[Mizukage] Yami Kasai

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[Mizukage] Yami Kasai

Post by Archives » Wed Apr 04, 2018 5:23 am

Yami Kasai

[Kiri’s Black Reaper]

[Once more into the fray, will I feel release on this day...]

General Information Age: 51
Gender: Male
Height: 7'
Weight: 260 lbs
Physical Features:
  • Face/head: Kasai looks identical to the way that he did before creating his elemental body, to fond of his old appearance to change to something different. With a slender face coming down to a pointed chin, the skin of the man’s face is pale like many from his village, though the most noticeable feature is a pair of brilliant yellow irises. A somewhat trimmed red bear hides the majority of the face while atop the man's head is long locks of crimson red hair that reach down to around shoulder length and are normally found with a messy uncombed look about it. Most noticeably about the man's face is a long scar that run across the bridge of the nose running diagonally down the left side of the face.
  • Body: Much like his face and head, the man retained his appearance from before the creation of his elemental body, his features still appear to be those of a well built shinobi sporting developed arms with a muscular chest and abdomen.
  • Notable Features:Kasai has a few notable feature. His wife's name can be found on the inside of his large right bicep through what appears to be a simple scarification method. For scars the man has two horizontal scars across his chest and one vertical one on each side of his abdomen. Upon his back is a series of interlocking scars that vary in angle but stretch down the entire length of the man's muscular back. Upon his left cheek is a horizontal scar that runs from across the bridge of the nose diagonally down to corner of the jaw bone with a final horizontal scar running horizontally between his chin and lower lip.
Clothing/Accessories: The man's 'shell of chakra' allows for the man to change the appearance of his clothing through ninjutsu but the standard look for Kasai consists of a traditional grey flak like many Kiri Jounin wear with the exception of it being a sleeveless design with the shoulder protection along with no undershirt. Down each arm starting from just above elbow to the fingertips on each hand the arms are wrapped in black bandaging. The man normal wears a black half ninja mask that conceals the majority of his face for when he is conducting missions. The man's lower torso attire is very simple consisting of standard black three quarter length cloth pants with more black bandaging they stats at the shin and wraps down around each for capped of with a pair of shinobi sandals.

Picture:
ImagesShow

Personality:
  • General: Through out the majority of the man's life up to around the age of forty, Kasai was a true product of the Kirigakure society and military culture, he will never surrender, never retreat, and wouldn't hesitate for a moment to give up his life on the battlefield for his village in what would be considered a glorious death in his eyes and the eyes of his ancestors. Mostly from the style of raising as a child and young shinobi Kasai has quite the violent demeanor to himself. Easy to anger and quick to draw his weapon if challenged. He's the kind of guy that if someone came up to him and insulted him or village their wouldn't be a moment's hesitation before he punched that bitch straight in the mouth.

    Though, the many years of loss have truly taken their toll on the man as before he created his new body he had developed trouble sleeping at night and turned towards such things as alcohol more now then ever in the past when he simply enjoyed a few drinks a day. Like many warriors who have lived through a time of war, Kasai often thinks about the number of lives he has taken often seeming them in his dreams along with all the friends he once had who have also fallen. Some of which he considers personally his fault for not being able to save them or being their for their time in need. This has led to a noticeable decline in the man's mental state which finally led the village to reluctantly removing him 'temporally' from his duties as a jounin.
  • Hopes/Dreams: To simply find a way to make up for the sins of his life and to die a worth death
  • Fears: Becoming worthless to his homeland
  • Combat Mentality: His mentality about combat is that is neither good or bad but a deed that must be done, the thought of battle, bloodshed, and violence still brings some excitement to the man. In battle the mid-to-long range fighter relies heavily upon ninjutsu and mist to hide himself from enemies and attack before transitioning into sword and hand to hand combat when inside close range. Now, the man also tries to make use of his new body with what ever advantages he can.

