[NPC] Aburame, Jizo


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[NPC] Aburame, Jizo

Post by Archives » Thu Oct 25, 2018 12:34 am

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Aburame Jizo


[A shinobi is simply a tool for the village to use, so one must become the sharpest tool or the tool that strikes without warning from the darkness.]

General Information Age: 28
Gender: Male
Height: 6'
Weight: 195 lbs
Physical Features:
  • Face/head: A messy, uncombed head of raven locks that stretch down to around the bridge of the nose in length covered the top of his head framing the man's pale white, narrow face. The narrow face has a set of wide, bright green eyes that seem to rarely be over half open as though he appears tired or sleepy the majority of the time. Coming down from the eyes is a thin nose with a long bridge that ends just above a set of wide but thin lips that are placed above the sharp chin of Jizo's face.
  • Body: The shinobi sports an athletic body of a runner with slender but toned arms and legs, with only a slightly muscled chest along with visible but not defined abdominal muscles. A number of small scars can be found on his across the upper torso, the most noticeable though are a series of two stab wounds on his right side on the abdomen, scarring due to a burn injury that run down the entire length of the right arm on the outside from the shoulder to the wrist. Lastly, other smaller scars are scattered across the upper back and upper left chest region of the torso.
  • Notable Features:His brilliant bright green eyes, when they not hidden behind his sunglasses
Clothing/Accessories: While not on official Anbu business, the man wears a long sleeve, fishnet style under shirt underneath a black short sleeve, mid shin length kimono top tied in the front with a crimson sash. Embroidered in the center of the upper back of the robe is the Aburame clan symbol. Pants are of a traditional variety black cloth ninja pants that run down to the knee where white bandaging wrap around the cuff of the pants from just below the knee to the feet. On the forearms and shins can be found slip on bracers and a pair of standard issue black sandals rounds out the man's attire. Worn around his waist is a large sash like belt upon which has slots for small scrolls and holds his ninja pouches for each hip and his insect container.
Normal Shinobi AttireShow
Picture: Personality:
  • General: Jizo is found to be excellent at both following orders and providing them, though his leadership experiences have even caused some superiors to defer to him for insight. Having the ability to remain calm under pressure and thrives in battle, his strategic mind constantly preparing him for various scenarios in which to employ his swarm and companions. Allowing for him to be readily adapt leading to him surviving countless dangerous situations. Though it can be said that in the respect of sacrifice, it is simply something a shinobi should be able to do in order to complete the mission, be it to sacrifice a comrade or himself for the sake of the mission. Leaving the safety of himself and his teammates lives to be a secondary consideration, after all a shinobi is a tool to be used by the village, a mission with casualties is inevitable and there are such things as acceptable losses to ensure mission success and the protection of the village's future.

    Like many Aburame, the man can be found to be very reserved with there being a very limited number of discussion topics that he has strong enough feelings towards that he can be found to willingly engage in conversation about with others outside of his ANBU missions. Generally classified as a reclusive individual and with not so much it being that he dislikes people and instead that he is very untrusting of even others with whom he is acquainted with due to events in the past when he had friends that turned that back on the village. Causing for the older shinobi to be simply wary of those he is encountering for the first time and even past that, not one to truly develop deep relationships with others aside from a very select few that could be counted on a single hand. As such, one can often find him simply stand backing from the crowd or group and observing everyone and everything when introduced into an unfamiliar environment, attempting to establish a baseline of everything going on around him.

    It would be an extremely rare sight to see the career focused shinobi doing things that didn't in some way pertain to his job or mission. The only exception being his hobby of tending to the beetle dens and reading the work of four or five different authors; mainly tending to enjoy mystery or suspense novels. Truly having little focus on perusing women at this time in his life, but is one to enjoy a few drinks of aged whiskey on his personal down time. Living a very simple and straightforward lifestyle devoted to dealing with the unseen threats in order to keep them just that, unseen and unknown to the rest of the Leaf village.
  • Hopes/Dreams: The continuation of his village and his clan.
  • Fears: Being the one to let tragedy or calamity befall the village.
  • Combat Mentality:Jizo uses his main strength, his insect swarm for the majority of his heavy lifting. Remaining in the shadows to track and stalk targets before using his swarm to envelop and silence the target before they knew he was there. Never wishing to engage in a head on battle with another if he can help it, preferring to remain at range and issue commands to the swarm.

