to the touch and shine in a kaleidoscopic range of whites and blues reminiscent of real ice, and exert a continuous aura of Hyouton’s Cooling passive through the entire structure, dropping the ambient temperature to as low as -30C. Being the both the Architect of the realm and naturally attuned to Hyouton, Naohiro experiences negligible effects of the cooling and can choose to extend this resistance to other willing persons entering the realm. All others suffer a continual drain of -5 Endurance per post within the realm, stacking for up to 4 posts.

The giant crystal is largely semi-translucent, though many internal features are an opaque white or fully see-through, revealing a helical structure of chambers, stairs, corridors and rooms all of the same freezing, flawlessly beautiful faceted crystal. Beyond the outer walls of the crystal is an imagined backdrop of deep space; some parts are a black and featureless void, while in other quadrants lie distant nebulae, stars, and numerous astronomical oddities. Forever out of reach but always tempting the eye, they represent Naohiro’s ceaseless curiosity and pursuit of bigger questions.

The crystal, by contrast, is a world in which he is the master; his heart, blood, and mind made manifest. The thick gleaming walls of ice respond to his touch and thought, growing, shattering, twisting and solidifying to his whim at the speed of his [control], and are impervious to damage. At its core is a pillar of vibrant white light running the height of the crystal, bathing any central chambers in powerful illumination—to the point that the innermost heart of the crystal can be formed into a near-featureless pure white chamber where shadow does not exist—and fading in intensity to that of an overcast sky at the crystal’s edge.

The outer surface of the Fragment has been ringed with an intricate fuuinjutsu comprising of the [Expand Time: Cease and Desist] technique.

Though their position, size, and exact makeup shifts with Naohiro’s influence, the crystal typically houses a number of standard chambers and passages. These include:
  • A helical staircase spiralling around the outer shell of the crystal running from top to bottom, from which various horizontal paths split off into a cross-cross of tunnels leading deeper into the body of the crystal.
  • A large, multistorey library and adjoining study, featuring ornate staircases, seating, desks, and shelves all of immaculately carved white ice. The shelves and desks are ordinarily bare, but fill with tomes, documents, accounts and memories recalled by Naohiro as he wills.
  • A dual-purpose surgery and interrogation room, complete with numerous operating tables, cells, operating tools, restraints, and medical facilities. A recycled kunai anchor is encased in the ice of one cell, causing any who are teleported to it to appear locked within an ice-walled prison cell with no visible door.
  • A vast hemispherical arena which can expand up to 80 metres in radius and height, decorated with fractal, hexagonal patterns across a faceted dome and floor. A number of small booths housing tiered seating, reminiscent of a threatre, line its upper edges. A recycled kunai anchor is encased in the ice of the ceiling, causing any who are teleported to it likely to fall down into the arena.
  • A small isolated meditation chamber, whose walls turn flawlessly transparent, reflective, or opaque as Naohiro desires. No doors or features mar the walls of this room, and its perfectly even lighting shifts based on its current location in the crystal.
  • A central hub, located near the white pillar of light at the core of the crystal, with radially positioned alcoves each with ample room for fuuinjutsu seals on the floor or walls, and with pedestals for Anchored items.
  • A large armoury and exercise area, including many training mannequins, racks, and shelves. Like the library, the armoury is naturally empty unless Naohiro wills the ice to form specific objects, however there are impervious transparent pedestals, cabinets, and mounts for safekeeping of physical objects brought into the realm from the real world. While in these protective casings, Time is Closed on such objects, preventing decay or damage with age or due to the cold conditions.
  • A vault hidden in the depths of the crystal, containing numerous unmarked sub-chambers with ample storage for bulk items and currency brought in from the real world.
  • A private chamber, inaccessible except by Naohiro creating a doorway, with all the comforts expected by a noble-born man for a good nights’ rest. Unlike most other areas of the crystal, this area remains relatively stable and is filled with many personal effects and physical items of furniture, decoration, and comfort brought in from the real world.
TenkujutsuShow
The user of this style has a strong affinity towards spirits. They are able to utilize certain techniques to combat and subdue spirits, Jinchuuriki, Genma, etc. Practitioners have noted their chakra to gain a [b][color=#8C004C]Maroon[/color][/b] color tint when using these techniques. Tenkujutsu share a pyramid with the prerequisite concentration.
Taijutsu Concentrations:
Close Quarters CombatShow
Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently make use of martial arts and complex combat moves involving the body, such as advanced kicks, punches, grapples, and more.
PerceptionShow
Perception
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
StealthShow
Stealth
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Genjutsu Concentrations:
Status GenjutsuShow
Status Genjutsu
This user has learned how to utilize Status Genjutsu that impose mental and cognitive effects on their target.
Sight InitiationShow
Sight Initiation
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound InitiationShow
Sound Initiation
This user has learned to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Sensor InitiationShow
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.

N I N J U T S U
NinpouShow
~ N I N P O U ~
Non-Elemental Ninjutsu

  E-Rank: 1
[Ninjutsu • Dismiss]
E-Rank Ninjutsu
By performing a single handseal the user forces the chakra inside any one of their own previously formed barrier techniques to dissipate, causing the barrier to fade away.

  D-Rank: 9
[Ninjutsu • Chakra Burst]
D-Rank Ninjutsu
After channeling chakra into a fist, arm, foot, or other body part, the user will then attempt to strike their target. Upon contact or at will, they can release a concussive force in the form of an outward explosion at [control] strength from that body part, which travels outwards at [control] speed to a range of 3m. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Rank Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[Ninjutsu • Shinobi's Hand]
D-Rank Ninjutsu
With a short set of hand seals, the user can instantly summon a single one of their own weapons, tools, or objects no larger than 30cm in size from within two metres of their position or on their person, to appear in their hand ready for use.

*[Ninjutsu • Wall]
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

[Ninjutsu • Threshold]
D-Rank Ninjutsu
Following a short series of handseals the user focuses a small amount of chakra into one of their own pre-existing barrier techniques, causing a rectangular rent in the technique that serves as a doorway and allows safe passage into and out of the barrier. The maximum size of the rent is 2x2x2m, it lasts until the end of the post in which it is made, and can be opened in barriers up to 15m away from the users position.

[Ninjutsu • Amplify]
D-Rank Ninjutsu
The user performs a quick set of hand seals before placing two fingers to their throat, infusing a small amount of chakra to their voicebox. For the next 4 posts, they can choose to greatly amplify their voice and carry it over longer distances than ordinarily possible. Within 2x [control] metres, the user can be heard as if they were standing beside a target.

[Ninjutsu • Reinforce]
D-Rank Ninjutsu
After performing the required hand seals, the user can touch an existing technique, imbuing it with additional chakra to reinforce it. By maintaining focus and continuing to funnel chakra, the target technique can be strengthened by +[control] strength for as long as the user focuses. Should the user cease contact, the target technique will only be strengthened by +1/2 [control] for up to 4 posts.

[Deactivate]
D-Rank Ninjutsu
Prerequisite: Fuuinjutsu • Removal, [Hunter’s Cryptolect]

After performing the necessary hand seals, the user will hold their hand over a seal, and begin to deactivate it. This deactivation will be successful as long as the user has equal or more [Control] than that of which the Fuuinjutsu was sealed with. The deactivated seal remains intact, but inactive, and can be reactivated at a later date by the same user repeating this technique.

Sensory Feedback
D-Rank Nintaijutsu Discipline
Prerequisite: [Sensory]

It has become second-nature to the user to constantly circulate, but not consume, a small quantity of chakra around their body at all times. Whenever the user is detected by a sensory technique or ability, the detection triggers a minor feedback loop within this circulation, feeling like a moment of interference in the flow of chakra. This alerts the user to the possibility that they have been detected by some means of chakra sensory.
  C-Rank: 4
*[Ninjutsu • Barrier]
C-Rank Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

*[Ninjutsu • Spiritualism Technique]
C-Rank Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
*[Ninjutsu • Multiple Chakra Kai]
C-Rank Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

*[Ninjutsu • Advanced Transformation Technique]
C-Rank Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

  B-Rank: 3
[Ninjutsu • Greater Barrier]
B-Rank Ninjutsu
After performing the correct hand seals the user forms a 15x15x15m barrier around a target up to 40m away from their position. The barrier forms at [control] speed, has [control] strength, and lasts 6 posts before fading away.

*[Ninjutsu • Palm-Top Cannon]
B-Rank Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

[Hunter’s Release]
B-Rank Ninjutsu
Prerequisite: [Hunter’s Cryptolect], Active [Hunter’s Tether], [Hunter’s Binding], or [Hunter’s Fetter] technique

The user focuses on an existing and activated [Hunter’s Tether], [Hunter’s Binding], or [Hunter’s Fetter] technique and channels a burst of extra chakra into it. This violently overcharges and animates the targeted technique, causing it to glow with a blinding white aura and sear and slice anything it is restraining at [control] strength. At the end of the post, the restraining technique bursts into a thousand fragments, shredding razor-sharp glowing fragments through anything it restrains with an explosive power of [control]. The targeted technique is destroyed in the process.

  A-Rank: 2
*[Ninjutsu • Trash Compactor]
A-Rank Ninjutsu
After performing the correct hand seals the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.

*[Ninjutsu • Shadow Clone Technique]
A-Rank Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

  S-Rank: 2
*[Ninjutsu • Advanced Shadow Clone Technique]
S-Rank Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
*[Ninjutsu • Reflect]
S-Rank Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
Suiton NinjutsuShow
~ S U I T O N ~
Water Release

  D-Rank: 6
Water Whip
D-Rank Suiton Ninjutsu
The user performs the needed seals and concentrates chakra into a hand, forming it into a sphere of water from which the shape of a long whip extends. The whip is 2.5cm in diameter, can reach up to 10 metres, and functions like a regular whip. It is able to impact with [control] strength and envelop. Being made of suiton, the whip can only be cut by attacks with a strength greater than the user's [control]. The whip lasts for 5 posts unless dismissed earlier.

*Suiton • Defensive Barrier
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Orb Technique
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

Suiton • Mirrorpool
D-Rank Suiton Ninjutsu
After a short series of hand seals, the user sends Suiton chakra out into the ground beneath their feet and causes up to six 1m-diameter puddles to form on the ground around them, appearing randomly within a 10m range. These puddles have a flat, reflective surface, creating a mirror-like effect to any who look into them. The user's chakra within each puddle acts to counteract disturbances in the water, meaning splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water rapidly settles back to smoothness.

  C-Rank: 6
*Suiton • Crashing Wave
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Clone
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Pacifistic Domination
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Great Stream
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

Suiton • Guardian Fountain
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of [control] and push the user upwards on its crest. The rising column of water has a strength of [control]. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 25x25x25m quantity of water that gradually floods the area.

*[Sensory Style • Approaching Tides]
C-Rank Suiton Ninjutsu
The user will do a series of hand seals and place their hands to a body of water. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 meters on the surface of the water. As the chakra returns to the user it will evoke an image in the users head of the surface of the body of water, anything on the surface, and anything up to 5 meters under the surface of the water. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

  B-Rank: 5
*Suiton • Water Dragon Projectile
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Suiton • Mirrormere
B-Rank Suiton Ninjutsu
After performing the required hand seals, the user dumps a large quantity of Suiton chakra into the ground beneath their feet. Moments later, water will surge upwards out of the ground to form a large, circular lake centred around the user. The lake is only 5cm deep, but stretches out with a radius of 20m in all directions. The water features a smooth, reflective surface that behaves like a flawless mirror, and the presence of the user's chakra within the water counteracts any disturbances to the surface; splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water settles again, which it does so with an unnatural speed at thrice as fast as regular water.

*Suiton • Water Prison
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

*[Sensory Style • Scholar of the Mer]
B-Rank Suiton Ninjutsu
The user will do a series of hand seals, and then come in contact with a body of water. So long as they are already aware of an object or being in contact with that body of water within 80m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.

  A-Rank: 2
Suiton • Rising Cascade
A-Rank Suiton Ninjutsu
The user performs a series of hand seals and concentrates chakra into their mouth and lungs before spewing forth a torrential cascade of water ahead of them. The torrent erupts from the user in a cone at a speed and strength of [control], surging up to 65 metres away, 65 metres wide at its widest point and up to 15 metres deep. The water appears to move slowly, but with such momentum that it can tear down all but the strongest defences, persons, and structures in its path, pulling them down into its depths and binding them underwater with the strength of [control] for 6 posts. Each post that a target remains trapped in the water will sap them by -5 endurance, for up to a maximum of 4 posts.

Suiton • The Drowned
A-Rank Suiton Ninjutsu
The user creates an exact clone replica of themselves comprised of suiton chakra. This clone shares the users stats and upon death will envelop a 2m diameter around it with suiton chakra at [caster stat total/5] strength and speed. Being made of liquid, the clone is resistant to physical attacks, its body flowing and reshaping following impacts insufficient to destroy it. It lasts for [Control/5] posts.

  S-Rank: 1
Suiton • Suijin's Grasp
S-Rank Suiton Ninjutsu
The user slams a palm down to the ground at their feet and unleashes a 1.5m deep torrent of water from a ring around them, leaving a 1m dry area around the caster, which cascades radially ourwards to flood everything in a 80m range at a speed of [control]. Wherever the wave hits a target, thick watery tendrils rise from the liquid and snap around the target, pinning them with a strength of [control] and pulling them down into the water. A bound target will be fully entwined by the tendrils, unable to move their heads, arms, hands, or legs while being held underwater, or on the ground if the wave washes away. The user's chakra, infused throughout the tendrils, will leech into the target's body and aggressively flood and dominate their tenketsu. For every post they are bound this will sap the target of their chakra, temporarily reducing their Chakra Pool by -8 per post to a maximum of five posts of contact or until the target falls unconsicous at 0. The debuff per post can be increased by +2 per post if cast with a +5 control requirement over base S-rank (35). This technique lasts for 8 posts, after which the tendrils burst and the inhibited portion of the target's chakra pool is fully restored.
Fūton NinjutsuShow
~ F Ū T O N ~
Wind Release

  D-Rank: 5
*Fuuton • Vortex Screw
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Enhanced Launch
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

Fuuton • Airsling
D-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates three 2cm orbs of swirling fuuton, forming on the fingertips of a chosen hand. At any point during the next three posts the user can fire the orbs, simultaneously or individually, at a target up to 10m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 1/2 [control].

  C-Rank: 6
*Fuuton • Great Breakthrough
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Flying Swallow
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*Fuuton • Wind Clone
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

Fuuton • Aircannon
C-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates five 2cm orbs of compressed fuuton, one on each finger of a chosen hand. At any point during the next four posts the user can fire the orbs, simultaneously or individually, at a target up to 25m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 2/3rds [control].

Fuuton • Howling Ward
C-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 15 metres in radius centered around the user which moves with them for the next 5 posts. Within this field, chaotic gusts of fuuton isolate and filter out all particulate matter from the air and environment, preventing the use of any particulate styles or extensions with a [control] equal to or lower than the user's. The fuuton inside the field posseses no instrinsic strength and so does not apply the cutting passive.

*[Sensory Style • Approaching Breeze]
C-Rank Fuuton Ninjutsu
The user will do a series of hand seals and place their hands in the air. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 meters in the air. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything in the air and anything up to 5 meters in the air. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

  B-Rank: 5
*Fuuton • Vortex Pillar
B-Rank Fuuton Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defense or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

Fuuton • Stormstance
B-Rank Fuuton Nintaijutsu
After performing the required seals the user channels chakra across all areas of their body, wrapping themselves in an aura of swirling fuuton at [control] speed that hovers above their skin, apparel, and any held equipment. The aura will bite and slash at anything that contacts the user with [control] strength. Should the user strike a target, the swirling fuuton lends an additional slash at [control] strength following the impact. The aura fades after 8 posts unless released earlier.

Fuuton • Scouring Ward
B-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 30 metres in radius centered around the user which moves with them for the next 7 posts, with a one metre excluded eye around them. Within this field, chaotic gusts of fuuton surge around wildly at [control] strength and speed, continuously cutting at everyone and everything within the area. The force of the wind actively opposes all movement within the field, pushing targets that try to move back against their direction of travel at [control] strength, and preventing the use of all physical projectiles fired or controlled with a strength equal to or lower than [control].

*[Sensory Style • Scholar of the Angels]
B-Rank Fuuton Ninjutsu
The user will do a series of hand seals, and then place their hands in the air as the wind blows past it. So long as they are already aware of an object or being also being touched by the wind, within 80m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.

[Sensory Style • Birth of Typhoon]
B-Rank Fuuton Ninjutsu
The user will focus a large amount of chakra and release it into the air around them. For the next [control/5] posts the chakra left in the air will act as an independent sensor, travelling up to 60 metres per post while releasing waves of chakra out to a radius of 120 meters and functioning like an empathy technique. This evokes a feed of images in the user’s mind of the entire area within 120 meters, clearly showing the layout of and all events and occurrences within the area.

  A-Rank: 2
*Fuuton • Dragon's Tempest
A-Rank Fuuton Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at [Control] Speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face blades of wind that strike with [Control] Strength and can leave wounds and deep cuts. This Jutsu covers an area of 65m in all directions for 3 posts.

Fuuton • Daedalus
A-Rank Fuuton Ninjutsu
The user opens their tenketsu to release streams of concentrated fuuton chakra, manipulating them like miniature thrusters to propel the user and control air flow around their body. This allows the user to fly at up to their [speed] while maintaining total control of their speed, acceleration, direction, and momentum. These fuuton jets have no intrinsic strength and do not apply the cutting passive.
Hyōton NinjutsuShow
~ H Y Ō T O N ~
Ice Release

  D-Rank: 7
Hyōton ◊ Ice Senbon
D-Rank Hyouton Ninjutsu
After channelling chakra into one of their hands, the user thrusts their palm forward towards a target. The air in front of their hand will rapidly drop in temperature, freezing any air in that area into 5 senbon that fly forward at [control] speed and strike with [control] strength.

Hyōton ◊ Frost Burst
D-Rank Hyouton Ninjutsu
After taking hold of a small weapon such as a kunai or shuriken, the user channels briefly to imbue it with Hyouton chakra, rapidly dropping the temperature of the object until it explodes with the force of a single exploding tag, launching icy shrapnel around the immediate area in the process. The object will explode by itself after three posts, and can be detonated sooner by use of kai.

Hyōton ◊ Morning Chill
D-Rank Hyouton Ninjutsu
The user will take a deep breath in while channelling chakra around their lungs, then slowly exhale. As this happens, the area within a 15 meter radius of their body will rapidly drop in temperature in the area to about -20 degrees Celsius. While this isn't enough to freeze large bodies of water, this technique will freeze a great quantity of moisture in the air, creating a veil of ice that distorts vision.

Hyōton ◊ Frozen Barrier
D-Rank Hyouton Ninjutsu
The user will briefly channel chakra into their hands, then form a square in the air with arm movements and place one hand in the centre of the shape. This will cause all the air within the area between their hands to rapidly freeze, forming a wall of ice at a speed of [control]. The wall is approximately 12 centimeters thick and is the size the user makes it based on their arms movement, but cannot exceed 2 meters in width or height. The wall has [control] strength and it will remain in the air until broken.

Hyōton ◊ Cryosynthesis
D-Rank Hyouton Ninjutsu
After focusing channelled chakra into one hand, the user draws moisture from the air and rapidly freezes it into an object, tool, or weapon no larger than 30x30 cm. The object forms at a speed of [control] and has a strength of [control], and remains for four posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Tolerance
D-Rank Hyouton Ninjutsu
Upon the initiation of a hand seal the user circulates Hyouton chakra throughout their body, imbuing themselves to gain temporary immunity to the freezing effects of their own techniques. This protection remains for three posts, and can be bestowed to another person by one full post of focus and direct hand contact on their body. This offers no protection against other forms of cold, be it natural or caused by another Hyouton source not belonging to the user.

Hyōton ◊ Mirrorpalm
D-Rank Hyouton Ninjutsu
The user performs a simple set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single perfectly flat 10x5cm mirror at a location of their choosing within 10m of or upon their person. The mirror has [control] strength and forms at a [control] speed, lasts for 4 posts, and its smooth front face can be used to reflect surroundings like a conventional mirror.

  C-Rank: 8
Hyōton ◊ Breath Away
C-Rank Hyouton Ninjutsu
The user will channel hyouton chakra into their fist before attempting to land a strike on a target's chest, they will rapidly cool the air in the targets lungs. This sudden shift in temperature will shock the target's body, resulting in a -3 strength for 3 posts.

~Frost Fire
C-Rank Hyouton Ninjutsu
The user will do a series of hand seals, then make a circle with both hands in front of them. A pulse of hyouton chakra will shoot forward at [Control] speed, intercepting any katon jutsu of equal or lesser strength, rapidly decreasing their temperature to the point that they fizzle out.

Hyōton ◊ Hibishi
C-Rank Hyouton Ninjutsu
With a series of hand seals the user imbues the ground around them in a 25m diameter with a small quantity of Hyouton chakra. Moisture in the ground or surrounding air is drawn and frozen to form countless small angular spikes of ice reminiscent of makibishi. Each hibishi is approximately 5cm in diameter, forms at a speed of [control] and are as sharp as senbon, capable of piercing with [control] strength. However they are incredibly brittle and snap easily when disturbed, emitting a loud crack as they splinter. They remain for six posts before losing their strength and melting.

Hyōton ◊ Frozen Buckler
C-Rank Hyouton Ninjutsu
Following a short series of hand seals the user condenses and rapidly freezes water in the air to form a circular shield on the back of one forearm. The shield forms at a speed of [control], has a 30 cm diameter, a thickness of 2 cm and a strength of [control]. It does not obstruct the use of the user's hands, and remains for a maximum of five posts before losing its strength and falling free from the user's arm.

Hyōton ◊ Cryogenesis
C-Rank Hyouton Ninjutsu
Prerequisites: Hyōton ◊ Cryosynthesis

After focusing channelled chakra into one hand, the user draws moisture from the air, freezing it into an object, tool, or weapon no larger than 3x3 m. The object forms at a speed of [control] and has a strength of [control], and remains for five posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Mirrorway
C-Rank Hyouton Ninjutsu
The performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single large pane of ice, measuring up to 2x2m, at a location of their choosing within 25m of their person. The mirror has [control] strength and forms at [control] speed, lasts for 4 posts, and features a perfectly smooth front and rear face that can be used to reflect its surroundings like a conventional mirror.

Hyōton ◊ Boreal Cannon
C-Rank Hyouton Ninjutsu
After channelling chakra into one of their hands, moisture is drawn and condenses from the air to form six icicles, each 50cm long and tapering from 15cm diameter down to a point, which hover in a circle around the user's arm, point towards their hand. At any point during the next 5 posts the user can choose to launch the icicles, individually or all together, towards a target at a speed and strength of [control].

Hyōton ◊ Rimeshell
C-Rank Hyouton Ninjutsu
The user briefly channels before emitting a wave of hyouton in all directions which draws and rapidly freezes moisture into a complete spherical shell of Hyouton. The shell takes on a transparent crystalline appearance, and forms as 50cm thick wall with a diameter up to 25 metres and a hollow inside. The shell forms at a speed and strength of [control] and remains for up to 4 posts unless dispelled by the user sooner.

  B-Rank: 8
~Frozen Water: B Class
B-Rank Hyouton Ninjutsu
After performing a B-rank Suiton jutsu, the user will do a series of hand seals, rapidly freezing that technique. While the technique may lose it’s ability to permeate and envelope, it will become solid in quality, gaining +[Control] strength in impact force. This technique is useful for trapping in the event the suiton technique has already enveloped something.

Hyōton ◊ Bond of Ice
B-Rank Hyouton Ninjutsu
The user channels Hyouton chakra to coat their forearms and hands in a layer of chakra that draws forth moisture from the air or their skin and freezes it to form a pair of solid, translucent ice gauntlets at a speed of [control]. These behave as armour with a strength of [control] and extend up to the elbows, but are a hindrance to performing hand seals which prevents the use of seal-based ninjutsu while they are worn. Unless manually removed they remain for a maximum of six posts before fracturing and falling free of the user's body.

Hyōton ◊ Glacial Wall
B-Rank Hyouton Ninjutsu
The user will channel a large amount of chakra into one arm before sweeping it through the air in an arc and expelling the Hyouton chakra in a large wave. This rapidly freezes into a wide, solid wall that remains stationary where it forms, up to 40m away from the user. The wall forms at a speed of [control], has a strength of [control] and is 10x10x4 m in size, curving gently concavely to the user. It is formed as opaque white ice resembling a glacier, preventing any line of sight through it. It will remain in place for a maximum of six posts before losing strength and melting or collapsing away.

Hyōton ◊ Forest of Mirrors
B-Rank Hyouton Ninjutsu
The user performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create up to fifteen large panes of ice, each measuring up to 2x2m, at locations of their choosing within 40m of their person. The mirrors each have [control] strength and form at [control] speed, last for 5 posts, and feature perfectly smooth front and rear faces that can be used to reflect their surroundings like conventional mirrors. The effect of all the mirrors together creates a very disorientating and confusing environment, where objects and people within the Forest of Mirrors are difficult to locate by sight due to the high number of reflections within reflections.

Hyōton ◊ Boreal Pillar
B-Rank Hyouton Ninjutsu
After performing the required hand seals, the user holds the final seal and pushes a wave of Hyouton chakra into the ground beneath their feet. Upon releasing the final seal, a giant pillar of ice will burst forth from the ground and expand outwards, freezing moisture in the air instantly as it grows. The pillar rises 40 metres in height at a speed of [control], has a width of 10 metres , and has a strength of [control]. Anything within the diameter of the pillar upon its formation will be held encased within the ice for six posts, after which the pillar loses its strength and crumbles away. Those trapped inside suffer from the extreme cold and lack of oxygen, typically passing out after 2 posts unless they have Endurance greater than 20, or 4 posts with Endurance between 21 and 30. Over 31 Endurance they can resist passing out altogether.

Hyōton ◊ Blizzard
B-rank Hyouton Ninjutsu
The user channels Hyouton chakra and takes a deep breath before slowly exhaling. Over the course of the post, the temperature within a 40 meter radius of the user will rapidly drop to -30 degrees celsius, except for a small 1 metre radius around the user with whom the zone moves. Able to freeze medium sized bodies of water, and small bodies of water in motion including suiton techniques of equal [control] strength or lower, this technique can make opponents incredibly uncomfortable in combat. Those within range will find that their bodies will begin to cramp up and slow down, inflicting -3 speed per post for up to a maximum of 3 posts or until they leave the area. The technique lasts for six posts.

