Itotsuki, Abari

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Itotsuki, Abari

Post by Archives » Thu Feb 18, 2016 3:42 am

Itotsuki, Abari


[Hard work and dedication can erase the failures of the past, right? Right!?]

General Information Age: 23
Gender: Male
Height: 5’10
Weight: 175
Physical Features:
  • Face/head: Abari has a gentle face that he tries to keep in a stoic expression. He has blood-red hair that reaches down to his shoulders, though he often ties it back into a ponytail. His deep blue eyes give off a sense of calm that he does not have.
  • Body: Despite always being a rather frail child, Abari has managed to build a toned muscle structure. Though one might not be able to tell as he continues to carry himself in a way that makes him seem small.
  • Notable Features:Abari has two scars on his torso from stab wounds that were improperly treated. One is on his stomach, to the left of his navel, and the other is above where his right kidney would be.
Clothing/Accessories: Abari cycles through a few different blue kimonos in order to keep up appearances as a member of the Itotsuki family. This is accompanied by a pair of black shinobi sandals and a bag on his waist containing his ninja tools.
Picture:
AbariShow
Personality:
  • General: To call Abari a hard worker would be an understatement. He spends most of his free time either training or studying in an attempt to become a better shinobi. As a result, he has very few social skills. Not only is he extremely shy for a shinobi of his age, but he struggles with a crippling sense of self-doubt. Often leaving him caught in a vicious cycle of being eager to prove himself and then overly critical of his failures.
  • Hopes/Dreams: A slave to his familial obligations, Abari wishes to be worthy of the Itotsuki name. This means he must become a skilled shinobi as well as carry the family legacy. While he has avoided acknowledging it due to his lack of confidence in his abilities, deep down Abari wishes to be one of the Seven Swordsmen of the Mist.
  • Fears: There is nothing Abari fears more than failing to meet the expectations of his family and village. Though a close second is his fear of never being able to develop a meaningful relationship.
  • Combat Mentality:Abari tends to favor his kenjutsu in combat but has an array of Suiton and Chiton to aid him. In addition to this, he has learned Iijutsu to help himself and others on the field. His preferred method of combat is to keep close and use his swordsmanship, with his ninjutsu acting as a failsafe.

Battle Information Village: Kirigakure no Sato
Rank: Jounin
  • Chakra Pool: 30
  • Endurance: 40
  • Control: 30
  • Strength: 40
  • Speed: 40
  • Willpower: 20
  • Power Rank: S (200)
Equipment:
Muramasa, the Demon BladeShow
Muramasa is an allegedly cursed sword that hosts a bloodthirsty demon. In reality however, there is nothing supernatural about it. It was forged to be effective while maintaining a particular appearance. Muramasa is a two and a half foot long katana that is partially covered in a flesh-like substance, giving it the appearance of being organic. The sharp end of the blade is exposed, appearing to be made of bone. The handle is the only thing that resembles a typical katana, being bound in red cloth. Finally, the organic portions of the blade are fitted with life-like veins that carry the user's blood.

Strength: 50
Sea of BloodShow
Muramasa is capable of replicating its wielder's blood as it flows from the blade like a waterfall. The blade generates [Control] gallons of the user's blood each post. This ability can be freely activated and deactivated by the wielder.
Demon's BiteShow
Any cut made by this blade while the user's blood is on it enters the opponent's system. This blood is infused with the user's chakra, allowing for follow up Chiton techniques.
Abari keeps a two foot long sheathed katana on the left side of his hip. And a ninja pouch filled with 10 shuriken 10 kunai 4 smoke bombs and 4 explosive tags. 2 Syringes of Kyofu Toxin: Stage I.
Kyofu Toxin: Stage IShow
Kyofu Toxin: Stage I
D-rank Coating Poison
After injecting this poison into the target or introducing it to an open wound, Kyofu Toxin: Stage I will make the target feel nervous. While this does not hamper fighting capability much, it makes the victim feel on edge, making them think twice about what they do. This feeling, however, does slightly alter the target's thought process, thus reducing their willpower stat by 1. This poison takes one post to take effect and then lasts for a total of 3 posts.

Companions: (0/1)
Affinity/Specialization: Chiton
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
Ninjutsu[Iijutsu], [Suiton], [Chiton], [Fuuton], [Mist Style]
Taijutsu[Sword Weapons], [Perception], [Deft Hands], [Medicine]
Genjutsu N/A

Jutsu
NinjutsuShow
Mist StyleShow
D-RankShow
*Hidden Mist Technique
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 10x10x10m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's Chakra Pool.

