[DEAD] Muramasa, Maido

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

[DEAD] Muramasa, Maido

Post by Archives » Fri Jul 15, 2016 4:47 pm

Username: Sia
Ryo: 84/754
Prestige Perks: 4/4 Accountant, Connections, Beast Master, Beast Master
Stat Trainings: 39/75
Muramasa, Maido
Red Hood/Blood Witch

If they stand beside you, give them respect.
If they stand behind you, give them protection.
If they stand before you, give them no mercy.

General Information
Age:Gender:Height:Weight:Hair:Eyes:
1127, Looks to be late teens early twenties Female 5'6" 137 Lbs. White Scarlet
DescriptionShow
As far as physical appearances go, Maido looks a good three centuries younger than she actually is. Unbelievably pale skin, akin to a corpse, the only coloration to her skin tone is found in her lips which are a dark blood red in appearance. Additionally, the iris of the eyes have turned a deep red, with blood vessels immaculately visible in the whites. Past her shoulder in length save for the bangs, Maido generally keeps her hair in braids so that it is easier to maintain and keep out of her vision. Her figure is rather slim though this is not easily observed as she is generally under a large amount of clothing which shrouds almost every visible aspect of her hosts body other than the face. Her skin is an inhuman ice-cold to the touch.

Maido's influence on a host body presents itself in the following ways: Half of their hair turns white, becoming completely white if she takes full control over the body, for so long as she retains full control over the body. The Iris of their eyes will turn an unnatural bright red, almost appearing to glow. Maido's voice can be heard separately from a host body's voice and does not require a host body to actually open their mouth. The skin of a host body will feel cooler to the touch than normal and their teeth will appear pointier. Her cloak will seem to spread out from the host body's neck in whatever form she has chosen for it to take, protecting the two cores of her being which will typically reside either there or inside of the body.
Clothing/AccessoriesShow
The first layer of clothing which covers Maido is an extremely thin yet stretchy body suit. It covers everything from her toes to her collar bone. On top of this, a white long-sleeved shirt and pants. Next comes the mountains of fur, covering her upper legs, back, chest and upper arms. The fur has had many belts and buckles fashioned into it, to keep in place her lacquer armor. A black corset-like surrounds her torso, the fur coverings connected to it. The armor she wears is a family heirloom, passed down through many generations before it was lost with her. Made of lacquer, it varies from a dull silver to tan and champagne in color. Lastly, a red cloak shrouds the entirety of her person, seemingly changing size and shape to always cover her appearances as she moves about, never tripping her up. Maido wears on her left earlobe a single earring consisting of three pearls in a sequence. The first pearl is carved out into a waxing crescent, the middle of which is attached to a full pearl. Attached on the other side of the middle pearl is another carved pearl, in a waning crescent. The earring is hung by a small silver circle that pierces through the lobe and attaches to the middle pearl.
Additional PicturesShow
Typical CasualShow




Alternative CasualShow




Formal AttireShow


Inner Maido PersonalitiesShow




Defacto CasualShow
Training OutfitShow
EquipmentShow

The armor that Maido wears does not serve to offer much protection in regards to large amounts of force, but does well enough to disregard things under 10 strength in nature. Covering her feet, Maido wears champagne-colored greaves and boots in place of shinobi sandals, the joints of the armor allowing her a great range of flexibility. The greaves go up and extend past her knees in the front, ending in a jagged point, though stop just short of the knee joint in the back. The armor also adorns her hips, pleating out from the armor that covers the front of her torso. Gauntlets adorn her hands, very thin in make around the wrists and fingers, but hardened and reinforced as they travel up the forearms, stopping just short of the elbow. The last bit of armor covers her upper back, concealing from view the two halves of the heart-sized and shaped containers that are embedded in the back of her current body, just under the shoulder blades. This armor is much thicker than the rest of it, made to be more durable and less ceremonial. Even this armor is not visible however, due to the red cloak the ebs out from the two anchor points.

Maido has two swords, Faisa and Lun. Faisa has an ornamental handle with a wolves head at the end as well as a larger than average cross guard. The blade of Faisa is a 1/2 meter long and double-edged, razor sharp. The blade itself is rather curved at the tip with serrations running down the other side. Lun has a large ring at the end of its massive 1/3 meter long handle. The guard on Lun is rather large, a full 1/6 meter in diameter, circular shape. The blade of Lun has three-edges that meet in a spiral. In all, the blade of Lune measures out to be a meter long. The sheathes for both of these blades can be found at Maido's right hip though Lun's is generally kept lower than Faisa's and offset a bit due to the sheer size of the weapon.

In a fur-covered pouch at the front of her left hip, Maido has 30 Kunai, dark red in coloration. In a nearly identical pouch at the back of the left hip, she has a journal, a three ink pots, and two brushes.
Kaguya Bone Ghost SenbonShow

A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.
PersonalityShow
Fragment of MaidoShow
Description:
Fragment of Maido is the personification and semi-materialization of Maido's darker personality traits and deteriorating mental health. As such, she retains much of Maido's initial appearance except for a few key changes. Her her is generally perceived as shorter than Maido's and her teeth seem much sharper. Her clothes are always nearly identical to Maido's own save for a few changes, usually adding some fur trim. Fragment of Maido exists in a state only visible and audible to Maido, appearing in Maido's field of view at any given moment.
Personality:
Due to Faisa having fragmented Maido's soul into separate cores by force, there have been a few...side effects to Maido's mental state. Fragment of Maido is the deepest, darkest traits of Maido's personality. Vengeful and Malevolent, this half of Maido constantly encourages her to sow chaos around her, taunting and bullying Maido at all times. The Fragment belittles and berates Maido while also actively trying to convince her to commit foul deeds. Fragment of Maido does not truly exist at all. Rather, she is a result of psychological and soul-shattering trauma that Maido has experienced. Fragment of Maido has no stats whatsoever and exists only in Maido's mind but is always active and present. Interestingly enough, if Maido herself takes over a willing or unwilling living host body the host body will also be allowed to see and hear the Fragment of Maido.
To the typical observer, Maido would today be considered a docile and naive teenager. To those who have witnessed Maido when she feels threatened, a much more sinister and sadistic side is revealed. Hundreds of years with little to no interaction with the outside world has taken a horrible toll on the Muramasa's personality. In a social setting, Maido is shy even though she secretly wishes to interact with and be in the companionship of others. Enjoying even the mere presence of other beings being around her, she simply lacks the willpower to actively be outgoing with them. She does not speak much unless she feels it necessary to do so. Having been abandoned by her village for so long has caused her to become skeptical of the higher-ups and since returning she believes that the village has become worthless and overran by useless shinobi. Though indebted to her savior for freeing her from her crystalline prison, Maido pledges no true loyalty to the village anymore, though remains as an inhabitant for the time being.

When threatened, Maido's personality changes drastically. A normally quite and reserved individual, Maido will become extraordinarily savage and reckless. Utilizing the full extent of her immortality, she recklessly dives into enemy lines head-on, completely demolishing anything that may have gotten in her path. Some would say that Maido is merciless, as she likes to kill her opponents quickly, yet extraordinarily painfully. In a way though, that's not entirely accurate. Generally speaking, if Maido is going to kill you, you aren't going to have time to feel the pain. The last thing her victims experience before they die is the sight of red tentacles flying through the air towards them. Maido functions best in combat either working alone, or with a singular partner. Her ability to merge with other beings means that she can effectively turn even the most sub-par of genin into a god among men. The more threatened Maido feels, the more aggressive she becomes in turn, her bloodlust increasing as battle goes on until she can no longer distinguish friend or foe. Indeed, even her facial expressions and mannerisms of speaking change when in combat or even when only slightly threatened, a true secondary personality being brought forth, characterized by slightly more pointed teeth and shorter hair, notably.

Maido detests being alone. This was something that held true before her imprisonment, but has changed drastically to the the point of absurdity now that she has been released. Maido will actively go out of her way to befriend strangers. She would much rather spend her time with the lowest of the scumbags in the village than be by herself ever again. Fortunately, her talents generally means she is around other shinobi quite often. Not needing to sleep or eat, Maido is active at all hours of the day. The nights can be extremely mind-breaking for her, as there are far fewer active companions for her to associate with at the dead of night. When Maido is alone for more than an hours time, she begins to spiral quickly into a frenzy.

Out of combat, Maido enjoys the pleasures and comforts of being in a group. She enjoys socializing even though she won't speak much, though her spontaneous and impulsive personality tends to be quite off-putting for many in the event she does pipe-up. In contrast to this, she does enjoy having deep intellectual conversations, especially about the applications of chakra in utilization to the betterment of humanity. This stems largely from her lack of anyone to talk to for the past three hundred years. As far as leisurely hobbies go, Maido enjoys taking long walks, for its good to keep her host bodies in good working condition. Maido also enjoys playing kemari. She enjoys developing new chiton techniques and experimenting with the element to its fullest potential. Additionally, Maido enjoys the specific intimacies that can be had between two lustful individuals, caring not for her partners gender in the slightest. They are all bags of flesh to her. Maido is not one to be tied down to a single partner. Instead, she prefers to have as many as she can find. The more people she associates with, the more sane she tends to feel. Sex is just a means to an end.