Hyōton ◊ Freezing Corruption
B-rank Hyouton Ninjutsu
The user channels and waves an arm, releasing a pulse of chilling Hyouton chakra in a concentrated wave around them. This wave creates a 20m radial zone around the user, excluding a half meter radius around the user, which moves with the user and rapidly drops in temperature to -30 Celcius. Any clone that enters the area that is chilled will burst almost immediately as the air around it rapidly condenses, permeating its artificial skin and freezing it from the inside until it shatters. The only clones resistant to this are those without a physical component, those with organic bodies, or clones that are made from an element which emits heat itself. Organic clones and human/animal targets within the chilled area will suffer -6 strength while within the zone due to the crippling effect of the cold on their organic bodies.

Hyōton ◊ Shatter
B-rank Hyouton Ninjutsu
The user channels Hyouton chakra into one of their hands or a held weapon before striking an opponent. Upon contact, the Hyouton chakra will leap forward and surge into the target, rapidly freezing from the point of contact to deal a crippling internal wound to a target as their organs cease to function. Due to the severe internal wound, the target suffers -6 strength for 5 posts following contact while their body tries to recover its internal temperature. When striking a non-living object with a strength equal to or less than [control], the freezing effect is so rapid that the struck object becomes brittle and shatters upon contact. If the object survivesand is actively reinforced with chakra, this technique will reduce the strength of the reinforcement by 6 for the next 5 posts.

  A-Rank: 7
Hyōton ◊ Ice Storm
A-Rank Hyouton Ninjutsu
The user will channel Hyouton chakra and raise both hands in the air before quickly dropping them down to the ground. The air above them will suddenly freeze and condense, creating around 500 senbon 9 meters above the user. Through hand movements, the user is able to direct these ice senbon at any target within 65 meters of them, striking down at the ground at [control] speed and [control] strength. While performing this jutsu the user cannot perform any other jutsu, but is free to move around and continue combat. If all the senbon are not used within 4 posts, they'll strike down to the ground with a speed and strength of ½ [control].

Hyōton ◊ Hiemal Zephyr
A-Rank Hyouton Ninjutsu
The user will channel a substantial amount of Hyouton chakra into a thin ice-crystal layer over their entire body. The crystalline structure of the layer acts to flawlessly reflect and refract light in such a manner as to make the user entirely invisible and impossible to detect by visual means for its duration. This layer forms at a speed of [control] and has a strength of [control]. The coating protects the user and is light and thin enough to not constrict movement or actions in any manner. The layer remains for up to 6 posts before fracturing and falling away.

Hyōton ◊ Winter’s Grasp
A-Rank Hyouton Ninjutsu
The user will channel a substantial amount of Hyouton chakra into a thin but incredibly hard ice-crystal layer over their entire body. The ice crystals are entirely transparent, leaving no visible trace of their presence on the user’s skin, and harden at a speed of [control] and with a strength of [control], and will rapidly chill anything it touches, able to quickly freeze water or B-rank or lower suiton techniques after one post of contact. The coating protects the user and is light and thin enough to not constrict movement or actions in any manner. Upon taking sufficient damage, the crystal layer will fracture and crack before shattering upon destruction. The layer endures for up to 6 posts before fracturing and falling away.

Hyōton ◊ Frostbond
A-Rank Hyouton Ninjutsu
The user slams a palm down into the ground and unleashes a wave of concentrated Hyouton chakra. The ground will rapidly freeze and become covered in frost from the point of impact, after which a jaguar formed entirely of semi-transparent ice will emerge from the frost. This jaguar functions as an elemental construct with an endurance, speed, and strength equal to [control]. Upon death it will crack and shatter, detonating into shrapnel that peppers a 5 metre diameter with [control] strength and speed shards of ice. The jaguar lasts for 6 posts and independently follows the simple command given to it by its creator upon creation.

Hyōton ◊ Hibishi Expansion
A-Rank Hyouton Ninjutsu
The user channels a large quantity of Hyouton chakra into any Hyoton techniques or their fragments that still actively contain their own Hyouton chakra, simultaneously infusing up to 15 targets at once. Upon releasing the final seal of the technique, the fresh chakra will erupt outwards in an expansive surge of energy within each fragment, causing the ice to splinter and detonate with a B-rank explosion per infused object.

Hyōton ◊ Icelance
A-Rank Hyouton Ninjutsu
The user channels Hyouton chakra into the air nearby, forming it into a solid spear of ice that hovers at their side, measuring 5 meters in length and half a meter in diameter. At any point, the user can fire this spear with tremendous force at a speed of [control] towards a target. The spear’s trajectory can be altered up to 3 times, each by as much as a U-turn, after launching, and impacts with a strength of [control] in an attempt to impale or obliterate a target. The spear will rapidly chill its target, reducing the temperature within a 5 meter diameter area to -50 Celsius for the next post.

Hyōton ◊ Northwind
A-Rank Hyouton Ninjutsu
The user channels a large quantity of Hyouton chakra and releases it in a radial pulse that begins at the user and reaches up to 65 metres in every direction at a speed of [control]. Within this area the air will rapidly cool to severely low temperatures, excluding within a one-meter radius around the user, with whom the area moves. Any water or A-rank or lower Suiton techniques within this area will rapidly freeze, losing momentum and falling to shatter on the ground after one post. Any persons or creatures caught within the area will suffer -5 endurance per post, for up to a maximum of four posts or until they leave the area. The technique lasts for 7 posts.

  S-Rank: 1
Hyōton ◊ Frozen Water: S Class
S-Rank Hyouton Ninjutsu
Channeling a significant amount of chakra, the user fires a powerful wave of Hyouton chakra into any freezeable fluid, Suiton, Chiton, or other freezeable liquid technique that possesses a strength of [control] or lower. The targeted fluid will rapidly freeze at a speed of [control], losing any of its current properties as it transitions to solid Hyouton and gains +[control] strength in impact force and durability for the next 8 posts.
Kaenton NinjutsuShow
~ K A E N T O N ~
Heat Release

  D-Rank: 7
Kaenton ☉ Haze
D-Rank Kaenton Ninjutsu
The user concentrates kaenton chakra into a wall which forms at [control] speed and stretches up to 10x10m in size, and can be moved by the user at up to [control] speed. The wall has no physical substance and poses no obstruction to passage, but will cause burns at [control] strength upon contact and will severely distort vision through it due to the intense heat haze, causing everything to appear doubled, of confusing size and at indeterminable distance. Techniques and projectiles passing through the wall become heated and gain the ability to inflict burns at [control] strength for one post.

Kaenton ☉ Heated Shot
D-Rank Kaenton Ninjutsu
The user channels and emits a moving field of kaenton chakra measuring 10x10x10m, which surges out from the user and moves at their command at a speed of [control]. The kaenton chakra will concentrate upon any metallic objects within its radius, delivering intense heat into the material until they glow from within with a bright orange heat and cause [control] strength contact burns to their wielders. The technique lasts for up to 3 posts.

Kaenton ☉ Heatwave
D-Rank Kaenton Ninjutsu
The user gathers kaenton chakra into their hand(s) to form a superheated bullet(s) of compressed air, each up 30cm in diameter, and at any point in the following three posts can fire them at [control] speed towards a target within 10 metres. Each bullet impacts with [control] strength and scorches the target, superheating the point of contact to cause severe burns at [control] strength and begin to cook the target from the inside.

Kaenton ☉ Incalescent Soul
D-Rank kaenton Ninjutsu
The user surges kaenton chakra throughout their body and any held equipment, raising its external temperature to the point where it gains the ability to cause [control] strength burns upon contact. Steam will begin to roll off of the user’s skin as moisture in the air evaporates on contact, and metallic equipment will begin to glow with a deep red hue where the temperature is concentrated. This technique can be maintained for four posts. By performing a ‘kai’ seal, the user can consume the technique to emit a single 10m radius pulse of kaenton at [control] speed capable of causing burns at [control] strength.

Kaenton ☉ Radiate
D-Rank Kaenton Ninjutsu
The user spreads of a thin net of kaenton chakra out at [control] speed within a 10 metre radius of their position to detect and connect to other sources of kaenton chakra. Thereafter, the user can assimilate the target kaenton with their own, dispelling or hijacking any other kaenton technique cast with less a control lower than this one.

Kaenton ☉ Shimmer
D-Rank Kaenton Ninjutsu
The user channels a rapid pulse of kaenton chakra at [control] speed which rapidly heats the air in a conal area up to 10x10m at its widest point, with a range of 10m. The localised heat forces the creation of a powerful current in the air, effectively diverting incoming projectiles upwards and away at a strength of [control]. The conal area of heat remains, stationary, for up to 3 posts before dissipating.

Kaenton ☉ Calefactive Wall
D-Rank Kaenton Ninjutsu
After identifying one of their existing kaenton techniques within a 10m range, this supplementary technique allows the user to surge additional kaenton chakra into that technique and solidify it into a red-hued physical barrier, a wall of solid heat which fills the area of the technique at [control] speed and physically prevents movement or passage at [control] strength, while also delivering [control] strength burns on contact.

  C-Rank: 5
Kaenton ☉ Sun’s Radiance
C-Rank Kaenton Ninjutsu
The user channels a web of kaenton chakra out into the air around them at [control] speed, rapidly increasing the temperature in an area up to 30x30x30m in size. Targets within this field will quickly begin to overheat over the course of 6 posts, causing sweating, panting, nausea and progressive exhaustion.

Kaenton ☉ Vulcan’s Touch
C-Rank Kaenton Ninjutsu
The user channels and begins to gather a veil of kaenton chakra around a target or point within 30 metres of their person at [control] speed. The blanket of kaenton acts to insulate and rapidly heat any liquid it touches at [control] strength, forcing a rapid boil. The liquids in any technique created with a lower control than used in this technique will boil away completely within 2 posts. Any gaseous component of the liquid that remains after the boiling will be infused with the user’s chakra, and no longed under the control of the original caster.

Kaenton ☉ Suppression
C-Rank Kaenton Ninjutsu
The user channels a wide field of kaenton chakra out to a distance of up to 30m radially from their position, spreading outwards at a speed of [control]. Within this area the chakra acts to actively dehydrate and desiccate all sources of liquid. Natural sources of liquid within the area begin to rapidly evaporate and disappear. Suiton techniques, or combination elements with a component of suiton, will begin to evaporate and disappear at a rate of [control] m3 per post if they were cast with lower control than this technique. Persons within this area become increasingly dehydrated, and after two posts of exposure begin to feel lightheaded and dizzy. Targets with an Endurance greater than 10 points below [control] will begin to experience delirium after three posts. The suppression field remains for up to 5 posts.

Kaenton ☉ Southwind
C-Rank Kaenton Ninjutsu
The user channels a combination of fuuton and kaenton chakra to stir a pleasantly warm and gentle breeze at a speed of [control] within an area up to 30x30x30m in size. The marginal temperature and lack of cutting to the wind makes this technique incredibly difficult to discern from natural weather, while spreading the user’s kaenton chakra throughout the region. The kaenton chakra will naturally flow with and move like normal air and can be breathed in with no apparent effect, and can be used to subtly distribute scents and smells throughout the area. This technique can remain active for up to 6 posts before the chakra loses its potency and naturally dissipates. Upon coming into contact with a material infused with chakra, the wind will negate and replace the infusion so long as its control is greater than that of the existing infusion.

Kaenton ☉ Circle of Flame
C-Rank Kaenton Ninjutsu
The user channels and creates three regions of concentrated kaenton chakra in the air around them within a distance of 30m and at a speed of [control]. The sudden increase of heat within each region causes the air to shimmer and bend, catching the light and reflecting the user’s body in each location before settling into a seemingly perfect visual copy of the user. Each reflection is a synchronous mirror of the user, moving as they do and appearing like clone techniques, but have no physical substance aside from an intense internal heat which can cause [control] strength burns upon contact.

  B-Rank: 2
Kaenton ☉ Thermal Resonance
B-Rank Kaenton Ninjutsu
After identifying one of their existing kaenton techniques within a 60m range, this supplementary technique allows the user to surge additional kaenton chakra into that technique and rapidly superheat it to the point that it causes immediate contact burns at [control] strength and can cause natural, or chakra-sourced liquids cast with a control lower than that of this technique, to rapidly boil and disappear over the course of one post. Should a target be subjected to these temperatures whose Endurance is lower than [control], the extreme heat can cause their flesh to blacken and crisp on the second post of exposure. After three posts of constant exposure the target’s eyes may begin to melt, their blood to boil, and their organs to shrivel and die if emergency medical aid is not immediately supplied.

Kaenton ☉ Torrid Embrace
B-Rank Kaenton Ninjutsu
The user channels a web of kaenton chakra out into the air around them at [control] speed, rapidly increasing the temperature throughout an area up to 60x60x60m in size to unbearable extremes. The air within the region will become so scorching hot that any exposed flesh begins to suffer burns at [control] strength. Successive posts within the extreme heat can cause flesh to blacken, eyes to melt, blood to boil, and organs to shrivel and die.

  A-Rank: 2
Kaenton ☉ The Fires Within
A-Rank Kaenton Ninjutsu
The user channels a web of kaenton chakra out into the air around them at [control] speed, infusing the air within a 100x100x100m vicinity with an almost imperceptible warmth. Should a target whose Endurance is lower than [Control] inhale within this area, the kaenton chakra will enter into their body and concentrate itself in the target’s lungs, causing severe internal burns at [control] strength and making breathing difficult. After one post, the uncontrollable increase in temperature will spread to the target’s bloodstream, triggering blinding pain throughout their body. After two posts, organs and flesh begin to burn and the body begins to shut down. On the third post, the blood and brain of the victim will begin to boil, effectively cooking them alive.

Kaenton ☉ Final Torment
A-Rank Kaenton Ninjutsu
The user gathers kaenton chakra into a limb or held item, ready to unleash into or towards a target in a violent pulse of intense heat. When making direct physical contact with a target or surface, the heat will conduct through any material towards the target at [control] speed for up to 50m. If released into the air as a shockwave, the blast takes on a conal shape and can reach up to 100m, widening up to 100x100m at is furthest extent, at a speed of [control]. When the kaenton chakra reaches the target it will envelop them and assault their body with [control] strength, creating an insulating layer around them and baking them with heat so intense and concentrated that their flesh begins to cook. Their skin will blacken and crisp before flaking away into fine ash to be scattered through the rising eddies of hot air. Organs fail and shrivel into twisted dead pellets. Muscles and tendons lose all structural integrity and begin to slough away from the skeleton in a near-liquid state, leaving only cracked and blackened bones that sizzle with latent heat for a further 4 posts.

  S-Rank: 2
Kaenton ☉ Trinity
S-Rank Kaenton Ninjutsu
The user channels a web of kaenton and fuuton chakra out into the air around them at [control] speed, rapidly increasing the temperature and oxygen density throughout an area up to 130x130x130m in size to such an intensity that the air itself reaches becomes liable to spontaneously combust, and flashes into a vast fireball that engulfs the entire area, anywhere where air is present, starting at the centre and spreading at [control] speed. The chaotic mix of fuuton and kaenton continue to draw heat and fuel into the fireball and maintain its burn, regardless of fuel, for up to 6 posts.

Kaenton ☉ Firmament
S-Rank Kaenton Ninjutsu
The user channels a vast network of kaenton chakra all throughout their vicinity, covering an area up to 130x130x130m in size adjacent to their position, or centered upon themselves but with a 5m clear zone around their position, at a speed of [control]. Around the user, the heat becomes so intense that the ground around them liquifies, creating a moat of lava, flame, steam, or otherwise based on material, which rises up into a 10m high pillar between the user and the rest of the field. Within the rest of the field, the kaenton assaults targets with [control] strength and baking them with heat so intense and concentrated that their flesh begins to cook. Their skin will blacken and crisp before flaking away into fine ash to be scattered through the rising eddies of hot air. Organs fail and shrivel into twisted dead pellets. Muscles and tendons lose all structural integrity and begin to slough away from the skeleton in a near-liquid state, leaving only cracked and blackened bones that sizzle with latent heat for a further 4 posts.
Hyoukaenton NinjutsuShow
~ H Y O U K A E N T O N ~
Temperature Control Release

  D-Rank: 2
Hyoukaenton ☀ Subnivean Sun
D-Rank Hyoukaenton Ninjutsu
By infusing themselves with a potent circulation of mixed Hyouton and Kaenton chakra throughout their skin, blood, and organs, the user can maintain a perfect comfortable temperature throughout their whole body regardless of circumstance or environment. The circulation artificially warms and cools the body as needed from within, opposing external conditions and preventing the effects of excessive temperature, including but not limited to burns, heatstroke, shivering, frostbite, and hypothermia, from any natural or chakra-originated source. The pulse can be maintained without concentration for up to [Chakra Pool / 2] posts.

Hyoukaenton ☀ Prismatic Shroud
D-Rank Hyoukaenton Ninjutsu
The user forms a thin shroud of interlaced Hyouton and Kaenton chakra that wraps around themselves or their target and acts to maintain a comfortable temperature throughout their whole body regardless of circumstance or environment. The shroud forms at [control] speed and prevents the effects of extreme temperature, including but not limited to burns, heatstroke, shivering, frostbite, and hypothermia, from any natural or chakra-originated source cast with equal or lower control to the shroud. This shroud manifests as a faint rainbow-hued bending of the air around the body as the chakra-laden currents of heat and cold combine and overlap across the skin. This bending of light makes the user appear slightly brighter, more radiant and vivid than without it. The shroud can be maintained without concentration for up to [Chakra Pool / 2] posts.
Mist NinjutsuShow
~ M I S T ~
Mist Release

  D-Rank: 5
Hidden Mist Technique
D-Rank Mist Ninjutsu
Prerequisite: Kirigakure Shinobi

Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 15x15x15m. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's Chakra Pool.

*Moving Mist Technique
D-Rank Mist Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at [Control] speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-Rank Mist Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. [Control] or lower strength fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

Fading Mist Technique
D-Rank Mist Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in an area of up to 15x15x15m. If this is used on a blanket of mist with another's chakra within it, it requires a higher [Control] strength than the caster. This increased visibility lasts for up to 3 posts.

*Mist Bath
D-Rank Mist Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at [Control] speed and strength.

  C-Rank: 5
Shrouding Mist Technique
C-Rank Mist Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 30x30x30m. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

*Mist Clone
C-Rank Mist Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist jutsu. These clones can only use taijutsu. These clones have stats equal to that of the user, and are capable of only using taijutsu. The clone exists for a maximum of 4 posts before detonating early.

*Thick Mist
C-Rank Mist Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.

*Mist Constriction
C-Rank Mist Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, weighing down with [Control] strength. Anyone caught within this area with less than jutsu’s strength will be unable to move.

Mist Intercession
C-Rank Mist Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, forming into three 3m long spears of suiton with [Control] strength before firing into and impaling a target at [Control] speed. Each spear can be formed in a different location and independently targeted, but are fire-and-forget once launched.

  B-Rank: 3
Concealing Mist Technique
B-Rank Mist Ninjutsu
Prerequisite: Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 60x60x60m. The mist limits the visibility of those inside to 2 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

Mist Breathing
B-Rank Mist Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. In response, the whole mist will become outstandingly thick with water. The opponent and anyone inside the mist will be able to move normally, but their breathing space will be limited and choked with water. This causes them to lose 3 points of endurance for every post they spend in the mist, to a total of -9 on the third post. This jutsu lasts for 9 posts.

*Mist Maelstrom
B-Rank Mist Ninjutsu
The user will do a series of hand seals, then throw their hands downwards. From the top of the mist cloud, water will rapidly condense, forming into golf ball size pebbles that will rain down with [Control] strength and speed, throughout the area of the mist for one post.

  A-Rank: 3
Obscuring Mist Technique
A-Rank Mist Ninjutsu
Prerequisite: Concealing Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 100x100x100m. The mist limits the visibility of those inside to 1 meter in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 4m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. Those without advanced hearing techniques won't be able to hear anything that's not within 5meters of them, while advanced hearing is limited to 10m. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it. This technique lasts a number of posts equal to the user's 1/2 Chakra pool.

Mist Subjugation
A-Rank Mist Ninjutsu
After performing a mist technique, the user will supplement it with this jutsu and cause an area of mist to thicken around the target, further impeding their sight and other senses. If the target remains in the mist for one further post, the dense mist they are breathing will suddenly coalesce into water in their lungs and they will begin to drown. The impact of this technique varies based on the target’s [Endurance] relative to the user’s [Control]:
≥10 less Endurance: The target begins to drown as water fully saturates their lungs and spreads into their bloodstream. They will be unable to breathe and will gasp and retch for two posts, growing weaker. They will drown on the third post.
Between 1 and 9 less Endurance: The water assaults the lungs and prevents breathing, but does not fatally wound the body. The target grows weaker and weaker for two posts after which they will fall unconscious for the remainder of the thread.
Equal or greater Endurance: The target is racked with pain and irritation in their lungs due to the water's presence and pressure, similar to being stabbed in the chest, but the are able to expel it quickly. The damage leaves the target with a -9 to their Endurance for the next 6 posts.

Heavy Mist
A-Rank Mist Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -9 speed so long as they are inside it. This technique lasts up to [control/5] posts.

  S-Rank: 1
Perfect Hidden Mist Technique
S-Rank Mist Ninjutsu
Prerequisite: Obscuring Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 160x160x160m. The mist limits the visibility of those inside to 1/2 meter in any direction, and completely dampens scents, making it impossible to smell anything without advanced smelling techniques, and limiting advance smelling, and scent control techniques to 2m. Additionally, sound is dampened to the point where nothing can be heard without advanced hearing techniques. Those using advanced hearing techniques won't be able to hear anything that's not within 4meters of them. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it, and those within it it to sense outside of it. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.
FūinjutsuShow
~ F Ū I N J U T S U ~
Sealing Techniques

  D-Rank: 6
*Storage Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Charge Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Storage Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Augment Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

  C-Rank: 10
Storage Fuuinjutsu • Containment
C-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 5x5x5m in size, the user forms the needed hand seals and can store an object up to that size within the seal, after which the seal condenses to the shape of the object stored. The user can perform Kai at to retrieve a stored object.

*Augment Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Storage Fuuinjutsu • Depth Seal
C-Rank Storage Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Augment Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Augment Fuuinjutsu • Secret Seal
C-Rank Augment Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

Augment Fuuinjutsu • Tracking Seal
C-Rank Charge Fuuinjutsu
Prerequisite: *[Ninjutsu • Tracking Device]

After drawing the necessary seals on a surface, the user will imbue the object with a variant of the *[Ninjutsu • Tracking Device] technique before activating it with a surge of chakra. For so long as this seal remains intact, the user will be able to pinpoint the exact location of the seal and may use it as a focal point for navigation or teleportation.

Booby Trap Check
C-Rank Removal Fuuinjutsu
The user will perform the correct hand seals and trace the outline of a seal. They will carefully probe the seal in question with their chakra to check if there is any countermeasures attached to removing the seal. This will reveal traps added to fuuinjutsu casted or placed with less than or equal [Control] to the user.

Seal Analysis
C-Rank Removal Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. This will reveal the complexity and rank of fuuinjutsu casted or placed with less than or equal [Control] to the user.

[Directional Seal]
C-Rank Augment Fuuinjutsu
The user will channel the needed chakra and touch a single ally to grant them the [Directional Seal]. The user can direct jutsu they cast through the [Control Seal] to the [Directional Seal] to apply to their ally.

[Control Seal]
C-Rank Augment Fuuinjutsu
The user will channel the needed chakra and touch themselves to cause a [Control Seal] to form on their palm. While this seal is active, the user may elect to send their jutsu through the seal to affect the individual with the [Directional Seal].

  B-Rank: 10
Augment Fuuinjutsu • Group Link
B-Rank Augment Fuuinjutsu
By performing the necessary hand seals, the user will can touch a number of targets up to their [Chakra Pool] on their ear and the lips, this creates an audio link between themselves and up to [Chakra Pool] targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Charge Fuuinjutsu • Scarlet Fever
B-Rank Charge Fuuinjutsu
The user will perform the necessary hand seals, as they then touch the ground a [Control] meter box appearing around them with a seal in each corner. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.

[Secure Operator Network]
B-Rank Augment Fuuinjutsu
Prerequisite: Bear a valid [Operator Authentication Seal]

By channeling a small amount of chakra into their valid [Operator Authentication Seal], the user can initiate a remote audio link to other bearers of a valid seal at will, or to the entire organisation. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

[Admittance]
B-Rank Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect],[Operator Authentication Seal]

The user prepares the encrypted seal formula on an object or around an area up to 30 x 30 x 30 metres in size, infusing it with a powerful barrier fuuinjutsu which contains a palm-sized gap in the sealing formula. When activated, the technique erects an impassable barrier at [control] strength and speed and enhances the strength of any object or surface it is drawn upon to [control] strength. This barrier blocks both physical impacts and and energy, and prevents all sight and sound from passing through it. Anyone bearing a valid [Operator or Captain Authentication Seal] can make contact with the gap in the sealing formula to temporarily dismiss the barrier long enough to pass through.

[Sensory Deprivation: Sight]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of sight by any means, including doujutsu and techniques which extend senses, and are unable to form mental images of their surroundings. For so long as they remain within the barrier their surroundings are completely and absolutely black.

[Sensory Deprivation: Chemoreception]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their senses of taste and smell by any means, including body modifications and techniques which extend senses.

[Sensory Deprivation: Energy]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their ability to sense chakra in any form, including spiritual, physical, and natural energies, including unique forms of chakra associated with specialist stats, summons, or objects.

[Detection: Visual]
B-Rank Augment Fūinjutsu, [Hunter’s Cryptolect]
After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique establishes a field of faint blue laser-like lines through an area up to 60 x 60 x 60 metres in size. These lasers constantly scan the technique area searching for any humanoid forms as well as immediately detecting any motion, down to the size of a mouse, within the field.

[Detection: Vibration]
B-Rank Augment Fūinjutsu, [Hunter’s Cryptolect]
After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique monitors the pressures, weights, and vibrations of the surface(s) upon which it is scribed, up to 60 x 60 x 60 metres in size. Any sound, movement, or weight down to the size of a mouse will be detected within this field.

[Detection: Energy]
B-Rank Augment Fūinjutsu
Prerequisite: Hyouton and Sensory concentrations, [Hunter’s Cryptolect]

After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique uses a combination of Hyouton and Sensory chakra to monitor the temperatures and chakra signatures present within the enclosed area, up to 60 x 60 x 60 metres in size. The technique maintains the area at a precise sub-zero temperature. Any sources of heat over 0°C, or any sources of chakra within the area will be immediately detected by this technique.

  A-Rank: 8
*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[Expand Time: Cease and Desist]
A-Rank Augment Fuuinjutsu
The user has inscribed fuuinjutsu along the edges of their personal realm and infused them with their Jikukan chakra. This technique once activated creates a formation across the sky of the entire realm. This formation slows down time within the personal realm and in turn slows down the rate at which the realm consumes chakra when someone is within the realm with its creator. This drops the CP drain down to one [1] stamina per post per person.