Battle Information Village: Konohagakure no Sato
Rank: Jounin (ANBU)
  • Ninjutsu: 10
  • Taijutsu: 25
  • Genjutsu: 5
  • Stamina: 31 (36-5)
  • Control: 5
  • Strength: 10
  • Speed: 20
  • Instinct: 39
  • Synch: 50
  • Earthen Insect Containment Jar - A large earthen hour glass shaped gourd that is worn upon the man's back that is secured through the use of a brown leather strap worn diagonally across the chest and a similar style belt around his waist.. This gourd is a meter in length and about twenty inches inches at its widest point, grey in color, and has been chakra tempered. The gourd allows for the man to carry up to fifty [50] synch worth of insects within it.
  • Right Thigh Holster - Five kunai with smoke bombs attached.
  • Left Thigh Holster- Five kunai with explosive tags attached.
  • Right Hip Pouch - Contains five kunai with Light bombs attached, four glass vials for collecting bugs or liquid, four syringes, three medical scalpels, and five meters of first aid bandaging.
  • Tanto - A simple tanto worn horizontal across the man's lower back with the handle out to the right side. Sporting a eight inch blade, double sided blade of a dark grey colour and four inch fire hardened wooden hilt.
  • [Standard Anbu Uniform and red Oni mask - Worn on official Anbu business, see images below.
Anbu UniformShow

Companions: (0/1)

Primary Affinity: Lightning
Abilities and Concentrations
First Ability
Akkiwa-mu Swarm:
The Akkiwa-mu are a swarm of parasitic blood worms that feed on the blood of the host, given their name for this reason and for the powerful ability that they grant to their host in return, that being the ability to regenerate passively. This regeneration is based upon the stamina of the host. Due to blood worms constantly feeding on the blood of the host this incurs a stamina debuff (-5) upon them.
Second Ability
Third Ability
Swarm Specialist:
Having devoted his life to mastering swarms, Hisato is classified as a Swarm Specialist. the user is able to devote a total of 10 concentrations to [Taijutsu]. However, he is only able to devote a max of 5 concentrations to [Ninjutsu and Genjutsu].

As a Swarm Specialist, however, the user is able to enter the God Tier [45+] on his [Sync] stat.
Ninjutsu[Grand Coordination]
Taijutsu[Stealth, Perception, ]
Genjutsu[Place them here]
Other (1/1)[Swarm Control]

Grand CoordinationShow
~Mushi Sight
D-Rank Ninjutsu
After the appropriate hand seals, the Aburame shuts one eye, transferring it's sight to one of their mushi. The view from this mushi allows for the discerning size, shape, distance, and minor details, lacking the ability to examine intricate details, such as text in a book. The mushi can travel up to a mile away before the link between the Aburame is broken and the technique lasts as long as the Aburame keeps their eye closed for a maximum of six posts.

~Remote Detonators
D-Rank Ninjutsu
After the appropriate hand seals, the Aburame forms a 1 inch diameter ball of mushi, which they can than toss at an opponent, the ball sticking to them at a strength of 5. Anytime within the next three posts, kai can be used to cause the bugs to spread out at a force equal to 1 exploding tag. This explosion does not kill the mushi as the main danger comes from the force of the mushi's mandibles. This jutsu can help the user spread out the mushi and attach them to a target quickly as well.

~Pheromone Tracker
D-Ranked Ninjutsu
The Aburame will command a female mushi to attach itself to a designated target and hide itself using its small form and silent movement. After attaching itself, the mushi will then release an abnormal amount of pheromones. The male mushi of that breed can then trace the pheromone trail, allowing the Aburame to effectively track the marked target. The males can only track the female within a three mile radius, and after five posts, the female mushi does not have the chakra to produce excess pheromones and tracking is reduced to 1/2 mile.

C-Rank Ninjutsu
By channeling their chakra into their swarm and holding the final seal, the Aburame raises the pheromones of one of their swarms to unnatural levels, causing them to rapidly breed, creating larvae by the end of the post. If the Aburame continues to channel chakra into their swarm for another post, the larvae will rapidly hatch and grow into adult mushi, replenishing the ranks of the swarm.

