Yamanaka, Inori

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Yamanaka, Inori

Post by Archives » Sat Sep 19, 2020 3:00 pm

Yamanaka Inori




"Never argue with stupid people,they'll bring you down to their level and beat you with experience"
General Info
Age:Gender:Height:Weight:Hair:Eyes:
20 Male 5'11" 185 Lbs. Silver Light Blue
DescriptionShow
Inori has straight medium length silvery white hair that stops just below his ears with a fringe (bangs) that covers his forehead that he constantly has to brush out of his pale green eyes. His place skin covers a lithe frame accented by the typical toned musculature of a professional shinobi. He has been very fortunate not to have accumulated any lasting scars but is looking into tattoos as he grows more accustomed to fuuinjutsu.
Clothing/AccessoriesShow
On a typical day Inori would be wearing a solid white Hanten style jacket with grey-blue accents along the hems over a dark navy or black kimono which closes partway down his chest, exposing his collarbone. For his lower half Inori wears matching hakama or dress pants depending on the activities of the day. A small sash matching the accents on his jacket brings the outfit together tied around his waist. On missions his footwear is typical shinobi sandals however during his down time Inori indulges himself with comfortable grey knee length boots with a black strip along the toe edge.

During missions Inori is never without his gloves but rarely takes the time to wear them with his civilian outfits opting for a variety of colourful bangles and black rings on his right hand ring finger and thumb and on his left middle finger.
EquipmentShow
Right hip pouch:
10 x Kunai
10 x Shuriken

Left hip pouch:
5 x Explosive tags
10 x flash bombs

Hip Quiver:
10 Arrows

Back Quiver:
10 Arrows
PersonalityShow


Inori is typically shy, quiet and likes to consider himself a people watcher, while an introvert he is friendly and will always engage in warm conversation and friendly debate. During missions he is cautious and like to stand back and plan and go for the little picture type goal or a series of little pictures rather than an entire grand scheme. Inori is very observant, and is always focused on his missions. He pays a lot of attention to detail, allowing him to quickly notice if something is not as it appears this often applies to his hobbies as well.
Inori enjoys art typically sculpture, the quiet focused atmosphere lends itself well to Inori as a whole and he gets a sense of achievement when he completes a project and will stubbornly, sometimes angrily follow through with it until it's completed to his high standards
HistoryShow


Inori's upbringing was pretty typical of a shinobi and his father took great pride in getting the young Yamanaka prepared for his days at the academy, from the ages of about 4 or 5 Inori remembers going on hunting trips where only half these trips they ever hunted while the other half was his father training young Inori and his two older sisters without the oversight of their worrying mother.

Inori was one of the few yamanaka that was not part of an Ino-Shika-Cho trio and was instead grouped with a Hyuuga and an Awai during his academy years, he had heard rumours that the team was orchestrated in an attempt to foster better relations between the two clans but this was never confirmed. There was some pushback by the clan elders for this team choice but ultimately Inori stayed on his team and bonded with what he considered to be his new brethren. The team worked well together all things considered and with a Hyuuga on his team Inori never really needed to excel at sensor jutsu like his Yamanaka piers, however despite good teamwork and a solid relationship his team had to resit the chuunin exams three times much to the disappointment of Inori's father.

During his chuunin years Inori was fortunate to travel across much of the fire country which he thoroughly enjoyed, the thrill of discovery fueled his artwork during those years, it also fueled something more intimate, his relationship with his Hyuuga teammate Yui. Inori and Yui grew close and eventually began a relationship in secret knowing full well the reprecussions if either family were to find out. Shortly after the pair turned 18 they married in secret in a small temple on the borders of the fire country but it was nearly a year later before they reveiled their relationship to their families and truly began their lives together.

Kazuo's father seemed almost neutral on the subject of his son's betrothed, while he may not have entirely approved of his choice of partner he was a hopeless romantic and understood that sometimes the heart wants what the heart wants and so long as the couple were happy he kept his opinions on Yui's family to himself. Yui's father on the other hand was very vocal with his disapproval of the marriage and Yui for all intents and purposes disowned outside of official Hyuuga matters, in short if Yui didn't absolutely have to be there she wasn't invited.