[Fuuinjutsu: Memory Erasure]
A-Rank Fuuinjutsu
The user will draw out the needed seal on to another person's brain and perform the needed hand seals to start. Once the hand seals are done and chakra is flowing into the seal and brain, any memories, conscious or unconscious, experienced during this time will not be recorded by the brain and therefore unrecoverable. Once chakra is no longer being fed to the seal, it will stop preventing conscious and unconscious memories.

[Operator Authentication Seal]
A-Rank Augment Fuuinjutsu
Prerequisite: Caster must know [Hunter’s Cryptolect] to create, alter, or remove

A complex multi-layered fuuinjutsu seal, this technique marks a target with a small barcode-like formula of encrypted information which can only be decoded or removed using the [Hunter's Crypolect] in addition to advanced fuuinjutsu removal knowledge of equal or greater rank. The seal and its encoded information is unique to each bearer, and is connected to the bearer’s chakra network. The encoded information in the seal serves as a unique identifier and authentication token that can be scanned to unlock access doors into the HHD headquarters and any secured organisation outposts or bases, and provides the bearer with the ability to activate and safely traverse the HHD teleportation Black Network. The seal additionally serves as an emergency alert beacon to the organisation, lying dormant until such a time as the bearer’s chakra network ceases to function — as occurs in death — or the seal formula itself is damaged, removed from the bearer’s body, or is interfered with by a foreign chakra source. In such an eventuality, the seal activates and sends an emergency signal through the HHD headquarters and division captains through the [Secure Operator Network] and [Captain Authentication Seal]s containing a directional bearing and approximate distance, alerting them to the bearer's death or that the security of the seal has been compromised. This can not only aid the Division in locating the bearer's body, but prompts them to change the encryption and authentication of their teleportation network and base access doors. Doing so invalidates all existing Authentication Seals, forcing the organisation to remove and reapply fresh seals with the new encrypted passkey information to all other bearers.

[Captain Authentication Seal]
A-Rank Augment Fuuinjutsu
Prerequisite: [Operator Authentication Seal], Caster must know [Hunter’s Cryptolect] to create, alter, or remove

A variant of the standard [Operator Authentication Seal], the Captain version is identical but provides an additional level of access and control when working with the HHD’s encrypted Fuuinjutsu seals such as the [Black Network Anchor]s. Bearers of the Captain Seal, with sufficient fuuinjutsu knowledge and the [Hunter's Cryptolect], are able to invalidate [Operator Authentication Seal]s and extract the records of chakra signatures and passages through the [Open Space: Black Network] by interacting with the selected fuuinjutsu while channeling a small amount of chakra. The [Captain Authentication Seal] also serves as the destination beacons for the emergency signals released by [Operator Authentication Seal]s upon damage or death of their bearer.

[Black Network Anchor]
A-Rank Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect], [Operator Authentication Seal], [Open Space: Black Network]

A complex encrypted sealing matrix used solely by Kirigakure's Head Hunter Division, this technique can only be decoded, altered, or removed using the [Hunter's Cryptolect] in addition to advanced fuuinjutsu removal knowledge of equal or greater rank. The Black Network Anchor serves as an anchoring technique for the organisation's secure teleportation highway, the Black Network. After placing this seal on a surface, the user embeds it with Jikukan chakra using the [Open Space: Black Network] technique, thus connecting the anchored location to the rest of the HHD network. The seal is permanent until removed. Each [Black Network Anchor] can only be activated once every three posts both as a security measure and to prevent the excessive strain of multiple rapid teleportations on a traveller’s body.
A [Black Network Anchor] can be activated by persons touching the seal while channeling a small amount of chakra into a ‘Kai’ release while focusing their mind on a destination [Black Network Anchor] fuuinjutsu. The anchor incorporates a feedback loop which then sends a pulse of chakra back to the Kai caster focused on their [Authentication Seal]. If their authentication seal is valid, matching the encrypted information set within the anchor, the Black Network operates as the caster intended, allowing safe passage to their chosen destination. If their seal is invalid or non-existent, or if the feedback loop is interrupted or interfered with by a different chakra source, the Black Network still activates but will divert the passage, only transporting the caster to a single pre-determined vacant location in a secure holding cell within the HHD’s Containment Site Eta.
Bearers of a [Captain Authentication Seal] can additionally extract information from the linked [Open Space: Black Network], learning the chakra signatures and passage details of those who have used the network. Only bearers of the Captain seal can grant safe passage through the Network to those who do not possess valid [Operator Authentication Seal]s.

[Black Network Tether]
A-Rank Charged Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect], [Open Space: Black Network], [Open Space: Black Network Summons]

After writing out the complex and encrypted sealing formula in a safe area, the user focuses on their own Authentication Seal and channels chakra into the array to imbue it with the Open Space: Black Network Summons] technique and prepare it for activation. The seal passively links with the [Authentication Seal] of the caster, regardless of distance. In the unfortunate event that their [Authentication Seal] ever emits an emergency signal — such as if they are killed or the seal is tampered with or damaged, the [Black Network Tether] will activate and immediately reverse summon the user back to safety to the location of the charged fuuinjutsu.

  S-Rank: 5
[Hunter’s Cell]
S-Rank Augment Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to prepare it. When activated, the formula will flare to life and imbue the target object or area with a reinforcement strength equal to [control]. This reinforcement is permanent so long as the fuuinjutsu remains intact. Furthermore, all physical surfaces enclosed by or inside the fuuinjutsu area will shimmer with a glowing blue light, and will reflect back up to [Control] damage dealt to them. Once this reflection property is triggered or overcome it ceases to function, however the reinforcement strength remains until the whole technique is ended.

[Hunter’s Tether]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to charge it. When activated, an 80x80x80 meter web of super-hardened chains erupt from the seal and fire outwards with 50 speed. The chains reach out and attempt to seize the nearest target, wrapping around them and binding their head, torso, and limbs at 50 strength, securing them and pulling them taut in all directions to the nearest hard surface(s) until they are spread-eagled, typically suspended in mid-air, and unable to move. The chains are lined with razor-edged barbs and hooks designed to pierce, slice, and grip into flesh or other materials. In addition to restraining, the chains actively paralyse anything they bind, constantly running a current through the target’s motor system to prevent conscious movement and maintain full-body paralysis, excluding subconscious processes such as breathing. Once created, these chains remain until broken or the fuuinjutsu is destroyed.

[Hunter’s Fetter]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to charge it. When activated, an 80x80x80 meter web of red-tinged chakra chains erupt from the seal and fire outwards with 50 speed. The chains reach out and attempt to seize the nearest target, wrapping around them and binding their head, torso, and limbs at 50 strength, securing them and pulling them taut in all directions to the nearest hard surface(s) until they are spread-eagled, typically suspended in mid-air, and unable to move. The chains are formed of hardened ninpou chakra, and in addition to restraining, actively target and drain exotic powers of anything they bind, in the form of a static -15 to [Specialist Stats], or to [Strength] if the target lacks a specialist stat. Once created, these chains remain until broken or the fuuinjutsu is destroyed.

[Sensory Deprivation: Vibration and Contact]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of hearing and touch by any means, including body modifications and techniques which extend senses, and are unable to feel themselves or their surroundings, as if their entire body is numb. Additionally, the victim is unable to feel or interpret vibrations and pressure changes around them.

[Sensory Deprivation: Balance]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of balance and motion; they feel like they are perpetually falling and spinning uncontrollably regardless of their actual physical situation. The effect induces ongoing nausea and confusion, making concentrating and aiming more difficult.
IijutsuShow
~ I I J U T S U ~
Medical Techniques

  D-Rank: 7
[Iijutsu • Diagnostic Check]
D-Rank Ninjutsu
The user will gather iijutsu chakra over their hands before holding them over a number of patients, up to their [Chakra Pool/2], to examine and deduce the medical state of each patient. The green-tinged chakra will seep into the body of each patient at [Control] speed before returning to the medical shinobi, allowing them to determine the temperature, blood pressure, oxygen saturation, heart rate, and any number and extent of physical injuries of each patient. This rudimentary medical technique can be maintained for as long as the user has chakra.

*[Iijutsu • Personal Protective Equipment]
D-Rank Ninjutsu
When real latex equipment is not on hand, the user will perform a single hand seal and will focus chakra onto their hands, nose, and mouth to form a thin layer of chakra around them at [Control] Speed and Strength. This chakra will filter bacteria and other particles to and from the user, the environment, and their medical equipment. This technique can be held as long as the user has chakra.

[Iijutsu • Sterilization Technique]
D-Rank Ninjutsu
The user will channel iijutsu chakra throughout their body at [Control] speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects such as surgical tools or clothing. Users of this technique can additionally choose to sterilize the bodies or wounds of target instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Blood Clot Technique]
D-Rank Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Rank Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

*[Iijutsu • CPR]
D-Rank Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Clamp]
D-Rank Iitaijutsu
The user is able to channel their chakra to create a makeshift clamp they then place while performing surgery or other types of healing jutsu to close off blood vessels which have been cut and prevent further blood loss. This can last for [Chakra Pool]/2 posts.

  C-Rank: 10
[Iijutsu • Oxygen Flow]
C-Rank Ninjutsu
After focusing chakra into the hands, the user will place both over their or a target's chest or back and channeling the chakra through the target body. The chakra acts to clear any unseen, solid or liquid obstructions in the target's lungs or airways, arteries, or veins. The user can place their hands over the heart to stimulate it to deliver a safe, low-stress method of CPR to restore a regular cardiac rhythm and rapidly re-oxygenate the body's cells. This can be used to recover from mild physical exertion at an increased pace, and is especially effective at ejecting foreign particulate or liquid matter with a stength of [control] or lower from inside the target body.

[Iijutsu • Local Anesthesia]
C-Rank Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control] speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outwards and in intensity until the hands are removed. In the first post the numbness can cause the pain equivalent to being stabbed with a kunai to be nullified, but sustained contact can fully anesthetize the target area. Once numbed, the effects last for four (4) posts before fading.

[Iijutsu • Ointment Technique]
C-Rank Ninjutsu
This technique is used to soothe and treat wounds caused by burns, shocks, freezing, irritants, and other such surface and tissue injuries. After focusing chakra into their hands the user will hover them above the afflicted area and push chakra into the wound. The area will be immediately soothed and numbed, preventing further inflammation, scarring or blistering in the affected area. The extent and rate of injury healing is based on the user’s [control] and the standard wound regenerative abilities table but is limited to only the effects and area of the tissue damage.

*[Iijutsu • Chakra Stitching]
C-Rank Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

*[Iijutsu • Blood Transfer Technique]
C-Rank Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

[Iijutsu • Skin Manipulation]
C-Rank Ninjutsu
After focusing iijutsu chakra into their hands, the user will channel it into an area of skin on a patient's body. This chakra will force the skin cells to multiply at an incredibly advanced rate for a short period to heal small, superficial wounds or to produce excess skin for use in grafts, or can act to separate the outer layers of skin from the muscles, flesh, and tendons beneath. In order to regenerate or separate limb-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. Skin separated using this technique can be applied to the user's own body and will bind as if part of their own skin, creating a seamless mask, for up to 5 threads before it begins to rot. This technique can be held for up to [Chakra Pool/5] posts per cast.

*[Iijutsu • Basic Antidote Technique]
C-Rank Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Skin Mask]
C-Rank Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

*[Careful Cut]
C-Rank Iitaijutsu
Prerequisite: *[Chakra Scalpel]

While *[Chakra Scalpel] is in use, the user will focus and enhance the chakra into a precision blade unable to be used to damage an opponent in combat but perfect to make precision incisions in patients. The user will then separate soft tissues with a brief touch and be able to cut only what needs to be cut, in exactly the way it needs to be cut, ensuring that the user may remove, heal, or focus on only the tissue in question for up to 5 posts.

*[Eye Removal]
C-Rank Iitaijutsu
Prerequisite: *[Careful Cut]

The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an eye or pair of eyes and infuse them with this chakra. This chakra will coat the eye ball(s) and numb the nerves while preserving it after it is removed with the *[Careful Cut] jutsu.

  B-Rank: 8
*[Iijutsu • Chakra Scalpel]
B-Rank Ninjutsu
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Rank Ninjutsu
The user will channel chakra to their hands and then apply them to the affected area. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. This lowers the paralysis effects of jutsu and poisons by 2 posts.

*[Iijutsu • Bone Regeneration Technique]
B-Rank Ninjutsu
The user will begin to channel chakra and then direct it through the area of the fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
Fracture Category20-30 Control31-45 Control46+ Control
Non-Displaced1/2 postImmediateImmediate
Displaced1/2 postImmediateImmediate
Closed1 post1/2 postImmediate
Open2 posts1 post1/2 post
[Iijutsu • Cryostasis]
B-Rank Ninjutsu
Prerequisites: Hyouton; 20 Iijutsu

Combining an intimate knowledge of Iijutsu with the intense cooling power of Hyouton, the user can carefully channel large amounts of supercooled chakra directly into a willing or incapacitated person's body in order to rapidly cool it for the purposes of emergency preservation. Doing so can put a body into a forced medical stasis, preventing damage or decay to cells, organs, and tissue until thawed. While primarily aimed at preserving fresh corpses for transportation and study, the technique can, at great risk, be used on live patients in order to prevent fatal deterioration of a mortal wound, so long as it is used within 2 posts of the wound being taken. Doing so can stave off death for up to 4 posts. This technique must be repeated twice a day to properly preserve a body. Because of this, the user dedicates one point of their [chakra pool] to this technique until choosing to end it. A live patient that thaws following this technique will surely die unless immediately treated with A-rank or higher iijutsu techniques to heal both the initial wound and residual damage from the cooling.

*[Iijutsu • Burn Heal]
B-Rank Ninjutsu
The user will channel chakra and then place their hands over the burned area. The chakra works its way to the deepest layer of the burn at [Control] Speed and begins to cool, numb, and repair the area to prevent harmful, scar-producing blistering in the affected area. This relief downgrades the burn grade by one tier and numbs the affected area.

*[Tissue Preservation]
B-Rank Iitaijutsu
The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an organ removed from a fallen shinobi. With this chakra, the cells of the organ will be kept preserved as if it was recently removed for an additional three (3) threads and may be re-cast to extend this limit.

*[Organ Removal]
B-Rank Iitaijutsu
Prerequisite: **[Careful Cut]

The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an organ and infuse it with this chakra. This chakra will coat and numb the nerves while preserving it after it is removed with the *[Careful Cut] jutsu.

*[Anesthesia]
B-Rank Iitaijutsu
After forming the necessary hand seals and focusing chakra on a patient outside of combat, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep and lasts for up [Chakra Pool]/2 posts. If a patient wakes up during the procedure, they will find themselves, depending on their [Willpower], mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake unless they possess a sufficient [Discipline] to remain collected under immense stress and pain. Patients require greater or equal Control than the user's Control to fight off the sedation completely.

  A-Rank: 8
*[Iijutsu • Mystical Palm]
A-Rank Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
[Iijutsu • Antidote Technique]
A-Rank Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the wound. As this chakra is channeled into the body, the poison is extracted and contained in green orbs of chakra in the user's palm, one per type of poison, at [Control] speed. Once extracted, the poison will be suspended in the containment orb, whereupon it can be collected, analysed, turned into an antidote, or destroyed. To create an antidote, the user manipulates their chakra to mutate the poison at [Control] speed and rearrange it into the specific antidote for that poison. This technique must be cast with a [Control] equal to or above the [Control], [Strength], or rank bracket (D=1, C=10, B=20, A=25, S=35, S(40)=40, etc.) of a poison (as appropriate) to be effective. A poison which is destroyed is done so immediately. Antidotes created from this technique slow the effects of a poison after administration by two posts and fully rid the subject of the poison after three posts.

*[Iijutsu • Immunitas]
A-Rank Ninjutsu
Prerequisite: *[Iijutsu • Antidote Technique]

This advanced technique can be used immediately following successful application of the *[Iijutsu • Antidote Technique]. Once an antidote has been concocted, the user applies additional chakra to make it especially potent. The increased potency not only quickens the curing process by one post, but on the third post after administration induces a permanent immunity in the target to the poison in question. This immunity can only be overcome by increasing the potency of the original poison to beyond the potency of the associated *[Iijutsu • Antidote Technique] used to create the antidote.

*[DNA Extraction]
A-Rank Iijutsu
The user will channel the needed chakra and focus it into an adequate amount of tissue containing the DNA of a KKG or other ability. The cells making up the KKG or other ability will agitate to the point they are able to be easily focused and extracted from the subject. This technique does nothing by itself but begins the process implantation.

*[Inhibiting the Inhibitor]
A-Rank Iijutsu
When a foreign substance or object invades the human body, the immune system responds and attempts to remove the threat. In order to prevent this, iryou-nin have developed a jutsu to acclimate the body to specific foreign organic substances. After forming the needed hand seals, the user is able to introduce a set amount of a given organic substance to a patient and to allow their immune system to respond naturally. This technique is also used to acclimate the patient to bloodline limits and prevent them from going out of control while the patient undergoes surgery.

*[Organ Stitching]
A-Rank Iijutsu
Prerequisite: *[Chakra Stitching]

The user will place an organ or a tissue into it's proper place in a patient's body, be it a replacement or an implantation, and then channel chakra into their hands. They will continue to hold their hands over the tissue or organ in question and connect the various other tissues in the patients body where it needs to be connected with *[Chakra Stitching]. Blood vessels, connective tissues, muscles, etc. will all be connected to the organ in question, ensuring that once implanted, it will stay nourished and protected as if it were the body's own.

*[Cognizant Anesthesia]
A-Rank Iijutsu
Prerequisites: *[Anesthesia]

Rather an alteration on an already existing jutsu than a whole new technique in itself, an iryou-nin is able to use this technique to keep themselves conscious and clear while sedated. They will be able to perform procedures on themselves but suffer -2 [Willpower] because they are not able to completely avoid feeling groggy while under anesthetic. Some pain from the procedure will still go through and be felt, but it will be only a painful annoyance, not detracting from their medical capabilities. The user is able to move while under the influence of this technique, but is unable to travel. Even walking is not achievable without losing concentration and interrupting the jutsu.

*[Optical Implantation]
A-Rank Iitaijutsu
Prerequisite: *[Eye Removal]

After all the necessary precautions are taken, the user will begin by removing an eye from the patient in question to create a spot for the donor eye to be implanted with the *[Eye Removal] jutsu. They will then soften the orbital of the eye to make it more pliable, allowing them to place the donor eye within the socket. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places, making sure that the ocular nerve is in the correct spot.

  S-Rank: 5
[Iijutsu • Mystical Shroud]
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]

An extension beyond the coveted Mystical Palm technique, the user will perform the required hand seals and imbue the air around themselves with healing chakra, extending an aura of up to 30 metres from their location or a point of their choosing within 60 metres. Within the aura, intense iijutsu chakra is drawn to any living persons in that area, collecting over any injuries that they may have. As the chakra interacts with the cells and tissues in the area, the wounds will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
[Iijutsu • God Palm]
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]

The pinnacle of the Mystical Palm techniques allows its users to heal wounds almost instantaneously. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. This is done in the blink of an eye for most wounds. To heal small-to-moderate wounds, and even large wounds take very little time, whereas Mortal wounds take one (1) post of concentration to mend, This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Organ Implantation]
S-Rank Iitaijutsu
Prerequisite: *[Organ Removal]

After all the necessary precautions are taken, the user will begin by removing an organ from the patient in question to create a spot for the donor organ to be implanted with the *[Organ Removal] jutsu. They will then place the donor organ within the appropriate cavity. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places. This results in the patient being granted organ-based Kekkei Genkai such as the Akari or Kaguya.

*[Cell Implantation]
S-Rank Iitaijutsu
The user is able to splice cells with a particular chakra element into a patient to give them the elemental chakra in question. Implanting the cells of a Yugeton user, for instance, would grant a patient use of the corresponding element. The patient must have the concentrations for or must have room to acquire the concentrations for the elements which make up the Fusion, Super, Extension, etc. spliced into them. A patient who receives Yugeton, for instance, would receive not just the [Yugeton] concentration but the [Katon] and [Suiton] concentrations as well.

*[Self Implantation]
S-Rank Iitaijutsu
Culminating all of their knowledge of the human body and medical expertise into one point, the user will be able to perform transplants on themselves, potentially giving themselves a Kekkei Genkai, body modification, etc. The user of this technique performs everything themselves or else with limited help, including pre-operational work, maintaining the sedation on themselves during the procedure, monitoring their vitals, the act of implantation/splicing, connecting tissue to tissue and organ to body. The time this procedure takes is dependent entirely on what is being implanted, but because the doctor is impeded by being the patient, it generally takes longer than normal.
Jikukan NinjutsuShow
~ J I K U K A N ~
Space-Time Ninjutsu

  C-Rank: 6
Close Space: Seal Rift
C-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and reach out towards an existing Open Space technique, portal, or equivalent entity within 10 metres of them, pouring chakra out into the void and knitting the fabric of reality back into place, permanently closing and erasing the portal so long as the user’s [control] is equal or higher than used to create the portal. The portal closes at [control] speed as the universe readily self-corrects back to an inert state in the area.

*Recycle Space: Projectile
C-Rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

Open Space: Shift
C-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and sink them into the air before them, physically pulling open a small portal up to 2x2m in size. This portal can connect to a familiar location etched in Naohiro’s memory, to a point he can see within [control] metres of his current position, or into his personal realm as he so chooses, where an equivalent portal also appears. The tear in space opens at [control] speed, but is unstable and closes immediately after his passage, or after one post if not traversed.

Expand Space: Penumbral Void
C-Rank Jikukan Ninjutsu
The user extends their hands and pours Jikiton chakra out into a glowing stream ahead of them, which travels up to 15 metres away before spreading out and forming into a three-dimensional barrier extending up to 10 x 10 x 10 metres in size. This barrier is transparent, but distorts and bends all light travelling through it, making it appear like looking through a lens into shifting water. Within this barrier, space itself is expanded and warped into an extreme curvature, causing any physical or chakra-based entity that passes into or through the barrier to dramatically change its course—even though, from the point of view of an observer within the area, that course is still “straight”. For example, a kunai thrown into one side of the barrier on a straight trajectory would not leave the opposing side, but would instead emerge on one of the perpendicular sides of the area before continuing to fly straight. Anything that passes through the barrier on a straight course will be redirected onto a new trajectory 90 degrees away from its original path. This barrier forms at [control] speed and remains in place for up to [control]/5 posts.

*Close Space: Anchor
C-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

Erase time: Wound
C-Rank Jikukan Ninjutsu
The user will do a short series of hand seals, they touch a serious wound and it is as if it never was, this lasts 5 posts before it reopens again with the same severity.

  B-Rank: 5
*Tighten Time: Deteriorate
B-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*Expand Time: Coagulation
B-Rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a series of hand seals, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

Expand Space: Umbral Shroud
B-Rank Jikukan Ninjutsu
Prerequisite: Expand Space: Penumbral Void

The user collects a large quantity of Jikiton chakra and creates an area of Penumbral Void expanded space, but tightly contains the area of the barrier technique into a thin shell that surrounds their own body, moulding to, and hovering an inch away from, their person. This mostly-transparent shell appears to be only a few inches thick from the outside, but physical space within the barrier is expanded by 10 metres and distorted to a staggering degree, causing any incoming physical or chakra-based entity to “flip” and return back directly towards the direction from which it originally entered the barrier, continuing on its remaining path without ever having come into contact with the user. This barrier forms at [control] speed and remains in place for up to [control]/3 posts.

*Tighten Space: Displacement
B-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 40x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed equal to the user's [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

Expand time: Bulwark
B-Rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at a jutsu within 40 meters or target of a jutsu. The intended jutsu will last 4 post longer than normal.

  A-Rank: 10
*Open Space: Seeking Truth
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*Recycle & Open Space: True Link
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

*Recycle Time: Replay
A-Rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This refunds the chakra used and allows them to attack again, with the knowledge of how their opponent intends on dodging.

*Erase Space: Drought
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of water no larger than 65x65x65m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Tighten Space: Step
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a location within 65m in front of them. There can be no obstructions, to include people, in this 65m line. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at a speed equal to the user's [Control], allowing them to take a single step to cover the distance, then return to normal.

[Guiding Storm]
A-Rank Jikukan Ninjutsu
The user will channel the needed chakra and spawn four 40m diameter Space-Time portal directly underneath or in front of an area leading to the void between realms. These portal transports anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of an existing anchor or [Black Network Anchor].

[Bust the Door Down]
A-Rank Jikukan Ninjutsu
After studying the anchor or portal of another Space/Time user, the user will channel the needed chakra and then force open a portal into the other Space/Time realm as long as they have equal [Control] the creator of the source. This also allows them to open portals out of the realm.

[Open Space: Black Network]
A-Rank Jikukan Ninjutsu
Prerequisite: [Hunter’s Cryptolect], [Black Network Anchor], [Operator Authentication Seal]

The user channels a large amount of chakra into themselves and/or an object or person they are touching while focusing their mind on a [Black Network Anchor] fuuinjutsu. Once the channeling is complete the Black Network activates, instantly breaking down the body of anything imbued with this Jikukan chakra and teleporting it to the destination [Black Network Anchor], whereupon all persons and objects are instantly reassembled. Persons being teleported can be willing participants, or if unwilling must have a Willpower equal to or greater than the user’s Control to resist the teleportation. The Black Network additionally stores a record of the chakra signatures of those who use it and the details of their passage through the network.

[Open Space: Black Network Summons]
A-Rank Jikukan Ninjutsu
Prerequisite: [Hunter’s Cryptolect], [Open Space: Black Network], [Captain Authentication Seal]

By channeling a large amount of chakra into themselves, senior members of the HHD who bear a valid [Captain Authentication Seal] and knowledge of Jikukan can spontaneously link themselves to the Black Network to immediately teleport themselves to the destination of any bearer of a valid [Authentication Seal]. Alternatively, they can reverse summon the target to their own location, instantly whisking agents out of danger and back to safety, or to answer for their actions. Persons being teleported can be willing participants, or if unwilling must have a Willpower equal to or greater than the user’s Control to resist the teleportation.

Open Space: Arcadian Array
A-Rank Jikukan Ninjutsu
The user focuses chakra into their hands and fires small bolts of jikukan chakra into the air around them, splitting open up to ten small portals each up to 3x3x3 metres in size. These portal can connect to each other or to familiar locations etched in Naohiro’s memory, a point he can see within [controlx10] metres of his current position, to the location of one of his anchors or anchoring fuuinjutsu, or into his personal realm as he so chooses. Each portal forms simultaneously at a speed of [control] and can stay open for up to [control/5] posts unless closed early by Naohiro using a kai release. Anything that is intersected by the portals as they open is sliced cleanly down the line of the portal’s edge with [control] strength, though once the portal is open it can be traversed like any other.