Battle Information Village: Kirigakure no Sato
Rank: Mizukage

Stats: (250/250)
  • Chakra Pool: 45 [50-5]
  • Endurance: 35
  • Control: 50
  • Strength: 20
  • Speed: 45
  • Willpower: 50
  • Specialist: 20
Equipment:
  • Reaper's Claws - A set of wakizashi with black leather wrappings upon their hilts and a dark steel blade measuring exactly twenty four inches over all (eighteen inch blade and six in hilt) in length with a single cutting edge. Worn in an X fashion across the upper back of the man with the hilts extending over the left and right shoulders.
  • Lower Back Pouch - A wide pouch spanning the width of the lower back situated across the bottom of the Emperor's Chest Plate. Contains ten kunai prepped with explosive tags, five individual explosive tags, five kunai with nothing attached to them. (Also inside this pouch is a small child, about three years of age. Perfectly healthy and happy. Thanks dad.)
  • Core - Within Kasai's Elemental body can be found a single pale blue stone with the inscriptions of life and death, one on each side of the stone. It measures 5 inches tall, 3.5 inches wide, and 2.5 inches thick that acts as the body's core containing all that is left of the former shinobi's true body. Stone has a durability equal to the user's endurance stat.
Companions: (0/1)
Affinity: Suiton
Abilities and Concentrations
Abilities
First Ability
Body of Elements:
Elemental Body Ability

A technique devised by Kasai before his transition into an elemental body, having mastered the five base elements the man then went on to create a five elements stone that would serve as the core for his new body. This core has been to the most remote places to fine the purest sources of each elements before then sealing that essence into the stone. The core allows for the user to switch the composition of his elemental body as he wishes as long as Kasai has a complete mastery over that element. Mastery over an element consisting of having the elemental kinesis concentration for the said element. Shifting to a new element places a one post cool down on the ability before it can be used to shift to another element.

Requirements: 20 Control, Ability Slot, Kinesis of at least one element
Second Ability
Dao of the Elements:

Having reached the reached the true apex of elemental ninjutsu, the shinobi has developed the ability to combine elements that he has mastered when manifesting his elemental body, creating a single body consisting of two or more elements. Each element able to release its elemental passive at a strength directly equal to the old man's [Control] stat with their physical strikes. This level of elemental prowess has allowed for the man to also draw upon the nature energy of the surrounding environment to passively strengthen his own abilities as well as granting him passive elemental regeneration based on his [Control] following the rules for regeneration. The number of elements in which are able to make up the shinobi's body and the strengthening of his abilities depend upon the specialty stat.
  • 5 - Allows the old man to passively regenerate damage to his elemental body based on control with a sacrifice of [-5] Chakra pool.
  • 10 - Allows the shinobi to introduce one additional elemental into his elemental body at a time.
  • 15 - Able to boost Control by 5.
  • 20 - Allows the shinobi to introduce two additional elemental into his elemental body at a time.
  • 30 - Able to boost Control and Speed by 5. Allows the shinobi to introduce three additional elemental into his elemental body at a time.
  • 40 - Allows the shinobi to introduce four additional elements into his elemental body at a time.
  • 45 - Able to boost Control, Speed, and Strength increased by 5.
  • 50 - Allows the shinobi to introduce up to five additional elements into his elemental body at a time.
Third Ability
TBD:

TBD
Concentrations
Ninjutsu[Elemental Ninjutsu: Advanced Channeling, Katon, Pyrokinesis, Fuuton, Aerokinesis, Suiton, Aquakinesis, Doton, Terrakinesis, Raiton, Levitakinesis]
Taijutsu[Perception, Stealth ]
Genjutsu[Sight][Sound][Touch][Status][Warp]

History
Historical AccountsShow
Age 0-10

A cry could be heard in the early morning hours from one of the many homes of the small Yami family's housing district. The first child born to this young Kiri couple was a big baby boy, much to the father's wishes to have an heir to pass on his legacy to. Being born with the Hidden Mist village was enough to make things different but also being born of the Yami and it's secret ways and almost military like structure.