*Moving Mist Technique
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at [Control] speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. [Control] or lower strength fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

*Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in a 2x2x2m area. If this is used on a blanket of mist with another's chakra within it, it requires a higher [Control] strength than the caster. This increased visibility lasts for up to 3 posts.

*Mist Bath
D-rank Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at [Control] speed and strength.
C-RankShow
*Thick Mist
C-rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.

*Mist Constriction
C-rank Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, weighing down with [Control] strength. Anyone caught within this area with less than jutsu’s strength will be unable to move.

*Shrouding Mist Technique
C-rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.
B-RankShow
*Mist Maelstrom
B-rank Ninjutsu
The user will do a series of hand seals, then throw their hands downwards. From the top of the mist cloud, water will rapidly condense, forming into golf ball size pebbles that will rain down with [Control] strength and speed, throughout the area of the mist for one post.

*Concealing Mist Technique
B-rank Ninjutsu
Prerequisite: *Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 40x40x40m area. The mist limits the visibility of those inside to 2 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. This technique lasts a number of posts equal to the user's 1/2 Chakra Pool.
IijutsuShow
D-RankShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • CPR]
D-Ranked Ninjutsu
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.

*[Iijutsu • Diagnostic Check]
D-Ranked Ninjutsu
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

*[Iijutsu • Personal Protective Equipment]
D-Ranked Ninjutsu
When real latex equipment is not on hand, the user will perform a single hand seal and will focus chakra onto their hands, nose, and mouth to form a thin layer of chakra around them at [Control] Speed and Strength. This chakra will filter bacteria and other particles to and from the user, the environment, and their medical equipment. This technique can be held as long as the user has chakra.

[Iijutsu • Skin Seperation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.
C-RankShow
*[Iijutsu • Local Anesthesia]
C-Ranked Ninjutsu
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

*[Iijutsu • Chakra Stitching][/color]
C-Ranked Ninjutsu
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

*[Iijutsu • Skin Mask]
C-Ranked Ninjutsu
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will channel chakra into the deepest layer of skin to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will focus their chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to three (3) threads before it will begin to rot.

[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[Iijutsu • False Death]
C-Ranked Ninjutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Diagnostic Check] technique.

[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

[Iijutsu • Removal Technique]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Blood Clot Technique]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the *[Iijutsu • Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the *[Iijutsu • Blood Clot Technique]. The *[Iijutsu • Removal Technique] can be held for a maximum of four (4) posts.

[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.
SuitonShow
D-RankShow
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.
C-RankShow
*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
B-RankShow
*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at [Control] Speed and Strength for up to 40 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at [Control] Speed, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with [Control] Strength, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 40 meters away and at [Control] Speed. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than [Control]. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

Suiton • Water Binding
B-Rank Ninjutsu
After performing the proper hand seals, the user will coat their hands, feet, or a weapon in water. When this water makes contact with the opponent it expands at a speed of [Control] and engulfs the point of contact and attempts to bind it to the nearest anchor point with a strength of [Control]. Examples include an arm being bound to the chest, two legs being bound together, a limb being bound to another object, or the neck being bound to a wall. Should the face be engulfed by this jutsu then the normal rules for holding breath will apply. This jutsu lasts for five posts after the initial casting.
A-RankShow
*Suiton • Water Blade
A-Rank Ninjutsu
After performing the correct hand seals the user will create a pressurized blade of water in their hand. The blade is approximately 1/2 meter wide and 2 meters tall, resembling a larger sword. The pressurized blade of water has [Control] Strength and may fire half-meter long blades of water with [Control] Speed and Strength. It lasts for 4 posts or until destroyed.

*Suiton • Swarming Sharks
A-Rank Ninjutsu
After performing the correct hand seals the user will hold their hand out to a body of water. The water begins to swirl around and form into 5 3-meter long sharks similar to Great Whites. The sharks will swarm towards opponent's who stand on the body of water with [Control] Speed and ravage them with [Control] Strength. These sharks last for 5 posts before dispersing back into water.

*Suiton • Grand Geyser
A-Rank Ninjutsu
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 25-meter diameter geyser will shoot up from the ground directly in front of them at [Control] Speed and Strength for up to 60 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.
S-RankShow
*Suiton • Tidal Wave
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a tidal wave 80 meters wide and 20 meters tall. The wave will flow forward at [Control] speed and strength, crashing into and destroying everything in it's path for up to 80 meters before running out of power.

