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Muramasa, Hisayo

Posted: Thu Nov 07, 2019 12:05 pm
by Archives
Username: Sia
Ryo: 23/126
Prestige Perks:
Stat Trainings: 0/75
Muramasa, Hisayo

...No, we're not twins....I think...
General Information
,1
Age:Gender:Height:Weight:Hair:Eyes:
18 Female 5'2" 127 Lbs. White Dark Grey
DescriptionShow
Muramasa, Hisayo is a rather toned figure. Slender, but toned. Her muscles are rigid, like steel, but she does not appear to be overly buff. Her complexion is quite pale, being from this mist. Short in nature, she does not have very many discerning features. Save for one important thing. Other than her eye color, Hisayo's face looks almost exactly like Muramasa, Maido's. The resemblance is absolutely uncanny. Indeed, the two of them standing next to each other usually causes people to believe them to be twins save for the difference in height. Hisayo's hair is however slightly shorter than Maido's. Additionally, her eyes are dark grey with light speckles of yellow in them.
Clothing/AccessoriesShow
Hisayo wears pretty typical attire relevant to the situation. Lately, she has been wearing black shorts, a black shirt, and a black jacket. Either that or a black dress that's cut rather short, with a black fur jacket. Sometimes she'll bundle up though. It can become quite cold in the mist at times. Her forehead protector is typically worn instead as a belt or over her upper arm and she wears standard black shinobi sandals unless the occasion calls for something else.
EquipmentShow
Hisayo has forgone her own equipment, instead utilizing the equipment of her allies.
Kaguya Bone Ghost Senbon:
A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.

Requirement: 14 Ryo added to Organization
PersonalityShow
The most apparent feature of Hisayo is her eagerness to please others. Indeed, this is how she came to be in the company of Maido. Of the two of them, she is definitely the more reserved and quiet one however. She is a calm thinker. Strategic. Her own words are poised and calculated. She delights in making others happy. She is often courteous and not known for taking risks unless it has been well calculated to be within her favor. However, strength in numbers sometimes will cause her to go a more risky route into a situation. She is ambitious, wanting to be the best that she can be for her family, her village, and her friends.

Hisayo's level of self control is immaculate with anything and everything except for food. She burns quite a lot of calories in order to keep herself in shape and she can eat more than most people she has met. She is somewhat nurturing, willing to help and coddle others when it seems necessary or at least appropriate to do so. She is slow to trust those that she is not comfortable with, but is more than willing to stick her neck out for those that have gained her trust. She is loyal only to her friends and her family. Her loyalty to the village waivers, for she wishes to explore the world and meet people of all walks of life. Being confined to Kirigakure does not suit her. That isn't to say that she would defect. She would just much rather be allowed some freedom.

Hisayo is affectionate in odd ways. She has little interest for men, which is coincidentally what drew her to Maido. Though she has been known to become entangled with males, she sees them as annoying and useful only for their fun parts. She is still flirty and romantic however and isn't against just having some fun with them. Sympathy is difficult for Hisayo at times. On the one hand, she was raised in Kirigakure. On the other hand, life is shitty and she knows it. Not necessarily an optimist or a pesimist, Hisayo tends to be rather practical in her approach to things. A logical thinker. She does enjoy socializing and has found that she can be a good counterbalance to Maido's sporadic and unpredictable emotional behavior.

However, Hisayo is unfortunately cursed with resting bitch face of the highest degree. Her neutral expression is said to be quite angry, even malevolent in appearance. Through time, she has managed to turn this off when appropriate.
HistoryShow
Like many in the village of the mist, Hisayo was born into a family. For her, it was the Muramasa. By name. This held significance within the confines of Kirigakure and Water Country as a whole, but it meant little to Hisayo on a personal level. She felt connected with her family, sure, but to her nobility meant nothing. It was just a name. Still, there is strength in family. At a young age, she was fascinated by the Taijutsu experts that she witnessed growing up. The shinobi of great caliber that were able to perform miraculous feats of strength and speed. She aspired to be like them. She wanted to be strong. Fast. Ridiculously so.

She trained. Even before she got into the academy, she trained. Hisayo became what she wanted to become. She was determined. Focused. Her resolve was unmatched. By the time she entered the academy, her strength and speed were comparable to that of a genin and it showed. She wiped the floor with her sparring partners through brute force alone. Style and efficiency were things she would come to learn later on. Her time in the academy was a breeze. Upon graduation, she met with Muramasa Maido, an incredibly old and powerful Chiton user notorious in her family and the village as a whole. Maido had apparently made it a point to personally congratulate any member of the family that graduated from the academy since her return to the village.