  S-Rank: 3
*Erase Time: Death
S-Rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool

When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.

*Close Time: Mist
S-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.

Open Space: Arcadian Junction
S-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and sink them into the air before them, surging chakra into the air and splitting open space to create a vast portal, up to 120x120x120 metres in size. This portal can connect to an equivalent portal which forms in either a familiar location etched in Naohiro’s memory, a point he can see within [controlx10] metres of his current position, to the location of one of his anchors or anchoring fuuinjutsu, or into his personal realm as he so chooses. The portals open at [control] speed, and can stay open for up to [control/5] posts unless closed early by Naohiro using a kai release. Anything that is intersected by the portal as it opens is sliced cleanly down the line of the portal’s edge with [control] strength, though once the portal is open it can be traversed like any other.
Sensory NinjutsuShow
~ S E N S O R Y ~
Sensor Ninjutsu

  C-Rank: 6
[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisite: 10 Control

This sensor technique is used by shinobi to feel chakra sources within a radius of 60 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 30m radius. This only gives the user an idea of how many chakra sources are present in their general area and a rough gauge on the size of each chakra source.

[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to compare the relative strength of each source of chakra they are able to sense. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Endurance stats. The user can determine who has more relative strength than others, allowing them to pick out possible risks.

[Sensory Style • Target Lock]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a sensory technique and focus on one source of chakra. In doing so, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If they, or the chakra source, moves out of range, the user will lose track of them. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/5] posts.

[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]

After activating Target Lock, the user will prepare this supplementary technique. In doing so, the user will be able to determine the speed of their target to the nearest 5 stat points.

[Sensory Style • Spark]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/10] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. While this does not tell the sensor anything about the technique in question, it can give them a better view and understanding of the battlefield.

[Sensory Style • Polarising Sight]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to attune their sensory to mentally focus on or filter out particular chakra signatures in areas of dense chakra usage. This allows the user to isolate and identify different sources of chakra even if they are concealed within or behind an area of dense chakra, such as through chakra barriers or within a cloud of chakra-filled mist, so long as the dense chakra does not originate from the sensor’s target.

  B-Rank: 5
[Sensory Style • Flare]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Spark]

The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/5] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. By focusing on the flare with their mind’s eye, the user can quickly determine the affinity and control (for ninjutsu), willpower (for genjutsu), strength (for taijutsu), or a combination of those as appropriate, used in the target technique. The user will be able to determine the speed and trajectories of any projectiles by following them with their mind’s eye.

[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Beyond Senses], 20 Control

This technique is an extension of [Beyond Senses], and allows the sensor to focus on individual chakra signatures to get a precise idea of where their opponents are within a radius of up to 60 meters. A general sense of the direction, size, and number of chakra sources can be determined within a radius of up to 120 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes for focus. This technique can be mentally taxing even for experienced users, requiring the sensor to sort through the individual chakra sources within range.

[Sensory Style • Focused Senses]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 25 Control

A useful application of the sensory style for a shinobi on the move, the Focused Senses technique refines a sensor’s Broad Sense with improved chakra control to lessen its mental demand and allow the user to continue to fight and operate as normal while sensing their surroundings. With this technique the user can sense their local area without so much build up or concentration, and are able to pinpoint precise chakra locations at ranges of up to 70 meters away, and can approximate the size of chakra source to the nearest 10 chakra pool. The user is able to filter their senses to isolate particular sources or sources only of particular sizes, or in specific directions or ranges. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/10] posts.

[Sensory Style • Multiple Target Lock]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]

The sensor will activate a sensory technique and focus on up to [control/2] sources of chakra within range. In doing so, the user will be able to continue to sense those source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If the user or a tracked chakra source moves out of range, the user will lose track of that source. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/2] posts.

[Sensory Style • Genjutsu Sense]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can examine any sensed sources of chakra for any abnormalities indicative of ongoing genjutsu effects or triggers. This can help the user determine who has been caught within a genjutsu technique.

  A-Rank: 2
[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 30 Control

This technique is a further refinement upon [Broad Sense]. With this technique, a sensor can sacrifice quality for quantity to sense at much greater distances compared to a normal sensor. While concentrating, the user can sense and identify individual chakra signatures with a great degree of detail within a radius of 100 metres, and can approximate the size of a chakra source to the nearest 5 Chakra Pool. The user can sit down and meditate for a full post to drastically increase their sensory range at the cost of clarity. In doing so the user can sense to gain a general idea of the number, size, and approximate location of chakra sources out to 500 metres, extending by an additional 500 metres per post up to a total of [control/2] posts (rounded up). While concentrating at long ranges, the user loses the ability to differentiate between similar nearby sources, meaning multiple people with similar chakra levels in close proximity may appear simply as a single large mass.

[Sensory Style • Supra Sense]
A-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can extend their sensory prowess to identify latent and active sources of alternative or exotic forms of chakra, such as natural or sage chakra, spiritual energy, or types of chakra used in samurai styles such as Kiai, Chi, Ki, and so on. This technique allows the user to identify and locate any targets with specialist stats within their sensory range, even if the specialist stat ability, transformation, or similar is not currently active.
TenkujutsuShow
~ T E N K U J U T S U ~
Spiritual Ninjutsu

  C-Rank: 5
*Shizumeru • [Flare]
C-Rank Tenkujutsu
Prerequisite: Sensory Concentration

After performing the necessary hand seals the user will then place his palm against a target. If the target is imbued/possessed with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Vision of Spirits]
C-Rank Tenkujutsu
Prerequisite: Sensory Concentration

After performing the needed hand seals, the user focuses chakra to their eyes, causing Maroon chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Containing Spirits]
C-Rank Tenkujutsu
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-Rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.

Shizumeru • [Spiritual Interference]
C-Rank Tenkujutsu
After channeling a veil of Maroon chakra over a weapon, limb, or projectile jutsu, the user will attempt to strike a target with that medium. If the user's [Control] is equal or greater than the [Mastery] or other Specialist stat of the struck target, the target will find their current Form (or equivalent specialist stat transformation) level inaccessible, and will be forced into the next lowest form/level. A target ejected from a form loses access to the benefits of that form and cannot re-enter it for the following 5 posts.

  B-Rank: 2
*Shizumeru • [Unconnected Connection]
B-Rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.

*Ochiiru • [Minor Possession Removal]
B-Rank Tenkujutsu
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.

  A-Rank: 2
*Shizumeru • [Grasp of Authority]
A-Rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.

*Spirit Binding • [Domesticating the Beast]
A-Rank Tenkujutsu
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.

  S-Rank: 3
*Shizumeru • [Complete Dominion]
S-Rank Tenkujutsu
Prerequisite: 45 Control, Augment Fuuinjutsu Concentration

By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken or removed with Fuuinjutsu Removal.

*Ochiiru • [Jinchuuriki Creation]
S-Rank Tenkujutsu
Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people

After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the Chakra Pool they do not have as long as the grand total equals 40 Chakra Pool.

*Ochiiru • [Spiritual Extraction]
S-Rank Tenkujutsu
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration

Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of Chakra Pool is not met, the participants will all die. It only takes one individual in the group to know this jutsu.
T A I J U T S U
Generic TaijutsuShow
~ T A I J U T S U ~
Shinobi Combat Techniques

  D-Rank: 5
[Sentry's Eye]
D-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user focuses their keen senses on to a specific target or point, allowing them to see through intricate distractions to maintain their focus on and follow a target's movements. This allows the user to see through common feints to percieve the real attack beneath, as well as keep track of a target moving at a speed equal to or lower than that of the user.

[Ambidexterity]
D-Rank Taijutsu Discipline
After extensive practice and training, the user has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

[Submission]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A rudimentary close-quarters grappling technique, this requires the user to gain a firm hold upon an opponent, usually around an arm, leg, neck, or chest. The user then firmly pulls to twist their opponent around and attempts to physically overpower them by locking the opponent's limbs against their bodies and preventing them from moving freely. This requires the user to have a strength greater than the opponent, and can be held to incapacitate an opponent for a maximum of two posts if successful.

[Hook]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A straightforward angled arm strike, the user swings a vicious left- or right- hook towards an opponent with the intent to hurt, imbalance, or stun. Opponents with a strength less than the user's will be disorientated for one post when struck in the head, and are likely to drop a held item or weapon if struck in the lower arm.

[Deflection]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

The user has learnt to react defensively to incoming straight punches, kicks and stabbing motions by attempting to intercept the strike from a perpendicular direction. If the user's strength is equal to or greater than that of the assailant, they are capable of diverting the incoming attack to one side and away from themselves. In doing so, this manouevre can also result in exposing the opponent to a counter strike.


  C-Rank: 8
[Blackjack]
C-Rank Taijutsu Manouevre
Prerequisite: [Close Quarters Combat]

The user aims a powerful blow towards the temple of an opponent, using a hard striking point such as the heel of the hand, an elbow, knee, or rigid fist. A clean hit against an opponent with five or more strength less than the user's will be knocked unconscious for two posts from the sudden cranial impact. Targets able to resist the knock-out will instead be dazed for one post, disorientated from the blow, unless their strength is greater than the user's.

[Visual Acuity]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user has trained their eyes and mind to be more receptive to their surroundings, to better remember locations and details within their memory, as well as the ability to recognise patterns and ciphers at a glance. This grants the user the mental capacity to memorise details and identify patterns or oddities around them, and increases their effectiveness at successfully understanding or mimicking them. This additionally increases the user's chance at spotting traps and ambushes before they are sprung.

[Foresight]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

If an incoming projectile is visible to the user, or its trajectory is known, the user is capable of predicting its timing and travel path accurately enough to increase their chances of a successful dodge, such as by sidestepping or twisting at the last moment. This allows the user to maintain their speed and direction of movement while still remaining capable of dodging incoming projectiles effectively. This also works in reverse, allowing the user to maintain their accuracy by estimating trajectories even while they themselves are in motion.

[Warder's Eye]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]; [Sentry's Eye]

The user focuses their keen senses on to a specific target, following movements and analyzing a body to determine weak spots or openings in an opponent's guard. This allows the user to determine how to take full advantage of a spotted vulnerability, ensuring that their strikes are performed to maximum effect, in addition to allowing the user to see through complex feints to percieve the real attack beneath.

[Heaven and Earth]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Submission]

After successfully grappling an opponent and limiting their movement, the user attempts to hoist them into the air by lifting over their head before twisting and uncoiling their body like a spring to launch the held opponent directly downwards to the floor infront of the user's feet, typically orientated so that the target will land on their back or head to maximise damage. Opponents with a strength less than the user's will be disorientated for one post due to the sudden jarring impact.

[Arm Lock Counter]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

By successfully seizing hold of an opponent's hand, wrist, or arm, typically done as a counterstrike after dodging an incoming attack, the user has learnt how to twist and lock the opponent's limb to apply severe pressure to the arm and wrist joints. By carefully controlling the amount of pressure, the user can attempt to incapacitate a target for up to two posts with intense pain and the threat of breaking the joint. Opponents stronger than the user are unaffected. Should the user have five or more strength than the opponent, they can choose to snap the joint to render the opponent's hand useless for the remainder of the encounter.

[Criticality]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Warder's Eye]

With knowledge of an opening or weak spot on an opponent, such as the exposed area of a previous injury or insufficient guard, the user performs a fast, aggressive strike to that area with the intent to create lasting and painful injury. This increases the user's chance of causing fractures and internal bleeding, or being able to strike through a weak guard.

[Disarm]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A staple technique to fight against armed opponents, the user has learnt to strike at hands, wrists, elbows and shoulders in a manner that has a high chance to cause an opponent to release a held object or weapon. This is most effective when counterattacking after evading an incoming strike, or after gaining a firm hold of an opponent. Foes with a strength stat greater than the user's will be unaffected by this technique.

  B-Rank: 2
[Heart of Winter]
B-Rank Taijutsu Discipline
Prerequisite: [Perception]

In a technique to promote mental focus and isolate oneself from distraction and prejudices, the user allows their mind to sink into a state of consciousness whereupon needless emotions and stimuli are pushed to the outer edges of their awareness. This allows the mind to focus wholly upon a particular task or situation, free from the distracting influence of emotions such as anger, fear, and severe pain, as well as one's personal beliefs, morals, and opinions. These emotions are not banished, only ignored, and will return to the user in full force whenever the technique ends. Naohiro has learnt to enter this state by visualising his mind "sinking into" or being encapsulated within an icy crystal, thereby being cut off and isolated from outside thoughts and feelings.

[Evasive Combat]
B-Rank Taijutsu Discipline
Prerequisite: [Close Quarters Combat], [Perception]

The user has ingrained in themselves the importance of watching an opponent's motions, enabling themselves to instincively react in a defensive manner to incoming strikes. This allows the user to duck, weave, and twist their body to evade or lessen the impact of attacks, so long as the user's speed is equal to or greater than that of their opponent.
HHD Operator TaijutsuShow
~ O P E R A T O R - T E C H N I Q U E S ~
HHD Operator Taijutsu

  D-Rank: 1
[Hunter’s Cryptolect]
D-Rank Taijutsu Discipline
A Head Hunter can convey a hundred meanings without ever opening their mouth. This discipline represents the user’s mastery of the Hunter’s Cryptolect, a secretive and complicated means of communication taught exclusively to members of Kirigakure’s Head Hunter Division. More than just a spoken or written language, the Cryptolect incorporates vocal, somatic, tonal and metered elements which can be used individually or together to convey detailed private messages. This grants practitioners the ability to communicate silently such as through hand signs and body language, cryptically through a scrambled written or spoken cipher, or even by hiding meanings and messages in plain sight by concealing elements of the Cryptolect into seemingly plain, everyday sentences, for example by using tones, accents, or hidden patterns in the meter of a phrase. This communication is innately cryptic and unintuitive, often interspersed with rogue elements to throw off a potential eavesdropper, making it nigh impossible to be realised—let alone properly interpreted—by anyone not trained in its particular use at the Head Hunter Division headquarters.
Silent FighterShow
~ S I L E N T - H U N T E R - S T Y L E ~
Steath & Perception Techniques
Quote:
[Silent Hunter]
The Silent Hunter style originated as a series of silent fighting techniques developed by Commander Karagata Shiv of Kirigakure's Head Hunter Division, further applied by Overseer Kaikyo Kohon of the Seven Swordsmen of the Mist, and finally revised and reimagined by Aisu Naohiro to become an expansive doctrine of techniques essential to any eager Head Hunter to aid in infiltration, tracking, and assassination.
Requires: [Stealth] & [Perception]

  D-Rank: 3
[Vigilance]
D-Rank Taijutsu Discipline
The user maintains a constant state of vigilance with respect to their immediate surroundings and all persons in their vicinity. This allows the user to effortlessly identify and recall the environment, obstructions, and structures around them to passively recognise entry and escape routes, vantage points, probable sources of cover, and so forth. Additionally, the user can quickly recognise and differentiate civilians from trained (D-rank or higher) persons, such as by analysing gait, body structure, reactions, deftness, and the target's awareness.

[Anaerobics]
D-Rank Taijutsu Discipline
Following dedicated training, the user is capable of moving and fighting for extended periods without breathing to minimise noise or avoid inhalation. The user can hold their breath for twice the usual amount of time without hindering their own abilities or actions.

[Breathe and Listen]
D-Rank Taijutsu Discipline
The user takes a deep breath and focuses their hearing on all the sounds in their vicinity, and is able to pick up on the sounds of movement within 15 metres of their position. They can accurately identify noises and the source, such as footsteps, the rustle of clothing, breathing, or the drawing of weapons. Areas with loud noises or crowds, or targets with specialised techniques to mask their sounds, can throw off the accuracy of this technique.

  C-Rank: 3
[Just Listen]
C-Rank Taijutsu Discipline
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to accurately pinpoint targets within 30 metres of their location, and can differentiate the sounds of multiple people to separate targets and determine how many people are in a given area even if they can’t see them.

[Featherstep]
C-Rank Taijutsu Stance
The user has learned to move in a particular way to lighten the tread of their feet and with carefully placed steps. This allows the user to move without leaving any visible trail to all but the most experienced of trackers, eliminating obvious environmental disturbances and signs such as footprints, scuffs, displaced dirt, and so on. The lightfooted nature of this stance imparts a +6 to Speed at the cost of -6 to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Projectile Whistles]
C-Rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air within 30 metres of their person. This allows them to hear projectiles flying at them from a general location, even if they can’t see the source.

  B-Rank: 2
[Analyse]
B-Rank Taijutsu Discipline
The user has learned to attune their hearing to target desired, specific sources of sound, and effectively block out all other distractions. This allows them to focus on individual targets or sounds, for example being able to pick out one conversation within a busy room, or identify one set of footsteps from among many. When focusing on a particular sound, the user can effortlessly interpret its characteristics to learn details about the source. For example, analysing the sound of footsteps can reveal the weight, size, or speed of a target, while hearing the rustle of movement could reveal the presence of armour, weapons, or other worn materials, and hearing the sound of weapons or projectiles can inform the user about the type, size, speed or strength of the weapons in use.

[Argus]
B-Rank Taijutsu Discipline
The user has trained their vision to accurately pick up on and interpret details even through darkness or dense visual obstructions. This technique allows the user to see clearly through shadows, darkness, or semi-transparent media such as water, ice, smoke, mist, dust, heat shimmers, and other airbourne particulate or visual disturbances out to a distance of 60 metres.

  A-Rank: 5
[Heartbeat]
A-Tank Taijutsu Discipline
The user has attuned their hearing to the sound of heartbeats. This allows them to accurately locate and track anything with a heartbeat within 50 metres of their person, and filter the sound of heartbeats out from other surrounding noises and distractions regardless of environment.

[Precision Aim]
A-Rank Taijutsu Discipline
The user has studied anatomy to the extent that they can passively apply that knowledge to their strikes and aim in the heat of combat. This allows the user to identify and exploit opportunities for pinpoint attacks to cause severe internal damage to a target, such as breaking bones, rupturing organs, slicing muscles and tendons, and so forth. This technique aids the user in spotting weak points in the armour or guard of a target and deliving precision attacks in those areas to bypass physical defences and strike the body beneath.

[Ghoststep]
A-Rank Taijutsu Discipline
Prerequisite: [Featherstep] or *Fuuton • Wind Skating

The user has learned to move with exceptional care and finesse, lightening the tread of their feet and stepping with extreme care or by marginally levitating their feet with a subconscious application of fuuton chakra. This allows the user to move without detriment while eliminating all traces of their passing, leaving no physical sign. Additionally, the user can move as normal without triggering physical traps such as pressure plates or tripwires. If moving via fuuton, the swirling chakra additionally scours away any scent left behind by the user. If moving via careful physical steps, the user leaves no residue of chakra use. The lightfooted nature of this stance can impart a boost to speed of up to +12, at the cost of a corresponding debuff to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Instant Strike]
A-Rank Nintaijutsu Manoeuvre
The user prepares an attack or action before priming their muscles and surging forward in an instantaneous, chakra-assisted movement towards or away from a target within 50 metres, which consumes one of the user's two available teleport movements per thread. This allows the user to jump forward and deliver a lightning-fast series of strikes to a target without any perceivable precursor motion, or to attack a target already in range and then instaneously move away to a safe location by identifying an object within range that is at least 1/5th the user's size while preparing the technique. An object used in this manner must be solid and must not already be imbued with foreign chakra. The user can perform up to [Base Speed/10] strikes as part of this technique, performed at up to +12 Speed, but the focus on rapid motion leaves the user unprepared to guard and thus a corresponding Endurance debuff for the duration of the strike.

[Coverage]
A-Rank Taijutsu Discipline
The user has learned how to make the most effective use of their environment to avoid being seen and detected. This allows the user to effectively conceal themselves and blend into an environment with minimal effort, increasing their effectiveness at hiding in mist, water, ice, foliage, behind terrain, and so forth.

  S-Rank: 5
[Venator]
S-Rank Taijutsu Discipline
Keen eyes and a wealth of tracking experience allows the user to easily identify and track all manner of targets over extreme distances, regardless of terrain type or method of travel. The practitioner can subconsciouly pick up on signs such as disturbed foliage, footprints, and environmental disturbances, and can accurately determine their age, source, and direction of travel by their condition. The user can accurately pick out individuals from many different traces and determine the number of companions or accomplaces with the target.

[Quiescence]
S-Rank Taijutsu Discipline
The user has learned to move in total silence, and does not produce any sound when moving through any means. They cannot be heard unless a person listening for them has a specialized hearing technique of equal or higher rank.

[Reaper]
S-Rank Taijutsu Discipline
The user has trained themselves to become perfectly attuned to all manner of sounds in a wide vicinity of their person, and can focus their hearing to up to 150 metres to identify and track targets. This passive technique allows the practitioner to accurately identify and differentiate people, animals, and all sources of noise within 50 metres of their person, even in the face of loud complicated distractions, noise, or interference. Over 50 metres, the accuracy of the technique suffers slightly and hearing at such an extent requires fewer distractions. Over 100 metres, the user requires silence in their immediate vicinity and can only gauge an approximate direction, distance, and quantity of noise sources, but can still identify the type of creature. The maximum range of this technique is 150 metres. Additionally, the user has learned to interpret vibrations through the ground as a rudimentary tremorsense, and is able to accurately track sources of movement through vibrations within 50 metres of their location.

[Chemosensory]
S-Rank Taijutsu Discipline
The user has achieved exceptional proficiency in identifying and interpreting different tastes and scents, and can recall previously encountered tastes and scents with remarkable accuracy from a mental catalogue of sources. This allows the user to detect trace amounts of scent even from minute sources, such as from a blade of grass that touched the leg of a fleeing target, from old footprints, or traces of scent on the wind over great distances. Additionally, the user's knowledge of scents and tastes allows them to accurately determine the origin and age of a source, and with multiple sources can effectively determine a direction and speed of travel.

[Blurred Movement]
S-Rank Taijutsu Discipline
Having undertaken intensive training sessions to drill the body into extreme high speed movement, the user has mastered a method of moving and fighting which makes their motions highly confusing to an opponent. This causes the user's movements and attacks to become extremely blurred and impossible to see or follow for anyone without a visual perception technique of equal or higher rank. Even those with such a technique will find it harder to determine the user's attack patterns or where they are aiming to strike.

G E N J U T S U
GenjutsuShow
~ G E N J U T S U ~
Illusionary Techniques

  D-Rank: 6
*[Genjutsu • Paranoid]
D-Rank Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

Shiver
D-Rank Illusion Genjutsu
The user performs this technique before emitting a radiant flare of light reminiscent of channeling, causing a target who notices it to become caught in the illusion. The victim will periodically experience a shocking chill passing down their spine or tingling along their arms as a powerful shiver passes through them. This distracting shiver will repeat whenever the target sees the user, as well as randomly once per post regardless, and is strong enough to throw off the victim's aim or break the concentration of victims with low willpower. The tingling will cease after the fourth post.

Phantom Chill
D-Rank Illusion Genjutsu
The user performs this technique before emitting a radiant flare of light reminiscent of channeling, causing any who notice it to become caught in the illusion. Any targets afflicted will perceive the temperature around them rapidly dropping by 30°C. This false temperature-drop imparts no loss in performance or physical detriment to the target, instead only making them feel colder as if affected by a genuine Hyouton ninjutsu technique.

Never Alone
D-Rank Illusion Genjutsu
The user will perform a short series of hand seals before whistling in a low, haunting tone. Any who hear the whistle will be caught in the illusion. Whenever an afflicted person approaches to within three metres of the user at any point over the next four posts, they will hear a sudden sound of movement from behind them; a twig snapping, stones crunching, ice cracking, etc.

Effigy
D-Rank Illusion Genjutsu
The user performs this technique before holding the final seal and making a sudden movement. A target who notices them sealing or moving will become caught in the genjutsu. To the afflicted, the user appears positioned stationary wherever they were last seen, still holding the final hand seal and focusing on the target(s), while the real user is removed from their sight. The technique lasts for one post, during which the user is free to move and act unseen by those affected. Any hostile or physical action against a target of the technique will break the illusion and immediately reveal the user.

Fog
D-Rank Illusion Genjutsu
The user will channel chakra to perform this technique. Anyone who senses him channeling chakra will be caught in this genjutsu. For the next 5 posts they will see a fog around them, limiting vision to 5m. Because the fog is not real, it will not disappear if the target tries to disperse it.

  C-Rank: 8
Frozen World
C-Rank Illusion Genjutsu
The user performs this technique before clicking their fingers or using the sound of snapping or cracking ice to initiate this genjutsu. Any who hear the sharp sound will be caught in the illusion, wherein the colours of the world around them will begin to drain and fade to white over course of the next post. After one post, the target will perceive the world around them as washed out and bland, as if everything were covered in a fine layer of white-grey frost for four further posts.

Creeping Death
C-Rank Illusion Genjutsu
The user performs this technique and releases a radiant flare of light reminiscent of channeling, causing a target who notices it to become caught within the illusion. If the target touches any physical surface within the next 4 posts it will feel ice-cold to the touch, and they will see a pattern of frost form and begin to creep across their skin starting from the point of contact, slowly spreading in size while the skin beneath the frost pattern begins to turn black and frostbitten. An illusionary chill also spreads through the afflicted area, making the flesh feel ice-cold to the touch for the duration of the technique. The illusionary frost pattern and darkening skin will grow at a pace of 50cm per post until the targets body is entirely covered, before fading away at the end of the fourth post.

Phantoms of Tomorrow
C-Rank Illusion Genjutsu
The user performs this technique and passes chakra into any nearby mirror-like surface. Any who notice that surface within the next 5 posts will be snared in this illusion. Whenever the target sees their own reflection in a mirror-like surface, they will additionally see an image of the user moving in an aggressive, offensive manner behind their own reflection. The user of the technique will be perceived as lunging towards, throwing projectiles towards, or simply performing hand seals while staring at the target from behind. The illusions exist only within the mirrors, and the technique persists for up to five posts before fading.

House of Mirrors
C-Rank Illusion Genjutsu
The user performs this technique and passes chakra into any nearby mirror-like surface. A target who notices that surface within the next 5 posts will be snared in this illusion. Once triggered, the target will perceive illusory doubles of any static mirror-like surface around them, formed beside the real object in a random orientation. These illusory mirrors will reflect their surroundings as expected, however only exist visually and can be passed through with no effect.

Sevenfold
C-Rank Illusion Genjutsu
The user performs a series of hand seals and pushes chakra into an object or tool no larger than 30x30x30cm in size. Whenever a specific target notices the imbued item or technique they will become caught in the genjutsu. The illusion causes the imbued item or technique to split into seven illusory copies of itself in similar positions or heading on similar trajectories, concealing the true item or technique behind many false copies. This illusion lasts for 4 posts.