Maido's darker side manifests itself visually within her field of vision quite often. It goads her on and actively attempts to persuade her to perform vile and vicious deeds. Any living host body that Maido jumps into will also see these visions. It will speak to them in their mind, just as it does to her.
HistoryShow
This story starts centuries ago. Three, to be precise. Way back before most of the clans in Kirigakure were fully developed and only the five great houses governed Kirigakure. Jouha and Zi were fairly well off financially, having moved up in the world a great deal with the amount of income they had made off of their iron. The two of them finally decided to have a child. Their first daughter was a beauty. Born into a world where warring between the nations was second nature, Maido was immediately doomed to the life of a shinobi, or at least that was how her parents looked at it in any case. Fortunately, Maido was a natural. She took to the art of Ninjutsu as though she herself had created it. She was a prodigy in every sense of the word. This allowed her to breeze through the ranks of shinobi, rising very quickly through the ranks. As a genin, she learned to utilize her two swords, Faisa and Lun, though they had not received names yet. Shortly before she became a chuunin, she also discovered her affinity for suiton and began to create her own jutsu to utilize it, even at such a young age. She developed a relationship with a young man in the Hirohito family, whom even back then were hellbent on getting their spies into as many places and families as possible.

Maido's chuunin fight was rather simple compared to many of the other chuunin fights in the village. That is to say, it was nothing all too spectacular to witness. She was very unfortunately meant to face off against her then lover, Hirohito Lun. Unfortunately for Lun, he hesitated at a crucial moment of the fight and it caused Maido to kill him.

As a chuunin, Maido was taught how to utilize fuuton as well, fascinated by its ability to cut and disrupt movement. As the years went by, she went on more and more missions, amassing more wealth and experience for herself before advancing to Special Jounin. As a Special Jounin, she and a squad of other Special Jounin were sent to investigate rumors of a new dangerous weapon that had supposedly been amassed in Sea Country. Upon arrival and investigation, there was no weapon. Instead, they were face-to-face with a great spirit, easily S-Ranked. The mission was going downhill very fast. Almost all of them were killed, the spirit slaying them without a second thought before manipulating the blood of the fallen to attack the others with. Maido was the last one standing and thought for sure she was going to die, but showed no fear. Her and the spirit locked eyes and she was paralyzed momentarily, before she fell unconscious.

She dreamed, or at least she thought it was a dream. She dreamed that the spirit had taken pity on her pathetic human soul. Instead of killing her, it taught her the art of Chiton. A revelation. This is the weapon. Being completely drenched from head to toe in blood, Maido returned to the village with her new found knowledge. News quickly spread throughout the village and she made many breakthroughs with her utilization of chiton. But she wanted more. Quickly becoming a Jounin, Maido continued to experiment with Chiton and eventually she came to sealing her very life essence and soul into a heart-sized container, akin to a large ruby.

But it still wasn't enough. The years went by and Maido continued to experiment with the element, delving deeper and deeper into forbidden knowledge that had been granted to her by the spirit. Eventually, this search for knowledge let her back into Sea Country. Having long since abandoned her original body, she thought it would be difficult to find the spirit. But she was wrong. Deep in a cave, the spirit called out to her. It could easily recognize what she had done to herself with the knowledge she had been given. The great spirit was amused, yet impressed. She came to learn the beasts name, Faisa. Faisa would continue to toy with Maido, whom was blind to the intentions of the spirit. Eventually, the beast tried to forcibly insert itself into Maidos anchors. Unfortunately for the both of them, this did not go as planned. The resulting surge of chakra was felt for many miles away, shaking the very foundations of the earth in the area. When it was all said and done, her anchor had been split into two, yet still fully functional. But she however, was not. Essentially sealed into what could only be described as a gigantic ruby, Maido was stuck in the cave, far below the surface of the earth.

Many have come to see the ruins of the cave since then, and though Maido has called out to them through her chakra manipulation, all have refused to release her from her chakra prison. To them, she appears as the great spirit which trapped her. They hear her voice, but see only the monster. She continues to wait, hoping that one day someone will free her. After all, she's waited two and a half centuries already, how much worse can it get? She has vowed that if she is ever free she will swear allegiance to her savior, even if they are an enemy of Kirigakure, her hatred towards the village for abandoning her having far exceeded a boiling point after all this time.
Battle Information
Combat SpecialtiesShow
Elemental Specialist:
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Maido is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control, and Stamina.
General Combat Style:
In Combat, Maido prefers to use her support-like jutsu to buff out a host body, making them a walking weapon of mass destruction. If alone, she prefers to bludgeon opponents to death with a variety of chiton jutsu.
Abilities: 3/3Show
Chiton Body Jumper:
After achieving unparalleled mastery of ninjutsu, Maido is able to become one with Chiton. After undergoing the grueling process of sealing themselves into two heart-shaped vessels they were able to gather Chiton around themselves to recreate their bodies. At least one of these two containers must be inside or at least constantly within physical contact with her artificial body. This means that their bodies take on the properties of Chiton at almost all times. Any damage sustained by the body is able to be recovered by gathering more of the same element, and is incapable of bleeding. While this gives Maido a form of almost invulnerability, if both objects that hold her true self are damaged it spells out almost certain death. As a result of her body changing into Chiton, Maido requires a host body or corpse in order to function properly, taking over the host or corpses body by infiltrating it and animating it with Chiton. In the event that Maido utilizes her jutsu in order to possess a willing host, she is able to relinquish control to the host body if she so wishes, acting as a bystander or parasite, providing support through the use of her own jutsu, or not if she prefers. As such, she is able to act entirely independent of a host body if necessary, even if she is possessing them. When not within a body, Maido resembles a flying mass of blood-red tendrils, with one tendril being exceptionally larger than the rest, her blood cloak. Maido's Stamina stat is in a 1/49 split between her two cores, currently the larger of them maintaining her Red Wolf's Cloak jutsu, which completely surrounds itself in 10 layers a piece at all times, whilst the other is kept somewhere safe, away from her, ready to spring to life in the event the other is destroyed. Maido has ability channeling for jutsu that specifically emanate from or effect her host body.
Elemental Enlightenment:
After having gone through a rather grueling series of trials and tribulations, Maido has learned to use extensions without needing the basic element. With this ability she meets the requirements for using and making any extension of the five basic elements but loses the ability to use the basic elements themselves. She must still take Concentration Slots for any archive or custom Extensions/Fusions/Supers.
Companion Master:
Companion Master
This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
ConcentrationsShow
Ninjutsu Concentrations: 7Show
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Chiton:
A character with this concentration is able to utilize Chiton, and advanced form of Suiton, and can make and use any custom or archived jutsu that require the Chiton affinity. Chiton has a replenishing effect.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Santon:
Santon, or Acid Release is capable of changing water and other liquids into volatile and corrosive chemicals that eat away at opponents, allies, and inanimate objects alike, users of the style are able to turn their surroundings to their advantage by making it painful and potentially deadly even to remain on a battlefield. Because of the nature of acid techniques, they generally have very little destructive power in the act of attacking, but can break through even powerful barriers over time. The rate at which and the effectiveness of Acid jutsu is determined by the Rank of the jutsu in question. However, continuous reapplications of lower ranked Acid jutsu will cause the effects to go up by a rank. For example, being touched by a D-Rank Acid jutsu twice on the same spot (without having gotten rid of the previous acid) will cause it to function as though it had the intensity of a C-Rank Acid jutsu. Acid jutsu have no innate strength stat and no real "passive" as their effect is persistent and constantly active, being its own effect in lieu of a strength stat. Acid jutsu retain their melting properties indefinitely, but cannot continue to move or hold their shape after their listed post count unless further manipulated via jutsu. Acid is a sickly greenish yellow in color and is said to smell horrific. Santon is an extension of suiton and requires a ninjutsu concentration slot.
Stat to Damage Table
RankPost 1Post 2Post 3
D 1-10No effect.Mild itching and discomfort for living beings, no effect on inanimate object and causes a blistering on skin.First degree burns on living beings, can leave small grooves in soft materials such as stone.
C 11-20Mild itching and discomfort on living beings, no effect on inanimate objects.First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker.
B 21-35First degree burns on living beings, can leave small grooves in soft materials such as stone.Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.
A 36-45Second Degree burns on living beings, can cause standard weaponry to dull its edge or grow slightly weaker. Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.
S 45+Third degree burns on the target's skin, can even burn holes through to the muscle itself. Iron is now brittle enough to break with bare hands.Burns entirely through flesh and muscle, leaving bone exposed even on particularly large creatures. Metal becomes brittle enough to shatter with bare hands, and wood or stone is evaporated entirely.Any substance not reinforced by chakra is entirely dissolved, and living creatures will lose the limb almost without question. Only extremely trained medic-nin can stave off death or dismemberment at this point.
Mist Release:
Mist Release
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Passive (Encroaching)Show
Mist naturally encroaches. This causes all mist jutsu to grow over time. Mist jutsu will passively grow at 1/10th their size per post, allowing them to not only become larger, but also refill areas within themselves that has been displaced. While Mist has limited offensive power, it's a supplementary superpower that can completely alter the course of battle by manipulating the battle field, and the people on it.
Taijutsu ConcentrationsShow
.
Genjutsu ConcentrationsShow
.
Other ConcentrationsShow
Kakujutsu:
After a tremendous amount of time studying and examining her own core as well as a few other test subjects, Maido has developed a special type of chakra that will specifically target the cores of beings such as herself. Kakujutsu only effect the "cores" of beings with elemental bodies or puppet bodies, or any other such similar classification and otherwise have no effect on the material world, simply passing right through obstacles. Kakujutsu are all a light purple in color and color user's chakra is such during their use. Kakujutsu start their pyramid at C-Rank and fall under their own jurisdiction, having no ties to Taijutsu, Ninjutsu, or Genjutsu, though still count towards the 18 total Concentration slots a character is allowed. Prerequisites for casting Kakujutsu follow the same rules as Tenkujutsu. Kakujutsu can be used to create, split, and reverse cores but are required to be high in rank. Kakujutsu that would cause a core to become inert may pass through an opposing core's body if the users control is greater than the target's. In order to pass through a body of equal control, a cumulative amount of 2.5x is required. Kakujutsu that perform other functions do not have this control requirement.
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Natural Leader:
This concentration represents that the character is skilled at guiding others, or at least has put a concentrated effort into gaining a companion. This concentration is worth [1 Companion Slot] and can be taken multiple times.
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
S-Rank Missing Ninja (Presumed Dead) Kirigakure No Sato Suiton Fuuton Chiton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
5 30 50 50 50 20
Last edited by Valkier on Mon Aug 01, 2022 4:09 pm, edited 3 times in total.
Reason: Split Maido away from Hisayo's app: https://www.narutosaigen.com/forums/viewtopic.php?f=80&t=8344398&p=4193059#p4193059