It was at that time that the family realized something most bizarre. Maido and Hisayo looked almost exactly alike. A few inches of height difference, their eyes and their hair color was the only exception. Otherwise, their faces were exactly the same in every way, a feature which intrigued the both of them greatly. Hisayo went on to progress through the ranks of shinobi. She moved from Genin to Chuunin with relative ease. She faced an opponent that specialized in elemental ninjutsu for her Chuunin fight. Maido was there and watched, as she had for many Muramasa chuunin fights. Hisayo was incredibly fast and her opponent found themselves unable to land any jutsu upon her. Hisayo quickly closed the gap and beat them to a pulp. It was over very, very quickly.

It was at this time that Maido began to take a greater interest Hisayo. They did more than just meet and greets. They practiced together. Trained together. Built up rapport. Maido guided Hisayo through life. Through the rank of Chuunin and onwards into Special Jounin. When Hisayo's parents were killed in what was supposedly an accidental shipwreck, Maido helped her through it. Together, they uncovered an assassination plot against the Muramasa family. The two of them worked together to bring Hisayo's parents justice. Those behind the murders were murdered in turn. Now, Hisayo travels about with Maido. They have bonded in ways only the two of them understand. A balance of minds.
Battle Information
Abilities: 1/3Show
Multi-Form Human:
After achieving unparalleled mastery of ninjutsu, Muramasa, Hisayo is able to become one with her elemental affinities. After undergoing the grueling process of sealing themselves into an object they were able to gather their elements around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of all of their elemental affinities at almost all times. When Hisayo damages other individuals with her body, the passives of any elemental concentration she has will apply to the target, utilizing her strength and/or speed stat (capped at her control stat) to determine the strength/speed of the passive in question. Any damage sustained by the body is able to be recovered by gathering more of their elements, and is incapable of bleeding. While this gives Hisayo a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death. Hisayo's body is comprised of all of the elemental concentrations that she has. When Hisayo utilizes jutsu to change the shape of her body, the resulting form will be black with red lines ingrained throughout its structure. Hisayo has ability channeling for elemental jutsu that originate from her body or that change the shape/form of her body.
ConcentrationsShow
Ninjutsu ConcentrationsShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Octopus Fire:
Octopus Fire is an extension of Katon developed by the Muramasa family. Capable of burning under the effects of or while submerged in any liquid, Octopus Fire does not spread and ignite otherwise like normal Katon. Instead, Octopus Fire increases in speed based on the control of its creator. Octopus Fire's most bountiful fuel source is liquid and chakra.

Octopus Fire. By mixing just a small smidgeon of blood into Katon, practitioners are able to create a living fire.
Being a living fire, Octopus Fire has a Squirm effect.
Passive (Squirm)Show
Squirm:
A truly unique element, Octopus Fire users create life in the form of worm, cephalopod, eel, snake, and other such shaped fire. Even after their jutsu is cast, these flames continue to live and grow aided by the high density of chakra in them and any fuel they consume. This gives Octopus fire a Squirming effect, which uses the fuel it consumes on creation to rapidly speed up the burning process for a limited time after creation, causing the jutsu to gain +2 speed per post for an amount of posts after creation depending on the user’s [Control] used in the jutsu.
  • 1-9: 3 posts
  • 10-19: 4 posts
  • 20-24: 5 posts
  • 25-34: 6 posts
  • 35+: 7 posts
Taijutsu ConcentrationsShow
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu ConcentrationsShow
.
,1
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
Special Jounin Kirigakure Doton Raiton Fuuton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
20 20 35 35 35 8
TaijutsuShow
E-Ranked: 1:
*[Skitter Step • Stop]
E-Ranked Taijutsu Maneuver
Prerequisite: Any form of Senses Open used.
The practitioner makes a fist with their right hand and places it against their left before placing both hands against their chest. This calms the practitioner's senses and returns them to a centered state.
D-Ranked: 10:
*[Skitter Step • Back Jab]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
After using any version of the "Senses Open" technique, when the practitioner hears motion behind them, they'll instinctively kick behind them to strike at the source of the sound.

*[Skitter Step • Inside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced Discipline to Outside Dodge. Having mastered this Discipline, when the practitioner is actively using Skitter Step while in close-quarters combat, their body instinctively dodges to the inside of an attack which keeps them centered on their opponent's torso. These dodges are only successful if their Speed is greater than the Speed of the attack

*[Skitter Step • Outside Dodge]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced Discipline to Inside Dodge. Having mastered this Discipline, when the practitioner is actively using Skitter Step while in close-quarters combat, their body instinctively dodges to the outside of an attack which forces them to be constantly moving around their opponent. These dodges are only successful if their Speed is greater than the Speed of the attack.

