[Hokage] Awai, Fanho

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[Hokage] Awai, Fanho

Post by Archives » Sun Jan 31, 2016 4:49 pm

Username: DirectorPr
Ryo: 554/1621
Companions: (0/1)
Stat Trainings: (44/70)
Prestige Slots: (6/6) [Omega], [Beast Master - Used], [Accountant (Scaled)], [Legacy (Scaled)], Connections, Changed Chakra - (Purple)
Main ThemeBattle Theme
AWAI, FANHO
_________________________________________________________________________
AGE
26
GENDER
Male
HEIGHT
6’0
WEIGHT
180 lbs

DESCRIPTION
Fanho seems rather skinny and not muscular in the slightest from a first glance. However upon further inspection Fanho is quite toned. Alongside he is accented with having little hair on his body with slight grey hairs on his arms and legs. His hair on his head is grown out in a messy way which splays out from all sides draping even over his eyes a bit.

Fanho's clothing now consists of a black t-shirt underneath a traditional Hakama setup. For the Hakama setup, he wears white Hakama pants with a light blue Gi emblazoned with the Konoha signature leaf symbol on the back tucked in, all paired with black martial arts slippers with iron soles for outdoors. On-top occasionally for special events Fanho will wear a white haori on-top with the Awai clan symbol on the back of it. Fanho has a large back pouch on his belt. On his right leg he has a kunai holster that holds his titular tools. Next to the back pouch along the left hand side of his belt are several scroll holsters and an extendable pen/ink jar.

FOREHEAD PROTECTOR
Fanho has foregone the forehead protector for a much more vibrant way by emblazoning the symbol of Konoha on the back of his Gi. He still keeps a forehead protector in his back pouch just in-case.

PERSONALITY
Regardless of the age Fanho is still a joker and hospitable character, his personality hasn't changed much from his earlier years. Fanho still remains youthful, hopeful, and excitable as he'd ever be. Looking forward to the next day, a new encounter, and new skills to be learned. He enjoys the company of friends and others, and deep down believes in the Will of Fire applying it to every situation. However a darker side of himself persists, Fanho has never faced a cold reality or truth in the wake of losing people. Being raised in an era of relative peace, he has yet to lose someone close to him, and deep down he hasn't realized that what frightens him the most is if he were to lose control of himself. He fears he wouldn't be able to be stopped due to the sheer rage he'd succumb to, but he hasn't realized this side of him that would awaken in him if he were to lose what he holds precious to himself.
RANK
Hokage
VILLAGE
Konohagakure no Sato
STATS
(250)
CHAKRA POOL: 40
ENDURANCE: 40
CONTROL: 50
STRENGTH: 30
SPEED: 50
WILL POWER: 40
SAGE MODE: 50
Chakra Affinities
PRIMARY AFFINITY
Hiton
GEAR
Anchor LocationsShow
Augment Fuuinjutsu • Written Anchor
C-Rank Fuuinjutsu
By channeling chakra and placing his hand, Fanho can inscribe a seal which acts like an anchor that he can teleport to with the help of any Open Space technique.
  • Hokage’s Office
  • Konoha gates
  • Konoha Wall
  • Hokage’s Monument
  • ANBU Chambers
  • Awai Clan Compound
  • Fanho’s Space/Time Realm
  • Outskirts of Lightning Country
  • Outskirts of Wind Country towards Sunagakure
  • Major cities of Fire Country
  • Every Country Border Fire Country Shares
Strength of the PeopleShow
Strength of the People:
Strength of the People The Strength of the People is a special set of rings, and boot additions that feature iron bands and knuckles. These iron soles and bands can retain three of any of Fanho's ninjutsu within them similar to fuuinjutsu. The jutsu's can be charged up to a max of Fanho's current [Control] stat at a speed equal to his [Control] stat. However they charge passively, allowing Fanho to do other things, and cast other jutsu as they charge. He can hold the stored jutsus as long as he has chakra, and his chakra has not been nullified and even return the chakra to his pool if he does not use it.
Infinity GlassesShow
Infinity Glasses:
Infinity Glasses Infinity Glasses are a special weapon crafted for Fanho that allow him to utilize these round sunglassed spectacles to keep himself from being blinded by any attacks, tags, or etc so long as he views them through the lenses. These glasses are also reinforced to survive the brutality of combat at 50 Strength. These lenses are round with heavy black reflective lenses that swirl almost as if with purple gas within the lenses. They're housed in a sleek black metal frame.
RIGHT/LEFT ARMS AND LEGS
Fuuinjutsu LoadedShow
[color=black][b]Force Fuuinjutsu • Hidaki Smash[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
Fanho will channel chakra creating the fuuinjutsu across his arms. This fuuinjutsu stores up to 50 strength worth of kinetic strength (IE. A punch, ball tossed with strength, etc). He can channel additional chakra to the fuuinjutsu to fill it with the strength or absorb it from an incoming attack taking the strength out of it and allowing him to redirect it.
BODY
Fuuinjutsu LoadedShow
[color=black][b]Augment Fuuinjutsu • Mind Barrier[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
[i]Prerequisite:[/i] 8 Control
By dedicating some of his -5 [Control] he is capable of passively reinforcing his mind with this fuuinjutsu, giving him a +5 [Will Power] buff for as long as the seal lasts. He can pause the buff at anytime, and pay the full cost once more to reactivate.

[color=black][b]Charge Fuuinjutsu[/b][/color] [b][color=gold]Hiton • Armor of Konoha[/color][/b]
B-Rank Fuuinjutsu
When activated the chakra will mold into a solid form around the target's body causing them to appear bright grey with a haori forming on his body with the words Konohagakure(木ノ葉隠れの里) inscribed on the back. This chakra cloak forms at [Control] speed with a strength of [Control]. While in this jutsu a wielder can perform other jutsus, and the cloak only lasts for 7 posts before dissipating.

[color=black][b]Charge Fuuinjutsu • Reflecting Pool[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
Fanho creates a seal that is capable of reflecting an attack that comes into contact with the seal against the attacker so long as his [Control] focused into the seal is greater than the strength put into the attack thrown. For ranged attacks this will reflect the attack back at the target as it was sent, and for close range attacks it will immediately strike with the same attack on contact.

[color=black][b]Augment Fuuinjutsu • Stat Reset[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
Fanho can activate this fuuin augmenting himself and removing all stat debuff's currently afflicting him of a non-physical nature. This augment fuuinjutsu is a one off cast, and will provide an additional 3 posts of protection afterwards from stat debuffs.

[color=black][b]Augment Fuuinjutsu[/b][/color] [b][color=#008b5e][Iijutsu • Immunitas][/color][/b]
[i]A-Rank Fuuinjutsu[/i]
Fanho is capable of formulating a seal that constantly runs and augments the body, anytime [b][color=#008b5e][Iijutsu • Antidote Technique][/color][/b] is casted by the wielder, the body this seal is inscribed on will automatically work and make the user immune to the poison. Fanho will pay per each poison immunity is adopted for.

[color=black][b]Charge Fuuinjutsu[/b][/color] [b][color=#008b5e]Iijutsu • Reverse Cursed Technique Overdrive[/color][/b]
[i]S-Rank Fuuinjutsu[/i]
Prerequisites: [i]50 Control[/i]
This seal enables accelerated healed, Fanho is capable of healing his body at an incredible rate healing all injuries sustained Extensive and below immediately. Critical wounds take 1/2 a post. While lethal take a full post and avoiding death impends a -1 CP permanent drop. This type of healing lasts for 5 posts and is limited to the fuuin bearer. This fuuin will activate via Kai or when the user has sustained a lethal injury.
RIGHT LEG POUCH
10x Kunai
20x Shuriken

MEDIUM SIZED BACK BELT POUCH
5x flash bombs
5x smoke bombs
5x explosive tags
1x Fanho's Grey stranded Konoha Forehead Protector
30x shuriken
2x (3ft medical bandage rolls)
15ft of grey standard para-cord.

SCROLL HOLSTERS/PEN HOLSTER
1x 6 inch scroll, left blank
1x 6 inch scroll, left blank.
1x 6 inch scroll, left blank.

1x 6 inch refillable ink pen.
ABILITIES AND CONCENTRATIONS
Abilities (3/3)Show
Will of FireShow
Will of Fire:
WILL OF FIRE
Fanho's body has the ability to charge itself and release a large Hiton chakra force via an explosion. While attributed to his sheer strong will inspired by Konoha's "Will of Fire", Fanho's body over time charges chakra based on his own whim with overwhelming Hiton force that needs to be discharged otherwise it will dissipate. While charging this energy and holding it, it will appear on Fanho's person as charged grey mini-nova rings that casually sparks off his body with glowing lines forming across him as it charges. The amount of strength Fanho can charge per post is dependent on his control to a max of his [Control] charged total. This ability works in that when Fanho charges say 40 strength, he can discharge one 40 strength explosion, and then he's back to 0 in reserve. However he can also release one 20 strength explosion, and then he's at 20 in reserves that can be charged up or used as another explosion. With the strength he charges he can either discharge it all at once or in parts, however the time until it dissipates remains the same if partially used. With taijutsu he can improve upon this release of strength directing it in different pseudo-heavenly techniques. These explosions carry the Hiton passive at its respective levels based on the strength of the explosion released. After hitting the max he can hold in [Control] amount, Fanho has [Control]/10 posts (rounded up) to release this strength or else it dissipates.