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Muramasa, Maido

Post by Archives » Wed Oct 05, 2016 8:54 pm

†ChitonShow
D-Ranked:
Coil Cast Bounce
D-Ranked Ninjutsu
After forming the necessary hand seals, snakes made of chiton will shoot out from Maido's sleeves and mouth, about 8 snakes from each hole will come out over the course of a post, each of them launching collectively as one unit at a target within 15 Meters of Maido, striking with up to [control] strength and speed.

Corpse Embedding
D-Ranked Ninjutsu
Maido will channel chakra and then fire off a meter long needle of chiton at a target within 15 meters, at up to control speed and control strength.

Programming: Intercept Projectiles
D-Ranked Ninjutsu
After doing the necessary hand seals, an existing source of chiton or infused blood will jump out up to 15 meters in a chosen direction from its starting location at up to [control] strength and speed, breaking off of the previous blood source and beginning to regenerate, refreshing the previous techniques duration.

Tiny Net
D-Ranked Ninjutsu
After forming the necessary hand seals the user will shoot forth from their palms a wide cone of chiton in a web, up to 15 meters away and encompassing a 15 meter by 15 meter area. Moving at up to [control] strength and speed, it is incredibly sticky and will attempt to wrap around targets. At the end of the first post, the netting grows thorns and regenerates, causing a -1 to control for anyone caught in the net as the thorns disrupt chakra flow. After three total posts, the net will turn into loose blood.

Sanguine Slur
D-Ranked Nintaijutsu Maneuver
Channeling chakra throughout their host body, the user will begin to block with one arm and then that arm will turn into loose blood blood for up to 3 posts, causing anything that would strike the arm to pass through it as though simply striking liquid.
C-Ranked:
Sanguis Key
C-Ranked Ninjutsu
After channeling chakra, Maido will began to pour Chiton outwards from her body, liquifying her body and condensing it down into a bizarre looking hafted polearm/sword-type weapon resembling a large key, up to [1/3] her control in length. In this state, her cloak is wrapped around the hilt of the weapon and trails off a ways. This transformation lasts for up to [1/3] her chakra pool.

Extra Arms
C-Ranked Ninjutsu
By channeling chiton chakra into a hosts body, Maido will sprout a pairs of arms from any location on the hosts body, controlled by Maido through the use of the technique. The arms form at a speed of up to control and have a strength of up to control for as long as the user channels the jutsu, up to [1/3] their chakr pool in posts.

Body Exit
C-Ranked Ninjutsu
By channeling chiton chakra throughout her tendrils and pulling them towards her anchors, Maido can remove herself from a host body, a process which is just as painful for the host as when she entered. Leaving a body takes 1/2 a post to accomplish and will leave the body feeling extremely pained for the next 2 posts, but fully capable of functioning.

Red Heart Sleep
C-Ranked Ninjutsu
Forming hand seals, the user will surge their body with chakra and suddenly turn into a body of chiton mist up to 30 meters by 30 meters by 30 meters for up to [1/3] their chakra pool.

Minor Affliction
C-Ranked Ninjutsu
Channeling chakra throughout a host body, Maido will become engulfed in blood, her host body being made to transform into a slightly larger than average wolf for up to [1/3] chakra pool, transforming over half of a post.

Willing Infusion
C-Ranked Ninjutsu
If a target is willing to be infused, Maido can permanently infuse their blood with her chakra, allowing her to perform chiton jutsu through them at will. However, in doing this, she cannot do anything that would injure/kill them without re-infusing them. To do this, she will channel chakra directly into the being through one of her various jutsu.

Host Body Migration
C-Ranked Ninjutsu
By tacking on an additional chakra cost, if a target has had their blood infused by her chakra, she may perform jutsu on them that are typically reserved for her "host body" so long as they are within her jutsu range.

Wurmcoil Rods
C-Ranked Acid Chiton Ninjutsu
Channeling Chakra, Maido will create two rods made of chiton and acid in each of her hands, up to 30 meters in length each, for up to 3 posts with an effective durability of her control. When used to strike, the rods will produce a spray up to 15 meters out in a cone of acid and when broken or expired will regenerate once, then lasting for 3 more posts.

Corpse Propulsion
C-Ranked Ninjutsu
By channeling chakra into a nearby entity (within 30 meters of her person) that has been infused or does not resist her chakra, Maido can cause that entity to violently be flung in a direction of her choosing, up to control meters away at a speed of up to control, striking the first thing if any that it makes contact with at a strength of control.

Minor Strength Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's or her own Strength by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Minor Speed Boost
C-Ranked Ninjutsu
By channeling chiton chakra throughout a host body and increasing blood flow dramatically, Maido can increase the host body's or her own Speed by 6 in exchange for Maido's Control dropping by 6 for up to 5 posts. During this time, the skin of the host body will appear to be more blushed.

Speedy Mist
C-Ranked Ninjutsu
Maido will channel chakra and then everyone that has breathed in her blood mist within and for the next five posts will have their muscles stimulated and their blood flow increased dramatically, as well as their chakra begin to exude from their body visibly as though burning. Their skin will become noticeably flushed as well. All affected will experience an increase of 3 speed with a loss of 3 strength for as long as they breathe the blood mist and for 5 posts after.

Savage Mist
C-Ranked Ninjutsu
Maido will channel chakra and then everyone that has breathed in her blood mist within and for the next five posts will have their muscles stimulated and their blood flow increased dramatically, as well as their chakra begin to exude from their body visibly as though burning. Their skin will become noticeably flushed as well. All affected will experience an increase of 3 strength with a loss of 3 speed for as long as they breathe the blood mist and for 5 posts after.
B-Ranked:
Rose Cord
D-Ranked Ninjutsu
By channeling chakra throughout the chiton surrounding her anchors, Maido will send her chiton tendrils into a willing living host body or into a corpse, intermingling her blood with the targets and embedding her anchors into a place of her choosing. The tendrils will infiltrate the target in any orifice it can find, a process which she has been told is the "most horrifying sensation ever felt." This process takes approximately 1/2 a post to complete and will leave the host body rather uncomfortable for the next 2 posts until Maido has fully integrated. When inhabiting a body, the lowest of Strength, Speed, and Control takes priority for stat purposes.

Acid Coffin Trap
B-Ranked Acid Chiton Ninjutsu
Performing hand seals, Maido will cause a coffin filled with many sharp spikes and made of acid and chiton to exit from her mouth, up to 15 meters by 15 meters by 15 meters, launching it as well as a volume of acidic blood mist 30 meters by 30 meters by 30 meters towards them at a strength and speed of up to [control]. The coffin will attempt to close in on them with a strength of up to [control], flying out up to 60 meters from Maido. The acidic blood mist will regenerate, encroach, and dissolve through material for up to 6 posts, eating away at the fogged area as well as anything caught inside the coffin, which lasts for up to 6 posts.