*Suiton • Kraken
S-Rank Ninjutsu
After performing the correct hand seals the user slams their hand down on the ground, causing a ring of water to form around them. At [Control] Speed, the ring will rapidly expand outward up to 80 meters before forming a thick wall of tentacles which then come spinning in, grabbing everything inside the ring besides the user and tearing it apart at [Control] strength.
ChitonShow
D-RankShow
*Miracle Water
D-Rank Chiton Ninjutsu
Doing a series of hand seals, the user will clap their hands together, using chakra to boost their cardiac performance, and increasing their speed by +3, however reducing their control by -3 for the 4 post duration of this technique.

*Blood Weapon
D-Rank Chiton Ninjutsu
After performing the needed seals, the user will cause blood to break through their skin, forming a kunai in their hand. The kunai has [Control] strength, and can be thrown. After impact, if falls into a pool of blood that can then be used for other attacks.

*Bold Clotting
D-Rank Ninjutsu
After performing the needed seals, the user will place their hand over an open wound up to five inches wide and two inches deep. After channeling Chiton chakra for a full post, the user will form a superficial blood-clot covering over the wound to prevent further bloodflow from it. While this cover doesn't completely heal the wound, it allows the target's body to recover from the wound naturally without agitation.

*Bathed In
D-Rank Ninjutsu
After performing the needed seals, the user will slather blood on their body. By concentrating Chiton chakra in the blood, the user thins it out, allow the user to spread it over a larger area on their body. As a result, the user will look much more wounded and bloodier as a means to trick the opponent.

*Venipuncture
D-Rank Ninjutsu
After performing the needed hand seals, the user will get a grip on their target, causing two needles from their palms to lash out into the target, pumping their blood into the target. Follow up techniques can be utilized with this jutsu to attack the opponent from the inside out.
C-RankShow
*Bloodied
C-Rank Ninjutsu
After performing the needed seals, the user will channel Chiton chakra into a location on their body. From that location a 2ft long spike of chakra will shoot out from under their skin with [Control] strength at [Control] speed. The spike is sharp, and will either recede back into the body after use, or follow up jutsu can be used with it.

*Impaler
C-Rank Ninjutsu
After performing the needed hand seals, the user will focus their chakra on a patch of their blood, at least a baseball in circumference, within 25m of their body. From the patch of blood 5 senbon will form, and fire in whatever direction they choose, at [Control] speed, with [Control] strength. This is most commonly used on blood they've gotten onto the enemy, firing directly into their skin.

*Blood Bond
C-Rank Ninjutsu
The user will do a series of hand seals, coating their hands in blood once complete. The next object or person the user touches with either hand will hand ropes of blood grow from the blood on their hands, wrapping around the point of contact. These 4 ropes each hold on with [Control] strength, and can stretch up to 2m from the user. The jutsu lasts for up to 5 posts unless broken.

*Blood Bath
C-Rank Ninjutsu
The user will do the necessary hand seals, then bite their tongue, causing it to bleed. A ball approximately the size of a baseball can then be spat out at [Control] speed, striking with [Control] strength. When it impacts a surface, the ball will explode with [Control] strength over a 1x1x1m area, covering the area in blood for future attacks.

*Red Diamond Clone
C-Rank Ninjutsu
After performing the needed seals, the user will channel Chiton chakra into roughly 5 pints of blood. The blood will then take expand and take the shape of the user. This clone is capable of using any chiton jutsu the user knows, using the five pints of blood stored within it as a medium for jutsu requiring blood. The clone can also absorb blood to replenish the 5 pints of blood. If the clone is destroyed while storing 5 pints of blood, the clone will regenerate but will be unable to absorb more blood or use Chiton jutsu. The Clone has stats equal to the user, and lasts for 5 posts.

Conversion
C-Ranked Ninjutsu
The user will channel and convert their chakra into blood should they use too much of their own blood while in combat. As long as the user has Chakra Pool available, they are able to supply themselves with blood and prevent themselves from bleeding out.

Convergence: Piercing Blood
C-Ranked Ninjutsu
The user will channel and cause blood to seep from their fingertips and form into a beam of compressed blood. The beam can be fired at [Control] Strength and Speed while being able to alter its direction up to 90 degrees thrice to chase a target.

Convergence: Supernova
C-Ranked Ninjutsu
The user will channel and cause blood to seep from their fingertips and form into a large sphere of blood 1 meter in diameter able to move with [Control] Speed. Once within range of a target, the sphere will explode with [Control] Strength and spray blood buckshot within a radius of 5 meters with [Control] Strength and Speed.
B-RankShow
*Grips of War
B-Rank Ninjutsu
After performing the needed seals, the user will begin exuding blood from a wound and condense it into a small sphere one foot in diameter. The sphere lasts for up to five posts afterwards. This sphere forms around the hand of the user, but does not deter the user from forming hand seals. By the user's manipulation, the sphere can sprout up to five tendrils at a time that can stretch up to 25 meters in any direction and can move at up to [Control] speed, grabbing onto things with up to [Control] strength.