Strength Charging Table
Control 1-91 Strength Per Post
Control 10-193 Strength Per Post
Control 20-295 Strength Per Post
Control 30-397 Strength Per Post
Control 40-5010 Strength Per Post
The Light's RageShow
The Light's Rage:
THE LIGHT'S RAGE As Fanho's body takes abuse, his body will build up Hiton chakra off of the attacks and build up in strength so that he can release it in multiple explosions from his fists or in two large ones. Fanho's body will build up [1/2] of an attack's strength in Hiton chakra that hits him, and store that for later usage up to his [Control]x2 limit. Fanho cannot release more Hiton chakra than his [Control] stat allows for. Fanho's body cannot negate the damage, nor does this ability block, absorb, or lessen the damage. Instead he uses it to build a rage-like meter in the form of Hiton chakra building, allowing him to release powerful hiton explosions from his fists. These explosions carry the Hiton passive at its respective levels based on the strength of the explosion released.
Sage ModeShow
Sage Mode:
SAGE MODE Fanho has become in-tuned with nature chakra being able to achieve the legendary Sage Mode. His Sage Mode forms are capable of being active for as long as his [Sage Mode]/5 rounded down. While in this mode Fanho's body has glowing lines that wrap around erratically like lightning bolts as harmless purple lightning lightly leaps off his body sparking.
FormsShow
Sage Mode MasteryForm UnlockedAbility UnlockedStat Boost
0Form 0Due to the oneness with nature from training, in base form Fanho is passively buffed due to the oneness with nature chakra. While in this form Fanho is granted an ability known as Nature's Embrace - Fanho's skin is as durable as his [Control] stat in strength.No Boost
10Form 1When in this form faint lines glow across the body as a noticeable sign of going into form.
While in this form Fanho is granted an ability known as Nature's Conservation - Fanho's jutsu are capable of utilizing nature chakra to naturally heal itself, any damaged jutsu of Fanho's while in Sage Mode heals at 1/3rd the [Control] of the jutsu per post. I.e. If Fanho casts a barrier at 25 [Strength] (25 Control), and it takes 20 damage, it will passive heal 8 strength back per post.
+5 Control
20Form 2When in this form the lines grow darker with light wisps of purple lightning can be seen leaping outwards.
While in this form Fanho is granted an ability known as Nature's Manifold - While in Sage Mode Fanho is able to cast new jutsu while maintaining current ones. However this incurs a debuff of -5 Control per additional jutsu casted or if held it debuffs all the jutsu by (-5*number being held).
+5 Control,
+5 Strength
30Form 3When in this form the lines visibly glow purple and the lightning grows more intense radiating off his body arcing between close objects.
While in this form Fanho is granted an ability known as Kinetic Succession - When Fanho strikes through a jutsu, it does a secondary hit equal to 1/2 the strength of the strike.
+5 Control
+10 Strength
40Form 4When in this form a purple aurora can be seen expanding from Fanho as purple lightning with a white core arcs off from this form the lines vibrantly glowing on his skin and his eyes have a glow of white behind them.
While in this form Fanho is granted an ability known as Kinetic Inversion - Fanho when focused is able to sap the kinetic strength of a target whether it be a weapon, jutsu, or strike by making contact with his hands. With this charge Fanho can then use this kinetic energy and release it in his punches and kicks in addition to his strength for the next [Control]/5 posts.
+5 Control
+5 Chakra Pool
+10 Strength
50Form 4 MasteredWhen in this form an immense weight can be felt in the area as a purple aurora billows from Fanho with purple lightning with a white core arcs within while the lines have grown to a full on glow on Fanho's body and eyes glowing white from behind.
Having mastered all the forms Fanho is capable of utilizing any of the abilities from Forms 1-4 in Form 0.
+5 Control
+10 Chakra Pool
+10 Strength
Concentrations (15/19)Show
Ninjutsu Concentrations (8)Show
HitonShow
Hiton:
Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate hard light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based on the strength of the technique.
PassiveShow
  • 1-14 Strength: Uncomfortable heat, spotting in vision
  • 15-24 Strength: First Degree Burns, momentary blindness with residual blurriness, spotting, lack of focus
  • 25-34 Strength Second Degree Burns, temporary Blindness 1 - 2 posts
  • 35+ Strength Third degree burns, blindness 3 posts
The Blinding passive of Hiton reaches slightly farther than the max range of a jutsu.
  • Blinding Passives default reach: 0-10 meters
  • Blinding Passives max reach: 11-20 meters (Passive deranked 1x)
  • No effect after 20 meters
Hiton AdvancedShow
Hiton: Natural Light:
Hiton: Natural Light

As with its parent element Hiton, [User] can now manipulate natural light around them taking their control past just hard light, and into a realm of utilizing natural light to create absences of light, warp light around them, to use the light to brighten/heat up an area, or to reduce it. With this [User] can also make vision distorted by warping light around them. Hiton: Natural Light requires its jutsu to actively burn or blind rather than inheriting its parent's passive effects. Hiton: Natural Light goes off the same pyramid as plain Hiton, and is granted fusion channeling.
JikukanShow
Jikukan:
Practitioners of this art are able to manipulate Space/Time to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.
Advanced ChannelingShow
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.
Storage & ForceShow
Storage & Force Fuuinjutsu:
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment FuuinjutsuShow
Charge & Augment Fuuinjutsu:
Charge & Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
SensoryShow
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
IijutsuShow
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to modify, speed up, or slow down the biological processes of a living creature. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green color of the chakra used in Iijutsu techniques.
Taijutsu Concentrations (6)Show
Close Quarters CombatShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
AcrobaticsShow
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
PerceptionShow
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Rigid StructureShow
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Projectile WeaponsShow
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
MedicineShow
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Special Concentrations (1)Show
TenkujutsuShow
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
HistoryShow
History Fanho's family was slightly larger than average as their peaceful lives grew along with their ninja career. Fanho being the youngest of his 4 siblings, those 4 siblings being a part of the same Jounin unit to carry out missions. His siblings began raising him to be a ninja at a young age as his parents passed away due to old age. While saddening, Fanho's family was still well off in the sense of financially. His family was your typical upper-middle class, but didn't wear or try flashy things. His family followed the traditional adage of the clan to stay out of most affairs, however Fanho desires to reach into the upper ninja classes and become a skilled ninja to protect his clan, family, and friends.

Fanho has had a typically easy life with minimal worries. His parents passed away at old age when he was 8, while this was heartbreaking to Fanho, he realized that his parents would want him to live his life and complete his goals. His parents also believed that mourning was insulting because people should celebrate life, and live their lives as it's what the dead would want. They wouldn't want people to mourn them, and ignore their own goals and objectives, but rather complete them in honor of the past. Fanho took this adage deep to heart, and created his nindo based on this ideology.

Fanho's nindo takes root in his desire to help others, whether it was school work, toys, or helping the elderly; he was always there to share a helping hand to better the village and everyone. These daily doses of helpfulness built up Fanho's strength, courage, empathy, and sympathy as he began to understand people more. As Fanho progressed he began to meet new individuals that helped shape him into the young adult he is growing into. He built up a relationship with his sensei, Teruin, Hayashi.

His sensei Teruin, Hayashi helped give Fanho insight into the ninja world, and the Will of Fire which burned strongly for Fanho. Their bonding over missions and training, helped guide Fanho towards a right of passage to protect those of the village, and become stronger so that he may be able to assist others when they are in need. Fanho also has made new friends since his time between Genin-Chuunin, those of the likes of Gene, Mitsurugi, and Ko, Aburame. Their Chuunin exam together helped sharpen Fanho's mind into figuring out the trick behind the exam that had caused such a challenge for them. However their teamwork earned them the rank-up to Chuunin ninja of Konoha. Fanho continues to train, and works hard striving to be better. He also strives to better his friendships and relationships with others always looking to help others even with his tight time schedule.

After a long couple years as being a Chuunin for most of his teenage years, he's matured quite a lot from his missions and experiences. From his first kill Fanho struggled with the thought of taking a life, and how eerily calm he was. The idea that a person could be that calm, and take another life is what phased him. It made him question whether or not he had regrets, if he really wanted to, or if something was mentally wrong within himself. Overcoming the idea of whether or not it was okay was something Fanho just resorted to resolve the conflict within himself. Suppressing the debate, and resorting to what was necessary for himself and his friends to survive. Deciding it was best to ignore it, than put any more thought into it.

After a few years as a Chuunin, and then becoming a member of ANBU recruited by the new Hokage, Natsuki, Takeo. Which being a part of the ANBU Fanho had been trained in a whole other art of espionage and combat. With now being recruited Fanho has entered a whole other forefront of being a part of village affairs. Not only that, but after being revealed that one of the new jinchuuriki hosts was Sarutobi, Taiga. Which after several attempts Fanho understands how he behaves and the reason behind it. Although Taiga's hatred for Fanho has made it hard for him to reach out to him to help pull him from his pit of loneliness.

During his time as a Chuunin, a mission with his lifelong friend Gene had taken place where the duo tracked down three other fellow Chuunin to bring them to face trial and justice. It was then where Fanho's opinion had worried him about his friend. Although his intentions were pure in protecting Konoha, it had made him question where the border lay on if he may go too far one day. After all he had almost executed him on the spot rather than leaving it up to trial which is what the mission was to be done. Albeit Fanho wasn't a rule-biter, he believed even though atrocities had happened, prison was what he deserved. Death would've been a quick release away from his problems.

Nearing the end of his Chuunin days, Fanho was promoted to Specialist Jounin quickly earning him the title of the Mamorinuku's Katameru Division's head. As he was one of the most skilled fuuinjutsu experts, as well as most fond of the village's defenses he rightfully took the place. However his own doubts took over as he led over even more prominent or higher ranked shinobi. One even being a Bannin. However he was assured by the head at the time, Aina that it wasn't rank that regarded skill for a position. This gave him an ease for the position he held, which he served greatly doing several scouting and fuuinjutsu touch-up missions.

During his time as a Specialist Jounin he became more skilled in the art of ninjutsu, furthering his studies in mastering the finer arts behind it. Learning more fuuinjutsu, the intricacies that lay behind it, and as well as stronger ninpou. However during this time tragedy befell the young shinobi as Zakuro left the village one night attempting to disappear under the darkness of night. However Fanho would be the first to respond that night as the storm howled, setting the mood between the two. An uncommunicated battle between the two fought in nature, and a fierce one fought between the two. It was the night Fanho's doujutsu was entirely destroyed leaving him blind. However his eye sight came back in the form of two transplanted normal ones from a deceased shinobi who decided to donate his organs. Even though the eyes were blue, they quickly shifted to grey once being implanted as part of Fanho's genetics even without the doujutsu.

Adjusting to the change in abilities was hard at first, but now Fanho had been getting used to not relying on it so heavily. Focusing on other senses to heighten their ability. This helped curve whatever he lacked sensory skills in. Soon after his failure to bring Zakuro back, he was oddly promoted to Jounin. Although Fanho didn't see why he was promoted, the council had assured him when he asked that it was due to his abilities to lead the Katameru division. Not only that, but his recent success in missions had also prompted them to let him lead a team of Genin. After his past two attempts which quickly dissolved as the troubled teens struggled to find worth in teamwork of a shinobi lifestyle, he had hoped that things would be different this time around.

Fanho's new promotion to Bannin has sparked an ever more strong desire to become the Hokage and to protect Konoha. With power sweltering in his body, he aches to protect his people, and ensure a lasting peace. As Fanho asserts himself as one of the strongest shinobi in the village, he expands out looking towards the horizon of Suna and Kumo to become stronger. To learn from those there, and to expand his experience. After all his raw strength will only carry him so far, the technical battle logic is something earned. Not only will he strength his mind, but the bonds with those villages.

Jutsu
Ninjutsu (5D, 5C, 0B, 4A, 4S)Show
D-Rank Ninjutsu (5):
[b][color=#80A0FF]Ninjutsu • Konoha Smash[/color][/b]
[i]D-Rank Ninjutsu[/i]
After funneling extra chakra into his fist or foot Fanho will then release it at will. The extra chakra charged in his fist will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist is charged it glows blue like ninpou.

[b][color=#80A0FF]Ninjutsu • Repulse[/color][/b]
[i]D-rank Ninjutsu[/i]
By channeling chakra around his body, Fanho's body emits a chakra blue aura before it expels in a forward direction with a size of 5x5x5 meters, Fanho sets the path with his hand at [Control] strength with a range of 10 meters. This technique is typically used to push away projectiles, bust barriers, and destroy rooms sometimes with the sheer amount of force released by the means of pure chakra expulsion.

[b][color=#80A0FF]Ninjutsu • Shazam[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra to his hand and a kunai within 10 meters, Fanho will summon that kunai to his hand to be used.