Host Body Conversion
B-Ranked Ninjutsu
Instead of exiting out of her original host body, Maido will channel chakra and liquify it and her equipment entirely into loose chiton with her tendrils that were inside of it remaining as they were, then travel about floating and secreting unmentionable amounts of blood mist with tendrils reaching out up the the size of her original body and able to apply all of her stats as normal, except that it is made entirely of loose chiton and chiton mist that resembles a combination of loose tendrils and mists in the shape of her original body and equipment. Because this is a transformation of her true body and physical form coming from her core, it lasts forever and carries the passives of Chiton and Chiton Mist at all times.

The Holy Grail
B-Ranked Ninjutsu
By channeling chiton chakra outwards in a wave up to 60 Meters away from herself in each direction, Maido can cause massive torrents of blood to be created around her, flooding the area with a river of blood that quickly becomes knee-deep over the course of a post and continuing to flood the area over the next 6 posts and smacking anything it comes into contact with during this time at [control] strength and speed.

Blood and Fluff
B-Ranked Ninjutsu
Any time a host body becomes damaged, Maido can choose to apply a bit of chiton chakra through channeling to the area to stretch and solidify the blood. Essentially, she can fill in any gashes or gaps in a host body's make-up with chiton, effectively replacing lost limbs. This doesn't do much to keep a living host alive in the event their internal organs are damaged, but does wonders for arms and legs. Any limbs produced this way will form at a speed of [control] and can be utilized by a host body in a manner as though they were normal, though the limb will have an effective durability of [control]. Though formed with this speed and given this durability, the limb functions and exerts strength based on the host body's stats. While this is only a temporary solution to what is generally a permanent problem it is nonetheless very useful. Limbs formed this way will last for up to 6 posts, and at the end of that duration this jutsu may simply be recast in order to maintain it.

Hell Octopus Spider: Shinjiro's Recluse
B-Ranked Acid Chiton Ninjutsu
Maido will channel chakra or perform hand seals and then cause a number of tendril at her discretion based on puppeteering rules up to 12 at S-Rank to be made of incredibly compressed acidic chiton mist with tendrils in diameter at most equal to Maido's body size at the time of casting the technique in the shape of octopus tendrils to shoot out from either herself or a target that has breathed in her blood mist within 60 meters of herself. The tendrils can move up to 60 meters from Maido and have up to her control strength and speed. Any target touched by this sensation will be enveloped and begin to melt, seeping into its entity and allowing Maido to have full movement over that part of it unless it can be resisted with at least strength greater than her control, but will take continuous Acid Damage for every post that any tendril touches them, scaling up the damage table with every continuous exposure. The tendrils will regenerate and encroach actively and when damaged.

Corpse Detonation
B-Ranked Ninjutsu
By channeling chakra outwards into a source with her blood inside of it up to 60 meters away, Maido can cause that corpse to violently explode from the inside out with a force of [control] strength, encompassing an up to 45 meter by 45 meter by 45 meter area.

Host Knockout
B-Ranked Ninjutsu
By channeling chakra throughout her blood inside of a host body, she can temporarily knockout the host body whilst she takes control of them. This is generally used in situations where controlling the host body might cause them unnecessary and excruciating amounts of pain, though might also serve to kai them out of a genjutsu. When utilized, the host body will become unconscious for 1 post, after 1 post. This cannot be used on targets ther were possessed against their will.

Slinky Blade
B-Ranked Chiton Kaku Ninjutsu
After channeling chakra throughout her host body, Maido will shift her core into a limb of her choice, melting it down into a thinner handle through the utilization of Kakujutsu and turning it into a sword handle with the same volume as any one of her hearts as black seals spew out made of acid along its surface with each of the five basic elements splashing outwards as it changes size. Maido will transform into a sword up to 60 meters in length, growing at a speed of [control] and stabbing anything caught in the way with [control] strength. In this form, her cloak wraps around the wielder's entire hand, arm, and shoulder, before flowing behind them as a cloak. It does not limit their movement, being rather loose. This transformation lasts for up to [1/3] chakra pool posts. The sword is notably made of Chiton.

We Become Mist
B-Ranked Ninjutsu
Channeling chakra, Maido will turn either the left half or right half of her host body into Chiton Mist for up to six posts, causing it to no longer properly collide with the rest of the world during that time. Notably, her core has to be in the other part of her body and she may move it anywhere within her blood mass as she performs this technique once, during the initial casting. This mist will expand quickly to a 60 meter by 60 meter by 60 meter size and cause anyone that breathes it in to suffer a -3 to their control stat for as long as they reside within it as it interferes with their ability to manipulate chakra.

Shizumeru: Nasty Breath
B-Ranked Chiton Acid Tenkujutsu (Nin)
By channeling chakra into her host body, Maido will spew forth a cone of pink mist up to 60 meters away, beginning half a meter wide away from her host body's face and expanding up to 60 meters wide at its end, lashing anything in its path with [control] strength and speed as well as seaping it in the pink mist. The pink mist is acidic, regenerates, and causes a -3 Mastery to hosts or -3 Control to spirits, lasting for up to 6 posts once created and applying that debuff continuously to anyone within the mist and for 3 posts after they leave.

Arm Explosion
B-Ranked Ninjutsu
By channeling chakra into an appropriate target, ie: a target that has either had her blood shoved inside of it or has had its blood infused through chiton techniques, If they have at least 10 strength less than her control, Maido will cause that blood to rush into the targets arm, turning them a deep red before violently exploding with great force at the end of the post, equal to [control] strength in power, as long as Maido is within 60 Meters of them.

Leg Explosion
B-Ranked Ninjutsu
By channeling chakra into an appropriate target, ie: a target that has either had her blood shoved inside of it or has had its blood infused through chiton techniques, If they have at least 10 strength less than her control, Maido will cause that blood to rush into the targets leg, turning them a deep red before violently exploding with great force at the end of the post, equal to [control] strength in power, as long as Maido is within 60 Meters of them.

Greater Sanguis Mist
B-Ranked Ninjutsu
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 60 meter x 60 meter x 60 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques for so long as they continue to remain in the mist and for 6 posts afterwards. The mist will remain for a number of posts equal to 1/3 of Maido's chakra pool. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 3m. It will also regenerate and encroach.
†TaijutsuShow
D-Ranked:
Plague Spider Palm
D-Ranked Nintaijutsu Maneuver
Channeling chakra, the user will turn their hands into acid for up to three posts and strike at a target, applying splashes of acid anywhere they touch within that time. At the end of the duration, the users hands will return to normal. This technique cannot be performed by individuals that do not possess a fake body without serious repercussions.

Acid Silk Pull
D-Ranked Nintaijutsu Maneuver
Channeling chakra, Maido will turn her host body's arms into acid and stretch them out to be up to 10 meters long each for up to 3 posts, enraging the host body with pain and causing them to have an increased 3 strength in their limbs at the cost of 3 speed during this time as they attempt to pull themselves towards a target within their reach. This technique cannot be performed by individuals that do not possess a fake body without serious repercussions.


Acid Halberd Stab
D-Ranked Nintaijutsu Maneuver
The user will channel chakra and then tumble in a direction of their choice, causing an up to 5 meter long polearm of acid to form in their hands, capable of being thrust, thrown, held, or launched at [control] strength and speed for up to 3 posts. On impact, it will burst in a 5 meter poof of acid that will linger for 3 posts.
†NinpouShow
D-Ranked:
*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 10 meters of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at [Control] Strength and Speed. The senbon can be shot up to 10 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

Ninpou: Scroll Wall
D-Ranked Ninjutsu
The user will force chakra out from their hands up to 10 meters away at [control] speed and strength, creating a 3 mm thick opaque chakra wall that can be written on and had a durability of [control] strength for 3 posts.