Even from the time that he could walk, Kasai was taught discipline. Most kids were allowed to play and make friends while for the child it was more like being in a military boot camp where ones days consisted of physical training and education of combat strategies and the way of Kirigakure. Strength was everything, taught from the time he began learning to speak that as a Kiri-nin there was no such thing as surrender or retreat. That death in the battlefield in service of Kirigakure is the greatest glory one could achieve in life.

Age 10-12

The child's strict military driven lifestyle filed with violence and exposure to the numerous blood based rituals, for him though it was just a normal day in the life of a Yami, who had modeled many of their odd or strange behaviors off the Toukai clan. At the age of ten the as the oldest of the three children, he entered into the ninja academy as ordered by his overbearing father who used his family ties with the Hirohito to ensure the boy's entrance. But the first core of the academy was simply more or less a refresher for the boy from the military like education from the faint tutor, if one could call those heartless bastards that. The first core seemed to drag on but soon enough the first six months were over.

Next came the second core which focused more on actually shinobi skills, this was a nice change of pace. Getting more experience in the shinobi arts along with getting to go head to head with other shinobi families, this was the type of thing he loved the most. The third core started right afterwards and it was during this time a rivalry flared up between the boy and a fellow classmate from another family. But this only excited the young Yami family member as violence was simply in his nature. They fought nearly every day as the end of the core rapidly approached. During the final exercise when they were pitied against one another and told to kill each other a sinister smile appeared on Kasai's face, he was bred for this very thing. Always told that the strong consume the weak and for him there could be no weak Kiri shinobi.

The end result was that the teachers weren't quick enough and the other student was killed by the cold young boy who at this point was proud of his actions. To the shock of the other students who saw the fellow student laying in a growing pool of his own blood, the boy reached down with his still mutated had and cupped a handful of the leaking crimson substance and began drinking it. Steaks of the blood that didn't make it into his mouth ran down the sides of his face, it was the tradition of his clan to drink the blood of their first kill after all. Soon after graduation, the boy was assigned to a rivalry squad with a fellow genin from his class at the age of twelve. It was also at this time that he was gifted with a wakizashi from his father as a graduation present as his training in the art of the sword began...

Age 12-15

During this time period of time the boy began to rapidly mature and grow into a large young man that was already over six feet in height, his muscle tone seeming to grow larger with every training session due to genetics and the type of training he was being placed under. A few years seemed to literally fly by add him and his fellow genin grew to become quite a powerful duo. Kasai was like a massive tank standing at six and a half feet tall at fifteen years of age with his size and power yet despite his size and power with a blade had a certain natural talent in the art of weapon throwing and archer while his partner Jin was able to easily support from close and mid range distances as well through ninjutsu. Both genin were able to obtain the rank of chuunin at the same age and their rivalry squad was disbanded and they were assigned to separate assault squads.

Age 16-18

After being assigned to his assault squad, it was at this point that Kasai began to earn his reputation as Kiri’s Black Reaper during numerous skirmishes outside of Water country. Known for his black face mask and bandaging along wish his long range ninjutsu and steal grew his reputation of being known to strike down foes from distance without opponents even knowing that he was there. At the age of seventeen the young man married a distant cousin of his through an arranged marriage through their parents. A bit over a year and a half later Xu, his wife, gave birth to their first children, a set of twins one girl named Ren and one boy named Jin. The next couple of years quickly passed for the youth who continued to grew even more in size and strength, then not long after turning eighteen the shinobi earned the rank of jounin.

Age 19-29

At the age of nineteen the still new jounin requested a special pair of wakizashi be crafted from a pair of master craftsmen of the Hirohito family. This weapon set would later be known as the 'Reaper's Claws' from the sheer amount of lives that were taken by their blades over the years. Over the next couple of years the man continued to build his reputation and the family's reputation through his successes. Several hundred people having felt the wrath of the mountainous man’s wrath, the most notable event being when his squad was establishing relations with some of the smaller countries nearby and one lord made this mistake to not only offend the man's gone village but also his clan. After which the Reaper proceed to slaughter the man's entire family before his rage subsided. Though is actions had some harsh repercussions it was a clear example made to all who had ever once thought about committing the same sin, but at this time in the young man's life the village was the most important thing, even above his own family.