*Infect
B-Rank Ninjutsu
After wounding a target with a blood jutsu, the user can do additional seals, causing all the blood used in the jutsu to cause the wound to force itself into the target. This only works for blood directly in contact with a wound, so if the opponent is impaled by a blood spike, and they break the spike, only the portion of the spike still in contact with them would force itself into the wound. This allows them to use jutsu to attack the opponent internally.

*Red Cell Multiplication
B-Rank Ninjutsu
The user will do a series of hand seals, focusing on a wound of theirs, or blood on the ground. Once the hand seals are complete, the user will throw their arm across their body. From wherever the blood is originating from, it will grow up, forming into a wall 10m in length and 3m in height. The wall forms at [Control] speed, and strength.

Convergence: Supernovae
B-Ranked Ninjutsu
The user will channel and cause blood to seep from their fingertips and form into four spheres of blood 6 inches in diameter able to move with [Control] Speed. Once within range of a target, each sphere can explode individually or as a group explode with [Control] Strength and spray blood buckshot within a radius of 3 meters of each with [Control] Strength and Speed.

Wing King
B-Ranked Ninjutsu
The user will channel and cause blood to seep from their shoulders and form into a halo of blood hovering off of users back with four wasp-like rings equidistant connected to it with a diameter of 1 meter. The wings and halo can be used to glide and wings can transform into tentacles to attack from a range while losing the ability to glide.

Wing King: Supernovae
B-Ranked Ninjutsu
While using Wing King, the user can channel to detach each or all of the ends of the tentacles to create four spheres of blood 6 inches in diameter. Once within range of a target, each sphere can explode individually or as a group explode with [Control] Strength and spray blood buckshot within a radius of 3 meters of each with [Control] Strength and Speed.

Convergence: Remote Supernova
B-Ranked Ninjutsu
The user will channel and cause blood they've already splashed around the battlefield to form into a large sphere of blood 1 meter in diameter able to move with [Control] Speed. Once within range of a target, the sphere will explode with [Control] Strength and spray blood buckshot within a radius of 5 meters with [Control] Strength and Speed.
A-RankShow
*Revenge
A-Rank Ninjutsu
Once the user has gotten some of their blood inside their target, they'll do a series of hand seals, causing their blood to flow into the targets arms. With a final seal, the blood with burst out of their arms with [Control] strength, which can only be stopped if the target has higher or equal strength otherwise it will break through their skin and mutilating their arms. This leaves huge open wounds in the targets arms and can cause a huge amount of damage.

*Choke Hold
A-Rank Ninjutsu
If the user gets some of their blood on the opponent, they can do a series of hand seals to cause the blood to surge up to the opponent's neck, forming a choker around them. The blood squeezes their necks with [Control] strength. Though the jutsu has no speed, it repairs itself at 1/3rd [Control] in speed, forcing the target to repeatedly break the choker to stop it from coming back at choking them. This can be dangerous, and distracting. The choker lasts for 5 posts unless completely destroyed.
TaijutsuShow
YoshinShow
D-RankShow
*[Yoshin • Prey's Anatomy]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Yoshin • Hidden Trap]
D-Rank Taijutsu Maneuver
After taking the opponent's side either offensively or after evading an attack, the practitioner draws a quick, firm slash across the opponent's side, such as their oblique, rib cage, or arm. The attack is intended to both injure and startle the opponent, often used to disrupt an opponent's attack or sequence of attacks with the severity of the damage. A unique attack within Yoshin, this particular technique is meant to dig as deeply into the opponent and create cuts as wide as possible, many times slashing into bones to cause as much long term damage as possible. The depth and width of the cut can also cause serious blood loss over time. Opponents with an Rigid Structure technique of equal or higher rank can limit the amount of damage this technique causes.

*[Yoshin • Track the Prey]
D-Rank Taijutsu Maneuver
A somewhat risky technique, the practitioner steps in aggressively for a split moment as a feint. The offensive nature of this feint is meant to prompt the opponent to reflexively block or dodge. The practitioner then follows this dodge and attacks the opponent with a slash or thrust, typically targeting a specific tendon, organ, joint, or nerve cluster.

*[Yoshin • Break the Antlers]
D-Rank Taijutsu Maneuver
With a very quick snapping slash or thrust, the practitioner attacks the back of the opponent's weapon-wielding hand or hands. Opponents hit by this technique must have an Endurance equal to or higher than the practitioner's Speed to avoid being disarmed or losing the use of the affected hand until the end of their next post. This technique is only useful for short term debilitation of the hands and cannot cause any significant long term damage on its own.

