[Inactive] Hachirou Sayaka

User avatar
Archives
Posts: 1651
Joined: Tue Sep 09, 2014 8:00 pm

[Inactive] Hachirou Sayaka

Post by Archives » Sat Aug 26, 2017 5:55 am

Username: Aes Sedai
Ryo: 0/42
Prestige Perks: 0/0
Stat Trainings: (0/75)

Age: 19
Gender: Female
Height: 5'9''
Weight: 154 lbs
Physical Features:
  • Face/head: Heidrun has long dark blonde hair that reaches halfway down her back. She often keeps this back in a thick braid in the interests of keeping it out of her face. Her eyes are a deep green, her expression often hard and even focused on whatever task she has at hand.
  • Body: Heidrun is well built, well muscled, given her way of life. She keeps her body in pique shape with a constant demand of physical activity and training.
  • Notable Features:Heidrun has a handful of scars, most notably one on her lower left abdomen and one on her left jawline.
Clothing/Accessories: Heidrun is not known for baring skin for the sake of mobility or any such thing. She wears dark pants and a dark blue tank top, but over the top she wears leather warrior dress with a belt at the waist to hold her sword. She has a fur-lined cloak for colder weather as well as gloves. She always wears a pair of boots that go halfway up her shin.

Personality:
  • General: Heidrun is a very serious individual, spending more time training than anything. She can be a difficult person to get close to, "resting bitch face" often being an apt description for her facial expressions. However those that do get close to her often describe her as loyal to a fault, and willing to do anything to help those that hold value to her.
  • Hopes/Dreams: Aside from the hope to become the strongest shinobi she can, Heidrun hopes to one day track down her remaining teammate who went rogue and kill them before someone else beats her to it. She views this as required by her own personal honor.
  • Fears: She fears failure.
  • Combat Mentality: Heidrun is a wild animal as a fighter, rarely taking it easy on opponents, even in a spar. She gets in close and makes things bloody.

Village: Konohagakure No Sato
Rank: Special Jounin
Specialization: Taijutsu Specialist
Having devoted their lives to mastering the art of taijutsu, this shinobi is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Heidrun is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Taijutsu, [Stamina or Control], and 2 of [Speed, Instinct, or Strength].
  • Ninjutsu: 1
  • Taijutsu: 25
  • Genjutsu: 1
  • Stamina: 20
  • Control: 1
  • Strength: 50
  • Speed: 42
  • Instinct: 20
Equipment:
  • Shield - With a circumferance of eight feet and a height of three and a half feet. It is made entirely of unpolished metal with red paint on it similar to that she puts on her face in battle. When not in use this is on her back.
  • Sword - Made wider than that of a katana, the blade is about four feet long with a foot and a half long hilt. It is also made of an unpolished metal with the hilt being wrapped in leather that has been dyed red. This is on her right hip in its sheath.
  • Spear - Seven feet long from one end to the other, this weapon is also made of an unpolished metal with a deep red leather grip that covers half of it at its center. She keeps this on her back under her shield when not in use.
Companions: (0/1)
Affinity: Doton
Abilities
First Ability----------
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu[Place them here]
Taijutsu
Polearm Weapons:
The fundamental skill of [Polearm Weapons] indicates the user’s proficiency with staves, spears, halberds, pikes, scythes and other like weapons. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Genjutsu[Place them here]

Kushou-Ryu Soujutsu - TaijutsuShow
Kushou:
Kushou-Ryu Soujutsu, or spear techniques, are a collection of Taijutsu techniques focussed around the use of polearms. The techniques can be used interchangeably for users of spears, staves, glaives and similar weapons. These techniques were developed by the military of the Holy City of Towers, rumoured to have been passed from the Holy Mother herself to the males of her land centuries ago. Those who wish to learn the secret techniques of the style must travel there and convince them to teach them. The style itself revolves around keeping the user’s weapon and body moving in order to manoeuvre around an opponent’s guard, or beat their way through it. Requires: [Polearm Weapons], [Deft Hands], [Lower Body]
D Rank:
* Kushou・The Viper Flicks its Tongue
D-Ranked Taijutsu Manoeuvre
This simple technique involves thrusting quickly with the user’s long weapon from a distance before quickly pulling back their polearm to prevent counters. This techniques most useful aspect is that it can be used while in motion without affecting speed or momentum.

* Kushou・The Courtier Taps his Fan
D-Ranked Taijutsu Manoeuvre
This simple technique involves proper use of the pole of the user’s weapon to deflect blows. By properly angling and manoeuvring their spear or staff they can deflect other like weapons, hand to hand blows or even sword blows by striking the right place at the right time, even while in motion.

* Kushou・Parting the Silk
D-Ranked Taijutsu Manoeuvre
Prerequisite: * Kushou・Low Wind Rising
This simple technique involves engaging an opponent’s weapon or one of their arms and moving it slightly to one side with the user’s weapon. This creates a very small opening which the user then exploits by kicking the opponent, keeping their weapon guarding the opponent’s arms.

