[Dead]Shiimu, Kozaki

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[Dead]Shiimu, Kozaki

Post by Archives » Mon Oct 14, 2019 10:58 pm

Username: Onu!
Ryo: 37/266
Prestige Perks: 4/4 (Heirloom) | (Heirloom) | (Accountant - Scaled) | (Arms Dealer - Scaled) |
Stat Trainings: (0/75)
Shiimu, Kozaki

General Information Age: 14
Gender: Male
Height: 5’10”
Weight: 198 lbs
Physical Features: Despite being only 14, Kozaki is noticeable with ease in a crowd due to all his tattoos. Coming from a highly devout family, Kozaki has been getting religious tattoos on his body since he was quite young. His eyes are a bright yellow, and are emphasized with two large lines that start at the top of his head and move all the way down to his cheek down onto his torso. Other lines move from his eyes onto his ears. Along his arms are religious symbols, curving circular designs that twist and turn alongside his features, which also continue along his chest and torso. His legs are surprisingly devoid of any tattoos, except for a single black band just above his right ankle. Both of Kozaki’s ears are pierced and his tends to wear large ornamental plugs in his lobes. Kozaki has short black hair.
Clothing/Accessories: Kozaki wears a fishnet top with a blue, sleeveless hoodie over it, the hood often adorned over his head. He wears black shorts and shinobi sandals, with his weaponry pouch on his left leg.
Personality: Kozaki is a dutiful soldier. He’s been raised to be a shinobi and believes it’s the number one priority over anything else. He believes deeply in the ideology of strength of the village and wants nothing more than to be the strongest shinobi to ever live in Kirigakure, so that he can serve the village and the Mizukage well. Because of his ability, Kozaki is often feeling very tired, and can be found just about anywhere lounging around, taking naps, and relaxing. He’s a bit of a sadist, and enjoys being able to exert power over others. Kozaki is very mischievous, and enjoys playing games and pranking people.
Battle Information Village: Kirigakure no Sato
Rank: Special Jounin
  • Control: 45
  • Chakra Pool: 33 (38-5)
  • Endurance: 13
  • Speed: 24
  • Strength: 23
  • Willpower: 17
Equipment:
  • 10 Kunai in his weaponry pouch
    10 Exploding Tags in weaponry pouch
    5 Exploding Tags tied to 5 Kunai in weaponry pouch
Quote:
Truth Seeker Orbs
Heirloom, 180 Spent 210 point value
A ball of condensed Samsara from Kozaki that has been treated so that it remains permanently, there is 2x2x2m of Samsara available for manipulation. Through will Kozaki is able to manipulate the shape of the ball and make it take any form, so long as it remains within the dimensions. The ball has speed and strength equal to the users [Control]. While Kozaki cannot give/change it's momentum, he is able to modify it's shape though he cannot manipulate chakra while modifying it's shape, but once it is given a form, he does not need to concentrate on it any longer for it to retain that shape. If Kozaki goes unconscious or is [Control]meters away from the weapon, it reverts to its ball shape. The default of this weapon is a black ball condense to the size of a basketball, however it can be split into 3 balls of even size approximately the size of a softball (splitting its above listed size into 3rd). These Truth Seeker's will float behind Kozaki at all times, approximately half a foot behind him arched between his shoulder blades, by extending his hand he can automatically move any number of them to his hand to manipulate. Injuries caused by the Truth Seeker Orbs cannot be healed via Enhanced Stamina or Regeneration abilities, and must heal naturally or via iijutsu.
Companions: (0/1)
Primary Affinity: Suiton
Abilities and Concentrations
Abilities
Dominion Spread out from his body [Control] meters at all time, Kozaki acts as a constant anchor for his own personal realm, as a product of experimentation on him as a child. Due to the experimentation, Kozaki is essentially always realm summoning his personal realm and overlapping it with the real world. Through the use of techniques, Kozaki can manipulate the realm to change its form and create a variety of Area of Effect techniques that will impact anyone who is within the range of this technique. Kozaki suffers from a constant -5 stamina at all times. Manipulating this area is done via channeling or hand seals and falls under ninpou.
SamsaraKozaki was experimented on as a child, which caused his body to create a material called Samsara. There appears to be no upper limit to how much of this materal he can produce, but he produces it at [Control] Speed, with [Control] strength. The Samsara material is defined and manipulated through the [Samsara] Concentration. Further experiments were performed on Kozaki following the production of Samsara, the first being that Kozaki actually has a film of fluid Samsara in a pocket under his skin at all times. This Samsara filled cavity has [Control] strength at default, giving Kozaki armor under his skin, and naturally leaks into any injuries that break the skin, immediately sealing them off effectively preventing Kozaki from being able to bleed out.