After becoming a jounin the man also held a spot in one of the many active assassination squads as well, slowly honing his strength and skills. Preparation in order to possibly one day take over as leader of the of his small family and to attempt to join the renowned Head Hunter Division where he felt his skill set could be utilized. At the age of twenty five the man lost his father to a fast spreading disease that took his life at only the age of thirty seven years of age. At the funeral cremation the members of the family wore the ashes of the fallen man, similar to ritual performed by the Toukai clan for their dead, on their face as tribute to his life and service to Kirigakure. After the funeral the man gained increased vigor to continue increasing his strength and reputation in the family and village, if nothing else then as way to honor his father. Joining the HHD at the age of twenty nine.

30-37

After hitting the age of thirty the man made very good friends with a few members of the famous Seven by the names of Kazuki Ryoga whom he met through a duel where the man demonstrated the power of his blood nintai and the man's wife Ren. The death of these two truly hit the man the hardest up to this point in his life, having lost several friends but none of them as good of friends as he would consider these two. One was killed while defending his family on a return from Iron country, a trip that Kasai had been asked to travel with him only to be called away last minute on a mission. That man was filled with "could of" and "what if" thoughts as he then came moments to late to not long after the Swordsman's funeral to find that his wife could no longer take the pain of losing her husband and had taken her own life. The man's life slowly been filled with these moments as at the age of thirty six his wife would pass away expectantly leaving the man with his two now grown children who truly had nothing to do with their father because of the distance he had kept between his family in order to carry out the will of the village.

38-50

At the age of thirty eight the man would loose his only son who died during a mission for the village, while it was truly a noble death for his boy it took a toll on the man non-the-less and soon after his daughter deserted the village and become a rogue shinobi. At the age thirty nine he met a young woman by the name of Hirohito Yuri, a woman nearly half his age but someone that he found the comfort of her arms several times as they worked together. But in the end the man simply didn't work out, mainly because of the mixed feels of the older man and the thought of his dead wife holding things back. At the age of forty one he was specifically tasked with personally hunting his own daughter as the village had received recent intel on her whereabouts, he was chosen specifically under the pressure of the village and the Hirohito family. Despite all his years of killing and slaughter; be that man, woman, or child. None of it had bothered the man in the slightly but when the man had his child at the point he could have killed her with a simple squeeze of his hand he only placed his hand upon her frightened head sighing to himself before turning to walk away, simply telling her to continue living and that for the first time aloud he told the girl that he loved her. He had never truly been in the lives of his children so in a way it was to make up for some of that by letting her go. But of course this was not the expected result as the man returned to the village to suffer prosecution from both sides of the coin, one being the large family that he was a distant part of and the other was the village itself.

Slowly the man descended into a dark place in his life which affected his mental and emotional status to the point at the age of forty two after failing a number of missions after his failure of dealing with his daughter, Ren, it was deemed that the older man was no longer competent enough to continue up holding the normal duties as a jounin, only further pushing the man down a path of no return of alcohol dark thoughts. Over the next couple years Kasai simply spent his time wandering in and out of the village being somewhat of a has been drunk or bum...seeming unable to find his way back, but still seemingly looking for something to bring him back to the person he use to be. Most people who were not of his era don't even have a clue who the man was or care who the man is anymore. But it was in this darkness that he did the unspeakable, with the help of a trusted elder the man decided to throw away his body in return for a new elemental one, hoping that throwing away the body would in turn help take away the pain it was racked with...though the man has yet to recover enough to rejoin the shinobi ranks, some that still remember her wonder if he ever will. Then three years ago the man simply disappeared, having left the village to wander the main continent in search of his purpose for still living along with searching out five powerful elemental spirits to seal their core essence into his own core. He has not given up on the village or its shinobi, but more so he needs to rediscover whom he is before he returns to the Hidden Mist.