~Mushi Clone
C-Rank Ninjutsu
After the appropriate hand seals, the Aburame member's mushi are gathered into one place and pattern themselves after the user or anyone else they choose. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. When the clones stamina stat is used up/it is destroyed, it falls apart into the mushi it is made of. Each clone cannot use jutsu and has the following stats:27
[*]Taijutsu: 5
[*]Stamina: 5
[*]Strength: 7
[*]Speed: 10
Personal StyleShow
Shadow Lurker:
A style of fighting developed by Aburame Hisato through his time within confinement in prison and his life on the run traversing through the wilderness of numerous different countries.

Requires: [Stealth] and [Perception] Concentrations
[Lurking in the Shadows]
D-Ranked Taijutsu Discipline
This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

[Stone Face]
D-Rank Taijutsu Discipline
Prerequisite: 10 Instinct
During his time as a young chuunin who had just joined the ANBU, the man developed himself to control even his subconscious movements under the peering eye of others in order to eliminate any 'tells' that would allow for one to determine that he was lying. This can be seen through by others with an instinct equal to or higher than his own.

[Under Pressure]
D-Rank Taijutsu Discipline
Prerequisite: 10 Instinct
Through a number of intense and life threating encounters the user has developed the ability to continue to think level headedly, even while being tortured up to the extent that he can handle, always searching for the best manner to either attack or escape within the situation at hand.

[Follow My Lead]
D-Rank Taijutsu Discipline
Prerequisite: 10 Instinct
An trait that the user developed that allows for him to project himself using just his voice, words, and body language to be someone that a stranger can put their trust within. This can be seen through by others with an instinct equal to or higher than his own.

D-Rank Taijutsu Discipline
Prerequisite: 10 Instinct
After many hours of training and actual real life combat scenarios, the user is much better able to estimate distances and track moving targets in hectic situations. Such assessments become completely instinctive, allowing the user to change targets seamlessly without losing time between attacks.

[Following the Path]
C-Rank Taijutsu Discipline
Prerequisite: 15 Instinct
Having spent great effort in the art of learning how to track animals and man alike in a variety of environments. The user can easily pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors, the user can follow the physical sign of a trail even if it is several days or weeks old. In some rare instances where tracks have been preserved remarkably well this timeline can even extend to months.

[Flowing Movement]
C-Rank Taijutsu Discipline
Prerequisite: 15 Taijutsu and 15 Instinct
Utilizing the tactics of free-running, the user is able to utilize their speed to the utmost efficiency. They can run at full speed, seeming to flow over, around, and through practically any obstacles without losing any speed or momentum. This type of movement is incredibly useful, not only when pursuing a target, but also when fleeing. Most commonly this technique is used in natural or forested areas, giving them a distinct advantage over other shinobi, though they can adapt this technique to suit other terrain such as urban environments as well.

[Like a Dog]
C-Ranked Taijutsu Discipline
The user's sharp senses allow them to pick up on slight sounds within a 15 meter radius of themselves. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of moderately heavy breathing. In terms of eavesdropping they can discern a conversation at such a range as if the user were standing next to the person whom is speaking.

[Observing For Patterns]
C-Rank Taijutsu Discipline
Prerequisite: 15 Instinct
During combat with a target, the user carefully observes their movements looking for aspects that are repeated in their style, attempting to determine attack or defense patterns of the target in order to develop counter measures for the opponent.

[Closer Look]
C-Rank Taijutsu Discipline
Prerequisite: 15 Instinct
The user has grown accustomed to taking into account the small details about a person, be it out of combat in which the user is able to glance over the shinobi's attire and exposed weapons to determine their possible styles of fighting. Or in combat were the user's takes note of small movements made by the body, the small utterances of eye movement, and the ambient sounds of the body. This allows for the user to accomplish other techniques based on the analysis made with this technique.

[Canine Smell]
B-Ranked Taijutsu Discipline
Prerequisite: 25 Instinct
The user has developed a nose keen enough to rival that of an Inuzuka. They are able to pick up on faint scents that average shinobi wouldn’t even notice to the point where the user can distinguish individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if the user has picked up on a trail they can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

[Situational Awareness ]
B-ranked Taijutsu Discipline
During his time in the ANBU, Jizo found out rapidly that it is imperative to be able to distinguish between the sounds of nature and those that are unnatural for the sake of one's own safety. To that end the user has gained enough experience to be able to tell the difference between natural sounds and those of a battle. Additionally, he may tune out sounds to focus on specific sounds and noises making him much harder to fool. The passive range of this ability is about 30 meters

B-Ranked Taijutsu Discipline
A discipline that allows the user to quickly memorize his surroundings and the environment to the minute detail, granting them the ability to move seamlessly without having to look where they going within that area. This is a constant effect as the user always takes in every detail of every environment they are within, and has a perfect picture in their mind at all times of what's around them.