As an extension of this armor, Kozaki is able to consciously force Samsara to transect any portion of his body, and force the sections apart with Samsara. Through juts he can manipulate the Samsara, allowing him to do things like section off his arm and then manipulate it with Samsara to reach far distances. While a body part is transected, Kozaki can still control it. However, blood and poisons do not pass through the transected planes of Samsara, allowing Kozaki to isolated body parts immediately after being poisoned. However, necrosis will set in if a body part is separated for more than 5 posts, and the Samsara will automatically retract and reconnect the body parts at 5 posts unless Kozaki consciously chooses to let a part of his body die..
Concentrations
Ninjutsu
Samsara:
This concentration allows Kozaki to manipulate the Samsara that he is able to produce from his body. Because Samsara has a default Strength equal to Control, Samsara jutsu do not specify a strength unless they are capturing jutsu (i.e, a weapon produced by Samsara would not list a strength, but something that attaches to someone would specify with how much strength it is attached). Samsara has a [Linking] effect, that treats any chakra sources its in contact with as a single chakra source. This allows those in contact with Samsara to be used as mediums for techniques, and for their chakra to be manipulated by Kozaki. Kozaki cannot forcefully manipulate someone's chakra unless they have Samsara currently in their bodies(most often through impalement), though willing participants can do so simply by touching.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Lacunakinesis:
After achieving notable mastery over Samsara, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Hafted Weapons:
The fundamental skill of a Hafted Weapons indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Others
Quote:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

Jutsu
DominionShow
[Clear Dominion]
D-rank Ninjutsu
Kozaki will channel chakra for a brief moment, releasing a pulse through his Dominion and clearing out any unique features for it. While in this state his Dominion is not in any way noticeable except for those with sensory and simply moves with him.

[Borders]
D-rank Ninjutsu
Kozaki will channel chakra for a brief moment, releasing a pulse of chakra through his dominion. For the next 5 posts if anyone enters into the range of the dominions he’ll immediately be alerted to their location.

[Fog]
D-rank Ninjutsu
Kozaki will channel chakra for a brief moment, releasing a pulse of chakra through his dominion. Within the range of the dominion a haze will lift into the air. While this doesn’t limit vision within the dominion, it makes it impossible to see what’s happening within it from the outside, making it difficult to target people within from a distance. This technique does not replace existing features of the dominion.

[Buzz]
D-rank Ninjutsu
Kozaki will channel chakra for a brief moment, releasing a pulse of chakra through his dominion. His dominion will be filled with hundreds of tiny, harmless bugs that will release a constant buzzing sound. This makes it impossible to hear anything being said within the dominion from outside of it without advanced hearing techniques. This technique does not replace existing features of the dominion.

[Damp]
D-rank Ninjutsu
Kozaki will channel chakra for a brief moment, releasing a pulse of chakra through his dominion, making the air in the dominion damp. The damp air makes it difficult for scents to travel, making it impossible to smell anything within the dominion unless they have enhanced smelling techniques. This technique does not replace any existing features of the dominion.

[Summon Flare]
C-rank TenkuNinjutsu
As Kozaki is always realm summoning, he can contact contracted summons without the need for Kuchiyose. By performing this technique, Kozaki alerts any number of summons of his choosing that he is contracted with of his need for assistance. They will be able to enter his domain in the next post.

[Commune]
C-rank Tenkuninjutsu
If Kozaki has Samsara in a jinchuurinki, he can perform this technique in order to speak with the sealed spirit as long as he holds the final seal.

