Hyuuga, Aina

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Hyuuga, Aina

Post by Archives » Sun Feb 07, 2016 1:31 pm

Username: Katya
Points: 89/1730
Prestige Slots: 4/4, Beastmaster [Used], Accountant, Connections, Legacy
Stats: (10/50)
Companions: (1/1) Yamanaka Inoairi

Full Character Playlist Easy Navigation Character Information Abilities Concentrations History
Taijutsu Genjutsu Ninjutsu

Personality
  • General - Aina is a very calm and collected sort of person. Getting her to react to something emotionally can be rather difficult as she prides herself as being completely in control of her emotions and her emotional responses. Most would think that upsetting Aina is next to impossible, when in actuality it’s quite easy. However Aina hides these emotions, instead bottling them up and tucking them away to use as fuel for her fights and spars, putting every ounce of pent up rage and aggression into her fights.
  • Hopes/Dreams - At this point in time Aina’s only hopes or dreams are to become the leader of her clan. She’s become focused on her relationship with the clan and her clan’s safety, both of its people and it’s secrets.
  • Fears - Her only real fear is to fail. She’s afraid of failing as a leader, and as a shinobi. She has other fears tied up into it, like the fear of losing comrades or those close to her, but saying she’s afraid of failing is the best way to sum it up.
  • Combat Mentality - Aina prefers to be an up front fighter, getting in her opponent’s face to break bones, joints, and anything else she can get her hands on. She’s brutal and relentless, even kicking a downed opponent until unconscious or someone stops her.
Physical Features
  • Face/Head - Aina has long, black hair down to her mid-back, often kept in a single braid with a six inch long portion of hair which hangs down on the right side of her face. Her eyes are the white of the Hyuuga’s Byakugan eyes.
  • Body - Aina is a slender girl built of a lean but strong muscle,standing at about five foot seven inches and about one hundred and fifty pounds. She prefers to be rather unique in her appearance, often having makeup on like a dark eyeliner around her eyes. In addition, Aina has a fair amount of scars and tattoos. She has a thin line scar around her neck from a wire that’s rather pale now, a pale scar to the left of her chest that is about two inches long, and a dark scar to the left of her belly button in her gut that is about four inches long. She also has Fuuinjutsu tattoos on the underside of either forearm and on either shoulder.
  • Notable Features - Being fond of piercings as well, Aina has two snakebite piercings under her lip, her left eyebrow is pierced, two piercings in the lobe of either ear and three piercings in the upper cartilage of either ear.
Clothing/Accessories Aina wears a simple pair of dark, form-fitting, black pants with black heavy duty boots. She also wears a black sleeveless vest, not dissimilar to a flak vest, with the symbol of the Village between her shoulder blades and the symbol of Mamorinuku just below the village symbol. She wears black fingerless gloves that do not go past her wrists.
  • Ninjutsu: 39
  • Taijutsu: 50
  • Genjutsu: 39
  • Stamina: 34 (39-5)
  • Control: 50
  • Strength: 30
  • Speed: 39
  • Instinct: 39
25 :Age
Female :Gender
Konohagakure No Sato :Village
Bannin :Rank
Katon :Affinities
Equipment
Sealed into ForearmsShow
  • x2 steel brass knuckles (one sealed into each forearm)
Sealed into ShouldersShow
  • x20 senbon (x10 in each seal on either shoulder)
On Back - SheathShow
  • x1 Silver Ninjato with black braiding over the hilt which sits at the right shoulder (19 in. blade, 5 in. hilt)
Six Scroll Pockets - Vest - Listed Right to LeftShow
Pocket OneShow
  • x2 Kunai, hilt down
Pocket TwoShow
1 Fuuinjutsu Scroll (4 feet length unrolled, 5 inches tall) containing:
  • x13 kunai sealed with *Fuuinjutsu • Tool Storage
Pocket ThreeShow
1 Empty Scroll (4 feet length unrolled, 5 inches tall)
Pocket FourShow
1 Empty Scroll (4 feet length unrolled, 5 inches tall)
Pocket FiveShow
1 Empty Scroll (4 feet length unrolled, 5 inches tall)
Pocket SixShow
1 Empty Scroll (4 feet length unrolled, 5 inches tall)
Taijutsu Specialist:
Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Aina is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, Control, Speed & Strength.

Byakugan - Hyuuga:
One of the most famed doujutsu in the world, Byakugan is the bloodline limit of the Hyuuga Clan. When active, the clan member gains 360 degree vision and Penetrative vision, allowing the Hyuuga clan to see the Tenketsu of their enemies. Their telescopic vision can be activated via jutsu. As such, the Byakugan is capable of ability channeling, allowing the Hyuuga to activate their Doujutsu techniques without hand seals. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings.

Prolonged usage of the Byakugan is strenuous and requires a high level of endurance. The maximum operating time a user can utilize their Byakugan at a time is equal to their stamina stat divided by 4 rounded down, to a minimum of one post. Upon reaching the max duration, the stress of using their Byakugan to it’s limit causes a cooldown period of 1/2 of the duration time, to a minumum of one post. During this cooldown period, the Byakugan cannot be activated and attempting to do so will cause physical pain. Duration is based off total posts where the Byakugan is activated, meaning users can turn it on and off to have a shorter cooldown.
Kissed by Fire:
Aina was able to gain a form of regeneration based on her use of Katon Ninjutsu. When she is wounded in any way, her wound will glow with the heat of katon and sear the wound closed. Due to this method these wounds are not healed without scars as the Katon nature of this regeneration is quite literally burning the wounds closed. This ability incurs a permanent -5 to Stamina.
*Note: This follows the regeneration rules.
Innermost Berserker:
Through the years Aina has always been known as having a very serious temper, and over the years there have been multiple moments when that temper has overcome her. As a result Aina spent time away from Konoha, about six months, on a personal mission to find control over herself. Exactly where she went or how she found this control is unknown but as a result she can not only control her anger, she can tap into it when needing the extra boost in a fight. In addition, during her use of this her chakra takes on a dark purple hue, coating her in an armor and it’s strength scales with the Tiers of the ability and her Strength stat. Aina can instantly go into any tier of this ability and the armor spawns just as quickly, however piercing/breaking any part of the armor will dissipate the entire thing as it exists as a single entity and cannot be regenerated without exiting and going back into the tier manually. In addition going out of tier requires a cooldown of a post count equal to the tier number (example: Dropping out of tier 5 requires a 5 post cooldown).
This ability comes in five tiers, detailed as follows:
  • Tier One:
    +4 Strength, -4 Ninjutsu
    +2 Speed, -2 Genjutsu
    Armor: 10 Strength
  • Tier Two:
    +8 Strength, -8 Ninjutsu
    +4 Speed, -4 Genjutsu
    Armor: 20 Strength
  • Tier Three:
    +12 Strength, -12 Ninjutsu
    +7 Speed, -7 Genjutsu
    Armor: 30 Strength
  • Tier Four:
    +16 Strength, -16 Ninjutsu
    +9 Speed, -9 Genjutsu
    Armor: 40 Strength
  • Tier Five:
    +20 Strength, -20 Ninjutsu
    +11 Speed, -11 Genjutsu
    Armor: 50 Strength

Ninjutsu 5/5:
Katon Affinity
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.

Sankaton Affinity
A character with this concentration is able to utilize Sankaton, and advanced form of Katon, and can make and use any custom or archived jutsu that require the Sankaton affinity. Sankaton has an eroding effect. Those without the Elemental Specialization cannot make custom Sankaton jutsu.

Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.

Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.

Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu 8/8:
Close Quarters Combat
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.

Deft Hands
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.

Sword Weapons
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.

Acrobatics
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.

Perception
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.

Projectile Weapons
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.

Medicine
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.

Heavenly Body Control
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Taijutsu, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, and requires Taijutsu Specialist.
Genjutsu 4/4:
Sight Initiation
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

Sound Initiation
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Touch Initiation
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Sensor Initiation
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Other Jutsu Type(s) 1/1:
Tenkujutsu
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

As far as Hyuuga go, the raising of Aina was nothing unique. She was born the youngest of three, both of her older siblings being boys. She was born not just the youngest, but the brother closest to her in age is five years older than she. Her parents fondly referred to her as an ‘oops’ though in truth Aina always hated that. She also grew up hating the fact that all Hyuuga looked the same, or at least she felt like they did. They all kept their appearances fairly plain, they kept their hair long, and Aina felt like she just blended in. She never felt like she stood out.

She struggled with her hatred of this ‘sameness’ as she called it all through her time at the Academy. She often made a fool of herself, still excelling in her studies but often in ways that either got her in trouble or just in ways that amused her alone. It wasn’t until she graduated the academy and became a Genin that she found out she didn’t need to look so much like her clanmates.

She’d seen people around the village with piercings before, but it was as a genin that she began to study fuuinjutsu and first learned she could tattoo herself with fuuinjutsu for the storing of weapons and the like. Immediately she took a liking to this, seeing it as a way to carry her things around without being encumbered by pouches or anything like that.