*[Skitter Step • Reject]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced discipline to Accept. When faced with an extended limb, may it be an arm or leg, the practitioner will always bat at the extended limb with full force, typically aiming for the joint of the limb in order to cause it to collapse.

*[Skitter Step • Accept]
D-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The counter-balanced discipline to Reject. When faced with an extended limb, may it be an arm or leg, a master of this discipline will always reach to capture the extended limb with one hand, typically aiming for the most distal portion of the limb. This gives them an opportunity to control their opponent.

*[Shinden • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[Zantou • Winter Solstice]
D-Rank Taijutsu Stance
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.

[Vigilance]
D-Rank Taijutsu Discipline
The user maintains a constant state of vigilance with respect to their immediate surroundings and all persons in their vicinity. This allows the user to effortlessly identify and recall the environment, obstructions, and structures around them to passively recognise entry and escape routes, vantage points, probable sources of cover, and so forth. Additionally, the user can quickly recognise and differentiate civilians from trained (D-rank or higher) persons, such as by analysing gait, body structure, reactions, deftness, and the target's awareness.

[Anaerobics]
D-Rank Taijutsu Discipline
Following dedicated training, the user is capable of moving and fighting for extended periods without breathing to minimise noise or avoid inhalation. The user can hold their breath for twice the usual amount of time without hindering their own abilities or actions.

[Breathe and Listen]
D-Rank Taijutsu Discipline
The user takes a deep breath and focuses their hearing on all the sounds in their vicinity, and is able to pick up on the sounds of movement within 15 metres of their position. They can accurately identify noises and the source, such as footsteps, the rustle of clothing, breathing, or the drawing of weapons. Areas with loud noises or crowds, or targets with specialised techniques to mask their sounds, can throw off the accuracy of this technique.
C-Ranked: 8:
*[Skitter Step • Senses Open]
C-Ranked Taijutsu Stance
The main jutsu of the Skitter Step, the practitioner takes a moment to focus their bodies, then releases it. While in this stance, the practitioner's sensory input is increased, allowing them to receive more information quickly. This Stance grants a +2 in Strength and a +4 in Speed but a -3 in Willpower and -3 in Control. This Stance will remain in effect until deactivated by [Stop]. Practitioners of this technique will find themselves fidgeting and constantly moving, which can make it difficult for the practitioner to use this style in a stealthy manner.

[Skitter Step • Senses Open Variance]
C-Ranked Taijutsu Stance
The main jutsu of the Skitter Step, Senses Open does exactly what the name states. The user takes a moment to focus their bodies, then releases it. While in this stance, the users sensory input is increased, allowing them to receive more information quickly. This stance will remain in effect until deactivated by [Stop]. Practitioners of this technique will find themselves fidgeting and constantly moving, which can make it difficult for them to use this style while on stealth missions.

*[Skitter Step • Instinctive Draw]
C-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
With this Discipline, any time the practitioner perceives an incoming projectile attack, they will instinctively draw a weapon of their own and deflect the projectile away so long as their Speed is equal to or greater than the Speed of the projectile.

*[Skitter Step • Pounce]
C-Ranked Taijutsu Discipline
Prerequisite: A form of Senses Open used.
The paranoia-inducing nature of Skitter step slightly enhances the practitioner's sense of what's around them. At the smallest sign of an attack, the practitioner will jump out of the way in the opposite direction of the attack, letting them dodge projectiles or jutsu.

[Just Listen]
C-Rank Taijutsu Discipline
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to accurately pinpoint targets within 30 metres of their location, and can differentiate the sounds of multiple people to separate targets and determine how many people are in a given area even if they can’t see them.

[Featherstep]
C-Rank Taijutsu Stance
The user has learned to move in a particular way to lighten the tread of their feet and with carefully placed steps. This allows the user to move without leaving any visible trail to all but the most experienced of trackers, eliminating obvious environmental disturbances and signs such as footprints, scuffs, displaced dirt, and so on. The lightfooted nature of this stance imparts a +6 to Speed at the cost of -6 to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Projectile Whistles]
C-Rank Taijutsu Discipline
The user has attuned their hearing to the sound of things moving through the air within 30 metres of their person. This allows them to hear projectiles flying at them from a general location, even if they can’t see the source.

[Target Read]
C-Rank Taijutsu Discipline
The user has learned to accurately gauge their own speed and strength compared to that of a target, allowing them to determine a fairly accurate estimate as to how fast a target is moving or could potentially move, or how strong a target may be. This can help the user read their opponent's potential and better predict the flow of combat.
B-Ranked: 4:
[Analyse]
B-Rank Taijutsu Discipline
The user has learned to attune their hearing to target desired, specific sources of sound, and effectively block out all other distractions. This allows them to focus on individual targets or sounds, for example being able to pick out one conversation within a busy room, or identify one set of footsteps from among many. When focusing on a particular sound, the user can effortlessly interpret its characteristics to learn details about the source. For example, analysing the sound of footsteps can reveal the weight, size, or speed of a target, while hearing the rustle of movement could reveal the presence of armour, weapons, or other worn materials, and hearing the sound of weapons or projectiles can inform the user about the type, size, speed or strength of the weapons in use.