[Shield]
C-rank Ninjutsu
Kozaki will actively channel chakra, forming a shell of chakra around his dominion in a sphere. The shell of chakra has [Control] strength and forms at [Control] speed. It lasts for 5 posts, but because it is solid the dominion won’t move while the technique is active so Kozaki cannot exit it.

[Free Fall]
C-rank Ninjutsu
Kozaki will channel briefly then releasing a pulse of chakra. For the next 5 posts, no particulates can remain free floating within his dominion but will instead be forced to the ground.

[Heavy Fog]
C-rank Ninjutsu
Kozaki will channel briefly then release a pulse of chakra. His dominion will then change to be cloaked in a heavy fog, this limited vision in 2m without any sort of enhanced vision technique. Because the fog is an aspect of the dominion, it is permanent and cannot be displaced, moving with the Dominion. It also cannot be manipulated freely by Kozaki, as it is “naturally occurring”. This does not replace any existing features of the dominion.

[Compress]
C-rank Ninjutsu
Kozaki will channel chakra for this technique, releasing a pulse of chakra through the dominion. This technique reduces the size of the dominion to a size of Kozaki’s choosing, so long as it is smaller than the maximum size. It will remain reduced until Kozaki uses the [Clear Features] technique.

[Ice]
C-rank Ninjutsu
Kozaki will channel chakra for this technique, releasing a pulse of chakra through the dominion. After doing so the floor within the dominion will turn into a slippery ice, making it so anyone moving at max speed will lose their balance unless they have a specific technique for balance. This only replaces the ground of the dominion and does not replace any other features of the dominion.

[Density]
B-rank Ninjutsu
Kozaki will channel chakra for this technique, releasing a pulse of chakra through the dominion. After doing so, the air in the dominion will become incredibly dense, restricting movement with [Control] strength anyone with strength less than this will be be unable to move. Those with more than [Control] strength have their speed reduced by 3. This overlays with any existing features of the dominion.

[Water World]
B-rank Ninjutsu
Kozaki will channel chakra for this technique, releasing a pulse of chakra through the dominion. After doing so, the ground of the dominion will turn into a lake 30m deep. This allows the use of suiton jutsu. This overlays with any existing features of the dominion.

[Incendiary]
B-rank Ninjutsu
Kozaki will channel chakra for this technique, releasing a pulse of chakra through the dominion. After doing so, the ground within the dominion will turn into a hard black metallic substance. Highly reactionary, the substance explodes with [Strength] force if struck with any metal weapons, where [Strength] is the strength the metal weapon was struck at it with. This only replaces the ground of the dominion and does not replace any other features of the dominion.

[Personal Gravity Field]
A-rank Ninjutsu
Prerequisite: Compress
A-rank Ninjutsu
Kozaki will channel chakra, releasing a pulse into his dominion. The size of the dominion will shrink down to being just the size of his immediate person, following that the Dominion will reduce to a zero gravity area. This allows Kozaki to fly, unassisted, at [Control] speed, to a max of his speed. While performing this technique Kozaki cannot perform any other Dominion techniques, nor any ninjutsu or genjutsu, and this clears out all other features of the Dominion.

S-rank TenkuNinjutsu
Kozaki will do a series of hand seals, releasing a pulse of chakra into his dominion. The edges of the dominion that separate it from the rest of space/time will open, releasing ethereal and spiritual energy from the larger space/time into Kozaki’s dominion. This won’t allow passage, but will fill the dominion with a transparent purple haze. The large amounts of ethereal energy empowers summons, spirits and jinchuuriki, protecting them from Tenkujutsu while within the dominion. This overlays any currently existing features of the domain.

[Reverse Catalyst]
S-rank TenkuNinjutsu
Kozaki will do a series of hand seals, releasing a pulse of Tenkujutsu chakra through his dominion. The dominion will fill with a see-through maroon haze. Within the haze, any jinchuurinki will have their Mastery stat reduced by -5 every post, for up to 4 posts. And will remain at the maximum (-20) for as long as they remain within the maroon haze. Additionally, summons cannot remain within the domain while this technique is actively and will be forcibly de-summoned. Any spirits currently possessing something or someone will be forcibly removed and de-summoned if their [Control] is not greater than Kozaki's [Control]. This overlays any currently existing features of the domain.
SamsaraShow
D-rank Ninjutsu
When someone has Samsara in their bodies, Kozaki can hold a single hand seal while they perform their own technique, allowing Kozaki to receive the technique. When they complete the casting for the technique, Kozaki can either allow the technique to be perform with his body as the conduit, or he can pass it on to any other person with Samsara in their bodies. Being a natural quality of the Samsara, this technique is rather easily done by Kozaki and takes relatively low cost.

