Mitsurugi, Gene

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Mitsurugi, Gene

Post by Archives » Thu Feb 18, 2016 9:32 am

Username: Strategist
Points: 110/378
Prestige Perks: 1/1 (Sheer Determination)
Mitsurugi, Gene
"Daydreamer"

["It'll be over in an instant."]
[遺伝子 不在の人]

General Information Age:18
Gender: Male
Physical Features:Well toned & defined, the mark of intensive training holds true for Gene. However, he is neither bulky nor skinny but in between. As for his overall stature, Gene is well - not exactly menacing when it comes to height as he stands at a meager five foot & seven inches. Furthermore, complimenting his size Gene weighs approximately 176 pounds the bulk of which he is proud to say is mostly muscle.
  • Face/head: Gene's face is smooth just like the rest of his body & lacks any notable scars, his jawline is narrow giving him a more distinctive (handsome) & young man appearance while at the same time flaunting his obvious youth. His eyes are a vibrant Auburn hue capable of staring daggers at someone or spacing out in the distance. It has been noted that his glares seem to send chills through some people.
  • Body: As aforementioned Gene's physique would serve as a dead give away of his Shinobi lifestyle. His abdominal muscles are tight, arms and legs toned & recently he's begun developing muscles in his shoulders giving him a more lean presence. However, even with his body being in top shape his body language would indicate more often than not - just the opposite Reflecting his easy going nature without him trying to do so.
  • Notable Features: Narrow Jawline
    Auburn colored eyes
Clothing/Accessories:
Standard attire:
Beginning from top to bottom, Gene sports a white scarf that is wrapped securely around his neck - in active mission scenarios the scarf acts as a means to shield his identity as well as protect him from the elements(weather). Crafted of the finest materials of the region and tempered to sustain abuse, the Scarf isn't just a fashion acceccory and its value to Gene extends beyond the surface; one of few artifacts left by his late mother before her passing he almost never take it off (save to wash it etc). Gene also wears a lightly-armored light grey flak vest that does not seem to have any noticeable pockets or pouches of which to place items. However, near the shoulders and around the chest cavity area the padding is 3 1/2 inches thick providing extra protection against weaponry(30 durability). If he were to remove the Flak vest for any reason then the long sleeved black carbon fiber thermal sweat shirt designed to keep him warm in colder temperatures, cool in hotter climates, dry in wet environments and comfortable overall. Despite being a simple shirt in appearance, the fabric is tempered quite well and provides 20 durability and some resistance to abuse.

Steel plated Wrist Guards: Found on either wrist, Gene has taken to wearing a black carbon fiber band with steel plating designed into the material in order to protect his wrists. Each plate is double layered and shaped in such a way that pointed weapons would be more prone to glide off its surface as opposed to ripping through you know - flesh. Built for protection, the wrist guards have a durability of 30 each.

Below the Torso Gene sports black pants composed of roughly the same material as the thermal undershirt but with slightly thicker composition. Custom tailored to him by the finest craftsmen(and women) in the family, efficiency and comfort are two concepts that were nailed in their conception. Just six inches below the knee, the pants legs are wrapped tightly by white bandages and secured so that the rick of being caught on something, tripping, making noise, etc. etc. Is completely minimized to moot.

Footwear: Unlike the standard sandals found in Hi no Kuni, Gene's are noticeably different in that there is a quarter of an inch thick layer of protection around the base of the foot protecting where the major arteries and veings of the foot would be. There is also tremendous support around the ankle lessening the chance of sprains,fractures and so forth by way of accidental improper limb placement.
Picture: Tanto
Personality:
  • General: Generally speaking, Gene is fairly easy going or so he likes to believe. He abides by the core principles of his profession and as such, there are few things able to really get under his skin. However, that's not to say he doesn't have his limits; obnoxiously loud noises, people who smack when they eat & stupidity are hot buttons of his. Oh, and spoilers - Gene hates spoilers.