*[Yoshin • Whip Snare]
D-Rank Taijutsu Maneuver
Forgoing the typical practice of aiming one's blows to do the most critical damage possible, the practitioner instead lashes out at the opponent with a quick snapping slash or thrust. If the attack lands, the practitioner curves and angles the edge of their blade along the cut, making a shallower, irregular cut. While these cuts rarely cause any serious damage on their own, the nature of the cut not only make them difficult to mend or stitch, they also contribute to significant blood loss over time and are incredibly painful for the opponent. This can make moving and executing techniques more difficult for an opponent hit by this technique unless they have an Endurance equal to or higher than the practitioner's Speed.

*[Yoshin • Glancing Arrow]
D-Rank Taijutsu Maneuver
Aiming to hinder the opponent's mobility, the practitioner launches a quick snapping slash or thrust at the side of one of the opponent's knees, damaging the tendon and causing the muscles in the joint to flare up. Aside from causing significant pain, an opponent hit by this technique will not be able to fully support their weight on the targeted leg, hindering their mobility and creating additional openings for the practitioner to exploit unless they have an Endurance equal to or higher than the practitioner's Speed.

*[Yoshin • Burrowed Arrowhead]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Yoshin • Prey's Anatomy]
Looking to cause the opponent as much pain as possible with minimal energy or effort, the practitioner launches a quickly snapping thrust meant to slip through the ribcage and lightly cut the outside of one of the opponent's lungs. Aside from causing significant pain, an opponent hit by this technique will have difficulty breathing, causing future techniques they use to take up more Endurance due to oxygen deprivation.
C-RankShow
*[Yoshin • Skinning the Corpse]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Prey's Anatomy].
Exceptional Yoshin practitioners move beyond the basic knowledge of the body and delve more deeply into the study of the body. This Discipline represents the practitioner's knowledge of the precise location of all major and minor joints and tendons and all smaller nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Cripple the Paw]
C-Rank Taijutsu Maneuver
Moving in close to the opponent, the practitioner launches a series of quick, snapping slashes and thrusts to the opponent's hands, causing deep lacerations. These cuts damage the tendons in the opponent's hands, interfering with their dexterity. These cuts cover sensitive areas between the fingers, knuckle joints, or even potentially under fingernails. While the damage caused by this technique is not life-threatening, it imposes a persisting -3 Endurance penalty on the opponent, as well as making it incredibly painful, if not impossible, for the opponent to wield a weapon with their hand or hands. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Shatter the Hoof]
C-Rank Taijutsu Maneuver
A technique to disarm opponents, the practitioner launches a snapping slash or thrust at the opponent's forearm, severing several key tendons in the forearm. The damage caused to the muscles and tendons in the forearm by this technique can cause an opponent to drop whatever they are holding. Aside from being disarmed and causing significant pain, this technique also imposes a persisting -3 Strength penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Bear Trap]
C-Rank Taijutsu Maneuver
Dropping low to the ground, the practitioner launches a quick, wide slash to the front of the opponent's shins. The cut targets a long nerve across the front of the shin which, if cut, can restrict the opponent's movements. Considering the size of the nerve being targeted and the relatively thin skin covering it, even cuts that only graze these nerves can be effective. Aside from causing significant pain, this technique also imposes a persisting -3 Speed penalty on the opponent due to movement of the legs becoming more difficult. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Incurvate Arrow]
C-Rank Taijutsu Maneuver
Targeting the opponents torso and abdomen, the practitioner launches a series of quick snapping slashes. These lashes produce a series of evenly spaced cuts across the target's abdomen and torso. While these cuts are not life-threatening, the damaged muscles prohibit the opponent from fully drawing strength from their core and back into their limbs. Aside from causing significant pain, this technique also imposes a persisting -3 Endurance penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.