[Speak]
C-rank Ninjutsu
Prerequisite: Sensory
Focusing on any number of individuals with Samsara currently in their skin, Kozaki can speak out loud, and be heard by them. This allows Kozaki to move information across a theoretically infinite distance.

[Vision]
C-rank Ninjutsu
Prerequisite: Sensory
Performing a series of hand seals and focusing on anyone with Samsara in them, Kozaki is able to close his own eyes, and see out of their eyes instead. While this technique is active their eyes will glow bright yellow like Kozaki's own eyes. He can maintain this technique for as long as he keeps his own eyes closed.

[Spirit Sense]
C-rank Ninjutsu
Prerequisite: Sensory, Tenkujutsu
Performing a series of handseals and focusing on any individual with Samsara currently in them, Kozaki can activate a sensory field of 25m radius from the individual he's focusing on. Anyone within that range that is a spirit, or has a spirit sealed in them or possessing them will glow deep maroon in his minds eyes.

[Spirit Master Sense]
C-rank Ninjutsu
Prerequisite: Sensory, Tenkujutsu
Performing a series of handseals and focusing on any individual with Samsara currently in them, Kozaki can activate a sensory field of 25m radius from the individual he's focusing on. Anyone within that range that is capable of using Tenkujutsu them will glow purple in his minds eyes.

[Supply]
C-rank Ninjutsu
Performing a series of hand seals and focusing on anyone with Samsara in them, Kozaki is able to perform any techniques that create Samsara, causing it to grow from the Samsara currently in their bodies. This allows Kozaki to produce weapons, or trap targets depending on his need.

[Ether Flow]
C-rank Ninjutsu
Prerequisite: Tenkujutsu
Focusing on any spirits or hosts currently with Samsara embedded in them, Kozaki will siphon off any Tenkujutsu energy being flowed into them, so long as his control is higher than the control of the opposing Tenkjutsu user. This allows Kozaki to free hosts from attacks that would reduce their power.

[Listen]
C-rank Ninjutsu
Prerequisite: Sensory
Should anyone with Samsara in their bodies focus a small amount of chakra into the Samsara, Kozaki can do a single seal, allowing him to hear anything that individual says. He can combine this with the [Speak] technique, to allow anyone else with Samsara in them to also hear the first individual speak.

[Sword]
C-rank Ninjutsu
The user will do a series of hand seals, causing a spear of Samsara to form from his palm, approximately 1ft in length. The tip of the spear is sharp, and has [Control] strength.

[Bleed]
C-rank Ninjutsu
If injured, Kozaki will do a series of hand seals while channeling chakra into the injury, causing Samsara to flow from the injury. Anything in the injury (weapons, etc), will be forced out with the strength of the Samsara, and then it will seal, preventing Kozaki from bleeding out.

[Genjutsu Link]
C-rank Ninjutsu
If Kozaki has linked chakra systems with an individual, and they are afflicted with a genjutsu, Kozaki can do a series of hand seals, allowing him to experience the genjutsu as well. Performing kai will free himself from the genjutsu, but not the original victim. If the original victim performs kai it will end for both of them.

[Embed]
C-rank Ninjutsu
Kozaki will do basic channeling then place his hand on a person, from his hand Samsara will bleed out at [Control] speed and pierce into their skin with [Control] strength. The small bit of Samsara is about an inch wide and places itself just under the surface of the skin, with a stud remaining on the outside. So long as the Stud remains in place, Kozaki can close his eyes and focus on it, telling him which direction to move to get closer to the individual. Kozaki can embed any number of studs into any number of people, and can focus on them individually to track people. The studs are not deeply embedded and can be removed with relative ease without harm, but won’t simply “fall out”.