After arriving back to the village he was approached by the surviving family members of the big families of the village, wishing to strike a deal with the old man to deal with Kai, the current Mizukage, who had broken the old laws of the village and even exterminated the entire council. In the end the man finally agreed to help the families as a brutal battle ensued on the outskirts of the village between the old bannin and the current Kage until only one of them managed to walk away. The victor being Kasai, becoming the new Mizukage despite that having not been his original goal it was something that came with his actions. After the declaration by the old man as the knew Mizukage the man has brought his own brutal philosophy to the village and also attempted to strength the ties with Iwa, as he knows that peace is only a temporary situation and that war is coming. Only those prepared to act will be able to survive...

Username: Zao
Points: 9/849
Prestige Perks: 0/2 [Unused], [Unused], [Unused]
Stat Trainings: (12/75)

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Joined: Tue Sep 09, 2014 8:00 pm

Yami Kasai

Post by Archives » Wed Apr 04, 2018 5:24 am

KatonShow

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Blackline Blaze
D-Rank Ninjutsu
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

Katon • Fire Shadow
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of Katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last [Control]/5 posts.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

Fire Element • Greater Pyro Infusion
B-rank Ninjutsu
Requires: Pyrokinesis
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to an eight cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control] speed and strength. This infusion lasts 10 posts.

Fire Element • Flame God's Sabers
B-rank Ninjutsu
Requires: Pyrokinesis, Greater Pyro Infusion
After channeling chakra into their mouth the man will exhale roughly eight cubic meters worth of fire, being infused with his chakra through the Greater Pyro infusion, the man is able to cause the mass of fire to be shaped into the form of a massive pair of curved sabers. Each of the flame sabers measure thirty meters in length, eight meters at their widest point, and three meters in thickness being wielded by the user's Pyrokinesis at [Control] speed and strength. This sword infusion technique lasts for ten posts.

Fire Element • Superior Pyro Infusion
A-rank Ninjutsu
Requires: Pyrokinesis, 30 Control
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a twelve cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control] speed and strength. This infusion lasts till the end of the thread.

Fire Element • Pyrokinesis
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Katon • Nine Devouring Dragons
S-Rank Ninjutsu
Requirements: 50 Control
After performing the correct hand seals, the user draws in a deep breath before exhaling nine, fifty meter wide one hundred and
ten meters long jets of fire that have an oriental dragon style head to them that swirl around the user under their control. Able to move at a speed and strength of [Control]. These dragons are guided by the will of the user allowing for them to move and attack with great dexterity allowing the user to attack with one or more of the dragons at a time, being able to control the dragons for up to hundred fifty meters away before losing control of them, during which time the user cannot use any other ninjutsu. Last for eight posts.
SuitonShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

Suiton • Kinesis Whip Sword
B-Rank Ninjutsu
Requires: Aquakinesis and Greater Aqua Infusion
After channeling chakra into an area of five cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip sword. This whip sword of water measures thirty meters in length, three meters in diameter, and is wielded by the user's Aquakinesis. This infusion lasts for ten posts.

Greater Aqua Infusion
B-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with fifteen meters of themselves, capable of infusing up to five cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 10 posts.

Superior Aqua Infusion
A-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with twenty meters of themselves, capable of infusing up to eight cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts until the end of the thread.

*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Water Element • Divide Water Whip
A-rank Ninjutsu
Prerequisite: Aquakinesis and Superior Aqua Infusion
After channeling chakra into a twelve cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip of water. This whip of water has a length of one hundred meters and a diameter of five meters. Wielded by the user's Aquakinesis. This infusion lasts for the remainder of the thread.