* Kushou・Low Wind Rising
D-Ranked Taijutsu Stance
The foundational stance of the Kushou style, Low Wind Rising involves the spinning of the user’s spear or polearm around their body constantly whilst remaining in motion. While in this stance, the user will be able to deflect projectiles with less strength than their own, while also making unpredictable movements of their spear.

* Kushou・The Swallow Takes Flight
D-Ranked Taijutsu Manoeuvre
The user will vault themselves into the air using their polearm and then unleash a powerful blow from above. This technique is used to disorient and surprise foes as well as overpower them as it strikes with all of the user’s body weight and momentum from the spin they perform in the air in order to strike with the spear that was touching the ground moments before.
C Rank:
* Kushou・Folding the Fan
C-Ranked Taijutsu Stance
Prerequisite: [Sword Weapons] concentration
A supplementary stance of the Kushou style, Folding the fan involves pulling back the user’s polarm and using only a portion of its length in order to engage briefly in shorter range with opponents. This sacrifices the user’s range advantage, but also allows them to more properly deal with those who get inside their range. This allows the use of a polearm weapon like a sword weapon.

* Kushou・Twisting the Wind
C-Ranked Taijutsu Manoeuvre
Prerequisite: * Kushou・Low Wind Rising
This is the core technique of the Kushou Style. The user will begin in the Low Wind Rising stance and then approaches their opponent. They will begin with a wide arcing blow to begin this combination of blows. Following this they will spin their polearm and their body as they follow their opponent across the battlefield, chasing them down as they block and evade. This technique takes the user’s entire post, and can strike a number of times equal to half their speed. Those who block more than one blow will suffer a -3 to Taijutsu for 3 posts as the weapon’s momentum and force jars their body.

* Kushou・The Swallow Rides the Wind
C-Ranked Taijutsu Manoeuvre
Prerequisite: * Kushou・The Swallow Takes Flight
The user of this technique must first launch themselves high into the air as if with The Swallow Takes Flight. They will then begin to spin and unleash a flurry of blows from above. The user is capable of performing up to three strikes in the air, each of them prolonging the user’s airtime. The Swallow Rides the Wind is useful as it maintains the advantageous high ground and all of the forward momentum toward the opponent throughout all of its blows, giving the user an effective +6 Strength and -6 Taijutsu for the three blows.

* Kushou・Bundling Straw
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
This technique is a kind of mental preparation for the constant movement and spinning involved in the Kushou style. This enables the user to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. The user is effectively aware of their surroundings within Instinct/3m of their person, able to recognise when attacks are coming and the body positions of opponents.

* Kushou・Unfolding the Fan
C-Ranked Taijutsu Discipline
While rare for a practitioner of Kushou-ryu to be on the defensive, this technique is designed to facilitate effective defence against other close ranged opponents. The user of this technique is constantly aware of distancing between the opponent and themselves, and therefore will aim all of their strikes to prevent the opponent from closing the gap using their long weapon. This will make it extremely difficult for those with less Taijutsu than them to get close to the user safely without somehow neutralising the user’s weapon.
B Rank:
* Kushou・The River Undercuts the Bank
B-Ranked Taijutsu Manoeuvre
The user of this technique will first block an incoming strike. Then, they will almost immediately cease resisting, causing the opponent to fall forward slightly and lose their balance provided their taijutsu is lower than the users. This successfully created opening allows the user to raise the lower end of their weapon to strike from inside the opponent’s guard, typically at either the groin or the chin with full strength.

* Kushou・Watered Silk
B-Ranked Taijutsu Manoeuvre
The user of this technique will strike the ground with one end of their weapon hard, dragging it in a line. This will fling a cloud of dirt, rock and dust up into their opponent’s eyes as if the user had thrown it. The use of one end of their weapon in this enables the immediate return of the opposite end for a follow up strike at either a blinded opponent or an opponent that is quite predictably dodging the debris.

* Kushou・Threading the Needle
B-Ranked Taijutsu Manoeuvre
After either blocking an opponent’s strike or having one of their strikes blocked, the user will flick their weapon. Using their great leverage and range to their advantage, the user is able to skilfully dart their weapon around the opponent’s existing guard for a quick thrust at their opponent providing their Taijutsu is greater than the opponent’s.
Toryu Style - TaijutsuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [Upper Body], [Sword] Concentrations
D Rank:
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Taijutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Counter Kick]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Taijutsu, 5 Strength
The user of this technique will attempt to block the blow of his opponent with his blade, relying heavily on the durability of their weapon and their own strength to resist the strength of the opponent's attack. Should they be successful, the user will follow up with a swift kick to the target's chest or stomach to push them away and stun them, then follow up with a quick stab to the chest or stomach.
C Rank:
*[Toryu • Leg Hook Grapple]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 10 Speed
A potent close quarters move that is performed by rushing at a foe and attempting to jump onto the opponent's shoulders. Then, assuming they land, the user shifts their weight in an attempt to unbalance the victim. If performed correctly on an opponent with 10 or less strength who cannot compensate for the weight and momentum it causes them to tip back or go off balance, setting up for a secondary slash or stab at their now exposed head or torso.