[b][color=#80A0FF]Ninjutsu • Fuma Shuriken[/color][/b]
[i]D-Rank Ninjutsu[/i]
By channeling chakra into an existing shuriken in Fanho's hand he can enlarge it, changing its shape into a fuma shuriken. With a poof of smoke the shuriken takes on the form of a fuma shuriken, cuts like a fuma shuriken, and can be thrown like one as well. Lasts for 4 posts.

[b][color=#80A0FF]Ninjutsu • Chakra Infusion[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra to his hands Fanho focuses that chakra into an object he's touching imbuing it with his chakra. This charge lasts for 7 posts.
C-Rank Ninjutsu (5):
[b][color=#80A0FF]Ninjutsu • Aegis Barrier[/color][/b]
[i]C-rank Ninjutsu[/i]
After Fanho channels chakra a barrier within 25 meters of themselves springs up at a speed and strength of [Control]. That measures in size of 20x20x20 meters. This barrier glows with a light blue chakra, and hums slightly as it appears beaming with energy. This barrier lasts for 6 posts.

[b][color=#80A0FF]Ninjutsu • Multiple Chakra Kai[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho can channel chakra and activate any number of seals of his within 25+[Control] meters away.

[b][color=#80A0FF]Ninjutsu • Chakra Dusters[/color][/b]
[i]C-rank Ninjutsu[/i]
By channeling chakra to his fists, Fanho's fists will glow with chakra dealing [Control] strength in his punches for 5 posts.

[b][color=#80A0FF]Ninjutsu • Advanced Transformation Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
An advanced form of the Transformation Technique, after channeling enough chakra and focusing temporarily, Fanho will coat and mold chakra around his body into the shape and form of something or someone which is no more than twice his size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of strength more than Fanho's [Control], the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[b][color=#80A0FF]Ninjutsu • Shadow Clone Shuriken[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho will channel chakra into a projectile as he throws it then the projectile will emit a puff of smoke that reveals a cloud of that projectile in a [Control]m^3 area moving at the same speed and strength. These projectiles cut just as sharp as the weapon thrown, and disappear after they've hit a target.
A-Rank Ninjutsu (4):
[b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[b][color=#80A0FF]Ninjutsu • Rasengan[/color][/b]
[i]A-Rank Ninjutsu[/i]
After Fanho has begun to channel chakra to his hand a blue ball of spinning rotating chakra appears in his hand no larger than the size of a basketball (0.5m in diameter). The Rasengan is a concentrated ball of fast rotating chakra in the palm of Fanho's hand. Using pure chakra, the spinning ball of chakra hits up to a strength of [Control] that sends the target spiraling off into the distance. The only downside to this jutsu is that it requires the Rasengan to remain in Fanho's hand. This is the advanced version of the Runt Rasengan, and is typically reserved for higher level ninja. Fanho is also capable of throwing the technique if he so chooses.

[b][color=#80A0FF]Ninjutsu • The Garbage Compactor[/color][/b]
[i]A-rank Ninjutsu[/i]
By focusing more chakra through any of his barriers Fanho will cause the barrier to shrink at a speed of [Control]. The barrier squeezes at a strength equal to Fanho’s [Control]. Fanho aims to squish his opponent into a compact cube until it reaches 1[sup]3[/sup] in feet. This pressure continues for 5 posts or until the barrier expires.

[b][color=#80A0FF]Ninjutsu • Speed Trap[/color][/b]
[i]A-Rank Ninjutsu[/i]
By channeling chakra to his body, Fanho will coat himself in a layer of ninpou that when he's touched will lurch off onto his target, constantly debuff the affected's [Speed] by -5 per post for 4 posts.
S-Rank Ninjutsu (4):
[b][color=#80A0FF]Ninjutsu • Advanced Shadow Clone Technique[/color][/b]
[i]S-rank Ninjutsu[/i]
After channeling chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any unused chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[b][color=#80A0FF]Ninjutsu • Rasenshuriken[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Pre-Requisites:[/i] [b][color=#80A0FF]Ninjutsu • Rasengan[/color][/b]
By funneling massive amounts of his chakra into a Rasengan form Fanho will increase its size into a large mass of swirling chakra with small ninpou based blades swirling inside ready to cut anything it comes in contact with causing several thousand slices on any enemy it comes into contact with. However the Rasenshuriken has the size of 40 meters, and takes the form of a four pointed shuriken with a large rotating spherical center. While also having a strength of [Control]. This also causes the Rasenshuriken to burst forward when making contact. The Rasenshuriken can also be thrown up to 80 meters. To protect Fanho from the Rasenshuriken's destructive nature he has a small shield of ninpou that sits between his hand and the Rasenshuriken.

[b][color=#80A0FF]Ninjutsu • Multi-Shadow Clone Technique[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 40 Control, 40 Chakra Pool, [color=#80A0FF][b]Ninjutsu • Advanced Shadow Clone Technique[/b][/color]
After channeling chakra throughout his body Fanho will create a league of shadow clones that are copies of himself. While performing this jutsu, Fanho can create a large number of clones as long as he does not run out of stamina. While created they are exact replicas of Fanho in his current state of casting and require 1 or 2 good blows to dissipate. These clones however cannot perform ninjutsu or genjutsu due to so many being created. Instead of dissipating chakra equally to each clone, Fanho pays a cost of [Number of Clones Created]/3 in Chakra Pool (Rounded up). I.e. If Fanho we're to create 50 clones, he'd pay 17 Chakra Pool.

[b][color=#80A0FF]Ninjutsu • Infinity[/color][/b]
[i]S-rank Ninjutsu[/i]
By focusing on the space around him, Fanho creates a field of ninpou surrounding his body. By creating this space from himself up to 10 meters, all things that enter aside from himself are debuffed by -12 Speed. This field lasts for 5 posts.
Hiton (6D, 7C, 5B, 5A, 1S)Show
D-Rank Ninjutsu (6):
[color=gold][b]Hiton • Glaring Bulb[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15x15x15 meters large. It lasts for 5 posts.

[color=gold][b]Hiton • Blazing Grace[/b][/color]
[i]D-Rank Ninjutsu[/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that causes burns, and gives his hands the ability to burn through things with [Control] strength. This coating lasts for 3 posts.

[color=gold][b]Hiton • Bright Light Technique[/b][/color]
[i]D-Rank Ninjutsu[/i]
Fanho channels chakra briefly and then focuses, causing a bright light to explode away from their body equal to [Control] strength in a range of 10 meters from Fanho.

[b][color=gold]Hiton • Becoming Flashy Technique[/color][/b]
[i]D-Rank Ninjutsu[/i]
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. The light generated by the object is essentially as strong as three candles and the infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large explosion of light in [Control] strength. If the user does not release the hiton manually by the end of the two posts, the object will automatically flash.

[b][color=gold]Light Release • Sun Shield[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra, Fanho creates a solid hiton shield around one or both hands. The shield of light is roughly ([Control]/5)x([Control]/5) meters in size. The shield forms at a speed and strength equal to the user’s [Control]. The shield lasts for 4 posts, or until destroyed.

[b][color=gold]Light Release • Konoha Smash[/color][/b]
[i]D-Rank Ninjutsu[/i]
After funneling hiton chakra into his fist or foot Fanho will then release it at will. The extra chakra charged in his fist/foot will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist/foot for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist/foot is charged it glows bright with the power of hiton.
C-Rank Ninjutsu (7):
[b][color=gold]~Light Release • Rings of Saturn[/color][/b]
[i]C-Rank Ninjutsu[/i]
After channeling the necessary chakra the user will then create three rings of light around their arms. They can throw these rings out towards a target up to 25 meters at a speed equal to the users [Control]. These rings will then wrap and bind whatever they make contact with a strength equal to that of the user’s [Control] constricting constantly. These bindings last for 4 posts unless broken.

[b][color=gold]Hiton • Speeding Bullet[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra to the tip of his finger, Fanho can create solid bullets of light 6' inches long, half an inch wide and tall up to 10 times. The bullets glow bright with a grey glow as they're fired with a speed of [Control], and pierces with a strength of [Control].

[b][color=gold]Light Release • Stardust Barrier[/color][/b]
[i]C-Rank Ninjutsu[/i]
The user channels chakra and then puts both hands out forward, creating a solid light barrier up to 25 meters away from the user. This barrier measures approximately [Control]x[Control]x[Control] meters in size. The barrier’s walls are formed at a speed and strength equal to the user’s [Control]. This barrier lasts for 5 posts unless destroyed.

[b][color=gold]Light Release • Sun Dusters[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra to his fists, Fanho's fists will glow with Hiton chakra dealing [Control] strength in his punches for 5 posts.

[b][color=gold]Hiton • Blinders[/color][/b]
[i]C-Rank Ninjutsu[/i]
A technique Fanho has taught himself to keep himself from constantly blinding himself in battle. Fanho is able to coat his eyes with a special layer of Hiton that prevents himself from being blinded from any type of jutsu. This coating lasts for 8 posts.

[color=gold][b]Hiton • Lingering Punches[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling chakra to his fists, Fanho will mold hiton chakra around his fists. When striking an opponent this blinding/burning chakra will leech off from his fists onto his opponents at [Control] strength. He can create up to [Control]/10 sticky punches, and they will last for 5 posts.

[b][color=gold]Hiton • The Hokage's Hand[/color][/b]
[i]C-Ranked Ninjutsu[/i]
After focusing chakra throughout his body, Fanho sprouts two hands made out of hiton that can stretch out anywhere from an arm's reach to 25 meters. These hands span 1 meter across, and 2 meters from palm to finger tips. These hands act as if they were clones, thinking independently of Fanho, and use Fanho’s stats and are able to cast Hiton jutsu.
B-Rank Ninjutsu (5):
[b][color=gold]Hiton • Armor of Konoha[/color][/b]
[i]B-Rank Ninjutsu[/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear bright grey with a haori forming on his body with the words Konohagakure(木ノ葉隠れの里) inscribed on the back. This chakra cloak forms at [Control] speed with a strength of [Control]. While in this jutsu Fanho can perform other jutsus, and the cloak only lasts for 7 posts before dissipating.

[b][color=gold]Light Release • Darkness[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b][color=gold]Hiton: Natural Light[/color][/b]
The user channels chakra and then thrust their hands into the air. Within a 40m radius from their hand in all directions, the light will suddenly vanish. Within the range everyone will be completely blind. From outside the range of this technique the area will simply look like a black dome of emptiness. No new light will be able to be made within the area and the darkness will persist for 7 posts.

[b][color=gold]~Light Release • Refraction Shot[/color][/b]
[i]B-Rank Ninjutsu[/i]
After the user channels the necessary chakra, they’ll shoot off a beam of light from one or both hands at a speed and strength equal to the user’s [Control]. These beams of light however are capable of reflecting across any surface as if it were a mirror allowing these shots to bounce and hit around corners if angled right.

[color=gold][b]Hiton • Hell Spider[/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 30 Control
After channeling the necessary chakra Fanho will create tendrils of solid hiton, approximately 9 total that he can control with a speed and strength of [Control]. While these tendrils are controlled Fanho can't perform any other ninjutsu or genjutsu. These tendrils are thin with a diameter of 4 inches and have a reach of 65 meters. The tendrils last for 6 posts.