[Argus]
B-Rank Taijutsu Discipline
The user has trained their vision to accurately pick up on and interpret details even through darkness or dense visual obstructions. This technique allows the user to see clearly through shadows, darkness, or semi-transparent media such as water, ice, smoke, mist, dust, heat shimmers, and other airbourne particulate or visual disturbances out to a distance of 60 metres.

[Target Speed]
B-Rank Taijutsu Manoeuvre
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their speed. When struck, the opponent suffers a shock throughout their body and a sudden loss of mobility, manifesting as a -6 to Speed for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Speed instead.

[Target Strength]
B-Rank Taijutsu Manoeuvre
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their strength. When struck, the opponent suffers a shock throughout their body and a sudden loss of vigour, manifesting as a -6 to Strength for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Strength instead.
A-Ranked: 5:
[Heartbeat]
A-Tank Taijutsu Discipline
The user has attuned their hearing to the sound of heartbeats. This allows them to accurately locate and track anything with a heartbeat within 50 metres of their person, and filter the sound of heartbeats out from other surrounding noises and distractions regardless of environment.

[Precision Aim]
A-Rank Taijutsu Discipline
Prerequisite: [Medicine] Concentration

The user has studied anatomy and medicine to the extent that they can passively apply that knowledge to their strikes and aim in the heat of combat. This allows the user to identify and exploit opportunities for pinpoint attacks to cause severe internal damage to a target, such as breaking bones, rupturing organs, slicing muscles and tendons, and so forth. This technique aids the user in spotting weak points in the armour or guard of a target and deliving precision attacks in those areas to bypass physical defences and strike the body beneath.

[Ghoststep]
A-Rank Taijutsu Discipline
Prerequisite: [Featherstep] or *Fuuton • Wind Skating

The user has learned to move with exceptional care and finesse, lightening the tread of their feet and stepping with extreme care or by marginally levitating their feet with a subconscious application of fuuton chakra. This allows the user to move without detriment while eliminating all traces of their passing, leaving no physical sign. Additionally, the user can move as normal without triggering physical traps such as pressure plates or tripwires. If moving via fuuton, the swirling chakra additionally scours away any scent left behind by the user. If moving via careful physical steps, the user leaves no residue of chakra use. The lightfooted nature of this stance can impart a boost to speed of up to +12, at the cost of a corresponding debuff to Strength as the user primes their muscles for swift and gentle movement rather than power.

[Instant Strike]
A-Rank Nintaijutsu Manoeuvre
The user prepares an attack or action before priming their muscles and surging forward in an instantaneous, chakra-assisted movement towards or away from a target within 50 metres, which consumes one of the user's two available teleport movements per thread. This allows the user to jump forward and deliver a lightning-fast series of strikes to a target without any perceivable precursor motion, or to attack a target already in range and then instaneously move away to a safe location by identifying an object within range that is at least 1/5th the user's size while preparing the technique. An object used in this manner must be solid and must not already be imbued with foreign chakra. The user can perform up to [Base Speed/10] strikes as part of this technique, performed at up to +12 Speed, but the focus on rapid motion leaves the user unprepared to guard and thus a corresponding Endurance debuff for the duration of the strike.

[Coverage]
A-Rank Taijutsu Discipline
The user has learned how to make the most effective use of their environment to avoid being seen and detected. This allows the user to effectively conceal themselves and blend into an environment with minimal effort, increasing their effectiveness at hiding in mist, water, ice, foliage, behind terrain, and so forth.
S-Ranked: 5:
[Venator]
S-Rank Taijutsu Discipline
Keen eyes and a wealth of tracking experience allows the user to easily identify and track all manner of targets over extreme distances, regardless of terrain type or method of travel. The practitioner can subconsciouly pick up on signs such as disturbed foliage, footprints, and environmental disturbances, and can accurately determine their age, source, and direction of travel by their condition. The user can accurately pick out individuals from many different traces and determine the number of companions or accomplaces with the target.

[Quiescence]
S-Rank Taijutsu Discipline
The user has learned to move in total silence, and does not produce any sound when moving through any means. They cannot be heard unless a person listening for them has a specialized hearing technique of equal or higher rank.