[Embedded Kai]
C-rank Ninjutsu
Focusing on anyone with Samsara embedded in them, Kozaki can perform Kai, breaking them out of the genjutsu they are currently in, so long as he meets the Kai requirements for the genjutsu they are in. This technique treats the genjutsu stat as if it is -5, in order to operate at a range.

[Return]
C-rank Ninjutsu
The user will do a series of hand seals then extend their hand in the direction of any Samsara. The Samsara will enter a fluid state and return to him at [Control] speed. This can only be used on Samsara within [Control] meters of his body.


C-rank Ninjutsu
If Kozaki has Samsara inside someone’s body, he can do a series of handseals to cause the Samsara to produces small jagged spikes inside their body. While mostly harmless at creation, if the target attempts to remove the Samsara, it is incredibly painful to remove and will rip and tear flesh as it is pulled out, often creating catastrophic damage.

[Minor Projectile]
C-rank Ninjutsu
Doing a series of hand seals, Kozaki will hold out his palm, shooting forward a kunai sized knife of Samsara from his hand at at [Control] speed. The Samsara knife strikes with [Control] strength.

[Whip]
C-rank Ninjutsu
Kozaki will form a series of hand seals, causing Samsara to bleed from one of his hands, creating a whip that is 2m in length. The whip is attached to Kozaki’s wrist, and can be manipulated like a real whip.

[Spikes]
C-rank Ninjutsu
While a Samsara weapon is in his hand, Kozaki can do basic channeling to cause his body to produce more Samsara into the weapon, causing spikes to burst from the weapon body at [Control] speed and strength. Doing so can impale anyone currently touching the weapon.

[Pause]
C-rank Ninjutsu
If Kozaki has turned someone into a conduit for his realm, this technique will temporarily pause the link between them. Disconnecting his realm from them until he so chooses to disable this technique.

[Access]
C-rank Ninjutsu
Kozaki can do this technique then focus on any Samsara he is currently in contact with. For [Control/5] posts, the Samsara will float behind him, and should he raise his hand, any quantity of the Samsara behind him will immediately jump to his hand allowing him to manipulate it as needed.

[Bubble]
C-rank Ninjutsu
If Kozaki has Samsara inside of anyone, he can do a series of handseals to activate this technique. The Samsara inside of them will turn to liquid, then expand like a bubble, tearing flesh with [Control] strength. This technique can cause catastrophic damage if used properly.

[Shield]
B-rank Ninjutsu
Kozaki will do a series of hand seals, causing his salivary glands to produce Samsara. Within the next 3 posts, Kozaki can spit the Samsara forward, causing the fluid to form a rounded shield 10m high and 5m wide, at [Control] speed with [Control] strength. The shield remains in the air for 3 posts before collapsing into the ground and disappearing.

[Makibishi]
B-rank Ninjutsu
Kozaki will do a series of hand seals, creating Samsara in his salivary glands. Within the next 3 posts, he can spit into the air, launching several hundred makibishi made of Samsara into the air. The makibishi cover a 20m radius in every direction, and disperse at [Control] speed. After 5 posts they break apart into fluid and collapse to the ground.

[Samsara Field]
B-rank Ninjutsu
Kozaki will do a series of hand seals, creating Samsara in his salivary glands. Within the next 3 posts he can spit the Samsara onto the ground, covering a 20m x 20m area in Samsara. The Samsara is thick, and if stepped on it will grab the opponent with 20 strength. Anyone with more than [Control] strength can break free, but will be grabbed again with their next step.

[Truth and Consequences]
B-rank Ninjutsu
Should Kozaki have penetrated someone with Samsara (stabbed them with a Samsara weapon, or embedded a Samsara jutsu in them, etc.), he can do a series of hand seals. For the next 3 posts, should the individual lie, the Samsara embedded in them will burn, causing 2nd degree burns. radiating from where the Samsara is in them. The technique uses biological indicators for lying (heart rate, diaphoresis, etc), so those with techniques to suppress these indicators bypass this technique.

[Shackle]
B-rank Ninjutsu
While in CQC with an opponent, Kozaki will do basic channeling in his hands, after completion, the next time Kozaki makes contact with an opponent, Samsara will shoot from his handat [Control] speed, and penetrate the opponents skin with [Control] strength, anchoring into the skin. This will shackle Kozaki’s hand to the point of contact, and must be broken with [Control] strength but can be used to cause immense pain, and decommission one the of opponent’s limbs.