    Often found day dreaming or staring up at the skies, Gene has always carried a "mysterious" feel about him. It's tough to discern exactly what he's thinking & as such, many people remark that it's difficult to understand exactly the kind of person that Gene is. But to those fortunate enough to really befriend Gene it could be said that he is both kind and empathetic at times though never straying far from realism even in situations of emotional difficulty. In short, he is for the most part, level headed.
  • Hopes/Dreams: Gene dreams of a simple life of retirement once his Shinobi career reaches an end though outside of that, he hasn't put much thought into any real aspirations.
  • Fears: Falling back into old habits
  • Combat Mentality: Of all the graduates in the millenial class it had been said countless times that Gene was ahead of his time in proficiency but lacking in finesse. He prefers gritty, violent ambush tactics that the more traditional fighter would absolutely abhor; mind-boggling strikes to the groin followed by a rough stab of a knife through the throat, even feigning surrender if necessary for the sake of baiting out a chance to make a killing blow. Raised as a weapon and trained as one, Gene's combat mentality is very grim but should never be confused with his personality. Additionally, because of his considerably low Stamina reserves Gene opts to end fights quickly as opposed to drawing them out. Relying on his speed and technique to subdue or kill his adversaries early on.

Battle Information Village: Konohagakure No Sato
Rank: Specialist Jounin

Stats: (40/50)
  • Ninjutsu: 35
  • Taijutsu: 35
  • Genjutsu: 26
  • Stamina: 35
  • Control: 36
  • Strength: 35
  • Speed: 50
  • Instinct: 40
Equipment:
Battle information
Medium sized Tool pouch (Rear):
  • 16 Standard Kunai knives divided from the rest of his tools with liner for easy access and efficient packing.
  • 15 Shuriken kept divided from the rest of his tools via lining near the bottom column of the pouch for easy access
  • 4 Smoke balls kept stacked one on top of the other in a small square like compartment for easy access.
  • 10 Explosive tags kept in the center of the pouch stack one on top of the other, divided from the rest of his tools for easy access.
Wrist Guard(s) Fuin(Underside) tattoo:
[*] 10 Shuriken each
(20 in total)
Left Thigh Holster:
1 Kunai with 20ft of thin steel wire attached to the loop.
Secondary Medium sized tool pouch:
  • 1 Novel "Cloud of Sparrows" Kept in its own small compartment separated from the rest of his tools for easy access.
  • 14 Medium sized band-aids Kept next to the bandages and ointment for quick access
  • 12 medium sized bandages (Rolled up)
  • 3 small tubes of disinfectant burn ointment
  • 1 Red shield shaped badge with the the symbol of Mamorinuku branded on the center in
    yellow ink. Kept near Cloud of sparrows in a small compartment next to it.
  • Black four inch rectangular case containing Range finder Lens (150m)
7.5 Inch Tanto Sheath (Located on Gene's lower back:
Holds a 13inch long Cold Steel blade, 4.5 inches of which belong to the black handle with unique Diamond designs. The blade is 1/8th of an inch thick with a slight curve on its edge for sharper cuts.
Right thigh holster:
*15 Senbon
Combat style:
If at all possible, Gene prefers to avoid confrontation and leave no traces of his being there. However, if the need for combat arises Gene will put all of his training to use in order to keep the confrontation as brief as possible.
SpoilerShow
Gene carries a large sword which is 5’ long and one foot wide at the base. The sword weighs 18 kg or 40 lbs. The handle is 1’ long with a 4’ blade. The sword is one sided, with the non-bladed side being flat, and the bladed side starting at one feet in width and curving down to the point. Attached to the handle is a short chain that is a half of a meter in length, but when activated with chakra can extend to 15 meters at a speed of 15.

Special note: Formerly belonging to Gerudo, Zakuro - the blade itself holds a special place in Gene's heart as it reminds him of how he was unable to prevent yet another comrade from fleeing the village and heading down the path of darkness. Each time that Gene uses the weapon it is with the sole resolve of cutting down his opponents so that they may never walk again, forever doomed to never run away.

When not in use, the blade is held secure on Gene's back via two click release belts. One of which is connected to his waist utility pouches (rear and hip pouch) and another that spans the width of his chest.
Greave's of FortuneShow
Ankan's Greaves:
These shin guards of black steel have been famed throughout history for their use by the great monk Minkai and have found their place rightfully on Gene's Shin's in addition to his standard outfit. The greaves are rumoured to have been created by a great evil, due to their torturous effect. Each time the greaves touch a person's flesh, it breaks it down and dissolves it like an acid. This process is extremely painful, and will burn away an inch of flesh each post/brief touch that the contact occurs over. This will also melt away bone. The burns are measured off the opponents strength, those with less than 25 strength receive 2 degree of burn per contact (2nd degree burn on 1st contact, 4th degree on second contact), while those with 25+ strength receive 1 degree of burn per contact.
Companions: (0/1)
Affinity:
Abilities and Concentrations
Abilities
First Ability
Second Ability -
Third Ability -
SpecializationShow
Taijutsu Specialist:
underneath the Abilities section on Gene's application.