*[Yoshin • Sever the Tendon]
C-Rank Taijutsu Maneuver
Dropping low to the ground and hooking their blade around the back of an opponent's ankle, the practitioner draws a heavy slash against the ankle's tendon, immediately causing a jolt of intense pain. The pain causes even the slightest step to send shocks of pain through the nerve. Aside from causing significant pain, this technique also imposes a persisting -3 Speed penalty on the opponent due to being unable to place weight upon the foot. This penalty can be lifted if the opponent receives medical attention.
B-RankShow
*[Yoshin • Field Dressing]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Skinning the Corpse].
The practitioner of Yoshin further enhances their knowledge of the human body. This Discipline represents the practitioner's knowledge of the precise location of all joints, tendons, and nerve points on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[Yoshin • Mercy Kill]
B-Rank Taijutsu Maneuver
A unique attack in Yoshin, the practitioner strikes the opponent’s temple with their fist, elbow, or the pommel of their sword’s hilt. The nerve cluster in the temple being struck sends a jolt of intense pain through the opponent’s brain and body, causing severe disorientation, uncontrollable shaking, and severe blurring and distortion of the opponent’s vision. The opponent suffers a -3 penalty to their Endurance and a -3 penalty to their Speed for four posts as the brain must recover from the shock unless the opponent has a Rigid Structure technique of equal or higher rank than this technique.

*[Yoshin • Poison Arrow]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Yoshin • Field Dressing].
Aiming to target an opponent's sensitive nerve points or nerve clusters, the practitioner launches a series of quick slashes and thrusts at wildly alternating points of the opponent's body, making this technique difficult to defend against while not compromising the practitioner's own defenses. Common targets for this technique are the front of the shoulders, underneath the armpits, the solar plexus, the forearms, and the thighs. Striking any one of these nerve clusters will send a violent shock of pain through the opponent, temporarily overloading their nervous system and causing paralysis. The opponent must have a Rigid Structure technique of equal or higher rank than this technique to resist this paralysis. Otherwise, the opponent is paralyzed until the end of their next post.

*[Yoshin • Rending the Joint]
B-Rank Taijutsu Maneuver
Useful both as a counterattack and as a technique on its own, the practitioner targets the weak point of a joint on their opponent’s body, such as under the shoulders through the armpit, into the elbow from the crook inside the arms, or behind the knees, and violently thrusts their sword through it, destroying the functioning tendons, muscles, and cartilage of the joint, potentially even ripping the affected bones from their sockets unless the opponent has a Rigid Structure technique of equal or higher rank than this technique. The damage caused by this technique is often permanent if the opponent does not seek highly skilled medical treatment.

*[Yoshin • Bleed the Carcass]
B-Rank Taijutsu Maneuver
Useful as a counterattack or as an attack all on its own, the practitioner momentarily torques the muscles in their arms before unleashing a violent flurry of slashes and thrusts. Aiming for various major veins and arteries on the body, this technique can be difficult to completely defend against as it targets multiple vastly different areas of the opponent’s body in the span of a single attack. Even one of these attacks landing can penetrate deep into the opponent’s flesh, puncturing or ripping open a major artery or vein, quickly leading to life-threatening blood loss unless the opponent has a Rigid Structure technique of equal or higher rank than this technique. Multiple hits scored by this technique can cause an opponent to bleed out in a manner of minutes unless they seek immediate medical attention.
A-RankShow
*[Yoshin • Great Serpent's Gaze]
A-Rank Taijutsu Discipline
Prerequisite(s): *[Yoshin • Field Dressing].
The practitioner of Yoshin has attained a knowledge of the human body that rivals even the world's finest doctors. This Discipline represents the practitioner's knowledge of the human anatomy in its entirety, including every single point of vulnerability, and they are able to instantly locate and target those areas both on their bodies and their opponents' bodies whenever they so wish. This allows the practitioner to accurately strike even the most minute of target areas in the heat of combat.

*[Yoshin • Great Serpent's Constriction]
A Rank Taijutsu Maneuver
Prerequisite(s): *[Yoshin • Field Dressing].
Using their intimate knowledge of the human anatomy to their advantage, the practitioner will attack an opponent on a seemingly innocuous part of their body, such as a pinpoint slash or thrust to the hand or the top of the thigh, aiming for a highly sensitive nerve point in that area of the opponent's body. The cut or slash itself does almost no damage to the opponent's flesh, but as the tip or edge of the blade makes contact, the practitioner will twist and put pressure on the nerve point, sending a violent shock through the opponent's body. Opponents with a Rigid Structure technique of equal or higher rank will be able to resist any adverse affects from this technique aside from the pain. Otherwise, the opponent is suddenly and immediately paralyzed, interrupting any action they were presently executing and instantaneously freezing their muscles. This paralysis lasts for three posts.

*[Yoshin • Great Serpent's Venom]
A-Rank Taijutsu Maneuver
Prerequisite(s): 30 Speed.
Momentarily torquing every muscle in their body, the practitioner launches a flurry of slashes and strikes aiming for various vital arteries, veins, and organs. The incisions caused by this technique are so incredibly precise that, while at rest, an opponent affected by this technique will not lose much blood at all. However, should said opponent afflicted by this technique overuse their muscles (exerting more than 15 Strength in any action or utilizing more than 15 Speed in any action), large gouts of blood will spray and pour from their wounds. For each instance in which the afflicted opponent exceeds either of the pre-stated limits, they will suffer a -3 Endurance penalty. These penalties will trigger and stack each time the afflicted opponent exceeds the limits imposed by this technique, and the effect persists until the opponent receives medical attention.