In truth the piercings began just before her Chunin exams, and only because her mother hated them. Aina had always been a Daddy’s girl and one of her brothers came home to visit with one of his ears pierced one day and Aina’s mother threw a fit. Of course, as she wandered down the path of ‘troublemaker’, Aina found her mother’s hatred of such things hilarious and so she got her first piercings as a Genin.
As a Shinobi however her troublesome attitude began to die down almost immediately as the girl began to focus on her training. Being out of the academy the Hyuuga child quickly learned just what kind of possibilities there were out there and soon she realized that there was no more boredom and so no more trouble was needed. Her focus changed within weeks and her own team noticed the difference almost immediately.

Relentlessly she trained with her team in preparation for the chunin exam, working with some kid who was best with his ninjutsu and distance along with an Inuzuka with whom Aina got along fairly well. Passing the exam wasn’t anywhere near easy, after all she and the Inuzuka were good at getting in the way of the boy and his katon ninjutsu, but once they figured out their own flow as a group of shinobi, their own relentless tactics as a group brought them to their new ranks of Chunin.

Of course Aina’s love of her own piercings only got worse, much to her mother’s anger and Aina’s father’s amusement. Aina of course has not ceased in her training and will not. The girl is relentless not just in tactics but in training and the in the last six months she has vowed to become one of the strongest of her rank.

As a chunin Aina was able to make contact with an old friend.
Inuzuka Masami had been one of her teammates that she had been able to pass the exam with and even her best friend as a genin, but sometime after the exam the young woman disappeared, leaving Aina to wonder what had happened. By time Aina ran into her again her friend had been recovered and came home with a rather terrible story to tell. Masami had been kidnapped and experimented on, an experiment that had led to her being bonded to her companion dog, Ao. As a result she now had ears and a tail and had been a shut in for some time. Aina spent a good deal of time trying ot get her out of this funk she had fallen into, and even cheered her up simply by scratching her behind the ears (she avoided the tail though since Masami would bite if she went near it).

In addition, Aina was put over a Genin team to supervise their training. She hadn’t really expected the assignment and had found herself extremely nervous at the idea of it but her nerves were quickly put at ease by the group she was put in charge of. One of them she had met before and helped who would later begin dating her friend Masami, another was an Aburame, a clan member much like Aina herself which gave them quite some common ground on mentality at least. And the last was a young girl who wanted to be a medic. Aina had worried that she wouldn’t be able to identify with this girl at all but before long her fears were assuaged as she began talking to her about just what a medic did and support roles, finding she was able to teach the girl better than she thought.

In addition she made a new friend in a boy named Makoto. He was a fellow Hyuuga but far more ‘normal’ than Aina. He didn’t have the piercings and tattoos like she did and in fact seemed very serious. Their first meeting wouldn’t go so well, but the two would find a bond later in life once she met his teammate.
Now as a Special Jounin, Aina came across something she had never expected. The young woman had never really liked boys, she’d never really paid attention to them all that much. But one day she ran into a boy and his pet panther as he was about to pass out from over exerting himself during training that day, and that boy’s name was Awai Minoru. Minoru was the holder of Aturasu, a Genma Spirit and as a result had horns which was what initially caught Aina’s attention. But over time as the two spent more and more time together, even doing missions, she came to care for the boy in a way she had never really considered possible. She had never thought much about the future aside from shinobi life, the idea of being a wife and mother had never occurred to her, and yet that was exactly what ran through her mind when she was around Minoru.

She didn’t find out immediately that Minoru felt the same, being somewhat naive to the signs of such things. But during a mission she was put in danger, nearly killed by a man as he’d had a wire around her neck and even when she got out of that, he was about to stab her in the chest when Minoru found her. It triggered a reaction in the boy so strong the Genma shone through and he killed most of the men involved, he only stopped because Aina got in the way and when Aturasu wanted her dead, Minoru was forced to regain control to keep her safe.

From there the relationship between the two blossomed, remaining innocent and rather adorable in their exchanges, up until something changed drastically. Konoha was invaded and Aina was thrown into the middle of it, taken hostage by the men who attacked, Enma and Yaku. Afterwards she was hospitalized for her injuries and it wasn’t until later that she knew something that had happened.

Aina’s own mentor and soon-to-be-boss in Mamorinuku, Kawa, came to retrieve Aina to witness Aturasu being sealed in her friend Masami. Which could only mean he had been torn out of Minoru, an act that could have drastic and even deadly consequences. After the sealing she found indeed that something had happened though she knew not what, she only knew that her beloved Minoru had fallen into a coma, and Aina would spend day after day at his side, mourning him and the fact that she hadn’t been able to tell him the true nature of her feelings for him.

Going into her days as Jounin, Aina knew she had work to do. She had slacked in her training, she had been overcome by emotion, and she had been taken hostage in a situation where she felt she should have been a boon to her village, not a burden. No matter how many people tried to convince her she couldn’t have stopped the men without dying herself, she still dedicated herself to a single idea.

Never again would she be weak, and she refused to let herself fail in the face of adversity again. She pushed herself harder than ever before. In the wake of what happened to the village in the invasion, and her having been taken hostage and as a result the clan leader of the Hyuuga being killed, Aina was unofficially disowned by her mother. Her brothers even quit visiting, and her father never said a word to her about the entire situation. She moved into her own home even as her mother made clear that she wasn’t welcome, and quit her pursuits to marry off Aina to another clanmate.

But the young woman refused to let it deter her. She closed off her emotions, she cut herself off from feeling just about anything, and focused on the tasks at hand. She worked for Kawa, she focused on her Mamorinuku missions and even recruited for the organization itself. And in the midst of it all she received word that her once first love, Awai Minoru, had awoken from his coma. But it didn’t improve things. She wasn’t permitted to see him as the Yamanaka in charge of him didn’t want to upset the Hyuuga by letting her near him given her family situation. And so yet again she drowned herself in work, and in training. Her hard work has brought about a possible second chance as a shinobi, a chance to promote to Bannin. Nothing else appears to be on the girl’s mind, too busy being a ninja to realize her personal life has fallen to pieces.

Aina’s life as a shinobi has finally been lining up just how she wanted, but this means she’s been forced to finally look at her personal life. When she interviewed for her rank up to Bannin, she was given a specific mission by the Council member Aoi. He specifically told her to fix her relationship with the Hyuuga, that to maintain her promotion, this was a task she could not fail at. And so as her life begins on a new path with a well respected rank, almost the most respected of ranks, she now looks to mend her relationship with the clan.

Naturally for Aina the idea of mending her relationship with the clan hasn't been easy, in fact she still maintains much of her rebellious streak. Yet much of the clan simply accepts that is what she is, and while many still do not like her, there are very few who would not admit that she has proven her strength worthy of her rank. Her life goals have taken a turn more towards the personal now as she gets involved romantically with a man named Natsuki Takeo, easily in line to be the next Hokage. Meanwhile she has adopted two Hyuuga orphans whose lives have been made difficult by clan expectations, and Aina believes she can ease those burdens and help them to become strong, as Hyuuga, and as shinobi.

By time her love reached the rank of Hokage, Aina herself was pregnant, bearing a pair of twins. No longer a rebellious child herself the woman has found comfort for herself as teacher, shinobi, and as a mother. She is always working to improve herself, and those around her, no matter who they are.

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Hyuuga, Aina

Post by Archives » Sun Feb 07, 2016 1:32 pm

Byakugan NinjutsuShow
D Rank:
~Byakugan: Telescopic Vision
D Rank Ninjutsu
Prerequisite: 10 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 250 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
C Rank:
~Byakugan: Telescopic Vision
C Rank Ninjutsu
Prerequisite: 20 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 500 meters away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
B Rank:
~Byakugan: Telescopic Vision
B Rank Ninjutsu
Prerequisite: 30 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 1 Kilometer away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
A Rank:
~Byakugan: Telescopic Vision
A Rank Ninjutsu
Prerequisite: 40 Control
By channeling a small amount of chakra to the Hyuuga's Byakugan, the clan member uses their doujutsu to zoom in like a telescope, allowing them to see much farther away. In doing so, the Hyuuga member is able to see up to 2 Kilometers away as though they were mere feet away. It should be noted that while using their telescopic vision the Hyuuga experiences tunnel vision, making it difficult to see their surroundings. This jutsu can be maintained as long as the Hyuuga channels chakra to their eyes.
Katon Elemental NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.
C Rank:
*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed of 9 and a strength of 1.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over everything within a 5 meter radius from the point of impact.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of fire outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.
B Rank:
*Katon • Flame Armor
B-Rank Ninjutsu
After the needed hand seals, the user will release katon outward from their body rapidly as the fire twists around them. This fire forms a 3-inch layer of flames around their body that manifests at 25 speed, and essentially provide a pseudo-defense against taijutsu for the next three posts. If anyone comes into contact with the armor, they will receive second degree burns and incoming attacks will be repelled with 15 strength.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 20 meters away at a speed of 20. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at a strength of 20 for 4 posts before falling apart into wild flames.

*Katon • Flame Lash
B-Rank Ninjutsu
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 20 meters from the user at a speed of 20. If it connects to a target, their body will suddenly burst into flames,
igniting them and whatever they happen to be wearing in a searing inferno of flames.
A Rank:
*Katon • Izanagi's Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of 25. On impact, the spear will then explode at A-Rank strength.