Afterimage
C-Rank Illusion Genjutsu
After performing this technique the user makes a sudden burst of movement, causing any who notice their motion to become snared within this technique. Thereafter, for the next 5 posts, those within the genjutsu will experience the user of the technique through a second of delay; if the user takes a step or makes a noise, those within the genjutsu will only be able to witness that taking place a full second after it really happened. This simple but insidious technique effectively gives the user a full second to move and act before their target can percieve it. This illusion lasts for up to 4 posts.

Conqueror
C-Rank Status Genjutsu
Doing a series of hand seals, and releasing a surge of chakra, this genjutsu will activate in a target who senses the chakra. The victim will feel a sudden and intense wave of fear every time they look at anyone that they consider adversarial, and may believe the user and their allies are much stronger or intimidating than they truly are. After 3 posts the genjutsu will end.

[Genjutsu • Friendly Fire]
C-Rank Illusion Genjutsu
The user will channel a surge of chakra creating a radiant glow around themselves which will cause a specific individual to become trapped in this illusion should they see the glow. The glow will fade and in its wake, the user will be visually transformed to bear the face, body, and mannerisms of whoever the target bears deepest affection towards, typically a loved one, family member, or close teammate. The illusion draws accuracy from the memories of the victim, even converting the user’s voice and speech pattern to resemble the loved one. This illusion lasts for up to 4 posts.

  B-Rank: 4
*[Genjutsu • Scatter and Run]
B-Rank Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.

[Genjutsu • Fear]
B-Rank Status Genjutsu
The user will prepare this technique and begin to laugh, causing a target who hears it to be caught in the genjutsu. For the next 5 posts, the target will experience a sense of extreme fear regarding the user and their actions. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and the victim will be much more inclined to simply do what they can to escape and avoid having to fight the user.

Shadow Mantle
B-Rank Illusion Genjutsu
After performing the required hand seals the user will clap their hands once, causing any who hear the sound to become subject to this technique. A small swirl of mist rises in a vortex from the user's feet, concealing them from view for a split second before fading, after which the user becomes wholly invisible to those within the genjutsu. During this time they cannot be detected visually through any means, including sight-based kekkai genkai abilities. This technique lasts for up to 6 posts.

[Genjutsu • Eschen]
A-Rank Status Genjutsu
The user will channel a surge of chakra to cause a change in their sensory signature and cause a specific individual who senses them within the next 3 posts to fall victim to this genjutsu. The victim will begin to see the world around them flipped and inverted, but also be stripped of their sense of balance and motion, feeling like they are perpetually falling an spinning uncontrollably regardless of their actual physical situation. The effect is likely to induce nausea and confusion, making concentrating and aiming incredibly difficult.

  A-Rank: 3
[Genjutsu • Despair]
A-Rank Status Genjutsu
After performing the required hand seals the users' body will emit a flare of radiant light, causing all who see it to be captured within the genjutsu. Those affected become burdened with such intense sadness that they experience an almost overwhelming inclination to simply stop whatever they were doing, drop anything they are holding, and drop to all fours while searching for hopes which seem increasingly futile with each passing moment. This technique lasts for 5 posts.

[Genjutsu • Kneel And Swear]
A-Rank Status Genjutsu
Any time after performing a series of hand seals, the user can say the word "kneel" to trigger a multiple-target genjutsu upon all who hear the word. Within this genjutsu, all targets will immediately feel the strength begin to drain out of them, leaving their legs shaky and unable to bear their weight while a great pressure pushes down on their back and shoulders. While being forced to the ground in submission, the genjutsu works to undermine any will to fight, making submission to the user more likely. This technique lasts for 4 posts.

[Genjutsu • Sensory Control]
A-Rank Illusion Genjutsu
The user will channel a surge of chakra, flaring their sensory signature and causing a specific target who senses them within the next 3 posts to fall victim to this genjutsu. The user will take control of the caught targets’ chakra sense for the next 5 posts. The user can create, mask, or disfigure any chakra sense picked up by the target.

  S-Rank: 3
[Genjutsu • Epiphany]
S-Rank Status Genjutsu
The user will speak the phrase "face it" any time after completing the required hand seals, causing a specific target who hears it to fall victim to this genjutsu. Upon initiation, the target will suffer an immediate crisis of conscience. They will begin to doubt their actions, intentions, and allegiences up to this point, and discover a profound respect for the caster of the technique. This manifests as a deep-seeded inclination to aid and obey the caster. This technique lasts for 6 posts or until the user dismisses them with the phrase "that will suffice".

[Genjutsu • Sound Control]
S-Rank Illusion Genjutsu
Prerequisite: 38 Willpower

The user will channel chakra and then trigger a loud banging noise, such as by striking a hard surface or causing an explosion. Should their target hear this sound, the user will take control of their sense of hearing for the next 5 posts. The user can create any sound, make things not able to be heard, or anything in between.

[Genjutsu • Sight Control]
S-Rank Illusion Genjutsu
Prerequisite: 40 Willpower

The user will gather an intense surge of chakra and to prepare this technique and cause their body to glow like a beacon from the channeling. Should a specific target see this glow, the user will take control of their sense of sight for the next 5 posts. The user can create any sight, make things not able to be seen, or anything in between.

[Genjutsu • Misguided]
S-Rank Illusion Genjutsu
The user will channel a surge of chakra, flaring their sensory signature and trapping a specific individual who senses them within the next 3 posts to fall victim to this genjutsu. The user will take control of the caught targets’ chakra sense and visual sense for the next 5 posts. The user can create, mask, or disfigure any chakra sense picked up by the target, and can create, change, or remove any visual sensory information they choose.
Last edited by Kabu on Tue Jan 30, 2024 4:51 pm, edited 38 times in total.
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Aisu, Naohiro

Post by Archives » Thu Jan 21, 2016 4:21 am

N I N J U T S U
NinpouShow
~ N I N P O U ~
Non-Elemental Ninjutsu

  E-Rank: 1
[Ninjutsu • Dismiss]
E-Rank Ninjutsu
By performing a single handseal the user forces the chakra inside any one of their own previously formed barrier techniques to dissipate, causing the barrier to fade away.

  D-Rank: 9
[Ninjutsu • Chakra Burst]
D-Rank Ninjutsu
After channeling chakra into a fist, arm, foot, or other body part, the user will then attempt to strike their target. Upon contact or at will, they can release a concussive force in the form of an outward explosion at [control] strength from that body part, which travels outwards at [control] speed to a range of 3m. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Rank Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[Ninjutsu • Shinobi's Hand]
D-Rank Ninjutsu
With a short set of hand seals, the user can instantly summon a single one of their own weapons, tools, or objects no larger than 30cm in size from within two metres of their position or on their person, to appear in their hand ready for use.

*[Ninjutsu • Wall]
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

[Ninjutsu • Threshold]
D-Rank Ninjutsu
Following a short series of handseals the user focuses a small amount of chakra into one of their own pre-existing barrier techniques, causing a rectangular rent in the technique that serves as a doorway and allows safe passage into and out of the barrier. The maximum size of the rent is 2x2x2m, it lasts until the end of the post in which it is made, and can be opened in barriers up to 15m away from the users position.

[Ninjutsu • Amplify]
D-Rank Ninjutsu
The user performs a quick set of hand seals before placing two fingers to their throat, infusing a small amount of chakra to their voicebox. For the next 4 posts, they can choose to greatly amplify their voice and carry it over longer distances than ordinarily possible. Within 2x [control] metres, the user can be heard as if they were standing beside a target.

[Ninjutsu • Reinforce]
D-Rank Ninjutsu
After performing the required hand seals, the user can touch an existing technique, imbuing it with additional chakra to reinforce it. By maintaining focus and continuing to funnel chakra, the target technique can be strengthened by +[control] strength for as long as the user focuses. Should the user cease contact, the target technique will only be strengthened by +1/2 [control] for up to 4 posts.

[Deactivate]
D-Rank Ninjutsu
Prerequisite: Fuuinjutsu • Removal, [Hunter’s Cryptolect]

After performing the necessary hand seals, the user will hold their hand over a seal, and begin to deactivate it. This deactivation will be successful as long as the user has equal or more [Control] than that of which the Fuuinjutsu was sealed with. The deactivated seal remains intact, but inactive, and can be reactivated at a later date by the same user repeating this technique.

Sensory Feedback
D-Rank Nintaijutsu Discipline
Prerequisite: [Sensory]

It has become second-nature to the user to constantly circulate, but not consume, a small quantity of chakra around their body at all times. Whenever the user is detected by a sensory technique or ability, the detection triggers a minor feedback loop within this circulation, feeling like a moment of interference in the flow of chakra. This alerts the user to the possibility that they have been detected by some means of chakra sensory.
  C-Rank: 4
*[Ninjutsu • Barrier]
C-Rank Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

*[Ninjutsu • Spiritualism Technique]
C-Rank Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
  • C-rank: 10 posts
  • B-rank: 9 Posts
  • A-rank: 7 Posts
  • S-rank: 5 posts
*[Ninjutsu • Multiple Chakra Kai]
C-Rank Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

*[Ninjutsu • Advanced Transformation Technique]
C-Rank Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

  B-Rank: 3
[Ninjutsu • Greater Barrier]
B-Rank Ninjutsu
After performing the correct hand seals the user forms a 15x15x15m barrier around a target up to 40m away from their position. The barrier forms at [control] speed, has [control] strength, and lasts 6 posts before fading away.

*[Ninjutsu • Palm-Top Cannon]
B-Rank Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength.

[Hunter’s Release]
B-Rank Ninjutsu
Prerequisite: [Hunter’s Cryptolect], Active [Hunter’s Tether], [Hunter’s Binding], or [Hunter’s Fetter] technique

The user focuses on an existing and activated [Hunter’s Tether], [Hunter’s Binding], or [Hunter’s Fetter] technique and channels a burst of extra chakra into it. This violently overcharges and animates the targeted technique, causing it to glow with a blinding white aura and sear and slice anything it is restraining at [control] strength. At the end of the post, the restraining technique bursts into a thousand fragments, shredding razor-sharp glowing fragments through anything it restrains with an explosive power of [control]. The targeted technique is destroyed in the process.

  A-Rank: 2
*[Ninjutsu • Trash Compactor]
A-Rank Ninjutsu
After performing the correct hand seals the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.

*[Ninjutsu • Shadow Clone Technique]
A-Rank Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

  S-Rank: 2
*[Ninjutsu • Advanced Shadow Clone Technique]
S-Rank Ninjutsu
Prerequisite: *[Ninjutsu • Shadow Clone Technique]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
*[Ninjutsu • Reflect]
S-Rank Ninjutsu
After doing the needed hand seals, the users creates a 30x30 meter flat barrier that is concave to them. It forms directly in front of them at [Control] Speed and whenever a technique hits the barrier, if the barrier survives, a moment later the barrier will reflect the technique back at it's point of origin. This barrier can be broken by an attacker stronger than [Control] Strength or if 5 posts pass.
Suiton NinjutsuShow
~ S U I T O N ~
Water Release

  D-Rank: 6
Water Whip
D-Rank Suiton Ninjutsu
The user performs the needed seals and concentrates chakra into a hand, forming it into a sphere of water from which the shape of a long whip extends. The whip is 2.5cm in diameter, can reach up to 10 metres, and functions like a regular whip. It is able to impact with [control] strength and envelop. Being made of suiton, the whip can only be cut by attacks with a strength greater than the user's [control]. The whip lasts for 5 posts unless dismissed earlier.

*Suiton • Defensive Barrier
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Orb Technique
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Suiton Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

Suiton • Mirrorpool
D-Rank Suiton Ninjutsu
After a short series of hand seals, the user sends Suiton chakra out into the ground beneath their feet and causes up to six 1m-diameter puddles to form on the ground around them, appearing randomly within a 10m range. These puddles have a flat, reflective surface, creating a mirror-like effect to any who look into them. The user's chakra within each puddle acts to counteract disturbances in the water, meaning splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water rapidly settles back to smoothness.

  C-Rank: 6
*Suiton • Crashing Wave
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Clone
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Pacifistic Domination
C-Rank Suiton Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Great Stream
C-Rank Suiton Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

Suiton • Guardian Fountain
C-Rank Suiton Ninjutsu
The user performs a series of hand seals before stamping a foot down onto the ground. At the point of impact, a gushing geyser will erupt with a speed of [control] and push the user upwards on its crest. The rising column of water has a strength of [control]. The geyser will grow to six metres in height and will then mushroom out in all directions horizontally with a radius of two metres, with the user standing atop it if they wish. This creates a great 25x25x25m quantity of water that gradually floods the area.

*[Sensory Style • Approaching Tides]
C-rank Ninjutsu
The user will do a series of hand seals and place their hands to a body of water. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 meters on the surface of the water. As the chakra returns to the user it will evoke an image in the users head of the surface of the body of water, anything on the surface, and anything up to 5 meters under the surface of the water. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

  B-Rank: 5
*Suiton • Water Dragon Projectile
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Suiton • Mirrormere
B-Rank Suiton Ninjutsu
After performing the required hand seals, the user dumps a large quantity of Suiton chakra into the ground beneath their feet. Moments later, water will surge upwards out of the ground to form a large, circular lake centred around the user. The lake is only 5cm deep, but stretches out with a radius of 20m in all directions. The water features a smooth, reflective surface that behaves like a flawless mirror, and the presence of the user's chakra within the water counteracts any disturbances to the surface; splashes and waves do not disturb the mirror-like effect, instead only temporarily distorting it until the water settles again, which it does so with an unnatural speed at thrice as fast as regular water.

*Suiton • Water Prison
B-Rank Suiton Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

*[Sensory Style • Scholar of the Mer]
B-rank Ninjutsu
The user will do a series of hand seals, and then come in contact with a body of water. So long as they are already aware of an object or being in contact with that body of water within 80m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.

  A-Rank: 2
Suiton • Rising Cascade
A-Rank Suiton Ninjutsu
The user performs a series of hand seals and concentrates chakra into their mouth and lungs before spewing forth a torrential cascade of water ahead of them. The torrent erupts from the user in a cone at a speed and strength of [control], surging up to 65 metres away, 65 metres wide at its widest point and up to 15 metres deep. The water appears to move slowly, but with such momentum that it can tear down all but the strongest defences, persons, and structures in its path, pulling them down into its depths and binding them underwater with the strength of [control] for 6 posts. Each post that a target remains trapped in the water will sap them by -5 endurance, for up to a maximum of 4 posts.

Suiton • The Drowned
A-Rank Suiton Ninjutsu
The user creates an exact clone replica of themselves comprised of suiton chakra. This clone shares the users stats and upon death will envelop a 2m diameter around it with suiton chakra at [caster stat total/5] strength and speed. Being made of liquid, the clone is resistant to physical attacks, its body flowing and reshaping following impacts insufficient to destroy it. It lasts for [Control/5] posts.

  S-Rank: 1
Suiton • Suijin's Grasp
S-Rank Suiton Ninjutsu
The user slams a palm down to the ground at their feet and unleashes a 1.5m deep torrent of water from a ring around them, leaving a 1m dry area around the caster, which cascades radially ourwards to flood everything in a 80m range at a speed of [control]. Wherever the wave hits a target, thick watery tendrils rise from the liquid and snap around the target, pinning them with a strength of [control] and pulling them down into the water. A bound target will be fully entwined by the tendrils, unable to move their heads, arms, hands, or legs while being held underwater, or on the ground if the wave washes away. The user's chakra, infused throughout the tendrils, will leech into the target's body and aggressively flood and dominate their tenketsu. For every post they are bound this will sap the target of their chakra, temporarily reducing their Chakra Pool by -8 per post to a maximum of five posts of contact or until the target falls unconsicous at 0. The debuff per post can be increased by +2 per post if cast with a +5 control requirement over base S-rank (35). This technique lasts for 8 posts, after which the tendrils burst and the inhibited portion of the target's chakra pool is fully restored.
Fūton NinjutsuShow
~ F Ū T O N ~
Wind Release

  D-Rank: 5
*Fuuton • Vortex Screw
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with [Control] Strength. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Enhanced Launch
D-Rank Fuuton Ninjutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Redirection
D-Rank Fuuton Ninjutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

Fuuton • Airsling
D-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates three 2cm orbs of swirling fuuton, forming on the fingertips of a chosen hand. At any point during the next three posts the user can fire the orbs, simultaneously or individually, at a target up to 10m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 1/2 [control].

  C-Rank: 6
*Fuuton • Great Breakthrough
C-Rank Fuuton Ninjutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Flying Swallow
C-Rank Fuuton Ninjutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*Fuuton • Wind Clone
C-Rank Fuuton Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

Fuuton • Aircannon
C-Rank Fuuton Ninjutsu
After performing the required hand seals, the user creates five 2cm orbs of compressed fuuton, one on each finger of a chosen hand. At any point during the next four posts the user can fire the orbs, simultaneously or individually, at a target up to 25m away at [control] speed and strength. Upon impact, in addition to striking with [strength] and cutting, each orb will produce a vortex acting to push the target back with a strength of 2/3rds [control].

Fuuton • Howling Ward
C-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 15 metres in radius centered around the user which moves with them for the next 5 posts. Within this field, chaotic gusts of fuuton isolate and filter out all particulate matter from the air and environment, preventing the use of any particulate styles or extensions with a [control] equal to or lower than the user's. The fuuton inside the field posseses no instrinsic strength and so does not apply the cutting passive.

*[Sensory Style • Approaching Breeze]
C-rank Ninjutsu
The user will do a series of hand seals and place their hands in the air. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 meters in the air. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything in the air and anything up to 5 meters in the air. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

  B-Rank: 5
*Fuuton • Vortex Pillar
B-Rank Fuuton Ninjutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 20m radius will form around them at [Control] Speed, extending up to 40m in the air. This wall of wind is perfect for defense or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with [Control] Strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

Fuuton • Stormstance
B-Rank Fuuton Nintaijutsu
After performing the required seals the user channels chakra across all areas of their body, wrapping themselves in an aura of swirling fuuton at [control] speed that hovers above their skin, apparel, and any held equipment. The aura will bite and slash at anything that contacts the user with [control] strength. Should the user strike a target, the swirling fuuton lends an additional slash at [control] strength following the impact. The aura fades after 8 posts unless released earlier.

Fuuton • Scouring Ward
B-Rank Fuuton Ninjutsu
The user raises their hands and emits a pulse of fuuton chakra to establish a field up to 30 metres in radius centered around the user which moves with them for the next 7 posts, with a one metre excluded eye around them. Within this field, chaotic gusts of fuuton surge around wildly at [control] strength and speed, continuously cutting at everyone and everything within the area. The force of the wind actively opposes all movement within the field, pushing targets that try to move back against their direction of travel at [control] strength, and preventing the use of all physical projectiles fired or controlled with a strength equal to or lower than [control].

*[Sensory Style • Scholar of the Angels]
B-rank Ninjutsu
The user will do a series of hand seals, and then place their hands in the air as the wind blows past it. So long as they are already aware of an object or being also being touched by the wind, within 80m of their position, they can send waves of chakra directly to that thing, sending the waves of chakra through them. This allows the user to get very precise imagery on how that person is fighting, what they have on their person, or what is within an object, or so forth. This jutsu can be maintained with movement, but does require some length of focus.

[Sensory Style • Birth of Typhoon]
B-rank Ninjutsu
The user will focus a large amount of chakra and release it into the air around them. For the next [control/5] posts the chakra left in the air will act as an independent sensor, travelling up to 60 metres per post while releasing waves of chakra out to a radius of 120 meters and functioning like an empathy technique. This evokes a feed of images in the user’s mind of the entire area within 120 meters, clearly showing the layout of and all events and occurrences within the area.

  A-Rank: 2
*Fuuton • Dragon's Tempest
A-Rank Fuuton Ninjutsu
After forming the needed hand seals, a fierce whirlwind will radiate out from the user at [Control] Speed, surrounding the user with winds that will cut any opponent or object within range to pieces. There is a 2m radius around the user that would be the “eye of the storm.” If struck by this Jutsu the victims will face blades of wind that strike with [Control] Strength and can leave wounds and deep cuts. This Jutsu covers an area of 65m in all directions for 3 posts.

Fuuton • Daedalus
A-Rank Fuuton Ninjutsu
The user opens their tenketsu to release streams of concentrated fuuton chakra, manipulating them like miniature thrusters to propel the user and control air flow around their body. This allows the user to fly at up to their [speed] while maintaining total control of their speed, acceleration, direction, and momentum. These fuuton jets have no intrinsic strength and do not apply the cutting passive.
Hyōton NinjutsuShow
~ H Y Ō T O N ~
Ice Release

  D-Rank: 7
Hyōton ◊ Ice Senbon
D-Rank Hyouton Ninjutsu
After channelling chakra into one of their hands, the user thrusts their palm forward towards a target. The air in front of their hand will rapidly drop in temperature, freezing any air in that area into 5 senbon that fly forward at [control] speed and strike with [control] strength.

Hyōton ◊ Frost Burst
D-Rank Hyouton Ninjutsu
After taking hold of a small weapon such as a kunai or shuriken, the user channels briefly to imbue it with Hyouton chakra, rapidly dropping the temperature of the object until it explodes with the force of a single exploding tag, launching icy shrapnel around the immediate area in the process. The object will explode by itself after three posts, and can be detonated sooner by use of kai.

Hyōton ◊ Morning Chill
D-Rank Hyouton Ninjutsu
The user will take a deep breath in while channelling chakra around their lungs, then slowly exhale. As this happens, the area within a 15 meter radius of their body will rapidly drop in temperature in the area to about -20 degrees Celsius. While this isn't enough to freeze large bodies of water, this technique will freeze a great quantity of moisture in the air, creating a veil of ice that distorts vision.

Hyōton ◊ Frozen Barrier
D-Rank Hyouton Ninjutsu
The user will briefly channel chakra into their hands, then form a square in the air with arm movements and place one hand in the centre of the shape. This will cause all the air within the area between their hands to rapidly freeze, forming a wall of ice at a speed of [control]. The wall is approximately 12 centimeters thick and is the size the user makes it based on their arms movement, but cannot exceed 2 meters in width or height. The wall has [control] strength and it will remain in the air until broken.

Hyōton ◊ Cryosynthesis
D-Rank Hyouton Ninjutsu
After focusing channelled chakra into one hand, the user draws moisture from the air and rapidly freezes it into an object, tool, or weapon no larger than 30x30 cm. The object forms at a speed of [control] and has a strength of [control], and remains for four posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Tolerance
D-Rank Hyouton Ninjutsu
Upon the initiation of a hand seal the user circulates Hyouton chakra throughout their body, imbuing themselves to gain temporary immunity to the freezing effects of their own techniques. This protection remains for three posts, and can be bestowed to another person by one full post of focus and direct hand contact on their body. This offers no protection against other forms of cold, be it natural or caused by another Hyouton source not belonging to the user.

Hyōton ◊ Mirrorpalm
D-Rank Hyouton Ninjutsu
The user performs a simple set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single perfectly flat 10x5cm mirror at a location of their choosing within 10m of or upon their person. The mirror has [control] strength and forms at a [control] speed, lasts for 4 posts, and its smooth front face can be used to reflect surroundings like a conventional mirror.

  C-Rank: 8
Hyōton ◊ Breath Away
C-Rank Hyouton Ninjutsu
The user will channel hyouton chakra into their fist before attempting to land a strike on a target's chest, they will rapidly cool the air in the targets lungs. This sudden shift in temperature will shock the target's body, resulting in a -3 strength for 3 posts.

~Frost Fire
C-Rank Hyouton Ninjutsu
The user will do a series of hand seals, then make a circle with both hands in front of them. A pulse of hyouton chakra will shoot forward at [Control] speed, intercepting any katon jutsu of equal or lesser strength, rapidly decreasing their temperature to the point that they fizzle out.

Hyōton ◊ Hibishi
C-Rank Hyouton Ninjutsu
With a series of hand seals the user imbues the ground around them in a 25m diameter with a small quantity of Hyouton chakra. Moisture in the ground or surrounding air is drawn and frozen to form countless small angular spikes of ice reminiscent of makibishi. Each hibishi is approximately 5cm in diameter, forms at a speed of [control] and are as sharp as senbon, capable of piercing with [control] strength. However they are incredibly brittle and snap easily when disturbed, emitting a loud crack as they splinter. They remain for six posts before losing their strength and melting.

Hyōton ◊ Frozen Buckler
C-Rank Hyouton Ninjutsu
Following a short series of hand seals the user condenses and rapidly freezes water in the air to form a circular shield on the back of one forearm. The shield forms at a speed of [control], has a 30 cm diameter, a thickness of 2 cm and a strength of [control]. It does not obstruct the use of the user's hands, and remains for a maximum of five posts before losing its strength and falling free from the user's arm.

Hyōton ◊ Cryogenesis
C-Rank Hyouton Ninjutsu
Prerequisites: Hyōton ◊ Cryosynthesis

After focusing channelled chakra into one hand, the user draws moisture from the air, freezing it into an object, tool, or weapon no larger than 3x3 m. The object forms at a speed of [control] and has a strength of [control], and remains for five posts before losing its strength. Outside of combat the technique can be used with increased focus to create objects of intricate or delicate detail. Objects may remain as regular ice if kept in sub-zero conditions.

Hyōton ◊ Mirrorway
C-Rank Hyouton Ninjutsu
The performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create a single large pane of ice, measuring up to 2x2m, at a location of their choosing within 25m of their person. The mirror has [control] strength and forms at [control] speed, lasts for 4 posts, and features a perfectly smooth front and rear face that can be used to reflect its surroundings like a conventional mirror.

Hyōton ◊ Boreal Cannon
C-Rank Hyouton Ninjutsu
After channelling chakra into one of their hands, moisture is drawn and condenses from the air to form six icicles, each 50cm long and tapering from 15cm diameter down to a point, which hover in a circle around the user's arm, point towards their hand. At any point during the next 5 posts the user can choose to launch the icicles, individually or all together, towards a target at a speed and strength of [control].

Hyōton ◊ Rimeshell
C-Rank Hyouton Ninjutsu
The user briefly channels before emitting a wave of hyouton in all directions which draws and rapidly freezes moisture into a complete spherical shell of Hyouton. The shell takes on a transparent crystalline appearance, and forms as 50cm thick wall with a diameter up to 25 metres and a hollow inside. The shell forms at a speed and strength of [control] and remains for up to 4 posts unless dispelled by the user sooner.

  B-Rank: 8
~Frozen Water: B Class
B-Rank Hyouton Ninjutsu
After performing a B-rank Suiton jutsu, the user will do a series of hand seals, rapidly freezing that technique. While the technique may lose it’s ability to permeate and envelope, it will become solid in quality, gaining +[Control] strength in impact force. This technique is useful for trapping in the event the suiton technique has already enveloped something.