Suiton • Tsunami
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.
Doton NinjutsuShow
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

Doton • Earth Shadow
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of Doton chakra. The clone has stats equal to the user, and is capable of using Doton Jutsu. The clone will only last [Control]/5 posts.

Doton • Kinesis Claymore
B-Rank Ninjutsu
Requires: Terrakinesis and Greater Terra Infusion
After channeling chakra into an area of five cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive sword. This claymore style sword measure twenty five meters in length, five meters in width, and one meter in thickness and is wielded by the user's Terrakinesis. This infusion lasts for ten posts.

Greater Terra Infusion
B-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with fifteen meters of themselves, capable of infusing up to five cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts for ten posts.

Superior Terra Infusion
A-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with twenty meters of themselves, capable of infusing up to twelve cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts until the end of the thread.

*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[Doton • Divide Earth Hammer]
A-rank Ninjutsu
Requires: Terrakinesis and Superior Terra Infusion
After channeling chakra into an area of twelve cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive hammer of earth. This hammer of earth has a handle that measures forty eight meters in length and three meters in diameter, with the head being twenty meters wide, twelve meters tall, and six meters thick. Wielded by the user's Terrakinesis. This infusion lasts for the remainder of the thread.

Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.

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Yami Kasai

Post by Archives » Sun Apr 08, 2018 8:48 am

NinjutsuShow
FuutonShow

Wind Element • Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a fumma sized shuriken of wind that can be thrown. When kai'd or the wind shuriken hits an object this shuriken explodes with a force equal to a [Control] strength. If not consumed, this technique lasts for three posts.

Wind Element • Air Punch
D-rank Ninjutsu
After channeling chakra into their fist, the user will then punch out with the fist releasing a ten meter diameter blast of wind outwards to a distance of ten meter from the strike with a strength and speed of [Control].

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at [Control] speed. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their ability to translate force (-3 Strength). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 10m at [Control] speed, and explodes with [Control] Strength on contact with solid matter or at the end of its range.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 25m width at the end of the cone and moves with [Control] Speed. Once it makes contact with a substance, the wind both cuts at it and pushes it away with [Control] strength. This blast goes out for a maximum of 25m if it doesn't hit anything, where it will dissipate into the surrounding air.

*Fuuton • Godly Mountain Wind
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user will thrust their hands forward as a vortex of wind blasts through with [Control] Speed. The vortex's direction can be controlled. The control, however, is limited; it can only be moved in a 45 degree angle, up to three times. A hit from this vortex packs a large push back force, though the person can avoid being pushed back with more than [Control] Strength. Control of this Jutsu fades after two posts and spans an area 3m wide and up to 25m in length. Direct hits result in long but shallow cuts on the victim's body, covering the whole radius of the techniques point of contact, no deeper than half an inch.

*Fuuton • Flying Swallow
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with [Control] Strength on contact with an opponent.

*Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will have the users stats. It lasts for [Control/4] posts.

*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at [Control] Speed which extends 25m into the air and has a radius of 3m. The tornado will push back anything that touches it with [Control] Strength, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts..

Wind Element • Greater Aero Infusion
B-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves at a speed of [Control], infusing up to five cubic meter volume of air be manipulated with Areokinesis, this infusion lasts 10 posts.

Wind Element • Sword of the Wind God
B-rank Ninjutsu
Requires: Areokinesis and Greater Aero Infusion
After channeling chakra into an area of five cubic meters of air, infusing it with his chakra, the man is able to shape this air into the form of a massive tornado like sword of wind. This tornado sword of wind measures forty meters in length, three meters in diameter, and is wielded by the user's Areokinesis. This infusion lasts for ten posts.

Wind Element • Divine Sword of the Wind God
A-rank Ninjutsu
Requires: Areokinesis and Superior Aero Infusion
After channeling chakra into an area of twelve cubic meters of air, infusing it with his chakra, the man is able to shape this air into the form of a massive tornado like sword of wind. This tornado sword of wind measures 65 meters in length, 10 meters in diameter, and is wielded by the user's Areokinesis. This infusion lasts for the remainder of the thread.