*Katon • Supernova
A-Rank Ninjutsu
Prerequisite: *Katon • Burning Entrapment
After performing the correct hand seals the user will cause an existing instance of their *Katon • Burning Entrapment technique to collapse in at a force of 25, crushing and forcing the flames upon whatever is trapped.
S Rank:
*Katon • Humble Avatar of the Divine Sun God, Amaterasu
S-Rank Ninjutsu
By channeling katon chakra into their body the user both protects themselves from and coats themselves in flames. For 4 posts, their body constantly exerts around 1 meter of flames which push out from their body at a strength of 35. This causes the user's body to become a living flame, causing fire wherever they go and burning all life in their path. In addition to this, the user can just once over the span of the 4 posts cause their encapsulating flame to pulsate and expand out 20 meters at a speed of 35 for an instant before returning to it's normal size.
Sankaton Elemental NinjutsuShow
D Rank:
*[Corroding Hearts]
D-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja covers a small projectile in Sankaton chakra. Whenever the projectile hits a target, the sankaton will strike first, eroding the material it strikes, essentially increasing the power of the kunai by 5 strength.

*[Rust Bullet]
D-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja gathers Sankaton chakra in their mouth, creating a blob of rust. After spitting it out, it grows to a .5x.5.x5 meter diameter ball that travels at a speed of 5, up to 20 yards away, reducing anything it strikes with 5 strength.

*[Annihilation: Introduction]
D-Ranked Sankaton Ninjutsu
Rather than using hand seals, the ninja is required to put their hands in a specific formation, as if gripping a basketball with each hand. As they do this, a .5x.5x.5m diameter film of pure Sankaton chakra is created in the space between their hands. The film can then be moved around and controlled within a 5m area of the user, weakening the strength of anything that passes through it by 5 strength, and causing anything smaller than the film to completely disappear.

*[Corrosion Clone]
D-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja creates a clone up to 5 feet away from the user. This clone is unable to interact with the environment. However, whenever it comes in contact with any type of weapon, attack, or person, it 'explodes' into a mass of Sankaton chakra, that attaches itself to any metallic objects, that creates a thin mist. The mist covered a 5x5x5m area, but is widely distributed, which lessens the damage it does, but causes light burns to anyone who passes through it.
  • Taijutsu: 3
  • Speed: 3
  • Strength: 3
  • Stamina: 3

*[Fist]
D-Ranked Sankaton Ninjutsu
The user will do a series of hand seals, causing Sankaton to form around one of their hands. The next time their hand comes in contact with something, the Sankaton to flush forward to it, causing burns on contact, and reducing it's strength by 5. This jutsu can be risky as it's possible for the user to accidentally touch themselves with the Sankaton.
C Rank:
*[Annihilation: Rising Action]
C-Ranked Sankaton Ninjutsu
Rather than using hand seals, the ninja is required to put their hands in a specific formation, as if gripping a basketball with each hand. As they do this, a 1x1x1m diameter block of Sankaton chakra is created in the space between their hands. The block can be controlled and moved freely within 5m of the user. Whenever this ball comes in contact with any physical substance, it eats and corrodes the substance, instantly destroying whatever it hits, but only equal to the volume of the ball, where it hit, otherwise reducing it's strength by 10.

*[Defense at the Final Second]
C-Ranked Sankaton Ninjutsu
By doing a string of hand seals, the ninja creates a 15 inch diameter ball of Sankaton chakra too shoot up to 20m away from their body at 10 speed. If this ball comes in contact with matter, it activates, corroding the object, instantly destroying whatever it hits, but only at an equal volume of the ball, taking up the same volume of the ball as well. Otherwise it causes loss of 10 strength on contact.

*[Annihilation: Depth Charge]
C-Ranked Sankaton Ninjutsu
Rather than use a normal method of volume eating, this jutsu uses another method of Annihilation Sankaton chakra. Doing the needed hand seals, the user coats a small projectile in Sankaton chakra. Whenever this projectile hits something, it immediately eats up the material in front of it, boring hole up to 1ft in depth in front of the projectile, and weakening structures by 10 strength.

*[Rusted Muscles]
C-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja sends Sankaton chakra into a metallic object, rusting it. When the metallic object pierces the flesh of a living person, the chakra spreads throughout the wound, infecting the area. This causes muscles in the injured area to constantly contract, preventing some movement (with an exception of the heart, lungs, and esophagus). This lasts for 5 posts.
B Rank:
*[Annihilation: Climax]
B-Ranked Sankaton Ninjutsu
Rather than using hand seals, the ninja is required to put their hands in a specific formation, as if gripping a basketball with each hand. As they do this, a 2x2x2m diameter ball of pure Sankaton chakra is created in the space between their hands. The ball can then be shot off at a speed of 20. Whenever this ball comes in contact with any physical substance, it eats and corrodes the substance, instantly destroying whatever it hits, but only equal to the volume of the ball, where it hit. Otherwise weakening it by 20 strength.

*[Outer Defense]
B-Ranked Sankaton Ninjutsu
By doing a string of hand seals, the ninja creates a 2x2x2m diameter block of Sankaton chakra up to 7m foot away from their body that lasts for up to 3 posts. If this block comes in contact with matter, it activates, corroding the object, instantly destroying whatever it hits, but only at an equal volume of the ball, taking up the same volume of the ball as well. Anything else is weakened by 20strength.

*Corroding Mist
B-Ranked Sankaton Ninjutsu
While not a true mist jutsu, this jutsu has a lot of similarities. After doing the needed hand seals, the ninja shoots out a ball of Sankaton chakra (3 meters in diameter). If this ball hits anything, it bursts out, creating a slight 'mist' of the Sankaton chakra. While this doesn't truly hinder vision, except for distances over 30 yards inside of it, which appear to be a fuzzy red color, it does cause great damage to any metal objects in the mist, which will immediately start rusting over. This covers a total area of 25meters, and lasts for 3 posts. It can also cause light burns to those in it momentarily, and second degree burns in those who spend extended periods of time in the mist.
A Rank:
*[Silent Death]
A-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja coats his or her hands in Sankaton chakra. If something other than the ninja's body touches their hands, the rust red chakra starts to corrode whatever is touched, eating up and destroying that material, up to 5 inches of matter for each post. This jutsu can last for up to 1/4th the Users stamina in posts.

*[Annihilation Clone]
A-Ranked Annihilation Ninjutsu
This is one of the most dangerous types of clones that exists in the world. After doing the needed hand seals, the ninja creates a clone up to 5 feet away from themselves (the clone is 3 feet tall, and normally looks like a 'chibi' version of that ninja). This clone is unable to interact with the environment, but for a different reason than normal. Whenever any 'real' object comes in contact with the clone, that object will instantly be annihilated, taking mass from the clone to fuel the destruction. Even after getting a hit, it will just shrink until it is all used up, or less than 5 inches tall, which it will then dissipate. The clone has 3 in each of its stats.
S Rank:
*[Annihilation: Epilogue]
S-Ranked Sankaton Ninjutsu
Rather than using hand seals, the ninja is required to put their hands in a specific formation, as if gripping a basketball with each hand. As they do this, a 4x4x4m diameter ball of pure Sankaton chakra is created in the space in front of their hands. The ball can then be shot off at a speed of 35. Whenever this ball comes in contact with any physical substance, it eats and corrodes the substance, instantly destroying whatever it hits, but only equal to the volume of the ball, where it hit, otherwise weakening it's structure by 35 strength.
Storage & Force FuuinjutsuShow
D Rank:
Fuuinjutsu • Minor Bag of Holding
D-Rank Storage Fuuinjutsu
Created for a simple task, this is a seal specifically made to be put on the inside of a small bag. This seal allows the bag to hold more than normally allowed, reaching into the bag and tracing a particular part of the seal is like using a key to unlock a door, and the user can reach into the seal to retrieve additional items stored in it. These items can not take up a space larger than 3x9 inches. This seal cannot be used in combat.

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.

*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.


*D-Rank Seal Removal
D-Rank Removal Fuuinjutsu
Prerequisite: 5 D-Rank Fuuinjutsu
After performing the correct hand seals, the user traces the outline of a D-Rank fuuinjutsu. After doing so, the user places their hand over the seal, removing the seal. This does not protect against any traps that may occur as a result of removing a seal.
C Rank:
*Fuuinjutsu • Storage Strike
C-Rank Storage & Force Fuuinjutsu
Used in conjunction with storage seals, the user forms the needed hand seals then touches the storage seal causing it to release up to three of the objects stored in it simultaneously, as if they were thrown at a strength of 10. The three objects will be released in a small spread, only a few inches apart from each other.

*Seal Analysis
C-Rank Removal Fuuinjutsu
Prerequisite: 1 S-Rank Fuuinjutsu
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. Due to the complexity of seals, it takes a significant amount of time to tell more than the rank and whether or not a seal may have negatives to being removed. Outside of combat however, where time is a plenty, adept fuuinjutsu user can study a seal in depth learning most of it's secrets.
B Rank:
*Fuuinjutsu • Large Storage
B-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, up to 7x7 meters in size the user forms the needed hand seals and stores one singular object within the scroll. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. In order to retrieve any stored objects a separate technique is required.