[True Shadow]
A-Rank Taijutsu Discipline
Prerequisite: 35 Instinct
Taking the art of hunting into the realm of combat, the user is able to stalk a target with the skill rivaling any professional, moving up to their full speed while shadowing the movements of their prey and moving with the utmost silence. So long as their (Taijutsu+Instinct)/2 is higher than the target's Instinct then they will be able to approach them undetected by traditional means. Often this means the target isn’t even aware of the user's presence until the attack has already begun.
Place Genjutsu in here
Swarm FormationsShow
Commander's Intent:
Commander's Intent is a style swarm training developed by the Aburame for use with his swarms through utilization of mental and verbal commands to illicit predetermined actions such as forming a specific formation and other practiced actions. Through this training method the user is granted greater control over the swarm and the ability to manipulate the swarm(s) at a more advanced level without the need to waste additional charka. Each rank of technique requires the user to have a synch stat and instinct stat equal to the technique. IE: 5 Synch and Instinct for D-rank, 10 Synch and Instinct for C-rank, ect.
[Basic Movement - Defend]
D-Ranked Maneuver
Upon the command 'defend' all or a predetermined amount of the swarm(s) will begin to tighten their distance around the controller, not actively seeking to attack nearby enemies unless they make a move to approach or attack their host. Instead focusing primarily on intercepting and counter attacks attacks against the host.

[Basic Movement - Frontal Attack]
D-Ranked Maneuver
Upon the command 'frontal attack' all or a portion of the swarm(s) will begin will rush forward at their top speed and strength to meet a threat or target head on. This also allows the user to set up a variety of follow on actions on his part or with the remaining portions of their swarm.

[Basic Movement - Dispersion]
D-Ranked Maneuver
Upon the command 'dispersion' the swarm(s) will begin to spread out from their normal grouped up appearance in the swarm allowing the user better vantage of the battlefield and increase the coverage of the field with the insects by decreasing the height covered by the swarm and increasing the ground area covered. This also allows the user to set up a variety of follow on actions.

[Basic Movement - Flank Attack]
D-Ranked Maneuver
Upon the command 'flank attack' a portion of the swarm(s) will begin will sweep out to the side of the target at their top speed and strength in order to strike the target from the side.

[Basic Movement - Underground Basic Ambush]
D-Ranked Maneuver
Upon the command 'Dig' a portion of the swarm(s) will begin to burrow themselves into the earth in a designated sport if told where to 'dig' if just the command is given then the insects will then disperse themselves immediately around the host and dig in. Useful for hiding the full size of the swarm or sneak attacks and ambushes.

[Intermediate Movement - Devour ]
C-Ranked Maneuver
Upon the command 'Devour' all or a portion of the swarm(s) will either devour a target within their grasp or fiercely assault the target of the host's discretion in which is they make contact the insects will burrow into the target's body and begin to devour them from the inside out.

[Intermediate Movement - Crush]
C-Ranked Maneuver
Upon the command 'Crush' all or a portion of the swarm(s) that have a target trapped within their grasp or a target that they are assaulting the insects will crush inwards with a strength and speed equal to their host's synch stat on the target unless being told to hold back. With resulting damage depending on the strength of the swarm attacking the target.

[Intermediate Movement - Pheromone Tag]
C-Ranked Maneuver
Upon the command 'Tag Ally' a portion of the swarm(s), will fly forward tracking one or more nearby ally pointed out by the host and tag them each with the natural pheromone of the beetle. This allows for three beetles to differentiate between friend and foe in battle. This phenomenon tag last for up to one thread.

[Intermediate Movement - Reconnoiter ]
C-Ranked Maneuver
Requirements: A Swarm and 'Dispersion'
Upon the command 'Recon' and the direction a portion of the swarm(s), will fly forward searching through the area specified by the host looking for possible enemy or traps that might lay in wait for them ahead. After completing their recon patrol the bugs will converg with their host and pass any information they discovered to them at that time.

[Intermediate Movement - Three Serpent Attack Formation]
C-Ranked Maneuver
Requirements: A Swarm and 15 Instinct
Upon the command at least one squad(s), consisting of three teams of five synch each, will fly forward tracking a single target and continuously assault the target from the front with one portion and the other two will perform pincer style attacks from the side and/or above attempting to overwhelm and crush the target with their numerous attacks and ever changing angles of attacks.