Taijutsu Specialist;Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.


As a Taijutsu Specialist, Gene Mitsurugiis able to utilize taijutsu concentrations reserved for specialists and can enter the God Tier [45+] on Taijutsu, Control, Speed & Instinct.

Concentrations

Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
Sensor:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
SpoilerShow
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : Tingling, acute numbness
  • 11-20 Ninjutsu Requirement: Loss of Sensation
  • 21-35 Ninjutsu Requirement: Localized Paralysis
  • 36+ Ninjutsu Requirement: Diffuse Paralysis

Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.

Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Steath:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Sword weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Corded Weapons:
The fundamental skill of [Corded Weapons] indicates the user’s proficiency with long rope-like weapons such as chains and wire. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.


Genjutsu
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Sensor Initiation:
This user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.

History
SpoilerShow
Born to a regular family within Hi no Kuni and corresponding village, Konohagakure no Sato; Gene had a relatively simple upbringing due to the fact that for better or worse, his parents were great Shinobi. Unfortunately he hadn't exactly shared their enthusiasm about becoming a ninja and would have much rather spent his time day dreaming or watching birds fly by - but, as with a lot of things in life sometimes you had to make sacrifices. Gene's "Sacrifices" started when he was only about five and his father more than anyone else in the family, began pushing Gene toward working for a future. Not for the family but rather for himself seeing as how one day the lad would be out on his own fending for himself. Now it was pretty evident that such an outcome wouldn't be for a long ways down the line but - the old man did have a point. And boy did Gene hate it when his old man made sense...there just wasn't any real way around it.

So with that goal in mind, Gene, his father, mother, and Grand parents all embarked on a long road to shaping the lad up for future life as a ninja. Training and studying on top of a strict diet and bed times - what wasn't to like ? Day in and day out it'd been about the same stuff over and over until the lad had come to discover that he'd actually been retaining the information - no really, it was crazy. Somewhere between the lectures and pointless (in his mind) exercises all this stuff had been beginning to make sense...and then, it got a little fun. By the time he'd hit the age of six Gene had been pretty much groomed for the academy and all it had to offer plus a little bit more. Sadly, he had other plans in store for the school.

Each day had pretty much gone how he'd imagined. They showed up, did a bit of talking and then the lectures began. By the time noon had hit Gene was ready to throw himself through a window and make for the nearest river to go dump himself - but of course, that wouldn't have made his family proud nor would it have been wise in his case. So like a sponge to water, he soaked up what he could and tried to slip in the occasional nap during those cumbersome lectures where possible; though usually the Chunin instructor caught wind of it and well, let's just say Gene had several rude awakenings. Despite the shenanigans his grades never dropped below a B in any given subject but the instructors could tell early on that he wasn't going to be the stand-out type. In comparison to some of his classmates who made it their personal goal to outshine everybody in everything, Gene only wanted to do just enough to both pass and keep his parents off his back. This would continue throughout his Academy experience up until the age of eleven where due to nearing his final year at the school - things got more tough.


Admittedly, during the final year of the program Gene buckled down and hit the books - hard. He wanted to at least have an educational advantage over some of the more gung-ho of the bunch by the time of graduation though ultimately, he figured out (with the help of watching his father around the house) that the brain was the most important tool that any ninja could have. It didn't matter how fancy your Shuriken technique looked if you weren't smart enough to recognize that the target being aimed at was nothing more than a decoy. That said, Gene's test scores and overall mindset reflected that of a tactician early on but the lack of drive to do much of anything continued to be the problem. In the end? He'd just barely managed to graduate.

Kept under wraps for his ow benefit, Gene hadn't mentioned the fact that his Grand parents taught him how to control his chakra and mold it into an elemental affinity. It was for the best considering that if his overzealous mother found out there'd be quite a bit of a commotion. Fresh out of the Academy and lacking in any real significant backstory, Gene would seek to make his mark in the village in a different way. But first, he'd have to prove that he was a worthy Genin first. With average skills and some standard Shinobi training combined with an easily above average mindset, his road in end of itself already looked like it'd be something crazy.