[Reaper]
S-Rank Taijutsu Discipline
The user has trained themselves to become perfectly attuned to all manner of sounds in a wide vicinity of their person, and can focus their hearing to up to 150 metres to identify and track targets. This passive technique allows the practitioner to accurately identify and differentiate people, animals, and all sources of noise within 50 metres of their person, even in the face of loud complicated distractions, noise, or interference. Over 50 metres, the accuracy of the technique suffers slightly and hearing at such an extent requires fewer distractions. Over 100 metres, the user requires silence in their immediate vicinity and can only gauge an approximate direction, distance, and quantity of noise sources, but can still identify the type of creature. The maximum range of this technique is 150 metres. Additionally, the user has learned to interpret vibrations through the ground as a rudimentary tremorsense, and is able to accurately track sources of movement through vibrations within 50 metres of their location.

[Chemosensory]
S-Rank Taijutsu Discipline
The user has achieved exceptional proficiency in identifying and interpreting different tastes and scents, and can recall previously encountered tastes and scents with remarkable accuracy from a mental catalogue of sources. This allows the user to detect trace amounts of scent even from minute sources, such as from a blade of grass that touched the leg of a fleeing target, from old footprints, or traces of scent on the wind over great distances. Additionally, the user's knowledge of scents and tastes allows them to accurately determine the origin and age of a source, and with multiple sources can effectively determine a direction and speed of travel.

[Blurred Movement]
S-Rank Taijutsu Discipline
Having undertaken intensive training sessions to drill the body into extreme high speed movement, the user has mastered a method of moving and fighting which makes their motions highly confusing to an opponent. This causes the user's movements and attacks to become extremely blurred and impossible to see or follow for anyone without a visual perception technique of equal or higher rank. Even those with such a technique will find it harder to determine the user's attack patterns or where they are aiming to strike.

Muramasa, Hisayo

Posted: Wed Nov 13, 2019 10:10 am
by WrightJustice
Username: Sia
Owner: Muramasa, Hisayo
Muramasa, Kayoko

I am the blade.
General Information
,1
Age:Gender:Height:Weight:Hair:Eyes:
31 Female 5'3" 129 Lbs. Amber White
DescriptionShow
Kayoko is much like many of the Muramasa family. Pale skinned, thin, dark eyes. Her white hair is shoulder length, often kept up in a bow when she is in a human form. She is somewhat toned, but rather thin. Her muscles appear rather sculpted, but not in an overly muscular sort of way. She has no discernible scars or tattoos though many would say her face is rather pretty to look at. Kayoko's eyes are amber in color.
Clothing/AccessoriesShow
In having become on of Maido's band of merry womenfolk, Kayoko has undergone a change in wardrobe. Her attire is typically parallel to that of Maido's or Hisayo, the three of them often coordinating with each other to be wearing either all identical outfits or slightly differing ones. As such, Kayoko typically wears black shorts, a black tank top, and a black jacket with black shoes.
EquipmentShow
Kayoko has no equipment, being that she is the equipment.
Kaguya Bone Ghost Senbon:

A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.

Requirement: 14 Ryo added to Organization
PersonalityShow
If Hisayo is the balance to Maido's unstable behavior, Kayoko is the instigator. Kayoko was experimented on willingly by the most perverse and dangerous minds of Kirigakure, the results of which have scarred and warped her forever. Kayoko is a risk taker, utilizing her immortality to her advantage to get away with situations and tactics that would usually result in the death of others. She is quite ambitious, striving for the betterment of Kirigakure as well as the Muramasa family. Her personal goals are to find a family of her own, in her mind, ideally, it is merely a group of close friends. Curious by nature, Kayoko tends to experiment quite often with the bounds and limits of ninjutsu, particularly the elements surrounding her make-up.

Kayoko has, over time, managed to obtain some level of self-control when she deems it appropriate. She does not typically go on impulsive killing sprees like Maido, but she has been known to otherwise act quite impulsively in pretty much any other situation. She'll flirt with men and women alike whenever she feels the urge and will act on it further quite easily. Kayoko is not typically nurturing in nature but does have a soft spot for children, where she will quite often go out of her way to help them by any means. Kayoko is trusting only to those that have proven themselves worthy of it and is not above lying to and manipulating those that she does not yet trust.