Fuuinjutsu • Single Blast
B-Rank Force Fuuinjutsu
The user will tattoo this fuuinjutsu on the hand, covering a space up to the elbow. When charged this fuuinjutsu can hold a single shot of explosive chakra that released with a force equal to 20 strength. In order to remain standing from the recoil of it, the user must have a strength of 25 or higher.
A Rank:
*Fuuinjutsu • Temple Trap
A-Rank Storage & Force Fuuinjutsu
After drawing a 2 meter radius seal on the ground, the user will perform a set of hand seals, then drop Kunai and other projectiles into the seal up to however many they can fit in the seal. After another set of hand seals, the projectiles sink into the seals and the seal arms. At any point, if any pressure touches the trap, it will release and fire out all the projectiles stored within simultaneously in an upward direction with a strength of 25.

*Fuuinjutsu • Heaven's Boom
A-Rank Force Fuuinjutsu
The user will draw a large fuuinjutsu array, approximately, 2m by 2m in size. By performing the kai seal, the fuuin will explode with the force of an A-rank jutsu, releasing an explosion over a 16x16x16m area, with 25 strength.
S Rank:
Fuuinjutsu • Mourning Glory
S-Rank Force Fuuinjutsu
The user will set up a large fuuinjutsu array made up of multiple smaller seals with a larger seal dead center, covering a total area of 4m by 4m. When triggered all seals release an explosion, its accumulated force that of 35 strength over an area of 32m by 32m by 32m.
Sensory NinjutsuShow
C Rank:
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B Rank:
*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Sense: Genjutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

*[Sensory Style • Evaluation:Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
A Rank:
*[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: *[Sensory Style • Broad Sense], Control and Instinct stats of 35
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

*[Sensory Style • Augmented Evaluation]
A-Rank Ninjutsu
Prerequisites: *[Sensory Style • Augmented Sense], *[Sensory Style • [Target Lock]
After activating both prerequisite jutsu, the user will do a series of hand seals, having released the hand seal for target lock. Once finishing the jutsu, they’re reform the single seal for target lock. Doing so will give them knowledge of the targets Control, Stamina, Speed, and Strength stats.
Iijutsu (Medical Ninjutsu)Show
E Rank:
*[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.
D Rank:
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.
C Rank:
*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Skin Generation]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the *[Iijutsu • Skin Generation] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The *[Iijutsu • Skin Generation] technique can be held for four (4) posts.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.
NinpouShow
C Rank:
*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.
B Rank:
*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

*[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

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Hyuuga, Aina

Post by Archives » Sun Feb 07, 2016 1:32 pm

Jyuuken TaijutsuShow
Jyuuken Style:
Jyuuken
Jyuuken, also known as ‘Gentle Fist’ is the NinTaijutsu style the Hyuuga Clan has become notorious for. It’s moves appear like a graceful dance to the naked eye, though some of these moves can be quite deadly. Most strikes are aimed to close the tenketsu of the target’s body, limiting their jutsu use and damaging their chakra network.
Requires Upper Body and Deft hands
D Rank:
~Jyuuken :: Palm Dance of Divination
D-rank Nintaijutsu Maneuver
Prerequisite: 6 Control
The fundamental basis of Jyuuken, the user will focus chakra into their hands. For three posts the user is able to inject the chakra within the opponent’s body upon successful contact, dealing damage to the internal structures of the body rather than the external. This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch.

~Jyuuken :: Palm Guard of Divination
D-rank Nintaijutsu Maneuver
Prerequisite: 6 Control
After channelling chakra into their palm, the user will guard a strike to them. If this strike is empowered by Ninjutsu of D-rank or lower, it will guard against the effects by the user bursting their own chakra into it. Otherwise the chakra will enter the opponent’s striking appendage and damage their chakra system, causing them to lose 1 control until the end of the thread or they seek medical attention.

~Jyuuken :: White Haze Dance
D-rank Nintaijutsu Maneuver
After channelling chakra into their palm, the user will strike harder than usually performed in Jyuuken. While normally the softest touch is enough to inject the chakra to damage the internal structures of the body, this technique is designed to accompany the user's attack with a blast of chakra, throwing those with a strength less than the user's [(strength+control)/2] back 5 meters through the air.

~Jyuuken :: White Haze Dagger
D-rank Nintaijutsu Maneuver
After channelling chakra into their hand, the user will skilfully dodge an incoming strike performed with an arm. The user will then strike the place where the bicep and triceps meet on that arm, injecting their chakra between the muscles for a painful effect. The arm will then have its strength reduced by 1 for the remainder of the thread or until medical attention is provided.

~Jyuuken :: Twin Striking Palm
D-rank Nintaijutsu Maneuver
Often used as a finishing strike, the user will charge chakra through their palms before they deliver the blow. They will then strike with one palm inverted over the other into the opponent’s abdomen. The chakra that is injected directly into the opponent’s solar plexus causes significant pain and stands a very large chance of winding the opponent providing their stamina does not exceed the user’s [(strength+Control)/2]-5.
C Rank:
~Jyuuken :: Void Palm Strike
C-rank Nintaijutsu Maneuver
Prerequisite: 10 Control
After channelling chakra into their palm, the user will thrust their palm toward a target. This technique extends the range of their palm thrust by firing off a shell of chakra in the direction of the palm thrust, moving at 10 speed and connecting with 10 strength moving up to 10 meters.

~Jyuuken :: Eight Divination Signs Heavenly Rotation
C-rank Nintaijutsu Maneuver
Prerequisite: 10 Control
After channelling chakra through all the Tenketsu in their body, the user will begin to spin rapidly on the spot. This will cause an orb of chakra to expand from their body at 5 speed, pushing away incoming projectiles, ninjutsu and people with 15 strength. This technique can last a total of 2 posts, and the orb expands a maximum of 5 meters.

~Jyuuken :: Twin Lion Fists
C-rank Nintaijutsu Maneuver
After channelling chakra through their palms, the user covers their palms in casings resembling two roaring lions. For the next four posts, whenever the user strikes an opponent the lions will strike also, closing tenketsu points to cause -1 control until medical attention is found (To a Maximum of -3). The lions also extend an extra half a meter from the user's hands, increasing their reach.

~Jyuuken :: White Haze Release
C-rank Nintaijutsu Maneuver
After channelling chakra through specific tenketsu on their body, the user can burst chakra into bindings that hold them to supplement an attempt to struggle free. Using Jyuuken’s specific method of attacking with pinpoint tenketsu and targeting chakra systems, they are able to reduce ninjutsu created bindings strength by 3.

~Jyuuken :: Eight Divination Signs 32 Palms of the Hand
C-rank Nintaijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Control, 10 Instinct, Byakugan.
The weakest form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 32 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, resulting in a lot of pain and damage to the body; while the closed tenketsu reduce the target’s control by 3 until they receive medical assistance.
B Rank:
~Jyuuken :: Eight Divination Signs Heavenly Rotation Absolute
B-rank Nintaijutsu Maneuver
Prerequisite: 20 Control
After channelling chakra through all the Tenketsu in their body, the user will begin to spin rapidly on the spot. This will cause an orb of chakra to expand from their body at 10 speed, pushing away incoming projectiles, ninjutsu and people with 30 strength. This technique can last a total of 3 posts, and the orb expands a maximum of 10 meters.

~Jyuuken :: Eight Divination Signs Mountain Crushing Palm Strike
B-rank Nintaijutsu Maneuver
After channelling chakra to their palm, the user will thrust it toward an opponent. They will let forth a wave of chakra on contact which spirals around and through the opponent’s body, assaulting their chakra system as well as the rest of their body. This will cause their body to suffer extensive damage to its musculature, reducing strength and speed both by 3 until medical assistance is received.

~Jyuuken :: Eight Divination Signs Sixty Four Palms of the Hand
B-rank Nintaijutsu Maneuver
Prerequisite: 24 Taijutsu, 24 Control, 20 Instinct
A weaker form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 64 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, rupturing several blood vessels and tearing muscle tissues; while the closed tenketsu reduce the target’s control by 6 until they receive medical assistance.
A Rank:
~Jyuuken :: One Body Blow
A-rank Nintaijutsu Maneuver
Prerequisite: 25 Control
After channelling chakra through all of their tenketsu, the user will release it in a mighty surge with 30 strength and 20 speed, travelling up to 5 meters. The chakra will assault the chakra system of any hit, reducing their control by 3 points. After 3 posts the disruption will dissipate however, as specific tenketsu were not struck.

~Jyuuken :: True Heavenly Dance of Divination
A-rank Nintaijutsu Maneuver
Prerequisite: 25 Control
After channelling chakra into their palms, the user will be able to unleash devastating attacks over the next 3 posts. Not only will each strike of their palms disrupt the opponent’s chakra network, causing -5 control (to a maximum of -20) for 3 posts; it will bypass the outer layers of the body to assault the internal organs directly. Depending on the places stuck, this can have devastating effects on the opponent’s body.