*[Yoshin • Crushing Grip of the Great Serpent]
A-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
A technique designed to utterly maim and debilitate one's opponent, the practitioner will launch a flurry of strikes, all targeting key muscle groupings, tendons, joints, and gaps in the skeletal structure such as the ribs and spine. As the strikes make contact and sink into the opponent's flesh, the practitioner will violently twist the blade upon entry and upon exit. The violent twist will cause miniature air pockets to form and violently expand in the wound with a Strength equal to half of the practitioner's Strength stat, rounded down. These air pockets worsen the damage and bleeding, rendering the affected parts of the body and any parts of the body directly connected to them immobile and paralyzed unless the opponent has a Rigid Structure technique of equal or higher rank than this technique that protects bones, muscles, or skin against damage. For example, a blow to the shoulder would render the entire arm below it limp, and a blow to the spine would render anything below the affected vertebrae paralyzed. This paralysis is permanent until the opponent seeks highly skilled medical attention.
S-RankShow
*[Yoshin Ougi • The Hunt is On]
S-Rank Taijutsu Stance
Prerequisite(s): 39 Speed, must be trained in the Waterfall Country Dojo or from someone who has trained there, 10 *Yoshin Kenjutsu techniques.
Closing their eyes for half a second, the practitioner clears their thoughts of all distractions and focuses on a single goal or task, usually combat and the opponent. While in this state, the practitioner can unnaturally twist, bend, and shift their body around the opponent's attacks, seeming to move like an animal as they painlessly and seamlessly contort their bodies, even to the point of freely dislocating and relocating joints on command. The practitioner also gains the ability to reflexively shift all internal organs, blood vessels, and nerve points and nerve clusters on their body to avoid serious damage and minimize pain they receive upon taking an enemy attack or upon quickly shifting any part of their personal anatomy. Additionally, the practitioner gains the ability to immediately start healing wounds they receive, cutting the blood loss in half and healing at an enhanced rate while in this Stance. This Stance can be maintained for an indefinite period of time.
IaidoShow
D-RankShow
*[Iaido • Ancestral Focus]
D-Rank Taijutsu Discipline
The hallmark of Iaido is its practitioners abilities to launch an attack even when their swords are sheathed. This Discipline represents the practitioner's capacity to consistently execute a sword draw and slash all in one movement by gripping the edge of the scabbard and pulling the scabbard slightly forward before drawing the sword. This Discipline enables the practitioner to immediately draw their sword and attack at the start of combat.

*[Iaido • Weapon Mastery]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Last Breath]
D-Rank Taijutsu Maneuver
The most iconic (and most basic) strike of Iaido, the practitioner quickly draws and cuts with their blade in a wide arc in one fluid motion. This simultaneous draw and attack straight from the scabbard makes Iaido well-suited for an initial surprise attack and for taking advantage of openings presented by the opponent.

*[Iaido • Mantra]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[Iaido • Last Rites]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[Iaido • Clouding Eyes]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.
C-RankShow
*[Iaido • Shinigami Draw]
C-Rank Taijutsu Discipline
Losing the use of one's hand or arm in a fight can be a death sentence, but Iaido has found a simple, elegant response to this desperate situation. Using their free hand, the practitioner momentarily braces the edge of their sword against the inside of the scabbard before drawing. While it does not confer the instant acceleration benefit of its parent technique, this Discipline does allow the practitioner to use Iaido techniques at their normal speed even with only one hand.

*[Iaido • One with the Sword]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath].
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Ancestral Visage]
C-Rank Taijutsu Discipline
Using Iaido to its fullest requires a keen eye and quick reactions, enabling its users to target weaknesses and openings that their opponents present almost instantaneously. This Discipline represents the practitioner's ability to attack openings that present themselves, the practitioner now able to reflexively attack an opening in almost the same moment that it is observed. This Discipline reduces the gap of time between a practitioner recognizing a potential opening for attack and launching the attack to exploit said opening to almost nil.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique.

