[Inactive]Awai, Michio

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[Inactive]Awai, Michio

Post by Archives » Mon Sep 25, 2017 1:01 pm

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Awai, Michio
Average-at-Everything Michio

[Hade ni Ikuze.] [Lets make a show of it]

General Information Age: 14
Gender: Male
Height: 5'09"
Weight: 160 lbs
Physical Features:
Michio's appearance is close to that of a bishōnen, a pretty boy basically. To stereo typical men, he's a wuss, to stereo typical girls, hes dreamy. His build is above average, with six pack abs and showing a use of both hand to hand and sword play. His skin is white and kept in perfect condition, having no blemishes or scars. He has neck length blonde hair which is kept stylized, also known as being both messy and attractive at the same time. His eyes are the same as his personal color of Hiton, a deep royal purple which are always ablaze with energy, even when he is relaxing.

On his chest he wears a white shirt, which he only buttons down to the middle as to show off his abs. This is worn with light purple pants that, while not tight, are close enough for one to make out his physical form. The pants are held up by a belt of the same pure white as his shirt. A black studded collar encircles his neck and a black tie is also included but it is worn extremely loosely as per Michio's choice. Michio also has various ear piercings, three silver loops on his left ear, yet on the right he sports only two silver loops and a red stud. Hero also middle finger of his left hand, all meant to make him stand out among others.

He carries himself in a relaxed yet showy air, with a constant smirk on his face. He normally has his hands in his pockets, his shirt untucked and his tie hanging loosely. His clothing is meant to stand out among other genin, as are his piercings and other accessories.

The color of his chakra and Hiton techniques are all royal purple with a jade core.
Personality:
  • General:
    Michio is an adventurous child who's love for the here and now cause him to be a strange mix of calm and energetic. He doesn't like to stress out over much, and prefers to live in the moment, in a bit of a showy and adrenaline filled fashion. That means running, jumping from high areas, training, sparring, and anything that gets his blood running. Now, this doesn't mean he isn't in capable of relaxing, infact, he does it a lot. If not busy getting his adrenaline to course through every vein in his body, he's probably some where relaxing in the shade.

    He has a very sarcastic and laid-back, "go with the flow" outlook on many things, including missions. He also is shown to have a very kind and protective side towards towards those he gains a close bond with. He acts like an older brother towards them, he gets them out of trouble even when it could get him into trouble, will crack a few insult jokes, and normally have some treat for them. He is known for being, among friends, an encyclopedia of random information.

    Michio is not easily read when you aren't close to him. Even when stressed he keeps his normal attitude, though he becomes more sarcastic. He doesn't really change unless you do something bad, like hurting a friend, or doing something very emotionally painful. He, however, does have one trigger: insults. Not at him though, you insult this and he'll either counter or laugh it off. Its when you insult friends and family that he gets pissed. Do this and he will snap, and possibly beat the crap out of you.

    Michio strives to be the best shinobi he can. He, as his father before him, wants him to become a great ninja. This is one of the few things that he cann't take lightly. He has to be great, and has to win most of the time. He cann't handle multiple losses in a row, and when he does, he becomes much more stressed than usual, and clearly shows. He'll also train heavy until he can try and beat someone who was on the same level as those who've beaten him.
  • Hopes/Dreams: To go down in legend
  • Fears: That he may die with no imprint on the world.
  • Combat Mentality: In combat, Michio keeps his cool personality, and uses his spread skill set to his advantage. He will mold himself to fit the situation, be it more advantageous to use ninjutsu, genjutsu, or taijutsu.

Battle Information Village: Konoha
Rank: Genin
  • Ninjutsu: 14
  • Taijutsu: 10
  • Genjutsu: 10
  • Stamina: 10
  • Control: 15
  • Strength: 11
  • Speed: 10
  • Instinct: 12
Equipment:
RaidenShow
Raiden is a weapon forged specifically for Michio by his grand father. It is, as Michio's request, made to be very flashy, and stand out among most swords. It is a strange long sword that is foreign in design, a kind of blade few can recall ever seeing before. The blade is doubled sided, having no dull piece, no matter which way it is swung. The blade its self is white steel on the outside with a hard metal of the same level on the inside and holding it in the hilt, though it is made to look golden. The hilt is also made of the same metal and is eloquently designed, causing most to believe it is for decoration, also possessing circle at the end, the guard goes outwards to give the blade a look like a cross.

The blade's length three feet even, whilst the hilt is a foot long, making the sword four feet in length. The guards are each a quarter of a foot long, making a guard just a bit over half a foot long in total length.

The blade has the ability to equip any element the user knows. In Michio's case these are Hiton, Raiton, and Katon, as being a Awai he has no other options. As his skill grows he will be able to imbue with any new extensions he learns. He cannot sheathe the blade until he dispels the chakra in the blade.

Katon: When Katon nature chakra is flowed through Raiden, the blade begins to glow a firey red, allowing it to create second degree burns on contact. This mostly is used to make the cuts even more painful, but can also be used to cauterize wounds if held to an open one. The blade will make a hissing sound until the chakra is expelled.