[Intermediate Movement - Three Dogs Defense Formation]
C-Ranked Maneuver
Requirements: A Swarm and 15 Instinct
Upon the command the assigned squad, consisting of three teams of five synch each, will form a defensive encirclement around the host. These three portions of the user's swarm are completely focused on defending the host from the attacks of others that enter within a ten-to-fifteen meter radius of their host.

[Advanced Movement - Tunneling Ambush]
B-Ranked Maneuver
Requirements: A Swarm and 20 Instinct
Upon the command 'Tunnel' all or a portion of the swarm controlled by the host will begin begins to tunnel underground at a speed of their synch making their way to their target. These tunnels are roughly three-to-six inches in diameter and when the swarm is at a location the Aburame wants them to burst forth from they will be giving the command 'Emerge' at which time they will burst forth from the ground at a strength of their synch slicing and penetrating with their mandibles at the target's lower body attempting to ultimately completely envelop the target(s).

[Advanced Movement - Rain]
B-Ranked Maneuver
Requirements: A Swarm and 20 Instinct
Upon the command 'Rain' all or a portion of the swarm controlled by the host will move into the air like a ominous dark cloud moving above the target or target area before 'raining' down upon the target or target area with a strength and speed equal to their synch stat with the size of the area dependent upon the amount of the swarm used for this technique.

[Advanced Movement - Quiet Movement]
B-Ranked Discipline
Requirements: A Swarm and 20 Instinct
Upon the command 'Quiet Flight' all or a portion of the swarm(s), will modify the way that they fly allowing for them to now be able to remain completely silently when fly/moving 3/4 or less of their full speed, but those with higher ranked hearing techniques may still be able to hear the swarm's approaching movements.

[Advanced Movement - Grinding]
B-Ranked Maneuver
Requirements: A Swarm and 20 Instinct
Upon the command 'Grind' all or a portion of the swarm(s) will begin to swirl around a determined target or group of targets as the go into a frenzy and use their sharp mandibles before continuously assaulting the target(s) repeatedly attempting to cut, slice, and penetrating through whatever the target is in their center.
Expert Movement - Carry
A-Ranked Maneuver
Upon the command 'Carry' a portion of the swarm(s), usually around three to four synch worth, will swarm around the user or a target. Using their strength as a swarm they will lift the host or target and carry them. This technique follows the rules for riding companions.

[Expert Movement - Stalking]
A-Ranked Discipline
Requirements: 30 Instinct
Upon the command 'Stalk', a portion of the swarm will demonstrate the art of hunting prey, bring that skill into the realm of combat, the portion of the swarm is able to stalk a target with the skill rivaling any professional, moving up to their full speed while shadowing the movements of their prey and moving with the utmost silence. So long as their synch stat is higher than the target's Instinct then they will be able to approach them undetected by traditional means. Often this means the target isn’t even aware of the user's presence until the attack has already begun.

[Perfect Movement - Flash Kill Attack]
S-Ranked Maneuver
Requirements: A Swarm with a Synch of 40 or more and 35 Instinct
One of the pinnacle movement techniques. Upon the command 'Flash Kill' the swarm or a portion of the swarm has become capable of building incredible amounts of torque near instantaneously. Using this to their advantage, they halts their movement for at least half a post, allowing for the build up of an immense amount of torque in their wings in this moment. After doing so, the swarm is able to release all of this built up torque in one explosive maneuver, flashing across the battlefield at a speed and strength equal to their swarm stat, the distance able to be covered in the linear dash equal to their synch stat in meters. The dash itself is made with such explosive speed and power that it creates a shockwave that follows the portion of the swarm to the end of their dash, pushing away anything within 10 meters of the swarm with a strength equal to 4/5 the swarm's synch stat in an attempt to protect them should their attack miss its intended target.

Historical AccountsShow

The start of Jizo's life was very basic, normal and uneventful, which is mostly the normal for any ordinary person. As an only child, he was a little spoiled, by what only child isn't spoiled at least some? Yet, he was still kind in his heart and as he neared the age of entrance to the shinobi academy both parents, Ishida and Sato, talked to him about the Will of Fire and how he should engraved this idea into his heart. It would become something that would be there as an inner connection with every person within the village of the Hidden Leaf, something that would him give him not only strength but even peace of mind at times of need.