*[Toryu • Subversion Grappling]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Sweep Cutter]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Disregard of Fear]
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A user with this technique has learned to shut out fear in the heat of combat, allowing them to perform their death defying attacks without the risk of failure due to fear responses.

*[Toryu • Staggering Knee Strike]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Strength
The user quickly dashes into an opponent's range while delivering a quick knee strike to the target's solar plexus in an attempt to stagger the opponent. The aim is to get the target to lean forward while holding their gut, opening up the many vulnerable areas of the back, neck and skull to various possible finishing moves.
B Rank:
*[Toryu • Grappling Counter]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct, 25 Speed
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.
Strong Fist Style - TaijutsuShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
  • Requires: [Upper Body] & [Lower Body] Concentrations
  • Obtaining A/S archives techniques requires [Taijutsu Specialization]
D Rank:
*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.

Hachirou Sei was a man born in Konoha to two shinobi, but at an early age he chose to avoid the life of a shinobi. Around the time he was eight years old and almost ready to go to the academy himself, he watched as his own father was badly injured and crippled on mission. Seeing this drove a harsh reality home to the boy, and so he drove his decision. Instead of entering into the academy that year he began spending time around the merchants of the village and, much to the disappointment of his father, he chose to pursue a trade. This trade would, as an adult, lead him to Fur Country for his work where he met and fell in love with a woman. It wasn't long after this point that he chose to remain in Fur and work out of that country, though still keeping up trade with his original home, and it was in this marriage that Hachirou Sayaka was born. Her mother of course, named Brenna, was a very different sort of woman. A hunter and known to be wild by nature, Sayaka was much the same way, and Brenna soon gave her a strange name much like her own, calling her Heidrun, or Heid for short. The girl was raised much in her mother's own traditions of life, and trained as a warrior and hunter.

Heidrun was raised knowing her family history, but also dedicating her life to the hunt and to her own country, at least until the age of ten. It was at this age that her mother and father left on a trade route, but never returned home. It would be weeks before the young girl not only found out their fate at the hands of slavers and thieves, but she met her grandparents for the first time. She was sent off to Konoha to live with her grandparents, and soon learned the word 'shinobi' and what it meant. As a fighter and warrior in spirit, the girl loved the concept and much to the pride of her grandfather, she begged to allowed to go to the academy, knowing she was steps behind her peers, and knowing it would take a great deal of work to make up for lost time.

In the academy Heidrun found almost exactly what she expected. At first she was stared at, sometimes openly made fun of,
by other students for how strange and unusual she was. The fact that she insisted on being called "Heidrun" her first day rather than "Sayaka" was probably half the reason for this. It was also the fact that she didn't dress much like a shinobi,
nor were her choice in weaponry, which she spoke of often and loudly, really all that traditional. But it wasn't long before the girl made her dedication clear, as she worked day and night to the point of exhaustion to learn all she could. Though she barely passed the academy at the age of fourteen, she was proud that day, and vowed to continue the work she had begun.
It was a promise she would hold to.

As a genin she was put on a team with a Yamanaka girl who was strong in her clan jutsu as well as genjutsu, and a boy who was strong in elemental ninjutsu. It took some getting used to for the girl, still feeling new to such "majicks" despite her graduation from the academy, but like everything she dedicated herself to learning, in this case about her partners and their abilities. The pair were surprisingly open to helping their companion learn, and teaching her better teamwork. By time they came up for their chunin exam, they were nearly an unstoppable force, at least in their own minds and compared to those of their own level. Regardless, their test was not 'easy', and Heidrun was wounded in the process. But still, the trio passed,
and all three were promoted. That night they celebrated together, swearing an oath to one another to always have each other's backs, no matter how far their life took them from one another.

Yet it was sadly as chunin that they were driven apart. All three managed to get themselves assigned to an escort detail,
but only one knew how badly it would end. It would seem that the Yamanaka girl who loved her mind and genjutsu had somehow made arrangements with outside bandits, and the detail was ambushed. Heidrun's other teammate was killed,
and Heidrun herself put under a genjutsu that kept her from stopping everything as it happened. By time she 'came to' she was back in the village, and was delivered the news about her teammates. One was dead, and the other gone rogue.
Heidrun swore to hunt down the girl, Yamanaka Rei, but as of yet she hasn't had a chance to.

It was when Heidrun was nineteen that she finally ranked up to Special Jounin. She still felt like she was a little behind her peers, but the girl didn't mind. Since the fiasco that lost her the rest of her team, she had proven herself in battle again and again, and though it wasn't any one mission that stood out and earned her her promotion, it was her dedication to village and her assigned missions that got her the appropriate attention. It was only six months ago however that she received both good news and bad news. The good news was that she was going to be trusted with a team of genin to lead, but the bad news was that her grandfather had passed away, a side effect of his injury that had crippled him so long ago. But as a warrior Heidrun knew she had made him proud, and in his honor she spent that week guarding his grave, a tradition from her old home, feeling as if this meant his spirit would forever guide her.

LOCKED

Return to “Ghost Characters”

×