Three years have past & since then, Gene has developed his mind, body & spirit into a more mature version of his former self. Tearing free of the shell that had once confined him he has forged ahead valiantly forming new bonds and friendships all throughout the village. From times of great unrest during an unexpected invasion to the current era of relative peace in its aftermath, Gene has proven himself a worthy Shinobi time and time again. What had once started off as an absurd moniker is now known to ring bells in the Hidden Leaf Village: Gene the Absent one, once a inexperienced Genin, now an esteemed Chunin of the village & member of Mamorinuku - Konoha's first response unit. With his comrades at his side, Gene continues to impress & has since vowed to bring those who brought destruction to his home land to justice.

"Tragedy after tragedy" seems to be the best way to describe life after promotion for Gene. From spoiled friendships to dealing with the loss of loved ones; the boy's senesce experience has opened a new for for him, one that has withered away at his old innocence and put in its place a hardened and bitter outlook on his chosen profession. Rarely found among the old Genin circle of his graduating class Gene has taken more to the higher ups in preparation for the next level; assignments with a greater risk factor than average, less time around the village & eventually a promotion even if it were just for the name sake. All in all, more than anything in the world, more than his title as a ninja, even more than perhaps the village of Konoha, Gene's journey to find himself has officially begun.

Those who did not know before of the Cloud Gazer , now hear tales of his exploits throughout Fire country as Gene continues to leave his mark by doing what it is that he does best - helping others. From being a hired body guard to infiltrating behind enemy lines and everything inbetween, Gene seems to be the go-to guy for just about any challenging task one can think of. Recognizing this, those of the council as well as the Head Shinobi in charge saw fit to promote Gene even higher up the ranking chain - but not without some apprehension. Despite his ability to adapt seamlessly in any situation and incredible reserve of knowledge, the one consistent problem in Gene's file seems to be his unwillingness to deviate from exactly what is expected of a Shinobi. For the less weaponized individuals, this makes him rough to deal with and was the driving argument to not promoting him to Special Jounin even. However, the benefits to having someone infinitely familiar with protocol far outweighed the drawbacks and so Gene was eventually promoted (after a three year time skip) to special Jounin. Aged in body and mind, The Cloud Gazer has set his sets his sights on ANBU.

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Mitsurugi, Gene

Post by Archives » Fri Sep 30, 2016 12:54 am

Jutsu
KatonShow
Katon • Fireball
D-Rank Ninjutsu
Prerequisites: 9 Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 4 and a strength of 14.

Katon • Flame Jet
D-Rank Ninjutsu
Prerequisites: 9 Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 4 and pushes with a strength of 14.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 4
  • Stamina: 2
  • Strength: 2
  • Speed: 4
[Katon Majestic devastation ]
C-rank Katon Elemental ninjutsu
Prerequisites: 19 Ninjutsu
Description: After weaving the hand signs of the Ox, Rabbit and tiger(Flavor and does not in any way affect hand seal speed); Gene will draw the channeled chakra from his core up into his chest causing his upper body to puff outward visibly. The amassed Katon chakra is then expelled up to 30 feet (10m) in a narrow flame between his fingers at 16 speed that progressively widens out into a conical shape reaching a peak width and height of 7 meters (21 feet) impacting at 16 strength. The roaring flames then explodes at 3 strength over 1m3

[Fire Element • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
Pre-req: 11 Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting it in the form of a series of small fireballs, about the size of a basketball at a speed of 11. The ninja can also hurl a projectile, which is covered in these same flames. To the opponent, the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. The flames can travel up to thirty feet before dissipating. If the flames hit flesh, they will cause minor second-degree burns.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over the immediate area.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of fire outward towards the targets body. If unused, lasts 3 posts.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 20 meters away at a speed of 20. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at a strength of 20 for 4 posts before falling apart into wild flames.