Hyōton ◊ Bond of Ice
B-Rank Hyouton Ninjutsu
The user channels Hyouton chakra to coat their forearms and hands in a layer of chakra that draws forth moisture from the air or their skin and freezes it to form a pair of solid, translucent ice gauntlets at a speed of [control]. These behave as armour with a strength of [control] and extend up to the elbows, but are a hindrance to performing hand seals which prevents the use of seal-based ninjutsu while they are worn. Unless manually removed they remain for a maximum of six posts before fracturing and falling free of the user's body.

Hyōton ◊ Glacial Wall
B-Rank Hyouton Ninjutsu
The user will channel a large amount of chakra into one arm before sweeping it through the air in an arc and expelling the Hyouton chakra in a large wave. This rapidly freezes into a wide, solid wall that remains stationary where it forms, up to 40m away from the user. The wall forms at a speed of [control], has a strength of [control] and is 10x10x4 m in size, curving gently concavely to the user. It is formed as opaque white ice resembling a glacier, preventing any line of sight through it. It will remain in place for a maximum of six posts before losing strength and melting or collapsing away.

Hyōton ◊ Forest of Mirrors
B-Rank Hyouton Ninjutsu
The user performs a set of hand seals before concentrating Hyouton chakra to gather and rapidly freeze moisture in the air. This allows them to create up to fifteen large panes of ice, each measuring up to 2x2m, at locations of their choosing within 40m of their person. The mirrors each have [control] strength and form at [control] speed, last for 5 posts, and feature perfectly smooth front and rear faces that can be used to reflect their surroundings like conventional mirrors. The effect of all the mirrors together creates a very disorientating and confusing environment, where objects and people within the Forest of Mirrors are difficult to locate by sight due to the high number of reflections within reflections.

Hyōton ◊ Boreal Pillar
B-Rank Hyouton Ninjutsu
After performing the required hand seals, the user holds the final seal and pushes a wave of Hyouton chakra into the ground beneath their feet. Upon releasing the final seal, a giant pillar of ice will burst forth from the ground and expand outwards, freezing moisture in the air instantly as it grows. The pillar rises 40 metres in height at a speed of [control], has a width of 10 metres , and has a strength of [control]. Anything within the diameter of the pillar upon its formation will be held encased within the ice for six posts, after which the pillar loses its strength and crumbles away. Those trapped inside suffer from the extreme cold and lack of oxygen, typically passing out after 2 posts unless they have Endurance greater than 20, or 4 posts with Endurance between 21 and 30. Over 31 Endurance they can resist passing out altogether.

Hyōton ◊ Blizzard
B-rank Hyouton Ninjutsu
The user channels Hyouton chakra and takes a deep breath before slowly exhaling. Over the course of the post, the temperature within a 40 meter radius of the user will rapidly drop to -30 degrees celsius, except for a small 1 metre radius around the user with whom the zone moves. Able to freeze medium sized bodies of water, and small bodies of water in motion including suiton techniques of equal [control] strength or lower, this technique can make opponents incredibly uncomfortable in combat. Those within range will find that their bodies will begin to cramp up and slow down, inflicting -3 speed per post for up to a maximum of 3 posts or until they leave the area. The technique lasts for six posts.

Hyōton ◊ Freezing Corruption
B-rank Hyouton Ninjutsu
The user channels and waves an arm, releasing a pulse of chilling Hyouton chakra in a concentrated wave around them. This wave creates a 20m radial zone around the user, excluding a half meter radius around the user, which moves with the user and rapidly drops in temperature to -30 Celcius. Any clone that enters the area that is chilled will burst almost immediately as the air around it rapidly condenses, permeating its artificial skin and freezing it from the inside until it shatters. The only clones resistant to this are those without a physical component, those with organic bodies, or clones that are made from an element which emits heat itself. Organic clones and human/animal targets within the chilled area will suffer -6 strength while within the zone due to the crippling effect of the cold on their organic bodies.

Hyōton ◊ Shatter
B-rank Hyouton Ninjutsu
The user channels Hyouton chakra into one of their hands or a held weapon before striking an opponent. Upon contact, the Hyouton chakra will leap forward and surge into the target, rapidly freezing from the point of contact to deal a crippling internal wound to a target as their organs cease to function. Due to the severe internal wound, the target suffers -6 strength for 5 posts following contact while their body tries to recover its internal temperature. When striking a non-living object with a strength equal to or less than [control], the freezing effect is so rapid that the struck object becomes brittle and shatters upon contact. If the object survivesand is actively reinforced with chakra, this technique will reduce the strength of the reinforcement by 6 for the next 5 posts.

  A-Rank: 7
Hyōton ◊ Ice Storm
A-Rank Hyouton Ninjutsu
The user will channel Hyouton chakra and raise both hands in the air before quickly dropping them down to the ground. The air above them will suddenly freeze and condense, creating around 500 senbon 9 meters above the user. Through hand movements, the user is able to direct these ice senbon at any target within 65 meters of them, striking down at the ground at [control] speed and [control] strength. While performing this jutsu the user cannot perform any other jutsu, but is free to move around and continue combat. If all the senbon are not used within 4 posts, they'll strike down to the ground with a speed and strength of ½ [control].

Hyōton ◊ Hiemal Zephyr
A-Rank Hyouton Ninjutsu
The user will channel a substantial amount of Hyouton chakra into a thin ice-crystal layer over their entire body. The crystalline structure of the layer acts to flawlessly reflect and refract light in such a manner as to make the user entirely invisible and impossible to detect by visual means for its duration. This layer forms at a speed of [control] and has a strength of [control]. The coating protects the user and is light and thin enough to not constrict movement or actions in any manner. The layer remains for up to 6 posts before fracturing and falling away.

Hyōton ◊ Winter’s Grasp
A-Rank Hyouton Ninjutsu
The user will channel a substantial amount of Hyouton chakra into a thin but incredibly hard ice-crystal layer over their entire body. The ice crystals are entirely transparent, leaving no visible trace of their presence on the user’s skin, and harden at a speed of [control] and with a strength of [control], and will rapidly chill anything it touches, able to quickly freeze water or B-rank or lower suiton techniques after one post of contact. The coating protects the user and is light and thin enough to not constrict movement or actions in any manner. Upon taking sufficient damage, the crystal layer will fracture and crack before shattering upon destruction. The layer endures for up to 6 posts before fracturing and falling away.

Hyōton ◊ Frostbond
A-Rank Hyouton Ninjutsu
The user slams a palm down into the ground and unleashes a wave of concentrated Hyouton chakra. The ground will rapidly freeze and become covered in frost from the point of impact, after which a jaguar formed entirely of semi-transparent ice will emerge from the frost. This jaguar functions as an elemental construct with an endurance, speed, and strength equal to [control]. Upon death it will crack and shatter, detonating into shrapnel that peppers a 5 metre diameter with [control] strength and speed shards of ice. The jaguar lasts for 6 posts and independently follows the simple command given to it by its creator upon creation.

Hyōton ◊ Hibishi Expansion
A-Rank Hyouton Ninjutsu
The user channels a large quantity of Hyouton chakra into any Hyoton techniques or their fragments that still actively contain their own Hyouton chakra, simultaneously infusing up to 15 targets at once. Upon releasing the final seal of the technique, the fresh chakra will erupt outwards in an expansive surge of energy within each fragment, causing the ice to splinter and detonate with a B-rank explosion per infused object.

Hyōton ◊ Icelance
A-Rank Hyouton Ninjutsu
The user channels Hyouton chakra into the air nearby, forming it into a solid spear of ice that hovers at their side, measuring 5 meters in length and half a meter in diameter. At any point, the user can fire this spear with tremendous force at a speed of [control] towards a target. The spear’s trajectory can be altered up to 3 times, each by as much as a U-turn, after launching, and impacts with a strength of [control] in an attempt to impale or obliterate a target. The spear will rapidly chill its target, reducing the temperature within a 5 meter diameter area to -50 Celsius for the next post.

Hyōton ◊ Northwind
A-Rank Hyouton Ninjutsu
The user channels a large quantity of Hyouton chakra and releases it in a radial pulse that begins at the user and reaches up to 65 metres in every direction at a speed of [control]. Within this area the air will rapidly cool to severely low temperatures, excluding within a one-meter radius around the user, with whom the area moves. Any water or A-rank or lower Suiton techniques within this area will rapidly freeze, losing momentum and falling to shatter on the ground after one post. Any persons or creatures caught within the area will suffer -5 endurance per post, for up to a maximum of four posts or until they leave the area. The technique lasts for 7 posts.

  S-Rank: 1
Hyōton ◊ Frozen Water: S Class
S-Rank Hyouton Ninjutsu
Channeling a significant amount of chakra, the user fires a powerful wave of Hyouton chakra into any freezeable fluid, Suiton, Chiton, or other freezeable liquid technique that possesses a strength of [control] or lower. The targeted fluid will rapidly freeze at a speed of [control], losing any of its current properties as it transitions to solid Hyouton and gains +[control] strength in impact force and durability for the next 8 posts.
Mist NinjutsuShow
~ M I S T ~
Mist Release

  D-Rank: 5
Hidden Mist Technique
D-Rank Ninjutsu
Prerequisite: Kirigakure Shinobi

Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 15x15x15m. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's Chakra Pool.

*Moving Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at [Control] speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-Rank Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. [Control] or lower strength fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in an area of up to 15x15x15m. If this is used on a blanket of mist with another's chakra within it, it requires a higher [Control] strength than the caster. This increased visibility lasts for up to 3 posts.

*Mist Bath
D-Rank Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at [Control] speed and strength.

  C-Rank: 5
Shrouding Mist Technique
C-Rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 30x30x30m. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

*Mist Clone
C-Rank Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist jutsu. These clones can only use taijutsu. These clones have stats equal to that of the user, and are capable of only using taijutsu. The clone exists for a maximum of 4 posts before detonating early.

*Thick Mist
C-Rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.

*Mist Constriction
C-Rank Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, weighing down with [Control] strength. Anyone caught within this area with less than jutsu’s strength will be unable to move.

Mist Intercession
C-Rank Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, forming into three 3m long spears of suiton with [Control] strength before firing into and impaling a target at [Control] speed. Each spear can be formed in a different location and independently targeted, but are fire-and-forget once launched.

  B-Rank: 3
Concealing Mist Technique
B-Rank Ninjutsu
Prerequisite: Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 60x60x60m. The mist limits the visibility of those inside to 2 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.

Mist Breathing
B-Rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. In response, the whole mist will become outstandingly thick with water. The opponent and anyone inside the mist will be able to move normally, but their breathing space will be limited and choked with water. This causes them to lose 3 points of endurance for every post they spend in the mist, to a total of -9 on the third post. This jutsu lasts for 9 posts.

*Mist Maelstrom
B-Rank Ninjutsu
The user will do a series of hand seals, then throw their hands downwards. From the top of the mist cloud, water will rapidly condense, forming into golf ball size pebbles that will rain down with [Control] strength and speed, throughout the area of the mist for one post.

  A-Rank: 3
Obscuring Mist Technique
A-Rank Ninjutsu
Prerequisite: Concealing Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 100x100x100m. The mist limits the visibility of those inside to 1 meter in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 4m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. Those without advanced hearing techniques won't be able to hear anything that's not within 5meters of them, while advanced hearing is limited to 10m. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it. This technique lasts a number of posts equal to the user's 1/2 Chakra pool.

Mist Subjugation
A-Rank Ninjutsu
After performing a mist technique, the user will supplement it with this jutsu and cause an area of mist to thicken around the target, further impeding their sight and other senses. If the target remains in the mist for one further post, the dense mist they are breathing will suddenly coalesce into water in their lungs and they will begin to drown. The impact of this technique varies based on the target’s [Endurance] relative to the user’s [Control]:
≥10 less Endurance: The target begins to drown as water fully saturates their lungs and spreads into their bloodstream. They will be unable to breathe and will gasp and retch for two posts, growing weaker. They will drown on the third post.
Between 1 and 9 less Endurance: The water assaults the lungs and prevents breathing, but does not fatally wound the body. The target grows weaker and weaker for two posts after which they will fall unconscious for the remainder of the thread.
Equal or greater Endurance: The target is racked with pain and irritation in their lungs due to the water's presence and pressure, similar to being stabbed in the chest, but the are able to expel it quickly. The damage leaves the target with a -9 to their Endurance for the next 6 posts.

Heavy Mist
A-Rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -9 speed so long as they are inside it. This technique lasts up to [control/5] posts.

  S-Rank: 1
Perfect Hidden Mist Technique
S-Rank Ninjutsu
Prerequisite: Obscuring Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers an area of up to 160x160x160m. The mist limits the visibility of those inside to 1/2 meter in any direction, and completely dampens scents, making it impossible to smell anything without advanced smelling techniques, and limiting advance smelling, and scent control techniques to 2m. Additionally, sound is dampened to the point where nothing can be heard without advanced hearing techniques. Those using advanced hearing techniques won't be able to hear anything that's not within 4meters of them. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is within it, and those within it it to sense outside of it. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.
FūinjutsuShow
~ F Ū I N J U T S U ~
Sealing Techniques

  D-Rank: 6
*Storage Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Charge Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Storage Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Air Seal
D-Rank Charge Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Augment Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Charge Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

  C-Rank: 10
Storage Fuuinjutsu • Containment
C-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 5x5x5m in size, the user forms the needed hand seals and can store an object up to that size within the seal, after which the seal condenses to the shape of the object stored. The user can perform Kai at to retrieve a stored object.

*Augment Fuuinjutsu • Link
C-Rank Augment Fuuinjutsu
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Storage Fuuinjutsu • Depth Seal
C-Rank Storage Fuuinjutsu
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*Augment Fuuinjutsu • Strengthen and Enhance
C-Rank Augment Fuuinjutsu
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

*Augment Fuuinjutsu • Secret Seal
C-Rank Augment Fuuinjutsu
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

Augment Fuuinjutsu • Tracking Seal
C-Rank Charge Fuuinjutsu
Prerequisite: *[Ninjutsu • Tracking Device]

After drawing the necessary seals on a surface, the user will imbue the object with a variant of the *[Ninjutsu • Tracking Device] technique before activating it with a surge of chakra. For so long as this seal remains intact, the user will be able to pinpoint the exact location of the seal and may use it as a focal point for navigation or teleportation.

Booby Trap Check
C-Rank Removal Fuuinjutsu
The user will perform the correct hand seals and trace the outline of a seal. They will carefully probe the seal in question with their chakra to check if there is any countermeasures attached to removing the seal. This will reveal traps added to fuuinjutsu casted or placed with less than or equal [Control] to the user.

Seal Analysis
C-Rank Removal Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. This will reveal the complexity and rank of fuuinjutsu casted or placed with less than or equal [Control] to the user.

[Directional Seal]
C-Rank Augment Fuuinjutsu
The user will channel the needed chakra and touch a single ally to grant them the [Directional Seal]. The user can direct jutsu they cast through the [Control Seal] to the [Directional Seal] to apply to their ally.

[Control Seal]
C-Rank Augment Fuuinjutsu
The user will channel the needed chakra and touch themselves to cause a [Control Seal] to form on their palm. While this seal is active, the user may elect to send their jutsu through the seal to affect the individual with the [Directional Seal].

  B-Rank: 10
Augment Fuuinjutsu • Group Link
B-Rank Augment Fuuinjutsu
By performing the necessary hand seals, the user will can touch a number of targets up to their [Chakra Pool] on their ear and the lips, this creates an audio link between themselves and up to [Chakra Pool] targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*Charge Fuuinjutsu • Scarlet Fever
B-Rank Charge Fuuinjutsu
The user will perform the necessary hand seals, as they then touch the ground a [Control] meter box appearing around them with a seal in each corner. Once activated, the jutsu will create a perimeter. Within the perimeter, no one is able to hear or see anything, and is completely unable to talk. Exiting the perimeter immediately returns these senses, however. This perimeter remains in place for 10 posts, but destroying one of the seals will deactivate it.

[Secure Operator Network]
B-Rank Augment Fuuinjutsu
Prerequisite: Bear a valid [Operator Authentication Seal]

By channeling a small amount of chakra into their valid [Operator Authentication Seal], the user can initiate a remote audio link to other bearers of a valid seal at will, or to the entire organisation. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

[Admittance]
B-Rank Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect],[Operator Authentication Seal]

The user prepares the encrypted seal formula on an object or around an area up to 30 x 30 x 30 metres in size, infusing it with a powerful barrier fuuinjutsu which contains a palm-sized gap in the sealing formula. When activated, the technique erects an impassable barrier at [control] strength and speed and enhances the strength of any object or surface it is drawn upon to [control] strength. This barrier blocks both physical impacts and and energy, and prevents all sight and sound from passing through it. Anyone bearing a valid [Operator or Captain Authentication Seal] can make contact with the gap in the sealing formula to temporarily dismiss the barrier long enough to pass through.

[Sensory Deprivation: Sight]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of sight by any means, including doujutsu and techniques which extend senses, and are unable to form mental images of their surroundings. For so long as they remain within the barrier their surroundings are completely and absolutely black.

[Sensory Deprivation: Chemoreception]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their senses of taste and smell by any means, including body modifications and techniques which extend senses.

[Sensory Deprivation: Energy]
B-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their ability to sense chakra in any form, including spiritual, physical, and natural energies, including unique forms of chakra associated with specialist stats, summons, or objects.

[Detection: Visual]
B-Rank Augment Fūinjutsu, [Hunter’s Cryptolect]
After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique establishes a field of faint blue laser-like lines through an area up to 60 x 60 x 60 metres in size. These lasers constantly scan the technique area searching for any humanoid forms as well as immediately detecting any motion, down to the size of a mouse, within the field.

[Detection: Vibration]
B-Rank Augment Fūinjutsu, [Hunter’s Cryptolect]
After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique monitors the pressures, weights, and vibrations of the surface(s) upon which it is scribed, up to 60 x 60 x 60 metres in size. Any sound, movement, or weight down to the size of a mouse will be detected within this field.

[Detection: Energy]
B-Rank Augment Fūinjutsu
Prerequisite: Hyouton and Sensory concentrations, [Hunter’s Cryptolect]

After writing out the sealing formula, or incorporating it into an existing sealing array, the user focuses and channels chakra into the array to activate it. This augmentation turns the connected surface(s) or seal(s) into a waiting ‘Kai’ trigger, which automatically activates any connected Fuuinjutsu techniques when this technique detects a valid target. This technique uses a combination of Hyouton and Sensory chakra to monitor the temperatures and chakra signatures present within the enclosed area, up to 60 x 60 x 60 metres in size. The technique maintains the area at a precise sub-zero temperature. Any sources of heat over 0°C, or any sources of chakra within the area will be immediately detected by this technique.

  A-Rank: 8
*Augment Fuuinjutsu • Paralysis
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals.This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

*Augment Fuuinjutsu • Chakra Forbid Seal
A-Rank Fuuinjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[Expand Time: Cease and Desist]
A-Rank Augment Fuuinjutsu
The user has inscribed fuuinjutsu along the edges of their personal realm and infused them with their Jikukan chakra. This technique once activated creates a formation across the sky of the entire realm. This formation slows down time within the personal realm and in turn slows down the rate at which the realm consumes chakra when someone is within the realm with its creator. This drops the CP drain down to one [1] stamina per post per person.

[Fuuinjutsu: Memory Erasure]
A-Rank Fuuinjutsu
The user will draw out the needed seal on to another person's brain and perform the needed hand seals to start. Once the hand seals are done and chakra is flowing into the seal and brain, any memories, conscious or unconscious, experienced during this time will not be recorded by the brain and therefore unrecoverable. Once chakra is no longer being fed to the seal, it will stop preventing conscious and unconscious memories.

[Operator Authentication Seal]
A-Rank Augment Fuuinjutsu
Prerequisite: Caster must know [Hunter’s Cryptolect] to create, alter, or remove

A complex multi-layered fuuinjutsu seal, this technique marks a target with a small barcode-like formula of encrypted information which can only be decoded or removed using the [Hunter's Crypolect] in addition to advanced fuuinjutsu removal knowledge of equal or greater rank. The seal and its encoded information is unique to each bearer, and is connected to the bearer’s chakra network. The encoded information in the seal serves as a unique identifier and authentication token that can be scanned to unlock access doors into the HHD headquarters and any secured organisation outposts or bases, and provides the bearer with the ability to activate and safely traverse the HHD teleportation Black Network. The seal additionally serves as an emergency alert beacon to the organisation, lying dormant until such a time as the bearer’s chakra network ceases to function — as occurs in death — or the seal formula itself is damaged, removed from the bearer’s body, or is interfered with by a foreign chakra source. In such an eventuality, the seal activates and sends an emergency signal through the HHD headquarters and division captains through the [Secure Operator Network] and [Captain Authentication Seal]s containing a directional bearing and approximate distance, alerting them to the bearer's death or that the security of the seal has been compromised. This can not only aid the Division in locating the bearer's body, but prompts them to change the encryption and authentication of their teleportation network and base access doors. Doing so invalidates all existing Authentication Seals, forcing the organisation to remove and reapply fresh seals with the new encrypted passkey information to all other bearers.

[Captain Authentication Seal]
A-Rank Augment Fuuinjutsu
Prerequisite: [Operator Authentication Seal], Caster must know [Hunter’s Cryptolect] to create, alter, or remove

A variant of the standard [Operator Authentication Seal], the Captain version is identical but provides an additional level of access and control when working with the HHD’s encrypted Fuuinjutsu seals such as the [Black Network Anchor]s. Bearers of the Captain Seal, with sufficient fuuinjutsu knowledge and the [Hunter's Cryptolect], are able to invalidate [Operator Authentication Seal]s and extract the records of chakra signatures and passages through the [Open Space: Black Network] by interacting with the selected fuuinjutsu while channeling a small amount of chakra. The [Captain Authentication Seal] also serves as the destination beacons for the emergency signals released by [Operator Authentication Seal]s upon damage or death of their bearer.

[Black Network Anchor]
A-Rank Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect], [Operator Authentication Seal], [Open Space: Black Network]

A complex encrypted sealing matrix used solely by Kirigakure's Head Hunter Division, this technique can only be decoded, altered, or removed using the [Hunter's Cryptolect] in addition to advanced fuuinjutsu removal knowledge of equal or greater rank. The Black Network Anchor serves as an anchoring technique for the organisation's secure teleportation highway, the Black Network. After placing this seal on a surface, the user embeds it with Jikukan chakra using the [Open Space: Black Network] technique, thus connecting the anchored location to the rest of the HHD network. The seal is permanent until removed. Each [Black Network Anchor] can only be activated once every three posts both as a security measure and to prevent the excessive strain of multiple rapid teleportations on a traveller’s body.
A [Black Network Anchor] can be activated by persons touching the seal while channeling a small amount of chakra into a ‘Kai’ release while focusing their mind on a destination [Black Network Anchor] fuuinjutsu. The anchor incorporates a feedback loop which then sends a pulse of chakra back to the Kai caster focused on their [Authentication Seal]. If their authentication seal is valid, matching the encrypted information set within the anchor, the Black Network operates as the caster intended, allowing safe passage to their chosen destination. If their seal is invalid or non-existent, or if the feedback loop is interrupted or interfered with by a different chakra source, the Black Network still activates but will divert the passage, only transporting the caster to a single pre-determined vacant location in a secure holding cell within the HHD’s Containment Site Eta.
Bearers of a [Captain Authentication Seal] can additionally extract information from the linked [Open Space: Black Network], learning the chakra signatures and passage details of those who have used the network. Only bearers of the Captain seal can grant safe passage through the Network to those who do not possess valid [Operator Authentication Seal]s.

[Black Network Tether]
A-Rank Charged Augment Fuuinjutsu
Prerequisite: [Hunter’s Cryptolect], [Open Space: Black Network], [Open Space: Black Network Summons]

After writing out the complex and encrypted sealing formula in a safe area, the user focuses on their own Authentication Seal and channels chakra into the array to imbue it with the Open Space: Black Network Summons] technique and prepare it for activation. The seal passively links with the [Authentication Seal] of the caster, regardless of distance. In the unfortunate event that their [Authentication Seal] ever emits an emergency signal — such as if they are killed or the seal is tampered with or damaged, the [Black Network Tether] will activate and immediately reverse summon the user back to safety to the location of the charged fuuinjutsu.

  S-Rank: 5
[Hunter’s Cell]
S-Rank Augment Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to prepare it. When activated, the formula will flare to life and imbue the target object or area with a reinforcement strength equal to [control]. This reinforcement is permanent so long as the fuuinjutsu remains intact. Furthermore, all physical surfaces enclosed by or inside the fuuinjutsu area will shimmer with a glowing blue light, and will reflect back up to [Control] damage dealt to them. Once this reflection property is triggered or overcome it ceases to function, however the reinforcement strength remains until the whole technique is ended.

[Hunter’s Tether]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to charge it. When activated, an 80x80x80 meter web of super-hardened chains erupt from the seal and fire outwards with 50 speed. The chains reach out and attempt to seize the nearest target, wrapping around them and binding their head, torso, and limbs at 50 strength, securing them and pulling them taut in all directions to the nearest hard surface(s) until they are spread-eagled, typically suspended in mid-air, and unable to move. The chains are lined with razor-edged barbs and hooks designed to pierce, slice, and grip into flesh or other materials. In addition to restraining, the chains actively paralyse anything they bind, constantly running a current through the target’s motor system to prevent conscious movement and maintain full-body paralysis, excluding subconscious processes such as breathing. Once created, these chains remain until broken or the fuuinjutsu is destroyed.

[Hunter’s Fetter]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the encrypted sealing formula the user focuses and channels a large amount of chakra into the array to charge it. When activated, an 80x80x80 meter web of red-tinged chakra chains erupt from the seal and fire outwards with 50 speed. The chains reach out and attempt to seize the nearest target, wrapping around them and binding their head, torso, and limbs at 50 strength, securing them and pulling them taut in all directions to the nearest hard surface(s) until they are spread-eagled, typically suspended in mid-air, and unable to move. The chains are formed of hardened ninpou chakra, and in addition to restraining, actively target and drain exotic powers of anything they bind, in the form of a static -15 to [Specialist Stats], or to [Strength] if the target lacks a specialist stat. Once created, these chains remain until broken or the fuuinjutsu is destroyed.

[Sensory Deprivation: Vibration and Contact]
S-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of hearing and touch by any means, including body modifications and techniques which extend senses, and are unable to feel themselves or their surroundings, as if their entire body is numb. Additionally, the victim is unable to feel or interpret vibrations and pressure changes around them.