*[Iaido • Shinigami’s Wrath]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed.
A technique refining the concept of targeting multiple opponents with a single draw, the practitioner uses their sheath hand to reverse grip the hilt. Using the one hand, the practitioner quickly torques their body and cuts with a reverse hand slash a full 360 degrees before immediately sheathing the blade. This technique can strike multiple opponents at once, and the reverse grip of the sword allows the practitioner to more easily defend against counterattacks immediately after.
B-RankShow
*[Iaido • One with the Spirit]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath], *[Iaido • One with the Sword].
Through incredible amounts of practice, the practitioner of Iaido has learned his weapon and its housing inside and out. The user of this weapon can now reflexively sheath their sword in its scabbard almost instantaneously by instinct with either one hand or both hands without even looking. This facilitates further use of other Iaido techniques.

*[Iaido • Phantom Funeral]
B-Rank Taijutsu Maneuver
Prerequisite(s): 35 Speed.
The superlative speed of Iaido is harnessed to attain seemingly supernatural feats. By momentarily torquing the muscles in their arms, the practitioner manages slashes so fast that they spawn vacuum blades that follow the trajectory of their original attack. This attack spawns a single vacuum blade that travels up to a number of meters equal to half the practitioner's Speed, rounded down, and hits with 1/2 the Strength of the original attack, rounded down. If this technique is used in tangent with a melee attack, the vacuum blade strikes immediately after the original attack is finished, potentially sealing the opponent's guard and creating an opening. This technique can be used in conjunction with other techniques.

*[Iaido • Spectral Flight]
B-Rank Taijutsu Discipline
Prerequisite(s): 15 Strength, 25 Speed, *[Iaido • Ancestral Visage].
In order for Iaido to stand toe to toe with a variety of high-level opponents, refining fundamentals to a new height is necessary. This Discipline represents the practitioner's ability to more quickly accelerate to max movement speed and decelerate to a full stop at a moment's notice. This does not offer protection against attacks that the practitioner does not know is coming.

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have a Perception technique of equal or higher rank than this technique. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.
GenjutsuShow
N/A

History
Historical AccountsShow
The once great Itotsuki family is now reduced to a mere three members. This means that Abari is the one and only hope of continuing the family's legacy. So from an early age, he was instructed in battle strategy, history, and various other things a noble should know. Even if they had lost their status a long time ago, his father still expected the family to carry themselves like nobles. The pressure led to Abari completely enveloping himself in his training. When he was enrolled in the academy, he was a model student. Though he often crumbled under the immense pressure he put on himself so he was never at the top of his class. His only personal pursuit was swordsmanship, which he put on the same level as his other studies. Abari had managed to teach himself the basics of Yoshin without a teacher, which led to a slight increase in confidence.

Genin life was rather slow for the boy. He kept training and studying as usual, but now he would go on the occasional mission. At one point, he even received compliments on his swordsmanship, which motivated him for a short time. Eventually, he saved up enough money from his missions to buy himself a new sword. Hearing about a skilled blacksmith in the slums, he made his way there. Despite always being so unsure of his abilities, the boy got cocky and thought himself able to handle some of the local thugs. But they caught him off guard and stabbed him multiple times, viciously beating him afterwards and taking his sword, money, and, for a moment, his life. Thankfully, a retired shinobi had taken to helping people in the slums with Iijutsu and was able to resuscitate the boy.

After the attack, Abari had gotten progressively more unstable. He continued to dive headfirst into his training but found himself coming apart at the seams with every minor failure. His promotion to Chuunin had only made it worse. With a higher rank came more expectations, and with more expectations came more chances to fail. Hoping to help her child, Abari’s mother pushed him to meet more people. Even going as far as attempting to hire someone to be his friend. While the socializing helped, Abari was still filled with an immense sense of self-hatred. So, hoping to improve himself, he went on a three month training trip with expert swordsmen. The Abari that returned was physically much stronger than he had ever been, and had learned how to hide his problems much better. While he still feared the prospect of going up in rank, the expectations of his family still weighed heavily upon him. So he knew it was time to start shooting for Jounin.

Abari had gotten a better grip over himself in the following years. While not completely stable, he had seemingly avoided the worst case scenario. With his promotion to Special Jounin, Abari continued to hone his skills with the blade. Having gotten exceptionally skilled with Yoshin and Iaido, he decided to learn other sword styles that the world had to offer. Vowing to one day gain enough skill to be worthy to try and become one of the seven swordsmen of the mist.

Username: ThatGuy
Ryo: 20/447
Prestige Perks: 3/3 (Scaled Professor, Scaled Accountant, Scaled Legacy)
Lump Sum Reward: (Omega)
Stat Trainings: (5/75)
Last edited by Texas on Mon Apr 01, 2024 11:12 am, edited 24 times in total.
Reason: Rank Up Mod: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8346725

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