[Dragon Flame missle]
B - rank
Katon Ninjutsu
Prerequisites: 24 in Ninjutsu stat
Description: After weaving the necessary hand seals Gene will gather chakra from his stomach into his chest while inhaling a large breath of air, causing his chest to poke out noticeably. In a single exhale of the gathered breath, he will forcefully expel a three inch diameter stream of narrow cylindrical flames into a space in front of him. Holding the exhale, the narrow stream continues to grow reaching a size of 2m over a three second delay period before violently launching forward at 24 speed for a distance up to 9 meters. During travel, the flames widen out spanning across the length of 10 meters, a height of 10 meters and width of 10 meters. Upon impact the flames will explode at 24 strength spanning a 10m Diameter.
NinpouShow
*[Ninjutsu • Chakra Burst]
D-Ranked Nintaijutsu
A technique utilizing raw chakra, the Chakra Burst technique creates additional concussive force when striking. After channeling chakra into his/her fist, the user will attempt to make contact with the opponent. In the event that the strike is successful, the impact, beyond just being a normal punch, gains ½ the strength of an exploding tag.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
The most basic tracking technique available, Tracking Device requires the user to first imbue a strand of their own hair with chakra. Once this has been done, s/he will place it on their target. The user can track the general location of the strand of hair as long as it remains within a mile, at a minimum distance of 100 yards, of where s/he is currently. Otherwise, the chakra will dissipate at the end of six (6) posts.

[Ninjutsu • Chakra Rope]
D-Ranked Ninjutsu
A supplementary technique used to create a rope of chakra, this technique begins with a short set of handseals. Once these have been completed, the user will hold their arms apart and form the rope between them. The rope can be variable lengths to a max of 3 meters in length. It is highly resistant to cutting by any normal object and can resist weak strength techniques up to (13 strength) quite well. The rope, while resilient, does not provide any defense and finds its use in tying up people or animals, as rope usually does. The rope lasts for a time equal to the user's stamina stat (to a maximum of 7).

*[Ninjutsu • Pumped]
D-Ranked Ninjutsu
A technique focused on boosting the user's strength, Pumped begins with a set of handseals. Once they are completed, the user will focus chakra throughout their muscles to stimulate them. With this extra stimulation, users gain a firmer grasp over their body (+1 strength) at the cost of their control over other techniques (-1 control). This technique lasts for three (3) posts.

Shadow clone Shuriken
C-Rank Ninjutsu
Description: Gene will channel chakra into a projectile then weave a short sequence of hand seals as he throws it which then will replicate producing a cloud of that item in a 5m^3 area moving at the same speed and strength. These projectiles cut just as sharp as the weapon thrown, and disappear after they've hit a target.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

*[Ninjutsu • Bind]
C-Ranked Ninjutsu
Prerequisite: *[Ninjutsu • Chakra Rope] and 6 control
A technique utilizing Chakra Rope, Bind allows users to bind opponents at a range. After forming the necessary handseals and taking hold of the rope created in Chakra Rope, users gain limited control over the rope's range of movements. While most of the movements are fairly basic, the user can use this additional control to wind the rope around an opponent's body, binding them with a rope as strong as mentioned in Chakra Rope.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

*[Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and his/her summon, s/he will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on his/her chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[Ninpou: Chakra Senbon]
B-ranked Ninpou
Prerequisites: 20 Control
Chanelling Chakra into his mouth, Gene will manifest a two inch long long Senbon chakra construct behind his teeth which is then spat at a target at 5 speed up to 30 meters away. Upon impact, the Chakra construct will slam into whatever Gene has targeted at 30 strength before releasing a 1m³ explosion with 2 strength.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After forming the needed handseals, the user proceeds to create a number of clones of themselves (maximum is equal to the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity and for up to four posts.

*[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, shocking their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

Barrier Entrapment
B-ranked Ninpou
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 20m away from their position. The barrier forms at a speed of 15, has a strength of 20, and lasts 7 posts before fading away.

*[Ninjutsu • Trash Compactor]
A-Ranked Ninjutsu
After performing the correct hand seals the user will cause their existing barrier to compact at a speed of 20 and strength of 30, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.

*[Ninjutsu • Body Flicker Technique]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 20 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 yards. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • [Target Lock]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • [Target Lock]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 point. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

*[Sensory Style • Flare]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

*[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.
RaitonShow
*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*Raiton • Shock Double
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2

    Raiton • Sticky Grenade
    D-ranked Raiton Jutsu
    Concentrating Raiton elemental chakra in one or both of his hands Gene allows the stored energy to become violent. Once charged, these small sphere's of Raiton elemental chakra can be thrown as a projectile toward any noun within feasible distance. Upon contact with said noun the projectile will latch on to the target and detonate with the force of one explosive tag.