Raiton: When Raiton nature chakra is flowed through Raiden, the blade takes no visible changes to the naked eye. The blade will cause the area (one foot) around which it was cut to become numb, making movements lag behind commands. At will one may focus the raiton on the point, making it glow, allowing it to pierce objects it wouldn't usually be able to, giving it a +2 to strength when using the tip of the blade. The blade cannot increase piercing power and give a numbing effect at the same time. The blade will constantly buzz until the chakra is expelled. If the blade is near hair, the hair will stand up on end.

Hiton: When Hiton nature chakra is flowed through Raiden, the blade does not make a sound, but glows are bright as most Hiton techniques, meaning its useless for stealth. The blade is bright enough to carry the usual effect of Hiton techniques should one be looking at it. This usually creates elongated circles in the victim's eyes, usually in the shape an very stretched oval. Unfortunately this includes allies and those without blinders, which also means those that already have their vision obscured will be unaffected.
15 shuriken, and 15 m of wire split among five of those shuriken, all kept in a pouch on his hip. Companions: (0/1)
Affinity: Hiton
Abilities and Concentrations
Abilities
Hiton Hiton, also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate solid light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based off rank.
1-10 Ninjutsu 1st Degree Burns :: Spotting in Vision
11-20 Ninjutsu 2nd Degree Burns :: Momentary Blindness with Residual Blurriness, Spotting, lack of Focus
21-35 Ninjutsu 3rd Degree Burns :: Temporary Blindness 1 - 3 posts
36+ Ninjutsu 4th Degree Burns :: Blindness 4+ posts
Special Ability #2-----------
Special Ability #3-----------
Concentrations
Ninjutsu
Raiton Affinity:
Raiton Affinity
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a shocking effect.
Passive (Shocking)Show
Raiton has the effect of shocking, which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : Tingling, acute numbness
  • 11-20 Ninjutsu Requirement: Loss of Sensation
  • 21-35 Ninjutsu Requirement: Localized Paralysis
  • 36+ Ninjutsu Requirement: Diffuse Paralysis
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Ink:
A ninpou style most commonly used with Doton or Suiton, but has been known to be used with Katon or Raiton, Ink style uses artistic renditions combined with chakra to cause them to come to life, creating a litany of different effects.

Passive: Connected
All ink created through chakra keeps a constant link with the creator, with no extra effort on their part.
This allows the ink to continue to be manipulated after it has already been used, such as changing it's shape mid flight to turning a blotch of ink into a spike to shoot out an opponent when they come past. The range the ink has to be within is equal to the user's control in meters.
Passive TableShow
Posts till connection breaks
D rankChakra Link breaks after 2 posts
C rankChakra Link breaks after 3 posts
B rankChakra Link breaks after 4 posts
A rankChakra Link breaks after 5 posts
S rankChakra Link breaks after 6 posts
40+ Ninjutsu SkillChakra Link breaks after 8 posts
Taijutsu
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.

Jutsu
NinjutsuShow
Basic NinjutsuShow
*[Basic Jutsu • Clone Technique]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[Basic Jutsu • Transformation Technique]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[Basic Jutsu • Chakra Kai]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.

*[Basic Jutsu • Act of Tree Climbing]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Act of Water Surface Walking]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[Basic Jutsu • Kai Release]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[Basic Jutsu • Change of Body Stance Technique]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 yard radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
NinpouShow
*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
Ink StyleShow
Ink Style • Spike
D-Ranked Ink Style Ninjutsu
Michio creates a neon colored ink before forming it into a spike. This spike is then fired with a strength of 5 and speed of 5 for up to ten meters away. These spikes, whether they impale or miss, revert back into a puddle of ink afterwards.

Ink Style • Shield
D-Ranked Ink Style Ninjutsu
Michio creates a neon colored ink before shaping it into a seven by four foot wall. This wall forms with a speed of 7 and has as strength of 3. Once destroyed, the shield reverts back into a puddle of ink.

Ink Style • Chain
C-Ranked Ink Style Ninjutsu
Michio creates a neon colored ink before shaping into four ten foot long chains. These chains move at a speed of 5 and bind with a strength of 15. These chains will remain until broken or for six posts, at which point they will return to being puddles.
RaitonShow
*Raiton • Static Shroud
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*Raiton • Bright Bolt
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.
KatonShow
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

Katon • Fire Projectiles
D-Rank Ninjutsu
Requirement: 8 control
By channeling katon chakra into their lungs and then expelling flames onto a weapon, a user is able to coat small projectiles with fire. This adds a 1st degree burning effect to at most ten small weapons, and lasts for three posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.
HitonShow
~Light Release • Blinders Technique
D-Ranked Ninjutsu
A passive technique, the user has learned to weaken the intensity of light from their jutsu that comes towards them. This means that users are effected less by the blinding and by the burning quality of their techniques.