[color=gold][b]Hiton • United States of Konoha Smash[/b][/color]
[i]B-Rank Ninjutsu[/i]
After funneling hiton chakra into his fist or foot Fanho can host up to 10 strikes then release it upon hitting his target. The extra chakra charged chakra in his fist/foot will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist/foot for 40 meters up to 10 times. The height/width of the area is 10x10 meters. While Fanho's fist/foot holds any charges it glows bright with the power of hiton.
A-Rank Ninjutsu (5):
[b][color=gold]Hiton • Light as Light[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra around him, Fanho can create an aura of hiton around him (Non-Blinding) that grants him the ability to fly by being weightless like light. He can fly at a speed equal to his own to a max of his control. He must follow flight rules. This cloak doesn't have a durability which it defends him at, but if it sustains a hit of [Control] strength or more it will cause the aura to dissipate, relinquishing Fanho's ability to fly. If not destroyed, this jutsu lasts for a total of 7 posts.

[color=gold][b]Hiton • Divine Star Shooter[/b][/color]
[i]A-Rank Ninjutsu[/i]
As Fanho focuses chakra into the palms of his hands, he can shoot off laser beams that fly with the speed of [Control], and strike with the strength of [Control] capable of burning a hole in most defenses. He can shoot off up to 4 laser beams, and they each have a range of 65 meters. These beams can be held in his hands for up to 5 posts before fizzling out.

[b][color=gold]Light Release • Solar Depravity[/color][/b]
[i]A-rank Ninjutsu[/i]
After channeling the necessary chakra, a barrier with [Control] strength will form near the user up to 65 meters away and the barrier will be up to ([Control]/2)x([Control]/2)x([Control]/2) meters in area and begin to flood with hiton chakra. This hiton chakra will heat up and brighten the area at a speed and strength equal to the user’s [Control]. This chakra will also progressively wear down an opponent’s Endurance by -5 per post. This area will last for up to 4 posts.

[color=gold][b]Hiton • Healing Grace[/b][/color]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=gold][b]Hiton Advanced[/b][/color]
By pumping Hiton chakra into the area, Fanho is able to create a dome that is 65 meters in radius that heals any Hiton constructs in the area by [Control]/3 strength per post. This dome is signified by a large dome of grey light brightening the area. This dome lasts for 7 posts unless cancelled early.

[b][color=gold]Hiton • Volatile Rasengan[/color][/b]
[i]A-Rank Ninjutsu[/i]
After Fanho has begun channeling chakra to his hand he will form a ball of swirling grey blinding light that billows with smoke from the cool air making contact with the hot ball of light. The ball is 0.5m in diameter. The hot swirling light when struck with someone explodes with a range of 65 meters at [Control] strength causing a burning blinding light to be produced outwards.
S-Rank Ninjutsu (1):
[b][color=gold]Light Release • Shooting Stars[/color][/b]
[i]S-Rank Ninjutsu[/i]
As the user channels the necessary chakra they will slam their hands into the ground as they bring down pillars of light with a speed equal to the user’s [Control] from the sky up to 80 meters above in an area equal to the user’s ([Control]*2)*([Control]*2)m that when striking a target it explodes with [Control] strength in a [Control]/2m diameter. These pillars of light raining down last for 2 posts.
Fuuinjutsu (6D, 6C, 6B, 9A, 3S)Show
D-rank Fuuinjutsu (6):
[color=black][b]Augment Fuuinjutsu • Mind Barrier[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
[i]Prerequisite:[/i] 8 Control
By dedicating some of his -5 [Control] he is capable of passively reinforcing his mind with this fuuinjutsu, giving him a +5 [Will Power] buff for as long as the seal lasts. He can pause the buff at anytime, and pay the full cost once more to reactivate.

[color=black][b]Fuuinjutsu • Removal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After channeling the necessary chakra, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

[color=black][b]Augment Fuuinjutsu • Emergency Signal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
This fuuinjutsu is approximately 6"x6", and tells Fanho which user is attempting to summon him and which tag he needs to teleport to. While this fuuinjutsu is largely empty and seems to only be a border. It fills in the blank telling Fanho the user's name and what tag they're channeling into as multiple tags can exist. The object this is inscribed on will silently vibrate so Fanho is aware to check it.

*[color=black][b]Charge Fuuinjutsu • Barrier Trap[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

*[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

[color=black][b]Charge Fuuinjutsu • Battery Acid[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After channeling this Fuuin on an object or person Fanho channels a bit of chakra into the tag. Size of the fuuin is approximately [Control]x[Control] meters large. After this tag is kai'd it will begin to melt as if acidic whatever it was on eating away at it with [Control] strength.
C-Rank Fuuinjutsu (6):
[color=black][b]Force Fuuinjutsu • Hidaki Smash[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
Fanho will channel chakra creating the fuuinjutsu across his arms. This fuuinjutsu stores up to [Control] strength worth of kinetic strength (IE. A punch, ball tossed with strength, etc). He can channel additional chakra to the fuuinjutsu to fill it with the strength or absorb it from an incoming attack taking the strength out of it and allowing him to redirect it.

*[color=black][b]Augment Fuuinjutsu • Strengthen and Enhance[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

[color=black][b]Augment Fuuinjutsu • Light’s Blessing[/b][/color]
C-Rank Fuuinjutsu
[i]Prerequisite:[/i] [color=gold][b]Hiton[/b][/color]
After drawing the necessary seal on the object, Fanho will imbue the object with [color=gold][b]Hiton[/b][/color] allowing it to brightly glow and burn in the area with [Control] strength where the seal is placed. When chakra is channeled through to turn it on. Otherwise the seal remains inactive until turned on.

[color=black][b]Augment Fuuinjutsu • Link[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
By placing a small seal behind the ear and on the inside of the lip, then channeling a bit, Fanho creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals.

[color=black][b]Charge Fuuinjutsu • Extra Push[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of [Control] strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.

[color=black][b]Augment Fuuinjutsu • Written Anchor[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
By channeling chakra and placing his hand, Fanho can inscribe a seal which acts like an anchor that he can teleport to with the help of any [b][color=#666699]Open Space[/color][/b] technique.
B-Rank Fuuinjutsu (6):
[color=black][b]Charge Fuuinjutsu[/b][/color] [b][color=gold]Hiton • Armor of Konoha[/color][/b]
[i]B-Rank Fuuinjutsu[/i]
When activated the chakra will mold into a solid form around the target's body causing them to appear bright grey with a haori forming on his body with the words Konohagakure(木ノ葉隠れの里) inscribed on the back. This chakra cloak forms at [Control] speed with a strength of [Control]. While in this jutsu a wielder can perform other jutsus, and the cloak only lasts for 7 posts before dissipating.

[color=black][b]Augment Fuuinjutsu • False Kouton[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
After inscribing a fuuin seal on an object , the Fuuin will inscribe the object with properties of reducing passive effectiveness by 1/2. This fuuin when hit by an element will reduce the passive properties of that element by 1/2 its effect. For example, if a Fuuton jutsu at 20 strength where to hit something inscribed with this fuuin it will reduce its passive to 5 strength.

[color=black][b]Charge Fuuinjutsu[/b][/color] [color=#008b5e][b][Iijutsu • Hidden Wounds][/b][/color]
[i]B-Rank Fuuinjutsu[/i]
By activating this seal Fanho is capable of flushing out any traumatizing enzymes or duress his mind may be feeling. Whether it be feelings of anxiety, stress, fatigue, or even overwhelming euphoria this technique will reset his brain to a normative state balancing out his mental fortitude. This healing applies instantly and applies an underlying protection for 3 posts.

[color=black][b]Augment Fuuinjutsu • Mute[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
Fanho will channel chakra to his fingers before placing it on a person creating a 10 inch by 10 inch seal on the target, completely removing their ability to speak until the seal is removed or deactivated.

[color=black][b]Augment Fuuinjutsu • Emergency Summon[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
[i]Prerequisites:[/i] [b][color=#666699]Open Space: God Step[/color][/b]
This Fuuin is approximately 1'x1', and is considered an anchor for Fanho's [b][color=#666699]Open Space: God Step[/color][/b]. With this fuuinjutsu it is an intricate design that acts as an anchor and signal for Fanho to be notified if someone is in danger and is in need for him to teleport to the location. If another user we're to channel additional chakra into Fuuin, it will send a signal to Fanho's other tag [color=black][b]Fuuinjutsu • Emergency Signal[/b][/color], and let him know which tag is attempting to summon him and where he needs to teleport. Each [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] has a unique identification so Fanho can teleport to different ones.

*[color=black][b]Charge Fuuinjutsu • Binding Wires[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
After drawing a seal formula in an area of desired size. If anything steps within the area of the seal it will trigger this seal formula to grow and shoot off of it's surface at a speed and strength of the user’s [Control]. After three posts the seal runs out of energy and fades allowing the target to move once more.
A-Rank Fuuinjutsu (9):
[color=black][b]Charge Fuuinjutsu • Reflecting Pool[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
Fanho is capable of reflecting an attack that comes into contact with the seal against the attacker so long as his [Control] focused into the seal is greater than the strength put into the attack thrown. For ranged attacks this will reflect the attack back at the target as it was sent, and for close range attacks it will immediately strike with the same attack on contact.

[color=black][b]Augment Fuuinjutsu • Stat Reset[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
Fanho can activate this fuuin augmenting himself and removing all stat debuff's currently afflicting him of a non-physical nature. This augment fuuinjutsu is a one off cast, and will provide an additional 3 posts of protection afterwards from stat debuffs.

[color=black][b]Augment Fuuinjutsu[/b][/color] [b][color=#008b5e][Iijutsu • Immunitas][/color][/b]
[i]A-Rank Fuuinjutsu[/i]
Fanho is capable of formulating a seal that constantly runs and augments the body, anytime [b][color=#008b5e][Iijutsu • Antidote Technique][/color][/b] is casted by the wielder, the body this seal is inscribed on will automatically work and make the user immune to the poison.

*[color=black][b][color=black][b]Augment Fuuinjutsu • Paralysis[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.

[b][color=#666699]Open Space[/b][/color]:[color=black][b]Augment Fuuinjutsu • Ryoukin Waru[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After channeling chakra, Fanho will form a seal across his realm that while up will reduce the cost of the realm to 1 CP per person inside other than himself and personal companions on his sheet.

[b][color=#666699]Open Space[/b][/color]:[color=black][b]Augment Fuuinjutsu • Cost Bequeathed[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
By channeling chakra, Fanho will then touch a target inscribing a seal on them that binds the target draining their [Chakra Pool] by -5 per post, this chakra is used to fuel Fanho's realm and sustain their place in it or until 50% worth of the target's [Chakra Pool] has been drained. Once the target has exited the realm the fuuin will disappear.

[color=black][b]Augment Fuuinjutsu • Five Element Seal[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After channeling to his fingers creating a seal formula on each consisting of the 1-inch sized kanji character of each element, Fanho then touches the person, placing the seals and arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[color=black][b]Charge Fuuinjutsu • Doppelgänger Trap[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
[i]Prerequisite:[/i] [color=cadetblue][b]Advanced Shadow Clone Technique[/b][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is stepped on, removed, or burned, the fuuinjutsu activates releasing a shadow clone of the person who activated the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's stamina, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at it's user, making it hard to land blows on.