    *Raiton • Galvanic Zone
    C-ranked Raiton Jutsu
    After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.

    *Raiton • Jamming Pulse
    C-ranked Raiton Jutsu
    After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

    *Raiton • Golden Birds
    C-ranked Raiton Jutsu
    After performing the correct hand seals, the user creates two orbs of lightning the size of basketballs slightly above their head. They are then able to direct these orbs at a speed of 10 at their will, however they may not move while doing this. These orbs cannot leave a 40m diameter around the user, and detonate with the power of a single explosive tag each on contact with a solid. These orbs last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

    *Raiton • Jamming Pulse
    C-ranked Raiton Jutsu
    After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.

    *Raiton • Thunderous Lightning Cannon
    B-ranked Raiton Jutsu
    After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.

    Raiton • Armor
    B-rank Raiton technique
    Prerequisites : 20 Instinct, 15 control
    This technique was created by Gene for the specific purpose of augmenting his physical body in terms of Endurance. By concentrating Raiton elemental chakra throughout his entire being Gene is able to stimulate both muscles & nerves of the brain essentially improving his reaction time by marginal amount. The armor envelops Gene at a speed of 18 and lasts for up to 5(five) posts unless damage in excess of (22) strength is sustained.

    *Raiton • Castle of Sky
    B-ranked Raiton Jutsu
    The user will first perform the correct hand seals before releasing a basketball sized orb of lightning 15m into the air. The orb will then cascade sheets of lightning down in the shape of a dome over the caster, with a 15m radius. This dome, apart from being exceptionally loud, forms a sort of protection against attacks. It comes into being at 20 speed, and is able to redirect hits of up to 20 strength in a downward direction. These sheets of lightning also serve as a visual obscurity. This technique lasts for up to 3 posts depending on the user's discretion.

    Raiton • Thousand Birds
    A-ranked Raiton Jutsu
    Prerequisite: 25 speed, Instict 30
    Gene will gather a concentrated amount of lightning in his hand after performing the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. He will then dash at full speed toward a target. He will then attempt to thrust his hand into(through) their target's body. The lightning is able to give the hand the ability to burn through a person's body. The lightning then shocks the target as per Raiton's passive abilities. Those with 35+ speed will find this technique gives them +10 strength when combating defensive techniques. The lightning disappears from the user's hand after 2 posts.

    Note: With Gene's Instinct level being so high (33) he can use this technique without experiencing the effects of tunnel vision.

    Raiton • Raiton Release: Shadow clone
    A-ranked Raiton Jutsu
    Prerequisite:*[Ninjutsu • Shadow Clone Technique]
    Created through the study of the infamous Shadow Clone technique, Gene has applied the fundamentals of Kage Bunshin to a unique form of Bunshin dubbed; Raiton Release: Kage Bunshin, otherwise known as Lightning style: Shadow clone. Like the standard Shadow clone the Raiton Kage Bunshin takes after the creator in both appearance and physical mass meaning that it is able to interact with the physical world and cast jutsu. However, the Raiton style Shadow clone is not perfect by any means as a solid blow or two is enough to destroy it. This variant of the Shadow clone technique carries all of Gene's stats evenly varying by the number of clones created (save for stamina).

    Raikiri * Blood song
    A - rank Raiton Ninjutsu
    Prerequisites: *Raiton • Thousand Birds , 26 control , 27 Ninjutsu , 25 instinct (improvised jutsu).
    After manifesting the *Raiton • Thousand Birds technique Gene will thrust his hand into the ground allowing the electricity to flow through it. This electricity will then sprout violently from the ground as three intersecting bolts of lightning at a speed of 30, each boasting a twelve inch diameter forming the letter "Ӝ". At its max height, this variant of Raikiri elevates up to 5 meters in the air and impacts hard with twenty-four strength. Those struck by this technique are impaled and held in place, paralyzed by the Raiton's passive effect in a "Crucifix" posture. Designed to either kill or capture mid-ranged targets, this improvised Raikiri technique has a maximum distance of fifteen meters though can be deployed at shorter distances if need be.