Ninpou: Great Gust Kick
D-Ranked Ninpou Nintaijutsu Maneuver
The user will channel ninpou and then explosively launch themselves in a direction of their choice at [control] speed up to 10 Meters way. Whilst launching through the air, they will begin to spiral, attempting to send out a volley of three kicks and sending their arms forwards to perform a proper outside block and slip whilst also tucking their arms in immediately as they spin to avoid getting clipped and deliver the kicks before landing on the ground. The kicks and hands of the user will be coated in ninpou chakra, reinforcing their punches and kicks with [control] explosive impact force.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 10 meters. For up to 20 meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general direction of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.
C-Ranked:
*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the initial cost of the summon is equivalent to its rank. It is paid upon being summoned and then the same cost is paid as often as follows:
D-Rank: Free to maintain once summoned.
C-rank: 10 posts
B-rank: 9 Posts
A-rank: 7 Posts
S-rank: 5 posts

Corrupted Summoning - Tainted Love
C-Ranked Ninpou Fuuinjutsu Augment Fuuin Summoning Jutsu
After forming the necessary hand seals or channeling, the caster will summon a companion of their choice and infuse it with a mixture of ninpou and black and purple fuuin, reinforcing it with +3 Strength, but causing it to feel infatuated with the summoner's power and having a cursed seal of a bite mark somewhere along its body that will spread out over the course of its existence.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of more than [Control] Strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
B-Ranked:
[Ninjutsu: Proximity Fire]
B-Ranked Ninpou Ninjutsu
The user will summon up to 6 projectile weapons to their mouth and hands from within 60 meters of their person after channeling, as well as send chakra to plug their ears and deafen them for up 6 posts after the technique begins.
ChitonShow
E-Ranked: 1:
Temporary Nerves
E-Ranked Non-Combat Ninjutsu
By channeling chiton chakra throughout a host body, Maid can cause herself to be able to tempoarily receive more physical sensory input from the body. Whereas she normally cannot feel the pain or pleasures of a host body and instead just feels differences in pressures, this jutsu will allow her to temporarily experience them to the fullest extent if she so desires. Due to the relative low strain of this jutsu, it can last for a number of post equal to 1/2 Maido's stamina.
A-Ranked: 10:
Plague Infusion
A-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist
By placing one hand on a target and forming hand seals with the other hand, Maido can cause a vapor of blood-mist to be emitted from her hands and make its way towards a targets airways (at a speed of 25) to infuse them as soon as they draw breath. For 8 posts, the target will constantly breathe outwards a thin vapor of blood mist, causing those within 20 meters of them to become infused as they too draw in a breath. Newly infused targets will also begin to breath out blood mists that will infuse those that breath it in. When infused in this way, targets are susceptible for the remainder of the thread but will only continue to produce blood mists themselves for 8 posts after they are first infused. If an already infused target breathes in mist they themself did not breathe out, they will refresh the duration of their infusion as well as refreshing the duration of how much mist they create by breathing outwards.

Don't Wake Me Up Now
A-Ranked Ninjutsu
By amassing an orb of chiton from her anchor points, a tendril will shoot out from this orb and into a corpse(s), willing target(s), or unwilling target(s) (with control less than hers) at a speed equal to 25. This will allow her to completely manipulate every aspect of the corpse or beings as though they were a puppet. Through this, she can manipulate entities up to 12 meters away times her control. Utilizing this technique will instantly penetrate the target(s) with 1.5 gallons of Maido's blood.

Tastes Like You, Only Sweeter
A-Ranked Ninjutsu
After channeling a bit of chiton chakra into a host body's mouth, a red tendril will burst forth, spewing out towards a target of Maido's choice at a speed of 25. It will attempt to latch onto a targets face, utilizing a strength of 25. If connected, the tendril will insert itself into a target's mouth and begin to expand outwards in a sticky mess, attempting to wrap around the target and completely encase them in chiton for the next 6 posts. Whilst trapped inside this blood cocoon, a target will receive a -5 to their stamina per post, for four posts, due to suffocation. Additionally, the cocoon will attempt to crush them to death, squeezing at them with full force.

Sanguiskinesis
A-Ranked Ninjutsu
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

The Blood Portal
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chakra throughout a host body, the body will suddenly convulse and spew forth a massive globule of condensed chiton-infused blood, up to 30 meters away at a speed of 34. This globule will then expand and spread out over a 30 meter radius from its landing spot, spreading out from the center at a speed of 34 and creating a pool of blood in the ground a good 10 meters deep. For the next 9 posts, anything that Maido desires that is within the pool of blood will be grasped at by a multitude of tendrils that shoot out of the pool at a speed of 34, utilizing a strength of 34. Per target, 5 tendrils will be utilized in an attempt to wrap out them and squeeze them to death whilst also attempting to pull them into the pool of blood below to drown them.

Say My Name and Hiss in the Same Breath
A-Ranked Ninjutsu
After channeling chiton chakra throughout a host body, Maido will surge it with blood before causing it to spew forth a torrent of blood in an area encompassing g 35 meters around the host body. This torrent of blood will pool along the ground, covering the entire area with countless gallons of blood for Maido to utilize for other techniques, but more importantly the blood will cling to any target which isn't the host body, effectively dropping the speed of anyone else in the area by 9 for the next 12 posts.

Sanguis Mist Anchor
A-Ranked Ninjutsu
Requires: Sanguiskinesis
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. A-Ranked and below Fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 5 posts.

Superior Sanguis Mist
A-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 60 meter x 60 meter x 60 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for the remainder of the thread. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.

Grand Extra Arms
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chiton chakra into a hosts body, Maido will sprout four pairs of arms from any location on the hosts body, the arms form at a speed of 18, have a strength of 40, and last for up to 9 posts, each arm being twice the length of the host body's regular arms.

Red Dragon's Flight
A-Ranked Ninjutsu
Prerequisite: 34 Ninjutsu
By channeling chiton chakra into a host body's back, Maido can cause it to sprout enormous red wings, forming at a speed of 34 and having a strength of 34. The wings are each twice the length of the host body's height. These wings are capable of allowing the host body to fly, being controlled by Maido for up to 10 posts. Maido cannot utilize any other chakra-based jutsu while controlling the wings. This cannot be utilized to make the host's body move faster than their speed.

Unwilling Host Takeover
A-Ranked Ninjutsu
By channeling chiton chakra into her tendrils, Maido will attempt to forcefully take over a body by sending her tendrils into a target, being resisted by the targets control vs her control. If she is successful, she will have complete control over the targets body. Then, Maido will send a surge of chiton chakra into the targets brain to cause a massive hemorrhage and kill them. This process takes a full post. She will then embed her anchors onto a location of her choosing. In this scenario her strength and speed are replaced with the ones of the body she has acquired, though only for as long as she inhabits the body.
S-Ranked: 7:
Plague Infusion: Damnation
S-Ranked Ninjutsu
Requires: Sanguiskinesis, Mist
By placing one hand on a target and forming hand seals with the other hand, Maido can cause a vapor of blood-mist to be emitted from her hands and make its way towards a targets airways (at a speed of 35) to infuse them as soon as they draw breath. For 9 posts, the target will constantly breathe outwards a thin vapor of blood mist, causing those within 30 meters of them to become infused as they too draw in a breath. Newly infused targets will also begin to breath out blood mists that will infuse those that breath it in. When infused in this way, targets are susceptible forever but will only continue to produce blood mists themselves for 9 posts after they are first infused. If an already infused target breathes in mist they themself did not breathe out, they will refresh the duration of their infusion as well as refreshing the duration of how much mist they create by breathing outwards.

Chiton: Overwhelming Affliction
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
After channeling chakra throughout a host body, Maido will suddenly begin to violently twist and warp as blood spews outwards from every available pore and orifice of her body, collecting around her and reshaping her into a giant bi-pedal wolf made entirely of blood, 200 meters in height. Arm span of 205 Meters, she will have a tail which extends from the base of her spine which by itself is an additional 200 meters in length.This change in size happens at a speed of 50 and the form has a durability/strength of 50. Her voice will change dramatically and ring through into people's very being. A large extra mouth adorns her chest in t his form, constantly emitting pulses of chakra that will infuse blood within 175 meters of her being, unless target(s) control happen to be equal or greater than her own. At the end of the tail is an additional mouth which constantly spews pulses of chakra which will infuse blood within 100 meters of it's tip unless target(s) control happen to be equal or greater than Maido's. This transformation will last for as long as Maido has stamina/until she dies, unless canceled prematurely.

Thanks For The Memories
S-Ranked Ninjutsu
By channeling chiton chakra into her tendrils, Maido will attempt to forcefully take over a body by sending her tendrils into a target, being resisted by the targets control vs her control. If she is successful, she will have complete control over the targets body. This process takes a full post. She will then embed her anchors onto a location of her choosing. In this scenario her strength and speed are replaced with the ones of the body she has acquired, though only for as long as she inhabits the body. With the use of this jutsu, Maido can take control over a singular target for 10 posts, at the end of which she can choose to cause a hemorrhage in the bodies brain and kill them, or simply evict herself from their presence, a process which will leave them physically exhausted, causing a -12 to their stamina for the duration of the thread. If this would cause their stamina to drop to 0, they die anyway.

Body Blast
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
By channeling chiton chakra into a target that has at least a quart of her blood inside of them, Maido can cause them to quickly turn a very dark shade of red before violently exploding from the inside out at the end of the post with a strength of 50. This explosion covers an area 128m x 128m x 128m.

Red Wolf's Cloak
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu, Permanent -3 Stamina
A passive jutsu that spans out from the anchor points of Maido's very being, it takes form as a defensive cloak which initially formed at a speed of 50. The cloak is the very one that Maido is seen wearing by default, and has a strength stat of 50. In the event the cloak needs to be recreated, it incurs an additional -3 to Maido's stamina for the duration of that thread, but returns to the base -3 afterwards. The cloak changes shape to Maido's whim, able to shroud an entire area 200 meters by 200 meters if necessary.