[color=black][b]Augment Fuuinjutsu • Self Fulfilling[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After channeling chakra, Fanho will form a seal on the tips of his fingers that he then transfers to a selected jutsu. This seal allows Fanho to automatically refresh a jutsu once its post count runs out passively at the cost of the jutsu. This refresh is good for one time.
S-Rank Fuuinjutsu (3):
[color=black][b]Charge Fuuinjutsu[/b][/color] [b][color=#008b5e]Iijutsu • Reverse Cursed Technique Overdrive[/color][/b]
[i]S-Rank Fuuinjutsu[/i]
Prerequisites: [i]50 Control[/i]
This seal enables accelerated healed, Fanho is capable of healing his body at an incredible rate healing all injuries sustained Extensive and below immediately. Critical wounds take 1/2 a post. While lethal take a full post and avoiding death impends a -1 CP permanent drop. This type of healing lasts for 5 posts and is limited to the fuuin bearer. This fuuin will activate via Kai or when the user has sustained a lethal injury.

*[color=black][b]Charge Fuuinjutsu • Draining Barrier[/b][/color]
[i]S-Rank Fuuinjutsu[/i]
After performing the necessary hand seals, the user will touch the ground creating a sprawling seal on the floor beneath them up to [Control]x[Control]m in size. This barrier has a strength equal to the user’s [Control], it also drains anyone who enters this barrier’s [Chakra Pool] by -8 per post for 5 posts or until 50% worth of the opponent's chakra has been drained. This debuff lasts until the end of the thread.

[color=black][b][color=black][b]Augment Fuuinjutsu • Sleepy Time[/b][/color]
[i]S-Rank Fuuinjutsu[/i]
By channeling chakra, Fanho's hand will glow with five seals on each finger before he makes contact with his target transferring the seals. The seals will disable the target putting them in a state of unconsciousness.
Jikukan (5C, 10B, 8A, 8S)Show
Fanho's RealmShow

Fanho's realm is a large outer space recreation surrounded by stars and planets in the far off distance. It appears as if the realm stretches on forever, however there are invisible barriers that prevent someone from exiting the 200x200 meter realm. This realm has one large floating rock platform in the middle that is approximately 100x100 meters in surface space and stretches about 50 meters deep with several floating smaller ones that surround all around the main to the ends of the realm. These platforms vary in very small 5x5 meters to larger 30x30 meter platforms Since the realm has no floor, if someone were to fall to the very bottom they will spawn at the very top of the arena as it loops from bottom to top, however attempting to go from top to bottom the person will hit an invisible wall. These invisible walls shimmer purple when a person gets close to notify the ends of the realm.
C-Rank Ninjutsu (5):
[b][color=#666699]Open Space: Blink[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel chakra to his body as he focuses on a place within [Control]x2 meters of him. As long as he focuses on that place he can open space around himself and anything he is touching to teleport there instantly.

[b][color=#666699]Close Time: Halt[/color][/b]
[i]C-rank Ninjutsu[/i]
By focusing his chakra Fanho can channel enough chakra to freeze a single projectile within a 5 meter radius that is no larger than 3[sup]3[/sup] meters. For the next 3 posts this projectile will stay frozen in time requiring a strength of which it was originally thrown at to move it. At the end of 3 posts the jutsu will follow through as normal.

[b][color=#666699]Open Time: Resume[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel chakra, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[b][color=#666699]Tighten Time: Inhuman Reactions[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will focus Jikukan chakra onto his perception allowing him to tighten time on his eyesight. This allows him to see things as if they were at 2/3rds their original speed. This gives him an edge over combatants, and allows him to deduce a pattern or technique quicker than normal by seeing a longer wind-up time. This lasts for 4 posts.

[b][color=#666699]Open Space: Jump Cut[/color][/b]
[i]C-rank Ninjutsu[/i]
By focusing chakra in the space in-front of him, Fanho will open a physical portal between himself and anywhere within [Control]x2 meters. This portal measures 3x3 meters, and lasts for 3 posts unless closed early.
B-rank Ninjutsu (10):
[b][color=#666699]Tighten Space: Accelerate[/color][/b]
[i]B-rank Ninjutsu[/i]
Fanho will focus on one point A and another B then tighten space between point A and point B up to 60 meters away at [Control] speed.

[b][color=#666699]Open Space: Flicker[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can teleport himself and anything/anyone hes touching to any one of his anchors created whether it be through True Link or one of his [color=black][b]Augment Fuuinjutsu • Written Anchor[/b][/color]. So long as it exists he can teleport to any inscribed location or object.

[b][color=#666699]Close Time: Mini Mister[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra Fanho will send out a wave of Jikukan chakra in a 40 meter diameter bubble around himself closing time on any objects by their own strength and speed they were at. Requiring more or equal to the strength they were flying at to be moved. This freezes projectiles, jutsu, or particulates. At the end of 2 posts, everything will resume as it was.

[b][color=#666699]Tighten Time: Beginning Decay[/color][/b]
[i]B-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as light necrosis to the upper layers of the skin and upper muscle, but no deeper than that. This technique lasts for 5 posts.

[b][color=#666699]Erase Space: Electrifying Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any lightning whether it be chakra based, natural, or electrical equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before zapping back into existence in a ball where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Aqua Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any liquid whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before bubbling back into existence from the ground forming a pond where it disappeared at.

[b][color=#666699]Erase Space: Flaming Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any flame whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before igniting into existence from the ground forming a fire where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Gaseous Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any gas substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground forming a large gust where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Earth Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any earth based substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground oozing up as mud where it disappeared.

[b][color=#666699]Tighten Time: Banishment[/color][/b]
[i]B-rank Ninjutsu[/i]
[i]Prerequisites:[/i] 30 Control
By channeling chakra into an existing jutsu within 60m from Fanho, he will tighten time on it speeding up its post count by [Control]/10 posts.
A-Rank Ninjutsu (8):
[b][color=#666699]Open Space: Seeking Truth[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel chakra into his finger tips, then reach out into the air in front and physically grab “space” pulling apart his two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for Fanho to have any techniques that involve the use of his personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b][color=#666699]Recycle & Open Space: True Link[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel enough chakra then place one hand on any object small enough to fit in their grasp. Upon doing so, he will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b][color=#666699]Tighten Time: Regeneration[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra throughout his body Fanho will tighten the time on his bodily processes increasing his body's natural healing process. This will give him enhanced regeneration time reducing all stamina based regeneration by -3 posts. This tightening of time lasts for 5 posts before returning to his body's natural healing process.

[b][color=#666699]Tighten Time: Accelerated Decay[/color][/b]
[i]A-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any objects to dust, and for people he can cause minor decay such as moderate necrosis down to major muscle groups, but no deeper than that. This technique lasts for 5 posts.

[b][color=#666699]Recycle Space: Copycat[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel Jikukan chakra and then can copy a jutsu as they concentrate on any jutsu existing currently, and begin replicating a duplicate of it. This jutsu can only copy any jutsu up to A-rank, and follows standard jutsu recycling rules. When copying a jutsu it will follow the rules of that jutsu as it exists, creating an exact copy of it at its current state but for Fanho's sake. I.E. If copying an armor jutsu that is already damaged, Fanho's newly replicated jutsu will have the same damage and post limit.

[b][color=#666699]Close Space: Denial-of-Service Attack[/color][/b]
[i]A-rank Ninjutsu[/i]
By focusing chakra on an opponent's portal, Fanho can prevent an opponent from being able to open space for a time period after cancelling out one of their jutsu. If the opponent's control is greater than Fanho this jutsu will fail, if their control is equal it will only cancel their open space capabilities for half the period, but if their control is less than Fanho's it will disable their open space abilities for up to 4 posts.

[b][color=#666699]Open Space: Tail[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel Jikukan chakra before feeling out the area around him sensing specific Jikukan chakra traces, such as portals. Due to the world being self correcting, little tears in the universe can be sensed when a portal is opened. With Space-Time, Fanho can reopen those tears in the universe and travel to another portal user's location following them. If this portal leads to another user's realm, Fanho will have to pay the cost due to forcefully entering their realm. However once the tear is used once it cannot be used again to freely move between them.

[b][color=#666699]Erase Space: Sudo No Preserve Root[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra, Fanho will focus on a fuuinjutsu inscribed before him and erase its existence permanently. This erasure will also target sub-fuuinjutsu woven into it that augment it, so long as its tied together.
S-Rank Ninjutsu (8):
[b][color=#666699]Tighten Space: Lapse Instant Transmutation[/color][/b]
[i]S-rank Ninjutsu[/i]
Fanho will channel a shroud of Jikukan chakra before him, and tighten space anywhere in a range of 1 meter to 160 meters at 3 meters wide at [Control] speed.

[b][color=#666699]Expand Space: True Infinity[/color][/b]
[i]S-rank Ninjutsu[/i]
Fanho will focus his chakra in a 180 degree field in-front of him, expanding space in-front of him at [Control] space. This expand space field can range anywhere between 1 meter and 100 meters at his choice during the duration of the technique which lasts for 5 posts. While performing this jutsu Fanho cannot perform any ninjutsu or genjutsu while its active.

[b][color=#666699]Open & Close Space: Death Thrust[/color][/b]
[i]S-rank Ninjutsu[/i]
Fanho will gather a large concentration of chakra at the tip of his hand before thrusting it forward. This will open a visible space up to 40 meters away in a 1.5 radius beam that opens with [Control] speed before collapsing on itself with [Control] strength severing anything caught within the beam with less strength within a random ethereal realm of space/time. If the target has more or equal strength to the jutsu it would take the damage normally leaving deep cuts pending on the difference, or it would add the damage to the defense counter if a barrier of equal strength.

[b][color=#666699]Open Space: Time Splitter[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his current weapon, Fanho can slash through time and space avoiding any defenses or things that would block him and his target. Fanho coats his blade in a thick black chakra that opens a portal on one side of a target allowing it to pass through to the other side. This jutsu allows Fanho to have his blade pass through any solid objects, chakra reinforced or not and reach a target of his choosing opening a portal on the other side so it slices precisely where he wants. This chakra coating is only good for one slash/stab, and attaches itself to any pseudo-heavenly taijutsu that Fanho performs. For example, if Fanho we're to perform a taijutsu in which it created a blade of air from a sword slash, this jutsu would attach itself to that, and carry its properties.

[b][color=#666699]Tighten Time: Fighter's Destruction[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his hands, Fanho can coat them in a thin ethereal looking coat of chakra that is a light purple color and wisps off as if on fire. This coat accelerates time on objects it wounds so fast it can cause instant decay of any materials or objects turning them into dust. When used to create wounds on people it instantly begins to decay creating necrosis that spreads at a rate of 3in/post for 7 posts after contact. This can cause the loss of entire limbs due to this jutsu, classifying it as a critical injury. This coating lasts for 7 posts.