    *Raiton • Thousand Birds Current
    S-ranked Raiton Jutsu
    Prerequisite: Raiton • Thousand Birds
    After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by crackling lightning, which will immediately lash out at any person or metallic object within 30 meters of them at 35 speed. This will then strike with 20 strength and apply second degree electrical burns to those it hits. The user cannot cast any other techniques while this technique is active.
IijutsuShow
*[Iijutsu • Thermometer]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Gloves]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the *[Iijutsu • Chakra Gloves] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

*[Iijutsu • Chakra Mask]
E-Ranked Ninjutsu
Not unlike the *[Iijutsu • Chakra Gloves] technique, *[Iijutsu • Chakra Mask] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Bone Fracture Technique]
C-Ranked Nintaijutsu
Prerequisite: *[Iijutsu • Chakra Scalpel]
Once the *[Iijutsu • Chakra Scalpel] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Bone Regeneration Technique]
B-Ranked Ninjutsu
Although simple to explain, the *[Iijutsu • Bone Regeneration Technique] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

*[Iijutsu • Chaotic Mental Collision]
A-Ranked Ninjutsu
Prerequisite: Must have Raiton
Utilizing electricity to work, the *[Iijutsu • Chaotic Mental Collision] technique is a highly dangerous Iijutsu. To begin, the user will focus regular chakra into his/her hands moments prior to electrifying it with Raiton chakra. This charged chakra will be used in an attempt to disrupt the target's nervous system through close-range contact with the user's hand. If the user is able to connect the flat of his/her palm with the opponent's body, the chakra will be released into it. As this chakra interacts with the foe's nervous system over the course of three (3) posts, it will begin to sever the brain's communication with the rest of the body. During the first post, motor skills such as walking, talking and moving one's hands will be delayed by several seconds. During the second post, the target will begin to lose control over movement in his/her body as the action delay grows worse. By the third post, all motor skills will cease and the target will be rendered immobile. This complete immobility lasts for two (2) posts.

*[Iijutsu • Mystical Palm]
A-Ranked Ninjutsu
Prerequisite: 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the *[Iijutsu • Mystical Palm] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.
FuuinjutsuShow
*Fuuinjutsu • Tattoo
D-Rank Storage Fuuinjutsu
Developed for clandestine operations originally, instead of using ink and paper, the user draws a seal onto their body the size of the item they are sealing into their body. Upon doing a set of hand seals, the user then slides the item into the tattoo and performs a second seal, causing the seal to go dormant. When kai'd the seal releases the stored item.

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Mitsurugi, Gene

Post by Archives » Sun May 13, 2018 5:10 pm

TaijutsuShow

Toryu StyleShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
*[Toryu • Close Quarters]
D-Rank Kenjutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.
*[Toryu • Guard Break]
D-Rank Kenjutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Kenjutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.

*[Toryu • Disregard of Fear]
C-Ranked Kenjutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.
StealthShow
Whisper step
Prereq: Stealth concentration
C-ranked Stance
After some practice Gene has become adept in quelling the noise of his footsteps when walking. On uneven surfaces or places with very little footing he can slip through making almost no sound so long as he remains walking thus, he is harder to detect when sneaking up on his targets.

[Dragon's eye]

C - rank Discipline

Prerequisite: 15 Instinct

Description: Taught extensively in the way of a true Shinobi, Gene has learned the art of tracking his target(s) in various terrain archetypes. By studying footprints, handprints, broken branches and other irregularities left by someone he may pick up on their trail and follow it. Unless significantly altered by environmental factors Gene may follow the physical sign of a trail even if it is several days or weeks old.

[Quick hands]

C rank Maneuver

Prerequisite: Deft hands and Stealth concentration

Description: When in close proximity to a target Gene will attempt to lift an item of interest off that person; utilizing his speed and precise hand movements to take an item often times without the person being aware of what they've lost until it's too late, provided the average of his speed and Taijutsu stats are higher than the instinct of his target. When performed on targets who's instinct stat is equal to the average of Gene's Taijutsu and speed totals then the chance of this maneuver being successful is greatly diminished but not improbable. Conversely, he may also plant items on a person using this method without them being aware.

[Motion Tracking]
B-Rank Taijutsu Discipline
Gene has trained his eyes to be able to catch even the faintest hints of movements, allowing him to determine threats such as an opponent launching an attack or a trap getting ready to go off. Even something as subtle as the brief tensing of a muscle can be picked up by his incredible eyesight.