The Forgotten Demon of Kirigakure
S-Ranked Ninjutsu
Prerequisite: 50 Ninjutsu
By channeling chiton chakra throughout a hosts body, Maido will create 30 Tendrils of Chiton which sprout from any location of her choosing on the hosts body. These tendrils will form at a speed of 40 and have a strength of 50 as well, the ends of each tendril being any of a variety of melee weapons or simply be a tendril which Maido can change and control at will. The tendrils are each 35 Meters in Length, can reach up to 200 meters, and last for up to 15 Posts. These Tendrils serve a variety of purposes from being used to propel the body through the air, maneuver around, act as a shield, and can even be grouped together and used as wings by flapping them all simultaneously. For maneuvering, the tendrils cannot be used to move around faster than the host body's speed.

God of Blood Sanguis Infusion
S-Ranked Ninjutsu
Requires: 50 Ninjutsu, Sanguiskinesis
After forming the necessary hand seals, Maido will spew forth a wave of blood from her host body, encompassing a 200 meter x 200 meter x 200 meter area. This wave moves at a speed of 50 and carries no force, but will attempt to latch on and infuse //permeate //force itself into anything it comes in contact with unless the targets Control is equal to or greater than Maido's, allowing them to be manipulated further through techniques for the remainder of the thread.

Demigod Sanguiskinesis
S-Ranked Ninjutsu
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 4 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

God of Blood Sanguiskinesis
S-Ranked Ninjutsu
Prerequisite: 50 Nin
Having achieved notable mastery over Chiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 10 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

God of Blood Sanguis Mist
S-Ranked Ninjutsu
Requires: 50 Ninjutsu, Sanguiskinesis, Mist Style
After performing the necessary hand seals, Maido will produce a blood-red mist encompassing a 400 meter x 400 meter x 400 meter area. Those that breathe in the red mist will become infused by Maido's chakra and able to be manipulated through various techniques, for the remainder of the thread. The mist will remain for a number of posts equal to 1/3 of Maido's stamina.
FuuinjutsuShow
D-Ranked: 3:
*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored
SensoryShow
C-Ranked: 6:
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

Minds-Eye Hybrid: Sense Blood
C-Ranked Ninjutsu
Prerequisite: Ninjutsu/Control/Instinct stats of 10, Chiton
After forming a set of hand seals, the user will send out a pulse of chakra with a radius of 25 meters. In doing so, they will be able to detect anything with blood inside of it. After a range of 10 feet, the user will be unable to pintpoint specific sources of blood.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

Minds-Eye Hybrid: Target Lock
C-Ranked Ninjutsu
Prerequisite: Minds-Eye Hybrid: Sense Blood
Having activated a sensory jutsu, the user will focus on a source of blood they can sense. By doing an additional hand seal and holding said hand seal, the user will be able to continuously sense that source of blood, even if it is moving around, so long as they are holding the hand seal. If they, or the source, moves out of range, the user will lose track of them.

Minds-Eye Hybrid: Infusion Sensing of the C Variety
C-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 25 meters away from them, but only be able to pinpoint specific sources up to 10 feet away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 25 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 10 instinct.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B-Ranked: 4:
Minds-Eye Hybrid: Infusion Sensing of the B Variety
B-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 50 meters away from them, but only be able to pinpoint specific sources up to 25 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 50 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 20 instinct, able to move around freely.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation: Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
A-Ranked: 2:
Minds-Eye Hybrid: Infusion Sensing of the A Variety
A-Ranked Ninjutsu
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 100 meters away from them, but only be able to pinpoint specific sources up to 50 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 100 meters away, regardless of whether or not they are inside of a body of blood mist. Though requiring intense focus in order to detect targets inside of the mist while using the mist as a medium, detecting infused targets is not straneous at this level of technique so long as the user has at least 25 instinct.

Minds-Eye Hybrid: Blood Evaluation
A-Ranked Ninjutsu
By forming a set of hand seals, the user will evaluate and analyze chakra signatures that they have sensed through their jutsu, but only targets that have been infused by the users jutsu. Doing so will give them knowledge of the targets Control, Stamina, Speed, and Strength stats as well as knowledge of their elemental affinities.
S-Ranked: 1:
Minds-Eye Hybrid: Infusion Sensing of the S Variety
By forming a set of hand seals, the user will be able to sense specific targets via two different methods. If entering a body of blood mist, they will be able to sense chakra sources within that mist up to 200 meters away from them, but only be able to pinpoint specific sources up to 100 meters away from their person. However, if a target has had their blood infused(and is currently still infused) by any of the user's techniques, the user will be able to pinpoint their exact location up to 200 meters away, regardless of whether or not they are inside of a body of blood mist. At this level of technique, the jutsu will be very exact in its information that is relayed to the user. Size, shape, speed, precise movements, utilization of chakra, it will all be fed into the user's mind's eye. Maintaining this technique incurs a -5 to the users instinct stat but they may move freely and act unhindered by the feedback of information so long as they still have at least 30 instinct following the debuff. The jutsu will persist for a number of posts up to half the users control and once ended the users instinct stat will return to normal.
IijutsuShow
D-Ranked: 5:

Iijutsu: Oxygen Flow
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the Iijutsu: Oxygen Flow technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. The user will surge iijutsu chakra throughout the host body. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, additional chakra can be surged through the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

Iijutsu: Blood Clot Technique
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into a host body's hands, the user will begin to channel chakra through them. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

Iijutsu: Chakra Stitching
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, Iijutsu: Chakra Stitching truly shines. After channeling chakra into a wound along their host's body, the user will begin to concentrate and condense the chakra more finely, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the user, rather than the recipient it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with quick surge of chakra. Due to the user supplying the chakra to the host body, strenuous movement will not cause the stitches to tear.

Iijutsu: Sterilization Technique
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into an area on the host body, the chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or other areas of the body instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

Iijutsu: Burn Ointment Technique
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, Iijutsu: Burn Ointment Technique is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.
C-Ranked: 5:
Iijutsu: Numbing
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into a hosts body, the user will move chakra into a desired area. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the chakra is most concentrated and will spread from there. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

Iijutsu: Medical Diagnosis Technique
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the Iijutsu Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. The user will surge chakra throughout the host body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

Iijutsu: Basic Antidote Technique
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the Iijutsu: Basic Antidote Technique is performed on poisoned patients. Maido will cause a tendril to rupture forth from the host body and begin to surge the body with chakra. As this chakra is channeled into the body, it extracts the poison out of it and through the tendril. After one (1) post of the extraction process, the user will eject the poison into a container, along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*Iijutsu: Imperfect Cure
C-Ranked Ninjutsu
Prerequisite: Iijutsu: Basic Antidote Technique
Formulated to work in conjunction with the Iijutsu: Basic Antidote Technique, *Iijutsu: Imperfect Cure extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the Iijutsu: Basic Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Iijutsu: Removal Technique
C-Ranked Ninjutsu
Prerequisite: Iijutsu: Blood Clot Technique
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the Iijutsu: Removal Technique] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the Iijutsu: Blood Clot Technique. The Iijutsu: Removal Technique can be held for a maximum of four (4) posts.
B-Ranked: 4:
*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

Iijutsu: Paralysis Removal
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra throught the host body, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

Iijutsu: Intermediate Antidote Technique
B-Ranked Ninjutsu
Prerequisite: Iijutsu: Basic Antidote Technique, User's averaged Instinct and Control stats must be 25 or above
A useful, but particularly taxing technique, the Iijutsu: Intermediate Antidote Technique is performed on poisoned patients. Maido will cause a tendril to rupture forth from the host body and begin to surge the body with chakra. As this chakra is channeled into the body, it extracts the poison out of it and through the tendril. After one (1) post of the extraction process, the user will eject the poison into a container, along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*Iijutsu: Adept Cure
B-Ranked Ninjutsu
Prerequisite: *Iijutsu: Imperfect Cure and Iijutsu: Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the Iijutsu: Intermediate Antidote Technique. Once the antidote has been concocted following the description of the Iijutsu: Intermediate Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
KakujutsuShow
C-Ranked: 5:
Kakujutsu: Core Pulse
C-Ranked Kakujutsu (Nin)
Prerequisite: Sensory Concentration
After channeling chakra throughout their body, the user will send out a pulse of chakra in a radius around themselves in 25 meters. To the user, any being within that range that has a core tied to their essence will become engulfed in a light purple aura, visible only to the user, in their mind's eye. This aura coloration will last for 10 posts.

Kakujutsu: Core Shackle
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chains will wrap tightly around the core, preventing the core from sending chakra outwards into its body and preventing the casting of jutsu. If the target has a control stat of higher than 10, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant, they will be unable to do anything at all for the next 5 posts.

Kakujutsu: Sluggish
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 3 points for the next 5 posts.

Kakujutsu: Tired
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the stamina stat of its owner by 3 points for the next 5 posts.

Kakujutsu: Berserk
C-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 10, up to 20 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 6 points but increasing their strength by 4 and speed by 2 for the next 5 posts.
B-Ranked: 4:
Kakujutsu: Core Shackle
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chains will wrap tightly around the core, preventing the core from sending chakra outwards into its body and preventing the casting of jutsu. If the target has a control stat of higher than 20, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant, they will be unable to do anything at all for the next 6 posts.