Six months after the wedding and only 3 months after the pair finally revealed themselves to their families and began the life together, tragedy struck. While out on a mission defending a village from a group of bandits Yui lost her life. News traveled fast and Kazuo lost the better part of himself, he resigned from his duties immediately with no sign of when he would return. Kazuo lost a great deal of wait over the next few months, refusing to eat or leave the house unless forced to by his family and he found himself lost in the depths of his sorrow. One night under the cover of darkness Kazuo's father accompanied by a few other trusted relatives captured and subdued the heartbroken Yamanaka. Overcome with sorrow at the grief that had consumed his son Kazuo's father blocked Yui from his son's consciousness, removing his ability to recall memories of her and making any images or reminders of her imperceivable.

With the burden of his loss removed Kazuo quickly came back to a typical shinobi life with newfound energy and enthusiasm, a promotion to B rank followed on the heels of his reemergence for the depths his loss had dragged him to. Now he lives a quiet life in his partment alone, ready for his next adventure.




Battle Information
Abilities: 1/3Show
Conscious Control:
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a target’s conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process.
Requires: Above average Control. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit a Will Power debuff based on Control for the duration of the technique:
  • 1-9 Control: -1 Will Power
  • 10-19 Control: -3 Will Power
  • 20-24 Control: -6 Will Power
  • 25-34 Control: -9 Will Power
  • 35 Control: -12 Will Power
The effectiveness of Yamanaka techniques are dependent on the Will Power stat of the target:
The formula for this calculation is: Control versus the opponents Will Power.
If the user's Control is higher than the opponents Will Power, their technique will be successful.
Ninjutsu Concentrations: 5Show
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Sankaton Affinity:
Sankaton Affinity
A character with this concentration is able to utilize Sankaton, and advanced form of Katon, and can make and use any custom or archived jutsu that require the Sankaton affinity. Sankaton has an eroding effect.
Passive (Erosion)Show
Sankaton is an incorporeal element that comes in the form of a fine red haze, that exudes warmth, and has the ability to erode. Anything physical that comes in contact with Sankaton is eaten by the energy, which consumes the Sankaton. This gives Sankaton incredibly powerful offensive and defensive capabilities. Sankaton jutsu are notoriously draining, and are known to push the user to the absolute limit. Sankaton jutsu are limited in size by their control prerequisite, which can make them difficult to use effectively. Sankaton is unaffected by energy based elements, and the two simply pass through them. This makes Sankaton's strength, and its weakness non-matter based elements.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Taijutsu Concentrations:4Show
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu Concentrations:0Show
TenkujutsuShow
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.
Rank:Village:Primary Chakra Affinity:Prestige:
B-Rank Konohagakure Doton
  • Professor
  • Sheer Determination
  • Accountant
Statiscal Information
Chakra Pool:Endurance:Control:Strength:Speed:Willpower:
25 16 30 25 20 20
NinjutsuShow
YamanakaShow
~Ninjutsu • Absent Mind, Rigid Body
E-ranked Ninjutsu
As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.

~Ninjutsu • Consciousness Return
E-Ranked Ninjutsu
A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.

~Ninjutsu • Mind Lapse
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka will project a portion of their consciousness at a target at a speed of [Control] and a range of 10 meters. If the chakra makes contact with a target and the target has less Will Power than the user's Control, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.

~Ninjutsu • Stow Away Mind
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness at a target in at a speed of [Control] and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has less Will Power than the user's Control. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Ninjutsu • Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have less Will Power than the user's Control. The user has a -1 Will Power for the duration of the technique.

~Ninjutsu • Piece of Mind
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -1 Will Power as they fill a portion of the target's consciousness with blank thought to slow down the target's thought process. This causes -1 Will Power in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have less Will Power than the user's Control

~Ninjutsu • Memory Exchange
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.

~Ninjutsu • Over Sensitivity
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will shoot off a piece of their consciousness that travels at a speed of [Control] at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impeding a -1 Will Power penalty to the user as they focus overloading the target's conscious.