Many clan's normally have some type of event for their children just before they enter into the shinobi academy and the Aburame Clan is no different in that aspect. But how many people can say that their little ceremony involves attaching of a parasitic beetle larva to their child that would one day grow into an incredible swarm that inhabits their entire body? At the age of ten that time had come for Saito's as the Beetles Spring was upon them and the new generation of beetles would be born within a few days. Even though this was something that his parents and elders had been speaking about with Jizo, it was still something that worried him greatly.

Who wouldn't worry about having something so strange and unknown taking over within their own body. Even with these fears there was no choice in the matter for the young Aburame child as it was something every one of the clan did, to not do so would mean that you did not wish to be a part of the clan. The week after his tenth birthday the child, along with about half a dozen other young children, were escorted out into part of the wilderness surrounding the Leaf village to a specific part owned by the Aburame clan which was strictly guarded to prohibit trespassers from entering. These guards then led the ground down underground through a tunnel system that didn't look like it had been dug by human hands. Pushing deeper and deeper as the temperature began to slightly drop while the soil and rocks became damp from the moisture trapped beneath the surface here.

This was one of a handful of the beetle colonies nurtured by the Aburame Clan since the time back when they had first become a part of the village in its early years. It was here that hand selected members of the clan took great care in preserving the purity of the clan's three well known breeds of beetles. In the case of any mutations that might have occurred, those are seen as a threat to the other breeds and are removed immediately. The colony here housed all three current species of Aburame insect and today one of them would be chosen by the boy to inherit their new generation of beetles which were still in their larva form.

Jizo moved closer and examined the new larva; this single organism would be the root of an entirely new colony of mushi with his body. He had been well educated upon the three species of battle but truthfully was unsure of which would be best suited for himself. As he remained crouched down in though a single larvae inched its way forward onto his hand and slowly ascended the exposed skin of the boys are white arm causing for Jizo suddenly standing up. It was almost as if this small creature had chosen him instead of the other way around. As it crawled onto his forearm there was an unexplainable burning sensation where the bug currently was as the tiny larva burrowed into the Aburame's skin.

This sudden pain caused for the boy to shriek in pain and grasped his left forearm with his right hand before stumbling backwards and falling onto his backside. He could feel the organism wiggling inside his arm and moving up the arm, the boy couldn't explain the sensation with words at that moment. His eyes remained wide with shock and unsureness about the current situation as a single hand fell upping his shoulder, it was an old man appearing to be in his forties and one of the mushi keepers for the Aburame named Jinto. With a simple nod from the stranger he began to slowly calm down and soon the Shijikonchū breed would settle within its host and begin to spawn other Shijikonchū larva which would populate the boy's body.

Soon the newly promoted genin would be assigned to a team with fellow genin and their supervisor, a jounin by the name of Senju Taketo, he would begin to slowly develop as a shinobi but most of his other skills seemed to get placed on the back burner as his main priority was the insect swarm that was slowly growing within him; through using his chakra as fuel in order to do so. The young shinobi’s genin years were rather uneventful to say the least as it was a rinse and repeat of various missions appropriate for the team’s level of proficiency and tutoring from their sensei. Three years later at the age of sixteen and on his second attempt the now young man was able to successful endure and pass the trials of the chuunin exams in order to obtain the then prestigious rank of Chuunin. Something not only him but every genin in his generation was striving so hard to acquire so that they would be able to undertake missions they thought were the true reason of a shinobi, missions that put their lives on the line for their village and comrades.

Yet, how would one ever guess that it was not the enemy that one could see that would be so dangerous to the chuunin but the one you would never have expected. On a mission at the age of seventeen with three other chuunin, two of the man’s fellow peers had plotted to steal secrets that they were transporting and leave the village and in doing so they caught the other chuunin and Jizo by surprise ambushing them. Left for dead, the chuunin was slowly bleeding out when a single masked man in a white cloak seemed to stumble upon them by sheer luck. An ANBU returning from a mission had found the two, though it was too late to save the other ninja the man was able to stop the Aburame’s bleeding and even track down and eliminate the other two whom had tried to take away secrets of the village.