[Borrowed Power]
B-rank Ninjutsu
Kozaki will do a series of hand seals, channeling Samsara into the back of his neck, causing a spike to form on it. Anyone can place a hand on the spike while Kozaki is performing jutsu, allowing him to offset the cost of the technique he's performing by siphoning chakra off of them. This technique can only be utilized by people not in control of the same person using this technique (I.e; companions) and only works for B-rank and below techniques.


[Lacunakinesis]
A-rank Ninjutsu
Having achieved notable mastery over his Samsara, the user is capable of shaping, directing, and manipulating existing bodies of Samsara without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 metres. While the user can freely manipulate this element, they cannot produce the element naturally through this technique.

[Claw]
A-rank Ninjutsu
Kozaki will do a series of hand seals, bleeding Samsara from his arm around the elbow joint. The Samsara will form a black coat around Kozaki’s arm and give him a gauntlet and sharp claws on each finger. The Samsara remains in a fluid state, and Kozaki can manipulate it to extend [Control /2] meters. It has [Control] strength, making it both a strong weapon an a durable shield.

[Broken Oath]
A-rank Ninjutsu
Should Kozaki have penetrated someone with Samsara (stabbed them with a Samsara weapon, or embedded a Samsara jutsu in them, etc.) he can do a series of hand seals to activate this technique. For the next 5 posts, should the individual lie, the Samsara embedded in them will afflict their nervous system, causing wide-spread numbness, localized partial paralysis, and dysarthria. The technique uses biological indicators for lying (heart rate, diaphoresis, etc), so those with techniques to suppress these indicators bypass this technique.

[Siphon]
S-rank Ninjutsu
Kozaki can channel while focusing on any Samsara on a person, it will release chakra from them, draining them of chakra, reducing their chakra pool by -8 for up to 5 posts, or until the Samsara is removed. Anyone who reaches 0 or runs out of chakra will collapse unconscious, and the technique will end.

[Realm Conduit]
S-rank Ninjutsu
Kozaki will do a series of hand seals, then place his hands on his targets chest, embedding a large 3inch stud over their sternum at [Control] speed and strength. The stud is only anchored just below the skin and can be removed with relative ease. While the stud remains in the targets chest, they will be a conduit for Kozaki’s realm, effectively giving them his ability. Any jutsu Kozaki performs will effect all Dominions currently active.
IijutsuShow
*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

[Iijutsu • Samsara • Poison Analysis ]
D-rank Ninjutsu
When Samsara is in a target, Kozaki can do a series of handseals, and that Samsara will send a pulse of chakra towards Kozaki, informing him if there is any harmful foreign substance in the target’s bloodstream.

[Iijutsu • Slowed Beats ]
D-rank Ninjutsu
The user will do a series of hand seals, then focus on their own body, slowing their heartbeat to roughly 20 beats per minute. If the user has poison in their system, the incubation period of the poison will be doubled, however, the length of the effect will also be doubled. This gives the user more time to develop an antidote should the poison be fatal. A major downfall of this technique is that the user cannot sustain combat while their heartbeat is so bradycardic, and will pass out if they attempt to move at more than 5 speed.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.


*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.


*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

[Iijutsu • Samsara • Body Numbing]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Numbing]
Applying the principles of Numbing, Kozaki will do a series of hand seals, focusing on anyone with Samsara in their bodies. Numbness will spread from any points the Samsara is in, effectively paralyzing the entire limb, or inducing incredibly painful numbing to the torso or abdomen. This technique is extremely debilitating, lasting for 6 posts, or until the Samsara is removed.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction] technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.
TaijutsuShow
Weapons MasterShow
Weapons Master:
Requires: [Sword Weapons] [Corded Weapons] [Hafted Weapons] [Projectile Weapons] [Polearm Weapons] [Close Quarters Combat] [Acrobatics] [Perception]
Kozaki has trained with all types of weapons and mastered at least one within each class. Due to this, he is able to utilize virtually any weapon he gets his hands on, and built his combat style around the ability to rapid change weapons. Often combined with Kinesis and weapons made of Samsara, this style utilizes dynamic movements, a plethora of flourishes, and changing the weapon in order to capture opponents off guard and force them to continually adapt, keeping them on their feet. In doing so, Kozaki is able to make up for his lower speed and strength by constantly surprising his opponent and catching them off guard.
[Ambidextrous]
D-rank Taijutsu Discipline
[Weapons Master Style]
Kozaki can utilize any weapon with either hand without any tangible deficits in his performance.