~Ninjutsu • Mind Body Change
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 25 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Ninjutsu • Mind Body Wander
C-Ranked Ninjutsu
After the necessary hand seals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within 25 meters of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of [Control] or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Ninjutsu • Forced Thought
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.

~Ninjutsu • Mind Reading
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has less Will Power than the user's Control. Lasts for 5 posts, eliciting a -3 Will Power for the duration.

Ninjutsu • Mind Receiving
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness outwards at speed equal to their [Control] to a maximum range of 25m. For up to 5 posts the user is able to read the surface thoughts of a number of people equal to half of their [Control], this process requires the entirety of the user's consciousness and as such the user's body will go limp for the duration.

~Ninjutsu • Mind Transfer
B-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 40 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off of the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.

~Ninjutsu • Memory Rip
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at any time as if it were their own. However the Yamanaka may be resisted if the target has less Will Power than the user's Control. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness.

Ninjutsu • Modify Memory
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head and enters the targets consciousness before modifying how the conscious mind perceives recalled memories. If the target is hostile they can resist the Yamanaka's attempts using their [Will] delaying the process, each aspect of a memory altered in this way takes a number of posts equal to the difference between the user's [control] and the targets [Will] throughout which physical contact must be maintained.

~Ninjutsu • Radio Frequency
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka will fall limp as they begin to communicate with a large body of people. They will be able to transmit messages to people of their choosing within [Control]*2 meters radius one way for 4 posts to a number of people equal to their [Will Power].

~Mind Takeover
A-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 65 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, jutsu control based off of the restrictions of the Yamanaka, and the ability to see memories. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.
KatonShow

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Blackline Blaze
D-Rank Ninjutsu
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fuels for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • Blazing Battery
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 25 meters away at a speed and strength equal to [Control] spreading out to cover a 5m diameter area after 5m.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control] speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

Katon • Blaze Clone
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for [Control/5] posts.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

Katon • Firestorm Javelin
B-Rank Ninjutsu
After performing the correct hand seals, the user will create a 5cm diameter, 3 meter long javelin of flame that hovers above the user's hand before being launched at a speed equal to the user's [control]. Upon impact or reaching it's maximum range the javelin explodes [Control] Strength force.

Katon • Cleansing Conflagration
B-Rank Ninjutsu
After performing the correct hand seals, the user will create a wall of flame at [control] speed with dimensions equal to [control]/1.5 x [control]/1.5 x 1ft wall that launches itself away 40 meters from the user at [control] speed. Contact with the wall causes [Control] Strength burns.

*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 40 meters away at a speed equal to [Control]. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at [Control] strength for 4 posts before falling apart into wild flames.
SankatonShow

*[Corroding Hearts]
D-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja covers a small projectile in Sankaton chakra. Whenever the projectile hits a target, the sankaton will strike first at [Control] Strength, eroding the material it strikes.

*[Rust Bullet]
D-Ranked Sankaton Ninjutsu
After doing the needed hand seals, the ninja gathers Sankaton chakra in their mouth, creating a blob. After spitting it out, it grows to a .5x.5.x5 meter diameter ball that travels at [Control] Speed, up to 10 meters away, eroding anything it strikes with [Control] strength.

*[Annihilation: Introduction]
D-Ranked Sankaton Ninjutsu
Rather than using hand seals, the ninja is required to put their hands in a specific formation, as if gripping a basketball with each hand. As they do this, a .5x.5x.5m diameter film of pure Sankaton chakra is created in the space between their hands. The film can then be moved around and controlled within a 10m area of the user, weakening the strength of anything that passes through it by [Control] strength, and causing anything smaller than the film to completely disappear.

*[Fist]
D-Ranked Sankaton Ninjutsu
The user will do a series of hand seals, causing Sankaton to form around one of their hands. The next time their hand comes in contact with something, the Sankaton to flush forward to it, causing burns on contact, and eroding with [Control] Strength. This jutsu can be risky as it's possible for the user to accidentally touch themselves with the Sankaton.
DotonShow

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

Doton •
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a 1.5m x 1m shield of stone at [Control] speed around their forearm, this shield has [Control] strength.