~Jyuuken :: Eight Divination Signs One Hundred and Twenty Eight Palms of the Hand
A-rank Nintaijutsu Maneuver
Prerequisite: 30 Taijutsu, 30 Control, 25 Instinct
An incomplete form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 128 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, causing internal bleeding in internal organs and devastating the opponent’s muscles; while the closed tenketsu reduce the target’s control by 9 until they receive medical assistance.
S Rank:
~Jyuuken :: Eight Divination Signs Two Hundred and Fifty Six Palms of the Hand
S-rank Nintaijutsu Maneuver
Prerequisite: 35 Control, 35 Instinct
An almost complete form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 256 in number; each blow closing a tenketsu point. This technique causes widespread damage to internal tissues, causing serious damage to internal organs and causing cracks to appear in most bones; while the closed tenketsu reduce the target’s control by 12 until they receive medical assistance.

~Jyuuken :: Eight Divination Signs Three Hundred and Sixty One Palms of the Hand
S-rank Nintaijutsu Maneuver
Prerequisite: 40 Taijutsu, 40 Control, 35 Instinct
The complete form of Jyuuken’s Ougi, this technique combines a sharp mental image with precise strikes. The user first envisions the symbol of the eight trigrams on the ground beneath them to gauge the distance between themselves and the target with the aid of the Byakugan. The master of this technique then channels chakra into their hands and dashes in to engage with the opponent. Using their calculations and precise strikes, the user will then swiftly perform a combination of blows equalling 361 in number; each blow closing a tenketsu point. With every tenketsu point on the opponent’s body closed, their body cannot function and they spiral into death should the combination of blows be completed.
Kūgāpou TaijutsuShow
Kūgāpou Taijutsu:
This taijutsu style is all about avoidance, with grace. In this style the user may slap away blades, thrown weapons, and other objects, all in the interests of preserving one's self. However this style isn't necessarily about avoiding all damage, so much as avoiding the worst damage. In instances where the user is going against an opponent they can't match, they may use this style to avoid fatal injuries to receive instead less serious injuries and live to fight a bit longer, or even another day.
Required Concentrations: CQC, Perception, Acrobatics
Note: It is understood for all Kūgāpou Taijutsu that these techniques require either the jutsu used by the user to exceed that used by the target in rank or the user's taijutsu stat to exceed the target's. This is understood for all of the following jutsu.
D Ranks:
Kūgāpou: Soft Paws
D-Ranked Taijutsu Discipline
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level the user is able to read the angles of the attacks to use the flat of their hand against the flat of the blade and push it away without getting cut by the weapon.

Kūgāpou: Soft Elbow
D-Ranked Taijutsu Maneuver
After using Soft Paws to slap a blade away, the user will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away coupled with the sudden defenselessness of the target after having their attack deflected makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
Requirement: Kūgāpou: Soft Paws

Kūgāpou: Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the user, they can slam their palm against the top of the blade, pushing it downwards. This would either cause the sword to miss, or if their strength difference is enough, could force the sword into the ground. This technique, of course, only works on blades that aren't double-edged.

Kūgāpou: Slight Dodge
D-Ranked Taijutsu Discipline
Whenever in a situation where they can't avoid being struck, the user will manipulate their body slightly. This slight movement allows them to cause the incoming attack to miss any vital organs, causing as minor damage as possible.
C Rank:
Kūgāpou: Quick Fang
C-Ranked Taijutsu Maneuver
Whenever dealing with an opponent using a short weapon, such as a kunai, knife or dagger, the user may use this jutsu to deflect their attack. Given the weapon's small size, whenever they're approaching the user's body, so is the hand of the weapon wielder. Taking advantage of this, the user aims a slap or a punch at the target's fingers, aiming to simultaneously push the weapon off its trajectory but also to hurt and crush the target's fingers.

Kūgāpou: Leveraged Fang
C-Ranked Taijutsu Maneuver
Whenever being attacked with a weapon, the user will sidestep and proceed to attempt to disarm the opponent. They will grab and pull at a piece of the weapon that they can actually hold onto before simultaneously slamming the other palm into the target's wrist. The result is a ripping away of the weapon with one hand and the pushing away of it with the other, making it very difficult for the target to hold onto their weapon, not to mention avoid getting their wrist broken.

Kūgāpou: Hunter's Prediction
C-Ranked Taijutsu Discipline
By observing a weapon's movement through the air and having a deep understanding of weaponry in general, the user is capable of predicting a weapon's trajectory. This jutsu is especially effective when the user saw the actual moment the weapon was launched, as seeing the movement of the weapon wielder provides crucial information. If they don't see the action of the weapon being launched, they still have minor prediction over the weapons trajectory, but are incapable of accounting for high level taijutsu that may be applied to the throw/strike.
B Rank:
Kūgāpou: Calculated Paw
B-Ranked Taijutsu Discipline
When fighting multiple enemies, the user has learned to use Soft Paw as more than just an evasive technique. When a bladed weapon is incoming, they perform a very calculated Soft Paw which allows them to change the trajectory of the bladed weapon to where they desire. Meaning that they are able to not only avoid the strike, but aim it elsewhere so that it may go on to strike other people around them, or perhaps to do some other beneficial action.
Requirement: Kūgāpou: Soft Paw

Kūgāpou: Rapid Paw
B-Ranked Taijutsu Discipline
When dealing with projectile weapons, the user pushes their reflexes and their taijutsu abilities to the limit. As kunai, senbon, shuriken, etc, approach, the user attempts to rapidly shoot out their hand and catch the incoming weapon, grabbing them where they will not hurt them. If successful, they'll be able to either grab the kunai and proceed to keep it, or they may simply push/pull the weapon so that they're no longer a threat.
A Rank:
Kūgāpou: Sly Paw
A-Ranked Taijutsu Maneuver
When dealing with projectile weapons, the user may use this jutsu either as a counter or simply as a defense when there are too many projectiles to use Rapid Paw. By rapidly swatting at the incoming projectiles just lightly enough to make an affect, the user can move very quickly and hit multiple weapons. Each time they hit these weapons, they may adjust the amount of force they use so as to alter their trajectory in a very specific way that they so desire, allowing them slight manipulation over their new angle so that they may perhaps actually help the user now instead of hurting them.
Requirement: Kūgāpou: Rapid Paw
Toryu KenjutsuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [CQC], [Sword] Concentrations
D Rank:
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Taijutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.
C Rank:
*[Toryu • Leg Hook Grapple]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 10 Speed
A potent close quarters move that is performed by rushing at a foe and attempting to jump onto the opponent's shoulders. Then, assuming they land, the user shifts their weight in an attempt to unbalance the victim. If performed correctly on an opponent with 10 or less strength who cannot compensate for the weight and momentum it causes them to tip back or go off balance, setting up for a secondary slash or stab at their now exposed head or torso.

*[Toryu • Subversion Grappling]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Sweep Cutter]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Disregard of Fear]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.
B Rank:
*[Toryu • Grappling Counter]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct, 25 Speed
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.
A Rank:
*[Toryu • Reckless Fortune]
A-Ranked Taijutsu Maneuver
Prerequisite: 30 Taijutsu, 35 Strength
A patient technique user must first initiate with a signature position, putting one of the user's own legs through the opponent's own leg opening at an angle to block off escape. Once initiated they immediately wrap their arm around the opponent's shoulders and latch on tightly. At this point the finishing touch of a swift headbutt at the opponent in conjunction with a stab or slash is used to finish off the movement and likely the battle, the combination of the stunning headbutt and locking making the opponent unlikely to move while the weapon lashes out at them. What makes this technique difficult and conversely so potent is it's simplicity mingled with the focus required. A single mis-used movement can open the user up for a devastating counter attack.

*[Toryu • Earthshaker]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
A devastating dash attack known for it’s ability to cause tremors in the earth, the user will take a brief moment to ready themselves, digging their foot into the ground and building up power in their leg. Then in a burst of movement, the user will kick off into a dash so hard that the force they put into the earth actually causes the ground to rumble with tremors radiating out to 15 meters, causing anyone with a Taijutsu stat 10 or more underneath the user’s strength to struggle with standing or moving even at a walking pace. This makes the perfect cover for the Toryu user to charge into battle headfirst as it makes it more difficult for those who aren’t taijutsu practitioners to retaliate against their advance.

*[Toryu • Earthbreaker]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength
With a swift punch to the earth the user shatters a large chunk of earth beneath their feet, allowing them to reach down and grab hold of a huge chunk of earth no larger than 5 meters in diameter. The user holds this rock with one hand and can toss the chunk of earth as if it were ranged weapon. After doing so, the user follows the earth for a moment while delivering multiple slashes to it, cutting the one chunk into several that scatter around a 5 meter diameter area. This is mainly meant to cover their charge but the chunks of earth are quite capable of damaging wounds on direct hits.
S Rank:
*[Toryu Ougi • Decimation]
S-Ranked Taijutsu Maneuver
Prerequisite: 40 Taijutsu, 40 Strength, Must be Taijutsu Specialist
Those who attain mastery over Toryu will find one of the most brutal techniques available to the style. The Decimation Ougi begins by grabbing hold of the opponent’s limb, shoulders, head; anything they can get a solid grip on to hold their opponent still. While holding them still, the Toryu user will user their other hand, while holding their weapon, to deliver a jaw shattering uppercut that knocks their opponent airborne. The user will then follow the opponent into the air and proceed to assault them with all manner of blows and slashes from their hands, feet, knees, elbows and of course their weapon. To end the technique, just before hitting the ground, the user will deliver a punch to the target’s skull so powerful that as they land, the earth beneath them shatters, likely creating a crater with the body of the user’s enemy.
Flawless Aim TaijutsuShow
Flawless Aim Style:
This style of combat is favored by specialists preferring to use projectiles, often serving as a staple for taijutsu-based projectile users. Focusing on the synergy between their hands and senses they strive to make their reach as far as possible with flawless aim.
Requires [Projectile Weaponry] and [CQC] concentrations
D Rank:
*[Flawless Aim Style • Sentinel Stance]
D-Rank Taijutsu Stance
A stable and steady stance practiced by nearly all wishing to use projectiles. At this stage they are planted and focusing on their arms and shoulders, moving in smooth motions to mitigate unnecessary movements that may ruin their aim.

