Aisu, Shihosu

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Kabu
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Aisu, Shihosu

Post by Kabu » Thu Oct 12, 2023 10:01 am

Username: Kitsui
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Shihosu
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Aisu
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Aisu, Shihosu
Thundra/Yuri



"This fight will be your last!"

General Information Age: 14
Gender: Male
Height: 150 cm
Weight: 45kg
Hair: Raven black hair, the length of the hair varies from five centimeters to almost 30 centimeters. The back of his head is short cut while the bangs hang down below his chest, much to the chigrin of the clan but because he mostly wears his gear they don't see it.
Eyes: Electric blue
Physical Features: Yuri is very pale, because of the mist that covers the hidden mist and because of his clan affinity. He is very slim and yet very strong looking. Yuri is also left-handed. His right canine tooth is sharper and longer than the rest of his teeth, it actually sticks out of his mouth.
Clothing/Accessories: Yuri wears a navy blue jumpsuit that covers his entire body, above it he wears a while loose fitted shirt that has a hoodie attached to it, he uses it combined with his mask to hide his identity when he goes on mission. Most of his body is covered when he is engaged in his Thundra persona, but when he is off duty he let's his hair out and rolls up the jump suit to show the half of the forearms and half of his calfs. Two blue vertical strips run down the side of the jumpsuit. Starting from the shoulder and ends at the legs. He wears a leather bracelet on his left wrist. The young boy also have a magatama necklace
Forehead Protector: Aisu mark on his back as he is only loyal to his clan.
Personality: Yuri has a cold heart, a heart that doesn’t let anyone get to close to him. Thats not to say that he does not talk to people, its just that he does not get attached to anyone to long. He only speaks to people he has selected himself or when it is important such as missions. Yuri likes to think through his actions before actually doing anything, anything that stands in his way is mincemeat as he believes life belongs to the fittest and if anyone not fitted to win loses. He is well disciplined and does what he is told. Only those who truly know him call him Shihosu, the rest know him as Yuri, even other clan members call him Yuri or Thundra.
Battle Information Rank: Genin
Village: Kirigakure no Sato
  • Chakra Pool: 5
  • Endurance: 7
  • Control: 10
  • Strength: 8
  • Speed: 5
  • Willpower: 5
  • Power Rank: 40 (D)
Equipment:
  • 5 white bronze phurbas on his belt (20 cm)
  • 10 Shuriken
  • 5 explosive notes in his pouch
  • 10m wire in his pouch
  • a Black water holder on his pouch (1 liter)
  • 1 smoke bombs in his pouch
  • 1 flash bang in his pouch
He wears a kunai holster on his left leg and two pouches on his left backside. He wears a black belt that holds five phurbas [two on each side of the hip and one right at the sacrum].
Companions: (0/1)
Affinity/Specialization: CQC
Abilities and Concentrations
Abilities
First Ability
Second Ability
Third Ability
Concentrations
NinjutsuHyouton has the ability to dynamically cool anything, rapidly decreasing the temperature of entities and areas via techniques and producing effects such as freezing, frostbite, and hypothermia. The temperature decrease, and the area they can decrease, is determined by the Control of techniques, with more talented Aisu able to create snap freezes that can kill with ease.
Inorganic targets can be frozen to a depth of [Control/10] metres per post if the Control of the Hyouton technique is greater than or equal to the Strength of the object. Organic targets experience the scaling effects below, unless healed by iijutsu or countered by techniques, of equivalent Control to the cooling effect, that provide warmth to the affected area for an equivalent length of time:
≤14 ControlTargets suffer from first degree frostbite, with the affected area turning red, painful, and experiencing localised swelling.
15–24 ControlTargets suffer from second degree frostbite, with the affected area turning a pallid white and blistering with localised numbness. The target suffers from -1 to Endurance for the remainder of the thread or until healed.
25–34 ControlTargets suffer from third degree frostbite as the deep tissues and blood vessels within the affected area are subjected to the intense cooling. Hypothermia begins to set in, inducing shivering in the target and reducing their Endurance by -2 for the remainder of the thread or until healed. Without healing, the affected area turns black after 3 posts.
35–44 ControlTargets experience fourth degree frostbite throughout a wider affected area, with the surface freezing too rapidly for any colour change to occur. The affected area will become entirely numb, and severe hypothermia induces slurring of speech and loss of coordination in the target. Affected areas left untreated for over 5 posts are likely to experience permanent tissue death.
≥45 ControlTargets experience such intense flash-freezing that joints and muscles being to seize throughout their body as even deeper tissues become frozen. Permanent gangrenous tissue death becomes highly likely if the affected area is not healed within 3 posts. The target suffers from -3 to Endurance for the remainder of the thread or until healed.

Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.

Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.

Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.

Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.

Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.

Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.

Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Hafted Weapons:
The fundamental skill of a [Hafted Weapons] indicated the user’s proficiency with various axes, blunt weapons, flails and the like. This facilitates their use of related Taijutsu.

Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.

Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
NinjutsuShow
HyuutonShow
~Ice Senbon
D-Rank Ninjutsu
Prerequisite: [Suiton] concentration

The user will thrust a hand forward while preparing this technique, forming a set of five senbon in front of their fingertips. The senbon can be collectively fired at any time over the next three posts at [Control] speed to hit with [Control] strength.

~Morning Chill
D-Rank Ninjutsu
The user will inhale deeply and saturate their breath with hyouton chakra before slowly exhaling to perform this technique. As they breathe out, the area within a 15 metre radius of their body will rapidly drop in temperature to freezing conditions. This technique will freeze any natural moisture in the air or any airbourne particulates created with less [Control] and create a veil of ice that distorts vision in the area.

~Chilly Day
D-Rank Ninjutsu
The user prepares a quantity of hyouton chakra within one of their limbs or weapons to begin this technique, and then attempts to make contact with an target. Upon striking, the hyouton will surge through the point of contact and into the target's body, shocking them with a distracting burst of intense cold and taking their breath away.



~Tundra
C-Rank Ninjutsu
The user will prepare a large amount of hyouton chakra and unleash it into an area of ground within 30 metres of their location at a speed of [Control]. From the point of impact, the ground will rapidly freeze and turn into an icy tundra, spreading for up to 30 x 30 metres in a direction of the user's choice during casting. Plant life within this area will wither and die, the ground will become frozen to a hardness of [Control] strength, unable to be broken except by stronger techniques, and footing will become slippery and unstable for anyone without an appropriate traversal technique of equal or higher rank.

~Breath Away
C-Rank Ninjutsu
The user prepares a quantity of hyouton chakra within one of their limbs or weapons to begin this technique, and then attempts to make contact with an target. Upon striking, the hyouton will surge through the point of contact and into the target's body, shocking them with a painful burst of intense cold and rapidly cooling the air within their lungs, resulting in a loss of -3 strength of the next four posts.



~Frozen Water: B Class
B-Rank Ninjutsu
Prerequisite: [Suiton] concentration

After performing a Suiton jutsu, the user will channel hyouton chakra and rapidly freeze that technique. While the technique may lose it’s ability to permeate and envelope, it will become solid in quality, gaining +[Control] strength in impact force. This technique is useful for trapping in the event the suiton technique has already enveloped something.
SuitonShow

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.



Suiton • Sashou Shishosudan no Jutsu [Little Water Seahorse Projectile]
C-Rank Suiton Ninjutsu
Suiton • Sashou Shishosudan no Jutsu is a technique that uses the rushing force of water to cause damage. By performing the required seals, Yuri will use a small body of water to create it in front of him before molding it into the form of a seahorse’s head. Once it has been created, the user can launch the one-meter wide projectile towards a target at a speed/Str of [Control]. Following the head is a long body and tail, stretching nearly five meters. This technique is able to travel up to thirty meters.
TaijutsuShow
Mortal KombatShow
Toasty!
D-Rank Maneuver
A simple yet devastating move, the user plants their foot and twists their body to generate massive force and unleashes the built up torque in the form of an uppercut.

History Born and raised in in the famous Aisu family in Kirigakure no sato. Yuri their first born child, raised to become a fine and dandy ninja. At the age of twelve the young boy graduated from the academy and he found his rival as the rest of the children of Kirigakure no Sato. Soon after that their family had another child, the child was named Sakara. He was forced to help raising her as his parents where busy working. So each day the boy had to go training with his squad then come home to raise his sister. That was until she turned two years old when Yuri had enough money to pay a babysitter to take care of his sister whiles he would go out on missions and so forth. Due to his ice-cold nature the boy began calling himself Yuri to strangers in order to keep a distance from everyone, and only let those he let in his heart call him by his real name.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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