Way of the Shadow
Pre requisites: [Stealth] Concentration, 20 Instinct
B-ranked Discipline
Through intensive training Gene has taken another step further in becoming a true Shinobi. He may now remain completely silently when walking and running but those with higher ranked hearing techniques may still hear him.

[Distinction]
B-ranked discipline
Prerequisites: Perception concentration & 20 instinct
Description: As a Shinobi, it is imperative to be able to distinguish between the sounds of nature and those that are unnatural for the sake of one's own safety. To that end, Gene has gained enough experience to be able to tell the difference between natural sounds and those of a battle. Additionally, he may tune out sounds to focus on specific sounds and noises making him much harder to fool.

[Get low!]
A rank Stance
Prerequisites: 30 Taijutsu, 33 Instinct
Description: There are times when in order to remain silent, unnoticed and most of all hidden, one must adapt to their environment in order to best utilize the natural resources available to them. To that affect Gene has learned the importance of being able to get around without walking or running to his destinations by quite literally crawling or maintaining cover by lying prone on the ground. While this does not in any way make him completely invisible, it does make him a smaller target therefore, harder to spot in most situations where cover is optimal and in the proper setting. Effectively, this means that he could hide in the bushes or foliage without drawing attention to himself or behind rocks, logs and similar forms of small cover without standing out from his environment. While in this stance, he may crawl at his full speed and strength without making noise. Another functional component of the stance is Gene's awareness of where he is in relativity to the wind, often instinctively making sure that he opposite whichever direction the wind is blowing to avoid his scent being carried and potentially alerting what he is hunting.

[Clarity]
A - ranked Discipline
Prerequisites: [Distinction], 30 Instinct,
Description: Tying in with distinction which allows Gene to string together complex information regarding the sound around him, clarity is a discipline of the highest variety that enables Gene to vividly and accurately study and learn the intimate details about the things that he observes with his sight. These things are often minute details easily missed by the average or even practiced observer but not to Gene due to his instinctive attention to the world around him to include people, their mannerisms, hidden tales, quirks and other pertinent details. Furthermore, because of this superhuman like level of focus Gene may recognize the flaws in most transformation techniques provided his instinct is higher or equal to the technique being performed.
ShindenShow
Shinden Kenjutsu:
Shinden Kenjutsu is a style originating in Marsh Country that emphasizes heavy and damaging slashes from positions that allow flexibility and focus. Typically the user will draw their sword and then lift it over their shoulder or head, in a downward slashing angle to allow for gravity to act as an enhancer for the blow and because of this, heavier swords such as nodachi or odachi are typical fare for the style but the moves can be done with a katana. This style also emphasizes firm and powerful body movements to deal with the lack of blade defense afforded by the stance assumed.
Requires: [Upper Body], [Rigid Structure], [Sword or Hafted] Concentrations
*Shinden • Fake Out
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
A technique designed to interrupt foes; the user pulls their hands up on their sword to expose more of the hilt while in typical Shinden stance. Once an opponent comes within range, the user yanks the hilt down in a smashing manner against the foe or a similar target. Afterwards, the user follows with a less damaging downward slash at a foe, making this effective for surprise purposes.

*Shinden • Stream Splitting
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
Lifting their sword above their head the user of this technique drives it down in one fluid motion with their blade aimed to slash through or into whatever they are attacking. The force of this technique is amplified by the fact that their stance is aimed to enhance muscle tension and torque, allowing them to make the single slash a very powerful one.

*Shinden • Branch Cleaver
D-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
While the basic techniques of Shinden revolve around heavy slashes from standing positions this technique is about harnessing the same destructive potential while moving. Rushing at a foe quickly, the user slashes in a downward motion in order to maintain momentum. The sword is typically swung from right to left or from left to right instead of straight down, the attack usually stopping at waist level to keep from potentially stumbling. While less destructive than some Shinden techniques, it still retains utility in battles of movement.

GenjutsuShow
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

[Think it over]
C ranked Status Genjutsu
Prerequisites: Sound initiator
Description: By uttering the phrase "You should think about the path" after performing hand seals, Gene is able to influence whomever is afflicted by making them second guess their own intensions if they hear the trigger words. For the next 3 posts those affected will think twice about doing or saying something harmful to the jutsu castor, this technique works as a useful and subtle way to buy time as it spurs the afflicted to second guess themselves for briefly.

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