*[Flawless Aim Style • Multi-shot]
D-Rank Taijutsu Maneuver
The practitioner is able to knock multiple arrows upon a single shot, loosing all of them simultaneously. Their accuracy suffers from this, taking a cumulative -2 Strength for each additional shot.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner is able to shoot in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. Granted, they must know of their target’s location or have another means of detecting them.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
This allows the user to hit a moving target so long as it is moving in a way predictable to the user. They must still take into account travel time, and sudden changes in path will still affect the outcome.

*[Flawless Aim Style • Rapid Shot]
D-Rank Taijutsu Stance
The user will hold multiple projectiles in their hands to reduce the amount of time needed between each shot. When required they can quickly and fluidly draw more projectiles and keep up a steady stream of attacks. However, while utilizing this Stance the users feet must be planted, limiting the range of their assault, and their ability to be mobile while using it.
C Rank:
*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The user has learned to maintain accuracy while on the move. This allows the user to move at full speed and even change directions without interrupting their rhythm.

*[Flawless Aim Style • Ricochet Shot]
C-Rank Taijutsu Maneuver
By launching their shot at the proper angle the practitioner is capable of bouncing their projectile off solid surfaces without losing accuracy. Any surface they bounce off causes the projectile to lose ⅕ of its impact strength and soft or uneven surfaces are impossible to bounce off.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s tai may be able to see through the charade, provided they have means to do so.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
By adding a spin to the weapon before it is launched the user is able to give the it a warping motion as it flies through the air. With much practice, the user is able to predict the weapon’s shifting motion and aim accordingly. This can be used to hit a target that is hiding behind another person or object, and is especially useful against a human shield.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition thus emphasizes never being caught without. With the right technique they are fully capable of launching nearly anything, so long as it possesses at least the mass of a standard kunai, they could otherwise throw or shoot as if it were designed to do so in the first place. Unfortunately, this has an impact on the strength of the impact in the form of a -3 strength.
B Rank:
*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
The user is adept at following targets they may not be able to see. By using their other senses they can loose attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy. They must still be able to actually hit their target around any obstructions that may exist.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack. This projectile carries with it the full force of the one who launched it and is intended to deflect or destroy the attack before it comes near them. The user’s stats must be capable of tracking and intercepting the attack as well as deflecting it.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.
A Rank:
*[Flawless Aim Style • Deadly Rain]
A-Rank Taijutsu Maneuver
The adept unleashes an alarming quantity of projectiles into the air at a rate that seems impossible. While doing so they are unable to release any additional attacks but may end the maneuver to defend themselves. Each projectile is launched so that they come down as if a rainstorm in a radius up to their strength in yards using their original location when the attack was released as a focal point. After a full post the projectiles will come back down, each one striking at half strength. The adept can sustain this for as long as they have ammunition and stamina to do so. The “rain” will last for a full post after they launch their final projectile. (Consumes 100 projectiles per post)

*[Flawless Aim Style • Sniper’s Hunting Grounds]
A-Rank Taijutsu Maneuver
The adept can not be in any immediate danger while doing this as it renders them immobile and unable to perceive their immediate surroundings. Provided they have means of seeing such distances they’re fully capable of taking full post of concentration and releasing a single shot that has undiminished accuracy out to [(instinct+taijutsu)/2]/5 miles.

*[Flawless Aim Style • Flawless Aim]
A-Rank Taijutsu Discipline
Having surpassed even the masters of ranged combat the adept is capable of calculating all outside factors before releasing their shot. Ambient factors such as temperature, winds, moisture, water and even total blindness to their target can not waive their aim. So long as they have a means of detection and nothing is in their path that can’t be forced through or gone around they will hit their mark every time. Living targets must have a (speed+tai)/2 higher than the adepts (tai+instinct)/2 to dodge the adepts attacks without having another form of defense.
S Rank:
*[Flawless Aim Style • Mach Shot]
S-Rank Taijutsu Maneuver
Prequisite: Taijutsu Specialist
The adept can release a projectile with such force as to create a sonic boom along its path. This causes a concussive blast that will radiate from every 2 meters along its travel to erupt up to 1/2 of the user's strength until it strikes something or travels its full distance. The blast follows a split second behind the projectile and can catch the adept as well unless they move immediately to avoid it.

*[Flawless Aim Style • Phoenix Shot]
S-Rank Taijutsu Maneuver
By losing a weapon at incredible speeds the adept causes the very air around it to grow hot with friction. After the first three yards the weapon erupts into flames. This fire is hot enough to cause any combustible material to immediately burst into flames and cause first degree burns upon minor contact, increasing in size and severity with prolonged contact. At the end of the projectile’s flight it will have disintegrated into ash and slag, being rendered useless as a weapon in the remainder of that thread.
Strong Fist TaijutsuShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires: [CQC] Concentration
D Rank:
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C Rank:
*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's.

*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.

*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
Prerequisite: (Instinct+Taijutsu)/2 greater than opponent's taijutsu
A disrupting kick that can be launched from nearly any position. This kick is delivered quickly and at 3/4 strength but is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.

*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
B Rank:
*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.

*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
A progression from previous variants, this attack focuses on multi-opponent fights but utilizes the same principles. By employing superior speed the user will dance between targets to create openings and strike as before. However, rather than unloading on a single target they will move to a new opponent and do the same to them in the time it takes the first to recover. They can keep this process up as long as they are allowed.
A Rank:
*[Strong Fist Style • Violence: Vajra Leaf Whirlwind]
A-Ranked Taijutsu Maneuver
An attack meant to be used against multiple targets. By tensing every single muscle in the body the user can release a sweeping kick that disrupts the air around their leg. As the kick is unleashed it creates a wave of compressed air that moves outwards from them at a speed equal to their strength in a wide cone-like line. This line travels for 1/2 the user's strength in yards and grows just as wide at the end. It carries with it the user's full power for the first half of it's travel, diminishing to half strength for the second half.

*[Strong Fist Style • Tornado Strike]
A-Ranked Taijutsu Maneuver
By priming their core and legs the user will crouch down and come up with an extremely powerful uppercut made tight and close. This uppercut causes a miniature vortex to form in the area, sucking anything within (strength/5) feet to be sucked back towards the strike at half strength for further attacks.

*[Strong Fist Style • Hurricane Kick]
A-Ranked Taijutsu Maneuver
A defensive kick designed by true adepts to ward against ranged attacks. By raising their leg over their head and sweeping it downwards they create a powerful wall of wind that deflects most incoming attacks as if it was deflected by 1/2 their strength. The “wall” is directly in front of them and only as tall as they are, leaving their sides and back still undefended.
S Rank:
*[Strong Fist Style • Great Wind Strike]
S-Ranked Taijutsu Maneuver
The user focuses their power for a full post and releases it in a single powerful strike. Doing so sends a compressed air wave outward in a straight line that strikes for their full force and moves at their strength in speed. This air wave steadily grows in size reaching a total width of their strength in yards at the very end of its travel. Unlike previous strikes similar to this, this air wave does not lose power until it dissipates at the end, striking with the user's full strength.

*[Strong Fist Style • Tornado Kick]
S-Ranked Taijutsu Maneuver
By raising their straightened leg forward, bringing in their arms and spinning rapidly like a top the user creates a vortex of air around themselves. This vortex starts immediately around them and grows in size at the rate of 10 yards per post until it reaches their full strength in a radius around themselves. Anything caught in this vortex that doesn't have a means of planting themselves against winds of the user's strength will be swept into the air and struck with debris from all angles. This kick can last as long as the user has stamina to keep it going or until disrupted.

*[Strong Fist Style • Great Vacuum]
S-Ranked Taijutsu Maneuver
The user can unleash a strike with so much speed as to create a vacuum in the air around their limbs. This vacuum creates a suction large enough to pull everything in a radius equal to their [(speed+strength)/2]/5 in yards at their full strength. This suction is nearly instantaneous and can cause significant damage if living creatures are caught in the area, collapsing their lungs if their (strength+stamina)/2 isn't higher than the adept's (speed+strength)/2.
Ochiba TaijutsuShow
Ochiba Style:
Ochiba is a weapon style originating from the fire country, one of the few weapon styles developed by Shinobi and not Samurai. Ochiba translate as “Dead Leaf” As it is a weapon style that focuses on the use of a Kunai which are similar in appearance to a leaf. The kunai is held in a reversed manner, the handle comes up by the thumb and the blade comes down by the bottom of the hand. This allows for short, yet quick strikes and parries. Though this style is developed to use a kunai it can be transposed to other short weapons such as ninjato & tanto, though not all techniques will be available.
Requires: Deft Hands and Sword Weapons
D Rank:
*Ochiba • Single Finger Draw
D-Ranked Taijutsu Maneuver
Utilizing this Maneuver, the user is able to quickly draw a kunai from its holster. This is done by placing their finger through the lip of the holder and into the ring of the pommel, flicking it up and out quickly, having the kunai in the user’s hand within an instant.