[Draw Strike]
D-rank Nintaijutsu Maneuver
[Sword]
Utilizing the [Sword] Samsara technique, rather than performing hand seals, Kozaki can rush towards an opponent reaching towards his side as if reaching for a sheath, as he approaches the target he'll move as if unsheathing a sword while channeling. This will cause a sword of Samsara to form in Kozaki's hand approximately 1.5ft in length, with a hilt and guard that covers both hands as he performs an upward flourish, ideally slicing the target from hip to shoulder.

[Anticipatory Throw]
D-rank Taijutsu Discipline
[Weapons Master Style]
Kozaki has learned to fire and throw projectiles anticipating where an opponent will be, rather than where they are. Those without appropriate perception techniques or evasive taijutsu techniques will have -1 speed for the purpose of dodging projectile fired or thrown this way.

[Lasso]
C-rank Nintaijutsu Maneuver
[Weapons Master Style], [Lacunakinesis]
Kozaki must currently be holding a [Sword], [Hafted] or [Polearm] weapon made of Samsara for this technique. Using one of those weapons, he will make a horizontal swipe at the opponent, with the intent for forcing them to dodge by moving backwards. As they do so, Kozaki will utilize Lacunakinesis to cause the weapon to unfurl into a whip, 5m in length. The horizontal motion extending the weapon into a corded whip that will then fly forward in an attempt to catch the opponent off guard and wrap around one of their legs. Those without an appropriate perception technique or evasive techniques will have an effective -3 speed for the sake of dodging this attack.

[Weapons Master]
C-rank Taijutsu Discipline
[Weapons Master Style]
Having trained with every type of weapon there is, Kozaki can pick up virtually any object that has combat utility and instantly comprehend how to use it. While he may not have a complex understanding of a martial art style utilizing it, he can stand on par with most expert martial artists with their weapon of choice. Kozaki is a highly proficient combatant regardless of the weapon he has access to, and can instantly adapt his combat style to utilize any weapon he gains access to.

History
Historical AccountsShow
As Kirigakure delved deeper into experimentation, Kozaki was born. Originally an attempt to recreate the Fushinkou ability, Kozaki was born for this experiment. When born, however, he was dangerously malnourished and slept absurd amounts, even for an infant. He was cared for by the village, rather than his own parents who he was never even introduced to. Kozaki was treated to experimentation and testing for his entire childhood, and didn’t often get to play with friends. This was in part due to his chronic exhaustion that made it close to impossible for him to stay awake for more than a few hours at a time.

Kozaki was ‘owned’ by the Shiimu, and spent time moving between Shiimu caretakers. Due to this, he found the Shiimu religion to be one of the only things that was a constant, and grew to be deeply involved in his religious, getting a variety of tattoos. Eventually through training and experimentation, Kozaki developed a large enough chakra pool that he could stay awake for an entire day, so he began the academy at 11 years old. By 13 he was graduating, top of his class, in part due to his extraordinary abilities. Kozaki performed well as a genin, and was selected to act as a representative for Kirigakure in a joint-team venture between Iwagakure and Kirigakure.

Sent to Star Country during the Festival, Kozaki met several people of interest and eventually selected Iwamaru as a partner, giddily looking forward to the opportunity to work internatonally. However, while in Star Country Kozaki got mixed up in a bit of trouble and was arrested. Since that event, he has not spoken of what exactly occurred while he was arrested, and while he was debriefed by the village, Kozaki seems resistant to discussing the circumstances specifically. When he returned, however, he was chosen to take the Chuunin exams. After successfully passing and being named Chuunin, Kozaki was chosen with for another experiment then shipped back to Iwagakure to work with Iwamaru.

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