Kayoko, in keeping with her impulsive nature, if very affectionate. She enjoys body contact and flirtatious behavior with others, finding great amusement from teasing them but also truly enjoying the exhilaration that comes from being intimate in any form. She is somewhat romantic, but also practical, knowing that it is not likely that she will ever find herself deeply rooted into a relationship with a male companion. They just don't get it. Sympathy is an oddity to Kayoko, having been raised in Kirigakure and subject to all that she has been. She does however hate the thought of beings being imprisoned and has even been known to buy slaves their freedom. She is known to be somewhat optimistic, but in a rather dry way and though logical, her impulsive nature tends to override her plans in the moment. Kayoko is quite sociable, able to hold conversation quite easily and enjoys parties and festivals quite a bit.
HistoryShow
Like many born into Kirigakure, Kayoko was pledged into one of the five main families. Unlike many, however, she is of the original name Muramasa. She spent her childhood learning about her noble family and all that it meant to be a Muramasa, but her inherent impulsive nature tended to shy her away from the regal and formal setting and she chose to pursue the life of a shinobi, rather than a politician as her parents had originally wanted. In order to achieve this dream, she volunteered herself to be subject to a great deal of experiments from the village. Before even entering the academy, her skin had gained the ability to turn to stone.

In the academy, Kayoko discovered that she had a rather lovely affinity for doton, katon, and derivatives of the two thereof. She breezed through the academy rather quickly and met Maido formally around the time of her Graduation. Maido gave some guidance to help fine-tune Kayoko's elemental abilities and as a result Kayoko managed to quickly pass through the rank of genin in almost no time at all. Her chuunin fight was a swift victory, her opponent was overwhelmed by the onslaught of fire and brimstone that Kayoko conjured, an act that caused Maido to take a greater interest in her. Kayoko continued to move up through the ranks of shinobi, carrying out some political maneuvers for the Muramasa family and acting as an enforcer in general for the village. She continued to receive experiments and eventually came into being transformed into an elemental body of sorts. Her core, a long katana handle, embedded within her body where her heart should be. She utilized her new body to continue to ascend the ranks of Shinobi, eventually becoming a Special Jounin and shortly afterwards coming to be in Maido's inner circle.
Battle Information
Combat StyleShow
Generally, Kayoko assaults her opponents with a beautifully orchestrated onslaught of the elements at her disposal. Lately however, she has utilized her elemental body to change herself into a weapon of sorts for her allies to use.
Abilities: 1/1Show
Multi-Form Human:
After achieving unparalleled mastery of ninjutsu, Muramasa, Kayoko is able to become one with her elemental affinities. After undergoing the grueling process of sealing themselves into an object they were able to gather their elements around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of all of their elemental affinities at almost all times. When Kayoko damages other individuals with her body, the passives of any elemental concentration she has will apply to the target, utilizing her strength and/or speed stat (capped at her control stat) to determine the strength/speed of the passive in question. Any damage sustained by the body is able to be recovered by gathering more of their elements, and is incapable of bleeding. While this gives Kayoko a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death. Kayoko's body is comprised of all of the elemental concentrations that she has. When Kayoko utilizes jutsu to change the shape of her body, the resulting form will be black with red lines ingrained throughout its structure. Kayoko has ability channeling for elemental jutsu that originate from her body or that change the shape/form of her body.
ConcentrationsShow
Ninjutsu Concentrations: 3/3Show
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the strength stat requirement.
  • 1-14 Strength Requirement: Tingling, acute numbness.
  • 15-24 Strength Requirement: Loss of Sensation
  • 25-34 Strength Requirement: Localized Paralysis
  • 35+ Strength Requirement: Diffuse Paralysis
Taijutsu ConcentrationsShow
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Genjutsu ConcentrationsShow
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,1
Rank:Village:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
A-Ranked Henchman Kirigakure Doton Katon Raiton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
20 20 32 31 31 1
KatonShow
D-Ranked: 3:
Katon: Fireball
D-Ranked Ninjutsu
After channeling, Kayoko will send forth a fireball from her body, roughly a meter in diameter, up to 15 meters away, at a speed and strength up to [control]

Katon: Torched
D-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire, causing flames to ebb off of her for up to 3 posts up to [15] meters away in a direction of her choice, striking out with up to her [control] strength and speed if she so desires.

Katon: Torch
D-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire at a location of her choosing. These flames will last for as long as she has chakra pool and though not hot enough to cause severe burns to others that may touch it (unless there is intentional prolonged contact), they will provide light to aid in seeing in the dark.
C-Ranked: 2:
Katon: Fireball
C-Ranked Ninjutsu
After channeling, Kayoko will send forth a fireball from her body, roughly up to 30 meters in diameter, up to 30 meters away, at a speed and strength up to her [control].

Katon: Torched
D-Ranked Ninjutsu
After channeling, Kayoko will set herself on fire, causing flames to ebb off of her for up to 6 posts up to [30] meters away in a direction of her choice, striking out with up to her [control] strength and speed if she so desires.
DotonShow
D-Ranked: 2:
Doton: Claymore
D-Ranked Ninjutsu
After channeling, Kayako will change her body into that of a claymore sword over the course of a post, up to 15 meters long with a 20 centimeter guard, her core being the handle, covered in a thin layer of stone. This will last until she changes shape through another jutsu.