*Ochiba • Oaken Defense
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by gliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

*Ochiba • Dance Detour
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, much like a floating leaf being swept away by the wind, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*Ochiba • Extending Branch
D-Ranked Taijutsu Maneuver
Prerequisite: 8 Taijutsu
Using extremely quick thinking, if the user attempts to land a hit but their kunai is just short of hitting their target, they can very quickly spin the kunai on their finger, effectively extending its reach by a few inches.

*Ochiba • Round and Round
D-Ranked Taijutsu Maneuver
The user will start by performing an extremely quick and powerful slash aimed at the target, and then continuing with that movement, they will spin themselves around and follow up with a powerful roundhouse kick.
C Rank:
*Ochiba • Somersault Assault
C-Ranked Taijutsu Maneuver
The user awaits for an attack by the enemy, baiting them into aiming for their head. When the opponent strikes they will take a step back in order to dodge, crouch down, and run at the target. If they successfully get to their target, the user will then attempt to land a few quick slashes with their kunai, do a backbend, and flip their legs back to get away from the opponent. While doing this, they will also try to slam their feet into the opponent’s jaw.

*Ochiba • Guerilla Warfare
C-Ranked Taijutsu Discipline
The user has become a master at movement and energy expenditure being able to make the best of quick movements while also being able to maintain awareness and escape from a sticky situation. They utilize the utmost of their speed to make every movement count, and can create quick formulated movements that are efficient.

*Ochiba • Leaf Duster
C-Ranked Taijutsu Stance
The user will place their middle finger through the pommel of the kunai, gripping it so the blade hangs out of the side of the palm, using the weapon as a knuckleduster. The user will keep their hands up to protect the face in this stance as they prepare for maneuvers mostly hand to hand based, but blades at the ready should they need them. Any physical punches used with this technique will add blunt damage.

*Ochiba • Blinding Leaf
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Speed
Utilizing their kunai as a throwing weapon, the user sprints at their opponent and when they are less than a meter away, whilst sprinting, they will toss their kunai directly at their target’s face. If the attack is done correctly, it will simultaneously blind the target by blocking the majority of their vision and distract them. Also, it creates the appearance that the user is actually thrusting with the kunai instead of releasing it, allowing them the opportunity to strike.

*Ochiba • Spare Ribs
C-Ranked Taijutsu Maneuver
A simple, yet effective strike. Often used in correlation with Ochiba • Oaken Defense, however not required. The user simply needs to be up close, they will swing their kunai in a horizontal motion towards their opponent's rib cage, aiming for the cavities between the ribs and damaging any organ behind it. The user will then turn the kunai, breaking the rib if their strength is 5 higher than the opponents and even has a chance of separating it entirely from the rib cage.
B Rank:
*Ochiba • Relent
B-Ranked Taijutsu Maneuver
The user will begin by dashing around the opponent, so they are facing their back. They will then deliver a very fast slice from shoulder blade to shoulder blade, effectively making all arm movements intensely painful. While doing that, with their leg, the user will deliver a powerful kick aimed at the back of their knee. This is to get the opponent down to one knee. The target's strength must be 10 higher than the user's to resist the buckle. Once they are on their knee, the target will be open to a variety of attacks.

*Ochiba • Tendon Tension
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
A technique that relies heavily on speed, the user lowers themselves down taking a loose stance, rocking back and forth on their tip toes. The user will slice the target's ankle from the front to the back, adding more power as it reaches the achilles tendon. This will likely cut it completely making the tendon useless.

*Ochiba • Last Mistake
B-Ranked Taijutsu Maneuver
When fighting a sword user, the user tries to bait the opponent into performing a slash with their weapon. Expecting it to come, the user will quickly block the strike with their kunai, stopping the momentum of the attack. The user will then open up their hand and allow the kunai to loosely hang on their finger. Then, the user will try to grab onto the wrist of the opponent and quickly pull them to the ground, and also kicking at the target's front foot, pushing it towards their back one, weakening their footing and making them easier to topple. While doing so, the user’s free hand will be placed on the opponent’s back, trying to aid in pushing the target to the ground or at least stagger them. While the opponent is falling forward, or is staggered, the user will very quickly grab onto their kunai and thrust it forward into the opponent’s chest, usually the heart or lungs.
A Rank:
*Ochiba • Dance of The Devil
A-Ranked Taijutsu Maneuver
Prerequisite: 30 Speed
Though often used in correlation with Ochiba • Single Finger Draw it is not a requirement, as long as the kunai is already withdrawn. The user will lower themselves down and side step thrusting upwards and cutting the targets hamstrings, making their legs useless so they fall to the floor. In a fluid motion, they will pirouette to the opposite side and slice the targets throat as they are falling. If the targets taijutsu+instinct/2 is less than the user’s speed, they won’t see the user move until it’s too late.

*Ochiba • When The Last Leaf Falls
A-Ranked Taijutsu Maneuver
Prerequisite: 30 Speed & Ochiba • Blinding Leaf
The user starts by using the Blinding Leaf technique to get in close to their opponent and distract them. While the kunai is moving towards the opponent’s head, the user will slam their elbow into the solar plexus of the opponent, pushing their body back and doing intense damage to their ribcage. After that, in a split second, they will catch their kunai, and very quickly deliver a series of stabs across the opponent’s stomach and chest.

*Ochiba • Leaf in a Gale
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Speed
The user will start by getting in close to their opponent. The user will constantly side step, perform cartwheels and jump around the opponent, making themself an extremely difficult target to hit. While doing this, the user will deliver a flurry of stabs and cuts along the opponent’s body. This jutsu is very useful in dealing lots of damage to an opponent while still being left unscathed unless the opponent is fast enough to keep up with you.
S Rank:
*Ochiba • Blur of The Autumn Storm
S-Ranked Taijutsu Stance
Prerequisite: 40 Speed
The user will get into a low stance, with one foot set far behind the other, and all weight put on the back foot in order for explosive speed. The user’s hands will be right next to the user’s face, one clutching a kunai the other open palmed for versatility. In this stance, the user’s focus is speed and unpredictability. Every move they make will become a blur, making their exact movements impossible to make out, but the user will be visible during the very start and end of each movement. Those unfortunate enough to have a taijutsu+instinct/2 below the speed of the user will be affected by this.

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Hyuuga, Aina

Post by Archives » Thu Sep 08, 2016 3:56 am

Bone Breaker TaijutsuShow
Quote:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires Upper Body, Lower Body, and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user grabs the opponent by the shoulders and attempts to knee them in their pelvis with all their force using the hard part of their knee causing a fracture inhibiting the opponent from sprinting or running, and causing them to stand at a funny angle inhibiting their ability to stand in a well fighting position. It also causes the opponent to be off their balance as they attempt to relieve the pain by putting more pressure into their knees. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Spinal Chipper
C-Rank Taijutsu Maneuver
Prerequisite: 15 Strength
The user approaches behind the user or slides behind them and lowers themselves to the ground support themselves with their hands delivering a powerful kick to the opponent's spinal cord attempting to fracture their spinal disks creating a strain on them to remain standing upright or immense movement. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
A Rank:
*Bane of your Existence
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.


*Xylophone
A-Rank Taijutsu Maneuver
Pre-Requisites: 30 Strength & 30 Taijutsu
The user juts two palm strikes in quick sucession to the chest of their opponent which reverberates their rib cage snapping every rib, causing the opponent to suffer issues with breathing, and severe pain through their chest. For this move to be successful it requires +5 strength than the opponent. If the user has +8 strength than the opponent this move will cause punctured lungs with a completely broken rib cage.

*Pelvis Jelly
A-Rank Taijutsu Maneuver
Pre-Requisites: 30 Strength & 30 Taijutsu
The user tucks and crouches launching a barrage of quick powerful strikes to their opponents femur in an attempt to liquefy it with force and speed. This would cause immediate paralysis in the legs as the nerves immediately become pinched, cut, and severed. Damage on this scale cannot be repaired by lesser Iijutsu or conventional medicine. This is a debilitating attack which permanently leaves the opponent crippled and hurt. It causes immense pain as the opponent feels their pelvis whittled away punch after punch feeling their pelvic region turn into nothing short of powder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
  • 1 Strike: Pain centered in the right leg making it hard to stand on.
  • 2 Strikes: Pain centered in the left leg making it hard to stand on.
  • 3 Strikes: Entire pelvic region is bruised and suffering from immense pain, standing begins to be unbearable unless with a stamina stat of 9.
  • 4 Strikes: Pelvis bone suffers hairline fractures.
  • 5 Strikes: Pelvis bone's hairline fractures turn into full on cracked fractures
  • 6 Strikes: Pelvis bone is broken in several places causing the opponent to be a paraplegic.
  • 7 Strikes: Pelvis bone starts to grind up into a loose powder.
  • 8 Strikes: Pelvis bone is in the final stages of grinding.
  • 9 Strikes: Pelvis bone is utterly powdered.
S Rank:
*Skull Candy
S-Rank Taijutsu Maneuver
Prerequisite: 35 Strength
The users tucks and rolls towards an opponent attempting to distract them into lowering their guard to block a low attack while the user suddenly pops up into an upright clap on the opponents temples with the palms of their hands slamming all their might into the soft spot of the skull to break the skull into caving in on itself almost instantaneously killing their opponent as shard of bone fragments pierce the brain. The user must have 10 higher Strength than the opponent's strength to be successful with this jutsu.