[Sensory Deprivation: Balance]
SB-Rank Charge Fūinjutsu
Prerequisite: [Hunter’s Cryptolect]

After writing out the sealing formula along the four corners or sides of a closed area, the user focuses and channels chakra into the array to charge and activate it. An invisible barrier is erected enclosing the area, up to 60 x 60 x 60 metres in size. Anyone inside this barrier is stripped of their sense of balance and motion; they feel like they are perpetually falling and spinning uncontrollably regardless of their actual physical situation. The effect induces ongoing nausea and confusion, making concentrating and aiming more difficult.
IijutsuShow
~ I I J U T S U ~
Medical Techniques

  D-Rank: 7
[Iijutsu • Diagnostic Check]
D-Rank Ninjutsu
The user will gather iijutsu chakra over their hands before holding them over a number of patients, up to their [Chakra Pool/2], to examine and deduce the medical state of each patient. The green-tinged chakra will seep into the body of each patient at [Control] speed before returning to the medical shinobi, allowing them to determine the temperature, blood pressure, oxygen saturation, heart rate, and any number and extent of physical injuries of each patient. This rudimentary medical technique can be maintained for as long as the user has chakra.

*[Iijutsu • Personal Protective Equipment]
D-Rank Ninjutsu
When real latex equipment is not on hand, the user will perform a single hand seal and will focus chakra onto their hands, nose, and mouth to form a thin layer of chakra around them at [Control] Speed and Strength. This chakra will filter bacteria and other particles to and from the user, the environment, and their medical equipment. This technique can be held as long as the user has chakra.

[Iijutsu • Sterilization Technique]
D-Rank Ninjutsu
The user will channel iijutsu chakra throughout their body at [Control] speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects such as surgical tools or clothing. Users of this technique can additionally choose to sterilize the bodies or wounds of target instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Blood Clot Technique]
D-Rank Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Rank Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

*[Iijutsu • CPR]
D-Rank Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Clamp]
D-Rank Iitaijutsu
The user is able to channel their chakra to create a makeshift clamp they then place while performing surgery or other types of healing jutsu to close off blood vessels which have been cut and prevent further blood loss. This can last for [Chakra Pool]/2 posts.

  C-Rank: 10
[Iijutsu • Oxygen Flow]
C-Rank Ninjutsu
After focusing chakra into the hands, the user will place both over their or a target's chest or back and channeling the chakra through the target body. The chakra acts to clear any unseen, solid or liquid obstructions in the target's lungs or airways, arteries, or veins. The user can place their hands over the heart to stimulate it to deliver a safe, low-stress method of CPR to restore a regular cardiac rhythm and rapidly re-oxygenate the body's cells. This can be used to recover from mild physical exertion at an increased pace, and is especially effective at ejecting foreign particulate or liquid matter with a stength of [control] or lower from inside the target body.

[Iijutsu • Local Anesthesia]
C-Rank Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control] speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outwards and in intensity until the hands are removed. In the first post the numbness can cause the pain equivalent to being stabbed with a kunai to be nullified, but sustained contact can fully anesthetize the target area. Once numbed, the effects last for four (4) posts before fading.

[Iijutsu • Ointment Technique]
C-Rank Ninjutsu
This technique is used to soothe and treat wounds caused by burns, shocks, freezing, irritants, and other such surface and tissue injuries. After focusing chakra into their hands the user will hover them above the afflicted area and push chakra into the wound. The area will be immediately soothed and numbed, preventing further inflammation, scarring or blistering in the affected area. The extent and rate of injury healing is based on the user’s [control] and the standard wound regenerative abilities table but is limited to only the effects and area of the tissue damage.

*[Iijutsu • Chakra Stitching]
C-Rank Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

*[Iijutsu • Blood Transfer Technique]
C-Rank Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

[Iijutsu • Skin Manipulation]
C-Rank Ninjutsu
After focusing iijutsu chakra into their hands, the user will channel it into an area of skin on a patient's body. This chakra will force the skin cells to multiply at an incredibly advanced rate for a short period to heal small, superficial wounds or to produce excess skin for use in grafts, or can act to separate the outer layers of skin from the muscles, flesh, and tendons beneath. In order to regenerate or separate limb-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. Skin separated using this technique can be applied to the user's own body and will bind as if part of their own skin, creating a seamless mask, for up to 5 threads before it begins to rot. This technique can be held for up to [Chakra Pool/5] posts per cast.

*[Iijutsu • Basic Antidote Technique]
C-Rank Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Skin Mask]
C-Rank Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

*[Careful Cut]
C-Rank Iitaijutsu
Prerequisite: *[Chakra Scalpel]

While *[Chakra Scalpel] is in use, the user will focus and enhance the chakra into a precision blade unable to be used to damage an opponent in combat but perfect to make precision incisions in patients. The user will then separate soft tissues with a brief touch and be able to cut only what needs to be cut, in exactly the way it needs to be cut, ensuring that the user may remove, heal, or focus on only the tissue in question for up to 5 posts.

*[Eye Removal]
C-Rank Iitaijutsu
Prerequisite: **[Careful Cut]

The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an eye or pair of eyes and infuse them with this chakra. This chakra will coat the eye ball(s) and numb the nerves while preserving it after it is removed with the *[Careful Cut] jutsu.

  B-Rank: 8
*[Iijutsu • Chakra Scalpel]
B-Rank Ninjutsu
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Rank Ninjutsu
The user will channel chakra to their hands and then apply them to the affected area. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. This lowers the paralysis effects of jutsu and poisons by 2 posts.

*[Iijutsu • Bone Regeneration Technique]
B-Rank Ninjutsu
The user will begin to channel chakra and then direct it through the area of the fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.
Fracture Category20-30 Control31-45 Control46+ Control
Non-Displaced1/2 postImmediateImmediate
Displaced1/2 postImmediateImmediate
Closed1 post1/2 postImmediate
Open2 posts1 post1/2 post
[Iijutsu • Cryostasis]
B-Rank Ninjutsu
Prerequisites: Hyouton; 20 Iijutsu

Combining an intimate knowledge of Iijutsu with the intense cooling power of Hyouton, the user can carefully channel large amounts of supercooled chakra directly into a willing or incapacitated person's body in order to rapidly cool it for the purposes of emergency preservation. Doing so can put a body into a forced medical stasis, preventing damage or decay to cells, organs, and tissue until thawed. While primarily aimed at preserving fresh corpses for transportation and study, the technique can, at great risk, be used on live patients in order to prevent fatal deterioration of a mortal wound, so long as it is used within 2 posts of the wound being taken. Doing so can stave off death for up to 4 posts. This technique must be repeated twice a day to properly preserve a body. Because of this, the user dedicates one point of their [chakra pool] to this technique until choosing to end it. A live patient that thaws following this technique will surely die unless immediately treated with A-rank or higher iijutsu techniques to heal both the initial wound and residual damage from the cooling.

*[Iijutsu • Burn Heal]
B-Rank Ninjutsu
The user will channel chakra and then place their hands over the burned area. The chakra works its way to the deepest layer of the burn at [Control] Speed and begins to cool, numb, and repair the area to prevent harmful, scar-producing blistering in the affected area. This relief downgrades the burn grade by one tier and numbs the affected area.

*[Tissue Preservation]
B-Rank Iitaijutsu
The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an organ removed from a fallen shinobi. With this chakra, the cells of the organ will be kept preserved as if it was recently removed for an additional three (3) threads and may be re-cast to extend this limit.

*[Organ Removal]
B-Rank Iitaijutsu
Prerequisite: **[Careful Cut]

The user will channel chakra into their free hand while the other maintains the *[Careful Cut] jutsu. The user will then place their hand over an organ and infuse it with this chakra. This chakra will coat and numb the nerves while preserving it after it is removed with the *[Careful Cut] jutsu.

*[Anesthesia]
B-Rank Iitaijutsu
After forming the necessary hand seals and focusing chakra on a patient outside of combat, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep and lasts for up [Chakra Pool]/2 posts. If a patient wakes up during the procedure, they will find themselves, depending on their [Willpower], mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake unless they possess a sufficient [Discipline] to remain collected under immense stress and pain. Patients require greater or equal Control than the user's Control to fight off the sedation completely.

  A-Rank: 8
*[Iijutsu • Mystical Palm]
A-Rank Ninjutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
[Iijutsu • Antidote Technique]
A-Rank Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the wound. As this chakra is channeled into the body, the poison is extracted and contained in green orbs of chakra in the user's palm, one per type of poison, at [Control] speed. Once extracted, the poison will be suspended in the containment orb, whereupon it can be collected, analysed, turned into an antidote, or destroyed. To create an antidote, the user manipulates their chakra to mutate the poison at [Control] speed and rearrange it into the specific antidote for that poison. This technique must be cast with a [Control] equal to or above the [Control], [Strength], or rank bracket (D=1, C=10, B=20, A=25, S=35, S(40)=40, etc.) of a poison (as appropriate) to be effective. A poison which is destroyed is done so immediately. Antidotes created from this technique slow the effects of a poison after administration by two posts and fully rid the subject of the poison after three posts.

*[Iijutsu • Immunitas]
A-Rank Ninjutsu
Prerequisite: *[Iijutsu • Antidote Technique]

This advanced technique can be used immediately following successful application of the *[Iijutsu • Antidote Technique]. Once an antidote has been concocted, the user applies additional chakra to make it especially potent. The increased potency not only quickens the curing process by one post, but on the third post after administration induces a permanent immunity in the target to the poison in question. This immunity can only be overcome by increasing the potency of the original poison to beyond the potency of the associated *[Iijutsu • Antidote Technique] used to create the antidote.

*[DNA Extraction]
A-Rank Iijutsu
The user will channel the needed chakra and focus it into an adequate amount of tissue containing the DNA of a KKG or other ability. The cells making up the KKG or other ability will agitate to the point they are able to be easily focused and extracted from the subject. This technique does nothing by itself but begins the process implantation.

*[Inhibiting the Inhibitor]
A-Rank Iijutsu
When a foreign substance or object invades the human body, the immune system responds and attempts to remove the threat. In order to prevent this, iryou-nin have developed a jutsu to acclimate the body to specific foreign organic substances. After forming the needed hand seals, the user is able to introduce a set amount of a given organic substance to a patient and to allow their immune system to respond naturally. This technique is also used to acclimate the patient to bloodline limits and prevent them from going out of control while the patient undergoes surgery.

*[Organ Stitching]
A-Rank Iijutsu
Prerequisite: *[Chakra Stitching]

The user will place an organ or a tissue into it's proper place in a patient's body, be it a replacement or an implantation, and then channel chakra into their hands. They will continue to hold their hands over the tissue or organ in question and connect the various other tissues in the patients body where it needs to be connected with *[Chakra Stitching]. Blood vessels, connective tissues, muscles, etc. will all be connected to the organ in question, ensuring that once implanted, it will stay nourished and protected as if it were the body's own.

*[Cognizant Anesthesia]
A-Rank Iijutsu
Prerequisites: *[Anesthesia]

Rather an alteration on an already existing jutsu than a whole new technique in itself, an iryou-nin is able to use this technique to keep themselves conscious and clear while sedated. They will be able to perform procedures on themselves but suffer -2 [Willpower] because they are not able to completely avoid feeling groggy while under anesthetic. Some pain from the procedure will still go through and be felt, but it will be only a painful annoyance, not detracting from their medical capabilities. The user is able to move while under the influence of this technique, but is unable to travel. Even walking is not achievable without losing concentration and interrupting the jutsu.

*[Optical Implantation]
A-Rank Iitaijutsu
Prerequisite: *[Eye Removal]

After all the necessary precautions are taken, the user will begin by removing an eye from the patient in question to create a spot for the donor eye to be implanted with the *[Eye Removal] jutsu. They will then soften the orbital of the eye to make it more pliable, allowing them to place the donor eye within the socket. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places, making sure that the ocular nerve is in the correct spot.

  S-Rank: 5
[Iijutsu • Mystical Shroud]
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]

An extension beyond the coveted Mystical Palm technique, the user will perform the required hand seals and imbue the air around themselves with healing chakra, extending an aura of up to 30 metres from their location or a point of their choosing within 60 metres. Within the aura, intense iijutsu chakra is drawn to any living persons in that area, collecting over any injuries that they may have. As the chakra interacts with the cells and tissues in the area, the wounds will begin to regenerate and heal over until there's no remnant of it ever being there.
Wound Type25-30 Control31-45 Control46+ Control
Minor1/2 postImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
[Iijutsu • God Palm]
S-Rank Ninjutsu
Prerequisite: *[Iijutsu • Mystical Palm]

The pinnacle of the Mystical Palm techniques allows its users to heal wounds almost instantaneously. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. This is done in the blink of an eye for most wounds. To heal small-to-moderate wounds, and even large wounds take very little time, whereas Mortal wounds take one (1) post of concentration to mend, This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

*[Organ Implantation]
S-Rank Iitaijutsu
Prerequisite: *[Organ Removal]

After all the necessary precautions are taken, the user will begin by removing an organ from the patient in question to create a spot for the donor organ to be implanted with the *[Organ Removal] jutsu. They will then place the donor organ within the appropriate cavity. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places. This results in the patient being granted organ-based Kekkei Genkai such as the Akari or Kaguya.

*[Cell Implantation]
S-Rank Iitaijutsu
The user is able to splice cells with a particular chakra element into a patient to give them the elemental chakra in question. Implanting the cells of a Yugeton user, for instance, would grant a patient use of the corresponding element. The patient must have the concentrations for or must have room to acquire the concentrations for the elements which make up the Fusion, Super, Extension, etc. spliced into them. A patient who receives Yugeton, for instance, would receive not just the [Yugeton] concentration but the [Katon] and [Suiton] concentrations as well.

*[Self Implantation]
S-Rank Iitaijutsu
Culminating all of their knowledge of the human body and medical expertise into one point, the user will be able to perform transplants on themselves, potentially giving themselves a Kekkei Genkai, body modification, etc. The user of this technique performs everything themselves or else with limited help, including pre-operational work, maintaining the sedation on themselves during the procedure, monitoring their vitals, the act of implantation/splicing, connecting tissue to tissue and organ to body. The time this procedure takes is dependent entirely on what is being implanted, but because the doctor is impeded by being the patient, it generally takes longer than normal.
Jikukan NinjutsuShow
~ J I K U K A N ~
Space-Time Ninjutsu

  C-Rank: 6
Close Space: Seal Rift
C-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and reach out towards an existing Open Space technique, portal, or equivalent entity within 10 metres of them, pouring chakra out into the void and knitting the fabric of reality back into place, permanently closing and erasing the portal so long as the user’s [control] is equal or higher than used to create the portal. The portal closes at [control] speed as the universe readily self-corrects back to an inert state in the area.

*Recycle Space: Projectile
C-Rank Jikukan Ninjutsu
After throwing a projectile the user will do a short series of hand seals, ending with a single finger pointing at the small projectile(kunai, shuriken, etc.). Spontaneously a second projectile will form anywhere within 1m of the projectile in motion, moving at the same speed and strength as the original. After 3 posts the weapon will disappear as the universe self corrects.

Open Space: Shift
C-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and sink them into the air before them, physically pulling open a small portal up to 2x2m in size. This portal can connect to a familiar location etched in Naohiro’s memory, to a point he can see within [control] metres of his current position, or into his personal realm as he so chooses, where an equivalent portal also appears. The tear in space opens at [control] speed, but is unstable and closes immediately after his passage, or after one post if not traversed.

Expand Space: Penumbral Void
C-Rank Jikukan Ninjutsu
The user extends their hands and pours Jikiton chakra out into a glowing stream ahead of them, which travels up to 15 metres away before spreading out and forming into a three-dimensional barrier extending up to 10 x 10 x 10 metres in size. This barrier is transparent, but distorts and bends all light travelling through it, making it appear like looking through a lens into shifting water. Within this barrier, space itself is expanded and warped into an extreme curvature, causing any physical or chakra-based entity that passes into or through the barrier to dramatically change its course—even though, from the point of view of an observer within the area, that course is still “straight”. For example, a kunai thrown into one side of the barrier on a straight trajectory would not leave the opposing side, but would instead emerge on one of the perpendicular sides of the area before continuing to fly straight. Anything that passes through the barrier on a straight course will be redirected onto a new trajectory 90 degrees away from its original path. This barrier forms at [control] speed and remains in place for up to [control]/5 posts.

*Close Space: Anchor
C-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then touch an object they’ve turned into an anchor. The anchor will then close, no longer acting as a means to move through space.

Erase time: Wound
C-Rank Jikukan Ninjutsu
The user will do a short series of hand seals, they touch a serious wound and it is as if it never was, this lasts 5 posts before it reopens again with the same severity.

  B-Rank: 5
*Tighten Time: Deteriorate
B-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

*Expand Time: Coagulation
B-Rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a series of hand seals, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

Expand Space: Umbral Shroud
B-Rank Jikukan Ninjutsu
Prerequisite: Expand Space: Penumbral Void

The user collects a large quantity of Jikiton chakra and creates an area of Penumbral Void expanded space, but tightly contains the area of the barrier technique into a thin shell that surrounds their own body, moulding to, and hovering an inch away from, their person. This mostly-transparent shell appears to be only a few inches thick from the outside, but physical space within the barrier is expanded by 10 metres and distorted to a staggering degree, causing any incoming physical or chakra-based entity to “flip” and return back directly towards the direction from which it originally entered the barrier, continuing on its remaining path without ever having come into contact with the user. This barrier forms at [control] speed and remains in place for up to [control]/3 posts.

*Tighten Space: Displacement
B-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a 40x5m area. Anything within this space will become slightly distorted. Any time in the following 3 posts, if anything passes through this area the user will do a single handed hand seal, causing the area to rapidly tighten at a speed equal to the user's [Control]. After a brief moment, the area will return to it’s original form, but anything that was passing within the area can be displaced from its original location. This allows the user to change the trajectory of weapons, or even people.

Expand time: Bulwark
B-Rank Jikukan Ninjutsu
The user will do a short series of hand seals, ending with a single finger pointing at a jutsu within 40 meters or target of a jutsu. The intended jutsu will last 4 post longer than normal.

  A-Rank: 10
*Open Space: Seeking Truth
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

*Recycle & Open Space: True Link
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

*Recycle Time: Replay
A-Rank Jikukan Ninjutsu
Having used a contact based technique in the past post, if the user fail or misses their target, they can perform this jutsu to recycle time by a single post, resetting everything to how it was prior to them attempting the technique. This refunds the chakra used and allows them to attack again, with the knowledge of how their opponent intends on dodging.

*Erase Space: Drought
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then come in contact with a body of water no larger than 65x65x65m in size. The moment they come in contact with it, the body of water will vanish, regardless of it’s speed, strength or temperature, having absolutely no impact on the user. 5 posts after the application of this technique, a short rain will appear from nowhere for 2 posts. The targeted body of water can be naturally occurring, the byproduct of a jutsu, or a jutsu in motion itself.

*Tighten Space: Step
A-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a location within 65m in front of them. There can be no obstructions, to include people, in this 65m line. Once they’ve targeted the location, they’ll take a step forward. The space between their current location and target location will rapidly tighten at a speed equal to the user's [Control], allowing them to take a single step to cover the distance, then return to normal.

[Guiding Storm]
A-Rank Jikukan Ninjutsu
The user will channel the needed chakra and spawn four 40m diameter Space-Time portal directly underneath or in front of an area leading to the void between realms. These portal transports anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of an existing anchor or [Black Network Anchor].

[Bust the Door Down]
A-Rank Jikukan Ninjutsu
After studying the anchor or portal of another Space/Time user, the user will channel the needed chakra and then force open a portal into the other Space/Time realm as long as they have equal [Control] the creator of the source. This also allows them to open portals out of the realm.

[Open Space: Black Network]
A-Rank Jikukan Ninjutsu
Prerequisite: [Hunter’s Cryptolect], [Black Network Anchor], [Operator Authentication Seal]

The user channels a large amount of chakra into themselves and/or an object or person they are touching while focusing their mind on a [Black Network Anchor] fuuinjutsu. Once the channeling is complete the Black Network activates, instantly breaking down the body of anything imbued with this Jikukan chakra and teleporting it to the destination [Black Network Anchor], whereupon all persons and objects are instantly reassembled. Persons being teleported can be willing participants, or if unwilling must have a Willpower equal to or greater than the user’s Control to resist the teleportation. The Black Network additionally stores a record of the chakra signatures of those who use it and the details of their passage through the network.

[Open Space: Black Network Summons]
A-Rank Jikukan Ninjutsu
Prerequisite: [Hunter’s Cryptolect], [Open Space: Black Network], [Captain Authentication Seal]

By channeling a large amount of chakra into themselves, senior members of the HHD who bear a valid [Captain Authentication Seal] and knowledge of Jikukan can spontaneously link themselves to the Black Network to immediately teleport themselves to the destination of any bearer of a valid [Authentication Seal]. Alternatively, they can reverse summon the target to their own location, instantly whisking agents out of danger and back to safety, or to answer for their actions. Persons being teleported can be willing participants, or if unwilling must have a Willpower equal to or greater than the user’s Control to resist the teleportation.

Open Space: Arcadian Array
A-Rank Jikukan Ninjutsu
The user focuses chakra into their hands and fires small bolts of jikukan chakra into the air around them, splitting open up to ten small portals each up to 3x3x3 metres in size. These portal can connect to each other or to familiar locations etched in Naohiro’s memory, a point he can see within [controlx10] metres of his current position, to the location of one of his anchors or anchoring fuuinjutsu, or into his personal realm as he so chooses. Each portal forms simultaneously at a speed of [control] and can stay open for up to [control/5] posts unless closed early by Naohiro using a kai release. Anything that is intersected by the portals as they open is sliced cleanly down the line of the portal’s edge with [control] strength, though once the portal is open it can be traversed like any other.

  S-Rank: 3
*Erase Time: Death
S-Rank Jikukan Ninjutsu
Prerequisites: 45 Control, 40 Chakra Pool

When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.

*Close Time: Mist
S-Rank Jikukan Ninjutsu
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than its strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would require more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.

Open Space: Arcadian Junction
S-Rank Jikukan Ninjutsu
The user will focus chakra into their hands and sink them into the air before them, surging chakra into the air and splitting open space to create a vast portal, up to 120x120x120 metres in size. This portal can connect to an equivalent portal which forms in either a familiar location etched in Naohiro’s memory, a point he can see within [controlx10] metres of his current position, to the location of one of his anchors or anchoring fuuinjutsu, or into his personal realm as he so chooses. The portals open at [control] speed, and can stay open for up to [control/5] posts unless closed early by Naohiro using a kai release. Anything that is intersected by the portal as it opens is sliced cleanly down the line of the portal’s edge with [control] strength, though once the portal is open it can be traversed like any other.
Sensory NinjutsuShow
~ S E N S O R Y ~
Sensor Ninjutsu

  C-Rank: 6
[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisite: 10 Control

This sensor technique is used by shinobi to feel chakra sources within a radius of 60 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 30m radius. This only gives the user an idea of how many chakra sources are present in their general area and a rough gauge on the size of each chakra source.

[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to compare the relative strength of each source of chakra they are able to sense. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Endurance stats. The user can determine who has more relative strength than others, allowing them to pick out possible risks.

[Sensory Style • Target Lock]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a sensory technique and focus on one source of chakra. In doing so, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If they, or the chakra source, moves out of range, the user will lose track of them. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/5] posts.

[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]

After activating Target Lock, the user will prepare this supplementary technique. In doing so, the user will be able to determine the speed of their target to the nearest 5 stat points.

[Sensory Style • Spark]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/10] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. While this does not tell the sensor anything about the technique in question, it can give them a better view and understanding of the battlefield.

[Sensory Style • Polarising Sight]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to attune their sensory to mentally focus on or filter out particular chakra signatures in areas of dense chakra usage. This allows the user to isolate and identify different sources of chakra even if they are concealed within or behind an area of dense chakra, such as through chakra barriers or within a cloud of chakra-filled mist, so long as the dense chakra does not originate from the sensor’s target.

  B-Rank: 5
[Sensory Style • Flare]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Spark]

The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/5] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. By focusing on the flare with their mind’s eye, the user can quickly determine the affinity and control (for ninjutsu), willpower (for genjutsu), strength (for taijutsu), or a combination of those as appropriate, used in the target technique. The user will be able to determine the speed and trajectories of any projectiles by following them with their mind’s eye.

[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Beyond Senses], 20 Control

This technique is an extension of [Beyond Senses], and allows the sensor to focus on individual chakra signatures to get a precise idea of where their opponents are within a radius of up to 60 meters. A general sense of the direction, size, and number of chakra sources can be determined within a radius of up to 120 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes for focus. This technique can be mentally taxing even for experienced users, requiring the sensor to sort through the individual chakra sources within range.

[Sensory Style • Focused Senses]
B-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 25 Control

A useful application of the sensory style for a shinobi on the move, the Focused Senses technique refines a sensor’s Broad Sense with improved chakra control to lessen its mental demand and allow the user to continue to fight and operate as normal while sensing their surroundings. With this technique the user can sense their local area without so much build up or concentration, and are able to pinpoint precise chakra locations at ranges of up to 70 meters away, and can approximate the size of chakra source to the nearest 10 chakra pool. The user is able to filter their senses to isolate particular sources or sources only of particular sizes, or in specific directions or ranges. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/10] posts.

[Sensory Style • Multiple Target Lock]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]

The sensor will activate a sensory technique and focus on up to [control/2] sources of chakra within range. In doing so, the user will be able to continue to sense those source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If the user or a tracked chakra source moves out of range, the user will lose track of that source. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/2] posts.

[Sensory Style • Genjutsu Sense]
B-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can examine any sensed sources of chakra for any abnormalities indicative of ongoing genjutsu effects or triggers. This can help the user determine who has been caught within a genjutsu technique.

  A-Rank: 2
[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: [Sensory Style • Broad Sense], 30 Control

This technique is a further refinement upon [Broad Sense]. With this technique, a sensor can sacrifice quality for quantity to sense at much greater distances compared to a normal sensor. While concentrating, the user can sense and identify individual chakra signatures with a great degree of detail within a radius of 100 metres, and can approximate the size of a chakra source to the nearest 5 Chakra Pool. The user can sit down and meditate for a full post to drastically increase their sensory range at the cost of clarity. In doing so the user can sense to gain a general idea of the number, size, and approximate location of chakra sources out to 500 metres, extending by an additional 500 metres per post up to a total of [control/2] posts (rounded up). While concentrating at long ranges, the user loses the ability to differentiate between similar nearby sources, meaning multiple people with similar chakra levels in close proximity may appear simply as a single large mass.