Doton • Manacle Golem
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a clone, with stats equal to the user lasting for [Control/5] posts, the clone may only use Doton jutsu of a lower rank than itself. At the end of [Control/5] posts the clone will harden with a strength equal to the user's control.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Stone Maw
B-Rank Ninjutsu
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

Doton • Earth Glide Domain
B-Rank Ninjutsu
After performing the correct hand seals the user imbues a 40m3 volume of earth with their chakra making it unable to be used for kinesis unless the opponent's [Control] is greater than the user's. For the next 10 posts the user is able to freely move through the volume of earth as if it were water up to a speed equal to the user's [Speed] but no greater than [Control].

Doton • Basalt Assault
B-Rank Ninjutsu
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into the ground the user is able to launch [Control]/5 projectiles at an opponent from anywhere within 40m of the point the user made contact with the earth provided there is suitable material. The projectiles themselves are 2m x 2m x 2m and launch at a speed and strength equal to the user's [control].
FuuinjutsuShow

*Charge Fuuinjutsu • Air Seal
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*Fuuinjutsu • Removal
D-Rank Fuuinjutsu
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*Storage Fuuinjutsu • Tool Storage
D-Rank Fuuinjutsu
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*Storage Fuuinjutsu • Sealing Defense
D-Rank Fuuinjutsu
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*Charge Fuuinjutsu • Barrier Trap
D-Rank Fuuinjutsu
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.
TaijutsuShow
Generic TaijutsuShow

Bow Mastery • Plan B
D-Ranked Taijutsu Discipline
Prerequisite: Ranged Weapons
The user has gained an atypical familiarity with bows and in a pinch can use them as improved blunt melee weapons.

Art of Perception • Step by Step
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user is able to look at a footprint, check the depth and the size of the print. This will give the user the height and weight of the person who’d stepped there.

Art of Perception • Suspected Stride
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user can look at a footprint and check the distance between each footprint and can work out how fast the person was moving, usually giving them a good projection of their overall [Speed].

Art of Perception • Facial Composite
D-Ranked Taijutsu Discipline
Prerequisite: Perception
The user is able to interview eyewitnesses, usually regarding a suspect. Listening to the persons description of the target, the user can draw an almost perfect composite sketch of the suspect. This of course only works if the witness hasn’t had their memory manipulated.

Generic Taijutsu • Think S.M.A.R.T]
C-Ranked Taijutsu Discipline
Prerequisite: Perception & Acrobatics
Growing up with the lifestyle that many shinobi have the user has learned to traverse a multitude of terrains in a variety of ways. This allows for Seamless Movement Across Random Terrain and allows them to maintain his speed with traversing uneven ground, moving over loose terrain or sliding under obstacles.
Flawless AimShow

*[Flawless Aim Style • Sentinel Shot]
D-Rank Taijutsu Stance
Taking multiple projectiles into hand and priming the muscle groups required for launching projectile weapons, the practitioner can quickly shoot projectiles in rapid succession and just as quickly reload. While in this Stance, the practitioner can maintain a near-constant stream of projectile attacks. However, due to the amount of coordination required for this Stance, their movement is limited, suffering a -3 Speed penalty while in this Stance.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

[Flawless Aim Style • What’s Yours is Mine]
C-Rank Taijutsu Discipline
Prerequisite: Perception
The user is able to perceive a flight path of a projectile and can throw their own projectile to meet, to know exactly where to strike, if it is equal or lower in strength, it will knock the projectile off it’s path and send it back directly to the target at the speed it came. This will often catch an opponent of guard. However if the strength of the incoming projectile is higher, this will not work in the same way, though it will redirected away from the target.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.
TenkujutsuShow

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.

*Ochiiru • [Minor Possession Removal]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Storage & Force Fuuinjutsu Concentration
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri of Common Soul size or lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the object.
Username: Envy
Points: 24/24
Prestige Perks: 3/3 [Professor] [Sheer Determination] [Accountant]
Stat Trainings: (0/75)

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