Kakujutsu: Core Splitting
B-Ranked Kakujutsu (Nin)
After forming a set of hand seals, the user will cause light purple chakra to envelop their hands. Next, the user will begin to funnel chakra into their(or a targets) current cores, requiring them to be within touching distance of the cores. The user will begin to transfer chakra back and forth with the core, changing the amount of chakra that is stored into the cores to the users whim. While not exactly requiring intense focus, this jutsu cannot be utilized on an unwilling target and can additionally not be performed in the heat of battle. Once the jutsu is completed, the owner of the character must post a modification detailing the new stamina distributions of their cores.

Kakujutsu: Core Sluggish
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 6 points for the next 6 posts.

Kakujutsu: Berserk
B-Ranked Kakujutsu (Nin)
After channeling, the user focuses chakra towards their hand. A chain made of Light Purple chakra will shoot out from their hand at a speed of 20, up to 30 meters away, attempting to latch onto the core of a target. On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 9 points but increasing their strength by 5 and speed by 4 for the next 6 posts.
A-Ranked: 2:
Kakujutsu: Core Wipe
A-Ranked Kakujutsu (Nin)
After channeling, the user will send a wave of Light Purple chakra out of their body in a radius of 35 meters, at a speed of 25. This chakra will reach out and connect with cores that do not escape its range If contact is made, chains will wrap tightly around the core(s), preventing the core(s) from sending chakra outwards into their body and preventing the casting of jutsu. If the cores have a control stat of higher than 25, the core will be able to break free from the chains. If not, the core will cease to function and while this will not kill it's inhabitant(s), they will be unable to do anything at all for the next 7 posts.

Kakujutsu: Pulsing Core Berserker
A-Ranked Kakujutsu (Nin)
After channeling, the user send a wave of Light Purple chakra out of their body in a radius of 35 meters at a speed of 25. This chakra will reach ouch and connect with cores that do not escape its range, On contact, the chain will begin to interfere with the core's ability to manipulate chakra, dropping the control stat of its owner by 12 points but increasing their strength by 7 and speed by 5 for the next 7 posts.
S-ranked: 1:
Kakujutsu: Core Nuke
S-Ranked Kakujutsu(Nin), 50 Nin, 40 Control, 40 Stamina
After channeling, the user will send 10 total waves of Light Purple chakra out of their body in a radius of 200 meters, at a speed of 50. These waves will reach out and strike at elemental bodies and their cores cumulatively over the course of a post. Each pulse of chakra chakra will reach out and connect with cores that do not escape its range. If contact is made, chains will wrap tightly around the core(s), preventing the core(s) from sending chakra outwards into their body and preventing the casting of jutsu. The core(s) will cease to function and while this will not kill it's inhabitant(s), they will be unable to do anything at all for the next 9 posts.
SantonShow
D-Ranked: 5:
Santon: Wave
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wave of liquid acid, rushing forth in an area in front of them encompassing 10 meters wide and tall and stretching out 10 meters forward, attempting to melt through anything in its path and lingering for the next four posts. The wave moves at a speed of 5.

Santon: Touch Orb
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will cause an orb of acid to appear near a designated body part of the user, hovering just above the area for the next four posts unless dispelled. The orb is not very large, roughly the size of a baseball, but will smear across anything it touches and actively follows the motions and movements of the limb in question.

Santon: Spew Death
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will cause a burst of acid to spawn out from a source that has had their blood infused through chiton techniques, within their own kinesis range in regards to chiton. This burst of acid will encompass a 10 meter by 10 meterarea in a direction of the users choosing outwards from its spawn, moving at a speed of 5.

Santon: Internal Destruction
D-Ranked Ninjutsu
After channeling chakra for the required duration, the user will surge a host body Acid Chakra, filling the body with acid over the course of 2 posts.

Santon: Acidic Items
D-Ranked Ninjutsu
After forming the necessary hand seals, the user will coat an item on their person with acid for the next four posts, causing the item to smear acid among anything it comes in contact with during that time. This process can happen almost instantaneously for smaller items but entire swords take a quarter of a post.
C-Ranked: 6 (3 Mist):
Santon: Wave
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wave of liquid acid, rushing forth in an area in front of them encompassing 15 meters wide and tall and stretching out 15 meters forward, attempting to melt through anything in its path and lingering for the next five posts. The wave moves at a speed of 10.

Santon: Wall
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will create a wall of acid which erupts from the ground before them at a speed of 10. The wall will be 20 meters wide and 10 meters tall though only half a foot thick, smearing itself upon anything that happens to pass through it for the next five posts.

Acidic Mist: Anchor
C-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. C-Ranked and below Fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 4 posts.

Acidic Mist: Hinder
C-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration, Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of Acidic mist which covers the area in front of them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/3 the user's stamina.

Acidic Mist: Constriction
C-Ranked Ninjutsu
After forming the necessary hand seals, the user will focus on a 3m x 3m x 3m area within their acidic mist and cause it to thicken rapidly, pushing down on anything within that area and causing those with less than 10 strength to be unable to move.

Acid Mist Skating
C-Ranked Ninjutsu
Forming the necessary hand seals or channeling, the user will draw upon the principles of the Wind Skating technique and turn the bottoms of their feet into acid, producing a tiny amount of acid mist from the soles as well. This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. While under the skating effect, the user will receive a +6 to their speed but a -6 to their endurance as their body rejects the acid.
B-Ranked: 2:
Acidic Mist: Shroud and Seep
B-Ranked Ninjutsu
Prerequisites: Mist Concentration, Acid Concentration, Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of Acidic mist which covers the area in front of them. The mist covers 40x40x40m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/3 stamina.

Acidic Mist: Thicker
B-Ranked Ninjutsu
After performing the correct seals, the user will surge their chakra into an existing blanket of Acidic Mist, causing it to grow thicker and weigh down anything inside of it (or entering it), lowering their speed by 6 for the next 5 posts.
Mist StyleShow
D-Ranked: 6 (1 Chiton):
*Hidden Mist Technique
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 20x20x20m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/3 the user's stamina.

*Moving Mist Technique
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at 5 speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. D-rank fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

*Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in a 2x2x2m area. If this is used on a blanket of mist with another's chakra within it, it requires a higher control stat than the caster. This increased visibility lasts for up to 3 posts.

*Mist Bath
D-rank Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at 5 speed, with 5 strength.
C-Ranked: 6 (3 Santon) (1 Chiton):
*Shrouding Mist Technique
C-rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/3 stamina.

*Mist Clone
C-rank Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of *Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist jutsu. These clones can only use taijutsu. These clones have a taijutsu of 3, stamina of 3, strength of 1, and 5 in Speed. The clone exists for a maximum of 4 posts before detonating early.
B-Ranked: 3 (2 Santon) (1 Chiton):
Pyramid Holder
A-Ranked: 2 (2 Chiton):
Pyramid Holder
S-Ranked: 1 (1 Chiton):
Pyramid Holder
TenkujutsuShow
C-Ranked: 5:
Shizumeru: Flare
C-Ranked Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After forming a set of hand seals the user will then place their palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

Shizumeru: Shackles of Authority
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

Shizumeru: Vision of Spirits
C-Ranked Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After forming a set of hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

Shizumeru: Voice of Spirits
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

Spirit Binding: Seishin Kanri
C-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user shoots out a chain of Maroon Chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
B-Ranked: 4:
Kuchiyose: Blood Summoning
B-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which prompt have a summon spirit of the casters choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world. However, they may not go further than 50 meters away from their summoner. If they do, they will turn into a pool of blood and return to the spirit realm.

Kuchiyose: Forced Summoning
B-Ranked ChitonTenkujutsu (Nin)
After having infused a target's blood by some means, the user will force that target to perform Maido's "Kuchiyose: Blood Summoning" jutsu against their will, causing one of their summons (of their choice) to be summoned. Though Maido pays the chakra cost for the utilization of this technique, the target and Maido split the cost evenly for the actual summoning itself, as the summoned spirit will still be infused with Maido's chakra. A spirit summoned in this way cannot be dispelled by normal means.

Shizumeru: Chains of Authority
B-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.

Shizumeru: Unconnected Connection
B-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the chakra will give them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate directly with Spirits of all sorts, including those inside of jinchuuriki within 20 meters, disallowing others to listen in if they so choose.
A-Ranked: 3:
Shizumeru: Grasp of Authority
A-Ranked Tenkujutsu (Nin)
After forming a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.

Kuchiyose: Grand Blood Summoning
A-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which promptly will have a summon spirit of the casters choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world.