Doton: Human
D-Ranked Ninjutsu
After channeling, Kayako will change her body into that of her human form over the course of a post. This will last until she changes shape through another jutsu.
C-Ranked: 1:
Doton: Claymore
C-Ranked Ninjutsu
After channeling, Kayako will change her body into that of a claymore sword over the course of a post), up to 30 meters long with a 20 centimeter guard, her core being the handle, covered in a thin layer of stone. This will last until she changes shape through another jutsu.

Muramasa, Hisayo

Posted: Mon Aug 01, 2022 4:22 pm
by Archives
Username: Sia
Owner: Muramasa, Hisayo
Stat Trainings: (0/25) (Event Item N/A)
Icicle
PictureShow

General Information
Type: Pet
Gender: Snow
Age: 10
Appearance: Fluffy and white as snow.
  • Face/head: Adorable.
  • Body: Round.
  • Notable Features: Carrot like nose.
Personality:
  • General: Friendly and loyal to their owner.
  • Hopes/Dreams: Just wants to be your friend, a hug wouldn't go amiss
  • Fears: Being left alone.
  • Combat Mentality:Run or Hide, otherwise completely useless other than moral support.
Battle Information Rank: E-Rank
Stats
  • Ninjutsu: 0
  • Taijutsu: 0
  • Genjutsu: 0
  • Stamina: 1
  • Control: 1
  • Strength: 1
  • Speed: 1
  • Instinct: 1
Equipment: N/A
Elemental Affinities: N/A
Abilities and Concentrations
Abilities
N/A
Concentrations
NinjutsuN/A
TaijutsuN/A
GenjutsuN/A

Jutsu
NinjutsuShow
N/A
TaijutsuShow
N/A
GenjutsuShow
N/A

History During one cold winter a world turned 10, to celebrate all the good times and all the sad times this ball of fluff was born.

Muramasa, Hisayo

Posted: Mon Aug 01, 2022 4:22 pm
by Archives
Organisation companionShow

Muramasa, Hisayo

Posted: Mon Aug 01, 2022 4:22 pm
by Archives
Username: Sia
Owner: Muramasa, Hisayo
Companion Type: Summon
Stat Trainings: 0/50
Yggdramasil
The World Tree

General Information
Age:Gender:Height:Weight:Leaf:Bark:
100s Male/Female 15 Meters 10,000s Purple and Red Purple
DescriptionShow
Yggdramasil is a very big tree. In fact, Yggdramasil is so big that its mighty girth cannot be contained in in this world and so only an avatar of Yggdramasil may be summoned in its stead, taking the form of a beautiful, yet hideous and wonderous tree in shades of purple, red, and hints of orange and black. The bark of Yggdramasil is incredibly smooth to the touch, yet firm and so thick it has been liked to dragon scale. Indeed, it is almost metallic as when struck it is said to be as hard. The foliage of Yggdramasil of vast and wonderful, offering shelter and canopy for any type of life that may wish to exist there. The inside of Yggdramasil is spacious and hollowed, formed into 3 different floors, each of which is 4 meters tall. On each of these floors are 3 evenly sized rooms with evenly sized meter-thick walls made of bark dividing them. Each of the rooms on each of the floors is completely and totally enclosed, with no light source or door, surrounded on all sides by a layer of bark and vines. However, on the outside edge of the tree, for one room on each floor, there is a 3 meter tall, half meter wide oval opening at the base of the floor. After the first floor, each opening is up one room and to the right by one. The branches of Yggdramasil extend one Meter out then from the walls in every direction beginning with the top floor, and the roots do the same beginning with the bottom.
PersonalityShow
Yggdramasil is a sentient tree spirit, eons of years old and oddly opinionated and compliant with the world. Spending a great deal of time slumbering, Yggdramasil spends a great deal of time sleeping and when it is not sleeping it is watching. A watcher tree, a grande old red, it is dislikes fire. Yggdramasil otherwise does not have much of a personality to speak of.
HistoryShow
The greater spirit within the world tree had first come to Forest Country hundred of years ago and was sealed away by the natives of the land. The war had wiped out the natives and with their absence, the seals on its possession were broken. The corrupting influence of the spirit had quickly overtaken the land and mutated it into a corrupted, twisted version of itself. The foul chakra seeped into the land itself as the spirit planned to use the land as its first foot step in taking over the entirety of the land.