It was not long after the chuunin managed to recover that his entire outlook on the village and those within it changed, anyone could be the next threat and the bug user started to become more of a recluse and felt it difficult to trust even his parents. Yet, there was a single exception and that was the ANBU member who saved him, code name Hediko, who came looking for him not to long after the accident. In truth the jounin carried little about the boy or his state of mind, instead he saw an opportunity to recruit someone who would have a drive to deal with threats to the village that others wouldn’t have because of the lack of personal reasoning. After dealing with the entrance process over the course of a month the chuunin was soon placed in the man’s squad, the Tanto squad, and became a full member of the organization. Two years would pass in what seemed like the blink of an eye, the chuunin whom was now at the age of nineteen received the promotion to the rank of jounin and was third in command of the operating unit.

Several missions and six years passed for the newly promoted jounin who through the help of other members of the ANBU community that were also fellow family member, the man had mutated his beetle, the Shijikonchū, into something that was truly terrifying and possessed an ability that could only be compared to the gentle fist used by the Hyuuga clansman. And through it and his sense of strategy on the battlefield did Jizo manage to secure his place as second in command of the squad. But about two years ago the man was forced to 'retire' due to a number of reasons that mainly involved his own clan that needed to be dealt with by the Aburame. During this time the man returned to being a jounin and even led a genin team until the team members had all reached the rank of chuunin. Though he was no longer part of the organization, it had been a huge part of his life and being absent from it caused the man to feel as though he wasn't whole. As though something important was missing from himself and his life as a shinobi of the Leaf village...

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Aburame, Jizo

Post by Archives » Fri Oct 26, 2018 7:42 am

Username: Zao
Owner: Jizo Kouyou Swarm Description: The kikaichū are a species of small, beetle-like insects that were found by the Aburame clansman and utilized exclusively by the Aburame Jizo. Individually, the small beetles are generally between 10mm and 12mm with the queen being around 16mm and the squad leaders about 14mm on average.

Personality: The swarm, due to the training received from their host, is broken down in to military style structure with the queen insect being the overall leader with the remaining swarm broken down three squads each consisting of three teams, each team consisting of five synch worth of insects each totaling fifteen per squad. The leader of each time is slightly larger than the other beetles in its team and the squad leader is larger than the team leader. The remaining five synch worth are a type of personal security detail which protect the host, whom houses their queen, at all times. They receive orders from their host to the squad leader bugs who carry out the tasks assigned to them. Once synced with their host they will serve as obedient soldiers that are mentally linked to their host, able to communicate telepathically with one another in order to coordinate movements.

Picture: N/a
Chakra Injection:
Upon activated, the portion of the swarm using the ability is able to inject the chakra directly within the opponent’s body upon successful contact, releasing forth a wave of chakra which spirals around and through the opponent’s body, assaulting their chakra system as well as the rest of their inner body dealing damage to the internal structures of the body rather than the typical external attacks leaving the outside of the target's body untouched for the most part.
  • 1-5 Synch: This has a painful effect on the muscles and blood vessels within the body, causing bruising at the touch in the area being affected.
  • 10 Synch: Can cause damage to the internal tissues of a target resulting in pain to the touch and deep bruising to the body in the area being affected.
  • 20 Synch: Causes the rupturing of blood vessels and the tearing of muscle tissues in the area being affected.
  • 30 Synch: Causes internal bleeding in internal organs and devastating the opponent’s muscles in the area being affected.
  • 40 Synch: Causes serious damage to internal organs and causing cracks to appear in bones within a three inch radius of the bugs attached to the target, medical ninjutsu required to repair the damage done.
  • 50 Synch: The wave of chakra is enough to shatter internal organs rendering them more or less a mangled mass of flesh within the body and if performed on a limb the muscle tissue and the bone will be fracture and torn into a multitude of pieces rending the limb unable to be used until medical treatment is rendered or they have some form of regeneration to deal with the injuries.
History:: A mutated breed of the well known support bug, the Shijikonchū, instead of allowing for the user to channel chakra through them these insects they have instead mutated to the point that they were able to take the chakra supplied to them from absorbing it from their host and use it to attack the target of their host. In a rather simple manner they developed the ability to inject the chakra directly within the opponent’s body upon successful contact, attacking their internals rather than their externals. This was a mutation that occurred soon after their host entered ANBU and trained under other Aburame ANBU members. Their unique method of attacking earned them and their host the nickname of the Phantom Killer, as those killed by the swarm had little or no damage done to the outside of their body, confusing many on how the target's had died until an autopsy was performed.


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