[b][color=#666699]Open Space: God Step[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
By channeling chakra in an area 10x10x10m, Fanho will create a portal that instantly teleports himself and anyone else in the portal to a location he has previously been to. As long as Fanho has visited that location or it has one of his [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] inscribed on it he can teleport to it. If Fanho hasn't been to that location before and attempts to travel there. Fanho's jutsu will fizzle out, and be a waste of chakra.

[b][color=#666699]*Close Time: Mist[/color][/b]
[i]S-rank Ninjutsu[/i]
The user will do a series of hand seals, then throw their arms into the air. For the next 4 posts, everything airborne within a 80m radius of the user will have time closed around it. This means for jutsu, their post counts are paused. This technique includes jutsu, particulates, and projectiles of all forms. Everything is Closed by it’s strength, and requires more than it’s strength in order to move it. This means that particulates which are suspended purely by their weight, are easy to move through, by weapons which are thrown at a strength, would required more strength than that to move beyond it. At the end of the 4 posts, Time will Open and everything will resume as it was.

[b][color=#666699]*Erase Time: Death[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Prerequisites:[/i] 45 Control, 40 Chakra Pool
When the user has recently experienced death in their life, may it be that of a comrade or enemy, the user can perform a series of hand seals, then focus on the event. So long as the death occurred in the past 2 posts, the user can Erase time, removing the past 2 posts from ever happening. Anything that occurred within those 2 posts will have never happened, but time will continue as it was. The person who died will come back to life, and be in whatever state they were 2 posts ago. At the very least, this extends the time the person has to receive care, at best, it can allow the person to avoid ever dying in the first place.
Sensory (5C, 3B, 3A, 1S)Show
C-Rank Ninjutsu (5):
[b]*[Sensory Style • Beyond Senses][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 10 Control
First performing handseals, this sensor jutsu is used by shinobi to feel chakra sources within a radius of 35 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 10m radius. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

[b][Sensory Style • Evaluation][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then channel additional chakra. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[b][Sensory Style • [Target Lock][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By channeling additional chakra, and by holding that channel, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

[b][Sensory Style • Gauge: Speed][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b][Sensory Style • [Target Lock][/b]
After activating Target Lock, the user will do some additional channeling. Doing so, the user will know their target's speed with a deviation of 3 points. Meaning if their speed is 17, the user will know it's within the range of 14 to 20.

[b][Sensory Style • Flare][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then channel more chakra. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B-Rank Ninjutsu (3):
[b]*[Sensory Style • Broad Sense][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b], 20 Control
This jutsu is an extension of [Beyond Senses].After initiating this jutsu with handseals, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at up to 75 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[b][Sensory Style • Sense: Genjutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
Once their sensory jutsu is active, the user can channel additional chakra, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

[b][Sensory Style • Evaluation:Jutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b][Sensory Style • Flare][/b]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will channel additional chakra, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their mind's eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.
A-rank Ninjutsu (3):
[b]*[Sensory Style • Augmented Sense][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Broad Sense][/b], 30 Control
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. After performing the necessary handseals, the user can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see 500 meters out, up to a max of posts equal to 1/2 their control (rounded up).

[b][Sensory Style • Augmented Evaluation][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 30 Control, [b][Sensory Style • Augmented Sense][/b][/color], [b][Sensory Style • [Target Lock][/b]
After activating both prerequisite jutsu, the user will channel additional chakra. Once finishing the jutsu, they focus on their target channeling. Doing so will give them knowledge of the targets Control, Chakra Pool, Speed, and Strength stats.

[b][Sensory Style • Heart Sense][/b]
[i]A-Rank Ninjutsu[/i]
By channeling chakra, the user will close their eyes and focus on chakra sources within a 40m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people without an equal or greater rank Perception Taijutsu.
S-rank Ninjutsu (1):
[b]*[Sensory Style • Perfected Senses][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Augmented Sense][/b], 40 Control
As an extension of Augmented Senses, the ninja is able to increase the range and power of their sensor jutsu. After performing appropriate handseals, the ninja is able to view very great distances at not as much of a build up. They are able to pinpoint precise chakra locations at ranges of up to 75 meters away, while getting a general sense of directions and number of chakra sources of up to 300 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on this jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.
Konoha Smash (7D, 16C, 14B, 5A, 4S)Show
Konoha Smash:
Konoha Smash

The Konoha Smash Style is based off Konoha's strong fist esque fighting style, however it has a little more finessing and perception involved with how its detailed. It focuses on strong hits with a solid defense while focusing on the opponents own moves to discover weak points while ushering full strength blows mixed with Ninjutsu due to Fanho's specialization. While it mixes in Ninjutsu, it perfects using his full speed and strength with every hit allowing him to be a strong fighter in his own right away from Ninjutsu.

Requirements:
Close Quarters Combat
Perception
Rigid Structure
Projectile Weapons
Acrobatics
Taijutsu (5D, 10C, 13B, 4A, 4S)Show
D-Rank Taijutsu (5)Show
[color=#44CFB0][b]Konoha Smash • Konoha Haymaker[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By reeling his fist back Fanho will twist his hips and shoulders swinging with his full weight behind his fist extending his fist all the way forward. This can cause a devastating strike that can shake a targets entire body by Fanho putting his entire weight into the strike.

[color=#44CFB0][b]Konoha Smash • Forearm Block[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By taking a step back Fanho digs his right foot into the ground before bending his left knee to lean into an attack. By initiating this motion he digs his feet into position as he swings his forearm up to block an attack prepping for what is coming. This forms a strong block that given he has enough strength he can resist the attack to the best of his ability.

[color=#44CFB0][b]Konoha Smash • Just One Look[/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
After several training sessions with weapons experts, Fanho can deduce weak grips and holds on weapons so he knows where to attack to force an opponent to drop a weapon. This makes him exceptionally well at disarming his opponents as he always goes for a weak point in their grip.

[color=#44CF6B][b]Konoha Smash • Apex Slide[/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
Fanho is capable of sliding across the ground at full speed for up to [b][Speed]/2[/b] meters at full speed if needed, after that he begins to quickly lose speed due to friction.

[color=#44CF6B][b]Konoha Smash • Roll[/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
Fanho is capable of rolling across the ground and maintaining his speed, or prevent damage from major falls that would otherwise injure a person of their caliber.
C-Rank Taijutsu (10)Show
[color=#44CFB0][b]Konoha Smash • Spin Kick[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
When an attack comes in above waist level, Fanho will duck under the attack using the momentum to spin himself around popping up with his leg held high to deliver a devastating spin kick to the opponents head.

[color=#44CFB0][b]Konoha Smash • Death Lies Within[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
By throwing a projectile, Fanho has mastered the art of hiding another projectile within the shadow of the first to fool opposing enemies. If the enemy doesn't have a perception tech ranked higher than the speed of the projectile. They won't notice the projectile hiding in the shadow of the other one. I.E. D-rank perception tech for 5 speed, C-rank for 10 speed, and etc

[color=#44CFB0][b]Konoha Smash • Curved Strike[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho has perfected the art of throwing a projectile to the point he can naturally cause it to completely perform up to a 90° curve. He can cause it to curve anytime within his Strength*2 meters.

[color=#44CFB0][b]Konoha Smash • Wisp of a Wasp[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
After several analysis with projectile weapons, Fanho has became exceptionally adept at deducing a projectile weapon's path after seeing just a glimpse of its travel. This allows him to deduce the precise location of where it came from as well as where its going just seconds of seeing its travel. This allows him to react to projectile weapons with an insane reaction time.

[color=#44CFB0][b]Konoha Smash • Slip N' Slam[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho sprints at his target then transitions into a slide across the ground between his opponent's legs. As he slides between their legs, he grabs their ankles before performing a kip up right behind them. He then swings his opponent above and down, slamming them into the ground on their back.

[color=#44CFB0][b]Konoha Smash • Gorilla Grip[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
Fanho is capable of exercising his full range of strength all the way even to the last segment of his fingers, capable of impressive grip feats, and holding onto ledges, items, or even objects too large to palm as his fingers are capable of exerting his strength through all muscles.

[color=#44CFB0][b]Konoha Smash • Hell Spider Smash[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisites:[/i] [color=gold][b]Hiton • Hell Spider[/b][/color]
Fanho utilizes his [color=gold][b]Hiton • Hell Spider[/b][/color] and coils the whips around his fists or his feet creating springlike wraps. With these springlike fixtures on his fists/feet it adds a second impact to his punches/kicks, smashing his targets with his own strength before the whip coils spring out smashing the target with [b][Control][/b] strength in addition.

[color=#44CFB0][b]Konoha Smash • Hell Spider Vambrace[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisites:[/i] [color=gold][b]Hiton • Hell Spider[/b][/color]
Fanho utilizes his [color=gold][b]Hiton • Hell Spider[/b][/color] and coils the whips around his body forming a light layer of armor around his limbs that he can use to repel and defend against attacks at [b][Control][/b] strength.

[color=#44CFB0][b]Konoha Smash • Parkour[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
After training in the hills of Kumogakure's rocky and urban terrain and Konoha's forested environments, Fanho is capable of moving across uneven, obstructed, urban, and etc like environments with ease, able to perform parkour like maneuvers to maintain speed and easily traverse these terrains making him more acclimated to fast paced traversal in uneven, tight, small, and obstructed spaces.

[color=#44CFB0][b]Konoha Smash • Desert Power[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
Fanho has learned how to traverse the desert sands of Sunagakure and prevent himself from slipping on unsafe surfaces, and other slippery things such as ice, sand, mud, or etc apply as well. With this skill he has even perfected the ability to step without leaving a trace in materials that would otherwise leave a clue imprint from a person's foot.
B-Rank Taijutsu (13)Show
[color=#44CFB0][b]Konoha Smash • Joint Disruption[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b]
By utilizing his medical knowledge, Fanho will strike his opponents joints attempting to dislodge them from their sockets requiring anyone with some medical knowledge to relocate the joint. This causes a -6 Strength debuff to the opponent until the joint is relocated.

[color=#44CFB0][b]Konoha Smash • Swirly Throw[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
When Fanho throws a projectile he can put a spin on it, so as it when it comes across an opposing object between and its target behind its capable of curving around it to strike to the rear or side of the target behind depending on the curve thrown.

[color=#44CFB0][b]Konoha Smash • Heightened Prowl[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Due to intense training, Fanho's sense of smell is impeccable and allows him to follow a scent for up to his 25 meters meters with near pinpoint accuracy. If it is outside of that range to a max of 50 meters he can only get a general direction. He can even detect scents days old and track them with this unless there has been some sort of scent removal technique or severe weather conditions. This also allows him to distinguish between different scents of people and companions.

[color=#44CFB0][b]Konoha Smash • No Crawlspace Too Far[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Fanho has learned how to deal in tight spaces and situations. When in a tight situation where a build up of strength and force is needed. Fanho has learned to deal without. He can exert all of his strength no matter how tight of a space he is in, and has no need to build up momentum to deal in his absolute strength.