[Sensory Style • Supra Sense]
A-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. Once done so, the user can extend their sensory prowess to identify latent and active sources of alternative or exotic forms of chakra, such as natural or sage chakra, spiritual energy, or types of chakra used in samurai styles such as Kiai, Chi, Ki, and so on. This technique allows the user to identify and locate any targets with specialist stats within their sensory range, even if the specialist stat ability, transformation, or similar is not currently active.
TenkujutsuShow
~ T E N K U J U T S U ~
Spiritual Ninjutsu

  C-Rank: 5
*Shizumeru • [Flare]
C-Rank Tenkujutsu
Prerequisite: Sensory Concentration

After performing the necessary hand seals the user will then place his palm against a target. If the target is imbued/possessed with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Vision of Spirits]
C-Rank Tenkujutsu
Prerequisite: Sensory Concentration

After performing the needed hand seals, the user focuses chakra to their eyes, causing Maroon chakra to flare up around their eyes. This allows the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Containing Spirits]
C-Rank Tenkujutsu
After doing the needed hand seals, the user will create a 10x10x10m barrier at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-Rank Tenkujutsu
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] Speed & Strength that wraps around a spirit. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more Strength than the chain, it can be easily broken free of. This jutsu can only be used on similar and lower-ranked spirits.

Shizumeru • [Spiritual Interference]
C-Rank Tenkujutsu
After channeling a veil of Maroon chakra over a weapon, limb, or projectile jutsu, the user will attempt to strike a target with that medium. If the user's [Control] is equal or greater than the [Mastery] or other Specialist stat of the struck target, the target will find their current Form (or equivalent specialist stat transformation) level inaccessible, and will be forced into the next lowest form/level. A target ejected from a form loses access to the benefits of that form and cannot re-enter it for the following 5 posts.

  B-Rank: 2
*Shizumeru • [Unconnected Connection]
B-Rank Tenkujutsu
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki.

*Ochiiru • [Minor Possession Removal]
B-Rank Tenkujutsu
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri. Over the course of a full post, the spirit will be pushed from the object unless its Control is equal or greater than the users.

  A-Rank: 2
*Shizumeru • [Grasp of Authority]
A-Rank Tenkujutsu
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target with [Control] Speed and Strength. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them and bind their arms to their sides. These chains cling to the chakra of the Spirit itself and are unable to be broken through physical means. If the target has a Mastery stat or a Spirit has a Strength greater than the users Control, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of and for 3 posts thereafter.

*Spirit Binding • [Domesticating the Beast]
A-Rank Tenkujutsu
After preforming the necessary hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control stat higher than the user's, then the spirit will resist the claim. If they do not, they will be bound to the user, and are able to be summoned at any time at the will of the user and have to obey their every command. This jutsu is effective on similar and lower-ranked spirits.

  S-Rank: 3
*Shizumeru • [Complete Dominion]
S-Rank Tenkujutsu
Prerequisite: 45 Control, Augment Fuuinjutsu Concentration

By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken or removed with Fuuinjutsu Removal.

*Ochiiru • [Jinchuuriki Creation]
S-Rank Tenkujutsu
Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people

After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the Chakra Pool they do not have as long as the grand total equals 40 Chakra Pool.

*Ochiiru • [Spiritual Extraction]
S-Rank Tenkujutsu
Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration

Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of Chakra Pool is not met, the participants will all die. It only takes one individual in the group to know this jutsu.
T A I J U T S U
Generic TaijutsuShow
~ T A I J U T S U ~
Shinobi Combat Techniques

  D-Rank: 5
[Sentry's Eye]
D-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user focuses their keen senses on to a specific target or point, allowing them to see through intricate distractions to maintain their focus on and follow a target's movements. This allows the user to see through common feints to percieve the real attack beneath, as well as keep track of a target moving at a speed equal to or lower than that of the user.

[Ambidexterity]
D-Rank Taijutsu Discipline
After extensive practice and training, the user has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

[Submission]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A rudimentary close-quarters grappling technique, this requires the user to gain a firm hold upon an opponent, usually around an arm, leg, neck, or chest. The user then firmly pulls to twist their opponent around and attempts to physically overpower them by locking the opponent's limbs against their bodies and preventing them from moving freely. This requires the user to have a strength greater than the opponent, and can be held to incapacitate an opponent for a maximum of two posts if successful.

[Hook]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A straightforward angled arm strike, the user swings a vicious left- or right- hook towards an opponent with the intent to hurt, imbalance, or stun. Opponents with a strength less than the user's will be disorientated for one post when struck in the head, and are likely to drop a held item or weapon if struck in the lower arm.

[Deflection]
D-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

The user has learnt to react defensively to incoming straight punches, kicks and stabbing motions by attempting to intercept the strike from a perpendicular direction. If the user's strength is equal to or greater than that of the assailant, they are capable of diverting the incoming attack to one side and away from themselves. In doing so, this manouevre can also result in exposing the opponent to a counter strike.


  C-Rank: 8
[Blackjack]
C-Rank Taijutsu Manouevre
Prerequisite: [Close Quarters Combat]

The user aims a powerful blow towards the temple of an opponent, using a hard striking point such as the heel of the hand, an elbow, knee, or rigid fist. A clean hit against an opponent with five or more strength less than the user's will be knocked unconscious for two posts from the sudden cranial impact. Targets able to resist the knock-out will instead be dazed for one post, disorientated from the blow, unless their strength is greater than the user's.

[Visual Acuity]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

The user has trained their eyes and mind to be more receptive to their surroundings, to better remember locations and details within their memory, as well as the ability to recognise patterns and ciphers at a glance. This grants the user the mental capacity to memorise details and identify patterns or oddities around them, and increases their effectiveness at successfully understanding or mimicking them. This additionally increases the user's chance at spotting traps and ambushes before they are sprung.

[Foresight]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]

If an incoming projectile is visible to the user, or its trajectory is known, the user is capable of predicting its timing and travel path accurately enough to increase their chances of a successful dodge, such as by sidestepping or twisting at the last moment. This allows the user to maintain their speed and direction of movement while still remaining capable of dodging incoming projectiles effectively. This also works in reverse, allowing the user to maintain their accuracy by estimating trajectories even while they themselves are in motion.

[Warder's Eye]
C-Rank Taijutsu Discipline
Prerequisite: [Perception]; [Sentry's Eye]

The user focuses their keen senses on to a specific target, following movements and analyzing a body to determine weak spots or openings in an opponent's guard. This allows the user to determine how to take full advantage of a spotted vulnerability, ensuring that their strikes are performed to maximum effect, in addition to allowing the user to see through complex feints to percieve the real attack beneath.

[Heaven and Earth]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Submission]

After successfully grappling an opponent and limiting their movement, the user attempts to hoist them into the air by lifting over their head before twisting and uncoiling their body like a spring to launch the held opponent directly downwards to the floor infront of the user's feet, typically orientated so that the target will land on their back or head to maximise damage. Opponents with a strength less than the user's will be disorientated for one post due to the sudden jarring impact.

[Arm Lock Counter]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

By successfully seizing hold of an opponent's hand, wrist, or arm, typically done as a counterstrike after dodging an incoming attack, the user has learnt how to twist and lock the opponent's limb to apply severe pressure to the arm and wrist joints. By carefully controlling the amount of pressure, the user can attempt to incapacitate a target for up to two posts with intense pain and the threat of breaking the joint. Opponents stronger than the user are unaffected. Should the user have five or more strength than the opponent, they can choose to snap the joint to render the opponent's hand useless for the remainder of the encounter.

[Criticality]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat], [Warder's Eye]

With knowledge of an opening or weak spot on an opponent, such as the exposed area of a previous injury or insufficient guard, the user performs a fast, aggressive strike to that area with the intent to create lasting and painful injury. This increases the user's chance of causing fractures and internal bleeding, or being able to strike through a weak guard.

[Disarm]
C-Rank Taijutsu Manoeuvre
Prerequisite: [Close Quarters Combat]

A staple technique to fight against armed opponents, the user has learnt to strike at hands, wrists, elbows and shoulders in a manner that has a high chance to cause an opponent to release a held object or weapon. This is most effective when counterattacking after evading an incoming strike, or after gaining a firm hold of an opponent. Foes with a strength stat greater than the user's will be unaffected by this technique.

  B-Rank: 2
[Heart of Winter]
B-Rank Taijutsu Discipline
Prerequisite: [Perception]

In a technique to promote mental focus and isolate oneself from distraction and prejudices, the user allows their mind to sink into a state of consciousness whereupon needless emotions and stimuli are pushed to the outer edges of their awareness. This allows the mind to focus wholly upon a particular task or situation, free from the distracting influence of emotions such as anger, fear, and severe pain, as well as one's personal beliefs, morals, and opinions. These emotions are not banished, only ignored, and will return to the user in full force whenever the technique ends. Naohiro has learnt to enter this state by visualising his mind "sinking into" or being encapsulated within an icy crystal, thereby being cut off and isolated from outside thoughts and feelings.

[Evasive Combat]
B-Rank Taijutsu Discipline
Prerequisite: [Close Quarters Combat], [Perception]

The user has ingrained in themselves the importance of watching an opponent's motions, enabling themselves to instincively react in a defensive manner to incoming strikes. This allows the user to duck, weave, and twist their body to evade or lessen the impact of attacks, so long as the user's speed is equal to or greater than that of their opponent.
HHD Operator TaijutsuShow
~ O P E R A T O R - T E C H N I Q U E S ~
HHD Operator Taijutsu

  D-Rank: 1
[Hunter’s Cryptolect]
D-Rank Taijutsu Discipline
A Head Hunter can convey a hundred meanings without ever opening their mouth. This discipline represents the user’s mastery of the Hunter’s Cryptolect, a secretive and complicated means of communication taught exclusively to members of Kirigakure’s Head Hunter Division. More than just a spoken or written language, the Cryptolect incorporates vocal, somatic, tonal and metered elements which can be used individually or together to convey detailed private messages. This grants practitioners the ability to communicate silently such as through hand signs and body language, cryptically through a scrambled written or spoken cipher, or even by hiding meanings and messages in plain sight by concealing elements of the Cryptolect into seemingly plain, everyday sentences, for example by using tones, accents, or hidden patterns in the meter of a phrase. This communication is innately cryptic and unintuitive, often interspersed with rogue elements to throw off a potential eavesdropper, making it nigh impossible to be realised—let alone properly interpreted—by anyone not trained in its particular use at the Head Hunter Division headquarters.
Silent FighterShow
~ S I L E N T - H U N T E R - S T Y L E ~
Steath & Perception Techniques
Quote:
[Silent Hunter]
The Silent Hunter style originated as a series of silent fighting techniques developed by Commander Karagata Shiv of Kirigakure's Head Hunter Division, further applied by Overseer Kaikyo Kohon of the Seven Swordsmen of the Mist, and finally revised and reimagined by Aisu Naohiro to become an expansive doctrine of techniques essential to any eager Head Hunter to aid in infiltration, tracking, and assassination.
Requires: [Stealth] & [Perception]

  D-Rank: 3
[Vigilance]
D-Rank Taijutsu Discipline
The user maintains a constant state of vigilance with respect to their immediate surroundings and all persons in their vicinity. This allows the user to effortlessly identify and recall the environment, obstructions, and structures around them to passively recognise entry and escape routes, vantage points, probable sources of cover, and so forth. Additionally, the user can quickly recognise and differentiate civilians from trained (D-rank or higher) persons, such as by analysing gait, body structure, reactions, deftness, and the target's awareness.

[Anaerobics]
D-Rank Taijutsu Discipline
Following dedicated training, the user is capable of moving and fighting for extended periods without breathing to minimise noise or avoid inhalation. The user can hold their breath for twice the usual amount of time without hindering their own abilities or actions.

[Breathe and Listen]
D-Rank Taijutsu Discipline
The user takes a deep breath and focuses their hearing on all the sounds in their vicinity, and is able to pick up on the sounds of movement within 15 metres of their position. They can accurately identify noises and the source, such as footsteps, the rustle of clothing, breathing, or the drawing of weapons. Areas with loud noises or crowds, or targets with specialised techniques to mask their sounds, can throw off the accuracy of this technique.

  C-Rank: 3
[Just Listen]
C-Rank Taijutsu Discipline
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to accurately pinpoint targets within 30 metres of their location, and can differentiate the sounds of multiple people to separate targets and determine how many people are in a given area even if they can’t see them.

[Featherstep]
C-Rank Taijutsu Stance
The user has learned to move in a particular way to lighten the tread of their feet and with carefully placed steps. This allows the user to move without leaving any visible trail to all but the most experienced of trackers, eliminating obvious environmental disturbances and signs such as footprints, scuffs, displaced dirt, and so on. The lightfooted nature of this stance imparts a +6 to Speed at the cost of -6 to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Projectile Whistles]
C-Rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air within 30 metres of their person. This allows them to hear projectiles flying at them from a general location, even if they can’t see the source.

  B-Rank: 2
[Analyse]
B-Rank Taijutsu Discipline
The user has learned to attune their hearing to target desired, specific sources of sound, and effectively block out all other distractions. This allows them to focus on individual targets or sounds, for example being able to pick out one conversation within a busy room, or identify one set of footsteps from among many. When focusing on a particular sound, the user can effortlessly interpret its characteristics to learn details about the source. For example, analysing the sound of footsteps can reveal the weight, size, or speed of a target, while hearing the rustle of movement could reveal the presence of armour, weapons, or other worn materials, and hearing the sound of weapons or projectiles can inform the user about the type, size, speed or strength of the weapons in use.

[Argus]
B-Rank Taijutsu Discipline
The user has trained their vision to accurately pick up on and interpret details even through darkness or dense visual obstructions. This technique allows the user to see clearly through shadows, darkness, or semi-transparent media such as water, ice, smoke, mist, dust, heat shimmers, and other airbourne particulate or visual disturbances out to a distance of 60 metres.

  A-Rank: 5
[Heartbeat]
A-Tank Taijutsu Discipline
The user has attuned their hearing to the sound of heartbeats. This allows them to accurately locate and track anything with a heartbeat within 50 metres of their person, and filter the sound of heartbeats out from other surrounding noises and distractions regardless of environment.

[Precision Aim]
A-Rank Taijutsu Discipline
The user has studied anatomy to the extent that they can passively apply that knowledge to their strikes and aim in the heat of combat. This allows the user to identify and exploit opportunities for pinpoint attacks to cause severe internal damage to a target, such as breaking bones, rupturing organs, slicing muscles and tendons, and so forth. This technique aids the user in spotting weak points in the armour or guard of a target and deliving precision attacks in those areas to bypass physical defences and strike the body beneath.

[Ghoststep]
A-Rank Taijutsu Discipline
Prerequisite: [Featherstep] or *Fuuton • Wind Skating

The user has learned to move with exceptional care and finesse, lightening the tread of their feet and stepping with extreme care or by marginally levitating their feet with a subconscious application of fuuton chakra. This allows the user to move without detriment while eliminating all traces of their passing, leaving no physical sign. Additionally, the user can move as normal without triggering physical traps such as pressure plates or tripwires. If moving via fuuton, the swirling chakra additionally scours away any scent left behind by the user. If moving via careful physical steps, the user leaves no residue of chakra use. The lightfooted nature of this stance can impart a boost to speed of up to +12, at the cost of a corresponding debuff to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Instant Strike]
A-Rank Nintaijutsu Manoeuvre
The user prepares an attack or action before priming their muscles and surging forward in an instantaneous, chakra-assisted movement towards or away from a target within 50 metres, which consumes one of the user's two available teleport movements per thread. This allows the user to jump forward and deliver a lightning-fast series of strikes to a target without any perceivable precursor motion, or to attack a target already in range and then instaneously move away to a safe location by identifying an object within range that is at least 1/5th the user's size while preparing the technique. An object used in this manner must be solid and must not already be imbued with foreign chakra. The user can perform up to [Base Speed/10] strikes as part of this technique, performed at up to +12 Speed, but the focus on rapid motion leaves the user unprepared to guard and thus a corresponding Endurance debuff for the duration of the strike.

[Coverage]
A-Rank Taijutsu Discipline
The user has learned how to make the most effective use of their environment to avoid being seen and detected. This allows the user to effectively conceal themselves and blend into an environment with minimal effort, increasing their effectiveness at hiding in mist, water, ice, foliage, behind terrain, and so forth.

  S-Rank: 5
[Venator]
S-Rank Taijutsu Discipline
Keen eyes and a wealth of tracking experience allows the user to easily identify and track all manner of targets over extreme distances, regardless of terrain type or method of travel. The practitioner can subconsciouly pick up on signs such as disturbed foliage, footprints, and environmental disturbances, and can accurately determine their age, source, and direction of travel by their condition. The user can accurately pick out individuals from many different traces and determine the number of companions or accomplaces with the target.

[Quiescence]
S-Rank Taijutsu Discipline
The user has learned to move in total silence, and does not produce any sound when moving through any means. They cannot be heard unless a person listening for them has a specialized hearing technique of equal or higher rank.

[Reaper]
S-Rank Taijutsu Discipline
The user has trained themselves to become perfectly attuned to all manner of sounds in a wide vicinity of their person, and can focus their hearing to up to 150 metres to identify and track targets. This passive technique allows the practitioner to accurately identify and differentiate people, animals, and all sources of noise within 50 metres of their person, even in the face of loud complicated distractions, noise, or interference. Over 50 metres, the accuracy of the technique suffers slightly and hearing at such an extent requires fewer distractions. Over 100 metres, the user requires silence in their immediate vicinity and can only gauge an approximate direction, distance, and quantity of noise sources, but can still identify the type of creature. The maximum range of this technique is 150 metres. Additionally, the user has learned to interpret vibrations through the ground as a rudimentary tremorsense, and is able to accurately track sources of movement through vibrations within 50 metres of their location.

[Chemosensory]
S-Rank Taijutsu Discipline
The user has achieved exceptional proficiency in identifying and interpreting different tastes and scents, and can recall previously encountered tastes and scents with remarkable accuracy from a mental catalogue of sources. This allows the user to detect trace amounts of scent even from minute sources, such as from a blade of grass that touched the leg of a fleeing target, from old footprints, or traces of scent on the wind over great distances. Additionally, the user's knowledge of scents and tastes allows them to accurately determine the origin and age of a source, and with multiple sources can effectively determine a direction and speed of travel.

[Blurred Movement]
S-Rank Taijutsu Discipline
Having undertaken intensive training sessions to drill the body into extreme high speed movement, the user has mastered a method of moving and fighting which makes their motions highly confusing to an opponent. This causes the user's movements and attacks to become extremely blurred and impossible to see or follow for anyone without a visual perception technique of equal or higher rank. Even those with such a technique will find it harder to determine the user's attack patterns or where they are aiming to strike.

G E N J U T S U
GenjutsuShow
~ G E N J U T S U ~
Illusionary Techniques

  E-Rank: 1
Eyes of Power
E-Rank Illusion Genjutsu
After performing this technique the user will stare towards a target, causing any who look at the user's head area to become caught in the illusion. Victims will immediately realise that the user's eyes are a bright and distinctive red, glowing with the light of a candle's flame to make them visible even from beneath a mask or hood. The technique lasts for three posts.

  D-Rank: 5
*[Genjutsu • Paranoid]
D-Rank Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

Shiver
D-Rank Illusion Genjutsu
The user performs this technique before emitting a radiant flare of light reminiscent of channeling, causing any who notice it to become caught in the illusion. Victims will periodically experience a shocking chill passing down their spine or tingling along their arms as a powerful shiver passes through them. This distracting shiver will repeat whenever the target sees the user, as well as randomly once per post regardless, and is strong enough to throw off the victim's aim or break the concentration of victims with low willpower. The tingling will cease after the fourth post.

Phantom Chill
D-Rank Illusion Genjutsu
The user performs this technique before emitting a radiant flare of light reminiscent of channeling, causing any who notice it to become caught in the illusion. Any targets afflicted will perceive the temperature around them rapidly dropping by 30°C. This false temperature-drop imparts no loss in performance or physical detriment to the target, instead only making them feel colder as if affected by a genuine Hyouton ninjutsu technique.

Never Alone
D-Rank Illusion Genjutsu
The user will perform a short series of hand seals before whistling in a low, haunting tone. Any who hear the whistle will be caught in the illusion. Whenever an afflicted person approaches to within three metres of the user at any point over the next four posts, they will hear a sudden sound of movement from behind them; a twig snapping, stones crunching, ice cracking, etc.

Effigy
D-Rank Illusion Genjutsu
The user performs this technique before holding the final seal and making a sudden movement. Any who notice them sealing or moving will become caught in the genjutsu. To those afflicted, the user appears positioned stationary wherever they were last seen, still holding the final hand seal and focusing on the target(s), while the real user is removed from their sight. The technique lasts for one post, during which the user is free to move and act unseen by those affected. Any hostile or physical action against a target of the technique will break the illusion and immediately reveal the user.

  C-Rank: 6
Frozen World
C-Rank Illusion Genjutsu
The user performs this technique before clicking their fingers or using the sound of snapping or cracking ice to initiate this genjutsu. Any who hear the sharp sound will be caught in the illusion, wherein the colours of the world around them will begin to drain and fade to white over course of the next post. After one post, the target will perceive the world around them as washed out and bland, as if everything were covered in a fine layer of white-grey frost for four further posts.

Creeping Death
C-Rank Illusion Genjutsu
The user performs this technique and releases a radiant flare of light reminiscent of channeling, causing all who notice it to become caught within the illusion. If the target touches any physical surface within the next 4 posts it will feel ice-cold to the touch, and they will see a pattern of frost form and begin to creep across their skin starting from the point of contact, slowly spreading in size while the skin beneath the frost pattern begins to turn black and frostbitten. An illusionary chill also spreads through the afflicted area, making the flesh feel ice-cold to the touch for the duration of the technique. The illusionary frost pattern and darkening skin will grow at a pace of 50cm per post until the targets body is entirely covered, before fading away at the end of the fourth post.

Phantoms of Tomorrow
C-Rank Illusion Genjutsu
The user performs this technique and passes chakra into any nearby mirror-like surface. Any who notice that surface within the next 5 posts will be snared in this illusion. Whenever the target sees their own reflection in a mirror-like surface, they will additionally see an image of the user moving in an aggressive, offensive manner behind their own reflection. The user of the technique will be perceived as lunging towards, throwing projectiles towards, or simply performing hand seals while staring at the target from behind. The illusions exist only within the mirrors, and the technique persists for up to five posts before fading.

House of Mirrors
C-Rank Illusion Genjutsu
The user performs this technique and passes chakra into any nearby mirror-like surface. Any who notice that surface within the next 5 posts will be snared in this illusion. Once triggered, the target will perceive illusory doubles of any static mirror-like surface around them, formed beside the real object in a random orientation. These illusory mirrors will reflect their surroundings as expected, however only exist visually and can be passed through with no effect.

Sevenfold
C-Rank Illusion Genjutsu
The user performs a series of hand seals and pushes chakra into an object or tool no larger than 30x30x30cm in size. Whenever the target notices the imbued item or technique they will become caught in the genjutsu. The illusion causes the imbued item or technique to split into seven illusory copies of itself in similar positions or heading on similar trajectories, concealing the true item or technique behind many false copies. This illusion lasts for 4 posts.

Afterimage
C-Rank Illusion Genjutsu
After performing this technique the user makes a sudden burst of movement, causing any who notice their motion to become snared within this technique. Thereafter, for the next 5 posts, those within the genjutsu will experience the user of the technique through a second of delay; if the user takes a step or makes a noise, those within the genjutsu will only be able to witness that taking place a full second after it really happened. This simple but insidious technique effectively gives the user a full second to move and act before their target can percieve it. This illusion lasts for up to 4 posts.

  B-Rank: 3
*[Genjutsu • Scatter and Run]
B-Rank Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.

[Genjutsu • Fear]
B-Rank Status Genjutsu
The user will prepare this technique and begin to laugh, causing any who hear it to be caught in the genjutsu. For the next 5 posts, the target will experience a sense of extreme fear regarding the user and their actions. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and the victim will be much more inclined to simply do what they can to escape and avoid having to fight the user.

Shadow Mantle
B-Rank Illusion Genjutsu
After performing the required hand seals the user will clap their hands once, causing any who hear the sound to become subject to this technique. A small swirl of mist rises in a vortex from the user's feet, concealing them from view for a split second before fading, after which the user becomes wholly invisible to those within the genjutsu. During this time they cannot be detected visually through any means, including sight-based kekkai genkai abilities. This technique lasts for up to 6 posts.

  A-Rank: 3
[Genjutsu • Despair]
A-Rank Status Genjutsu
After performing the required hand seals the users' body will emit a flare of radiant light, causing all who see it to be captured within the genjutsu. Those affected become burdened with such intense sadness that they experience an almost overwhelming inclination to simply stop whatever they were doing, drop anything they are holding, and drop to all fours while searching for hopes which seem increasingly futile with each passing moment. This technique lasts for 5 posts.

[Genjutsu • Kneel And Swear]
A-Rank Status Genjutsu
Any time after performing a series of hand seals, the user can say the word "kneel" to trigger a multiple-target genjutsu upon all who hear the word. Within this genjutsu, all targets will immediately feel the strength begin to drain out of them, leaving their legs shaky and unable to bear their weight while a great pressure pushes down on their back and shoulders. While being forced to the ground in submission, the genjutsu works to undermine any will to fight, making submission to the user more likely. This technique lasts for 4 posts.

[Genjutsu • Sensory Control]
A-Rank Illusion Genjutsu
Prerequisite: 34 Willpower

The user will channel a surge of chakra, flaring their sensory signature and causing any who sense them within the next 3 posts to fall victim to this genjutsu. do a series of hand seals, focusing on, and then pointing at their target. The user will take control of the caught targets’ chakra sense for the next 5 posts. The user can create, mask, or disfigure any chakra sense picked up by the target.

  S-Rank: 3
[Genjutsu • Epiphany]
S-Rank Status Genjutsu
The user will speak the phrase "face it" any time after completing the required hand seals, causing anyone who hears to fall victim to this genjutsu. Upon initiation, the target will suffer an immediate crisis of conscience. They will begin to doubt their actions, intentions, and allegiences up to this point, and discover a profound respect for the caster of the technique. This manifests as a deep-seeded inclination to aid and obey the caster. This technique lasts for 6 posts or until the user dismisses them with the phrase "that will suffice".

[Genjutsu • Sound Control]
S-Rank Illusion Genjutsu
Prerequisite: 38 Willpower

The user will channel chakra and then trigger a loud banging noise, such as by striking a hard surface or causing an explosion. Should their target hear this sound, the user will take control of their sense of hearing for the next 5 posts. The user can create any sound, make things not able to be heard, or anything in between.

[Genjutsu • Sight Control]
S-Rank Illusion Genjutsu
Prerequisite: 40 Willpower

The user will gather an intense surge of chakra and to prepare this technique and cause their body to glow like a beacon from the channeling. Should their target see this glow, the user will take control of their sense of sight for the next 5 posts. The user can create any sight, make things not able to be seen, or anything in between.
Last edited by Niro on Thu Oct 12, 2023 4:54 pm, edited 5 times in total.

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