*Destruction of the Moon and Stars
S-Rank Taijutsu Maneuver
Pre-Requisites: 40 Strength and 35 Speed
The user takes a second to focus intrinsically before lashing out at a high speed and slamming their foot into the groin of the target completely shattering their pelvis and lower body skeletal structure launching them 30 meters into the air. Next the user will jump into the air following behind the opponent as they reach the peak the user will lock their fists together striking their opponent in the head which will cause reverberating cracks and breaks in the opponents upper body skeletal structure as long as the user has 5 more strength than their opponent. The opponent will be launched spiraling towards the ground head first as they strike the ground it will cause massive cracks and splits in the ground from the sheer force of hitting the ground. Then the user will follow up with a straight jab into the head of the opponent as they come down. By doing this if the user's strength is more than the opponents by 10 they will decapitate their opponent.
Arts of Medicine TaijutsuShow
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D Rank:
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
C Rank:
*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
B Rank:
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

*[Medicinal Style • Priority]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

*[Medicinal Style • Comfort]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.
A Rank:
*[Medicinal Style • Anatomy]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.

*[Medicinal Style • Stun]
A-rank Taijutsu Maneuver
Through the use of needles, the user will target a series of pressure points on a targets back or chest, using it to stun their nervous signals, preventing movement, causing full body paralysis from the neck down in their patient, and dulling all pain receptors as well. While the technique has effective medical purposes, it can also be used in combat. The paralysis lasts for 4 posts, before fading, at which points the needles must be removed and replaced to sustain it.
S Rank:
*[Medicinal Style • Faint Touch]
S-rank Taijutsu Maneuver
The user will move towards a target, with either a sharp weapon, or their hand. Targeting a pressure point on their carotid artery, the user will either stab it (with a weapon) or pinch it (with their hand). Should they be successful, any targets with less than 35 strength and 35 stamina will faint. This loss of consciousness will last for at least 2 posts.

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Hyuuga, Aina

Post by Archives » Fri Dec 07, 2018 8:43 am

Username:Katya
Owner: Hyuuga Aina
Stat Trainings: (0/25)


Type: Henchman
Gender: Female
Age: 19
Appearance:
  • Face/head:Inoairi has a couple of small scars on her lips, but otherwise her face is relatively clean. Her skin is pale, her hair such a light blonde it is almost white and she keeps it cut so short its often spiked up. Her eyes are a light blue but her expression is almost always guarded.
  • Body: Inoairi is a bit on the lean side, though her backside might appeal to some she certainly isn’t top heavy by any stretch of the mind. She does not bear any tattoos. She is maybe about five foot six, and weights around a hundred and ten pounds.
  • Notable Features:Inoairi has scars littering her body due to her past history, however she bears nothing so major to be considered ‘notable’ among the rest.
Personality:
  • General: Inoairi is a very reserved individual in most circumstances. She is always quite guarded around others and her demeanor shows this. Only around those she trusts and cares about does she seem happy and almost carefree.
  • Hopes/Dreams: Her one major hope is to help the children of Konoha, specifically the orphans.
  • Fears: Inoairi is claustrophobic.
  • Combat Mentality:Inoairi does most of her fighting from a distance, preferring the use of Ninjutsu or Genjutsu in combat.
Rank: A Rank Henchman (Special Jounin}
Stats
  • Ninjutsu: 25
  • Taijutsu: 10
  • Genjutsu: 25
  • Stamina: 15
  • Control: 25
  • Strength: 10
  • Speed: 20
  • Instinct: 30
Equipment:
  • 2x Kunai in leg holster
  • 1x Wakizashi left hip (24 inch blade, 9 inch hilt)
Elemental Affinities: Suiton
Abilities
First Ability[Empty]
Concentrations
Ninjutsu
Conscious Control:
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a targets conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process. Requires 1 Ninjutsu Concentration, 2 above average Control, and 1 above average Instinct. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit an Instinct debuff based on rank:
  • D-rank: -3 Instinct for the duration of the technique.
  • C-rank: -5 Instinct
  • B-rank: -10 Instinct
  • A-rank: -20 Instinct
  • S-rank: -25 Instinct
The effectiveness of Yamanaka techniques are dependent on the Control and Instinct stats of the target:
The formula for this calculation is: (Control+Instinct)/2 versus the opponents (Control+Instinct)/2.
If the user's average is higher than the opponents average, their technique will be successful.
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
San Release (Acid):
A character with this concentration is able to utilize San, an advanced form of Suiton and also known as Acid. San has a dissolving effect. In order to utilize these jutsu the user must have a Control stat equal to the rank of the jutsu being used.
Passive (Dissolving)Show
San is a liquid element of a shade of green. When it comes into contact with physical matter it will begin to dissolve this matter which in turn consumes itself so when its effect is done it is not left on the field. This effect stronger against organic matter at a rate of 1.5x.
Rate of Dissolving Effect
Rank of JutsuEffect on Solid MatterEffect on Organic Matter
D Rank5 ft. over 5 posts5 ft. over 3 posts
C Rank8 ft. over 5 posts8 ft. over 3 posts
B Rank12 ft. over 5 posts12 ft. over 3 posts
A Rank15 ft. over 5 posts15 ft. over 3 posts
S Rank20 ft. over 5 posts20 ft. over 3 posts
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Warp Genjutsu:
This user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.

Toryu KenjutsuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [CQC], [Sword] Concentrations
D Rank:
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Taijutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.
Suiton NinjutsuShow
D Rank:
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5. Can be used once to throw themselves with 5 strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.
C Rank:
*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 15 meters away at a speed of 5.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant. This clone lasts for 5 posts.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 7
  • Speed: 6
*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a speed of 10 and with a strength of 10 for up to 15 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 15 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.
B Rank:
*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meters thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.
A Rank:
*Suiton • Water Spear
A-Rank Ninjutsu
After performing the correct hand seals the user will hold their hand out, as tendrils water begins to swirl around it and form a massive drill-like shape. Approximately 5-meters long and 1-meter wide, the drill is able of pounding through defenses with 25 or less strength with ease. This drill lasts for two posts before running out of energy and falling into a puddle of water.

*Suiton • Grand Geyser
A-Rank Ninjutsu
After performing the correct hand seals the user will flow chakra into their heel. When they next slam their heel into the ground, a massive 5-meter diameter geyser will shoot up from the ground directly in front of them at a strength of 30 and speed of 20 for up to 15 meters. The sheer force of the water alone is dangerous, not to mention the gravity of it all falling back to earth.

Yamanaka Inoairi was born an only child and grew up as happy as any other. She knew from an early age that she wanted to be a shinobi, much like both of her parents. Her time at the academy was nothing too out of the ordinary. She was a happy go lucky child who had a crush on near every cute boy that crossed her path. She had friends, clanless and clan alike, and these girls often spent their time in groups around the village, giggling about this boy or that. Even after she passed her classes and made it to Genin, she was still the same.

Downside of course for such a child was that she was incredibly naive. Though she trained religiously with her team, her Sensei was often heard telling her that she had no concept of the real world, of war, or especially of violence. The girl always did her best and excelled, but her attitude was the annoyance of any around her. But she had a confidence that didn’t seem to shake, and eventually her teammates simply accepted that she would always be what she was, overly positive and watching the world go by with rose colored glasses.

Her chunin exam went well, her team had learned to work in sync with one another and though the fight was hard, they succeeded and with minimal injuries as well. She was so proud, but it was as a chunin that her world was rocked. She was sent out on a mission with a partner, some kind of simple protection detail. But things went completely awry when she was captured and her partner killed. She never really knew who took her, only that they knew how to negate her access to jutsu and knew when to do it as well. She was taken captive when she was sixteen. At one point she came close to escaping her captors, but things just didn’t work out. A Konoha shinobi by the name of Ibakuro Yosuke had been sneaking into the compound to get intel on it while she was trying to break out and right before her eyes things started to go badly. When she had to choose between escaping to her freedom or helping a fellow shinobi out, she chose to help him. As a result she was retaken, and because of her attempt she was moved.

It would be three years before she managed to get away. Hyuuga Aina was on a personal trip away from the village when she came upon a caravan of what she thought were slavers. Despite not being on mission, she took it upon herself to free the captives and in doing so she found Inoairi. Upon her return to the village she was evaluated and found that even in captivity, when she had the chance, she had done what she could to get stronger and was granted the rank of Special Jounin. Ever since she has chosen to work closely beside Hyuuga Aina, in part due to the debt she feels she owes the woman, but also she has chosen to see the woman as her new Sensei.

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