Wind Element • Superior Aero Infusion
A-rank Ninjutsu
Requires: Aerokinesis
The user channels chakra into air around themselves at a speed of [Control] infusing up to eight cubic meter volume of air be manipulated with Aerokinesis, this infusion lasts until the end of the thread.

Wind Element • Aerokinesis
A-rank Ninjutsu
Having achieved notable mastery over Fuuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times two meters. While the user can freely manipulate this element, they cannot produce the element naturally where it doesn't exist.

Fuuton • Breath of a God
S-Ranked Fuuton Jutsu
Prerequisite: 50 Control
After channeling chakra into their mouth, the user will release a massive gust of slicing winds in the form of a massive wall of wind one hundred ten meters wide and a hundred and ten meters tall. The slicing winds sweep across the ground digging twenty meters into the earth as they move forwards at a speed and strength of [Control]. These winds swept across slicing and grinding everything before them caught in the path of the expanding wind storm for one hundred meters continuously assaulting anything within its area for three posts.
RaitonShow

*Raiton • Lightning Armament
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.

*Raiton • Bright Bolt
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*Raiton • Conductor
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*Raiton • Sky Spear
D-Ranked Ninjutsu
After performing the correct hand seals, the user will create a 1 meter long rod of lightning in their hand at [Control] Speed. They are then able to launch it at their Strength in a single direction. Upon contact the spear will explode with [Control] Strength. If it has not been launched by the end of the second post it will dissipate.


*Raiton • Galvanic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. The user's Raiton will constrict and paralyze jutsu and people who enter it. They will lose -1 Speed per post for 2 posts or until the user ends the jutsu.

*Raiton • Shock Double
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

*Raiton • Voltaic Zone
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*Raiton • Golden Bird
C-Ranked Ninjutsu
After performing the correct hand seals, the user creates an orb of lightning the size of a basketball slightly above their head. They are then able to direct the orb at [Control] Speed at their will, however they may not move while doing this. The orb cannot leave 25m diameter around the user, and detonates with [Control] Strength on contact with a solid. This orb last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

*Raiton • Jamming Pulse
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.

[Lightning Element • Greater Levita Infusion]
B-rank Ninjutsu
Requires: Levitakinesis
The user channels Raiton chakra into air around themselves at a speed of [Control], manifesting up to five cubic meter volume of Lightning be manipulated with Levitakinesis, this infusion lasts 10 posts.

[Lightning Element • Lightning Spear Infusion]
B-rank Ninjutsu
Requires: Levitakinesis and Greater Levita Infusion
After channeling chakra into an area of five cubic meters, manifesting five cubic meters of Lightning, the man is able to shape this lightning into the form of a massive spear. This spear of lightning measures 40 meters in length, two meters in diameter, and is wielded by the user's Levitakinesis. This infusion lasts for ten posts.

*[Levitakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Raiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally.

[Lightning Element • Superior Levita Infusion]
A-rank Ninjutsu
Requires: Levitakinesis
The user channels Raiton chakra into air around themselves at a speed of [Control], manifesting up to eight cubic meter volume of Lightning be manipulated with Levitakinesis. This infusion lasts for the remainder of the thread.

[Lightning Element • Lightning God's Trident]
A-rank Ninjutsu
Requires: Levitakinesis and Greater Levita Infusion
After channeling chakra into an area of eight cubic meters, manifesting eight cubic meters of Lightning, the man is able to shape this lightning into the form of a massive trident. This trident of lightning measures 65 meters in length from the tips of the trident to the end of its staff, the trident portion being twent meters wide at the top, and the staff portion also measuring two meters in diameter, and is wielded by the user's Levitakinesis. This infusion lasts for the remainder of the thread.
*Raiton • Thousand Birds Current
S-Ranked Ninjutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 80 meters of them at [Control] speed. This will then strike with [Control] strength and apply third degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.

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