[color=#44CFB0][b]Konoha Smash • Shoot Style: Spinner Heel Kick[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
Fanho will begin the move by ducking underneath an opponent's strike to his waist up, and follow quickly by sweeping their leg out from underneath them. As his opponent is falling to the ground, Fanho will raise suddenly on one foot as he raises the other foot straight up before bringing it down in a violent arc smashing his target into the ground. The strength of this move lies within the minute of air time that causes the opponent to strike the ground with a force of 1/2 of Fanho's own strength in addition to the raw force of the kick.

[color=#44CFB0][b]Konoha Smash • Speed I am Speed[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
As long as Fanho is able to match the speed of his opponent, he is able to keep up with them and utilize his blinding fast reflexes to instinctively dodge their attacks. This in tandem with his ability to follow high speeds makes Fanho a formidable opponent as even if he may not be fast enough to entirely dodge an attack, he positions himself in a way that can reduce a critical injury to just a minor scratch/bruise or even superficial if he has such a close gap. Fanho's [b]Speed[/b] must be equal or exceed his opponents [b]Speed[/b] for this to be successful. This allows Fanho to take on dangerous opponent's face to face while minimizing his own injuries to keep from widening the gap between himself and his opponent.

[color=#44CFB0][b]Konoha Smash • Echos[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Fanho's ears have become atuned to the sound around him allowing him to focus in on sounds up to 25 meters away with near pinpoint accuracy. If its outside of that range to a max of 50 meters he can only sense a general direction of where its coming from. This allows him to pick-up on far away conversations and hone-in to focus on what is being said, and is even capable of doing so through walls if not made with proper soundproofing and far enough away.

[color=#44CFB0][b]Konoha Smash • Nature Speaks[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Fanho's feet have become an extension of his sensory abilities allowing him when he listens to feel vibrations in the ground around himself up to 25 meters away with near pinpoint accuracy, to a max of 50 where he can only sense a general direction of the vibrations. This allows him to detect the presence of approaching targets if they're moving on the same ground he himself is, or if it is attached to his own ground.

[color=#44CFB0][b]Konoha Smash • Equilibrium[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
After hours of flight, air combat, and repeated dunkings in the Kumogakure's freezing lakes. Fanho has been accustomed to being off balance more than he'd like, and is able to resist being off balanced, and combat it by rotating his body midair, mid-ocean, or flying, positioning himself in a way to find his direction even in the most tumultuous positions or tumbles.

[color=#44CFB0][b]Konoha Smash • Acceleration[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
[i]Prerequisite:[/i] [b][Strength][/b] at least 3/5's of the user's [b][Speed][/b]
With training Fanho has perfected quickly accelerating to his top speed and coming to a complete stop. It acts as a refinement of the user's movement allowing them to quickly traverse the field, respond to attacks, and use their top speed or to come to a complete stop at a moments notice.

[color=#44CFB0][b]Konoha Smash • Hell Spider Web Slinging[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
[i]Prerequisites:[/i] [color=gold][b]Hiton • Hell Spider[/b][/color]
Fanho is able to utilize [color=gold][b]Hiton • Hell Spider[/b][/color] to act as webs slinging himself around with them, or as elastic propulsion. This is useful for redirecting himself in the air with the existing whips, and quickly traversing obstructed environments as the whips can help pull himself in a direction if needed or grab something from afar.

[color=#44CFB0][b]Konoha Smash • Space Synchronization[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Fanho is capable of recovering extremely quickly after teleporting. While most are jolted due to the sudden sensation of space opening around them before dropping them else where, Fanho has mitigated this feeling and delay to nothing. Capable of reacting after teleporting and enacting plans afterwards. This allows him more freedom when teleporting to launch into an attack or defend if needed.

[color=#44CFB0][b]Konoha Smash • Hero’s Flex[/b][/color]
[i]B-Rank Taijutsu Stance[/i]
[i]Prerequisites:[/i] 22 Willpower
By focusing on the muscles through his body, Fanho disperses his control over chakra and focuses in exerting as much strength as possible in his attacks. This gives Fanho a +10 to [Strength] for a -10 in [Control] when this stance is held.
A-Rank Taijutsu (4)Show
[color=#44CFB0][b]Konoha Smash • Full Memorization[/b][/color]
[i]A-Rank Taijutsu Discipline[/i]
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

[color=#44CFB0][b]Konoha Smash • Speed Radar[/b][/color]
[i]A-Rank Taijutsu Discipline[/i]
[i]Prerequisites:[/i] 50 Speed
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[color=#44CFB0][b]Konoha Smash • Capture Card[/b][/color]
[i]A-Rank Taijutsu Discipline[/i]
Fanho can keep up with multiple targets, up to 33 targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

[color=#44CFB0][b]Konoha Smash • Hero's Playbook[/b][/color]
[i]A-Rank Taijutsu Discipline[/i]
Fanho is capable of slowing time in his brain to process and analyze things quickly, allowing him to thoroughly think things through before committing an action, or developing a response. This gives him the ability to pick-up on even the most minuscule things at fast speeds, and properly digest the thoughts before moving on or responding to them.
S-Rank Taijutsu (4)Show
[color=#44CFB0][b]Konoha Smash • Pain is Mythical[/b][/color]
[i]S-Rank Taijutsu Discipline[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b], 40 Endurance
By training his body to endure immense pain and practicing medicinal rituals and physical trainings. Fanho is able to withstand great pain and tough out the most brutal attacks. Broken bones, brutal stripping of flesh from bone, and the worst wounds will not cause him to flinch, yelp, cry out, or bat an eye. This does not mean he can't identify what is causing him pain or where, but it means he has become able to ignore and reject pain that would even knock some men unconscious. This allows Fanho to push the boundaries and press on with an attack even as hes battered down.

[color=#44CFB0][b]Konoha Smash • Mach 10[/b][/color]
[i]S-Rank Taijutsu Stance[/i]
While in this stance Fanho positions his feet squarely one slightly farther back than the other, and keeps his hands by his side optimizing the speed of his movements. While in this stance, Fanho moves with the utmost precision and speed, and is able to maximize his movements at supersonic rates. Any attacks thrown that try to hit Fanho act as if they were -12 in Speed slower than they actually are. This is due to Fanho analyzing and loosening his form to react to attacks with insane reaction times. By focusing on the strikes, Fanho is able to dodge other speedsters, and keep them in check.

[color=#44CFB0][b]Konoha Smash • Reduce Reuse and Counter Attack[/b][/color]
[i]S-Rank Taijutsu Stance[/i]
While in this stance Fanho positions his feet squarely one slightly farther back than the other, and juts his hands around chest level acting as if he's ready to catch something incoming. While in this stance, Fanho moves with attacks thrown at him, and is able to minimize damage to a great deal. Any attacks thrown that hit Fanho hit as if they were -12 in Strength weaker than they actually are. This is due to Fanho moving along with the strike reducing damage dealt. By rolling with the strike rather than attempting to defend, he's able to take strikes much stronger than normal, but keep close to an opponent without losing ground as his movement is minimal.

[color=#44CFB0][b]Konoha Smash • Fear is the Mind Killer[/b][/color]
[i]S-Rank Taijutsu Discipline[/i]
[i]Prerequisite:[/i] [b]40 Will Power[/b]
Fanho is capable of suppressing his body's natural responses to things such as fear, happiness, anxiety, and anger leaving his body and mind in a neutral state hiding his true feelings. This doesn't make him incapable of feeling those responses mentally, but suppresses the physical and mental tics associated with it allowing him to mentally and physically respond calm, neutral, and collected. This is typically useful when needing to fool tests of mental and physical fortitude or allowing him to act rationally in response to emotion inducing techniques.
Nintaijutsu(2D, 6C, 1B)Show
D-Rank Nintaijutsu (2)Show
[color=#44CFB0][b]Konoha Smash • Reaching[/b][/color]
[i]D-Rank Nintaijutsu Maneuver[/i]
By channeling chakra, when Fanho throws an attack he can extend the reach of his attack by 15 meters.

[color=#44CFB0][b]Konoha Smash • Divergent Fist[/b][/color]
[i]D-Rank Nintaijutsu Stance[/i]
By focusing chakra throughout his body, when Fanho throws a strike his fist will strike first shortly followed by a delayed [Control] blow of chakra behind it double hitting his opponents. This charged stance lasts for 5 posts.
C-Rank Nintaijutsu (6)Show
[b][color=#666699]Expand Space:[/color][/b] [color=#44CFB0][b]Long Step[/color][/b]
[i]C-rank Nintaijutsu Maneuver[/i]
By channeling chakra, Fanho when dodging a strike will expand the space between himself and his opponent, and will expand the space between the two by 5 meters instantly bringing him out of range with his target.

[b][color=#666699]Tighten Space:[/color][/b] [color=#44CFB0][b]Short Step[/color][/b]
[i]C-rank Nintaijutsu Maneuver[/i]
By Channeling chakra, Fanho when throwing a strike will tighten the space between himself and his target, so long as its no farther than 5 meters it will instantly shorten bringing his strike into contact with his target. This maneuver is utilized in tandem with others to build off on them.

[b][color=#666699]Close Time:[/color][/b] [color=#44CFB0][b]Lagged Palm[/color][/b]
[i]C-rank Nintaijutsu Maneuver[/i]
As Fanho channels chakra he throws an attack at his opponent focusing jikukan chakra on the attack. Just before it impacts Fanho will close time on the impact of the attack making the target feel no strength behind it as it lands. However this causes the attack to attach itself to the opponent where they were struck, frozen in time for the next 5 posts or until Fanho opens time on it.

[color=#44CFB0][b]Konoha Smash • Keisei Gyakuten[/color][/b]
[i]C-rank Nintaijutsu Maneuver[/i]
Fanho can utilize this maneuver in tandem with others as it can build off of them. As Fanho comes in close to his opponent with an attack and attempts to strike. By channeling chakra, Fanho will channel a ninpou strike at [b][Control][/b] strength attacking behind his intended target. Attempting to sandwich the targeted user in-between both attacks.

[b][color=#666699]Open Space:[/color][/b] [color=#44CFB0][b]Reverse Counter[/color][/b]
[i]C-rank Nintaijutsu Maneuver[/i]
When an opponent throws an attack, Fanho will open an portal in-front of himself, and one linked behind his opponent effectively directing the opponent strike into themselves.

[color=#44CFB0][b]Konoha Smash • Mute Button[/b][/color]
[i]C-Rank Nintaijutsu Maneuver[/i]
[i]Prerequisites:[/i] [color=#008b5e][b]Iijutsu[/b][/color]
By channeling chakra to his hand, Fanho will then user a jab to an opponent's larynx aiming to crush it and prevent them from speaking or breathing.
B-Rank Nintaijutsu (1)Show
[color=#44CFB0][b]Konoha Smash • Penetrating Attacks[/b][/color]
[i]B-Rank Nintaijutsu Stance[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b]
By utilizing medical knowledge combined with his mastery of ninjutsu, Fanho is able to give his strikes some penetrating force so as to when he strikes an opponent instead of the blow coming from the outside skin in, it feels as if the blow came from inside out hitting the organs directly. By using Ninpou Fanho's strikes act almost like Gentle Fist but instead deep past the muscle layer. Depending on where he aims his blows he can simply disable or attempt to kill an opponent this way.
Iijutsu (5D, 5C, 3B, 4A, 1S)Show
D-Rank Ninjutsu (5):
*[b][color=#008b5e][Iijutsu • Diagnostic Check][/color][/b]
[i]D-Rank Ninjutsu[/i]
A technique used by medical shinobi to deduce what is going on with a patient. They will perform a hand seal and green chakra will cover their hands. From there, they may place them upon a number of patients equal to their [Chakra Pool]/2. Their chakra will travel through the patient at [Control] Speed before coming back to them and allowing the medical shinobi to be able to tell their patients temperature, blood pressure, oxygen saturation, and heart rate for as long as they have chakra.