It hadn't expected to be subjected to the group before it. They tore through its branches no matter how many it sent forth and the roots sent through and over the ground were unable to pin them down long enough for its corrupting chakra to sap their own. The white haired woman at the center of it, the spirit could feel her chakra surging like a raging sea, was the most dangerous of them all. The very structure of the tree seemed to come alive with a terrifying screech, bursting the eardrums of lesser beings. Maido's chakra wrapped around it and seeped into it, fighting against its own. Their chakra clashed against each other for control, the Blood Witch's tenkujutsu worming it's way into the very core of the spirit. Michi, quite out of his league, relied on the scarf as best as he could to avoid serious injury from the rampaging roots.

The earth seemed to flip for those standing on it as Maido's chakra struck the spirits soul. The roots of the gigantic tree flailed up and down in protest, the entire landscape around them being torn to shreds by the sheer size of the creature. The ground roiled as if the sea as the world trees roots changed the entire countryside with their all encompassing sweeps. Finally, Maido's chakra separated the spirit from the world tree and the roots once more fell inert. The spirit, in the form of a dark, almost black, green orb made its way down to the Maido at the forest floor where it erupted into a flash of black light. As the light faded, the form of the corrupted tree spirit stood before them in obedience to the Blood Witch.
Battle Information
Combat StyleShow
Yggdramasil is summoned as a structure but is sentient and will defend itself as it deems necessary to the best of its capable abilities.
Abilities: 1/1Show
Great Tree Spirit:
Mokuton [Wood Release] is the primary elemental affinity of Yggdramasil. By mixing their natural affinities for Doton [Earth Release] and Suiton [Water Release] the tree is both made of and capable of producing Mokuton as strong, durable, living wood. As Mokuton is living, it has a growth effect.
Passive (Growth)Show
Growth:
A truly unique element, Moktuon users create life in the form of trees. Even after their jutsu is done, these trees continue to live and grow aided by the high density of chakra in them. This gives Mokuton the growth effect, which uses the residual chakra in mokuton jutsu to rapidly speed up the natural growth process for a limited time after creation, causing the jutsu to gain +2 strength per post for an amount of posts after creation depending on the user’s [Control] used in the jutsu.
  • 1-9: 3 posts
  • 10-19: 4 posts
  • 20-24: 5 posts
  • 25-34: 6 posts
  • 35+: 7 posts
ConcentrationsShow
Ninjutsu ConcentrationsShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Taijutsu ConcentrationsShow
.
Genjutsu ConcentrationsShow
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Rank:Power RankVillage:Primary Chakra Affinity:Secondary Chakra Affinity:Tertiary Chakra Affinity:
A A Iwagakure Mokuton Suiton Doton
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
36 20 50 20 1 1
MokutonShow
D-Ranked: 3:
Tree Arm Growth
D-Ranked Nintaijutsu Maneuver
Channeling Mokuton Chakra, Yggdramasil will grow an arm of wood in one of its rooms, up to 10 meters in length and 5 meters wide at [control] speed from one side of the room too another, grabbing anything that comes in contact with along the way with [control] strength.

Archers Tower Open
D-Ranked Ninjutsu
Yggrdamasil will channel Mokuton chakra and open a window 1 meter wide and tall in one of its walls at a speed of control.

Leaf Plume Cushion
D-Ranked Ninjutsu
Yggdramasil will channel and then coat the up to 10 meter by 10 meter area of its body with fluffy wuffy leaves over over the course of half a post, originally having no real function whatsoever but through proper training now provides Yggdramasil a light defensive shrubbery equal to [control] strength for as long as it channels the technique, up to [1/3] chakra pool in posts.
C-Ranked: 2:
Shrink The Cage
C-Ranked Ninjutsu
Yggdramasil will channel and then shrink, reducing its size by half in every direction over the course of a post, smacking and stabbing anything in its way with control strength and moving at control speed. This transformation lasts for up to [1/3] chakra pool posts.

Expand the Cage
C-Ranked Ninjutsu
Yggdramasil will channel and the expand, stretching in every direction its limbs and roots by 15 meters, smacking and stabbing anything in its way with control strength and moving at control speed. This transformation lasts for up to [1/3] chakra pool posts.
B-Ranked: 1:
Rotating Cannon
B-Ranked Ninjutsu
Yggdramasil will channel and then spin one of its floors, violently flinging its inhabitants out of the room as the entire room fills with mokuton leaving no space left to go except to leave or be crushed by the outer walls of Yggdrasil. The room fills at control speed and strength, striking and squishing anything trapped inside and launching those otherwise in it to outside.
SuitonShow
D-Ranked: 2:
Cool Waters
D-Ranked Ninjutsu
Channeling, Yggdramasil will fill one room on each floor half-way with water, the water coming out of openings on a side of its choice at a speed and strength of control.

Tree Vomit
D-Ranked Ninjutsu
Channeling, Yggdramasil will send out water from its roots and open rooms, blasting outwards cones 10 meters long at control strength and speed from one of its rooms.