Shizumeru: Tainted Transformation
A-Ranked ChitonTenkujutsu (Nin)
By forming the necessary hand seals, Maido can force a Jinchuuriki to go into any form she desires so long as their blood has been infused by her. When a transformation is forced in this manner, the target cannot undo the transformation for at least 7 posts.
S-Ranked: 2:
Spirit Binding: Complete Loyalty
S-Ranked ChitonTenkujutsu (Nin)
Prerequisites: 50 Nin
After forming a set of hand seals, the user places their hand over the spirit as they flood their chakra for an entire post. If the spirit has a control(Or Mastery stat in the event of a Jinchuuriki or other such being) stat equal to or higher than the user's control, then the spirit will resist the claim. However, if a target has had its blood infused it will be unable to resist. If unresisted, they will be binded to the user, and able to be summoned at any time at the will of the user and have to obey their every willful command. If this is performed on a spirit currently in contract with another being, it will completely negate said summoning contract. If this is used on a Jinchuuriki, it will only bind the spirit inside to Maido's will, not the host, though will cause the host to have their blood infused indefinitely.

Kuchiyose: Chain Blood Summoning
S-Ranked ChitonTenkujutsu (Nin)
After forming a set of hand seals, the host body will violently vomit up a pool of blood which promptly have a summon spirit of the users choice rise from it, forgoing a constant drain on the users chakra in favor of a larger upfront summoning cost. When summoned in this way, the summon spirit will be infused with the user's blood and chakra for as long as they remain in the material world. However, immediately after the spirit is summoned it will also vomit up another pool of blood, summoning a different spirit using its own chakra pool. This process will repeat for as long as the user deems necessary, using an S-Ranks worth of chakra from each spirit as it summons a new spirit.

User avatar
Archives
Posts: 1650
Joined: Tue Sep 09, 2014 8:00 pm

Muramasa, Hisayo

Post by Archives » Fri Dec 21, 2018 12:02 pm

Username: Sia
Owner: Muramasa, Hisayo
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.
Last edited by Valkier on Mon Aug 01, 2022 4:20 pm, edited 1 time in total.
Reason: Revised owner to Hisayo

User avatar
Kabu
Posts: 7945
Joined: Thu May 09, 2013 8:00 pm

Muramasa, Maido

Post by Kabu » Fri Jul 23, 2021 3:16 pm

Organisation companionShow
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Zao
Posts: 4024
Joined: Sun Aug 17, 2014 8:00 pm

Yggdramasil

Post by Zao » Sun Feb 27, 2022 4:21 pm

Username: Sia
Owner: Muramasa, Hisayo
Companion Type: Summon
Stat Trainings: 0/50
Yggdramasil
The World Tree

General Information
Age:Gender:Height:Weight:Leaf:Bark:
100s Male/Female 15 Meters 10,000s Purple and Red Purple
DescriptionShow
Yggdramasil is a very big tree. In fact, Yggdramasil is so big that its mighty girth cannot be contained in in this world and so only an avatar of Yggdramasil may be summoned in its stead, taking the form of a beautiful, yet hideous and wonderous tree in shades of purple, red, and hints of orange and black. The bark of Yggdramasil is incredibly smooth to the touch, yet firm and so thick it has been liked to dragon scale. Indeed, it is almost metallic as when struck it is said to be as hard. The foliage of Yggdramasil of vast and wonderful, offering shelter and canopy for any type of life that may wish to exist there. The inside of Yggdramasil is spacious and hollowed, formed into 3 different floors, each of which is 4 meters tall. On each of these floors are 3 evenly sized rooms with evenly sized meter-thick walls made of bark dividing them. Each of the rooms on each of the floors is completely and totally enclosed, with no light source or door, surrounded on all sides by a layer of bark and vines. However, on the outside edge of the tree, for one room on each floor, there is a 3 meter tall, half meter wide oval opening at the base of the floor. After the first floor, each opening is up one room and to the right by one. The branches of Yggdramasil extend one Meter out then from the walls in every direction beginning with the top floor, and the roots do the same beginning with the bottom.
PersonalityShow
Yggdramasil is a sentient tree spirit, eons of years old and oddly opinionated and compliant with the world. Spending a great deal of time slumbering, Yggdramasil spends a great deal of time sleeping and when it is not sleeping it is watching. A watcher tree, a grande old red, it is dislikes fire. Yggdramasil otherwise does not have much of a personality to speak of.
HistoryShow
The greater spirit within the world tree had first come to Forest Country hundred of years ago and was sealed away by the natives of the land. The war had wiped out the natives and with their absence, the seals on its possession were broken. The corrupting influence of the spirit had quickly overtaken the land and mutated it into a corrupted, twisted version of itself. The foul chakra seeped into the land itself as the spirit planned to use the land as its first foot step in taking over the entirety of the land.

It hadn't expected to be subjected to the group before it. They tore through its branches no matter how many it sent forth and the roots sent through and over the ground were unable to pin them down long enough for its corrupting chakra to sap their own. The white haired woman at the center of it, the spirit could feel her chakra surging like a raging sea, was the most dangerous of them all. The very structure of the tree seemed to come alive with a terrifying screech, bursting the eardrums of lesser beings. Maido's chakra wrapped around it and seeped into it, fighting against its own. Their chakra clashed against each other for control, the Blood Witch's tenkujutsu worming it's way into the very core of the spirit. Michi, quite out of his league, relied on the scarf as best as he could to avoid serious injury from the rampaging roots.

The earth seemed to flip for those standing on it as Maido's chakra struck the spirits soul. The roots of the gigantic tree flailed up and down in protest, the entire landscape around them being torn to shreds by the sheer size of the creature. The ground roiled as if the sea as the world trees roots changed the entire countryside with their all encompassing sweeps. Finally, Maido's chakra separated the spirit from the world tree and the roots once more fell inert. The spirit, in the form of a dark, almost black, green orb made its way down to the Maido at the forest floor where it erupted into a flash of black light. As the light faded, the form of the corrupted tree spirit stood before them in obedience to the Blood Witch.
Battle Information
Combat StyleShow
Yggdramasil is summoned as a structure but is sentient and will defend itself as it deems necessary to the best of its capable abilities.
Abilities: 1/1Show
Great Tree Spirit:
Mokuton [Wood Release] is the primary elemental affinity of Yggdramasil. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the tree is both made of and capable of producing Mokuton as strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Moktuon users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the user’s [Control] used in the jutsu.
  • 1-9: 3 posts
  • 10-19: 4 posts
  • 20-24: 5 posts
  • 25-34: 6 posts
  • 35+: 7 posts
ConcentrationsShow
Ninjutsu ConcentrationsShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Taijutsu ConcentrationsShow
.
Genjutsu ConcentrationsShow
.
Rank:Power RankVillage:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
A A Iwagakure Mokuton Suiton Doton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
36 20 50 20 1 1
MokutonShow
D-Ranked: 3:
Tree Arm Growth
D-Ranked Nintaijutsu Maneuver
Channeling Mokuton Chakra, Yggdramasil will grow an arm of wood in one of its rooms, up to 10 meters in length and 5 meters wide at [control] speed from one side of the room too another, grabbing anything that comes in contact with along the way with [control] strength.

Archers Tower Open
D-Ranked Ninjutsu
Yggrdamasil will channel Mokuton chakra and open a window 1 meter wide and tall in one of its walls at a speed of control.

Leaf Plume Cushion
D-Ranked Ninjutsu
Yggdramasil will channel and then coat the up to 10 meter by 10 meter area of its body with fluffy wuffy leaves over over the course of half a post, originally having no real function whatsoever but through proper training now provides Yggdramasil a light defensive shrubbery equal to [control] strength for as long as it channels the technique, up to [1/3] chakra pool in posts.
C-Ranked: 2:
Shrink The Cage
C-Ranked Ninjutsu
Yggdramasil will channel and then shrink, reducing its size by half in every direction over the course of a post, smacking and stabbing anything in its way with control strength and moving at control speed. This transformation lasts for up to [1/3] chakra pool posts.

Expand the Cage
C-Ranked Ninjutsu
Yggdramasil will channel and the expand, stretching in every direction its limbs and roots by 15 meters, smacking and stabbing anything in its way with control strength and moving at control speed. This transformation lasts for up to [1/3] chakra pool posts.
B-Ranked: 1:
Rotating Cannon
B-Ranked Ninjutsu
Yggdramasil will channel and then spin one of its floors, violently flinging its inhabitants out of the room as the entire room fills with mokuton leaving no space left to go except to leave or be crushed by the outer walls of Yggdrasil. The room fills at control speed and strength, striking and squishing anything trapped inside and launching those otherwise in it to outside.
SuitonShow
D-Ranked: 2:
Cool Waters
D-Ranked Ninjutsu
Channeling, Yggdramasil will fill one room on each floor half-way with water, the water coming out of openings on a side of its choice at a speed and strength of control.

Tree Vomit
D-Ranked Ninjutsu
Channeling, Yggdramasil will send out water from its roots and open rooms, blasting outwards cones 10 meters long at control strength and speed from one of its rooms.
Last edited by Valkier on Mon Aug 01, 2022 4:20 pm, edited 1 time in total.
Reason: Revised owner to Hisayo
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







LOCKED

Return to “Dead Characters”

×