*[b][color=#008b5e][Iijutsu • Sterilization Technique][/color][/b]
[i]D-Rank Ninjutsu[/i]
The user will channel the needed chakra throughout their upper body (torso, arms, hands, face) at [Control] Speed. This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[b][color=#008b5e][Iijutsu • CPR][/color][/b]
[i]D-Rank Ninjutsu[/i]
After focusing chakra into the hands, the user will place both over the target's chest or back. By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to stimulate it as if it was manually receiving CPR.

*[b][color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
[i]D-Rank Ninjutsu[/i]
After focusing chakra into their hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot at [Control] Speed. Wounds can be dealt with one limb at a time and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[b][color=#008b5e][Iijutsu • Bandage Technique][/color][/b]
[i]D-Rank Ninjutsu[/i]
The user may channel chakra into an object (such as a leaf, piece of cloth, etc.) in the absence of bandages to sterilize it and is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Wounds covered by this jutsu not only are safeguarded against bacteria but also applied an antiseptic and burn ointment to further provide aid.
C-Rank Ninjutsu (5):
*[b][color=#008b5e][Iijutsu • Local Anesthesia][/color][/b]
[i]C-Rank Ninjutsu[/i]
The user will channel chakra into their hands and then place them over a group of muscles. Their chakra will spread through the muscle group at [Control Speed and numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[b][color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/b]
[i]C-Rank Ninjutsu[/i]
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the liquid poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This antidote is effective on C-rank or lower poisons and induces immunity to the specific poison the patient was ailed with for 7 posts.

[color=#008b5e][b][Iijutsu • Caffeine][/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling chakra Fanho will focus iijutsu chakra through any regeneration currently applying to him and speed up the counter lowering the necessary time by -3 posts for the next 5 posts.

*[b][color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/b]
[i]C-Rank Ninjutsu[/i]
The user must make small incisions into the patient and donors' bodies to open a vein. Once the vein has been opened, the user will begin to channel chakra into the donor and the patient at [Control] Speed. The patient's blood pressure will increase and stabilize itself while the donors blood pressure will decrease due to the transfer of blood. No more than 1 liter (2 pints) of blood can be transferred using this technique without repercussions such as fainting, loss of sensation, anemia, and death. In the event a donor is not available, the user may act as the donor. This also acts to allow the donor and patient to be a synthetic match so as to not send the patient into shock. This technique does not transfer KKG permanent or otherwise to the patient.

*[b][color=#008b5e][Iijutsu • Chakra Stitching][/color][/b]
[i]C-Rank Ninjutsu[/i]
The user performs a short set of hand seals and then will gently place their index finger at the base of the patient's wound. Once this is done, the user will lift their finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear and hold the wound together with [Control] Strength. This is repeated until the wound has been pulled together. Actions performed with more [Strength] or [Speed] than the [Control] used to create the stitch will destroy it.
B-Rank Ninjutsu(3):
[color=#008b5e][b][Iijutsu • Hidden Wounds][/b][/color]
[i]B-Rank Ninjutsu[/i]
By channeling chakra Fanho is capable of flush out any traumatizing enzymes or duress his mind may be feeling. Whether it be feelings of anxiety, stress, fatigue, or even overwhelming euphoria this technique will reset his brain to a normative state balancing out his mental fortitude. This healing applies instantly and applies an underlying protection for 3 posts.

[color=#008b5e][b][Iijutsu • Paralysis Substitution][/b][/color]
[i]B-Rank Ninjutsu[/i]
By channeling chakra throughout his body, Fanho is able to stimulate his muscles via chakra bypassing any kind of paralysis or other preventions he may be experiencing. This allows his body to function via chakra control almost like Puppetry rather than direct neurological muscle stimulation. This does not cure the paralysis/effect, but enable his body to function normally for the next 3 posts.

*[b][color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b]
[i]B-Rank Ninjutsu[/i]
The antithesis to the famous *[Iijutsu • Mystical Palm], the infamous *[Iijutsu • Chakra Scalpel] is no precision instrument. The user will channel chakra into their palms before attempting to place them on a target. If the user is able to connect the entirety of their palm, the chakra will be released into the opponent's body at [Control] Strength. If cast with 34 [Control] or less, this chakra will slice through thinner body tissues, such as arteries, ligaments, tendons, or veins with ease but cannot slice thicker tissue such as that found around organs, up to 4 inches from the surface in an area roughly the size of the user's hand. If cast with 35 [Control] or more, thicker tissue can be sliced through. The skin remains unblemished by this technique, as it only causes internalwounds. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.
A-Rank Ninjutsu (4):
*[b][color=#008b5e][Iijutsu • Antidote Technique][/color][/b]
[i]A-Rank Ninjutsu[/i]
The user will channel their chakra and then make a small incision on the patient before placing their hands over the new wound. As this chakra is channeled into the body, the poison is extracted and contained in a green orb of chakra in the user's palm at [Control] Speed. Once extracted, the poison will be suspended in the containment orb. Their chakra then mutates the poison at [Control] speed and rearranges it into an antidote. This technique must be cast with a [Control] equal to or above the [Control], [Strength], or rank bracket (D=1, C=10, B=20, A=25, S=35, S(40)=40, etc.) of a poison (as appropriate) to be effective. A poison which is destroyed is done so immediately. Antidotes created from this technique slow the effects of a poison after administration by 2 posts and fully rid the subject of the poison after three posts.

*[b][color=#008b5e][Iijutsu • Immunitas][/color][/b]
[i]A-Rank Ninjutsu[/i]
Prerequisite: *[b][color=#008b5e][Iijutsu • Antidote Technique][/color][/b]
This advanced technique can be used immediately following successful application of the *[Iijutsu • Antidote Technique]. Once an antidote has been concocted, the user applies additional chakra to make it especially potent. The increased potency not only quickens the curing process by one post, but on the third post after administration induces a permanent immunity in the target to the poison in question. This immunity can only be overcome by increasing the potency of the original poison to beyond the potency of the associated *[Iijutsu • Antidote Technique] used to create the antidote.

[b][color=#008b5e][Iijutsu • Reverse Cursed Technique][/color][/b]
[i]A-Rank Ninjutsu[/i]
Prerequisites: [i]30 Control[/i]
The user will channel chakra into an area of their body they are aware will be hit before the strike connects. Any damage to the area will immediately begin to regenerate, be it a bruise, fracture, extensive, or critical wound. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate.
Wound Type25-30 Control31-45 Control46+ Control
MinorImmediateImmediateImmediate
Moderate1/2 postImmediateImmediate
Extensive1 post1/2 postImmediate
Critical2 posts1 post1/2 post
[color=#008b5e][b][Iijutsu • Cursed Technique][/b][/color]
[i]A-Rank Ninjutsu[/i]
By channeling chakra to his hand Fanho will then strike an opponent and disable their regeneration capabilities. This does not prevent active healing techniques such as Iijutsu. This only halts forms of passive healing or ability regeneration for up to 5 posts.
S-Rank Ninjutsu (1):
[color=#008b5e][b][Iijutsu • Reverse Cursed Technique Overdrive][/b][/color]
[i]S-Rank Ninjutsu[/i]
Prerequisites: [i]50 Control[/i]
By focusing chakra, Fanho is capable of healing his body at an incredible rate healing all injuries sustained Extensive and below immediately. Critical wounds take 1/2 a post. While lethal take a full post and avoiding death impends a -1 CP permanent drop. This type of healing lasts for 5 posts and is limited to the fuuin bearer.
Tenkujutsu (5C, 3B, 1S)Show
C-Rank (5):
*[color=#8C004C][b]Shizumeru • [Flare][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*[color=#8C004C][b]Shizumeru • [Voice of Spirits][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*[color=#8C004C][b]Shizumeru • [Containing Spirits][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

[color=#8C004C][b]Shizumeru • [Spirit Smash][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
By channeling chakra to his fists, Fanho will shroud his fists in maroon Tenku chakra with [Control] strength. This shroud is capable of striking a spirit at its core dealing [Control] strength damage to the spirit with each punch. A jinchuriki's [Mastery] stat will act as the defensive [Strength] needing to be overcame to knock a Jinchuriki out of form for 3 posts, while a spirit's [Strength] stat will act as the defensive stat needing to be overcame to dispel it for 3 posts. This coating lasts for 5 posts.

[color=#8C004C][b]Shizumeru • [Spirit Suppression][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
By channeling chakra and making physical contact with a spirit. So long as Fanho maintains contact he can suppress the ability of a spirit or jinchuriki. For Jinchuriki he can prevent them from going into forms so long as his [Control] is greater than the Jinchuriki's [Mastery], and for spirits he can cause them to freeze completely so long as his [Control] is greater than the spirit's [Strength].
B-rank Tenkujutsu (3):
*[color=#8C004C][b]Shizumeru • [Unconnected Connection][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

[color=#8C004C][b]Shizumeru • [Mists of Gardia][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
After the user performs the necessary hand seals a maroon mist begins spreading over the area at a speed of [Control], stopping only once it covers 40 meters in each direction around the user. While within this mist, spirits and those influenced by them, such as jinchuuriki, have extremely hampered visibility, only being able to see up to 2 meters in front of them, as well as their mastery draining at a rate of -3 per post that they're in the mist with their mastery coming back 3 posts after leaving, the mist itself sticking around for the next five posts.

[color=#8C004C][b]Shizumeru • [Spirit Disruption][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
Fanho channels chakra to his hands, and upon making contact with a Jouri or its ability casted he is able to disrupt its ability to be used for the next 5 posts.This chakra coating lasts for 5 posts unless used.
S-Rank Tenkujutsu (1):
[color=#8C004C][b]Kuchiyose •[/b][/color] [b][color=#666699]Open Space: Ryōiki Tenkai[/color][/b]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Prerequisites:[/i] [b][color=#666699]Open Space: Seeking Truth[/color][/b]
By channeling chakra Fanho will open space around him up to 160x160x160m, Fanho summons his own realm by overlaying his space/time realm over the real world. While in this space, it will turn into Fanho's realm and be coated by a large transparent [b][color=#666699]Deep Violet Hue[/color][/b] veil that designates the area and can be left at any point by crossing the barrier. While doing so Fanho gets the benefits of being in his realm with no penalty for people within the realm. However this cross of realm is difficult to maintain and can only last for 7 posts. Once this jutsu is over the space goes back to how it was originally.
Last edited by Ace Trainer on Fri Feb 02, 2024 1:33 pm, edited 33 times in total.

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