~Light Release • Sun Ball Technique
D-Ranked Ninjutsu
Performing hand seals and then holding out their hand, the user produces a softball sized ball of light that is the same color as their personal light in the palm of their hand. This ball gives off a constant glow like that of four candles; however, this technique is actually solid and produces heat. It can be thrown or used in melee combat. When it hits something, it acts like a gas in a sense and spreads out over the impacted area, causing first degree burns and small impact damage, then fading away. Otherwise it lasts 3 posts.

~Light Release • Sun Shield Technique
D-Ranked Ninjutsu
Performing a small series of hand seals, the user creates solid hiton around one or both hands and makes, essentially, a small square of solid light around the hand. The square of light is only a few inches wider and longer than the user's hand is, up to a max of one foot tall and eight inches wide. The wall forms at 3 speed and has 7 strength, causing 1st degree burns on contact. The wall lasts for 4 posts, or until destroyed.

~Light Element • Light Clone]
D-Rank Ninjutsu
After performing the needed hand seals, the user concentrates hiton chakra into the form of a clone. This clone looks identical to the user in every way. The clone can go up to a one hundred feet away from the user. These clones are incapable of performing ninjutsu or genjutsu. Once destroyed by a weak attack, the clone dispels into shimmering, faint light.

Taijutsu: 3
Speed: 3
Strength: 3
Stamina: 3

~Light Release • Becoming Flashy Technique
D-Ranked Ninjutsu
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a constantly glowing flash tag. This infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large burst of light over a 5ft radius.

~Light Release • Light Ray Jutsu
C-Ranked Ninjutsu
Performing the hand seals for the technique, the user then puts both hands out forward and from both palms a basketball sized beam of light colored the same as the user's personal light shoots forward. The ball moves in a straight line to a maximum distance of 30 feet at a speed of 10. The light is semi-solid, hitting hard with 10 strength but as it hits it breaks up like gas against the object when it hits, spreading out over the person.

~Light Release • Solar Cutting Blade Technique
C-Ranked Ninjutsu
Performing the hand seals, the user then puts one hand up and is able to create a brightly shining disc of condensed light that is the same color as their personal light. The disk is extremely thin, maybe half a centimeter, and one foot in diameter, glowing with half the intensity of a flash tag, making it hard to look directly at unless wearing some sort of eye protection. The user can throw the disc for (control x 2) meters and it hits, cutting into the object with 10 strength.
TaijutsuShow
Toryu StyleShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility.
  • Requires: [Upper Body], [Sword] Concentrations
*[Toryu • Close Quarters]
D- Ranked Taijutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Lunging Feint]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Guard Break]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.
GenjutsuShow
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
After performing the necessary hand seals, any victim that sees the user preforming the hand seals will be induced under the genjutsu. This causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.

History
Historical AccountsShow
Michio was born into the Awai clan on New Years Day. He grew up with a pretty normal life for one with shinobi parents, his parents spent whatever off time they had with him. When not with his parents, he was normally with his friends or grandpa. He, like many children with shinobi parents, was convinced he was destined to be a great ninja, despite his grand-father's constant sarcastic jokes about it. As such, as soon as he was able, he joined the Shinobi Academy.

During his time at the academy, Michio began to develop his flashy personality, making sure people knew what he could do. However, the jonin and chuunin who worked in the academy slowly realized something about him: he didn't have a talent for anything like most shinobi. Most had decent skill in one field, a bit of skill in other, and sucked at the other. In other cases they showed a ton of talent in one area, while sucking in the rest. He however, was average at everything, a title the teachers and students gave to him afterwards. Michio of course, hated the title, claiming that being average at everything wasn't flashy. However his grandfather explained that he had a special ability that most didn't have. He had no problems learning and adapting. Basically, even though he didn't excel in ninjutsu or taijutsu, he didn't have any style he had a hard time learning. Michio, while seeing that this was good and useful, still hated it and his academy title of: Average-At-Everything Michio.

Eventually of course he graduated, managing to do a bit earlier than most genin. It was at this point that they took the paper test to see what chakra nature they had. As expected the paper crinkled and then burst into the flames, showing he was among many of his clan who could utilize Hiton.

Thus began his first genin mission with his team, a fact that excited him. His parents had left on a mission that day, meaning he would find out what a D-rank mission was, and be able to see the excited look on his parent's faces when they saw he completed some while they were gone. Unfortunately, D-rank missions were glorified house work. So short they were done with three in a few hours if one was slow. When he returned home he rested and repeated the cycle for four days, each one getting less and less interested. It had been days since his parents had left, and they had always finished their missions quickly. Six days after those four, he was informed that both his parents had died on their respective missions by their teammates, who were unable to even return their bodies.

Michio was now an orphan a fact that sent him deep into depression, only responding to his guardian, his grandpa. It wouldn't be until the next batch of genin came out that he would be brought out of his depression by his grandpa. He crafted Michio a sword as a gift, and gave it to him under one condition: he continue his dream of being the best shinobi he could be, and to make his parents proud. With his grandfather's sword, and his dream pushing him back up, Michio rejoined the shinobi force.

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